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Wolfenstein the new order walkthrough. Will

If you have problems with passing the game New Order , you can always use our tips and information for action. We describe in detail the steps that need to be taken to complete the game. New Order... In the most difficult places, we add pictures that can help you. Walkthrough New Order read on our website.

Chapter 1: Skull Fortress

Watch a short video, stand up and look around. Go deep into the plane, take the tape. Continue your way inland, because of the explosion, there is fire everywhere, turn off the gas supply. Run to the cargo hold. Take the knife on the right, cut the ropes to throw off the excess weight. Go to your partner, go down the pipe and start controlling a huge cannon. You woke up again on the plane. Click on the lever. Chat with your partner, wait for the plane to descend and jump. Give your hand to your comrade. Run into the compartments. Talk to the pilot. Watch the video.

You need to get to the cannons to kill the robotic dogs. Open the door, run and slide quickly in the trolley so you don't get eaten. Swim forward under water, do not float too often, otherwise you will get a bullet in the forehead. Take control of the cannon, kill the dogs. Next, go to your fighters, talk to them. Run along the ditches, destroy the fascists. Destroy the cannon. Jump down, lie down and kill the soldier.

Run along the corridors, kill the bad guys. Climb upstairs. Now you need to eliminate two soldiers behind the APC. When you're done, get into the cannon and detonate the plane to your left to clear a path. After a short video, go upstairs and kill the Nazis in the windows. Again the video. You are inside the fortress, clear everything and go to the hall. Click on the sword, pass narrow corridors... Take a running jump and watch the scene where everything ends in failure.

The action is transferred to the crematorium, your partner turned on the fire. Take the key from the first box on the left (closest to the corpses) and open the door. Save your partner from the center of the room. In the new room you will have to kill the titan (shoot at the pipes that are on the shoulders). When you're done, watch the Doctor. He will grab you and ask you to kill one of two people, choose who will be the victim of a psycho. After a while, take a stick in your hand, kill the soldier and free yourself from the shackles. Smash gas pipes, open the window by connecting the wires a little earlier and run out of the room.

Chapter 2: The Asylum

You will be in captivity of your mind for a very long time, watch how the world is changing. Years go by, the Nazis kill the doctor, take a knife and start a massacre. The villains have kidnapped Anya, you need to save her. Kill everyone on the floor, go downstairs and continue cleaning. Go to the main room, restore the power supply, open the gate. Go outside, blow up flying robots, several soldiers. Inspect the girl, get into the car and drive wherever you look. In the next scenes you will learn the whole truth about the present.

Chapter 3: New World

Go down to the basement. Listen to the German. Take the glasses from the table and the suit from the closet. Now it remains to pick up a chainsaw and start torturing the fascist. He will tell you where the resistance fighters are. You will have to travel to Berlin. Small video, give your hand to grandfather. Clear the eastern area. Go further, go into the house. You need to clear the entire area and open the gate. There will be a lot of fascists, so save ammo. When you're done, get into the car. Now you need to completely clear out the western territories - go overboard. Once you're done, get into the car. Suddenly, two robots will appear, kill them with machine guns (shoot in the eyes). When you finish, watch the video.

Your train goes to Berlin. Pour coffee, sit at the table with the lady and the guy. You need to take an Aryan blood test (choose blue eyes, then the photo with more white and at the end of the spider). Go to Anna at the end of the corridor. Have sex with her.

Chapter 4: Eisenwald Prison

Look outside. Anna will go to distract the fascists. Go along the ledges of the roof, enter the building. Go to the mechanism, take the spark gap and insert it into the cutter on the table. Further upstairs, charge your instrument. Cut the grates, take a running jump to another building. Open one of the windows and get inside. Kill everyone on the floor, get out through the window, walk along the ledges and jump onto the car.

Go upstairs and then left to the roof. Kill the fascists, charge your device and cut the grate to go to another location. Go straight and left, crawl through the pipe. Run quickly from the robot to the right, crawl through the landslide and cut the grate. Go to the bottom, kill the fascists. Take the elevator and upstairs. Take the keys from the barracks, open the door at the end of the corridor. Go straight, knock on the door. Kill the guard. Free the prisoners.

Stand on the table, cut the chain. Go through the mines to the end, go downstairs and kill the guard. Take your weapon, return to the corridor and eliminate the fascists. Together with your partner, go to the control panels, at the same time open the grates. Go down the stairs to freedom. At the bottom, turn off the electricity and run away from the Robodinosaurus. Further you will find yourself on the alley where you came from. Protect your partner while he opens the gate. Follow further through the building, kill everyone. Once outside, get in your car and drive forward as fast as possible.

Chapter 5: New house

Talk to Caroline. Then go upstairs, chat with a new friend. You need to find the folder. Go to the next room and examine the wall. To get the folder, go upstairs and find a crowbar on one of the walls. Go back, remove the boards and get the documents. Take them to Caroline.

Chapter 6: London Science

You made it from Berlin to London. You need to get to the Nautica Science Center. After the explosion, go over the rubble, avoid the big robot. After making your way into the building, kill a couple of fascists. Take your weapon, go to the hall, there an egzo soldier will attack you. Hide behind the walls, shoot him at the red lantern on his head.

Go to the next hall, there you will have to kill a crowd of fascists and another robot. When finished, open the gate and go to the room with the planets. Go upstairs, lower the satellite in the main room. Jump with it to the lower passage, go to the elevator. Take a running jump on it, then up the rope and into the mines. Go right, break the elevator (shoot at 4 corners) and up. Watch the video about weapons. Go upstairs, burn the chains. Turn on the mechanism and then steal it.

Cut the walls, go through the elevator shafts to the landing strip. Kill two robots, many fascists and one big robot. You can use machine guns. After the end of the battle, go to Caroline, take her in your arms. Go to the helicopter, put the lady in the cockpit. Fly away with her.

Chapter 7: Mystery

You need to find out more about the secret weapon. Chat with Anya. You need to get documents and cement. Examine all doors. You will understand that you need a key. Walk down, the passage is open. Right and straight, examine the wall and talk to your friends. Go to the left of the wall; examine the grinder. You will fall down. Go through the catacombs to the stairs, beware of the robots.

Going upstairs, cut the wall with mold. Max will be offended and leave, his adoptive father will ask you to collect toys. You can choose not to complete this task. Go upstairs, go to your old friend's room and get the key. Open them closed door, get the documents and take it to Anna. It turned out that the concrete of the Germans is not ordinary and you need to find out a secret, for this you have to penetrate the Nazi camp under cover.

Chapter 8: Camp Belitsa

Go with the crowd. Then when you are sent to the left, stand at the bench and get yourself a tattoo. Go through the door and stand at the bench. Stir the concrete (Press the buttons in a specific order: right, left and center). At some point, a part will fall, throw it into the bucket. Talk to the guy on the right, change clothes with him. Watch the video. Go to the sixth blog. Go straight to the barracks, then left and chat with the guy in the left corner. You need to turn off the protection system, steal the mechanism for charging the remote control. Then you can save the slaves and Seth Rost will go with you. Go left, remove the door and jump into the pit with the corpses.

Go straight and left, you will be grabbed by a Nazi. Watch the torture video. Then get out of the oven, inspect everything and eliminate the fascists. Go upstairs, kill the doctor. Turn off the protection system. Go outside, talk to Rost, he will ask you to find a charger. Go left to the rooms where you came from. Go through the alley to another building. Kill everyone, go down to the basement and take the sensor. A small video. See how Rost controls a large robot. Get into it after liberation and go to the garages, kill the fascists. Protect Growth. After your friends are saved, get in your car and drive back to Berlin.

Chapter 9: New Tactics

Chat with Rost. Go upstairs, look for a welding machine. Go down, now ask the thing you need from Fergus. He will say that you need to dive under the water. Return to the radio, talk to the Negro. He will open a passage for you. Dive under the water. Swim to the shore. Go to the hall, kill the robots. Saw the passage in front. From the top you need to lower the ladder, climb it. Take the welding machine to Rost.

Chapter 10: Berlin Catacombs

Get on the boat, dive under the water. Swim along the underwater corridor to the gate. Saw them, further into the hall and down. Leave your boat, sail through the caves, and then up. You will find yourself in the pump area. Further up the stairs, turn the valves. Swim between them and then left. Be guided by the map. At the end you will find yourself at the train station. Follow one of the three corridors. Kill the Germans. Enter the main carriage of the train and click on the lever. Mahina cannot hit the road because the arrows are not translated. Leave the train, go left and look at the right wall. Open up small door, kill the mutant fascist and go through the room. Further up the stairs, then left and you will find yourself near the main console. Change the direction of the arrows and return to the train (there will be many fascists on the way back, you can bypass them). Return the train to your friends, you will have to go to the Nazis submarine, hiding in a torpedo.

Chapter 11: Submarine

Get out of the torpedo. You need to go to the radio room and kill the Captain. Most of the level will have to go along one corridor and kill the Nazis. Watch out for big enemies because they have massive damage shotguns. Use grenades or a cutter (blue cartridge) against them. Kill the captain at the end, cut the bombs. Connect your sensors to the radio. Watch the video on diving. Wait until Growth opens the gate. Follow him. Move to the main hall. Small stage. With the help of charges, build a ladder upstairs, lower the elevator and go upstairs on it. Listen carefully to the dialogues, find the hexagon, insert it into the mechanism that is next to your partner. From the video, you will learn that you need to intercept the Nazis, kill them and go to the moon.

Chapter 12: Gibraltar Bridge

From a running start, jump onto the wreckage of the bridge. You need to get to the 6th carriage, which weighs over an abyss in the very epicenter of the accident. Go through the cars, eliminate the fascists. Be careful, there are automatic machine guns on the roofs of the broken carriages. Beware of the big Nazis, they have powerful weapons. Passing the collapsed command center, jump into the helicopter. Fly to the other side of the bridge. Kill all the enemies, run in a straight line and get into the 6th car. Go downstairs, examine the corpse. Now you have to go to the moon.

