Repair Design Furniture

The evil within 2 how to open boxes

Developer: Tango Gameworks. Publisher: Bethesda Softworks.

Where is the cheapest place to buy the game?
The Evil Within 2. Price on PC

Score Price Link
Playo.ru 1485 rub. playo.ru/goods/the-evil-within-2-pc/
SteamBuy.com 1495 rub. steambuy.com/steam/the-evil-within-2/
SteamPay.com 1499 rub. steampay.com/game/the-evil-within-2
Gama-Gama.ru 1559 rub. gama-gama.ru/detail/the-evil-within-2---pre-order/
IgroMagaz.ru 1699 rub.
Steam 1999 rub. store.steampowered.com/app/601430/The_Evil_Within_2/

System requirements
The Evil Within

Characteristic Minimum Requirements Recommended Requirements
CPU Intel Core i5-2400
AMD FX-8320
Intel Core i7-4770
AMD Ryzen 5 1600X
RAM 8 GB RAM 16 GB RAM
video card Nvidia GTX 660 2GB
AMD HD 7970 3GB
DirectX 11
Nvidia GTX 1060 6GB
AMD RX 480 8GB
DirectX 11
40 GB 40 GB
Operating system Windows 64-bit: 7 / 8 / 10 Windows 64-bit: 7 / 8 / 10

Chapter 1

We play as a young detective Sebastian. Ahead, our house caught fire, we urgently need to rescue Lily's daughter from it. Front door blocked, go through the window on the right. Inside we rise to the second floor, in the children's room we find a daughter. All this turns out to be a nightmare, we did not have time to save our daughter.

We come to our senses at the bar. 3 years after the events at the Mayak hospital, Agent Kidman comes to us. During this time, Sebastian managed to get on the trail of the Mobius organization, which started all these experiments on the fusion of consciousnesses by the STEM machine. Kidman reveals that our daughter is alive and is being used as the central mind in the new STEM system. This system worked great, but a week ago it began to malfunction, and now the organization is asking us to fix the consequences of the problem in order to save their daughter. For the second time, we are immersed in a virtual world woven from hundreds of human consciousnesses and memories.

After running around in the dark, we are transported to our office in the police station. Inside, Kidman contacts us. We examine the drawing and photographs of the missing Mobius agents that we need to find.

Chapter 2

Police station

We leave the office. The cat Kidman is sitting on the table, next to it is a slide (1/11). We can see nearby collected photo on a movie projector.

To save, we use the communication device in the suitcase - the police terminal. To move between memories, we still use a mirror.


Museum

We find ourselves in our house, with our daughter and wife. But soon we will move to the museum. We approach the picture of the door on the far wall, after that this door will appear behind, we enter there.

We go into room 102, inside we find agent William Baker. His body froze at the time of the murder in front of the camera.

Ahead is a room for developing a photo with a red light, in it on the table is a photo of the victim - a document (1/40).

In the far right room we move the rack, behind it is the corridor.


house with stairs

There is a phone in the wall on the right, we answer the call, someone laughs in response.

On the 2nd floor we climb under the grate, on the table is a document (2/40).

We rise to the 3rd floor, there is a room with red curtains. In the next room we see how a maniac photographer kills a man with a knife, and photographs this moment. The body also freezes in a dying state. We hide from the maniac behind the sofas on the left side. Soon he will leave the room.


Distorted house with stairs

Through the corridor with paintings we again return to the house with stairs, but now it has changed.

On the 1st floor in the corridor on the right we see how the body is being dragged away. We enter this door, climb over the blockage, on the table we find a photo of another victim - a document (3/40).

On the 2nd floor we pass into the hall with a sculpture of a multi-armed girl. We go down the elevator, climb through the grate. We get into a room with hanging corpses. On one wall there is a painted eye, on the other wall there is a camera. We approach the camera, and a door will appear in place of the eye. We enter it, and we will be photographed.

We examine the photo near the next glass, a monster will burst into us - a multi-headed girl with a saw. We run from it around the boxes, and then along the corridor. At the end, we jump over the fence (key "forward" + "E"). In the next room we climb into the ventilation pipe.

We crawl to the next room, but here the monster will chase us, and the photographer will throw a knife. Having fallen into the hands of a monster, we fight and run away from it. As a result, we have a knife.


Abandoned house

We find ourselves in a house on the edge of the city. We examine all the rooms, in the center on the table we find 1 syringe. When leaving the house we will find a gun. (At this point, we get a pre-order bonus - additional starting items).

In a new place we enter the locked left room, there is a document (4/40).

When leaving the house, Sebastian will look at the photo - document (5/40).


2nd house

On the street we reach the next house. On the way we can find 1 herb, to the right of the house. There is a body in the car. We see a woman running into the house. Inside, she will turn into a possessed monster, we kill her, we get 200 gel. There are 4 gunpowders on the second floor. We go outside, on the right of the house there is 1 grass.


There are many enemies ahead, so we act covertly. We can kill one running enemy from behind. Then we make our way along the left side, hiding behind the cars. You can find 2 herbs in the bushes. We can find some resources in the machines. We get to the monster eating the corpse, we kill it, we get 500 gel. We also covertly kill the enemy who breaks inside the house. We enter the building, barricade the door behind us.

Chapter 3

O'Neill's hideout

There are 2 syringes inside the bathroom in a hanging cabinet. We go down to the basement, there we communicate with agent O "Neal. He is a technician and does not know how to fight, but promises to help with communication.

In a dialogue with the agent, we communicate on all topics in order to get additional information. task "Unusual signal".

We collect resources inside the premises. There is also a save terminal, a workbench for crafting items, a coffee machine for restoring health.

In the corridor we see the ghost of a nurse and a mirror. We get to the police station, there is a small area with our memories of the "Lighthouse". We sit in a chair, nurse Tatyana will come to us, and we will be able to make improvements for the collected green gel.

Southern part of the city

We go outside. The city is gradually collapsing, the road we came along is gone. Before us is a plot of the open world, you can go anywhere. The enemies here are dangerous, and there is a minimum of ammunition. it is recommended to collect various garbage, constantly return and create cartridges for yourself at the workbench.

On the right, on the far street, a lone enemy walks, we wait for him to bring the body into a pile, we attack him from behind. There are several items around on the crates. Bottles can be thrown in the face of enemies, and then finished off with a knife.


Church

Inside, 3 enemies are waiting for us at once, if there are no cartridges, we immediately run back, and already on the street we eliminate the enemies one by one. In the church building, there is 1 syringe on the altar, next to it is 1 herb.


Tourist centre

There are no enemies in this building, only 1 herb, 4 gunpowder. Behind the building there is one motionless enemy. There is a document (6/40) on the table in the tourist center.


The three-story building on the street is closed, but you can climb onto its roof. There we find defective sniper rifle and document (7/40).


Crossroads with a jeep

There are 3 enemies at the crossroads, only one is mobile. We can quietly pass along the left wall. If we kill the enemies, we will find 3 cartridges near the body of the killed agent.

Behind the crossroads there is a military jeep, behind it we find a new weapon - the Guardian crossbow, 2 harpoons, 2 electric bolts. We immediately shoot with an electric bolt into a puddle behind the fence, and lure all the enemies here. Electricity will not kill enemies, but only stun, you need to run up and finish kicking all those caught. There are 3 rounds in the back of the cul-de-sac.


Crimson supermarket

On the right, you can climb onto the roof of the supermarket, there is 1 motionless enemy, we take cartridges near him.

Near the supermarket on the left side we will see two shadows, in this place we use the radio station, we will hear the negotiations of the military - fragments of memories (1/24).

Eastern part of the city
The Evil Within 2 Walkthrough

322 Cider Avenue

We pass along the east street, where almost all the houses are closed, but you can enter a couple of them. (These houses can be found by yellow audio signals in the upper left of the screen. Seeing this, use the communicator with the "G" key, track the signal, and get a new mark on the map).

Inside we see the negotiations of the military, they say that here is the entrance to the arsenal - memory fragments (2/24).

In the bathroom in the locker we find 1 syringe. We find a basement in the building, go down, use a computer, then another one. We move to another part of the virtual world. There will be several monsters along the way, but there are more rounds here.

To crack a door, you need to adjust one sound wave to another on an oscilloscope. Nearby, you can shoot an electric bolt at the shield to shorten the way back. In a dead end room in a silver case we find a new weapon - a shotgun. Having taken everything, we return to the main reality.


Further on the east street there is a large two-story building, you cannot enter inside, but at the end of its balcony there is 1 syringe and pouch (shotguns). On the way there will be a trap of a maniac-photographer - a zombie with time dilation will attack us. On the site in front of this house at the corpse we will find pouch (pistols).


336 Cider Avenue

On the radio we hear the screams of a woman, we go to the address. Inside we find the document (8/40).

Suddenly, it becomes cold, a woman appears in the house. We get to the hospital with two rooms. Having made our way past the spirit, we take a key card near the couch, in the corridor we unlock the door. Having got rid of the spirit, we will find a slide on the table (2/11). (Slides can be viewed at the police station and talk about it with Kidman. So for each slide we will receive 700 gel).


344 Cider Avenue

We can only enter the garage. There are only a few resources inside. When we enter, the door will slam shut, and one enemy will attack us.


345 Cider Avenue

We enter an ordinary house, in the back room we find a couch, and on it is a request for our examination - a document (9/40).

After that, the house is blocked, it is impossible to leave, we are drawn further and further into our own memories. We turn on the TV, watch our appointment with a psychologist. In the bedroom on the bed we find the document (10/40).

We examine the faucet in the kitchen, back room, bathroom. We get into the corridor of the Mayak hospital, at the end there is a slide (3/11) on the table.

After that, we return to the usual house. Near the TV we can take 1 red gel and 1 harpoon.

Western part of the city
The Evil Within 2 Walkthrough

Trains

In the western part of the city, there are 2 trains on the tracks. In the turned carriage there is pouch (pistols).

3rd, 4th car of the left train. There is one enemy inside, but if we enter, three more will appear, so we can’t go in without ammunition.

5th car of the left train. In the northernmost car at a dead end we take 1 red gel, see the girl's shadow, use the communicator - memory fragments (3/24).

2nd, 3rd car of the right train. Several enemies.


