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How to complete the mission with the dog in Wolfenstein. Walkthrough for Wolfenstein: The New Order

The events of this game begin to unfold in 1946. American cowards still live on the affairs of the continent, afraid to lean out and enter the Second World war... The fascists continue to build up their combat power. They destroy one state after another.

You are invited to play the game as an officer of the American army with Polish roots. His name is William Joseph B.J. Blaskowitz. He, together with the assault group, went on a mission by plane. He flies over the Baltic Sea to try to get to the German fortress of General Wilhelm Strasse. He has a nickname - Skull. This general is a brilliant scientist and designer. It was thanks to him that the Nazis began to win in the alternative Second World War.

Chapter 1 - Skull Fortress

Passing Wolfenstein games: The new Order begins by watching a short introductory video. Then you find yourself in the cockpit of the plane. You play as Captain Blaskowitz. You are flying over the Baltic Sea, off the coast of Germany. An adjacent plane will soon be shot down. Yours will be damaged. Go to the technical compartment, shut off the pipeline of the engine # 6. Get out of the cockpit, move in the right direction... On the way, you will receive instructions on how to take the pliers and wire from the locker.

You will find the locker on the left side of the exit from the cockpit. To open it and take the necessary items, you must press the button E. When you get to the burning pipeline, close it. Then go to the cargo hold to drop the cargo. To do this, return to the locker from where you took the tools, from it go to the back of the plane. On the left on the box you will find documents.

So there you are. Cut the slings that hold the load. They will be marked with red diamonds. To hit with a knife, you need to press LMB. After you drop the load, return to the cockpit, sit behind the turret. To do this, press E. Start shooting at enemy fighters. While playing Wolfenstein: The New Order, you will not avoid colliding with one of the planes. After the crash the main character will lose consciousness. You will wake up and immediately pick up a first aid kit to restore your health. Then pull the lever in front of you from above. Then open the cockpit door on the right side, jump over to the wing of the plane, which is nearby. To make a jump, you need to press the left shift + space.

When you are on board the aircraft, which has the call sign "Condor 9", go to the cockpit. The plane will then crash near the Skull Fortress. You find yourself near the shore in the cockpit of a crashed plane. Grab the yellow receiver to answer the radio. After completing negotiations on the radio, go to the turret on another plane, which also crashed. Exit the cockpit by breaking the box with a knife. Then make your way forward along the corridor, pressing the left Shift + left Ctrl along the way. This will help to carry out the slide under the rubble, as well as the iron monster.

Go down under the water in the cargo hold, swim between the boxes to the hole in the hull. Once outside, swim along the cable with the flashing lights. Get to the next crashed plane. Dive out of the water, climb up to the turret. From it you can shoot mechanical creatures "Panzerhund" that run on the shore.


Walkthrough of the game Wolfenstein: The New Order - get out of the turret, go through the controls, which will be indicated. So you will reach an ally. Talk to him and go to destroy the enemy pillbox. This is a kind of turret that is installed inside. Run forward to the fuselage of the crashed plane. In its bottom you will find a hole through which you can get into the enemy's trenches. Climb into the bunker, pick up the grenades. With their help, you can break the turret that shoots at the beach.

When you blow up the turret, jump into the hole under it and press the left Alt and S. Shoot the fascist standing behind the door. When the door opens, you need to finish off the enemy and take his weapon.

Turn left, fight your way to the next bunker. In it you can find a map that lies on the boxes with a turret. At the exit of their bunker, go to the left along the trench. Kill enemies along the way. So you will get to the next bunker. Eliminate the Nazi standing there using the knife. Sneak up from behind and press MMB.

Exit the bunker, continue to move in the desired direction. Eliminate all enemies along the way. First, start killing the officers, which can give alarm signs. When, during the passage of the game Wolfenstein: New Order, you find yourself at a large closed door, take small room on the left side is a bomb. Install it at the point that will be indicated.

When everything explodes, get inside, go into the right room. There you can find the "Enigma Code Snippet". Move along the rails. This will get you to the area where there is an enemy turret on the bridge. In the left room there will be a plan of the bunker. When you destroy all enemies, go under the bridge with a turret. Here in the wall on the left side there will be a small passage to a closed room. It has a "Gold Medal". After leaving the room, walk several floors up the stairs. Destroy the enemies you see there, then go up the stairs again. This will get you to the first weapon. It must be neutralized. To do this, simply kill the soldier who is sitting next to you.


When the area around the first gun is clear, you can sit down behind it and start killing the "treadmill" crawling on the bank. Then go to the left of the first weapon, climb the stairs, go into the right room. There you will find a hidden door. It can be opened using three levers. Activate left, right, middle. The walkthrough of Wolfenstein: The New Order continues. In the secret room you will find another fragment of the Enigma stake, as well as a silencer from a pistol. He is dressed by pressing the C button. Get out of the room, go along the corridor, continuing to kill enemy soldiers. Examine the barracks along the way. In one you can find not only supplies, but also "Oscar's letter".

When you get to the second gun, clear the area around, use the cannon to clear the passage to the left of the wreckage of the fallen plane. Also shoot at the soldiers. To reach the castle wall, you need to go around the second gun position along the corridor on the left side. There, under the tarp, you will find a gold goblet. At the next closed door you will be attacked by an iron monster. He will attack after opening it. You can destroy him with Private Wyatt. Then go to the bunker from which the monster appeared. There will be another "snippet of the Enigma code". Return to the private, climb up with his help.

Watch a small video, climb the rope up, shooting at the Nazis that protrude from the windows. With the further passage of the game Wolfenstein: The New Order, climb to the very top. Make your way through the window, go to the left along the corridor right up to the stairs that lead to the floor below. After the descent, activate the lever of the mechanism, which opens the gate. Then jump down into the hole in the floor. Chains run through these holes. Kill all the enemies, take the "golden bowl" in the dining room. You can also go down to the floor below. Then you will find in the room the "plan of the interior of the castle". So, go back and go up the corridor with the stairs that leads up. This will get you to a room with a spiral staircase.

Climb the spiral staircase, clear the area from above and find yourself in the next dining room. Climb from there out the window onto the balcony. You can use it to get to another room. Climb the steps, go to the right along the corridor to the courtyard, where there are turrets. Stand behind one of these turrets and shoot at enemies. By the way, you can remove the turret by holding down the E button.

After clearing the territory, go to the crashed plane, climb inside. There you will see allies. Walkthrough Wolfenstein: New Order continues. To get rid of the beam that blocked the path, pick up the piece of iron thrown to you. Clear a path and climb the shifted beam up. There you need to take a running jump, overcoming the abyss. In general, follow your allies. But you will still fall down.

So, you are in the crematorium. First open the indicated door. Find the key in the drawer and open it. Also in one of the crates you will find the "Enigma code snippet". Then take the wounded and go to other rooms. There you will find a fight with a super soldier. It will pop out of the hole in the floor. The teammates will recommend firing at the Respirator. As a result, you will be victorious, but you will be captured by the Skull. Sweat will be a short cut scene. You choose Wyatt or Fergus. If you don't make a choice, everyone will die.

If you stop the choice on Wyatt and watch the video, then grab the pipe thrown by Fergus. With him, attack the super-soldier by pressing SCM. Then run to the oven nozzles, break them with blows of the pipe. Approach Fergus, who will remove the handcuffs. Then use the pane by the window. She will help open it. To do this, move the mouse and close the contacts. Do this quite quickly three times. You need all three lights to light up. Everyone, jump out the window. Continue playing Wolfenstein: The New Order.

Computer game FPS (First Person Shooter) genre developed by a company called MachineGames and published by Bethesda Softworks. It is part of the founding series of this genre. Wolfenstein invites the player to plunge into an alternative universe in which Germany was able to win the Second World War with a major leap forward in development, which was made possible by unknown technologies. The main character of the series is the US Army Ranger - William Joseph Blaskowitz. It is he, under your leadership, who must turn the tide of the war and bring the world a new order.

Chapter 1. Skull Fortress

1946, Baltic Sea. The combined forces of England and the United States arrange an attack on the fortress of General Wilhelm Strasse (nicknamed the Skull, this character is key in Germany's technological breakthrough). The action of the game begins with the fact that the main character (William Joseph B.J. Blaskowitz) is awakened in the cockpit of the plane by his colleague Fergus Reed, you are a direct participant in the combat operation, the goal of which is to eliminate General Skull (Fergus is an old friend of Blaskowitz, colleagues met before the beginning of the war and worked together in the port, and then entered the army).