Chapter 13: Lunar Station

Leave the shuttle. Go through the hallways to the boarding hall. Get a medical examination. Crawl into the opening on the right. Take your weapon. Saw the wall, open the door. Go out into the hall, kill the fascists. Go to the exit, go through the premises and corridors, eliminate the Fritz along the way. Put on your suit, walk across the moon to the new space station. Blow up three flying robots. After entering the new space center, take off your suit and get your hands on a new weapon. It needs to be charged like a plasma cutter cannon. Go to the server room, scan the codes for launching nuclear missiles. Go to the train, get on it. Robots will start attacking you, get out through the ventilation. As a result, you will find yourself in a familiar hall. Kill two large mutant soldiers. Get on the shuttle, go to the ground.

Chapter 14: Return to London Science

Sit in the shuttle, wait until it explodes. Then run up and jump out of it onto the rope. Move to the window of the building, clear the hall from the Nazis. Go down to the exit through the premises. In the middle of the way, destroy the helicopter (just shoot the blade or the fuel tank). Walk to the alley. The Nazis do not want to let you go and called a large robot to help you, you could see him in the first chapter on the shore. Immediately run into the catacombs. You need to first shoot at the central eye, and then destroy 6 rocket launchers (3 on each side). Then you have to shoot in the eye again, and then shoot under the robots, for this run under it. After winning, have a dream and get into the car that goes to Berlin.

Chapter 15: Roundup

Your command post is attacked by fascists. Guard your friend's body. Then go to the base through the sewers. Go through all the rooms and floors, kill the Nazis. Try to find and save friends. At the end of the path, you will find yourself in a hangar. Fight a huge robot. Run through the openings between the beams, shoot at the monster from your plasma gun. After the victory, get into the helicopter and go to the Skull base to rescue your friends and inflict a crushing blow on the Nazis.

Chapter 16: Return to Skull Castle

Walk through the catacombs to the castle. Before you will be large room with two floors. Destroy all Nazis and robots. Go straight along the first floor, then right. Go through the corridors, click on the release of prisoners button. Next, a laboratory awaits you. A familiar enemy will attack you, watch the torture scene, and then cut the throat of your enemy. Walk to the elevator, go upstairs. Talk to Anna. At the last moment, the elevator will change direction and take you to the Skull room. He will take the brain of your friend (the one you gave to kill in the first chapter) and insert it into the robot. You will have to fight with a living machine. Throw an electric bomb at her, quickly run up and extract the brain. This is not the end of the game, you need to defeat the Skulls in the nano suit. Break the obstacle on the right or left. There are cannons at both ends of the map, use them to destroy the shuttles. Next, shoot the energy cannon at the Skulls. After a dozen hits, his shield disappears, and the boss himself falls into the ground. Run after him. Now things will get more complicated. You need to hit the Skulls 5 times in a row with any gun in 15 rounds. The problem is that there are no first-aid kits at the location and there is fire everywhere, in addition to this, the Nazi shoots from a machine gun. Try to constantly move to different ends of the map. When the robot falls, go to the Skull, kill him. Finally, the villain will detonate a grenade, from which you will receive serious wounds. Order your squad to destroy everything with nuclear missiles. End credits. Completed the game.

The game will start on the plane. You will immediately be given a pipe shut-off task. Do what is indicated in the assignment and return to your cabin. Next, you will need to go to the doors that have opened and cut absolutely all fasteners in order to throw out the load. Return to your cockpit again.

And now it's time to smash a couple of enemies, so move up to the specified weapon and start firing at the flying enemies that suddenly fell on you. You will have an accident, after which you will need to take a first aid kit. You will need to do a little bit more extirism, namely, to jump from your plane to the next one, there is nothing difficult. As you find yourself on the plane of the allies, then talk to the soldiers and go to the pilot's compartment.

Watch the video and talk on the phone. After a phone call, you will receive a new assignment. Crush the crates and slip under mechanical robot... Dive into the water and swim to another plane (note that if you decide to get some fresh air and emerge, you will immediately grab a bullet in the head). As you swim, then climb into the plane and sit down in it for the machine gun. You need to shoot all the enemies, and then talk to the rest of your compatriots.

After the conversation, rather run forward and climb into the hole that is in the floor. Move forward, take the grenades that you find and blow them up with the help of their turret, which you meet. The turret is destroyed, so move on. You need to remove one of the fascists who is behind the doors. Just shoot through the gap at his legs. Move forward along the way, destroying the enemies that are in the fortifications.

Move on according to your map. You need to get to the first position of the fascists. Kill all opponents and take away dynamite from them. And now you have two exits: you can smash the doors here and now, or go back a little and smash the hatch, which is located on the floor.

Move forward and soon you will need to climb up and sit down at the weapon. Attack the tank, then do not linger and move on. Following the assignment, you now need to smash the remnants of the plane that blocked your path further. Immediately after the wreckage, a dog will attack you, which also needs to be shot, and then go upstairs.

Climb up the rope and look around. Now you have to fight not only with ordinary soldiers, but also with machine gun points. At the top, jump into the window.

Now we recommend that you do not move too fast, as you will encounter a lot of enemies. There is a secret passage here, which can be opened by first pulling on the statues with a sword. The statue stands next to one painting. Although you can make just meat and smash all the Fritz.

Climb through the window again, after which you will meet fascists with dogs and machine guns. Don't hesitate and dump them right away. After that, take the machine gun and make bloody meat again. As the influx of enemies subsides, then drop the machine gun and break the indicated targets with a crowbar. Pass into the cleared passage and pass to the opposite bank, where you follow your soldiers.

When you wake up, you will be asked to find the key. It will be in the box next door. Take your wounded brother and drag it to the exit. Here you will need to defeat your first game boss - a metal enemy. It is most effective to fight with two guns at the same time. How to win, then you have to choose which of the two soldiers should die ...

Chapter 2

Look new video video and after, you need to attack the soldier. Next, go into the corridor and neutralize the guards. Approaching the stairs you will find a shotgun - take it. Go down a little further and soon you will stumble upon a control panel. Behind the button that opens the doors is a secret vault where you can get an upgrade for your health.

Leaving the building you will have to face a batch of new future meat. For your own comfort, you can find yourself a more convenient shelter and fire from there. Then go to the girl and watch the next video.

Chapter 3

Go down to the basement. There will be a closet in the basement, in which you can find a figurine along with an apron. In the box next to you - take your glasses and it's time to interrogate the officer. Another video and again on the road.

In this task you can go both in stealth mode and destroy everyone in your path. In general, move along the territory to transport.

Now climb up the tower and go to the adjacent structure. Go down from here and follow the sign up the stairs. Here you need to neutralize one freak and press the button. As a result, you clear the area, pull the indicated lever and back to the car.

So, continue in the same spirit and clear one more place, and then get ready for a battle with two robots. You can destroy the robot by shooting from machine guns that stand on the towers, but there is also an option with buttons near the body cars - the pieces of iron came out of here.

Chapter 4

Pour coffee and walk past the table at which the officers are sitting. They will not let you pass by and will ask you to sit down to take a small test. In the test, just choose the pictures you like and go to your room. Watch the video below. In your room, get out the window and move along the ledge for a long time. Soon you will reach the pipe, through which you will go down into the hatch.

In the next room you can find a cutter for the hatch along with a battery. Go a little higher and cut the grates as well. A cache will be hidden behind one of the gratings. Next, jump from one house to another and kill the soldiers. On the wall you can find a map of the territory. Go ahead and neutralize another couple of enemies. After them, climb out the window and jump to the roof of the vehicle rather.

Climb to the top and walk along the roof. Somewhere on the edge you will need to cut the chain with your special tools and kill the soldiers. It is advisable to remove each soldier one by one. Throw a knife at them. You also need to be careful not to get caught by the turrets and not get too close to the red beams. Go through the obstacle and find a pipe in one corner - it is into it that you need to go down.

As you find yourself below, you will need to immediately run to the right side of the huge robot. Soon it will be necessary to cut the chain and go down rather quickly. After that, cut the barrier and go down even lower.

Climb along the long ventilation shaft and already at the exit you will find a soldier who decided to do his thing in the toilet. Kill him as quietly as possible. Soon you will meet a couple more fighters with the dog. As you are in the room where the sleeping part is located, there will be a key on the wall near the window that can open the doors for you at the end.

Walk across the bridge and cut the chains from the doors. At the very bottom, in a huge pile of coal, you can find treasures. Next, you will need to pick another lock, after which you will again meet a large robotic dog. Rather, run away from her and cut off the chains along the way. Soon you will be able to take the elevator up and free all the imprisoned people.

Climb onto the table and cut the chain, then kill the enemies. Go ahead a little and shoot all the freaks along the way. In some places, prisoners will help you. Cut off the power supply and go further after your allies. When your new friends start opening doors, give them cover. Once you find yourself on the street, be extremely careful. On the left side there will be a car, into which you will need to jump off, and then leave. Soon your transport will turn over and you will need to choose from it as soon as possible, since a tank is rushing at you from behind.

CHAPTER 5

Hurry to jump into the water and move to the shelter. Talk to a former fascist here. In the room where the woman is, you can find important documents. You can also find a treasure behind the painting. Next, you need to climb up to take the mount there. Now head back down to Max's room and wreck wooden beam... There will be important documents behind it. After you pick them up, you can go back to Carel.

CHAPTER 6

So, go by transport to the indicated point. After, you are shown a video, after which you again need to move towards the specified goal. Move to the passage in which the light is brightly on. This is where you have to tackle. On your way again there will be a lattice, having cut it after you again rush in pursuit of a robot dog. From this mechanical monster, you need to run forward and eventually tackle again. After that, the mechanized creature will be stopped and freaks and a large robot will stand in your way - they need to be destroyed.