Transportation of Treadwell

Near the supermarket is a large fenced area with cars. There are 4 enemies walking around. We can throw a bottle to the white van, and when the enemies come up, blow up a red barrel next to it. V trucks resources can be found.

In the northern part of the fence we find the lever, press it, this will open access to the inside of the building, there are several resources. The second part of the building is locked.


Union car repair shop

There is a car repair shop in the northwestern part of the city. This is where the biggest unknown signal comes from. Near the workshop there is a parking lot behind a fence, we can climb over the boxes there. Inside we examine the corpse in the center, take from him pistol with laser sight. After that, we kill the jumped out enemy.

The entrance to the workshop is only on one side. Inside the building we listen to the conversation of the military, he closed the path to the basement - fragments of memories (4/24).

Nearby we examine the electrical panel, in it you need to solve a simple puzzle: find two correct switches by the amount of energy. Solution: 2 and 4 switch.

After that, we can turn on the car lift, open the hatch under it. below we listen to another conversation - memory fragments (5/24).

We crawl under the neighboring building. Here we find code door, there is a corpse of an agent nearby, we find a map of the Union security system in him. The map has a table of values. We look at the number of the locked door B-34, according to the table, it corresponds to the code 9676 (perhaps this is a random code), and enter it. Behind the door are 6 ammo, 1 first aid kit, 20 parts, 1 special part.

Nearby we find "Request for cleanup" - document (11/40).


Mitchell & Sons

We get to the surface. Through the found underground tunnel, we got into the neighboring warehouse. There are several resources inside. We can unlock the normal exit to the street.

Unusual signal
The Evil Within 2 Walkthrough

Having found a warehouse under the auto repair shop, we return to the tourist center, where the door to the basement opened. Inside we will see that the military was caught and killed by a maniac photographer - memory fragments (6/24).

On the table we find Turner's communicator, from this, 3 more important points in the northern part of the city will appear on the map.

In the same room on the table is a document (12/40).


Bonus Quest: Unusual Signal

Having collected all 6 fragments of military memories, we will thereby complete an additional task. We return to O "Neill and talk about it. As a reward, we will receive 150 parts to improve weapons.

Northern part of the city
The Evil Within 2 Walkthrough

Garage

Lastly, we go along the northern street, from west to east. The first house is locked, but there is a garage in its backyard, and inside - sniper rifle parts. If earlier a rifle was found on the roof of a 3-story building, now we will get a full-fledged weapon.


northern refuge

The second house is also locked from all sides, but there is a shield and an electric bolt near the garage doors. We shoot electricity at the shield, and it will open the doors. Inside we see how a military man took refuge here, but he was killed by the ghost of a girl - memory fragments (7/24).

In the building of the northern shelter on the table we find the document (13/40).


Pit stop

We approach the road diner, in front of it we will see the spirit of Lily. We follow her footsteps inside. The door to the service room is locked, but on the left there is a hatch in the wall. In the room we find her doll. Then outside we inspect the dump behind the building, we get a new signal.


Finding a daughter

We go to the building in the center of the northern street. We are looking for traces of the daughter.

We go to the building in the center of the western street. Another part of the tracks.

The tracks lead to the Treadwell's Shipping warehouse. Inside in the fence we find wooden partition, now we can remove it. An inclined staircase leads to a dead end. We go between the boxes, kill the monster, climb the vertical stairs.

Upstairs in the first side door we find the document (14/40).

In the second side door we find the second daughter's doll. We look at her memory, she was caught by a maniac photographer. On the way back we try to catch the spirit of the maniac, but nothing happens. Outside, new monsters like dogs will attack us.

We return to O "Neill, he detected Lily's signal at the mayor's office, but this is on another fragment of the city. To move there, you need to go through the second layer of the world - the "behind the scenes." We also get from him mask.

4. Backstage

O "Neil gave us the password from the computer in the northern shelter, let's go there.

If we go along the east street, along the way we will see monsters chasing a woman. We kill enemies, we enter the house, we can talk with the rescued.


"Network": management department

Using the computer, we get into the underground tunnels. Near the layout of the whole city we read the document (15/40).

Ahead is a door with an oscillogram, we tune one wave to another. After that, all the doors around will gradually open. It is better to hide in one of the doors, because more and more monsters will come out to the center. In the northern dead end room we find pouch (crossbow). In the south on the second floor in the room there is another pouch (crossbow). Then we go to the south door.


"Network": transition tunnels - central

We press the lever, we go down into the drained channel. Ammo can be found in the dead end on the left. Let's go somewhere else.

There is a gas leak ahead, in a gas mask, first-person view. On the way, you need to quietly kill an ordinary enemy, you can’t shoot. In the corridor we will find a non-working electronic door, we go along the wires.

A large monster roams the corridor, it is impossible to kill him imperceptibly from behind at once, so we pass unnoticed from him. In the back room we set up the electrical panel: turn on 1, 2, 4 switches. We return.

Immediately behind the electronic door is a document (16/40).

We reach the cliff, we see the shadow of a military man, we scan, we get fragments of memories (8/24).

To get over the cliff, we crawl into the second ventilation hatch. V last room we use a computer.


asylum

We find ourselves in a new shelter. We use a mirror, a shooting range appeared in the hospital compartment: 4 shooting competitions, 1 casual competition - picking up colored targets.

. 16. Purgatory. 17. Exit.
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They didn't give up on him. You will meet several bosses in the game, and the battle with each of them does not promise to be easy. You will have to kill every monster, otherwise you will not be able to complete the main story of the game. Not all bosses can be completed using the standard kill approach. Sometimes you have to use environment, apply different tactics, try different options, but with a lot of trial and error, any player will sooner or later be able to defeat the hated opponent. Our The Evil Within 2 boss tips will help you deal with any of them faster.

Saw Monster (Buzzsaw Stalker)

You will meet this boss in the fifth chapter. Before the battle, prepare well by taking three syringes with you. But if you do it right, you only need one of them. When the monster starts running at you, turn around and quickly run away. Use cover to prevent his attacks from hurting your Sebastian.

  • In the corner you will find a barrel. Kick it into the oil puddle and blow it up when the boss is close.
  • Note the leaking fuel tank on the left. The puddle of oil will be updated periodically. You can use it multiple times.
  • Take the boss to the trap in the back left corner to slow him down. Once you manage to do this, shoot the "main" face of the creature with a sniper rifle or shotgun.

Keep your distance and shoot with your sniper rifle. Don't forget to use the environment and traps. In the truck, you can find explosive bolts, ammo, and more.

Obscura

With Obscura, as with the previous boss, you will meet in the fifth chapter. The Obscura is a hideous, living tripod that can freeze time after you activate the emitters on the second floor of the City Hall. The fight with him will not be standard - you don't need to kill the Obscurus, you just need to keep him busy for 80 seconds.

  • Use high walls and covers to hide from the flash. If you run out of stamina, hide and wait.
  • Don't waste your ammo on the monster.
  • Wait until the timer stops and the boss starts approaching the emitter. At this moment, shoot at the camera lens.

Around the arena, you can find extra ammo. Try to use shock crossbow bolts, which will instantly stun the Obscura with one shot. You only need to hold out for 80 seconds. After that, the battle will end.

Stefano

You will meet Stefano only in the eighth chapter. On the battle arena you will find a lot of cover and a few ammo points. Start the fight with at least two syringes. Grab the stamina perks you'll need in combat.

  • The boss can teleport and dodge shots. Don't waste your ammo. Wait for his attack and only after a short period of time start shooting at him.
  • Take an ax with you. He deals a lot of damage to Stefano.
  • During the first phase of the battle, he will try to close the distance and attack in close combat. When he gets close to you, dodge and fire one shot with your pistol or shotgun. If the boss used a teleport and then stands in one place, after a while he will throw a knife at you. You will have the opportunity to attack him while Stefano charges his camera.
  • In the second phase, the monster will have a giant camera eye. Tentacles will not be able to destroy high covers, so hide behind them.
  • The monster will have two new attacks. He will charge the camera, after which he will throw grenades. Avoid damage from freeze grenades.
  • When Stefano uses the teleporter, he will attempt to land a strong blow with his limbs. At this point, you just need to quickly dodge the attack.
  • During the second phase, the normal knife attack gets a second combo hit. Move back and wait for the animation to stop, then shoot him once.

Stay on your feet and rotate the camera around you. The boss will try to attack from the shadows and teleport throughout the arena. Stay close to cover to dodge. Shoot him with a pistol during the tentacle attacks, and use the shotgun when Stefano attacks you with a knife.

Inverted O "Neal (Lost O" Neal)

O'Neal will be something new when you get to the labs in the "Network". He is armed with a flamethrower, with which he can create fire barriers that block the path. Fire destroys covers and is very dangerous for your character.

  • Unlike other bosses, O "Neil is rather slow and can be easily run away from. As soon as the boss loses sight of you, sneak back and deliver a powerful blow.
  • In the battle zone, you can find several boxes of pistol and shotgun ammo. Even if you didn't pick them up during the battle, pick them up after the battle is over.
  • Impact bolts stun O "Neal. When you managed to stun him, shoot straight at the head. It is best to use a pistol or a sniper rifle.
  • O'Neil will take off his mask when the fight is half over.
  • You can get rid of the fire with the help of yellow switches. Also, use the cryogen tanks when O'Neill approaches you. One shot will freeze him. Then shoot in the head.

To kill the boss, you need to keep moving. Attack from stealth mode and don't forget to use the water system. Take your time and you will win.

Father Theodore

Instead of fighting Father Theodore, the priest will make the past hunt Sebastian. After a quick fight with a Sadist armed with a chainsaw, you will find yourself in the arena first with the Guardian, and then with Laura.

  • The Guardian is a very tough opponent. He will constantly try to smash Sebastian's head with a hammer. You can't hide from him, so you just have to fight him.
  • In the passages you will find ammo boxes that will help you in combat.
  • Run away from him and then shoot him in the chest. Remember that he does not take damage from headshots.

You just need to put more bullets into the Guardian. This is not difficult, but when he dies, you will have to fight two Guardians at the same time. Try to gather them together and shoot them with explosive bolts.