The air defense of the fortress opens fire on the Allied Squadron, as a result, Blaskowitz's plane is hit (namely, the fuel water supply fails). Troubleshooting needs to be done.


To begin with, we leave the cockpit and turn left. We take it out of the closet necessary tools and head to the place of the fuel leak. As soon as you get close to the fuel line, an explosion will occur, but you should not be afraid of it. We move to the marker and pinch the fuel supply hose. Next, you must go to the cargo hold of the aircraft and drop the excess load (using a knife, cut the ties). If you look at the load, then behind your back you will have a small hole, at the end of which there is a bulletproof vest.






We return to the cockpit. Fergus, seeing that the allied fighters are not doing their job (fighters usually shoot down enemy fighters, which in turn are sent to eliminate the bombers), asks the protagonist to sit down at the stationary machine gun in the cockpit and eliminate the threat. After several downed enemy planes, one of the pilots goes to ram, the main character loses consciousness, but Fergus wakes him up.




Further, we observe a picture of how one of the allied aircraft is hit. It turns out that the pilots were killed, but one of the soldiers (White) under the leadership of Fergus still copes with the controls and saves the day. Blaskowitz and Fergus board the rescued plane and continue to fly to General Skull's fortress.




As a result of a hard landing, the protagonist finds himself in the water and is attacked by Panzerhund (a robot that looks like huge dog), Blaskowitz is trapped in the cockpit. His colleague gets in touch with him, who asks to eliminate the robots using a stationary machine gun of the aircraft.


We dive under the water and head towards the target marker (it is better not to dive out, since the Germans are firing machine-gun fire to suppress). We sit down at the machine gun and open fire to kill the robots.


Your allies are at large. We join them and together we go to storm the enemy's trenches (at this moment you will be given a firearm). Blaskowitz's co-workers return fire to the suppression, giving you the opportunity to break through the line of fire.


We run forward to the body of the wrecked aircraft and find ourselves in a trench, in which we destroy an automated machine-gun nest with a grenade.


Through the gap below, we shoot the legs of the soldier, who, after being wounded, will open the door. We turn left and engage in battle with the first group of soldiers.




We move to the end of the trench and find ourselves in a bunker, in which on one of the boxes there is a map of the area.


We go further through the trenches, from around the corner a German shepherd is attacking the main character, from which we will have to fight back with a knife.


We move further through the enemy trenches and find another bunker, inside which there will be an officer (you have the opportunity to learn quick kills).




Further, the player enters the courtyard of the enemy fortifications. The enemy does not yet know about your presence, as a result of which, you can suddenly attack the enemy, or act covertly, without raising an alarm (basically, there is always the opportunity to eliminate everyone without raising a fuss). The first step is to destroy the German officer. Information about his location can be obtained thanks to the signal that the transmitter emits (in turn is used to call for reinforcements). This walkthrough is based on the "silent" elimination of the enemy.


After clearing the area, we throw a grenade into the room with huge shells and punch a hole in the floor (if you go further, you can enter through the main entrance with the help of explosives).


We go down into the sewer and move along a small tunnel (in it we also find a pistol with a silencer).


Fergus gives you an order - to eliminate the anti-aircraft guns that shoot down the planes of the allies. Through a small hole, the main character finds himself in a bunker at level A.


We go down to railroad and eliminate the officer. To the right of his location, there is an iron door with the inscription Forbidden (Verboten, see map). We go around the room and behind the boxes we find a hole, through which we get into the locked room. Inside it you will find a gold medal. If you walk a little forward from this door, then the player will find himself in a small arsenal (which contains a detailed map of the bunker).





We go down the railway, to the left of the huge iron door in the room we find the first part of the Enigma Code.


We go back and begin to climb to the first anti-aircraft gun. We suppress the resistance of the enemy and eliminate the arrow. We sit down at the weapon and destroy the treadmill (or walker). To destroy him, you need to hit him in the charge, just before the shot (for this you need to draw his attention to yourself and wait until he starts aiming at you).




We go into the opened door. To the right of the stairs is a room with three levers. We pull them in the following sequence (see diagram) and get into secret room(it contains another part of the Enigma code).


We continue to climb to the next gun. On the way, we search the soldiers' barracks and find a letter from one of the soldiers. This time the anti-aircraft gun is guarded by a stationary machine gun (a grenade or an accurate shot will solve the problem).


We eliminate one more shooter and, with the help of the weapon, we clear a further passage for ourselves. Now your task is to get to the walls of the general's castle.


We move to the end of the trench and open the door. At this moment, Panzerhund attacks the main character and bites his leg. We open fire on the robot, when you still manage to escape from it, Private White appears, who destroys the dog with a grenade. We go to the bunker from which you were attacked, and we select another part of the Enigma code.




Further, the main character connects with his battle group, and under the leadership of Fergus, the assault on the castle begins. With the help of the lift we climb inside and open the gates to our allies.


To the left of the gate mechanism is a small hole in the floor. We jump into it and move into the depths of the castle. Just outside the door you will meet the first officer (there is also a castle map).




We go up one level and find another hole in the floor (see the map), with the help of which we get into a small old corridor (which contains another part of the Enigma code). We leave this part of the castle through the hole and move on (in the room at the end of the location there is another trophy - a gold cup).


We go into a large hall with a swirling staircase (along the way you will come across a sentry and a German shepherd, which can also be eliminated without noise if you get close behind). In the hall we take away the golden sword as a trophy. Next, we activate the lever (the sword statue, which is to the left of the portrait of the Skull) and falls into a secret passage that leads us to a room with another officer (in this passage you can push several stones and then you will have an excellent position for shooting). We take away the next part of the code on the table.






We leave the room and turn left. There will be one more officer in the great hall. We leave the castle level through the window. Next, Fergus gets in touch with you, who asks for help in the yard.


We move to the target marker, stand behind the machine gun and suppress the enemy's resistance in the sector (along the way, in one of the boxes you can find a gold trophy).


After you reunite with your battle group, by unfortunate coincidence, the soldiers fall right into the Skull Crematorium.




White tries to open the door and activates the oven. Fergus asks to urgently find the keys from the exit, which is in one of the boxes (search all the boxes, one of them contains the last part of the code). We pick up the wounded soldier and leave the oven.




V new room a very unusual German soldier will attack you (to kill him, you need to shoot at the pipes near the shoulders, and then aim at the head).




At this moment, General Skull comes to the premises of the crematorium, who starts the mechanism, the walls squeeze the survivors, but no one dies, but only loses the creation. This is followed by a video. The so-called scientist forces the main character to make a choice between your colleagues (further passage is based on the fact that the choice was made in favor of Private White).




The Skull leaves and leaves one of his soldiers behind, starting up the furnace. The surviving White attracts his attention and manages to give you a piece of pipe, with the help of which we kill the enemy.




Further, it is necessary to damage the mechanisms of the furnace, break the lock on the window and leave the fortress. During the fall, the main character is seriously wounded in the head and loses consciousness.






Begin walkthrough of game Wolfenstein: The New Order after watching a short introductory video, we will find ourselves in the cockpit in the role of Captain Blaskowitz or Blaskovich, somewhere over the Baltic Sea near the coast of Germany. After the neighboring plane is shot down, and ours is damaged, we go to the technical compartment to cut off the pipeline of the sixth engine. Coming out of the cab, we move in the indicated direction, on the way we will receive instructions to take the pliers and wire in the cabinet. The locker will be to the left of the exit from the cockpit, in order to open it and pick up the necessary items, press the button E. Having reached the burning pipeline and blocking it, we go to the cargo compartment to drop the cargo, for this we return to the locker from which we took the tools and from it we pass to the rear of the aircraft (a document can be found on the box on the left).

Having reached the place, we cut the slings holding the load (marked with red rhombuses), in order to hit with a knife, press LMB. After the cargo is dropped, we return to the cockpit, where we sit behind the turret (by pressing E), firing back from the attacks of enemy fighters. As a result, one of the opponents will crash into our plane and our character will lose consciousness. Waking up, we select a first-aid kit to restore health, after which we pull the lever in front of us from above. Next, you will need to open the cockpit door on the right and jump over to the wing of the adjacent aircraft (to jump while running, press the left shift + spacebar). Once on board the aircraft with the call sign "Condor 9" we pass into the cockpit, after which our aircraft will safely crash near the Skull Fortress.

