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Deus ex human revolution additional missions. Deus ex: guides and walkthroughs

General information:

Estimated difficulty of achievements: 6/10

Offline: 49 (1000)

Online: 0

Estimated time to get 1000 points: 25 - 35 hours (depends on skills and partly on luck)

Minimum number of passes: 1 (recommend 2-3)

Achievements that can be accidentally missed: there is

Does Difficulty Affect Achievements ?: Yes

Glitchy achievements: unknown

Introduction:

In Deus Ex: Human Revolution, you play as Adam Jensen, a security specialist for one of America's largest biotech companies. But when a company is attacked in which scientists are killed, your line of business will change a little. While scientists are making strides in improving athletes, soldiers and spies, turning them into super-beings, someone is working very carefully to direct the evolution of humanity along a special path. You will have to find out who is doing this and why, but it will also present you with a choice that will decide the fate of humanity.

Before starting the walkthrough:

First, you must decide how you want to approach the game.

If you are going to play for achievements, then you will need to do the following:

  • Play on Give Me Deus Ex difficulty.
  • Never raise the alarm.
  • Don't kill anyone.
  • Collect all 29 e-books.
  • Complete all side quests and earn achievements related to them.

If you want to complete the game more than once, which will make your life easier, then you can divide the achievements in half. For example, you can play the game first without raising an alarm or killing anyone on the Tell Me a Story difficulty. Then complete the game a second time on Give Me Deus Ex difficulty, and collect all eBooks and other achievements you may have missed on your first playthrough. In the end, it's up to you how much to spend on Deus Ex: Human Revolution.

During the passage, try to hack as many items as possible and knock out as few enemies as possible (use a non-lethal melee attack if you want to get the Pacifist achievement). Save before the end of the game, where you will be presented with a choice. You will need to reboot 3 times to see all endings.

Note:

In Deus Ex: Human Revolution, side quests and side missions await you, and the game usually rewards you with achievements for completing them, as well as completing certain goals in them. Unfortunately, these side quests and associated achievements can be skipped and must be completed before heading to Detroit or Hansha. But if you follow the directions from the guide, then you probably won't miss more than one achievement related to additional quests.

Collectibles:

The game has 29 unique e-books that are associated with the achievement "Doctorate / Doctor of Science" and are scattered around the world of Deus Ex: Human Revolution. Collecting them gives each bonus 200 experience points (Scientist) and, of course, 50G for collecting everyone. In the tooltip for this achievement, you will find an excellent video guide to their location.

Praxis:

You earn praxis points by earning a certain amount of experience points and using praxis kits. Praxis is used to improve Adam's implants throughout the game. And of course you don't want to waste praxis on useless things? Below is a list of improvements worth investing in praxis.

Icarus Landing System

If you think that the modified Adam Jensen can jump from any height without damage to health, then you are greatly mistaken. Its limit without damage is only a few meters. Using the Icarus landing system, you can jump from any height and not receive damage. This ability is especially useful when discovering additional paths and is also necessary if you are going to find all e-books, as one of the books in Tai Yun Medical will require you to use this ability. I would acquire this ability as soon as I hit Hensh.

Hacking: Capture

You start the game with the first level of jailbreak, which allows you to jailbreak devices with the same level. If you have an Explosive Mission Pack that was included in a special edition of the game (or it can be purchased in the Marketplace for 320 microsoft points), then this skill need not be improved, since you will have a hacking device that hacks devices with level 5, and helps you discover hidden paths and find e-books. If you do not have this add-on, then improve it when you have extra praxis.

Implanted Rebreather

This is an auxiliary implant that can pass you through rooms with poisonous gas. If you feel that you need it, then feel free to take it.

Dermal Armor

This is a really useful skill on Give Me Deus Ex difficulty. It reduces the amount of damage, which is useful when escaping during combat and boss fights.

Carrying / lifting heavy objects(Move / Lift Heavy Objects)

This is a very useful skill and should be your first or second upgrade to buy. Transfer vending machines and garbage bins and you will surely find a ventilation duct behind them, which will facilitate your stealth passage.

Sharif Energy Converter 8 "(Sarif Series 8 Energy Converter)

Purchase additional power units and energy recharge accelerators when you have praxis. They help very well with stealth passing, and help you stay in stealth mode for longer. This allows you to pass through a large protected area without being noticed. You can also deal with a large number of enemies melee, but remember that only one power unit is restored automatically, and to recharge the rest you need to use energy bars.

Cloaking System

Most useful improvement of all. Modify it as quickly as possible so that it lasts as long as possible. You will be able to pass through a whole group of enemies without any problems, and they will not notice you. Perhaps the best and most rewarding improvement in the game.

Explosive System "Typhoon" (Typhoon Explosive System)

This is an auxiliary implant and it is easier with it once with bosses. If you have 2 praxis points and have problems with the boss, then this implant is for you.

Social Enhancer

It is required for the Ladies Man achievement when you hit Hansha a second time. Not really very useful unless you want to open up unique dialog options, of course.

Conclusion:

A Thousand in Deus Ex: Human Revolution shouldn't be too difficult for you if you go through it properly. Hopefully after reading this guide, the achievements in the game will seem less daunting to you. I went through the game 6 times and did not regret not a second spent in it. I hope that you too will share my love for her.


Trooper / Fighter 50

Complete Deus Ex: Human Revolution.


Just complete the game on any difficulty level and the achievement will unlock.


Legend 100

Complete Deus Ex: Human Revolution on Hardcore.


As with the previous achievement, you need to complete the game, but on "Give Me Deus Ex" difficulty.


Deus Ex Machina 50

Unlock all the endings found in Deus Ex: Human Revolution.