  • After they are killed, Laura will return. She can teleport. If she manages to grab Sebastian, he will die instantly. It takes fire to kill her.
  • There are two ways to kill Laura: lure her into a fire trap and burn her, or use a repaired flamethrower.
  • If you have a repaired flamethrower, be sure to use it. It will stop when it burns. Just keep burning it and eventually it will die.
  • If you don't have a flamethrower or don't have enough fuel, you will have to use the traps in the room.
  • Stun Laura with shock or freeze bolts, turn one of the two valves in the arena.
  • When both valves are activated, a fire trap will be activated in the center of the battle zone. Lure Laura there, stun her with shock bolts and use the yellow lever.

When all the bosses are killed, you can finish off Father Theodore.

Reborn World (Possessed Myra)

The boss will meet you during the 16th chapter. This is a giant monster that appears in Sebastian's house. She lost herself in the STEM system and will do anything to stop the protagonist. To deal with her, you need to shoot at the glowing weak points, which appear in three stages: the waist, then the shoulder blades and finally the lower jaw.

  • You can't get too close to her, so you'll need a long-range weapon. A regular pistol, a full-sized shotgun, and an assault rifle are all great choices.
  • The crossbow is also good, but the constant movement of the boss will prevent you from hitting him.
  • During the fight, Mira will hit the ground and summon disgusting spiders. You can stomp on spiders to get ammo and gunpowder.

The monster will hit the ground with his hands. Try not to get too close. Keep running left or right to avoid getting hit. Destroying one arm will cause the boss to summon a tentacle that slams the ground or slides left/right.

  • It's best to attack Mira's shoulders after she hits the ground. After a series of hits, the boss will pause, giving you time to attack.

You will need a lot of ammo to defeat her. Increase Sebastian's stamina and health as much as possible. The pistol is the best weapon for boss fights.

You will find yourself near a house on fire - you need to find out what's what. First of all, try to enter the house - the door will be closed, after which the main character Sebastian Castellanos will choose the right path. Next, activate glass door to start the animation - Sebastian will break the door himself using the chair.

Inside, go to the stairs until the beam blocks your way. Visit the kitchen and use the left door, which will lead you to the stairs by a detour. Climb up and go into Lily's room.

After the cutscene in which the protagonist gets back into STEM, run towards the house. Soon you will be blinded by the light of the beacon - when the stun subsides, run into the light. In place of the former tower, you will find a table with a communicator, where a kind of base of the protagonist is also located.

From here you will observe and check documents throughout the passage. First get in touch with Kidman, and then read the information about the operatives from Mobius.

Chapter 2

Examine the documents of the Mobius soldiers that were sent to Union, and then leave the room. Examine the cat that is sitting near the projector, then pick up the documents nearby. Step along the corridor to another part of the building and find a mirror there.

When you get near the mirror, it will break, after which a cutscene will start. As a result, you will find yourself in a room with double doors - go through one to find a dark room. Next, go down the corridor to the door at the end - use the door nearby to go to the next corridor.

After reaching the hall, look for the dead Baker. View the scene of the murder, using rewind and slow time to get clues.

In the next room, pick up document #1 (there are 40 in total), which contains a picture of Baker. Next, look into the right side of the room, where the cabinets are located, one of which will have to be removed.

Use the opened passage to get to the new part of the building. The phone will ring here - if you answer, you will hear laughter.

On the top floor, turn to the left side, where the ajar gates are located. Near them, you can examine the table on the right, on which lies Document #2.

On the next floor, you will run into a half-open iron fence, under which you can squeeze - if you do this, you will be able to pick up a second document .

After that, go back and go to the third floor. Find a room with a double door, behind which you will see a new murder scene.

Now, moving stealthily, bypass the enemy. Exit the room through the door that the dead lady used. You will pass the room with pictures, and then you will reach the escape stairs.

Before the rise, it makes sense to visit the number "103", which contains a new document. After that, go to the fourth floor, and then go out into the corridor to notice the enemy.

He will constantly move away from you - follow him until you stumble upon a silhouette that turns out to be a monster. Leave the room using the elevator on the left.

After the elevator, run to the fence with a hole. Behind it you will find a room with the bodies of the dead - go further until you find a drawing in the form of a red eye on the wall. Now you need to turn around, as the perspective has changed. Approach the camera on a tripod and then point it at the symbol to view the murder scene.

After that, being near the eye, turn around again to see the mirror - take the photo from it. Next, a ghost will appear before you - the hero himself will turn to him, and then look in the mirror again, where he will find a monster with a saw.

Run from the enemy by using the opened path inside the mirror. Pass the gate, the corridor, and then use the stairs that will lead you to the mine.

Crawl until you find the monster. Soon the monster will freeze - keep going by taking left and then right turns which will eventually take you to new room. From here, run towards the beam of light at the end, but don't stop, as the monster will reappear. When you get to the end, a cutscene will start.

Once in the new room, explore living rooms at home - in one of the bedrooms there is a document. After examining the camera, you will move to the house, where you will receive the first weapon for self-defense - a knife.

Step into the kitchen and find medicines there, with which you can regenerate HP.

After that, visit the room on the left side of the house and pick up the document. Ultimately, another cutscene will start, after which you will get a gun.

Outside, head to the left on the path where the scene will start. Run after the woman who will turn into a monster at the end of the path. Having dealt with the monster, return to the road and continue moving. On the way, you will again stumble upon a scene in which a certain Liam will hide in a bunker.

A new video will begin at the bottom, in which the main character will meet Liam. At the end of the cutscene, your communicator will be improved - now it can find resonances.

Chapter 3

During this chapter, you will have to explore the Union area, where there are additional tasks. Talk to Liam if you want to take on a side quest called "Unusual Signal". If you're low on HP, don't waste health packs in the hideout, just drink some coffee.

Outside the bunker, you will find how the nurse used the mirror. Follow her to find yourself in the protagonist's office. For a secondary task, get to the points marked on the map and reconfigure the communicator. You can also go in search of documents, of which there are already eight pieces in this area.

After passing through the mirror, step into the corridor, at the end of which the nurse will reappear. She will head towards the chair, but then disappear. Sit in a chair - this way you will teleport to Nurse Tatiana. The girl will tell you about the opportunity to improve performance and acquire new abilities. After that, leave the nurse's office and return to Liam.

Before you go looking for Lily, find an APC with a crossbow next to it. You will find this place to the left of the hideout at the end of the street where the crossroad starts. Continue along with the new weapon, following the signal on the communicator.

First, you will reach the diner, where only the ghost of Lily will be found. Follow him using the device until you reach the pantry. To get inside, move the refrigerator. Pick up a toy to start the cutscene. It turns out that Lily used the window here.

Go outside and find trash can, near which the communicator will catch a new signal. Monsters will also attack you here - attack the heads of the bodies that are attached to them so as not to waste a lot of ammo.

The next point will be found not far from the house. Follow Lily's silhouette while studying the footprints. Eventually you will reach a pool of blood.

The third point is located near the new house, next to which there is a pickup truck. Find Lily, whose silhouette is hiding in the thickets. Follow the tracks to the car to find Lily running into the building.

Go to the designated building. On the spot, move carefully, as there are many enemies in the area. Bypass the fence by breaking the castle, and then finish off a couple of monsters. Here, activate the power to open the way inside the building.

Before visiting the warehouse, examine the car on the road, in which you can find an Easter egg from the Wolfenstein game.

In the warehouse, move forward (the road here is linear), simultaneously killing opponents. Behind the door you will find a workbench that allows you to craft ammo, as well as a new document.

On the top floor, go to the room where Lily's next toy is located. Interact with the doll to trigger a cutscene. After the cutscene, exit the warehouse. Along the way, you will stumble upon the killer from the previous chapter. Another cut-scene will play shortly.

After the cutscene, kill the enemies that you won't be able to escape this time. A crossbow or sawn-off shotgun will make your task easier, but don't forget to run aside, as the hero is still too weak and can die from a couple of blows. After the battle, visit Union and call Liam. Finally, you will only have to get to the bunker, after which the task will be completed.

Chapter 4

From Liam you will learn how to get to the new part of the Union: the fenced island where the city hall is located. Use the network in "STEM", which is located in the bunker in the northern part of the location.

In the bunker, talk to Kidman and pick up the document. Use the PC to move to the room with the Union layout. Here, look for a computer near the wall - use it to get valuable information.

Continue on until you reach the elevator. To your left is a locked door that can be opened with an electric bolt (you need to shoot the panel). Do this if you want a shortcut back.

Behind the large door near the elevator you will find a monster busy eating over a corpse. Sneak up to him and kill him, then go down to another floor. On the way, you will stumble upon a body - this is another enemy who will suddenly rush at you (therefore, it is worth shooting at him from afar in advance). Next, unlock the panel that closes the door on the left (you need to connect the green line with the red one).

Behind the door, you will find that you have overloaded the system, due to which the entire protective system buildings fell into disrepair. Monsters will immediately rush at you, so get ready to fight (you won’t be able to run away this time).

At the end of the level, you will find a ladder, to the left of it is the corpse of an operative with cartridges. Next, apply the gas mask you received earlier, as the area around will be infected. Here the gameplay will change a bit: the view will switch to the first person.

Kill enemies and move forward. At the bottom level, unlock the door by restoring power. After the corridor around the corner, you will stumble upon a new monster - you must kill him immediately, otherwise he will sneak up on you and instantly kill you.

After the battle, solve the switch puzzle: 1, 2 and 4 down. Come back. When you leave the infected area, you will stumble upon a new PC that you can explore.

Go to the end of the room where the next point with the signal is located. After setting up, go back and unlock the ventilation. Go through the pipe to leave the location and exit to the city hall.

Chapter 5

To defeat this boss, you need to skillfully maneuver between the objects around. In addition, the entire territory is crammed with traps and traps that temporarily immobilize the enemy, opening the necessary “window” for you.

While the boss is frozen, feed him bullets and then run away. Also near the car you can find a puddle of gasoline, which will immediately ignite if you shoot at it.

After the victory, go into the city hall building, in which another Mobius fighter will be found. Harrison will tell you that the field emitter has been turned off, so it needs to be restored.

At the end of the conversation, look into the room with letters and study the document. Next, pass the room with the body of the operative suspended in the air and keep walking until you reach the stairs up. On the top floor you will find a mannequin that needs to be turned to face the camera. Near it you will also find a necklace - take it and put it on the mannequin.