As you find yourself in the building, crowds of opponents will immediately attack you, so before you run into the thick of things, sit down on the stairs on the left side and begin to slowly destroy them from cover. Here you can find a safe in which your health hobby will be. If you go up and climb into the hatch above, then you will find another treasure, and further, you can find another treasure in the next room on the shelf.

Now lift the doors and kill the freaks. Get out upstairs and you will find yourself in the main room, where the button will be located - click on it. Jump onto the beam and kill the guards here, then cut the chains that are on the hatch. Climb onto the roof of one of the elevators and stand on the platform. At this point, you need to shoot on the brakes.

After the shelling, go to the room where the new weapons are tested. Climb up and cut the chains here that hold the huge slab in the test room. After that, start the testing process and take away the brand new weapons. Now you need to dump - cut a hole in the wall. If you climb up and cut another hole, then you will find the treasure. And now you can reset another elevator.

On the next territory you will meet a huge number of enemies, so be extremely careful to kill each enemy. Also, you can find a huge number of boxes, which are full of health, armor and ammunition, so there will always be equipment. Helicopters have machine guns, so the task can be made easier. After you deal with all the Germans, a huge robot will immediately appear. On this robot, you can try to test your weapon, which can also be recharged from the stations. The most convenient tactic is to drive the enemy in a circle. As you overcome this "iron", then move to the room where he came from - then climb up. Then go down and transfer your accomplice to the helicopter.

Chapter 7

(Secret level)

As you find yourself at your base, you will have a secret level open. You can find this level if you go upstairs to the bed, which says "nightmare". You can go through this level every time, but after you return from the next task.

Talk to Anya and she will give you a new task. You need to find the concrete that has become moldy, but first you need to take the key from one of your comrades. Along the way, grab important documents that lie not far from the strange lady. Going down to the basement, you can find the coveted concrete. There is a plate on the left side - you will have to take it, after which you will fail and you will have to find a passage. Below, in the sewers, you can find a couple of very useful items. Once you get out of here, go back to the moldy concrete and cut a piece that will need to be taken to Anna.

Chapter 8

So, you will be taken to the camp. Walk along with the crowd along the corridor. After passing the corridor, you need to go to the room where you will be branded - they will put a number and a stripe. Go to the next room and here you will be forced to stir the concrete. In a conversation with an African guerrilla, you can find out where to find the person you need, but first break the concrete mixer. To do this, press the following keys: right, left, back. This action must be repeated until you break this technique. After one of the parts falls out, throw it into this concrete mixer and eventually break it. As the accident happens, then talk to the same as you - a prisoner. It is located on the right side. After the conversation, go to the barracks. You need to go there through the red exit.

In the house you will find an old man, from whom you will learn what you need to do next. Walk to the building at the very end of this area. But before you enter - talk to a girl, dark skin tone. From her you will receive a new side task.

As soon as you stumble down, they will immediately grab you. But as soon as you wake up, you can comfortably go through the "stealth" mode. In one of the rooms on the wall, you can find a map. In order to complete the additional quest and kill the Knife, you will have to go back a little. Next, find the button and turn off the security system. Now you can go back into the fresh air and tell the girl that the Knife is killed. Talk to your grandfather and go to the next wing.

Walk through the factory and soon you will need to climb scaffolding up. Further, also try to pass in the "stealth" mode. If you move to the left side and kill the dog and the guard very carefully, you can find a knife. Go down now and you will find a power unit there.

Now a video will follow, after which you will control a huge robot. Kill all the Nazis with your light machine gun, and as for those like yourself - robots, it is best to destroy them with your rockets. Go to the very end and drop your grandfather. He will immediately deal with the release of the prisoners, and you will have to cover the back of his head. As you can defeat everyone, then go downstairs and go to the garage. Here, in the garage, in the left room, you can find another treasure. Now get into the transport and shed from here.

Chapter 9

First, go and get a good night's sleep to get a new boost to your health. Well, if you have a desire to play Wolfenstein 3D again, then go to sleep upstairs. But after sleeping, you will need to go to the helicopters and talk to your comrades in order to find out the location of the welding machine. After that, return to the main hall and chat with the black man. In the end, dive for the fallen burner.

After that, swim out and climb to the edge. Load your weapon and make your way to the opposite side. Shoot off the hardware that holds the ladder at the top. Climb to the very top and just get into the room where the hanging boxes are located. Shoot off the fasteners from absolutely all boxes. Next, you have to destroy the robots that suddenly appeared. How will you overcome cans, then move to the doors, after which climb into the ventilation shaft. Inside, you will need to cut the chain that prevents the doors from opening.

As you do everything and return to the central hall, then talk to the girl who is crying. She lost her ring and you will need to find it. The ring is in toilet room, on the very last floor. In the end, give the indicated burner to grandpa and move on to your new assignment.

Chapter 10

Get into the submarine and swim to the passage. So, the first passage will be closed by the grate, therefore, in order to go further, you will need to cut the chains first. In order to open the second passage, you will need to swim across and cut the chains from the other side. Next, you will find yourself in a room with huge screws.

In this room you will need to go up the stairs and then turn the lever to the side. But keep in mind that it should turn out so that the hole on the first screw and the second is at the bottom. And after swimming the second propeller you can find a couple of treasures. The first treasure, you will find literally right away, but the second, only at the very end of the tunnel on the left side.

Now get out on land straight to the pipe. Find the control room and pull the lever again to raise the water level. You can sail on now. In the next room, you need to cut the chains on the mines, so that the path further is clear. Next, find the passage and after - the elevator. As a result, you have to cut a hole in the fence.

After penetration, you need to clear this territory and keep in mind that there will be a huge number of different enemies. As a result, after a big mess, you will need to pull the lever, after which a huge robot will come. Next, open the doors again and find the control room. As soon as you press the button, a huge number of enemies will come out, among these enemies there will even be a couple of robots. After one more disassembly, go to the train and continue on.

Chapter 11

Get off the torpedo. Then you can either secretly or with noise kill enemies. Climb up and in one room there will be a picture - remove it. Go ahead and along the way kill all the Nazis in the cabins. You can find treasure in one cabin. Proceeding further, you will have a battle with two well-armored fighters. They are best killed with shotguns, but they are not the last. In the next room you will find another pack of enemies. Keep in mind that you will have nowhere to hide, so you will need to be extremely careful. In the steering room, do all of the indicated steps.

So, you will find yourself under water. Go to the main hall and after, you will meet the old man, to whom give out the weapon as he asks you about it. Move to the center of the room and on the left side on the stones you can take the treasure. You need to shoot the balls to make the ladder. As the structure is activated, you can move to the next room and by the way, be careful and don't miss the treasures on the shelf.

Chapter 12

So, push the ball and jump onto the ledge rather. Then go to the carriage and stumble upon an under-barrel grenade launcher. Spread the turret and go to another car. As a result, move to the opposite side of this bridge. Now expect that just huge crowds of enemies will be waiting for you and keep in mind that one of this whole crowd of Nazis will be in armor. As you deal with all of them, then go upstairs. Using the beam, move quickly to the next car and you will be able to collect all the valuable items in it. After collecting, take a sniper rifle and start cracking down on enemies.

Then you will have to go as carefully as possible, since a machine gun will be located on the right side. Go to the stairs and along the way destroy all the enemies, after them you will need to go down through the hatch. After going down, you will need to kill the local guards and go outside. Climb into the helicopter and take the map to your seat.

When the turntable arrives, it is best not to sit behind the helicopter for a long time, as a dog will attack you. Jump down and take a position on the right side of the cover. Here, by the way, you can find a safe in which there will be an increase to your lives. Finish off the remaining freaks and advance to the carriage.

Chapter 13

When you arrive at the desired point, then move immediately to the checkpoint. Further through the compartment with luggage, go to the next room. Find the weapons and open the adjacent room. Kill the soldiers and move on. Not far from the red generator, you can find an upgrade for your weapon. Further down the hallway, clear all the indicated compartments. You can walk through the ventilation. Go ahead, destroy all opponents and again into the ventilation shaft. Next, find the red pipe and climb already along it. Once you find a spacesuit, put it on. After, you go out to the lunar surface. Walk a little forward and you have to destroy two robots, and then jump onto the platform.

Once in the building, you can take off your spacesuit. On the rack on the right side, take the lying scalpel and move on. Next, you have to either kill everyone again, or go quietly and unnoticed along the ventilation shaft. As a result, you have to take the elevator upstairs. You will again meet Nazis who will need to be killed. After destroying a group of enemies, move to the passage. Exit to the hall and press the button. On the left side you can find a safe, which will contain an upgrade for your health. Climb into the hatch and go further, simultaneously destroying all the guards. Next, you need to crawl along the ventilation shaft to the elevator. After that, get out of the elevator to the platform. Then move to the escalator. In one room you can find a treasure.

Chapter 14

Shoot at the enemy and after that, get out. At the very end of the huge room, climb into the hole on the left side, where you can cut the chains and go down. Here you need to destroy the soldiers and lower the indicated stand. Then move on and go down again. Do not rush forward, carefully destroy all enemies.

Now you have to shoot down a wandering turntable. To make it easier, go to the right side and shoot from the window, which is covered by a blue screen. After, you need to go down below and destroy the approaching opponents. Take away on the structure for installation and go down a little lower straight to the pipes.

In shelters, it is better for you not to sit out for a long time, but to run and hide in the sewers. Load your weapon. You have to provoke the robot in such a way that it, in turn, smashes the indicated shelters. Next, shoot at his cannons when they turn red. Space the six devices first and finally the main structure. When the robot is aiming, shoot it straight in the eye. In the end, you will need to make a dash and run under the robot in order to stab it into the opened hatch. You will have to repeat the above steps more than once, so be patient.