There are 4 endings in total in the game. You can save at the end of the game (after defeating the final boss) and load the save after each cutscene to choose other endings. You must find Taggart and Sharif at the last level in Panhea and talk to them, otherwise you will not be able to select all 4 endings.


Pacifist 100

Complete Deus Ex: Human Revolution without killing anyone yourself (bosses do not count).


The achievement is not as difficult as it sounds in the description, but there are several points to pay attention to while playing through the game.

The achievement is also not affected by: killing bosses, destroying robots and turrets, as well as introducing a lethal dose of morphine in the "Old acquaintances" additional quest.


Foxiest of the Hounds 100

Complete Deus Ex: Human Revolution without ever triggering an alarm.


This is an achievement in which you must be sure not to make mistakes when trying to hide from detection. First of all, I advise you to save often in order to save your heart from a blow. Save every time you pass one of the dangerous zones, before burglary, etc.

Also, some implant improvements can help you to get this achievement. Most of them are listed in the guide above. The main assistant for you will be the camouflage system. With it and fast recharging of power units, you will be able to bypass the danger zone very quickly. The main thing is to use the disguise on time.

Things that can be detrimental to obtaining this achievement:

  • Never make enemies, turrets and cameras hostile to you. If this happens, then load the last save. If suspicious or alarmed is written above the card, then everything is in order.
  • When hacking a turret, do not use it against enemies. If she starts to kill them, then the enemies will raise the alarm.
  • When you stun someone, hide the body. Otherwise, guards or cameras will notice him and raise the alarm.
  • Save before hacking something. If you spend all your burglary attempts, an alarm will be triggered.
  • In some locations you will meet enemies that are already automatically hostile to you, but do not worry as it was conceived according to the plot. The enemies did not see you, but they know that you are somewhere nearby. You need to quietly bypass this location, and everything will be fine.

Old School Gamer / Pixel Hunting 10

You found all of the hidden objects in Megan's office. Too much free time?


As soon as you start a new game, you will find yourself in Megan's office. You need to find the following things:

  • E-book with information about patient X;
  • Toy racing car;
  • Being More Effective book;
  • An old photograph;
  • Megan's computer (read all letters);
  • Newspaper.

You can watch the video guide.


Doctorate / Doctor of Science
50

Read all 29 different "books of experience" in one playthrough.


These are collectibles found in the game. Below is a video guide to the location of all e-books:


Up the Ante! / The rates are going up! 15

Upgrade any weapon the first time.


See Gun Nut.


Gun Nut / Psycho Warrior 20

Fully upgrade one weapon.


As you progress through the game, you can find and buy weapon modifications that will improve it. Fully modify your weapon to get this achievement. In the "equipment" menu (button), you can learn more about which upgrades you can use on certain weapons. Select a weapon in the equipment menu and pressand then select Explore and click again... A full description of the weapon will appear, in which it is written about the possibility of installing certain modifications. The easiest way to do this achievement is with a tranquilizer rifle.


First Hack 5

Successfully complete your first hack.


See "Hax0r1!"


Hax0r1! 15

Successfully hack at least 50 devices in one playthrough.


This achievement will unlock during the game if you successfully hack everything you see. You can save before hacking if you have problems with them. After unsuccessful attempts, you can boot and try again.


First Takedown 5

Perform the first neutralization. Civilians don't count, so be polite to them.


See "Opportunist".


Opportunist 15

Perform 50 neutralizations in a single playthrough (civilians do not count).


Perform 50 deadly or non-fatal neutralizations in a single playthrough (civilians do not count) to unlock this achievement.

Non-lethal neutralization occurs when you stand next to an enemy and press, but deadly when you pinch.


Consciousness is Over-rated 15

Kill at least 100 enemies in a single playthrough.


To obtain, you can use not only non-lethal neutralization, but also knock out enemies with gas grenades, a paralyzing pistol and a tranquilizer rifle. To find out you knocked out the enemy or killed, then approach him and above him there should be a Zzz icon, not a skull icon.


Transhumanist / Limit of Opportunity 5

Fully upgrade any implant the first time.


Purchase all the upgrades from one of the implants of your choice. You can see a list of all the improvements below. It is worth noting that some of them cost 2 praxis points.

Skull modifications:

  • Social proofreader
  • Pathfinder radar system
  • Infolink
  • Stealth Monitor
  • Hack: Capture
  • Break-in analysis block
  • Hack: Fortification
  • Hack: Stealth

Torso modifications:

  • Sentinel RX health monitoring system
  • Energy converter "Sharif 8"
  • Rebreathing implant
  • Explosive system "Typhoon"

Hand modifications:

  • Cyber ​​prosthetic hand
  • Sight stabilizer

Eye modifications:

  • Supervision
  • Eye prosthesis

Back modifications:

  • Reflex enhancer
  • Landing system "Ikar"

Skin modifications:

  • Skin carapace
  • Disguise system

Leg modifications:

  • Cyber ​​prosthetic leg

The easiest way to upgrade the radar is as it only requires 1 praxis. Before that, I advise you to save, since the radar is not very useful compared to other implants.

Lesser Evil 10

Understand Karella's problem.


At the beginning of the game, after returning to the headquarters of Sharif Industries, you can talk to Carella and inquire about his problem. You have to stop the turnover of the batch of the stolen drug and talk to Carella again to get this achievement. He will also give you a weapon modification for completing a quest.

You can watch the video guide.


Motherly Ties 10

Resolve your grieving mother's doubts.


After you leave the headquarters of Sharif Industries and enter the streets of Detroit, you will immediately meet Mrs. Reed, who will beg you to help find out the truth about Megan's death. This is a rather lengthy side quest and one of the first.