Finally, on the left side, find a vase with flowers - move them to the container closest to the mannequin. Only now the resulting scene can be filmed, thus opening the way to the next part of the location.

After that, bypass the corridor, in parallel, capturing the documents on the table. At the end of the path you will find many photos to explore under Stefano's comments. Ultimately, the right set of shots will lead you to the door.

Outside the door, the off-screen speech of the criminal will start - listen and keep going. Behind the next door, pick up a photo of a dead soldier, then return to the transformed corridor. A killer will appear to your right, trying to take a picture of the hero - go to him to scare him away.

After the scene, turn around and look at the corridor, which will change again. Go to the source of light, at the end of which there will be a ladder. Behind the door, pick up the picture.

After examining the room, go ahead. Interact with the table near the door to change the room again. You will find many opponents, who, however, will not attack you. Keep going until you reach a room with a mannequin. Finally, at the end you will find a room with the desired emitter - activate it using the communicator. This will be followed by a boss fight called the Obscura.

It is not so easy to kill the Obscura, unlike the previous enemy. This boss uses a camera like Stefano, which allows her to stun you.

You will have to live for 90 seconds, during which the Obscura will stop time several times. In this case, you will need to constantly return to the panel and restart the system.

When the Obscura stops time, attack it to immobilize it. Finally, when half of the designated time has passed, the boss will begin to crawl along the walls, as well as covertly pounce on you.

After the battle, a cutscene will begin, at the end of which the protagonist will contact Liam.

Chapter 6

The first thing you need to do is return to Liam using the "Network". Take exit D5 and go through the new unlocked door. In the new room you will hear Lily. To the left of here is another door, to unlock which you will have to solve a puzzle (connect the lines). Take the ammo and return.

In the corridor, kill the opponents, and then go down to the lower level. The new corridor will be covered in a white substance - keep going until you reach the locked doors. Open the doors and then run away from the huge monster. You will eventually reach the escape doors, but will be caught by the monster. The hero will fight back at the last moment and break out.

After the fight with the white creature, go to the door covered with a substance of the same color. Unlock the door and take the document.

After the cutscene, examine the PC, and then return to Union. In the bunker, find a point for communication, and then advance to the Bolshoi Theater, where you will find Stefano.

Chapter 7

Go to the signal point. On the spot, you will find a live fighter defending against the monsters in the parking lot. Help him and kill all opponents.

When you help the operative, he will tell you a little about himself and show you the way to his own bunker. Visit his hideout to complete the quest and heal. Here, Sykes will give you a side quest related to finding signal points.

At the exit from the shelter, continue to follow the signal. Ultimately, you will reach the Devil's diner, but along the way, prepare for the fact that you will be attacked by a familiar enemy - a monster with a saw.

Use the surrounding objects to defeat him by hiding behind cars and exploding gas canisters.

Inside the diner, pick up the documents on the counter. Step into the room at the end where the painting is located - click on it to start the animation. Once on the other side of the painting, go down the corridor in the opposite direction to find the key, which you will find in the severed hand. Next, you have to return to the blocked door in the same way, fighting with the enemies that have appeared.

Behind the door you will see a room with strung wires. Step forward, bypassing the traps and without touching the wires. Finally, in the center of the hall, you will find a curved space that you can interact with. Click on the distortion to destroy it.

After the destruction of Stefano's brainchild, you will find yourself in the Devil's eatery. From here, go to the second source, which will lead you to the Abode Hotel. Climb to the top floor of the hotel and interact with the painting to move to another location.

Here you will again have to find the key, bypassing the Obscura patrolling the area. Having found the object, go back and look for new thing, which is surrounded by wires.

The monster can detect you, and if this happens, then just use a charged projectile to immobilize her. Behind the wire, destroy Stefano's second creation to get into the theater.

Chapter 8

In the new location, go upstairs to the hall where Stefano is waiting for you. After the scene, you will have to hide behind the fences, as you will be hunted. Do not get caught by a huge beam of light, moving dashes from point to point.

In the next room, find a mirror to restore ammunition. After that, you will no longer be able to return for ammo until you defeat Stefano.

In the boss fight, use a killer weapon that deals good damage at close range (for example, a shotgun). Shoot Stefano when he teleports to you. On a successful hit, the boss will be stunned, and you will get the necessary time to retreat.

In the course of the fight, try to use walls and fences, and also try to get behind the boss, as attacks from behind do more damage. In the middle of the battle, Stefano will call on a giant monster that you have already encountered before to help him. This enemy will attack the hero the second he enters the field of view.

Also, periodically the boss will use a flash, the activation of which is accompanied by a characteristic sound. To avoid it, immediately run to another shelter. Otherwise, you risk falling into a trap, becoming vulnerable to Stefano's deadly attacks.

Finally, another boss will cause rifts throughout the battle arena. You can use them to your advantage by luring Stefano inside. It is worth attacking the boss only after he runs at you, otherwise all the ammunition will go nowhere.

Chapter 9

You wake up in your own office, finding an altar instead of a mirror. Find yourself in the catacombs, and then collect all the items that appear in the room. Use the door and go further.

Behind the door, an unknown voice will begin to call you. At the turn, turn right, and then go into the hall, which can be examined for ammunition. After that, at the end of the room, go to the corridor, and from there - to the mausoleum, where there are even more items.

Around the corner of the next room, find a door that will lead you to a panel with a lever. Activate the mechanism to summon monsters and start the battle. By the way, after the call, you may well lie low, and then secretly bypass all opponents.

Return to the crypt and go to the right, where there is an altar and another infected - kill him to get an upgrade for the crossbow.

On the way through the hall, bypassing the cages with the infected, pay attention to the altars, one of which contains a document. Having taken the information, go to the gate on the right, which is near the coffin. From there, turn left to exit into a new corridor, which will eventually lead you to the panels with the mechanism.

Replace the handle and then activate the mechanism.

Once in the new part of the location, examine the cells, each of which can be unlocked. Also examine all the crates in the area if you are running out of ammo. Also, behind one of the boxes, a passage will be found that will lead you to the body of a fighter. After exploring the location, deal with the next fighter on your way, who will be infected, and then leave the area.

After passing the hall, you will find yourself in a room with a bed on which another infected fighter lies - finish him off, and then use the side passage in the wall. At the end, examine the fragment of memories, then return to the beginning.

At the end of the corridor is another room where you will find a ladder. On the way, the stairs will collapse, because of which you will no longer be able to go back - keep moving.

A cutscene will start in which the hero will see own house. Go to the house, near which another cut-scene will start. Kill enemies using a sniper rifle or other ranged weapon.

There will be three monsters in total, and burning ones, so you will have to keep a decent distance; Moreover, the trinity has a lot of health.

After the battle, look for the symbol on the wall of the room, which will unlock the path for you. After that, use the mirror to get back to the office. After restoring health, continue the path through the house.

In the next room you will find a pressure plate, on the top floor there are special mechanisms in the form of steering wheels that can be twisted, thereby changing the location of the plates. It is necessary to arrange them in such a way that the symbol becomes even. When the job is done, go through the opened door.

Chapter 10

After the video, the protagonist will again find himself at home. This time, the infected attacked his abode, so you have to defend yourself. Kill opponents quickly before they get to the girl. Here you can shoot a container with a liquid that will ignite when it hits it.

After the battle, follow the girl. A video will start in which you will find out that the stranger's name is Torres. Explore the outskirts at home, then head out for Torres. Together with the girl you will reach the cave, which ends in a dead end.

We'll have to climb up, working together. Next, you will be attacked by an enemy with a flamethrower, as well as several burning infected - you must pass them and get to the bunker.

Chapter 11

In the Torres bunker, find the documents, then activate the "Network". Inside use new door, which opens with a special panel - you must lower all the levers, and then the door will unlock.

Behind the door go to the left, where the altar with documents is located. Continue down the corridor until you reach the bunker. Inside you will not find Hoffman, but you will find a signal source that will reproduce her recent actions. It turns out that the girl went with Liam to the closed part of the "Network".

After studying the information on the PC, go down the corridor to the elevator. To the left of here, inspect the body with the shotgun upgrade, and then head upstairs. In the lab, go past the illuminated corridor, and then find another signal source that will show you what Hoffman was doing here.

In another room, unlock the panel and open the door to crawl under it afterwards. Eventually you will reach a train track, at the end of which you will find an office.

Before leaving, explore the office where the PC with valuable information is located. Further, when you leave the room, an Anima spirit will appear near you. Here you need to play stealthily, as the Anima kills with one hit, barely noticing the hero. Follow the railings all the way to the stairs, and then move the cart away from the wall to open up a new path. After that, the Anima will change the state of the room, which will open another path for you.

In the center of the room, move past the Anima while keeping cover. On the left, go through the gap between the columns and keep moving until you are stopped by the corpse rack.

After passing the counter, you will find that the enemy has changed the state of the location again. This time, the final path will appear in front of you, along which you can run into the open, since the Anima simply will not have time to get to you.

In the "Network" examine the next PC, and then back down the corridor. In the room on the right, explore the environment, then look into the hall, where there is another document (on the body of the corpse). Next, return to the gate, and then get up the stairs to the laboratory.

Inside, study the source of the signal, and then go to the next laboratory. Here, finally, you will find the corpse of an operative, as well as a PC on which you must enter the password 0128.

Once you have the chip, find another PC where you can upload the file. After that, the lighting in the room will disappear, and the infected will appear around. Covertly or head-on, deal with enemies using traps, then go to the fourth laboratory, in front of which the cutscene will begin. Behind the door you will see that a flamethrower is waiting for you.

Use cover when fighting this boss. You need to wait out his attacks behind the pillars, and then, when he starts to recharge, attack. Also in the room are levers that include fire system to put out the fire.

At a certain point in the battle, the enemy will take off his mask, revealing his true face. At this stage, the battle will become more difficult, so get ready. After the battle, pick up the boss's weapon, and then visit the coveted laboratory, where the fragment of memories is located. In the last room you will find an emitter. Here, the hero will summon Torres, ordering her to destroy the device.

Chapter 12

The new chapter will begin with the fact that the hero finds himself surrounded by ruins. His own house is destroyed, and Lily's voice is heard all around. Use the communicator to follow the call until you reach a trio of infected. Kill them from a distance as they will explode upon death.