Chapter 15

You have to shoot off the advancing enemies to the extent that old Max can not drag the body of his friend to the hatch. Get ready for total "meat", there will be just a huge amount of enemies. Go upstairs and shoot the chain from the fan, then jump quickly down. Next, you will have a very difficult and rather difficult battle with very serious enemies - armored soldiers. It's best to kill them as always with shotguns. After them, move along the ventilation shaft.

Suddenly, you will be attacked by a dog, so be careful. The best way to kill her is to use a cutter. Well, in order to recharge your weapon, then move through the pipes from this creature. As the case ends in victory, then rather go to your comrades, and then to the helicopter.

Chapter 16

Swim constantly forward and do not forget to pick up the lying treasure at the bottom. Go ahead and soon you will be given to stock up on a huge amount of cartridges and weapons. Be extremely careful to break through further, as there will be just a huge number of enemies. In one room you can find a map of this location. After that, you have to smash the robot.

Further, not far from the door with the guards, you have to cut a hole on the right. After, you need to extremely quietly and carefully break through to the machine gun, with which you can smash all the Nazis. And you have to choose again, you can advance in the same way, that is, destroying everything in your path, or you can go by the bypass path. In the end, you will find another machine gun mount, with which you will need to smash enemies. As a result, you have to destroy the blonde, and after killing him, watch the video and move on to the final battle.

General Skull

First you need to neutralize White. As you are thrown out into the street, you will need to immediately collect the grenades. Grenades must be thrown at the enemy's feet, and when a strange cell opens on the chest, then run up and attack as soon as possible.

After this battle, the Skull General himself will appear. Therefore, quickly charge your weapons. You will need to make a hole in the fence, but first distract the Skull General, so throw grenades for a distraction. You have to advance to the top and shoot down a huge airship from the indicated weapon. In order to buy time for a run, attack the enemy while he begins to recharge his energy shield.

After you blow a couple of airships to smithereens, then proceed to attack the Skull General himself. To take down his shield, it is best to use a cutter or shotgun. Then lightning will suddenly crack him and you will have time to patch yourself up a bit and replenish your ammunition. Once you do this, you can go down again and fight the Skull. The most important thing at this stage is not to stand in the fire, as it can be overlooked if you back down, so watch this. There is a convenient position, for example, a platform - from there you can fire from an under-barrel grenade launcher. After you defeat the robotic shell, you only have to finish off the Skull General himself.

This is the final, friends. Good luck everyone.

History, as you know, does not know the subjunctive mood. However, fantasies about “ what would have happened if ...»Enjoy stable popularity both in cinema and literature, and in games. Alternative history is a very profitable topic, but subtle. Any historical figures and events in it can be combined in the most amazing way. And as a result, something really interesting and unique can come out, as well as outright trash in the spirit of "President Lincoln - the vampire hunter."

So the creators decided to try their hand at this field and sent BJ Blazhkovich into a world that he could only dream of in a nightmare before. It turned out, by the way, well.

Shock therapy

Captain BJ Blazhkovich, a constant hero and symbol, throughout the thirty-year history of the series, without knowing sleep and rest, continues to strangle the fascist hydra almost alone. And it is for this occupation that we once again find him at the very beginning of The New Order - as part of a small detachment, BJ bravely and selflessly storms the impregnable fortress of the bloodthirsty Nazi general Skull.

All around, meanwhile, there is almost a landing on Omaha Beach from "Saving Private Ryan" in miniature (well, or from the early parts). However, blood, pain and heartbreaking death screams here side by side with jumping between planes at full speed and the metallic clang of the jaws of giant robotic dogs.

Although given that in the previous incarnation of the series, the captain fought with real battle mages and ghosts, the degree of delusion is at an acceptable level this time.

The introductory level is a deep nod to seasoned fans. Again the Second World War (even though it's 1946), again the Nazis and again the storming of the castle.

But then the colors thicken more and more. Blazhkovich, for the first time, it seems, in his life, the task fails miserably. Moreover, he loses a friend whom General Skull, with the utmost cynicism and cruelty, butchered right in front of the captain.

Blazhkovich himself manages to escape, but only at the cost of a terrible head injury, because of which the hero goes straight to the clinic for the mentally ill. There Blazhkovich stares blankly out of the window day after day for fourteen long years. Distracted and at least a little bring him to his senses are SS detachments that regularly drop in, taking patients for experiments - hatred of the Nazis boils more and more in the captain's chest.

Already at the very beginning, the game provides a difficult choice - which of the two friends should be sent under the Skull's knife? The decision will directly affect the plot. So, according to the creators' idea, it is worth going through The New Order at least twice.

Bringing such a serious touch to a series in which Hitler was once one of the bosses with two machine guns is a bold and difficult decision. And it is all the more pleasant that the developers cope with the task very successfully.

The whole thing is presented with surprisingly heavily orchestrated videos with masterful editing and well-chosen music. Sometimes you get the feeling that you are watching a good show. The ability to show peaceful scenes is as exciting as the fall of skyscrapers (and there are more than enough similar spectacles in the spirit here too) is worth a lot.

And Blazhkovich would have sat until the end of his days, piercing the window into the courtyard with an empty gaze, but a punitive detachment that showed up once perpetrated such a massacre in the clinic that the captain was instantly healed and finally stuck a knife into the throat of the first long years Nazi.

IT IS INTERESTING: apparently, to emphasize the seriousness of their intentions, the developers woven a full-fledged love line into the plot and even added a couple of bed scenes. The move is correct - BJ is less and less like an insensitive death machine and more and more like a man.

World domination

It's 1960, and fascism has won finally and irrevocably. The whole world was under the iron heel of the Third Reich - from the cold expanses of Siberia to the hot deserts of Africa. The general plan of the Ost in all its glory - the chosen Aryan race dominates, the banner with the swastika proudly flies all over the Earth (and even on the Moon).

The world of the new order looks unusual, amazing and damn stylish. Here familiar features of "our" sixties, and retro-futurism, and actually Germany during the reign of Adolf Hitler merged together. The wide streets paved with dark stone are patrolled by soldiers in exoskeletons, accompanied by robotic dogs, gigantic pompous buildings and black skyscrapers covered with swastika canvases rise all around, and The Beatles singing patriotic songs in German on the radio.

Berlin of the times of the new order is really striking with pomp. Even Blazhkovich is speechless for a moment.

But while the true Aryans enjoy all the benefits of the new civilization and go to rest in Zagreb, other peoples eke out a very miserable existence. The disaffected are sent to concentration camps, where they actually face a difficult choice - to go to slaughter right away or, as if in Schindler's List, sign up as a laborer to make concrete. However, his Oskar Schindler was not found here, so such work saves only until the first oversight.



Even the States, which surrendered after the Reich dropped an atomic bomb on New York, could not argue with the incredible German technology. By the way, you have to dig out all the most interesting things with your own hands, looking for newspaper clippings at the levels.

It is not surprising that in such conditions the resistance movement is represented by a pitiful handful of fighters who themselves are no longer burning with special enthusiasm. And people in resistance are not easy: everyone has their own motives, problems and experiences. For example, Klaus once fought on the side of the Reich, but after losing his wife and son due to the brutal policy of the regime, he found himself on the opposite side of the barricades. In the resistance camp, he took under his wing and fell in love as his own son, Max Hass, a giant who was stuck in his development at the level of a small child. If not for Klaus, Hassa would have been waiting for the oven.

Many do not want to fight at all, just resistance is the only alternative to a concentration camp. With such "living" characters, even a simple story of revenge and guerrilla warfare suddenly comes to life and gets stuck in the memory.

But there are no complex personalities on the opposite side of the barricades. Everything is as if on selection - bloodthirsty butchers and tyrants, convinced, however, that they really stand for a just cause. However, the developers are not trying to evoke any sympathy for them, and not a single German will share the greatcoat with the needy here and will not bring a can opener. In the performance of the officers and soldiers of the Reich, we will see only torture of prisoners and bloody massacres, accompanied by speeches about the superiority of the Aryan race.

Strong antagonist and gray tones could add more stories more depth, and this is how the classic struggle between good and evil turned out. But you don't have to break your head in doubts.



Only the lover Frau Engel, who really loves his "mistress" with all his heart, turned out to be relatively humane. However, you will remember Frau herself with her blood purity test for a long time.

True, even local villains appeal to Blazhkovich's conscience, and very effectively: “ Hey, captain, that airship that you shot down ... After all, ordinary hard workers worked on it, with children and families!"- cries out the Skull. And Blazhkovich is offended by this, and to such an extent that the whole game he constantly strikes into memories and reads monologues that Max Payne himself would have approved: “ Another boy who died in battle. How many are there already? I'm out of count».

Time Machine

Serious plot and emotional throwing of the protagonist - a thing, the series is completely unusual. But in terms of gameplay, the game is almost back to basics (in a good sense of the word). Even the experiments started in 2009 were completely rejected by the developers.

The whole game, as in the good old nineties, is entirely dedicated to the non-stop extermination of all living things. Even the arsenal turned out to be classically ascetic: a knife, a pistol, a shotgun, an assault rifle, a sniper rifle, grenades - everything is painfully familiar and familiar. Only the energy rifle dilutes this matter, roasting and effectively blowing opponents to shreds, but it also cannot be compared with the cannon powered by the energy of the black sun from the previous part.

With the help of an energy rifle, you can cut a metal mesh and some metal partitions, thus picking up the enemy from the rear.

But from any trunks, you can safely shoot with two hands. Even shotguns and sniper rifles are good for this. Blazhkovich is a hero, what kind to look for. It all looks funny and perky, but with a serious plot and sad characters, of course, it contrasts strongly.

Just now, Blazhkovich was running around the base in search of Hass's lost toys and sang sad songs with a guitar, and now he is shooting Nazis in power armor from two sniper rifles at once.