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As a result, finding ourselves on the shore in the cockpit of a crashed bomber, we grab the yellow tube to answer on the radio. After negotiations on the radio, we go to the turret on another crashed plane. We leave the cockpit, breaking the box standing at the exit with a knife, then run forward along the corridor by pressing left Shift + Left Ctrl while running to make a slide under the rubble and the iron monster. Then, descending under the water in the cargo hold, we swim between the boxes to the hole in the aircraft body. Having got out, we float along the cable with blinking lights, reaching at the end of the path to the next crashed plane. Having emerged from the water we rise along the stairs to the turret from which we shoot the mechanical creatures "Panzerhund" running along the shore.

Having got out of the turret, we pass in the indicated direction to the allies, after talking with whom we go to destroy the enemy pillbox, or rather the automatic turret installed inside. Everything is very similar to the landing on Omaha Beach from the games of the series. Call of duty, but the beach will be called Baker Beach. We run forward along the trench to the fuselage of the crashed aircraft in the bottom of which there will be a hole through which you will fall into the enemy trenches. Climbing into the bunker we select grenades, with the help of which you can destroy the turret firing on the beach. After the explosion of the turret, jump into the hole under it and press the left Alt and S to shoot the Nazi standing behind the door. After the door opens, finish off the enemy and take his weapon.

Further, turning to the left, we break through with the battle to the next bunker in which you can find a map lying on the boxes behind the turret. Leaving the bunker, we pass to the left along the trench, destroying all enemies along the way. As a result, having reached the next bunker, we eliminate the Nazi standing in it with the help of a knife, sneaking up to him from the back and pressing SCM. After leaving the bunker, we continue to move in the indicated direction, eliminating enemies along the way, primarily enemy officers who can raise the alarm. After proving to be at a healthy locked door, we take explosives in a small room on the left and set it at the indicated point.

After the explosion, having penetrated inside, look into the room on the right, there you will find a "fragment of the Enigma code". Further, moving along the rails, we will find ourselves on a small area with an enemy turret on the bridge, in the room on the left you can find a plan of the bunker. After destroying all the enemies, look under the bridge with a turret; there, in the wall on the left, you will find a small passage to a locked room, where you can find the "Gold Medal". Having got out of the room, we go up the steps up several floors and destroy the enemies found there, after which we go up the stairs again, thus reaching the first of the two weapons that you need to neutralize (for this it is enough to eliminate the soldier sitting behind him.

After you clear the area around the first gun, you can sit down for it yourself and lose the "treadmill" crawling along the bank. further, passing to the left from the position of the first weapon and climbing the stairs, look into the room on the right, there you can find a hidden door, you can open it using three levers by activating the left, right and middle. V secret room you will find another piece of Enigma code and a silencer for the pistol (you can put it on by pressing the C button). Further, having got out of the premises, we pass along the corridor to the left of it, continuing to destroy the enemy soldiers. On the way, it is worth inspecting the barracks premises, in one of them, in addition to supplies, you can find "Oscar's letter".

Having reached the second gun and clearing the area around it, we will use the cannon to clear a passage to the left of the aircraft wreckage, as well as from the enemy soldiers. To get to the castle wall, you need to go around the second gun position along the corridor on the left, where you can find a gold goblet under the tarp. Having reached another locked door and opening it, we will be attacked by an iron monster, which will be destroyed by Private Wyatt, after that go to the bunker from which the monster jumped out, there you will find another "fragment of the Enigma code". Returning to the private, go upstairs with his help.

After watching a short video, we climb up the rope, shooting Nazis leaning out of the windows (just like when, there were alien monsters instead of fascists)). Climbing to the very top and climbing into the window, we pass to the left along the corridor to the stairs leading down to the floor. Having gone down, we activate the lever of the mechanism that opens the gate, after which we jump down into one of the two holes in the floor through which the chains pass. Having cleared the floor from the enemies and taking the "golden bowl" in the dining room, you can go down to the floor to find the "plan of the castle's interior" in one of the rooms. As a result, having returned, we go up the corridor with a staircase leading upstairs, we will get to a room with a spiral staircase.

Climbing the spiral staircase and clearing the area at the top, we find ourselves in another dining room (judging by the furniture), from there we climb out the window onto a small balcony through which we get to the next room. Further, climbing the steps, we pass along the corridor to the right to the courtyard with turrets. Standing behind one of the turrets, we scatter enemies both from above and below, by the way, the turret can be removed by holding E as in. Having cleared the territory, we pass to the crashed plane and climb inside, having met there with the allies. Further, in order to remove the beam that blocked the path, we select the piece of iron thrown off to us, having cleared the path, we climb the shifted beam upward, where it will be necessary to take a running jump across the abyss after the allies, eventually falling down anyway.

Once in the crematorium, you need to open the specified door, for this we look for the key in the boxes, and upon finding it we open the door, in one of the boxes there will also be a "fragment of the Enigma code". Then, after taking the wounded, we go to the next room, where we will have to fight with the enemy super soldier who jumped out of the hole in the floor (partners will recommend shooting at the respirator). As a result, having won the victory, we will still be captured by the Skull. Next, in a short cut scene, you need to choose Wyatt or Fergus, if you don't make a choice, everyone will die. After choosing Wyatt and watching the video, we grab the pipe thrown by Fergus with which we attack the super-soldier by pressing the SCM, after which we run up to the nozzles of the furnaces and break them with blows of the pipe. Then we approach Fergus who will take off our handcuffs and then use the panel next to the window to open it. To do this, move the mouse to close the contacts, do it quickly three times so that all three lights come on, and then jump into the window.

Asylum

As a result of the first chapter, having stopped at a Polish madhouse (hospital) and spent 14 years there, one day our character comes to his senses. In the unfolding cut-scene, the first thing to do is to select kitchen knife from the table by pressing E. Next, after the Nazis shoot everyone in the room and one of them comes up to you, hit him with a knife by pressing SCM. Having picked up the pistol of the killed Nazi, we go out into the corridor, here our task is to clear the entire floor from enemy soldiers. Having killed all the enemies on the floor, we go down the stairs, picking up a double-barreled shotgun from the body of one of the honey sisters along the way. on the first floor, also stumbling upon a small detachment of fascists, we clean the territory, we will get to the exit from the hospital locked with an electric lock, to open it, go to small room opposite the exit, there will be a button on the table that opens the door. In addition, in the same room there will be a safe, which can be opened by shorting the wires. Inside you will find Shotgun Ammo and a Soldier Figure Health Boost. Leaving the hospital, we engage in a battle with the Nazis on the street (on the table next to the entrance, you can replenish health and pick up electric grenades), killing everyone, as well as reinforcements in the face of flying robots (drones), take Anya lying near one of the cars and watch another video ...

New world

Once in the basement, you need to interrogate a captured Nazi by the name of Keller, Captain Blaskovich will do it himself, and our task is to find an apron, goggles and pick up a chainsaw from one of the tables. The apron can be found in the closet to the left of the chainsaw table, glasses in one of the drawers of the same table. After you take the saw, the German will attack you, press LMB to fight off and then watch the next video, you can also find a golden clock in this room (on the table to the right of the captured German) and health improvement (in the closet with an apron).

Having reached the Nazi checkpoint, we get out of the car by pressing E, our task is to clear the eastern sector by killing all the Nazis there. Here you can go through the game in several ways, go to the break, or try a silent passage. If you choose the second, we go down into the hole to the left of the road and make our way to the territory of the checkpoint along sewer pipe... Having reached the corridor on the left side, in front of which one of the "fragments of the Enigma code" will lie, we pass along it to the stairs leading to the street (picking up a 1960 pistol with a silencer on the way). Having eliminated the fascist standing at the exit, we rise to the second floor of the building, where we neutralize one of the two German officers (he will patrol around the building). Then, going downstairs, we pass to a small shed on the left side, on one of the walls you can find a "fragment of the Enigma code", on the other side of the shed in the gap between the boards you can find a "golden egg". Moving on to the next building, we eliminate the sentries on the first and second floors, in addition, we neutralize the officer standing in the room on the second floor, where you can also find a camp security card and a "fragment of the Enigma code". It remains to go to the central entrance and eliminate the last sentry there, after which we return to the car.