First of all, you need to convince Wayne Haas to let you into the morgue at the police station. If you do not, then the entire police will be hostile to you and make your life hell. After convincing him, you will also receive the achievement "The Desk Job".

Break into a level 3 safe in the garage next to the site, and read all e-books with evidence, and also take the bracelet. It is better to keep it for yourself if you want to get the achievement "Sentimental Value", as you finish the quest.


Cloak & Daggers 10

Deal with the person in the shadows.


On one of the streets of Detroit, you will meet a black prostitute who is actually an undercover police officer. Find her mono on the street between your house and the police station. Talk to her and she will offer you a mission.

You must complete several tasks to prove Jack O "Malley's guilt. You will have to act like O" Malley's man and set up two gangs against each other to start gang wars. However, this can be prevented.

At the end of the mission, while talking with O "Malley, he will offer you a bribe. Accept it and you will receive the achievement" The Take. "


Rotten Business 10

Help a representative of the oldest profession to put things in order.


When you get to Hengsha, go to Honghua Hotel. Go up to the 4th floor and in one of the rooms you will meet a woman and a man who are arguing about the implant. Talk to the woman to receive this quest.

In the first mission, you will need to save her friend, into whom, according to her, they want to forcibly insert implants. She is being held by 3 gang members in a garage in one of the alleys. Eliminate opponents, then open the garage and talk to Ning. She will thank you and run away from the city. Return to Mei and receive your reward.

In the second mission, she will ask you to get rid of Daimon Chan by killing him or planting drugs on him so that he is arrested. Get to his apartment and knock him out. He will be alone. Do not use weapons, only melee, non-lethal neutralization. Get his body out of the apartment and throw it off the roof to make it look like suicide and you will receive "The Fall" for this achievement. Return to Mei and receive the long-awaited achievement and reward.

Tip: It is best to save before the second mission, because if you kill Daimon Chan by throwing it off the roof, you will lose the "Pacifist" achievement. During the conversation with Mei, it is necessary to ask about another way to get rid of Chan. She will give you drugs that you can plant in his apartment. First, we go through the mission in the first way and get the achievement "The Fall / Flight", and then load the save and go through the second way.


Bar Tab / Bartender 10

Help the Hive bartender with the bills.


At the Hive in Shanghai, after talking to Tong, talk to the bartender Bobby Bao on the first floor. He will tell you about a broker named Jaya, who did not pay the bills and went into hiding. You need to find her. To do this, you will have to hack 3 devices located on the roofs of several houses in the city to find out its location. As soon as you find her, she will explain that she was deceived, and she does not want to pay them for the implant.

There are two ways out:

  1. You can pay 5000 credits to Bobby Bao and he will promise not to touch her. For this you will receive the achievement "Guardian Angel".
  2. Cut it out and pull the implant out of it.

Both options will unlock this achievement, but the first option is definitely better as you get another achievement.

Personally, I first saved, then paid the debt for it and received the "Guardian Angel" achievement. Then I loaded the last save, knocked it out and took the implant. This saved me 5000 credits.

You can watch the video guide.

Shanghai Justice 5

We'll have to play detective, but justice must be done.


During the passage of the main tasks in Shanghai, Malik will ask you for help. Her friend was killed and she wants to bring justice.

When you get to the suspect's apartment, you should pay attention to the following things:

  • Baseball Bat - Found at the door.
  • E-mails - found on the computer in the bedroom. It will need to be hacked.
  • The answering machine is next to the bed in the bedroom.
  • The broken clock is in the bedroom next to the wardrobe.

You now have enough evidence to blame Lee Hong. Go to the Beehive on the second floor. He will sit alone. You must select the following answer options: Forged, Drunk, Antique Clock, Pregnant, LIMB / Belltower. You will receive the achievement "Super Sleuth".


Smash the State 10

Help Officer Nicholas solve the problem.


You will receive this quest after exiting the conference room in Detroit, when you get there a second time. Nicholas is afraid that something might blow up the police station.

Your task is to find his location of the terrorist (I had him in the sewers), knock him out or kill him. And then defuse the bomb. Use the code "0000" to disarm her and get the achievement "Lucky Guess". Return to Nicky and receive this achievement and reward.

You can watch the video guide.


Acquaintances Forgotten 10

Follow Pritchard's clues and get to the bottom of the truth.


When you first return to Detroit after discovering the FEMA warehouse in Highland Park, you must convince David Sharif to tell you the truth (see "Yes Boss"). After the conversation, return to your office and read the 3 new emails that came to your computer. Then return to Sharif and continue the main plot.

When you get to Detroit for the second time and the final time, Pritchard will contact you when you are near the conference room and the side quest begins. He will not appear unless you read 3 letters when you first arrived in Detroit.

When you get to Brandon Redford's apartment, you will find him dying in the bathroom. Keep giving him morphine and then try to leave. He will ask you to stay and inject a lethal dose of morphine. For this you will receive the achievement "Kevorkian Complex".

We continue the quest and go to the garage, where we find a photograph in the safe and five emails in the computer.

We complete the last stage of the quest and get the achievement.



Corporate Warfare 10

Protect the interests of the client by making a not too aggressive takeover.


You will be contacted by a person whom, due to spoilers, I will not name when you are in the Youhzai area. You will be asked to stop the terrorist group and return the data chip. Make sure not to kill anyone, so use a stun weapon.

Go back and make sure you have the Social Proofreader skill. Talk to her and try to find out the truth using pheromones before handing over the chip. This will also give you the Ladies Man achievement.


Talion A.D. / Talion principle 10

Fight against the warrior-priest in the thickets of the urban jungle.