After the battle, follow the call of Lily, simultaneously cracking down on opponents. At the fire, examine the table with the document. Keep following the signal that will lead you to your daughter's room. Examine the toy to trigger a cutscene.

After the vision, you will be taken to new location, discovering Lily's grave in front of him. Approach the tombstone, killing one of the infected along the way. After that, keep killing the enemies and advance towards the stairs that will lead you to Lily.

Chapter 13

In the course of the video, the hero will turn off, but will soon wake up. Torres arrived in time to save him, as the infected were already on their way. Examine the corpse on which lies a new weapon.

Before continuing the story, you can complete the secondary quest " Last step”, which is taken in the Sykes bunker. There you will have to use the "Network" and kill all opponents.

On the way, be careful, as you will meet all the bosses that you fought before (not counting Stefano).

Avoid flamethrowers as well, unless you need extra ammo. In the hotel, the hero will contact his partner, asking her to deliver the emitter.

Before starting the mission, study the document Hoffman, which lies near the fireplace. Next, the task will begin, in which the partner will protect you from fire under the shield of the emitter. Here you will have to fight off the infected, which will pass through the fire.

If you do not want to waste extra ammo, kill opponents with a pistol, as your partner will provide you with an infinite amount of them. Toward the end, the field will start to shrink, so you'll have to pull out your shotgun. Ultimately, you will finally reach Fort Theodora.

Chapter 14

In the fort, you must reach the top floor by finding Theodore chasing Lily. In the first room you will not encounter dangers, however, you will find many useful items. Also here is a document with information about Theodore.

In the next room there is a fork: turning right will lead you to a storage with cartridges, a mirror and other things (it makes sense to take a break, as a difficult battle awaits you soon), turning left will take you to the second floor.

At the top, you will find burning enemies that you can deal with individually.

Pass the room and get to the right room, where the mechanism is located. After opening the gate, get ready for a battle with three burning opponents. After that, go up to the next floor. In the corridor, the path will be blocked by a wall of fire - shoot the lever on the pipe from above to turn off the gas.

In the new room, pick up another document of Theodore. Use the mirror if necessary, and then move on. Overcome another wall of fire, and then deal with the infected by luring them to nitrogen tanks. Go forward, clearing the territory and collecting resources.

Soon you will reach the mechanism that opens the gate. After activation, a monster will attack you - kill it, and then deal with two more opponents. Only then will the gate finally unlock.

After the cutscene, the hero will move to the Lighthouse. Here, a crazy man with a saw will start running after you again, so get ready. Ultimately, you will have to face the enemy and perform a QTE (button press at a certain moment event), after which the psycho will be defeated.

Next, you will have a battle with the Guardian from the first The Evil Within. The essence of the battle is simple: you need to run away from the boss, attacking him from afar. At some point, new Guardians will appear, who will also have to be killed. Finally, the spider from the original will turn out to be the third enemy, for the destruction of which it is necessary to set fire to the entire room using the valve. Run away from the spider as it will kill you on the first hit.

After activating the valves, run to the center of the room, and then start the mechanism to kill the boss.

Now that the trio from the first part is killed, you will see a cutscene in which the main character finally meets Theodore. At the end of the cut-scene, exit the fort.

Chapter 15

Outside, you will find that the entire Union is destroyed. Mira destroyed all the settlements, trying to save Lily from the hero himself and not letting her out of STEM. Get to the point to talk to Mira.

After the video, use a mirror if necessary. Next, continue walking along Union until you get to Mira. She will start running away again, and the infected will attack you. After the battle, pass the barrier to reach the road. Suddenly, the path will collapse, and you will be transported to another part of the location. Destroy the opponents and go through the new barrier.

Chapter 16

Union is finally destroyed, but the hero managed to survive the cataclysm. Go to the house on the horizon until you find the source of the signal. Here, a flashback of the conversation between Mira, Kidman and Theodore will start. Keep going while looking at other sources.

After that, visit the ruins of the building to the side, where another memory will start. Immediately you can restore the ammo (take the opportunity, because after that the final battle will begin). Next, get to the fourth source near the tree. Finally, go to the house where Mira awaits you.

After the conversation, Mira will turn into a giant monster. In battle, you need to attack the bright dot on the boss's stomach.

If you run out of ammo, kill the infected, from which you can get additional ammo.

When the point explodes, spiders will crawl out of Mira - kill them too. Next, it will be necessary to attack new points on the shoulders of the boss. Ultimately, one of Mira's arms will fall off, after which she will grab you - attack the vulnerable point to overcome the enemy.

Further, Mira will grow a tail - dodge attacks and continue to attack at a new point that will appear on the back of the boss. When the boss loses his second arm, shoot his mouth. Only then will Mira finally perish.

Chapter 17

The last episode will start when you enter the house. Next, the episode for Kidman will begin, controlling which you will have to kill the Mobius fighters. After that, you will return to Sebastian. Enter Lily's room to complete the fragment.

This will be followed by another episode with Kidman, managing which you will have to reach the room with "STEM". Finally, you just have to get to the light source, after which The game Evil Within 2 will end.

Video: The Evil Within 2 Walkthrough - Part 1


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Sebastian again returns to the nightmare, this time on purpose, he has to return his lost daughter. The guide is a walkthrough of the game, getting all the trophies, achievements, including the platinum trophy. All trophies except the story trophy can be skipped. A real nightmare of passing on the Classic difficulty level is ahead, this difficulty level takes away the player’s ability to obtain skills and improve weapons, the number of supplies in the game, as expected, is very small, but most importantly, the player will be given only 7 saves for 17 chapters of the game and a complete no autosave. Approximately 120 collectibles, including 32 keys that are essential on Classic difficulty.

Most of the game Evil Within is represented by an open world, but there are also points of no return, there is also the possibility of stealth passing, which should not be neglected. The game turned out as well as possible, although it caused controversial feedback from the players regarding the open world and the loss of the horror atmosphere. The first passage, depending on the difficulty level, will take around 15-20 hours, after which, if you suddenly decide to take on the classic mode around 10, as the author’s statistics showed after passing, however, replays in cases of considerable failures will take the same amount of time. It is worth noting that if you are not ready for this, you will have a headache, at best.

Trophy difficulty level: 8/10.

Offline trophies: 52 .

Online Trophies: Not.

Time to get platinum: 40 hours.

Number of playthroughs to platinum: 2.5.

Glitched Trophies: No.

Easy-to-Miss Trophies: Almost all trophies are missable, with the exception of story trophies.

Difficulty level affects trophies: Classic difficulty level.

Step one.

Passage, choose at what level of difficulty to play, if you want to calmly go through the story and collect all the items - "Walk". If you want to prepare for the Classic - Nightmare. We do not skip additional tasks. In chapter 3, chapter 7 and 13. We find all the weapons.

Step two.

New game +. We get all the skills and improve all the weapons. In the new game + green gel and weapon parts drop a lot more. We also make missed trophies.

Step three.

The classic difficulty level will open after the first passage, on any difficulty level. You can start the first playthrough on the Walk, collect items and just enjoy the game, but in this case you simply won’t be ready for the classics, so if you want to harden up, take on the Nightmare, memorize chapters, difficult places, full of secret points supplies and determine for yourself the sequence of 7 saves for the classic. The short-barreled shotgun will become our best companion for passing the classic. Also, by the way, you will have a set of add-ons "Last Chance", a pre-order set. There are no places in the game that a crossbow would not make easier, or rather, electric, smoky and cryobolts, in no case do not abuse them in simple places. Smoky will help you run through the corridor, electric and cryobolts will help with the bosses, the crossbow does not work on the last boss, but it is simple. Forget about the gun, the damage to mockery is small. When you reach chapter 15, you can rejoice, further passage of difficulties will not cause. Do not forget to collect the keys to the lockers, the supplies in them are very considerable, you can’t do without them, the author collected around 25 keys. I also recommend that you win back the shooting gallery and collect 100,000 points before the next save and get 100 gunpowder. Our worst enemies, with the exception of bosses: an evil hysterical woman with kitchen knife, can make two hits in a row and of course, you will go to the last save, the author’s choice of reprisal is a stealth hit, ran away, returned, repeated, you need to hit her quietly twice, or two bullets from a sniper rifle in the head, of course. Quadrupeds - shotgun, then pistol while they're on the ground. Someone recommends winding circles around ordinary enemies, in which case they do not have time to hit you, but this is a big risk. Fire Zealots - two point-blank shotgun blasts, two bursts of 6 automatic pistol bullets, or a cryobolt and a knife stab. For a crossbow, use a weapon change with a pause. First-aid kits can not be saved, there are a lot of herbs in the game.

The author's saves on the classics were as follows: beginning of chapter 3, end of 4, beginning of 7, end of 7, end of 9, end of 13, beginning of 15, this is what a very bad waste of saves looks like. And so, you will have to go through the game from the very beginning to chapter 4, believe me, it’s better to watch video inserts for 15 minutes than to take risks once again in the region of chapter 10.

First save. Chapter 4 (there is a door in the “network” location, which opens for a long time, is considered a difficult place, the author climbed the fire escape to the second floor and simply shot the heads of the “lost” on the stairs with a shotgun). Chapter 5, the guard near the city hall, select the cameras, drive it into a trap and run to the left lane of the city hall, blow up the barrel and open the passage, run to the end and run into the door, before approaching the door, put an electric bolt on the ground, because. the guard will surely catch up with you and will beat you in the back while you break down the door. Obscura, a simple boss, if time has stopped - shoot and run away. Further up to chapter 7, a little stealth.

Second save. Chapter 7, where you choose. However, you will have to at the very beginning, the game very often crashes during the passage of Stefano's paintings. An additional task is by, saving Sikes is also not necessary, but if you decide, it will be hard. The key to the warehouse of your choice, however, you will surely stumble upon a monster with a circular saw.

Third save. Chapter 8, the red room in front of Stefano, after you run away from the huge chamber with tentacles, the main thing here is not to rush.