Having passed a little ahead, we get the task to raise the elevator blocking the road, after entering the building on the left, we destroy all the fascists inside and taking the "Enigma code fragment" in one of the rooms on the first floor, we go up the stairs or using the elevator. Further, passing into the neighboring building with a fight, we go down to the first floor, where we go down to the basement through a hatch in the floor. Clearing from enemies basement and taking the "Enigma code fragment" from the disassembled car, we go up the elevator to the second tier, there, using the lever on the control panel, we raise the elevator blocking the road. Further, leaving through the door on the left, we go up the stairs and finishing off the remnants of the Nazis, we get out into the street and set off to clear the western sector.

Having cleared the territory on the way, we get to the building to the left of the road, having killed the fascists outside (including the sleeping person at the entrance to the "Kampfhund" building), we go inside, where we neutralize the only officer in the sector. Also in this building you can find another "fragment of the Enigma code". Having interrupted all the Fritzes, we return to the car and, having passed a little more, we are exposed to the fall of two robots. to combat security robots, both conventional small arms and machine guns from turrets are suitable, in addition, it is worth using grenades. Having destroyed the robots, we again climb into the trunk of the car.

Finding ourselves on the train going to Berlin with a tray in our hands, we are trying to leave the car, but we will be stopped by a couple of Nazis, who were pinned to drink coffee in the middle of the night). Putting the tray on the table and sitting down next to listen to the Nazis, Blaskovich will be offered a test for blood purity. During the test, you will need to select one of the two proposed pictures several times, select photos with an eye, a butterfly and a spider, and then we will definitely pass the test (although I'm not sure that its passage depends on the choice, the main thing is if you believe Frau Obersturmbannführer conducting the test, do not grab a weapon). After all this circus with the dough, we take the tray and return to Anya.

Eisenwald prison

Once at the Gleichmut hotel, we talk with Anya, after which we receive the task to get on the prison transport. We climb down from the balcony onto the cornice on the left and walk along it to the entrance to the next hotel room, inside you can find Ermann's letter. Continuing along the ledge we will reach downpipe along which we go down to the adjacent roof, and from there through the hatch we go down into the building. In one of the rooms on the table you can find a laser cutter, but before you take it, pick up the battery in the corner opposite. Further, going up the stairs, we load the cutter from the device on the wall and then cut out one of the fencing nets. In the next room there will be several offices closed by a fence, behind one of them you can find a "golden frame". Having finished with laser cutting, open the window and jump over to the roof of the neighboring building, where we climb inside through the window. Having cleared the room from the guards, we take a map of the headquarters from one of the walls, and folders with documents from the boxes on the right, you can also answer the call phone call... By placing the documents in a drawer near the other wall, you can open the door to a hidden room in which you will find another "Enigma code fragment". Then we pass along the corridors to the room with the officer, disarming whom and taking from the table another "fragment of the Enigma code" we get out the window. Once again, finding ourselves on the cornice, we pass along it to the prison transport, and after climbing onto the roof we go to the local neighborhood.

Arriving at the Eisenwald prison, we go up the stairs, after which, turning to the left, we pass to another staircase. As a result, having reached the roof and neutralizing the prison guard standing there, we cut off the chain from the locked door with a laser. Then, going downstairs, we pass through the prison yard, removing the guards and trying not to get into the area of ​​action of the automatic turrets. Having penetrated into the prison building, we immediately begin to run away from Panzerhund, slipping under the pipes, then cutting off the chain from the grate on the floor, we fall down to the floor below, where, after going to the end along the corridor, we climb up the stairs leading to the ventilation through which we will get a toilet with a guard from which we will get rid of with a special addiction (a bit like the scene from). After leaving the toilet and eating a bowl of dog food, we pass along the corridor to another officer, looking on the way to the barracks with a couple of sleeping guards, where you need to pick up the key from the locker on the wall, you can also find a patrol plan there. Having reached the room with the officer and neutralizing him, we take away from the table the next "fragment of the Enigma code", after which we go out into the corridor and open the door with the key found in the barracks, thus hitting the coal warehouse.

Having cleared the warehouse from the guards, we look around, in a pile of coal on the lower level you can find a "gold nugget", and on the second level you can find an improvement for laser cutter allowing you to shoot from it. As a result, having reached the door on the upper level of the warehouse with a locked chain, we cut it off and we pass into the corridor with Panzerhund running below. Having quickly run along the top, we cut off the chains from the damper that blocked the path and we pass into the adjacent corridor. Going down and going forward we get to block B2. Having disarmed two guards, we rise to the elevator upstairs, where, after crossing the bridge, we will find ourselves in a cell with prisoners. Having eliminated the guard, we cut off the chains from the prisoners with the laser, after which we help one of them take off the mask, this prisoner will be Fergus. After the appearance of armed guards, we climb on the table with which the door was barricaded, and from it we get into the ventilation through which we can go to the rear of the Nazis. Having eliminated the officer and armed with an automatic shotgun, we rescue Fergus, who is locked in the cell, with whom we return to the room where the officer was standing, in order to open all the doors in the block, it will be necessary to press two buttons simultaneously with Fergus, after which we go down the stairs with a fight, destroying the guards and turrets. Having reached the lower level, we turn off the electricity with a switch on the stairs broken by Panzerhund.

Further, running away along the corridors, we will reach the courtyard, where we destroy all the guards who have escaped, covering Fergus. Having penetrated into the next room and having killed all the enemies there, we take away from the table in the center one more "fragment of the Enigma code". After passing along the corridor, we will reach the stairs along which we rise to the next floor, where, having killed all the enemies, we move along the corridor from which they ran out. In the direction of movement in the room on the right, you can find a "golden helmet", and after reaching the next office, on one of the tables, pick up another "fragment of the Enigma code". In the end, after getting out into the street, we sit in the car and drive, knocking everything in the way until we roll over. Having regained consciousness, we cut off the chain from the hatch on the road with a laser and go down, after going to a dead end, we wait until Anya opens the hatch, after which we press E to get out.

New house

Jumping from the bridge into the water, we swim behind Anya and Fergus to the locked hatch, to open it we cut the chain in the upper part of the hatch with a laser. Having opened the hatch, we swim forward and get out of the water along the stairs, after which we follow our companions along the corridor to the door to the shelter, stopping in front of which we approach Anya and press E, after which we watch the next video. After watching the video, we go up to the second floor and talk there with Klaus, at the end of the conversation we go to look for a folder with files for the "Whisper" project. In fact, to find the folder, you just need to look into Max's room (next to Klaus's room), the folder will be closed by a board in the wall, to break off the board you need to find or bypass it. Leaving Max's room and going to the right we find an empty room, you can sleep in it, after which a figurine of a soldier will appear on the box next to the bed, increasing health. In the same room, behind the yellow boxes, there will be a golden vase, but you can get to it through Caroline's room on the first floor, where you will need to open a secret passage behind the poster with the aunt on the bomb, so you can get to both the vase and files of the "Whisper" project. You can get to the folder in the second way: by looking for a crowbar on the second floor and using it to break the board in Max's room. Also on the second floor in one of the rooms you can find a record. One way or another, having received the documents, it is worth looking at the third floor, there you will find another bed and if you lie down to sleep Captain Blaskovich will have a dream that is similar to the first game from the Wolfenstein series, our task in it is to get out of the castle after which our character will wake up, he will also will wake up if they shoot him). As a result, having gone down to the first floor we talk with Caroline, and at the end of the conversation we go to the new back.

London Nautics

Having reached the place and getting out of the car, we look at the explosion, and after Blaskovich was almost crushed by the monument, we go to the research center through the maze of debris. Trying to pass to the left we will stumble upon Panzerhund, passing even more to the left we slip under the debris and cut a piece of the lattice with a laser. We climb through the hole and again we see a panzerhund in front of us, this time it will be rolled over by debris. We return to the place where we first met the iron monster and calmly pass on. Ahead on the right there will be a car with burning headlights, we climb over it and again we see a Panzerhund running on the left. Having slipped under the debris to the right, we run away from the monster (a blue road sign with a direction arrow will be the reference point), as a result, the iron dog will finally fill up with debris. Moving on, we will find a wounded German officer, whom we need to get rid of, just as on the way to the main entrance we will have to eliminate another Nazi and a combat robot. also on the way in the ruins you can find a "fragment of the Enigma code".