To obtain this achievement, you need to go to the LIMB Clinic on your second arrival in Hansha after being contacted by Pritchard. Talk to the doctor to the left of the counter, and he will ask you to find the escaped officer. If you did the achievement "Corporate Warfare", then where the terrorists were, there is a hatch that leads to the sewers, where the one you need is hiding.

Talk to him if you want to avoid the battle and lie to the doctor or convince him that he did everything right. The achievement will unlock.


Secret achievements


Ghost 15

You made your way through a dangerous area without giving yourself away.


Just make your way through the danger zone without raising any alarm or being discovered to receive the Ghost bonus.

The easiest to do in the first mission at the Sharif Industries plant. As soon as you go down from the two stairs, around the corner you will meet an enemy who needs to be knocked out. After the forklift, you will see a wooden box that needs to be placed next to the boxes on the left. We climb these boxes onto the container and then climb onto the roof. Further in front of you will be an obstacle in the form of electricity. To your right is a wooden box that you can move and find a ventilation passage behind it. We pass through it and cut down the switch. We pass further and climb into the ventilation. The achievement will unlock.

You can watch the video guide.


Unforeseen Consequence 15

You convinced Zeke Sanders to release the hostage.


When you run into Zeke Sanders, you will have to make the right decisions in the dialogue to get him to release the hostage. Remember that incorrect answers can cost the hostage a life. You can save before starting the dialogue so that you can replay if you are not happy with the result or want to know about other turns of events.

Correct answers in dialogue: Try to free Josie, Reason, Empathize, Reason.

You can watch the video guide.


Balls 5

Like playing with a ball, huh?


As you walk past a residential area in Detroit, you will find a basketball court with a ball. To get this achievement, you need to throw the ball into the ring.

The easiest way to do this is to build a ladder of dustbins and barrels in front of the ring.

You can watch the video guide.


The Desk Job 15

You persuaded Wayne Haas to let you into the morgue.


As soon as you get to the police station, you will meet your old friend Wayne Haas, whom you will need to persuade to let him into the morgue. Personally, during dialogue with him, I chose only the option to forgive.

You can watch the video guide.


Sentimental Value 10

You left yourself Meghan's bracelet. The hardest thing is to let go, right?


During the quest "Maternal Care" keep the bracelet for yourself. When you find a garage with 4 e-books, there will be another safe with 3 levels of protection. Hack it to get the fifth e-book and a bracelet. When you talk at the end of the quest with Megan's mother, do not give the bracelet. This choice does not affect the Motherly Ties achievement.


The Take 10

Greed will destroy someone. You took O "Malley's dirty money and let him go.


At the end of the Cloak and Dagger quest, you will have the choice to arrest O "Malley or let him go and get a bribe. Choose a bribe to get this achievement.


The Bull 25

You have defeated Lawrence Barrett, an elite member of the Secret Mercenary Squad.


You will receive this achievement after killing Lawrence Barrett.

You will meet him at the end of the level at the secret FEMA base. The easiest way to kill him is using explosives. Personally, I have used C4.


Yes Boss 15

You got into an argument with your boss, David Sharif.


You can unlock this achievement when you return to Sharif Industries after the battle with the first boss. Talk to Pritchard first and then the guests. And only after with David Sharif.

I've learned that dialogs can change over time, so it's best to save before this conversation. If he changes the subject and you follow the linear dialogues, then he will overpower you and you will not receive this achievement. This achievement depends in part on luck and intuition.

You can watch the video guide.

Attention! You will not be able to complete the aforementioned quests and get achievements for them after you fly out of Detroit for the first time.


The Fall / Flight 10

You sent Daimon Chan on the journey of a lifetime.


You have to make the death of Damon Chan look like a suicide. See the achievement "Rotten Business" for how to get this achievement.


Darker Shades 15

You were able to convince the bartender to let you in to Tong Si Hung.


On the second floor of the Hive, you need to convince the bartender to let you in to Tong Si Hung. Before you talk to him, you better save.

The achievement can be skipped depending on the route. For example, I sneaked into the bar through the sewers and climbed into the ventilation next to the guard in the basement. After that, I saw a cutscene in which I learned about the location. I didn't have to talk to the bartender, so beware of the ventilation in the Hive.

Correct answers in dialogue: sharpen attention, insist, sharpen attention.

You can watch the video guide.


Guardian Angel

10

You have paid poor Jaya's bills. How human it is of you.


You must pay off the 5000 credits debt in the mission that you received from the Hive Bartender. See the "Bar Tab" achievement for details on how to get this achievement.


Super Sleuth
10

You have famously handled the Lee Gong case.


You need to correctly select all the answers in the dialogue with Lee Gon. See the achievement "Shanghai Justice" for how to get this achievement.

Attention! You will not be able to complete the aforementioned quests and get achievements for them after you fly out of Hansh for the first time.


The Mantis 25

You have defeated Elena Fedorova, an elite soldier of a secret mercenary squad.


You will receive this achievement after killing Elena Fedorova at the Peak TV headquarters in Montreal.

If you fight her (this is the most difficult and the only one with which you will have problems). At the very beginning of the battle, run forward, turn around and throw a grenade at her. This will stun her for 10 seconds. You can shoot her, use explosives and the Typhoon. If you have a lot of energy, then it is best to use it.


The Throwdown 15

You convinced the clever politician Bill Taggart to reveal the truth to the people.


You can watch the video guide.


Lucky Guess 10

Next time, Jacob will have to come up with a more complex activation code for his bombs.


You need to enter the code 0000 in the "Down with the government" quest to defuse the bomb. See the achievement "Smash the State" for how to get this achievement.