Stefano. Phase 1 is easy, shoot the whole gun at him and dodge the knives. Phase 2, choose cover behind any wall, when the camera starts to hit the arena, it will first growl. A simple tactic - an electric bolt under your feet, ran up and fired a shotgun, if you don't mind - pay attention not to the points on which Stefano appears after successive teleportations, you can throw explosive bolts on one such point. The case of crossbow abuse depends on your stocks. If you suddenly decide to just shoot him, it will be difficult, it depends on your attentiveness and reaction, if the save was before Stefaon, you can do that. Stefano often accelerates into the player and grabs him, but after successive capture hits, he will leave us with a minimum of health. Use handicraft production of first-aid kit, handicraft production does not require more than the usual amount of herbs.

Fourth save. End of chapter 9, before the puzzle. Next, at the beginning of chapter 10, we have to fight back in the house with Torres, a very unpleasant place.

Fifth save. If you are afraid of the flamethrower boss - chapter 11, but the boss is simple, I do not recommend spending saves on it. Chapter 12 is also not difficult, but it is dark, the author chose to pass on the right side in all three locations, in which case you will not meet no more than 5 ordinary "lost" 2 four-legged and 1 explosive fiery fat man. Everyone you meet - kill, ordinary ones quietly in the back, or a harpoon bolt, quadrupeds with a shotgun and a fiery one in the head with a sniper rifle, it's better not to start turning the valve in his presence, he will blow you up.

Fifth save, or sixth, depending on what you did before. Beginning of chapter 13. This chapter can be skipped by picking up a couple of keys along the way. The wall of fire is a very unpleasant place. We shoot the first Zealots with a pistol while they are on the way, if they come up - a shotgun. Making circles around Hoffman. We heal immediately if we miss a beat. If the enemies have accumulated - a cryobolt and break them with a knife, if you are afraid not to be in time - a pistol, or a smoky one. If it is generally difficult for you to pass this place at the moments when the device starts to act up, we shoot a smoky bolt under ourselves. If you spent the sixth save in front of the wall of fire - you will have to go through the entire location and Theodora without saving, if you have two more - save in front of the elevator to Theodore.

Theodore. The boss takes us back to an old nightmare. At this stage of the game, you can safely abuse the crossbow, but leave a little. We shoot the first safehead from everything that is. Gather the next two together, then with a cryobolt and explosives under your feet, they don’t need much. Next is Laura. Let's become an electric bolt, run to the valve, use it at your own peril and risk, however, in front of the valve for insurance, shoot yourself with another electric bolt, repeat with the second valve, lure it to the center of the room under the pipes, become an electric bolt in the very center, burn it twice.

Seventh save. Do it at the very beginning of chapter 15. There will be only 3 locations with enemies. Ordinary enemies fall to the ground after a shotgun blast, finish off with your foot. Mini boss, lure him under the car and 3 barrels that are in the location, shoot pointwise, he will also become a cryobolt.

The last boss is Wife. She is very easy to dodge, just run as soon as she swings her hand. There should be no problems with ammunition, sooner or later she throws cocoons with spiders, and ammunition falls from them.

Story trophies. Trophies for difficulty.

Rookie / Newbie. Completed the game on Walk difficulty (or higher).

Survivor / Survivor. Completed the game on at least Survival difficulty.

Against All Odds / In spite of everything. Completed the game on at least Nightmare difficulty.

You Asked For It... Again You completed the game in classic mode.

Welcome to Union / Welcome to Union! You are back in STEM.

Taken / Vision. You had a terrible vision.

The Team Psychologist / Corporate psychologist. You have found a potential ally in the "Network".

Premature Finale / Truncated Finale. You stopped the bloody show.

Another Ally / Another ally. You survived the ordeal with the help of a new friend.

Crossing to the Other Side / Crossing to the other side. You have allowed the Harbinger to rest in peace.

Spiritual Awakening / Spiritual awakening. You have come to terms with your past and present.

Fire Walk With Me You have reached the fortress of the enemy.

Everything Comes Crumbling Down You have literally reached the end of the world.

Overcome the Past/ Overcoming the past. Your trauma no longer exists.

Unfortunate Consequence / Unpleasant Consequences. You did what was necessary to save your daughter.

Collection trophies. Weapon. Creation of items. Getting skills. Weapon improvements.

Finally Free / Finally free. You have survived all traumatic incidents and come to terms with your inner demons.

After some collectibles, you have to return to the lighthouse and hide from the ghost of a woman. You will also receive a revolver.

You Got Red in You You have used red gel for the first time.

Stick it in My Veins / Inner Strength. You have fully upgraded all abilities.

Get it in New Game+.

Making Things a Little Easier / Everything will be a little easier. You used special weapon parts for the first time.

Now You "re Playing with Power / Now it's a different matter. You upgraded one weapon to level 3.

A Little Extra Kick to it / There is simply nowhere better. Maxed out one Guardian crossbow bolt.

They Never Even Stood A Chance You have fully upgraded all weapons.

Need to upgrade: Pistol, Crossbow, Sniper Rifle, Automatic Rifle, Magnum. Magnum you will receive after the first passage of the game on any difficulty level.

You will receive the trophy in the new game +.

DIY / DIY. It's the first time you've created something on your own.

Handyman / Craftsman. You have crafted at least one item of each type.

All kinds of ammo, crossbow bolts, syringe and first aid kit.

Echoes Within STEM / Echoes of events. You have observed all the residual memories.

Doing Some Detecting You have collected 20 documents.

Diligent Reader / Diligent reader. You have collected all the documents.

Half the Stash / Half the job is done. You have opened 16 lockers.

Locksmith / Cracker. You have opened all lockers.

Good to See You Again / Nice to see you again. You have received the Guardian Crossbow.

Chatting With Kidman / Conversations with Kidman. You told Kidman about all the slides.

Projector in Sebastian's hideout.

Powerhouse / Forces and means. You have received all standard weapons.

You can only get it in the new game +, as soon as you get to the first pistol, chapter 2.

- Crossbow. Chapter 3 On the way from the first shelter, near the military jeep.

- Sniper rifle. Chapter 3 Opposite the first shelter, a broken sniper rifle is on the roof of the house, parts are in the garage, at the other end of the location. Also, a sniper rifle can be in chapter 13 on the roof of the house opposite the shelter.

- A pistol with a laser sight. Chapter 3 Parking, when you pass by, a car will honk on it, near the car.

- Short-barreled shotgun. Chapter 3 Additional task Unusual signal. The computer is in the basement under the garage in one of the houses during the mission. Southeast map.

- A pistol with a silencer. Chapter 7 Complete Sykes' optional task, he will open the box in his hideout, the gun is in the box.

- Long-barreled shotgun. Chapter 7 Alley in the southern part of the map, the key is on the hands of the dead Mobius operative. The warehouse is located near the first shelter, the shotgun is in the warehouse.

- Flamethrower. Chapter 11 Boss Liam. A broken flamethrower will drop from it. In chapter 13, cylinders will fall from other flamethrowers, we need two, we pick up and assemble the flamethrower.

- Automatic Rifle. Beginning of chapter 13.

- Double-barreled shotgun. Chapter 13 Complete the second Sykes optional quest, the quest is not available if you have not completed the first in Chapter 7. Shotgun at the end of the mission.

- Magnum. Awarded for completing the game on any difficulty.

- Copper brass knuckles. Obtained for completing Nightmare or Classic difficulty.

- Revolver. To get a revolver, you need to go through four "flashback" animas, during which we return to the Lighthouse. By collecting all the items you will not miss all this. First, in chapter 3, you should pick up Sebastian's research report, in one of the houses, near which there is an overturned gurney. Flashback 1 - Chapter 3, Woman's Journal, in one of the houses, after picking up the item we will get to the Lighthouse, we have to hide from the ghost of a woman. Flashback 2 - Chapter 7, activate the residual memory in the back of the cafe. 3 Flashback - 11 chapter. Message on the computer in the Observatory Pit. After completing the third and final flashback in chapter 11, we get the old faithful revolver.

All in the Family / The whole family is together. You have collected all the Mysterious Items.

Caffeine Addict / Coffeeman. You have used all coffee machines at least once.

Melancholy Memories / Sad memories. You remembered all your past (ch. 12).

Chapter 12 When you get to the house, inspect it completely, do not take the note on the kitchen table until you get the trophy.

Slide in Lily's room.

A children's picture and a cabinet with photos near the stairs on the second floor.

Ouroboros from TES in the room on the second floor.

In the same room are documents and Sebastian's badge.

Photo Worlds and diplomas on a shelf in front of the kitchen.

Battle trophies. Additional tasks.

Not Running This Time / You can't run away from me. You defeated the Guardian near City Hall.

It's better to do it on the first pass, on the classic it's better to run through this boss.

Backup Ain "t Coming / There will be no help. You have completed the "Unusual Signal" side mission.

Chapter 3 The task will be given to you by Liam.

Sykes Out / From (in) the treatment. You have completed the side mission "The Last Step".

In chapter 7, there will be a Mobius operative in the parking lot, save him, complete the first additional task. You will receive this trophy at 13, after completing his second side mission.

Thinning Them Out / Weeding. You have killed 30 enemies.

Clearing a Path You have killed 60 enemies.

Smoke Assassin / Smoke killer. You killed 3 enemies with Enhanced Smoke Bolts.

Upgrading the smoke bolt to be able to silently kill in smoke. The last upgrade makes the smoke poisonous, also counts.

Shock Therapy / Shock therapy. You immobilized an enemy standing in the water with an electric bolt.

Once you get the crossbow. If you missed it in Chapter 3, there are many hydrants, use and lure the "lost" into it.

Wait For It... / I was waiting for you... You killed an enemy from an ambush.

In the branch of stealth, the ability to kill from behind a corner.

Kick, Shoot, Burn / Lei, shoot, burn. Killed at least 2 enemies at the same time using spilled fuel.

Push the barrel with your foot so that it falls and spills fuel, lure the "lost" and set it on fire.

Bootable Offense / Work for the legs. You trampled 15 fallen enemies to death.

Shoot with an electric bolt, the "lost" will fall to the ground.

I Am The Night / Shadow in the night. You killed 10 enemies with a stealth kill.

Sometimes Fighting Isn "t the Answer / To fight or not to fight - that is the question. You avoided unnecessary bloodshed near City Hall (ch. 5).

Chapter 5 On the left side of the city hall, shoot the barrel, a passage will open, run to the end.