Having reached the main entrance and going inside, we will stumble upon the resistance of the Germans, turning into not large room on the left you can find another "fragment of the Enigma code" inside, as well as a safe, opening which you will find cartridges for a sniper rifle and an improvement in health. Then, after interrupting all the infantry, we rise to the second floor and clean everything there, it is also convenient to attack the robot standing below from the second floor, for this you can use the machine gun removed from the turret. One way or another, having destroyed all the enemies, go into the dining room, and through it into the storage room, where there will be a hatch in the ceiling through which you can get into the ventilation and find the "golden knife" there. On the ground floor, near the wall with photographs, you can find the "golden decanter". Having reached the next gate, we raise them to the very top, after which we pass forward until they closed and crushed you).

Having made our way into the lunar dome, we clear the territory from the Nazis by going up the stairs. Once in the room at the very top, we take another "fragment of the Enigma code" and activate the lever that lowers the satellite model. Cutting off the chain on which the satellite weighs with the laser, we pass through it to the exit from the room. Further, after passing along the corridor and destroying the enemies, we will find ourselves at the hatch leading to the elevator shaft (on the wall on the left). Cutting off the chain from the hatch and making our way into the elevator shaft, we jump along the elevators to the cable along which we climb to the platform from above, firing back on the way from drones and Nazis. Having risen and passing along the corridor to the right, we open the next hatch. Standing on the platform marked in yellow, which is the counterweight of the elevator, we shoot the brakes marked in red, due to the fall of the elevator we go upstairs (if you shoot on the brakes while standing on the elevator, arrange yourself a downhill descent to hell).

Climbing to the top and passing to the next hatch, we go down through it and find ourselves in the laboratory of Daat Ikhud. After watching the next video, we collect from the tables all the valuable junk with the tag "Daat Ikhud" and then take out the Laserkraftwerk from the capsule. In order to get the Laserkraftwerk, you need to go up to the second tier and cut off the chains holding the shield inside the capsule with the laser, after which we go down and press the yellow button thus cutting through the entrance to the capsule. Taking the Laserkraftwerk, we use it to cut a hole in the wall marked with a yellow diamond. Having reached another elevator shaft, we climb the stairs a couple of floors up, there we again shoot the brakes from the elevator and go through the pipes to the next obstacle that we cut out with the help of the Laserkraftwerk. After going forward and going up the stairs we will reach the hangar room.

Jumping down first of all, neutralizing the enemy's manpower, trying to eliminate the officers before they raised the alarm. Also on the right side of the hangar there will be a room in which you can find an improvement for the Lasercraftwerk that allows you to shoot bursts and a "fragment of the Enigma code". In addition to the Nazis, there will be two robots in the hangar, and when you deal with them, more enemy soldiers will run in and a healthy robot will appear. After you clean the hangar again, go into the room from which a huge robot came out and go up the stairs, reaching the ventilation through which you will enter the control room, and from there, using the remote control, you will open the hangar. After the allies fly into the hangar on hang gliders, we go downstairs and help Caroline get to the helicopter on which we will safely leave the building.

Secret

After talking with Anya, we go to look for a piece of moldy concrete in order to take a sample and go to the archive for documents. You won't be able to get into the room with the archive right away because it is locked, and we need to take the key to it from Fergus. Before you go to get the key, look around on the first floor, there you can find "Bobby's letter" lying on one of the beds. Going up to the second floor we talk with Fergus from whom we will eventually get a key, you can also sleep on the second floor again (on the same bed as in the chapter " New house"), after which you will get an improvement in health. At the stairs to the third floor you can find a note about concrete, and on the third floor a can for fighting mold. Returning to the first floor we pass from there to the Kreisau hangar, there we will find concrete with mold, and to get a sample we will need to find circular saw, which will lie in the nearest corner of the room with other tools.

Taking a circular, Blaskovich will fall into the sewage system from which we already have to get out. After passing along the corridor, we turn left and move to the door guarded by an automatic turret. Having destroyed the weapon, we approach the grate from the right edge of which several rods will be broken, and we climb through there. Further, passing along the next corridor, we find ourselves in a room with several shelves, on one of which you can find the record "House of the Rising Sun". After leaving this room through a gap in the wall, we will find ourselves in a corridor with another security turret, after shooting it, first of all, go through the tunnel in the opposite direction, there, at a dead end, you will find the Reflector upgrade for "Lasercraftwerk". Returning to the place where the turret hung and cut off the chain from the locked door.

Once in the next tunnel, we select a double-barreled gun and cartridges for it, after which we pass forward and shoot the arriving drones. Once near the hefty well where the water flows, we approach the breach in the fence and jump onto the ledge on the opposite wall. Further along the pipe we get into the room where we can find the "golden ashtray" (lying on one of the barrels). To get out of this room, go up the stairs and cut the chain from the door, returning to the sewer tunnel. Well, there, turning left, we get to the hangar. In the hangar we cut off the mold by scaring Max, after which we return to the first floor picking up a toy robot along the way (thus receiving one more task "Return toys to Max." , the cubes are in a cache behind the wall of Caroline's room, and the car is in the archive room, from which we also take the necessary documents. We return the toys to Max's room, and give the rest to Anya Oliva.

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If you have problems with the passage of the game New Order, you can always use our tips and information for action. We describe in detail the steps that need to be taken to complete the game. New Order... In the most difficult places, we add pictures that can help you. Walkthrough New Order read on our website.

Chapter 1: Skull Fortress

Watch a short video, stand up and look around. Go deep into the plane, take the tape. Continue your way inland, because of the explosion, there is fire everywhere, turn off the gas supply. Run to the cargo hold. Take the knife on the right, cut the ropes to throw off the excess weight. Go to your partner, go down the pipe and start controlling a huge cannon. You woke up again on the plane. Click on the lever. Chat with your partner, wait for the plane to descend and jump. Give your hand to your comrade. Run into the compartments. Talk to the pilot. Watch the video.

You need to get to the cannons to kill the robotic dogs. Open the door, run and slide quickly on the slide so you don't get eaten. Swim forward under water, do not float too often, otherwise you will get a bullet in the forehead. Take control of the cannon, kill the dogs. Next, go to your fighters, talk to them. Run along the ditches, destroy the fascists. Destroy the cannon. Jump down, lie down and kill the soldier.

Run along the corridors, kill bad guys. Climb upstairs. Now you need to eliminate two soldiers behind the APC. When you're done, hop into the cannon and detonate the plane to your left to clear a path. After a short cutscene, go upstairs and kill the Nazis in the windows. Again the video. You are inside the fortress, clear everything and go to the hall. Click on the sword, pass narrow corridors... Take a running jump and watch the scene where everything ends in failure.

The action is transferred to the crematorium, your partner turned on the fire. Take the key from the first box on the left (closest to the corpses) and open the door. Save your partner from the center of the room. In the new room you will have to kill the titan (shoot at the pipes that are on the shoulders). When you're done, watch the Doctor. He will grab you and ask you to kill one of two people, choose who will be the victim of a psycho. After a while, take a stick in your hand, kill the soldier and free yourself from the shackles. Smash gas pipes, open the window by connecting the wires a little earlier and run out of the room.

Chapter 2: The Asylum

you are very long time you will be in captivity of your mind, watch how the world is changing. Years go by, the Nazis kill the doctor, take a knife and start a massacre. The villains have kidnapped Anya, you need to save her. Kill everyone on the floor, go downstairs and continue cleaning. Go to the main room, restore the power supply, open the gate. Go outside, blow up flying robots, several soldiers. Inspect the girl, get into the car and drive wherever you look. In the next scenes you will learn the whole truth about the present.

Chapter 3: New World

Go down to the basement. Listen to the German. Take the glasses from the table and the suit from the closet. Now it remains to pick up a chainsaw and start torturing the fascist. He will tell you where the resistance fighters are. You will have to travel to Berlin. Small video, give your hand to grandfather. Clear the eastern area. Go further, go into the house. You need to clear the entire area and open the gate. There will be a lot of fascists, so save ammo. When you're done, get into the car. Now you need to completely clear out the western territories - go overboard. When you're done, get into the car. Suddenly, two robots will appear, kill them with machine guns (shoot in the eyes). When you finish, watch the video.