The only thing that spoils the impression is the nondescript type of weaponry. However, not only does the eye not cling to the local trunks, they sound and feel unimportant either. In Rage it was exactly the same, so this element, apparently, went to the game as a legacy along with the engine.

Healing lobotomy

But the arsenal has to be used on the detachments collected, apparently, from the inhabitants of the very psychiatric hospital in which BJ was languishing. Watching how the soldiers of the Wehrmacht climb under the bullets and line up in bursts in narrow passages, sometimes you wonder how, with such an army, the Reich managed to bring the whole world to its knees. Saves the situation only the variety of enemy units. When an entire division is rushing at you, accompanied by armored missilemen, walking mechs and mechanical dogs - willy-nilly you have to think about a plan of action. Stupidity is stupidity, but they will crush you by force and number.

However, behind the variety of opponents, interesting bosses were suddenly lost, although the series has always been famous for them. There are only a few of them here, and the language will not turn out to be interesting to call them. In fact, they differ from ordinary enemies only by increased survivability and gigantic size.

IT IS INTERESTING: there is also a simple role-playing system in the game, represented by a set of perks, divided into four categories: tactics, combat, stealth and explosives. To open the perk, you need to execute certain condition: kill a hundred people with a machine gun, for example, or blow up an enemy officer with a grenade. As a reward, you will receive an increase in ammo, faster health regeneration, more grenades in your bag, and other simple but still useful improvements.

The further along the plot, the more variegated and diverse enemies of the rod to meet us. Blazhkovich dies quickly, even at medium difficulty. That is why the merry running around with the trigger pressed tightly and frisky strafes gradually flows into positional wrestling in the spirit. For this, the developers have come up with a very interesting system of shelters. By pressing a special button, you can move the captain's body on the spot: look to the side, and stick out upward, and even bend down to the slot under the door and open merciless fire on the lacquered Nazi boots.

Chapter 1


The game begins on the plane - immediately we are given the task to block the pipe. We overlap and return to the cockpit, then we go into the opened door and cut all fasteners to drop the load. We return to the cockpit.


We sit down at the gun and shoot at the enemies flying at us. After a minor accident, we use the first aid kit. Now you need to jump from one plane to another. We talk with the soldiers and go to the cockpit.


We watch the video and talk on the phone, we get the task. We break the boxes and slip under the robot. We dive under the water and sail to another plane, if you surface, you will get a bullet. We climb into the plane and sit down at the machine gun. We shoot all opponents, and then we talk with the soldiers.


Now we quickly run forward and climb into the hole in the floor. We move forward, pick up grenades and explode the turret with them. We go further and shoot at the feet of the fascist who is standing outside the door. We go further, killing opponents. In the fortification we find a map.


Now we go along the map to the first position. We kill opponents and pick up dynamite. Then there are two ways: you can blow up the door or go back a little and blow up the hatch in the floor.



We climb up the rope, examining the open windows straight and on the sides. In addition to ordinary soldiers, there will also be a machine gun. At the very top, we jump into the window.



Next, we climb into the window. On the way we will meet soldiers with a machine gun and a dog, it is better to kill them right away. We stand behind the machine gun and kill the opponents. We throw the machine gun and go further, break the beam with a crowbar and jump over to the other bank after the soldiers.


When you wake up, you will be asked to find the key. It is in one of the boxes. We grab the wounded soldier and drag him to the exit. Now we have to defeat a large metal opponent. It is very good to do this with two weapons in hand. Then we have to choose which of the two soldiers will die.


Chapter 2


We watch the video and attack the soldier. Then in the corridor we deal with the protection. We go to the stairs and we select the shotgun. We go downstairs and find the control panel. Behind the button that opens the doors, there is a cache in which you can take a health improvement.


We leave the building and kill opponents. You can hide behind one of the cars for convenience. We go to the girl and watch the video.


Chapter 3

We go down to the basement and in the closet we find an apron and a figurine. We take glasses in the box and begin to torture the officer. We watch the video and hit the road. Then you can go either by stealth or by killing everyone in a row. We clear the territory and go to the car.


Next, we climb to the tower and go to the adjacent structure. We go down, follow the sign and go up the stairs. We kill opponents and press the buttons. We clean the location further, pull the lever and again to the car.


We clean up the next part and prepare for a battle with two robots. You can shoot them with machine guns mounted on the towers. Or you can press buttons in the bodies of the cars from where the robots came out.


Chapter 4


We pour coffee and go past the table with the officers. Then we will not be allowed to pass and asked to sit down and take the test. We choose the pictures we like and go to our room. Watching the video. We get out of the window and walk along the cornice for a long time. We go down the pipe and into the hatch.


In the room you need to find a cutter and a battery for it. We go higher and cut the grates, behind one of which there will be a cache. Now we jump from one building to another and kill the soldiers. A location map can be found on the wall. Go ahead, deal with the enemies, get out the window and jump onto the roof of the bus.


We climb up and go along the roof. On the edge we cut the chain with a special tool and kill the soldiers. Here it is better to carefully remove them one by one, throwing a knife at them. You also need to be wary of the turrets and not come close to the red rays. We pass further and find a pipe in the corner, into which we need to go down.


We go down and immediately run to the right of the large robot. We quickly cut off the chain and go down. Then we cut the grate and go down even lower.


We climb on the ventilation and at the exit we find a soldier who relieves his needs in the toilet. We kill him silently. Further there will be several more soldiers and a dog. In the room with the beds on the wall by the window we take the key and open the door for them at the end.


We go along the bridge and cut off the chain from the door. Below, in one of the piles of coal, you can find a treasure. Go ahead and, having broken the lock, we again meet with a huge robot dog. We run away from her and cut off the chains. Now we go up the elevator and free the prisoners.


We take away on the table, cut the chain and kill opponents. We go forward, shooting back from enemies, in some places the prisoners will help. We turn off the electricity and go further for a partner. When he opens the doors, we cover him. Be careful when going outside. We jump into the car on the left and go forward. When the car rolls over, you will need to get out of it so as not to fall under the tank.


CHAPTER 5


We jump into the water and go to the shelter. We talk with the former Nazi. In the room with the woman, we find documents in the table. A treasure can be found behind the girl's painting. You also need to climb to the top and take the mount. We go down to Max's room and break the piece of wood, behind which the documents are hidden. Now we go back to Carel.


We go by car to the desired place. We watch the video and begin to move towards the goal. We go into the passage in which the light is on. There you will need to make a tackle. Now you need to cut through the grate and again run away from the robot dog. We run straight and do a tackle. Now that the robot dog is stopped, it will finally be necessary to kill several soldiers and a large robot.


In the building, crowds of enemies will immediately begin to attack you, so it is better to hide on the right on the stairs or on the left in the room in order to shoot everyone from the shelter. There you can also find a safe with an increase in health. Going upstairs and climbing into the hatch, you can get a treasure, and in one of the halls on the shelf there is one more.


We raise the door and kill the soldier. We take away upward and press the button in the main room. Now we jump to the beam, kill the guards there and cut off the chain on the hatch. We climb onto the roof of the elevator and stand on the platform, now we shoot on the brakes.


We go into the room where weapons are tested. We climb up and cut the chains that hold the plate in the test chamber. We start the test. We take away new weapons and cut a hole in the wall with them. If you climb up and cut a hole, you can find a treasure. Now we reset one more elevator.


In the next location there will be many opponents, so we carefully kill them. There are many boxes in which you can find armor, first aid kits and ammo, if any of this runs out. The helicopters are equipped with machine guns, which can make the battle easier. After you kill all the soldiers and officers, a large robot will appear. You can test new weapons on it, in the center of the room there are two charging stations for weapons. It will be most convenient to drive the robot in a circle. After defeating the robot, we go into the rooms from where he left and climb up. We get down and transfer the accomplice to the helicopter.


Chapter 7


Secret level


After you arrive at the base, a secret level will open there. You can find it by going up to the very top and sleeping on the bed with the inscription nightmare. You can go through this level every time you find yourself at the base after assignments.


We talk with Anya and get a task from her. We need to find the moldy concrete, but first we need to get the key from our comrade. Along the way, take the documents in the room next to the strange girl. We go down to the basement and find the infected concrete. On the left you need to take a saw, but you will fall into the sewer. Now you have to look for a way out. Several useful things can be found in the sewers. Returning upstairs, we saw off a piece of concrete and go to Anna.


Chapter 8


Now we find ourselves in the camp. We walk with the crowd along the corridor, then they send us into the room, then we need to put our hand in the apparatus to put the number and make a patch. We go further into the room where we have to work - stir the concrete. From a conversation with an African partisan, we find out where to find us the right person... To do this, you need to break the concrete mixer. Press: right, left and back. Repeat until we break the button. Now we pick up the fallen off part and throw it into the concrete mixer. After the accident at work, we talk with the prisoner on the right. Now we go to the barracks through the red exit.


We find an old man in the house and find out what to do next. We go to the building at the end of the territory. Before going inside, we talk with a dark-skinned girl to get an additional task.


As soon as you go downstairs, they will grab you. When you wake up, start killing the guards, it is very good here in stealth mode. In one of the rooms on the wall you can find a map. To complete the additional task and kill the Knife, you need to go back a little. Now we find the button and turn off the security system. We go out into the street and inform the girl about the killed Knife. We talk with grandfather and go to the other wing.


We pass through the plant and climb up the scaffolding. Here we also pass in stealth mode, if you go to the left and carefully kill the dog and the guards you can find a knife. We go down and find the power unit.


We watch the video and sit behind the "wheel" of the robot. We kill all the soldiers from the machine gun, but it is better to shoot the robots with missiles. We reach the end and land the grandfather. While he frees the prisoners, we will need to shoot back from the enemies. Having defeated all, we go downstairs and go to the garage, in the room on the left you can find a treasure. We get into the car and leave from there.