You can watch the video guide.


The Last Straw 15

You talked Dr. Isaiah Sandoval out of committing suicide.


After you talk to Taggart, you will need to talk to Isaiah. Isaiah can be found at his secret base in the sewers. Once you go through the guards and bombs, then save before entering the door.

You will face Isaiah, who wants to commit suicide for his crimes, and he will pull out his weapon to do so. Your task is to convince him not to do this. Correct answers in dialogue: cruel mercy, cruel mercy, empathize.

You can watch the video guide.


Kevorkian Complex 10

You have fulfilled the last will of the dying man.


You must inject a lethal dose of morphine into Brandon Redford. See the Acquaintances Forgotten achievement for details on how to get this achievement.

Attention! You will not be able to complete the aforementioned quests and get achievements for them after you fly out of Detroit for the second time.


Good Soul 15

In spite of everything, you managed to save Farida's life.


This achievement is quite difficult for those who knock out the "Pacifist" achievement, but it is still possible. You can watch the video guide.

Or you can save in advance and deal with the enemies using all the means that you have. If you have a sniper, then you can sit down at the beginning of the level and shoot enemies from there. As soon as the robot appears, then run to it and use the Typhoon or EMP grenades.


Ladies Man 10

You convinced Menyao to talk about the mysterious Chiron Project.


Attention! You will not be able to complete the aforementioned quests and get achievements for them after you fly out of Hansh for the second time.



Hangar 18 / Hangar 18 10

You have found and read the secret message. Now you know too much ...


When you see that four scientists are getting into the helicopter, then turn right and move the box, behind which you will see a tunnel with a computer of the 5th level of protection.

Hack it or use the jailbreak device from the Explosive Mission Pack. Read the letter and the achievement will open.

You can watch the video guide.


The Snake 25

You have defeated Jaron Namir, leader of the Elite Belltower Squad.


You will receive this achievement after killing Jaron Namir. DO NOT CHANGE BIOCHIP DURING THE SECOND ARRIVAL IN HENSHA. If you have the Explosive Mission Pack, then you have the Grenade Launcher, which will be incredibly useful. With accurate shots, you can get rid of it in 5 seconds. He also dies very quickly with 2-3 hits by the Typhoon system.

Well, the easiest way you can see in this video.


The Final Countdown 15

You pointed out inconsistencies in his logic to millionaire Hugh Darrow.


Making your way through Panhea, you will meet Hugh Darrow himself in one of the spacious rooms of the Tower. Better save before you meet him. Correct answers in dialogue: suggest, criticize, appeal, appeal.

You can watch the video guide.


The End 25

You defeated Zhao Yunzhu and destroyed Project Chiron.


This achievement is unmissable and will unlock after completing the game.

You don't have to press buttons on the girls to reach Zhao. You can dial the code 2012 on the security panel in the center of the hall. And then sit near the glass next to Zhao and wait until it breaks, and then put a clip of firearms into it. True, for this method you need to pump the protection against electricity.


The D Project 15

You will not be able to obtain this achievement by selecting credits from the main menu of the game. You need to complete the game and watch the credits to the end.

Finally, the release of the sequel to the acclaimed game project Deus Ex: Human Revolution has taken place. In this article, we will detail the Deus Ex walkthrough: Mankind divided, or rather the implementation of its main story missions- additional quests will be discussed in another guide.

The backstory of Mankind Divided

The game takes place in 2029, that is, a couple of years after the story told in the previous honor of the series. Although 2 years have passed since the Panhean incident, which led to the death of millions of people around the world at the hands of those on whom the latest implants were installed, but this still did not reduce the level of distrust of modified people in society. An incredibly large gap has formed between the ordinary and augmented inhabitants of the Earth, which is now almost impossible to bridge.

In the resulting confusion, high-ranking statesmen and heads of multinational corporations have directed all their efforts to hide the real cause of what happened. They managed to take public opinion under their control and skillfully manipulate it during all these two years, turning the current situation to their advantage.

However, they did not take into account the fact that Adam Jensen will not stop his struggle and will try to do everything possible to bring corrupt politicians and greedy corporations to clean water... In Deus Ex: Mankind Divided, he decided to step down as head of security for Sarif Industries and become an agent for Interpol, joining Task Force 29. He also actively collaborates with a mysterious group of hackers calling themselves the Juggernaut collective to uncover the Illuminati conspiracy.

Together with his squad, Adam goes to Dubai to complete another secret mission to capture a dangerous terrorist who is gathering a real army of modified people under his command. This is where our first mission begins ...

M1 - Buy on the black market

The first mission in Deus Ex: Mankind Divided, which kicks off with a briefing in which James Miller lays out a plan on how to capture Shepard, a local arms baron who sells weapons to terrorists with augmentation. We also have to protect Arun Singh, a double agent who has spent a lot of effort to become a member of the Jinn smuggling cartel operating in Iraq.

The actions of this quest will unfold in a huge unfinished hotel located in the capital of the UAE. Shepard meets Singh in the atrium of the building, while the "genies" will guard the penthouse. The main goal is to apprehend Shepard and help Singh.

Although a whole squad was sent on the mission, Jensen will carry out his work alone. His priority will be to keep the Djinn cartel out of the “party” that will take place in the atrium. To do this, he will have to block all the elevator shafts. During the briefing, Miller will ask Adam how he prefers to go through the task - killing enemies or stunning them. Then he will offer him several types of ranged and melee weapons to choose from. We will try to complete the game without killing, so we will take with us a long-range rifle with tranquilizers. At the end, Miller will report that a sandstorm is approaching the city, so you should hurry.