Your train is heading to Berlin. Pour coffee, sit at the table with the lady and the guy. You need to take an Aryan blood test (choose blue eyes, then the photo with more white and at the end of the spider). Go to Anna at the end of the corridor. Have sex with her.

Chapter 4: Eisenwald Prison

Look outside. Anna will go to distract the fascists. Go along the ledges of the roof, enter the building. Go to the mechanism, take the spark gap and insert it into the cutter on the table. Further upstairs, charge your instrument. Cut the grates, take a running jump to another building. Open one of the windows and get inside. Kill everyone on the floor, get out through the window, walk along the ledges and jump onto the car.

Go upstairs and then left to the roof. Kill the fascists, charge your device and cut the grate to go to another location. Go straight and left, crawl through the pipe. Run quickly from the robot to the right, crawl through the landslide and cut the grate. Go downstairs, kill the fascists. Take the elevator and upstairs. Take the keys from the barracks, open the door at the end of the corridor. Go straight, knock on the door. Kill the guard. Free the prisoners.

Stand on the table, cut the chain. Go through the mines to the end, go downstairs and kill the guard. Take your weapon, return to the corridor and eliminate the fascists. Together with your partner, go to the control panels, at the same time open the grates. Go down the stairs to freedom. At the bottom, turn off the electricity and run away from the Robodinosaurus. Further you will find yourself on the alley where you came from. Protect your partner while he opens the gate. Follow further through the building, kill everyone. Once outside, get in your car and drive forward as fast as possible.

Chapter 5: New Home

Talk to Caroline. Then go upstairs, chat with a new friend. You need to find the folder. Go to the next room and examine the wall. To get the folder, go upstairs and find a crowbar on one of the walls. Go back, remove the boards and get the documents. Take them to Caroline.

Chapter 6: London Science

You made it from Berlin to London. You need to make your way to the Nautica Science Center. After the explosion, go over the rubble, avoid the big robot. After making your way into the building, kill a couple of fascists. Take your weapon, go to the hall, there an egzo soldier will attack you. Hide behind the walls, shoot him at the red lantern on his head.

Go to the next room, there you will have to kill a crowd of fascists and another robot. When you're done, open the gate and go to the room with the planets. Go upstairs, lower the satellite in the main room. Jump with it to the lower passage, go to the elevator. Take a running jump on it, then up the rope and into the mines. Walk right, break the elevator (shoot at 4 corners) and up. Watch the weapon video. Go upstairs, burn the chains. Turn on the mechanism and then steal it.

Cut the walls, go through the elevator shafts to the landing strip. Kill two robots, many fascists and one big robot. You can use machine guns. After the end of the battle, go to Caroline, take her in your arms. Go to the helicopter, put the lady in the cockpit. Fly away with her.

Chapter 7: Mystery

You need to find out more about the secret weapon. Chat with Anya. You need to get documents and cement. Examine all doors. You will understand that you need a key. Walk down, the passage is open. Right and straight, examine the wall and talk to your friends. Walk to the left of the wall; examine the grinder. You will fall down. Go through the catacombs to the stairs, beware of the robots.

Going upstairs, cut the wall with mold. Max will be offended and leave, his adoptive father will ask you to collect toys. You can choose not to complete this task. Go upstairs, go to your old friend's room and get the key. Open them closed door, get the documents and take it to Anna. It turned out that the concrete of the Germans is not ordinary and you need to find out a secret, for this you have to get undercover into the Nazi camp.

Chapter 8: Camp Belitsa

Go with the crowd. Then when you are sent to the left, stand at the bench and get yourself a tattoo. Go through the door and stand at the bench. Stir the concrete (Press the buttons in a specific order: right, left and center). At some point, a part will fall, throw it into the bucket. Talk to the guy on the right, change clothes with him. Watch the video. Go to the sixth blog. Go straight to the barracks, then left and chat with the guy in the left corner. You need to turn off the protection system, steal the mechanism for charging the remote control. Then you can save the slaves and Seth Rost will go with you. Go left, remove the door and jump into the pit with the corpses.

Go straight and left, you will be grabbed by a Nazi. Watch the torture video. Then get out of the oven, inspect everything and eliminate the fascists. Go upstairs, kill the doctor. Turn off the protection system. Go outside, talk to Rost, he will ask you to find a charger. Go left to the rooms where you came from. Go through the alley to another building. Kill everyone, go down to the basement and take the sensor. A small video. See how Rost controls a large robot. Get into it after liberation and go to the garages, kill the fascists. Protect Growth. After your friends are saved, get in your car and drive back to Berlin.

Chapter 9: New Tactics

Chat with Rost. Go upstairs, search welding machine... Go down, now ask the thing you need from Fergus. He will say that you need to dive under the water. Вернитесь к радиорубке, поговорите с негром. He will open a passage for you. Dive under the water. Swim to the shore. Go to the hall, kill the robots. Saw the passage ahead. From the top you need to lower the ladder, climb it. Take the welding machine to Rost.

Chapter 10: Berlin Catacombs

Get on the boat, dive under the water. Swim along the underwater corridor to the gate. Saw them, further into the hall and down. Leave your boat, sail through the caves, and then up. You will find yourself in the pump area. Further up the stairs, turn the valves. Swim between them and then left. Be guided by the map. In the end you will find yourself on railway station... Follow one of the three corridors. Kill the Germans. Enter the main carriage of the train and click on the lever. Mahina cannot hit the road because the arrows are not translated. Leave the train, go left and look at the right wall. Open up small door, kill the mutant fascist and go through the room. Further up the stairs, then left and you will find yourself near the main console. Change the direction of the arrows and return to the train (on the way back there will be many fascists, you can bypass them). Return the train to your friends, you will have to go to the Nazis submarine, hiding in a torpedo.

Chapter 11: Submarine

Get out of the torpedo. You need to go to the radio room and kill the Captain. Most of the level will have to go along one corridor and kill the Nazis. Watch out for big enemies because they have massive damage shotguns. Use grenades or a cutter (blue cartridge) against them. Kill the captain at the end, cut the bombs. Connect your sensors to the radio. Watch the video on diving. Wait until Growth opens the gate. Follow him. Move to the main hall. Small stage. With the help of charges, build a staircase upstairs, lower the elevator and go upstairs on it. Listen carefully to the dialogues, find the hexagon, insert it into the mechanism that is next to your partner. From the video, you will learn that you need to intercept the Nazis, kill them and go to the moon.

Chapter 12: Gibraltar Bridge

From a running start, jump onto the wreckage of the bridge. You need to get to the 6 carriage, which weighs over an abyss in the very epicenter of the accident. Go through the cars, eliminate the fascists. Be careful, there are automatic machine guns on the roofs of the broken cars. Beware of the big Nazis, they have powerful weapons. Passing the collapsed command center, jump into the helicopter. Fly to the other side of the bridge. Kill all the enemies, run in a straight line and get into the 6th car. Go downstairs, examine the corpse. Now you have to go to the moon.

Chapter 13: Lunar Station

Leave the shuttle. Go through the hallways to the landing hall. Get a medical examination. Crawl into the opening on the right. Take your weapon. Saw the wall, open the door. Go out into the hall, kill the fascists. Go to the exit, go through the premises and corridors, eliminate the Fritz along the way. Put on your suit, walk across the moon to the new space station. Blow up three flying robots. After entering the new space center, take off your suit and get your hands on a new weapon. It needs to be charged like a plasma cutter cannon. Go to the server room, scan the codes for launching nuclear missiles. Go to the train, get on it. Robots will start attacking you, get out through the ventilation. As a result, you will find yourself in a familiar hall. Kill two large mutant soldiers. Get on the shuttle, go to the ground.

Chapter 14: Return to London Science

Sit in the shuttle, wait until it explodes. Then run up and jump from it onto the rope. Move to the window of the building, clear the hall from the Nazis. Go down to the exit through the premises. In the middle of the way, destroy the helicopter (just shoot the blade or the fuel tank). Walk to the alley. The Nazis do not want to let you go and called a large robot to help you, you could see him in the first chapter on the shore. Run straight into the catacombs. You need to shoot at the central eye first, and then destroy 6 rocket launchers (3 on each side). Then you have to shoot in the eye again, and then shoot under the robots, for this run under it. After winning, have a dream and get into the car that goes to Berlin.