First you can go to sleep to get a health boost. You can also go to sleep upstairs if you want to play Wolfenstein 3D. Now we go to the helicopters and talk with a friend to find out where the welding machine is. Now we go back to the main hall and talk to the Negro. Then we dive for the fallen burner.


We swim out and climb to the edge. We load the weapon and move to the other side. We shoot the fasteners of the stairs at the top. We go upstairs and find ourselves in a room with hanging boxes. We shoot fasteners at all boxes. Now you need to kill the appeared robots. Having defeated opponents, we go to the door and climb into the ventilation. There you will need to cut off the chain that closes the door.


When you return to the main hall, talk to the crying girl. To help her, you need to find the lost ring, which is in the toilet on the top floor. We return the burner to our grandfather and go on a new assignment.


Chapter 10


We climb into the submarine and sail into the passage. The first passage will be closed with a grate, to open it you need to cut the chain. To open the second passage, you will need to swim and cut the chain on the other side. Then there will be a room with large screws. Here you need to climb up the stairs and turn the lever so that the hole on the first and second screws is at the bottom. After swimming through the second screw, you can find a couple of treasures. The first will be right away, and the second at the end of the tunnel on the left.


We get out on land, into the chimney. Find the control room and pull the lever to raise the water level. Now let's go further. In the next room we cut the chains at the mines to clear the way further. Then we find the passage and look for the elevator. Then you have to cut a hole in the fence.


Now we first clear the area, there will be a lot of opponents. After that, we pull the lever and kill the appeared robot. Then again we open the door and find the control room. As soon as you press the button, a bunch of opponents will appear, among which there will be a couple of robots. Now we go to the train and drive on.


Chapter 11


We leave from the torpedo. Secretly or with shooting, we destroy all opponents. We take away upward and in one of the rooms we remove the map from the wall. We go further and kill the soldiers in the cabins, in one of which you can also find treasure. Next, we will have a battle with two armored soldiers, it is best to kill them with shotguns. In the next room, many opponents are again waiting for us. There is nowhere much to hide here, so you need to be careful. In the helm we perform the necessary actions.


You are now underwater. Go to the main hall and then give the old man the weapon when he asks. We go to the center of the room, on the left on the stones you can take a treasure. We shoot at the balls and make a ladder. After turning on the structure, go to another hall, do not miss there the treasure on the shelf.


We push the ball and jump onto the ledge. Next, we go to the car and find there an underbarrel grenade launcher. We destroy the turret and go to another car. Thus, we move to the other side of the bridge. Next, a bunch of enemies awaits us, one of which will be in armor. We kill them and go upstairs. We move along the beam to another car and collect all the values ​​inside it. Now you can use a sniper rifle and kill all enemies.



When the helicopter arrives, it is better not to sit at the machine gun for a long time, as a dog will attack you. We jump down and take a position in the shelter to the right. Here you can also find a safe in which there will be an increase in lives. We finish off the soldiers and go to the carriage.


Chapter 13


We arrive at the point and go to the checkpoint. Then we pass through the luggage compartment to the next room. We find the weapon and open the next room. We kill the soldiers and go further. A weapon upgrade can be found near the red generator. Further in the corridor we clean all the compartments. You can go through the ventilation. We go further, we kill the enemies and again into the ventilation. Now we find the red pipe and climb into it. We find the spacesuit and put it on. We leave on the surface of the moon. We go forward and kill two robots, then we jump onto the platform.


We go into the building and take off the spacesuit. On the rack on the right we take the scalpel and go into battle. Here you can carefully walk through the ventilation or just shoot everyone. Now we go up the elevator. We kill the soldiers and go into the passage. We leave the hall and press the button. On the left, you can find a safe with a health improvement. We climb into the hatch and go further, killing the guards. Now we crawl along the ventilation to the elevator. We get out of the elevator to the platform. Now we go to the escalator. A treasure can be found in one of the rooms.


Chapter 14


We shoot back from enemies. Then we go out and at the end large room we climb into the hole on the left, where we cut the chains and go down. Now we need to kill the soldiers and lower the rack. We make our way further and go down. We carefully kill the guards, you should not break forward.


Now we need to shoot down the helicopter, for this it is better to climb over to the right side and shoot from a window with a blue screen. We go down and shoot back from enemies. We climb onto the mounting structures, go down to the pipe.


It is better not to stick around in the shelter, we run out and hide in the sewers. We load the weapon. Now you need to provoke the robot so that it breaks the shelters. Now we shoot at his guns when they turn red. First, we break six installations, and then the structure itself. You need to shoot a robot in the eye when it aims. After that, we quickly run under the robot and shoot into the opening hatch. We repeat the above until we defeat the robot.


We shoot back from the soldiers until Max takes away the body of a friend and opens the hatch. We go there and prepare to kill many opponents. We go upstairs, then shoot the chain at the fan and jump down. Now we are waiting for a battle with serious opponents - armored soldiers. It's best to kill these with two shotguns. Further we move on ventilation.


Here a dog will attack you, be careful. It is best to kill her using a cutter. To recharge the weapon we run through the pipes from the dog. After the victory, we go to our comrades, and then to the helicopter.


Chapter 16


We swim forward, along the way taking the treasure from the bottom. We leave and stock up on weapons and ammunition. We carefully break forward, there will be many opponents. In one of the rooms, you can find a location map. Then we have to blow up the robot.


Next, near the door with the guard, we cut a hole on the right side. Carefully and quietly we make our way to the machine gun and kill all the soldiers. Now you can either go forward with the fight, or carefully follow the detours. Ahead you can find another machine gun and kill all enemies with it. Next, we will need to defeat the blonde, watch the video and go to the final battle.


General Skull


First you need to neutralize White. After we are thrown out into the street we collect grenades. We throw grenades at the feet of the enemy and, when the cell on the chest opens, we run up and attack.


Then General Skull appears. We quickly load the weapon. Now we need to cut a hole in the fence, for this we distract the general with grenades. We need to get upstairs and shoot down the airship from the gun. So that there is time for jogging, we hit the enemy until he begins to recharge his shield.


After we defeat a couple of airships, we begin to attack the General Skull himself. We demolish his shield using shotguns or a cutter. Then he will be struck by lightning and we will have time to replenish ammunition and heal. We go down and immediately aggressively attack the boss. The main thing is not to step into the fire, it can happen by accident if you step back without looking, so be careful. You can sit down on the platform to the right and shoot from a grenade launcher. After you defeat the robot, all that remains is to finish off General Skull himself.

Begin passing Wolfenstein games: The New Order from watching a short introductory video, after which we will find ourselves in the cockpit in the role of Captain Blaskowitz or Blaskovich, somewhere over the Baltic Sea near the coast of Germany. After the neighboring plane is shot down, and ours is damaged, we go to the technical compartment to cut off the pipeline of the sixth engine. Coming out of the cab, we move in the indicated direction, on the way we will receive instructions to take the pliers and wire in the cabinet. The locker will be to the left of the exit from the cockpit, to open it and pick up the necessary items, press the button E. Having reached the burning pipeline and blocking it, we go to the cargo compartment to drop the cargo, for this we return to the locker from which we took the tools and from it we pass to the rear of the aircraft (a document can be found on the box on the left).

Having reached the place, we cut the slings that hold the load (marked with red rhombuses), in order to hit with a knife, press the LMB. After the cargo is dropped, we return to the cockpit, where we sit behind the turret (by pressing E), firing back from the attacks of enemy fighters. As a result, one of the opponents will crash into our plane and our character will lose consciousness. When we wake up, we select a first-aid kit to restore health, after which we pull the lever in front of us from above. Next, you will need to open the cockpit door on the right and jump over to the wing of the neighboring aircraft (to jump while running, press the left shift + spacebar). Once on board the aircraft with the call sign "Condor 9" we pass into the cockpit, after which our aircraft will safely crash near the Skull Fortress.

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As a result, finding ourselves on the shore in the cockpit of a crashed bomber, we grab the yellow tube to answer on the radio. After negotiations on the radio, we go to the turret on another crashed plane. We leave the cockpit, breaking the box standing at the exit with a knife, then run forward along the corridor by pressing left Shift + Left Ctrl while running to make a slide under the rubble and the iron monster. Then, descending under the water in the cargo hold, we swim between the boxes to the hole in the aircraft body. Having got out, we swim along the cable with blinking lights, reaching at the end of the path to the next crashed plane. Having emerged from the water we rise up the stairs to the turret from which we shoot the mechanical creatures "Panzerhund" running along the shore.

Having got out of the turret, we pass in the indicated direction to the allies, after talking with whom we go to destroy the enemy pillbox, or rather the automatic turret installed inside. Everything is very similar to the landing on Omaha Beach from the games of the series. Call of duty, but the beach will be called Baker Beach. We run forward along the trench to the fuselage of the crashed aircraft in the bottom of which there will be a hole through which you will fall into the enemy trenches. Climbing into the bunker, we select grenades, with the help of which you can destroy the turret firing on the beach. After the explosion of the turret, jump into the hole under it and press the left Alt and S to shoot the Nazi standing behind the door. After the door opens, finish off the enemy and take his weapon.

Further, turning to the left, we break through with the battle to the next bunker in which you can find a map lying on the boxes behind the turret. Leaving the bunker, we pass to the left along the trench, destroying all enemies along the way. As a result, having reached the next bunker, we eliminate the Nazi standing in it with the help of a knife, sneaking up to him from the back and pressing SCM. Leaving the bunker, we continue to move in the indicated direction, eliminating enemies along the way, primarily enemy officers who can raise the alarm. After proving to be at a healthy locked door, we take explosives in a small room to the left and set it at the indicated point.