Death From Above / Death from Heaven. Killed at least 2 enemies at the same time using a hanging lamp (ch. 9).

Chapter 9 The room with the big door has a lot of enemies and lamps too.

No More Playing With Fire You have torn a true believer away from his favorite pastime (ch. 11).

Chapter 11 Boss Liam. Destroy the balloon on his back.

That Cinematic Feel...(Secret) You have agreed to view video embeds.

After beating the game in the settings, you will be able to turn on the widescreen mode, turn it on and run new game.

Nightmare behind.

Learn to Survive / The ability to survive.

You survived the nightmare and everything that comes with it.

General information:

Achievement difficulty: 7.5/10

Offline: 51 on XONE (1000 ) and 52 on PS4 (36 , 14 , 1 , 1 )

Online: 0

Estimated time to get all achievements: 30+ hours (highly dependent on skills, as well as the number of deaths on Classic difficulty)

Minimum number of passes: 3+

Missable Achievements: everything, except for the story ones (there is no choice of chapters in the game)

Unknockable/buggy achievements: No

Does Difficulty Affect Achievements: You must complete Classic difficulty (Akumu). Everything else can be obtained on easy. You will also unlock Classic Mode by beating the game on easy difficulty. To get the Brass Knuckles weapon, you must complete the game on Nightmare or Classic difficulty.

Introduction:

Welcome to The Evil Within 2 trophy/achievement guide! As in the first part of the game, this platinum is not for the faint of heart! Akumu difficulty has returned under the guise of "Classic Mode". In this mode, you are given the opportunity to make only 7 manual saves for the entire playthrough and decide whether to buy upgrades for weapons. Unlike the first game, here you will find open locations for exploration. You can easily run away from enemies and pass without them even noticing your presence. Because of this, the game may seem a bit lighter than its predecessor. Classic difficulty is unlocked by beating the game for the first time (on any difficulty, including the lowest). All trophies can be considered skippable, with the exception of story trophies. Among them there are achievements for collecting various collectibles. There are 115 collectibles in total plus coffee machines to drink coffee from and all the weapons to find. After beating the game for the first time, you will also unlock New Game+. This way you will be able to get the remaining upgrades for the respective trophies. However, nothing can be transferred to Classic Mode. Having decided on the complexity, we proceed to the first step.

Step 1: Complete the story on easy difficulty, collect all collectibles, get combat and chapter-related trophies

All trophies in the game are skippable, with the exception of those that are given for passing certain points in the story. You will have to play through the game several times anyway, so it's okay if you miss something now. Your the main task- Find all weapons and collectibles. If you missed something, you can collect it in New Game+. All of your collectibles, equipment, and weapon/skill upgrades carry over.

We recommend starting the game on a low difficulty. This is the easiest way to get various trophies that are more difficult to unlock on higher difficulty levels due to lack of ammo. Also on this walkthrough you will be able to familiarize yourself with the game and be able to plan where it is better to store supplies for more high levels difficulties. Subsequent playthroughs on New Game+ will also be faster on Easy.

The most overlooked trophies are those that span multiple chapters:

  • "Sykesout/ From(to)treatment- Chapters 7 and 13: Everything must be completed additional missions in chapter 7 to get the final task in chapter 13.
  • I" lltakeYouDownMyself/ I'll kill you myself” - Chapters 11 and 14.

There is no chapter selection in this game! If you miss them, you'll need to get them in New Game+ or by loading a manually made save if you made one at the right time.

Step 2: New Game+, Upgrading All Weapons and Buying All Skills

After the first playthrough, you will unlock New Game+. All collected collectibles, equipment and upgrades carry over to New Game+. You will receive all the transferred upgrades and items at one point in Chapter 2. Green Gel and weapon parts will be plentiful, so it won't be difficult to unlock all the upgrades. Kill all enemies and carefully explore all locations to get enough raw materials for improvements. You need to fully upgrade your weapons and buy all the skills to get trophies" StickitinMyVeins/ inner strength" and " TheyNeverevenStoodAChance/ No chance".

You can complete this step on any difficulty. If the second playthrough is not enough to get all the upgrades, then you can start the third playthrough in New Game++.

Extra step: prophylactic playthrough on Nightmare difficulty before starting Classic Mode

This is optional but recommended in order to be prepared for the challenges that await you in Classic Mode. The problem in classic mode is the lack of auto-saves and the ability to save only 7 times, as well as the inability to buy upgrades. Complete the game on Nightmare difficulty without purchasing any upgrades so you know where to store ammo and loot. Of course, you can skip this step - it's up to you.

Step 3: Classic Mode (Akumu Difficulty)

The Akumu difficulty from the first part of the game returns under the guise of "Classic mode". For the whole game, you are given only 7 manual saves and you cannot buy upgrades. Unlike the first game, here you will find open locations for exploration. You can bypass enemies or run away from them. Because of this, it has become much easier to play than in the previous part. There are also fewer boss fights. Classic difficulty is unlocked by beating the game for the first time (on any difficulty, including the lowest).

The biggest problem in the game is saving ammo. Perform stealth kills whenever possible. In open locations, kill everyone stealthily and look for loot more carefully. Make one save every few chapters. There are 17 chapters in total in the game, so one save every 2-3 chapters is fine! Make a save before difficult sections or boss fights.

Learn to Survive
You survived the nightmare and everything that comes with it.
If you're playing on PlayStation 4, you'll unlock this achievement once you've completed all the others.
Rookie / Newbie 20
Completed the game on Walk difficulty (or higher).
Difficulty "Walk" is available from the very beginning of the game. Start a new game on this difficulty and complete the campaign to get this trophy.
Survivor / Survivor 30
Completed the game on at least Survival difficulty.
Difficulty "Survival" is available from the very beginning of the game. Start a new game on this difficulty and complete the campaign to get this trophy.
Against All Odds 40
Completed the game on at least Nightmare difficulty.
Nightmare difficulty is available from the very beginning of the game. Start a new game on this difficulty and complete the campaign to get this trophy.
You Asked For It... Again 50
You completed the game in classic mode.

Classic mode is unlocked after beating the game for the first time (on any difficulty). Complete the game on a walk to unlock this mode. This is the difficulty of Akumu from the first part.

You are limited to 7 manual saves for the whole game and the inability to buy upgrades. Luckily, most of the sections in the game consist of open areas and you can easily kill opponents silently or sneak past them. We recommend that you practice at the beginning with Nightmare difficulty in order to learn how to save ammo.

Welcome to Union / Welcome to Union! 5
You are back in STEM.
Taken / Vision 10
You had a terrible vision.
A story achievement not to be missed.
Not Running This Time 15
You defeated the Guardian near City Hall.
You can get this trophy at the beginning of Chapter 5. It can be skipped if your goal is to get the achievement "". However, you can reload your save and get both achievements in the same playthrough. To do this, kill the guardian boss at the beginning of Chapter 5.
The Team Psychologist / Corporate Psychologist 10
You have found a potential ally in the "Network".
A story achievement not to be missed.
Premature Finale 30
You stopped the bloody show.
A story achievement not to be missed.
Another Ally / Another ally 10
You survived the ordeal with the help of a new friend.
A story achievement not to be missed.
Crossing to the Other Side 15
You have allowed the Harbinger to rest in peace.
A story achievement not to be missed.
Spiritual Awakening / Spiritual Awakening 10
You have come to terms with your past and present.
A story achievement not to be missed.
Fire Walk With Me 15
You have reached the fortress of the enemy.
A story achievement not to be missed.
Overcome the Past 30
Your trauma no longer exists.
A story achievement not to be missed.
Everything Comes Crumbling Down 15
You have literally reached the end of the world.
A story achievement not to be missed.
Unfortunate Consequence 50
You did what was necessary to save your daughter.
A story achievement not to be missed.
Backup Ain "t Coming / There will be no help 15
You have completed the "Unusual Signal" side mission.

Chapter 3

You receive this additional task from O "Neil in the shelter at the beginning of chapter 3. Select the option in the "Supply?" dialog when you talk to him. This way you will receive the quest. The quest markers will be marked on the map. You have to monitor the radio signals in the city and explore them. Then return to O'Neill to talk about the results of your search.

Sykes Out 15
You have completed the side mission "The Last Step".

Chapter 7 and 13

First you need to complete all the optional tasks in chapter 7. There are two of them: " Out there" and " Back in touch".

If you have completed these tasks, then this will automatically open an additional task for you" Last step" in Chapter 13 after passing through the computer "Network" in the shelter (beginning of chapter 13). Complete this quest to get a trophy.

Finally Free / Finally free 15
You have survived all traumatic incidents and come to terms with your inner demons.

You will get this achievement after completing four demonic illusions (Anima Events). This happens automatically if you have collected all the collectibles. Acquaintance with the monster in the head will begin with obtaining the second slide in the third chapter. The second glitch is due to the "Woman's Diary" collectible found in one of the houses on the way to Lily's signal in Chapter 3. The third encounter with glitches takes place in a diner in the business district after listening to a fragment of memories using a walkie-talkie in the kitchen. The last meeting with the "beautiful" person from the White Pillars will take place in Chapter 11 after reading the "Pit Observation" file on the computer, which is located in the room next to the corpse dumping pit in the "Network" laboratory.

Just get all four collectibles and you'll start hallucinating. After completing all the illusions, you will unlock the trophy.

See " ".

You Got Red in You 10
You have used red gel for the first time.

Red Gel during the game you will meet only in certain places. For example, in the hideout in chapter 4 (end of chapter) / chapter 5 (you have to return to the hideout from chapter 4).

Red Gel is used to unlock high-level skills. Return to your office through the mirror and sit on the wheelchair. Buy a few skills and you can use the red gel to unlock higher level skill upgrades.

Stick it in My Veins / Inner Strength 30
You have fully upgraded all abilities.

To do this, you will have to start a New Game+ and farm a lot of Green Gel.

Luckily, Green Gel is much more common in New Game+ than in the first playthrough. Abilities can be improved by sitting on a wheelchair in your office, which you can access through broken mirrors. You also need to collect red gel to unlock higher level skill upgrades.