Chapter 15: Roundup

Your command post is attacked by fascists. Guard your friend's body. Then go to the base through the sewers. Go through all the rooms and floors, kill the Nazis. Try to find and save friends. At the end of the path, you will find yourself in a hangar. Fight a huge robot. Run through the openings between the beams, shoot at the monster from your plasma gun. After the victory, get into the helicopter and go to the Skull base to rescue your friends and inflict a crushing blow on the Nazis.

Chapter 16: Return to Skull Castle

Walk through the catacombs to the castle. In front of you will be a large room with two floors. Destroy all Nazis and robots. Go straight along the first floor, then right. Go through the corridors, click on the release of prisoners button. Next, a laboratory awaits you. A familiar enemy will attack you, watch the torture scene, and then cut the throat of your enemy. Walk to the elevator, go upstairs. Talk to Anna. At the last moment, the elevator will change direction and take you to the Skull room. He will take the brain of your friend (the one you gave to kill in the first chapter) and insert it into the robot. You will have to fight with a living machine. Throw an electric bomb at her, quickly run up and extract the brain. This is not the end of the game, you need to defeat the Skulls in the nano-suit. Break down the obstacle on the right or left. There are cannons at both ends of the map, use them to destroy the shuttles. Next, shoot the energy cannon at the Skulls. After a dozen hits, his shield disappears, and the boss himself will fall into the ground. Run after him. Now things will get more complicated. You need to hit the Skulls 5 times in a row with any gun in 15 rounds. The problem is that there are no first-aid kits at the location and there is fire everywhere, in addition to this, the Nazi shoots from a machine gun. Try to constantly move to different ends of the map. When the robot falls, go to the Skull, kill him. Finally, the villain will detonate a grenade, from which you will receive serious wounds. Give an order to your squad to destroy everything with the help of nuclear missiles. End credits. Completed the game.

Chapter 1


The game begins on the plane - immediately we are given the task to block the pipe. We overlap and return to the cockpit, then we go into the opened door and cut all fasteners to drop the load. We return to the cockpit.


We sit down at the gun and shoot at the enemies flying at us. After a minor accident, we use the first aid kit. Now you need to jump from one plane to another. We talk with the soldiers and go to the cockpit.


We watch the video and talk on the phone, we get the task. We break the boxes and slip under the robot. We dive under the water and sail to another plane, if you surface, you will get a bullet. We climb into the plane and sit down at the machine gun. We shoot all opponents, and then we talk with the soldiers.


Now we quickly run forward and climb into the hole in the floor. We move forward, we select grenades and we detonate the turret with them. We go further and shoot at the feet of the fascist who is behind the door. We go further, killing opponents. In the fortification we find a map.


Now we go along the map to the first position. We kill opponents and we select dynamite. Then there are two ways: you can blow up the door or go back a little and blow up the hatch in the floor.



We climb up the rope, examining the open windows straight and on the sides. In addition to ordinary soldiers, there will also be a machine gun. At the very top, we jump into the window.



Next, we climb into the window. On the way we will meet soldiers with a machine gun and a dog, it is better to kill them right away. We stand behind the machine gun and kill opponents. We throw the machine gun and go further, break the beam with a crowbar and jump over to the other bank after the soldiers.


When you wake up, you will be asked to find the key. It is in one of the boxes. We grab the wounded soldier and drag him to the exit. Now we have to defeat a large metal opponent. It is very good to do this with two weapons in hand. Then we have to choose which of the two soldiers will die.


Chapter 2


We watch the video and attack the soldier. Then in the corridor we deal with the protection. We go to the stairs and we select the shotgun. We go downstairs and find the control panel. Behind the button that opens the doors, there is a cache in which you can take a health improvement.


We leave the building and kill opponents. You can hide behind one of the cars for convenience. We go to the girl and watch the video.


Chapter 3

We go down to the basement and in the closet we find an apron and a figurine. We take glasses in the box and begin to torture the officer. We watch the video and hit the road. Then you can go either by stealth or by killing everyone in a row. We clear the territory and go to the car.


Next, we climb to the tower and go to the adjacent structure. We go downstairs, follow the sign and go up the stairs. We kill opponents and press the buttons. We clean the location further, pull the lever and again to the car.


We clean up the next part and prepare for a battle with two robots. You can shoot them from machine guns mounted on the towers. Or you can press buttons on the bodies of the cars from where the robots came out.


Chapter 4


We pour coffee and go past the table with the officers. Then we will not be allowed to pass and asked to sit down and take the test. We choose the pictures we like and go to our room. We are watching the video. We get out of the window and walk along the cornice for a long time. We go down the pipe and into the hatch.


In the room you need to find a cutter and a battery for it. We go higher and cut the grates, behind one of which there will be a cache. Now we jump from one building to another and kill the soldiers. A location map can be found on the wall. Go ahead, deal with the enemies, get out the window and jump onto the roof of the bus.


We climb up and go along the roof. At the edge we cut the chain with a special tool and kill the soldiers. Here it is better to carefully remove them one by one, throwing a knife at them. You also need to be wary of the turrets and not come close to the red rays. We pass further and find a pipe in the corner, into which we need to go down.


We go down and immediately run to the right of the large robot. We quickly cut off the chain and go downstairs. Then we cut the grate and go down even lower.


We climb along the ventilation and at the exit we find a soldier who relieves his needs in the toilet. We kill him silently. Further there will be several more soldiers and a dog. In the room with the beds on the wall by the window we take the key and open the door for them at the end.


We go along the bridge and cut off the chain from the door. Below, in one of the piles of coal, you can find a treasure. Go ahead and, having broken the lock, we again meet with a huge robot dog. We run away from her and cut off the chains. Now we go up the elevator and free the prisoners.


We take away on the table, cut the chain and kill opponents. We go forward, shooting back from enemies, in some places the prisoners will help. We turn off the electricity and go further after the partner. When he opens the doors, we cover him. Be careful when going outside. We jump into the car on the left and go forward. When the car rolls over, you will need to get out of it so as not to fall under the tank.


Chapter 5


We jump into the water and go to the shelter. We talk with the former Nazi. In the room with the woman, we find documents in the table. A treasure can be found behind the girl's painting. You also need to climb to the top and take the mount. We go down to Max's room and break the piece of wood, behind which the documents are hidden. Now we go back to Carel.


We go by car to the desired place. We watch the video and begin to move towards the goal. We go into the passage in which the light is on. There you will need to make a tackle. Now you need to cut through the grate and again run away from the robot dog. We run straight and do a tackle. Now that the robot dog is stopped, it will finally be necessary to kill several soldiers and a large robot.


In the building, crowds of enemies will immediately begin to attack you, so it is better to hide on the right on the stairs or on the left in the room in order to shoot everyone from the shelter. There you can also find a safe with an increase in health. Going upstairs and climbing into the hatch, you can get a treasure, and in one of the halls on the shelf there is one more.


We raise the door and kill the soldier. We take away upward and press the button in the main room. Now we jump to the beam, kill the guards there and cut off the chain on the hatch. We climb onto the roof of the elevator and stand on the platform, now we shoot on the brakes.


We go into the room where weapons are tested. We climb up and cut the chains that hold the plate in the test chamber. We start the test. We take away new weapons and cut a hole in the wall with them. If you climb up and cut a hole, you can find a treasure. Now we reset one more elevator.


In the next location there will be many opponents, so we carefully kill them. There are many boxes in which you can find armor, first aid kits and ammo, if any of this runs out. The helicopters are equipped with machine guns, which can make the battle easier. After you kill all the soldiers and officers, a large robot will appear. You can test new weapons on it, in the center of the room there are two charging stations for weapons. It will be most convenient to drive the robot in a circle. After defeating the robot, we go into the rooms from where he left and climb up. We get down and transfer the accomplice to the helicopter.


Chapter 7


Secret level


After you arrive at the base, a secret level will open there. You can find it by going up to the very top and sleeping on the bed with the inscription nightmare. You can go through this level every time you find yourself at the base after assignments.