After the explosion, having penetrated inside, look into the room on the right, there you will find a "fragment of the Enigma code". Further, moving along the rails, we will find ourselves on a small area with an enemy turret on the bridge, in the room on the left you can find a plan of the bunker. After destroying all the enemies, look under the bridge with a turret, there in the wall on the left you will find a small passage to a locked room where you can find the "Gold Medal". Having got out of the room, we go up the steps up several floors and destroy the enemies found there, and then we go up the stairs again, thus reaching the first of the two weapons that you need to neutralize (for this, it is enough to eliminate the soldier sitting behind him.

After you clear the area around the first weapon, you can sit down for it yourself and lose the "treadmill" crawling along the bank. further, passing to the left from the position of the first weapon and climbing the stairs, look into the room on the right, there you can find a hidden door, you can open it using three levers by activating the left, right and middle. V secret room you will find another piece of Enigma code and a silencer for the pistol (you can put it on by pressing the C button). Further, having got out of the premises, we pass along the corridor to the left of it, continuing to destroy the enemy soldiers. On the way, it is worth inspecting the barracks premises, in one of them, in addition to supplies, you can find "Oscar's letter".

Having reached the second gun and clearing the area around it, we will use the cannon to clear the passage to the left of the plane wreckage, as well as from the enemy soldiers. To get to the castle wall, you need to go around the second gun position along the corridor on the left, where you can find a gold goblet under the tarp. Having reached another locked door and opening it, we will be attacked by an iron monster which will be destroyed by Private Wyatt, after that go to the bunker from which the monster jumped out, there you will find another "fragment of the Enigma code". Returning to the private, go upstairs with his help.

After watching a short video, we climb up the rope, shooting Nazis leaning out of the windows (just like when, there were alien monsters instead of fascists)). Climbing to the very top and climbing into the window, we pass to the left along the corridor to the stairs leading down to the floor. Having gone down, we activate the lever of the mechanism that opens the gate, after which we jump down into one of the two holes in the floor through which the chains pass. Having cleared the floor from the enemies and taking the "golden bowl" in the dining room, you can go down to the floor to find the "plan of the castle's interior" in one of the rooms. As a result, having returned, we go up the corridor with a staircase leading upstairs, we will get to a room with a spiral staircase.

Climbing the spiral staircase and cleaning the area upstairs, we find ourselves in another dining room (judging by the furniture), from there we climb out the window onto a small balcony through which we get to the next room. Further, climbing the steps, we pass along the corridor to the right to the courtyard with turrets. Standing behind one of the turrets, we scatter enemies both from above and below, by the way, the turret can be removed by holding E as in. Having cleared the territory, we pass to the crashed plane and climb inside, having met there with the allies. Further, in order to remove the beam that blocked the path, we select the piece of iron thrown off to us, having cleared the path, we climb the shifted beam upward, where it will be necessary to take a running jump over the abyss after the allies, eventually falling down anyway.

Once in the crematorium, you need to open the specified door, for this we look for the key in the boxes, and upon finding it we open the door, in one of the boxes there will also be a "fragment of the Enigma code". Then, after taking the wounded, we go to the next room, where we will have to fight with the enemy super soldier who jumped out of the hole in the floor (partners will recommend shooting at the respirator). As a result, having won the victory, we will still be captured by the Skull. Further, in a short cut scene, you need to choose Wyatt or Fergus, if the choice is not made, everyone will die. After choosing Wyatt and watching the video, we grab the pipe thrown by Fergus with which we attack the super-soldier by pressing the SCM, after which we run up to the nozzles of the furnaces and break them with blows of the pipe. Then we approach Fergus who will remove our handcuffs and then use the panel next to the window to open it. To do this, move the mouse to close the contacts, do it quickly three times so that all three lights come on, and then jump into the window.

Asylum

As a result of the first chapter, having stopped by a Polish madhouse (hospital) and spent 14 years there, one day our character comes to his senses. In the unfolding cut-scene, the first thing to do is to pick up kitchen knife from the table by pressing E. Next, after the Nazis shoot everyone in the room and one of them comes up to you, hit him with a knife by pressing SCM. Having picked up the pistol of the killed Nazi, we go out into the corridor, here our task is to clear the entire floor from enemy soldiers. Having killed all the enemies on the floor, we go down the stairs, picking up a double-barreled shotgun from the body of one of the honey sisters along the way. on the first floor, we also stumble upon a small detachment of fascists, we clean the territory, we will get to the exit from the hospital locked with an electric lock, to open it, go to small room opposite the exit, there will be a button on the table to open the door. In addition, in the same room there will be a safe, which can be opened by shorting the wires. Inside you will find Shotgun Ammo and a Soldier Figure Health Boost. Leaving the hospital, we engage in a battle with the Nazis on the street (on the table next to the entrance you can replenish health and pick up electric grenades), killing everyone, as well as reinforcements in the face of flying robots (drones), take Anya lying near one of the cars and watch another video ...

New world

Once in the basement, you need to interrogate a captured Nazi by the name of Keller, Captain Blaskovich will do it himself, and our task is to find an apron, goggles and pick up a chainsaw from one of the tables. The apron can be found in the closet to the left of the chainsaw table, glasses in one of the drawers of the same table. After you take the saw, the German will attack you, press LMB to fight back and then watch the next video, you can also find a gold clock in this room (on the table to the right of the captured German) and health improvement (in the closet with an apron).

Having reached the Nazi checkpoint, we get out of the car by pressing E, our task is to clear the eastern sector by killing all the Nazis there. Here you can go through the game in several ways, go to the break or try silent passage. If you choose the second, we go down into the hole to the left of the road and make our way to the territory of the checkpoint along sewer pipe... Having reached the corridor on the left side, in front of which one of the "fragments of the Enigma code" will lie, we pass along it to the stairs leading to the street (picking up a 1960 pistol with a silencer on the way). Having eliminated the fascist standing at the exit, we rise to the second floor of the building, where we neutralize one of the two German officers (he will patrol around the building). Then, going downstairs, we pass to a small shed on the left side, on one of the walls you can find a "fragment of the Enigma code", on the other side of the shed in the gap between the boards you can find a "golden egg". Moving on to the next building, we eliminate the sentries on the first and second floors, in addition, we neutralize the officer standing in the room on the second floor, where you can also find a camp security card and a "fragment of the Enigma code". It remains to go to the central entrance and eliminate the last sentry there, after which we return to the car.

Having passed a little ahead, we get the task to raise the elevator blocking the road, after entering the building on the left, we destroy all the fascists inside and taking the "fragment of the Enigma code" in one of the rooms on the first floor, we go up the stairs or using the elevator. Further, passing into the neighboring building with a fight, we go down to the first floor, where we go down to the basement through a hatch in the floor. Clearing from enemies basement and taking the "Enigma code fragment" from the disassembled car, we go up the elevator to the second tier, there, using the lever on the control panel, we raise the elevator blocking the road. Further, leaving through the door on the left, we rise up the stairs and finishing off the remnants of the Nazis, we get out into the street and set off to clear the western sector.

Having cleared the territory on the way, we get to the building to the left of the road, having killed the Nazis outside (including the sleeping person at the entrance to the "Kampfhund" building), we go inside, where we neutralize the only officer in the sector. Also in this building you can find another "fragment of the Enigma code". Having interrupted all the Fritzes, we return to the car and, having passed a little more, we are exposed to the fall of two robots. to combat security robots, both conventional small arms and machine guns from turrets are suitable, in addition, it is worth using grenades. Having destroyed the robots, we again climb into the trunk of the car.

Finding ourselves on the train going to Berlin with a tray in our hands, we are trying to leave the car, but we will be stopped by a couple of Nazis, who were pinned to drink coffee in the middle of the night). Putting the tray on the table and sitting down next to listen to the Nazis, Blaskovich will be offered a test for blood purity. During the test, you will need to select one of the two proposed pictures several times, select photos with an eye, a butterfly and a spider and then we will definitely pass the test (although I'm not sure that its passage depends on the choice, the main thing is if you believe Frau Obersturmbannführer conducting the test, do not grab a weapon). After all this circus with the dough, we take the tray and return to Anya.

Eisenwald prison

Once in the hotel "Gleichmut" we talk with Anya, after which we receive the task to climb onto the prison transport. We climb down from the balcony onto the cornice on the left and walk along it to the entrance to the next hotel room, inside you can find Ermann's letter. Continuing along the ledge we will reach downspout along which we go down to the adjacent roof, and from there through the hatch we go down into the building. In one of the rooms on the table you can find a laser cutter, but before taking it, pick up the battery in the corner opposite. Further, going up the stairs, we load the cutter from the device on the wall and then cut out one of the fencing nets. In the next room there will be several offices closed by a fence, behind one of them you can find a "golden frame". Having finished with laser cutting, we open the window and jump over to the roof of the neighboring building, where we climb inside through the window. Having cleared the room from the guards, we take a map of the headquarters from one of the walls, and folders with documents from the boxes on the right, you can also answer a phone call. By placing the documents in a drawer near the other wall, you can open the door to a hidden room in which you will find another "fragment of the Enigma code". Then we pass along the corridors to the room with the officer, neutralizing whom and taking from the table another "fragment of the Enigma code" we get out the window. Once again, finding ourselves on the cornice, we pass along it to the prison transport, and after climbing onto the roof, we go to the local neighborhood.

Arriving at the Eisenwald prison, we go up the stairs, after which, turning left, we pass to another staircase. As a result, having reached the roof and neutralizing the prison guard standing there, we cut off the chain from the locked door with a laser. Then, going downstairs, we pass through the prison yard, removing the guards and trying not to get into the area of ​​action of the automatic turrets. Having penetrated into the prison building, we immediately begin to run away from Panzerhund, slipping under the pipes, then cutting off the chain from the grate on the floor, we fall down to the floor below, where, after going to the end along the corridor, we climb up the stairs leading into the ventilation through which we will get a toilet with a guard from which we will get rid of with a special addiction (a bit like the scene from). Leaving the toilet and eating a bowl of dog food, we pass along the corridor to another officer, looking on the way to the barracks with a couple of sleeping guards, where you need to pick up the key from the locker on the wall, you can also find the patrol plan there. Having reached the room with the officer and neutralizing him, we take away from the table the next "fragment of the Enigma code", after which we go out into the corridor and open the door with the key found in the barracks, thus hitting the coal warehouse.