Making Things a Little Easier 10
You used special weapon parts for the first time.
Special weapon parts are found in certain areas of the game and in some shelters. Buy the first two upgrades for your weapon, then use the special parts at the workbench to upgrade the weapon to the next level.
Now You "re Playing with Power / Now it's a different matter 20
You upgraded one weapon to level 3.
To upgrade weapons to the third level, you will have to use special parts at the workbench to unlock high-level upgrades. You don't need to buy all upgrades, just use special weapon parts to unlock the latest set of upgrades.
A Little Extra Kick to it 20
Maxed out one Guardian crossbow bolt.

Will unlock automatically if you plan on unlocking the "" achievement (you must fully upgrade the smoke bolts for this).

You will find the Guardian Crossbow in the third chapter (see the description of the trophy "").

After you find the crossbow, you can upgrade different types of bolts at any workbench. There are 5 types of bolts in the game (smoke, shock, explosive, freezing and harpoon). The Harpoon Bolt is the cheapest to upgrade as you will need all 1120 weapon parts and 2 special parts. Since you need to upgrade the smoke bolt to get the trophy" Smoke Assassin", we recommend that you deal with them first.

They Never Even Stood A Chance 30
You have fully upgraded all weapons.

To do this, you need to collect a lot of weapon parts and special parts, which means you have to start a New Game +. They can be found scattered throughout the game. Just carefully inspect each building and you will collect a lot of details.

All upgrades carry over to New Game+. In the second chapter, you will get all your things back and you can continue to improve them.

DIY / DIY 10
It's the first time you've created something on your own.
This can be done once you reach the hideout in chapter 3. Just craft one Pistol Bullet at the workbench in the hideout and you'll unlock the achievement. Workbenches can be found in hideouts and in the lot when crossing the mirror. You can get resources for crafting by collecting fallen enemies from the bodies and finding the game scattered around the world.
Handyman 25
You have crafted at least one item of each type.

This trophy can only be obtained on New Game+ (because Magnum ammo cannot be crafted on the first playthrough) and you need to get a Shotgun, Sniper Rifle, Assault Rifle, and Flamethrower to craft ammo. First you need to collect all the weapons on the first playthrough. Once you have access to the workbench in New Game+ (the first one you will find in the hideout in chapter 3) and craft all the items listed below (every kind of weapon ammo, crossbow bolts and healing items).

Weapons and ammo:

  • pistol cartridges
  • Shotgun ammo
  • Sniper rifle ammo
  • Assault Rifle Ammo
  • Flamethrower Fuel
  • magnum ammo
Crossbow bolts:
  • Electric bolt
  • smoke bolt
  • explosive bolt
  • Harpoon Bolt
  • Cryobolt
Health and recovery:
  • Syringe
  • first aid kit
Echoes Within STEM 20
You have observed all the residual memories.
See " ".
Doing Some Detecting 15
You have collected 20 documents.
See " ".
Diligent Reader 30
You have collected all the documents.
See " ".
Half the Stash 15
You have opened 16 lockers.
See " ".
Locksmith / Burglar 30
You have opened all lockers.
See " ".
Good to See You Again 10
You have received the Guardian Crossbow.

The Guardian Crossbow can be found near the APC on the southwest corner of the city in chapters 3 and 4 (turn immediately left down the street from the first shelter in chapter 3). It is needed in order to gain access to the shelter in the north of the map.

it's the same perfect place to get the achievement Shock Therapy by firing an electric bolt into a pool of water as an enemy passes over it.

Chatting With Kidman 25
You told Kidman about all the slides.
See " ".
Powerhouse / Forces and facilities 25
You have received all standard weapons.
The Pre-Order Automatic Pistol does not count towards the trophy.
All in the Family / The whole family is together 25
You have collected all the Mysterious Items.
See " ".
Caffeine Addict / Coffee Man 20
You have used all coffee machines at least once.

Coffee machines can be found in hideouts. There are 7 in total. One per hideout. You will enter six hideouts as you progress through the story. However, the last hideout in chapter 13 is optional and can be skipped! Find it with a map. The trophy will unlock after you drink coffee in the chapter 13 hideout in the business district (outside, not the hideout where the mission starts).

After drinking coffee, you fully restore health, so it's worth it. Coffee machines are impossible to miss in hideouts.

Thinning Them Out / Weeding 15
You have killed 30 enemies.
A story achievement not to be missed.
Clearing a Path 25
You have killed 60 enemies.
A story achievement not to be missed. A story achievement not to be missed. You will have to kill a lot more than 60 opponents as you progress through the story.
Smoke Assassin 15
You killed 3 enemies with Enhanced Smoke Bolts.

For this achievement, you need to fully upgrade the crossbow smoke bolts with a workbench. You have to spend 1650 weapon parts and 2 special parts to fully upgrade smoke bolts. Either upgrade these bolts as soon as you have them, or do it in New Game+.

Fully upgrade smoke bolts to get poisonous smoke that kills enemies. Just find a group of three or more enemies and shoot them with a bolt. The poisonous smoke will kill them.

Shock Therapy 15
You immobilized an enemy standing in the water with an electric bolt.

You will find it by an APC in the southwest corner of the location in Chapters 3 and 4 (turn immediately left down the street from the first shelter in Chapter 3).

You will automatically raise the electric bolt along with the crossbow. After that, you will see a short cut-scene with a wet area and two enemies running through the water. Shoot the electric bolt into the water with the enemies and the trophy will unlock.

Wait For It... / I was waiting for you... 15
You killed an enemy from an ambush.

To do this, you need to acquire the "Ambush" skill. You can acquire the skill by entering the lot through the mirror and sitting on the wheelchair (the mirror can be found in any hideout).

First, get into cover (press or ) and when an enemy approaches, grab from around the corner by pressing (PS4)/ (XONE). This will unlock the achievement. You can lure the enemy with noise, but remember that this way they are aware of your presence, and the capture from around the corner only works when you are in stealth.

Kick, Shoot, Burn 15
Killed at least 2 enemies at the same time using spilled fuel.

Chapter 3

To the north of the hideout where chapter 3 begins, you'll find a warehouse, with a yard where cargo containers and trucks are parked. There are also quite a lot of enemies, as well as puddles of spilled oil on the ground. Lure the enemies to the puddle and shoot the oil. You can climb on a crate next to such a puddle to avoid getting burned (enemies won't be able to hit you).

Bootable Offense / Footwork 25
You trampled 15 fallen enemies to death.
When you shoot an enemy's legs with a pistol a couple of times, he falls to the ground (or once when he runs at you). When close enough to an enemy, you can press ( on Xbox) to smash the enemy's head with your foot. Do this 15 times throughout the playthrough and you will get the achievement. In the chapter, you will meet enough weak enemies that you can get the trophy in the early stages of the game.
I Am The Night 25
You killed 10 enemies with a stealth kill.
To perform a stealth kill, you need to sneak up on an enemy from behind and press ( on Xbox). In Chapter 3, you will encounter a lot more than 10 enemies, so getting the trophy in the early stages is not difficult. You must get 10 stealth kills in one playthrough.
Sometimes Fighting Isn "t the Answer / To fight or not to fight - that is the question 10
You avoided unnecessary bloodshed near City Hall (ch. 5).

Chapter 5

At the beginning of Chapter 5, you will encounter a boss with a buzz saw instead of right hand(the one that haunted you earlier in the second chapter). To unlock this trophy, you cannot fight this boss. Instead, you need to go around the building on the left side, destroying obstacles, shooting at barrels, and bypassing/disarming tripwires-traps. Behind the building you will find a door to the inside. Enter it to skip the boss fight. The trophy will unlock as soon as you enter through the door.

Death From Above 15
Killed at least 2 enemies at the same time using a hanging lamp (ch. 9).

Chapter 9

Chapter 9 has several candelabra hanging from the ceiling. Shoot one of them when two opponents pass/stand under it. Thus, they will catch fire and burn out. Can be done on the first two enemies you meet after you raise the lever for the gate mechanism.

No More Playing With Fire 15
You have torn a true believer away from his favorite pastime (ch. 11).

Chapter 11

At the end of chapter 11, you will have a battle with the flamethrower boss. The trophy can be obtained by shooting him for a long time at the balloon on his back, which will eventually explode, and the enemy will not be able to use his weapon.

Melancholy Memories 10
You remembered all your past (ch. 12).

Chapter 12

In Chapter 12, you will return to your home in the past. You will see a scene where you wake up in the upstairs bedroom. This will happen after escaping from the infernal burning location.

There are 3 objects in the house that you can interact with (the / button will appear if you hover over them). Two items on the second floor (one by the stairs, another in the room to the left of the stairs) and one on the bottom (check the sideboard in the living room).

Do not interact with the letter in the kitchen as this will continue the story.

I "ll Take You Down Myself / I'll kill you myself 20
You have a barbecue with your own brazier (ch. 14).

This trophy can be obtained by completing several conditions from chapters 11 to 14. The most overlooked trophy in the game, the completion of which consists of several steps. Forget to do something and you won't see the trophy.

Step 1 (Chapter 11): After defeating the flamethrower boss, pick up the flamethrower next to his corpse.

Step 2 (Chapter 13): The picked up flamethrower is broken and you will have to find two fuel tanks to repair it. Bucky drops from Harbingers, which can be easily found in Chapter 13. Three you can easily find in the business district. Sneak attacks do a lot of damage to them. After every successful surprise attack hide from them, and then repeat the attack again. This way you save a lot of ammo on them. Headshots from a sniper rifle and close range from a shotgun also work great on them. Just loot the bodies of the two defeated Harbingers for fuel tanks to repair the flamethrower.

Step 3 (Chapter 13): Head to the hideout and go through the mirror. At the workbench, you can combine fuel tanks with a broken flamethrower to restore it.

Step 4 (Chapter 14): Keep playing until you get to chapter 14. Here you will encounter Laura again, the boss from the first game. Kill her with the flamethrower. Make sure you have plenty of fuel for your flamethrower. To kill her, you will need at least 80 units of fuel.

You can also do a manual save in Chapter 11. This way you can replay several chapters instead of replaying the whole game.

That Cinematic Feel... 10
You have agreed to view video inserts.

After completing the story for the first time (on any difficulty), you will unlock the Letterboxing mode in the game options. From the main menu go to Settings - General tab - Interface settings - Letterboxing - Show.

Now start a new game (or load any save) and after a few seconds the achievement will unlock.