Close approaches to the atrium

Once the cut-scene is over, you will have full control over Adam Jensen. To begin with, move in different directions and look around to get used to the controls, and then head to the entrance. On the rooftop, Miller will continue to assist you by planning a route to your destination. But he will immediately notice that it is better for us not to go in a straight line. Therefore, we move a little forward, then we turn to the right and jump down. We crouch down and go through the entrance, littered with debris. Turn right again and find the ventilation grill. We open it and climb inside. We rise along the stairs and see on the right large boxes that have blocked the passage. We move them to another place in order to clear our way.

Restore panel power

Considering that this is our first assignment of this type, then we will consider it in as much detail as possible. So, you should first climb the high ledge and go forward to the entrance. Next, listen to Duncan, who will ask us to hack the panel. First of all, we activate supervision (should be selected in the augmentation wheel) in order to find all panels and optimal routes. Then we break through the wall and go inside. There you will see that the panel is de-energized. Re-enable supervision to detect the switch and restore the power supply. We jump over the switch and move forward along the ventilation duct.

How to use cover and stealth

Use your hacking skills to get access codes. After opening the door, the game will present you with a choice: continue with Deus Ex: Mankind Divided, or go through the cover training tutorial. If you are playing this project for the first time, then we do not advise you to miss the instruction. After you finish the training, you have to do all the tricks you have already learned with real opponents. You will knock out all the enemies on the level, and then climb into the elevator and take it up to the penthouse.

We do not recommend skipping the stealth tutorial, which will reveal to you the secrets of one of the main game mechanics. Deal with the two guards, and then drag the large steel box to the ventilation in order to use it to get to the ventilation hole. When you find yourself in a new location, the game will offer you to go through one training lesson related to battles. It will be especially useful for those players who are going to kill their enemies and play the game in the form of Rambo. Eliminate opponents, and then go down to the specified point, where the meeting between Singh and Shepard takes place.

Note: do not forget to check the pockets of opponents after knocking them out. The fact is that they often contain ammunition for weapons, grenades and other useful things.

Muting the signal amplifier (additional task)

This is a small secondary mission, which we did not mention in a separate guide. To complete it, you need to find a place in the penthouse, which is guarded by a large number of people. We turn right and go up the ladder into the ventilation hole. We move forward without turning anywhere. As a result, we will find ourselves in a room with a signal jammer and two opponents. We advise you to deal with them using a rifle with tranquilizers. Now you can turn off the jammer.

Don't let the helicopter take off

At the checkpoint, you will need to hack another access panel. As soon as you open it, a new cut-scene starts. Get ready for a serious battle. You will need to go down the elevator and start dealing with the terrorists one at a time. Soon the whole place will be covered with a sandstorm, so you should eliminate enemies as quickly as possible. Don't forget to protect Singh as well. Go to the helicopter and remove the battery from the panel. If you do not want to bother with the murder of terrorists, but at the same time do not want the agent to die, then we advise you to immediately run to the helicopter, not paying the slightest attention to the opponents shooting at you.

Note: Supervision should be activated in order to quickly detect the helicopter and the undercover agent.

After you manage to stop the helicopter, a sandstorm will immediately begin and a cut-scene starts. This will end the first mission.

M2 - Morning has come too early

30 hours after the event in Prague, you will be able to control Jensen's actions again. He will be shocked by what happened and after a short conversation with Alex decides to meet with an implant specialist - Vaclav Koller. This expert should help Adam repair the augmentation.

Preparation before leaving

Explore your apartment and take whatever you find useful with you. The fact is that these things can later be used to craft weapons. Start your inspection in the bedroom: look into the wardrobe, search the shelves, go to the restroom (you can find pain pills here), open the bedside table, and then go to the hall.

Look for a collectible Juggernaut figurine in the hall. Then read e-books and activate your laptop. Explore the secret photo frame. In general, turn your apartment upside down to hide everything that is not bolted to the floor in your pockets. Talk to David, then get dressed and leave the house.

M3 - Get in top shape

Find Koller in a bookstore

Talk to Koller online, and then go to the bookstore. A couple of thugs will guard the access to the shop. As soon as you leave your apartment, head towards the stairs, go downstairs and go through the first door. Next, go to the window and jump down.

Go to the marked point, but do not enter the store through the main entrance. Better climb onto the roof and go inside from above. Climb into the ventilation hole and climb up to the destroyed bridge. It is very easy to remove opponents from here quietly. Then climb through the building through the window on the first floor. Deal with the thugs and find the doctor on the marker. Once in the library, Koller will remind you of a secret book with which you can open the entrance to the basement.

Note: check all the nooks and crannies and laptops before moving on as you won't get another chance.

Get into Koller's basement

We get to Koller's workshop by elevator and watch another cut-scene. We agree to the test so that Koller checks for hidden augmentations and helps you unlock them. After conducting the tests, the doctor will ask you to get a certain item from Otar, which will allow him to optimize the work of our implants, and then we can apply several skills at once.

M4 - Check OG29

We leave for the offices of Task Force 29

Using the metro, we go to the offices of the Task Force. We pass into the building "Prague Dovoz", which is the cover of the headquarters, and we go to the poster marked on the map. Click on it to access the panel. Enter the code to activate the elevator.

Installing the snitch chip

We go forward and go up the stairs to the upper floor. We talk with the girl and pay attention to the ventilation grill. We crawl into it and get to the floor under voltage. Here you should jump onto the pipe on the left side, and then jump over to the cabinet. We cut off the power supply and climb further.

Here a combination lock with a second security level will be waiting for us. You can try to hack it or enter the access code (7734) found on Selina Carter's laptop in the Cybercrimes Office. We place our chip and return to the corridor.