Having cleared the warehouse from the guards, we look around, in a pile of coal on the lower level you can find a "gold nugget", and on the second level you can find an improvement for laser cutter allowing you to shoot from it. As a result, having reached the door on the upper level of the warehouse with a locked chain, we cut it off and we pass into the corridor with Panzerhund running below. Having quickly run along the top, we cut off the chains from the damper that blocked the path and we pass into the adjacent corridor. Going down and going forward we get to the B2 block. Having disarmed two guards, we rise to the elevator upstairs, where, after crossing the bridge, we will find ourselves in a cell with prisoners. Having eliminated the guard, we cut off the chains from the prisoners with the laser, after which we help one of them take off the mask, this prisoner will be Fergus. After the appearance of armed guards, we climb on the table with which the door was barricaded, and from it we get into the ventilation through which we can enter the rear of the Nazis. Having eliminated the officer and armed with an automatic shotgun, we rescue Fergus, who is locked in the cell, with whom we return to the room where the officer was standing, in order to open all the doors in the block, it will be necessary to press two buttons simultaneously with Fergus, after which we go down the stairs with a fight, destroying the guards and turrets. Having reached the lower level, we turn off the electricity with the help of a switch on the stairs broken by Panzerhund.

Further, running away along the corridors, we will reach the courtyard, where we destroy all the guards who have escaped, covering Fergus. Having penetrated into the next room and having killed all the enemies there, we take away from the table in the center one more "fragment of the Enigma code". After passing along the corridor we get to the stairs along which we rise to the next floor, where, having killed all the enemies, we move along the corridor from which they ran out. In the direction of movement in the room on the right you can find a "golden helmet", and after reaching the next office, on one of the tables, pick up another "fragment of the Enigma code". In the end, having got out into the street, we get into the car and drive, knocking down everything in the way until we turn over. Having come to our senses, we cut off the chain from the hatch on the road with a laser and go down, having passed to a dead end, we wait until Anya opens the hatch, after which we press E to get out.

New house

Jumping from the bridge into the water, we swim behind Anya and Fergus to the locked hatch, to open it we cut off the chain in the upper part of the hatch with a laser. Having opened the hatch, we swim forward and get out of the water along the stairs, after which we follow our companions along the corridor to the door to the shelter, stopping in front of which we approach Anya and press E, after which we watch the next video. After watching the video, we go up to the second floor and talk to Klaus there, at the end of the conversation we go to look for a folder with files for the "Whisper" project. In fact, to find the folder, you just need to look into Max's room (next to Klaus's room), the folder will be closed by a board in the wall, to break off the board you need to find or bypass it. Leaving Max's room and going to the right we find an empty room, you can sleep in it, after which a figurine of a soldier will appear on the box next to the bed, increasing health. In the same room, behind the yellow boxes, there will be a golden vase, but you can get to it through Caroline's room on the first floor, where you will need to open a secret passage behind the poster with the aunt on the bomb, so you can get to both the vase and files of the "Whisper" project. You can get to the folder in the second way: by looking for a crowbar on the second floor and using it to break the board in Max's room. Also on the second floor in one of the rooms you can find a record. One way or another, having received the documents, it is worth looking at the third floor, there you will find another bed and if you lie down to sleep, Captain Blaskovich will have a dream that is similar to the first game from the Wolfenstein series, our task in it is to get out of the castle after which our character will wake up, so he wakes up if he gets shot). As a result, having gone down to the first floor we talk with Caroline, and at the end of the conversation we go to the new back.

London Science

Having reached the place and getting out of the car, we look at the explosion, and after Blaskovich was almost crushed by the monument, we pass to the research center through the maze of debris. Having tried to pass to the left, we will stumble upon Panzerhund, passing even more to the left, we slip under the rubble and cut a piece of the lattice with a laser. We climb through the hole and again we see a panzerhund in front of us, this time it will be rolled over by debris. We return to the place where we first met the iron monster and calmly pass on. Ahead on the right there will be a car with burning headlights, we climb over it and again we see a panzerhund running on the left. Having slipped under the debris to the right, we run away from the monster (a blue road sign with a direction arrow will be a reference point), as a result, the iron dog will finally fill up with debris. Moving on, we will find a wounded German officer, whom we need to get rid of, just as on the way to the main entrance we will have to eliminate one more Nazi and a combat robot. also on the way in the ruins you can find a "fragment of the Enigma code".

Having reached the main entrance and going inside, we will stumble upon the resistance of the Germans, turning into a small room on the left, you can find another "fragment of the Enigma code" inside, as well as the safe, opening which you will find cartridges for a sniper rifle and improving health. Then, after interrupting all the infantry, we go up to the second floor and clean everything there, it is also convenient to attack the robot standing below from the second floor, for this you can use the machine gun removed from the turret. One way or another, having destroyed all the enemies, go into the dining room, and through it into the storage room, where there will be a hatch in the ceiling through which you can get into the ventilation and find the "golden knife" there. On the ground floor, near the wall with photographs, you can find a "golden decanter". Having reached the next gate, we raise them to the very top, after which we pass forward until they closed and crushed you).

Having made our way into the lunar dome, we clear the territory from the Nazis by climbing up the stairs. Once in the room at the very top, we take another "fragment of the Enigma code" and activate the lever that lowers the satellite model. Cutting off the chain on which the satellite weighs with the laser, we pass through it to the exit from the room. Further, after passing along the corridor and destroying the enemies, we will find ourselves at the hatch leading to the elevator shaft (on the wall on the left). Cutting off the chain from the hatch and making our way into the elevator shaft, we jump along the elevators to the cable along which we climb to the platform from above, shooting back on the way from drones and Nazis. Having risen and passing along the corridor to the right, we open the next hatch. Standing on the area marked in yellow, which is the counterweight of the elevator, we shoot the brakes marked in red, due to the fall of the elevator we go upstairs (if you shoot on the brakes while standing on the elevator, arrange yourself a downhill descent to hell).

Climbing to the top and passing to the next hatch, we go down through it and find ourselves in the laboratory of Daat Ikhud. After watching the next video, we collect from the tables all the valuable junk with the label "Daat Ihud" and then take out the Laserkraftwerk from the capsule. In order to get the Lasercraftwerk, you need to climb to the second tier and cut off the chains holding the shield inside the capsule with the laser, after which we go down and press the yellow button thus cutting through the entrance to the capsule. Taking the Laserkraftwerk, use it to cut a hole in the wall marked with a yellow rhombus. Having reached another elevator shaft, we climb the stairs a couple of floors up, there we again shoot the brakes from the elevator and go through the pipes to the next obstacle that we cut out with the Laserkraftwerk. After going forward and going up the stairs we will reach the hangar room.

Jumping down first of all, neutralizing the enemy's manpower, trying to eliminate the officers before they raised the alarm. Also on the right side of the hangar there will be a room in which you can find an improvement for the Lasercraftwerk that allows you to shoot bursts and an "Enigma code fragment". In addition to the Nazis, there will be two robots in the hangar, and when you deal with them, more enemy soldiers will run in and a healthy robot will appear. After you clean the hangar again, go into the room from which a huge robot came out and go up the stairs, reaching the ventilation through which you will get into the control room, and from there, using the remote control, you will open the hangar. After the allies fly into the hangar on hang gliders, we go down and help Caroline get to the helicopter on which we will safely leave the building.

Secret

After talking with Anya, we go to look for a piece of moldy concrete in order to take a sample and go to the archive for documents. You won't be able to get into the room with the archive right away because it is locked, and we need to take the key to it from Fergus. Before you go to get the key, look around on the first floor, there you can find "Bobby's letter" lying on one of the beds. Going up to the second floor we talk with Fergus from whom we will eventually get a key, also on the second floor you can sleep again (on the same bed as in the "New House" chapter), after which you will get better health. At the stairs to the third floor, you can find a note about concrete, and on the third floor, a can for fighting mold. Returning to the first floor, we pass from there to the Kreisau hangar, there we will find moldy concrete, and in order to get the sample we will need to find a circular saw, which will lie in the nearest corner of the room with other tools.

Taking a circular, Blaskovich will fall into the sewer system from which we already have to get out. After passing along the corridor, we turn left and move to the door guarded by an automatic turret. Having destroyed the weapon, we approach the grate from the right edge of which several rods will be broken, and we climb through there. Further, passing along the next corridor, we find ourselves in a room with several shelves, on one of which you can find the record "House of the Rising Sun". After leaving this room through a gap in the wall, we will find ourselves in a corridor with another security turret, after shooting it, first of all, go through the tunnel in the opposite direction, there, in a dead end, you will find the Reflector improvement for "Lasercraftwerk". Returning to the place where the turret hung and cut off the chain from the locked door.

Once in the next tunnel, we select a double-barreled gun and cartridges for it, after which we pass forward and shoot the arriving drones. Once near the hefty well where the water flows, we approach the breach in the fence and jump onto the ledge on the opposite wall. Further along the pipe we get into the room where we can find the "golden ashtray" (lying on one of the barrels). To get out of this room, we climb the stairs and cut the chain from the door, returning to the sewer tunnel. Well, there, turning left, we get to the hangar. In the hangar we cut off the mold by scaring Max, after which we return to the first floor picking up a toy robot along the way (thus receiving one more task "Return toys to Max." Of the remaining toys, you will need to find a phone, cubes with letters and a car. , cubes in a cache behind the wall of Caroline's room, and the car in the archive room, from where we also take away and Required documents... We return the toys to Max's room, and give the rest to Ana Oliva.

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