We talk with Anya and get a task from her. We need to find the moldy concrete, but first we need to get the key from our comrade. Along the way, take the documents in the room next to the strange girl. We go down to the basement and find the infected concrete. On the left you need to take a saw, but you will fall into the sewer. Now you have to look for a way out. Several useful things can be found in the sewers. Returning upstairs, we saw off a piece of concrete and go to Anna.


Chapter 8


Now we find ourselves in the camp. We walk with the crowd along the corridor, then they send us into the room, then we need to put our hand in the apparatus to put the number and make a patch. We go further into the room where we have to work - stir the concrete. From a conversation with an African partisan, we will find out where to find the right person... To do this, you need to break the concrete mixer. Press: right, left and back. Repeat until we break the button. Now we pick up the fallen off part and throw it into the concrete mixer. After the accident at work, we talk with the prisoner on the right. Now we go to the barracks through the red exit.


We find the old man in the house and find out what to do next. We go to the building at the end of the territory. Before going inside, we talk with a dark-skinned girl to get an additional task.


As soon as you go downstairs, they will grab you. When you wake up, start killing the guards, it is very good here in stealth mode. In one of the rooms on the wall you can find a map. To complete an additional task and kill the Knife, you need to go back a little. Now we find the button and turn off the security system. We go out into the street and inform the girl about the killed Knife. We talk with grandfather and go to the other wing.


We pass through the plant and climb scaffolding up. Here we also pass in stealth mode, if you go to the left and carefully kill the dog and the guards you can find a knife. We go down and find the power unit.


We watch the video and sit behind the "wheel" of the robot. We kill all the soldiers with a machine gun, but it is better to shoot the robots with missiles. We reach the end and land the grandfather. While he frees the prisoners, we will need to shoot back from the enemies. Having defeated all, we go downstairs and go to the garage, in the room on the left you can find a treasure. We sit in the car and leave from there.


First you can go to sleep to get a health boost. You can also go to sleep upstairs if you want to play Wolfenstein 3D. Now we go to the helicopters and talk with a friend to find out where the welding machine is. Теперь возвращаемся в главный зал и разговариваем с негром. Then we dive for the fallen burner.


We swim out and climb to the edge. We load the weapon and move to the other side. We shoot the fasteners of the stairs at the top. We go upstairs and find ourselves in a room with hanging boxes. We shoot fasteners at all boxes. Now you need to kill the appeared robots. Having defeated opponents, we go to the door and climb into the ventilation. There you will need to cut off the chain that closes the door.


When you return to the main hall, talk to the crying girl. To help her you need to find lost ring which is in the toilet on top floor... We return the burner to our grandfather and go on a new assignment.


Chapter 10


We climb into the submarine and sail into the passage. The first passage will be closed with a grate, to open it you need to cut the chain. To open the second passage, you will need to swim and cut the chain on the other side. Then there will be a room with large screws. Here you need to climb up the stairs and turn the lever so that the hole on the first and second screws is at the bottom. After swimming through the second screw, you can find a couple of treasures. The first will be right away, and the second at the end of the tunnel on the left.


We get out on land, into the chimney. Find the control room and pull the lever to raise the water level. Now let's go further. In the next room we cut the chains at the mines to clear the way further. Then we find the passage and look for the elevator. Then you have to cut a hole in the fence.


Now, first we clean the area, there will be a lot of opponents. After that, we pull the lever and kill the appeared robot. Then again we open the door and find the control room. As soon as you press the button, a bunch of opponents will appear, among which there will be a couple of robots. Now we go to the train and drive on.


Chapter 11


We leave from the torpedo. Secretly or with shooting, we destroy all opponents. We take away upward and in one of the rooms we remove the map from the wall. We go further and kill the soldiers in the cabins, in one of which you can also find treasure. Next, we will have a battle with two armored soldiers, it is best to kill them with shotguns. In the next room, many opponents are again waiting for us. There is nowhere much to hide here, so you need to be careful. In the helm we perform the necessary actions.


You are now underwater. Go to the main hall and then give the old man the weapon when he asks. We go to the center of the room, on the left on the stones you can take a treasure. We shoot at the balls and make a ladder. After turning on the structure, go to another room, do not miss there the treasure on the shelf.


We push the ball and jump to the ledge. Next, we go to the car and find there an underbarrel grenade launcher. We destroy the turret and go to another car. Thus, we move to the other side of the bridge. Next, a bunch of enemies awaits us, one of which will be in armor. We kill them and go upstairs. We move along the beam to another car and collect all the values ​​inside it. Now you can use sniper rifle and kill all enemies.



When the helicopter arrives, it is better not to sit at the machine gun for a long time, as a dog will attack you. We jump down and take a position in the shelter on the right. Here you can also find a safe in which there will be an increase in lives. We finish off the soldiers and go to the carriage.


Chapter 13


We arrive at the point and go to the checkpoint. Then we pass through the luggage compartment to the next room. We find the weapon and open the next room. We kill the soldiers and go further. A weapon upgrade can be found near the red generator. Further in the corridor we clean all the compartments. You can go through the ventilation. We go further, we kill the enemies and again into the ventilation. Now we find the red pipe and climb into it. We find the spacesuit and put it on. We leave on the surface of the moon. We go forward and kill two robots, then we jump onto the platform.


We go into the building and take off the spacesuit. On the rack on the right we take the scalpel and go into battle. Here you can carefully walk through the ventilation or just shoot everyone. Now we go up the elevator. We kill the soldiers and go into the passage. We leave the hall and press the button. On the left you can find a safe with a health improvement. We climb into the hatch and go further, killing the guards. Now we crawl along the ventilation to the elevator. We get out of the elevator to the platform. Now we go to the escalator. A treasure can be found in one of the rooms.


Chapter 14


We shoot back from enemies. Then we go out and at the end large room we climb into the hole on the left, where we cut the chains and go down. Now we need to kill the soldiers and lower the rack. We make our way further and go down. We carefully kill the guards, it's not worth breaking forward.


Now we need to shoot down the helicopter, for this it is better to climb over to the right side and shoot from a window with a blue screen. We go down and shoot back from enemies. We climb onto the mounting structures, go down to the pipe.


It is better not to stick around in the shelter, we run out and hide in the sewers. We load the weapon. Now you need to provoke the robot so that it breaks the shelters. Now we shoot at his guns when they turn red. First, we break six installations, and then the structure itself. You need to shoot the robot in the eye when it aims. After that, we quickly run under the robot and shoot through the opening hatch. We repeat the above until we defeat the robot.


We shoot back from the soldiers until Max takes away the body of a friend and opens the hatch. We go there and prepare to kill many opponents. We go upstairs, then shoot the chain at the fan and jump down. Now we are waiting for a battle with serious opponents - armored soldiers. It's best to kill these with two shotguns. Further we move on ventilation.


Here a dog will attack you, be careful. It is best to kill her using a cutter. To recharge the weapon we run through the pipes from the dog. After the victory, we go to our comrades, and then to the helicopter.


Chapter 16


We swim forward, along the way taking the treasure from the bottom. We leave and stock up on weapons and ammunition. We carefully break forward, there will be many opponents. In one of the rooms, you can find a location map. Then we have to blow up the robot.


Next, near the door with the guard, cut a hole on the right side. Carefully and quietly we make our way to the machine gun and kill all the soldiers. Now you can either go forward with the fight, or carefully follow the detours. Ahead you can find another machine gun and kill all enemies with it. Next, we will need to defeat the blonde, watch the video and go to the final battle.


General Skull


First you need to neutralize White. After we are thrown out into the street we collect grenades. We throw grenades at the feet of the enemy and, when the cell on the chest opens, we run up and attack.


Then General Skull appears. We quickly load the weapon. Now we need to cut a hole in the fence, for this we distract the general with grenades. We need to get upstairs and shoot down the airship from the gun. So that there is time for jogging, we hit the enemy until he begins to recharge his shield.


After we defeat a couple of airships, we begin to attack the General Skull himself. We demolish his shield using shotguns or a cutter. Then he will be struck by lightning and we will have time to replenish ammunition and heal. We go down and immediately aggressively attack the boss. The main thing is not to step into the fire, it can happen by accident if you retreat without looking, so be careful. You can sit on the platform to the right and shoot from the under-barrel grenade launcher. After you defeat the robot, all that remains is to finish off General Skull himself.