Talk to Miller in his office

We go to Miller's office, talk to him and get a new quest.

M5 - Claims to Jurisprudence

We leave for Ruzicka

We use the elevator to get back to Prague, and then we go to the metro and reach the desired point on the map. We chat with Smiley.

Finding evidence

We climb the stairs to the upper floor, we pass into the utility room on the left and find the box located on the rack (upper shelf). We move it, thereby opening ourselves access to the ventilation grill. We pass through the hole and crawl to the very end. We wait a little at the exit until the police talk to each other and disperse in different directions. We get out of the ventilation and go to the stairs, without being seen by strangers. After going a little forward, you will find yourself in a spacious room, which will be full of police officers. We take advantage of the fact that all the cops have concentrated their attention on the briefing and find the entrance to the ventilation, hidden behind a large metal box.

We move the container (a certain augmentation is required), climb into the hole and go into the room with the magazines. In the far corner, you will find another ventilation entrance. With the help of it we get to the hole in the floor. We go outside and watch the cop in the exosuit. As soon as the policeman turns away, we run out of the hiding place and run to the right room. Inside we are looking for a DSD device (it will lie on the table).

Transferring the medium to Smiley

We go back the same road to the headquarters of OG29. We find Smiley and give her the device.

M6 - Putting things in order

The mission will begin already during the execution of the last quest, when you will come to the office of the Task Force.

Meeting with Dr. Ozen

While in the elevator, Alex will call you, as a result of the conversation with her, a new sub-task will appear in the diary, for which you will need to meet with Vega at the Protez clinic. We go to a psychologist and answer a few questions. After that, you will be allowed to work again. Upon exiting the office, you will come across Chan, who will give you a side task. You can agree to help him or refuse.

Meeting with Vega

We look at the map and go to the marker. Will hang on the door combination lock with a high security level, but you already know the access code for it (4464). We go down the stairs, talk with Alex, and then go upstairs and leave the building.

Meeting with Miller at the helipad

Already in the basement, Miller will call you and say that he will be waiting for you at the helipad. We go into the building next to the clinic and enter the following access code to unlock the door: 4465. We go through the workshop and reach the courtyard. We talk with Miller and meet the new pilot.

Fly to Golem City

We note in advance that if you decide to fly to the Golem, then all the side quests you have taken will automatically fail, so we advise you to complete all the side quests first, and only then head to a new location.

M7 - Ruker's Delivery

A very lengthy task, the action of which will unfold in new area- Golem City.

Visit Sokol's apartment

Arriving at a new location, open the map and see where the point we need is located. We go after the marker and reach the marked apartment. We talk with Adela and learn that Tibor was arrested and hidden in the Gorge.

Find Tibor in the Gorge

We head to the northern part of the area and get to the protected area. We go down the stairs. You should not go directly - it is better to use the ventilation duct located under the stairs.

We climb into the hole and wait until the cop leaves his post. We get out of the ventilation and take cover behind several boxes. As soon as the policeman returns again, we immediately knock him out. Don't worry, the other cops won't hear you. Then we go to the doors, we pass through them and we get into the prison block. Here we find Tibor. Unfortunately, pulling it out will not work, but you will have a couple of options for further completing the mission.

Talk to Luis Galois

We leave to the merchant. You should exit through another door, located not far from Tibor's cell. We use supervision or hide behind a wall and go through the door. Watching the cops. When only one of them remains, we pass behind him and get to the ventilation grill.

Pick up the Galois product

We go down the stairs and get to the warehouse marked on the map. The warehouse includes several rooms with separate entrances protected by access panels. Plus the area is patrolled by a cop. You need to wait until she gets away from you as far as possible, and then break open the first door. We pass inside, lock the door and take away the box with the goods.

Now you need to break open the door in the middle, as it has the lowest level of security. We take another box and return to the merchant.

Attribute neuroposin to Galois

You have completed your end of the bargain, so the merchant will open the door behind him. Through the appeared passage you will be able to easily reach the checkpoint. We open the door, go up the ladder and go through another door. However, we do not advise you to rush and go inside, since in this case all the side missions you have not completed will be automatically failed. If you do not want this, then we advise you to do the following: after transferring the supplies to Galois, take up all the available secondary quests, and only then go to the KPA, and it is better to go there through the Lyubos elevator (this is how you will definitely do all the additional tasks).

Retrieve Tibor's Keycard (Side Mission)

The keycard can be found at the officer, who can easily be caught in the market square under the shop owned by Galois. When he goes around the corner by natural need, cut him out and search the body.

Free Dushan (Side Mission)

When talking with Tibor, he will ask you to help his brother. Walk forward a little to see how someone is being interrogated on the lower floor. We are waiting for it to end. Then we go down the stairs to the room where several cameras are located. Now you will need to deal with four cops (one of them will be wearing an exosuit). Before you start knocking down the police, study their routes.

You should hide behind a large box near the stairs and as soon as a cop in an exosuit turns his back on you, we knock out an ordinary policeman. The body should be dragged to the far corner so that no one can find it, and the alarm is not raised. Now you need to deal with the guy in the armor. You can't take it with ordinary stun blows, and tranquilizers won't be able to pierce the suit. Therefore, to eliminate it, you need a pistol with electromagnetic projectiles and a silencer.

We hide behind a box near the patrolling place of a cop in armor and wait for him to turn away. After that we shoot him with a pistol. His suit will short out and you will be able to quickly disarm him. You need to approach him as close as possible and stun him. Then drag the body to the same corner where you left the last cop.

Two more must be knocked out. We take a rifle with tranquilizers in our hands and hide behind the boxes, located not far from the place where we previously stunned the soldier to the exoskeleton. First of all, we knock out the servant of the law, who is standing next to the entrance, and then we immediately shoot at the cop sitting at the computer. Now you can go to Dushan and free him from captivity. He will tell you the password for the elevator.

Talk to Lyubosh (additional mission)

After completing all the above tasks, you can approach the guard standing near the elevator located in the market square next to the Galois shop. Tell Lubos the following password: "The person who was taken away from everything is no longer under your control, he is free again." The guard will let you go to the elevator.

Use the Tibor card in the elevator (side mission)

You should do this at the same time as the last task after talking with the guard.

Go to the territory of the KPA

We pass into the elevator and indicate the "Gulp" next to the inscription destination. We go through the long narrow corridor and open the door at the end. If you got here using the hidden path in the Galois store, then this door will be immediately in front of you after climbing the stairs.

After entering a new location, a small cut-scene starts. Then we go forward and notice several lasers. On the side we see a massive box. We move it and go through the ventilation hole.

Adam will be in a huge tunnel. We pass a little forward to the pillar. We find the access panel on it and hack it to push the bridge. If you have not upgraded your hacking skill, then use the access code that can be found in the pocket secretary hidden in the back room, not far from the lasers (code: 3354).

Penetrate further into the territory of the KPA

Chikane will call you in a couple of minutes. You have to go through a large territory full of opponents. You should go up the inclined ladder and watch the cut-scene. We take cover behind a pillar and wait until all the enemies disperse to different corners of the map. Now you can go to the vertical stairs, located on the far right side. Ahead you will meet a girl standing at the side. We are waiting until she continues to patrol, and then we climb into the ventilation duct located behind her.

We open the code panel on the door, go forward through the shower room and get to the window located in the back of the room. We climb into the opening and jump down into the corridor. Then we go up the stairs. Imperceptibly we make our way through two guards, chatting with each other, to the door located on the other side of the room. Then we open the door on the right. Try to avoid patrols and, if necessary, take cover behind the boxes.

There will be a camera in the room, so you need to proceed with caution. Go under the camera by jumping over the container, and then go to the second door. We pass through it and immediately take cover behind the wall, so as not to catch the eyes of the guards. We are waiting for them to talk with each other and not disperse in different directions. One of them will go far, and the second will stand near the side. We run to the elevator on the right and activate it. It will take a long time to go to you, so we advise you to hide in the room from which you ran out. As soon as you have a chance, run into the opened elevator and go down to the lower level.

You do not need to leave the elevator immediately, as a patrolman will pass by. Wait until he leaves you, and then take cover behind the boards covering the stairs opposite the elevator. There will be a guard on the top floor. At some point, he decides to turn the other way. It is then that you should quickly go downstairs. Some of the guards may still notice you. In this case, you need to cuddle up to the sides of the ladder and not move for several seconds. When you find yourself downstairs, quickly run into the room closest to you.

We break the lattice located in the opposite part of the room (you will need a special augmentation for this). We climb inside, we pass a little forward and find ourselves in a corridor, in which the floor will be flooded with water, which is under voltage due to broken wires. You will not be able to go through here, for this reason you should not rush - it is better to go back a little and find a box in the recess. Take it and throw it into the water. Jump onto the box and then jump onto the laundry bucket. Already from it, you can easily cut off the power supply to the cable.

Find an elevator

Chikane will call us again. We memorize his words and move forward to the ventilation hole. We climb into it and reach the exit. However, you do not need to jump down immediately - wait until the two girls decide to step aside. Then we go down, go straight to a small structure, climb on it and get to the bridge opposite.

Now we again climb into the ventilation duct. We go into the room, trying not to fall into the camera lenses, we knock out the girl when she is next to the laptop. Then we turn left and find ourselves in a corridor, in which in the distance you will see a passage protected by laser devices. We approach the guard and knock him out, having waited for the right moment.

There is a room near the lasers, in which there will be two more opponents. We climb out the window, without catching their eyes, and take cover at the table. We are waiting until the guard with long hair decides to sit down at one of the tables, take a tranquilizer rifle and shoot at him. The second enemy can be knocked out hand-to-hand. We get out of the room from the second entrance, thus finding ourselves behind the laser mechanisms.

We go forward to the turret. We take cover behind the container, and when the turret is turned in the opposite direction, we run over to the box located at the other end of the corridor. Again we wait until the turret turns away, and then we run to the column, which is near the lethal device. Now you can easily walk behind the machine gun and call the elevator.

Interrogate Talos Rooker

We get out of the elevator and move forward, not being distracted by anyone. Talos decides to invite Adam to his office. We pass to him and begin small talk.

Get to the evacuation point

After a dialogue with Rooker, you will have very little time to hide somewhere. The keycard can be found on the table next to the bottle. We take her and run to secret room located on the left. We close in it and examine the room.

Then you should press against the wall near the door and open it. Take out your tranquilizer rifle and start eliminating opponents one at a time. First, knock out two bandits in the room, and then the enemy walking near the entrance.

We get out, not forgetting to hack the security drone, otherwise it will raise the alarm. We deal with another guard using tranquilizers. We go further and find ourselves in a room with five enemies. Try to eliminate them one by one from the cover. Go to the back of the room and find the entrance to the ventilation there. Let's crawl into it and crawl forward.

Don't jump down straight away - use the ledges. You will find yourself in a location patrolled by a drone and one enemy. We take cover behind the nearest column and wait for the drone to fly through the window, and the enemy will not look in our direction. Immediately we shoot at the guard with a tranquilizer rifle, and then we run to the opposite part of the room and jump down. You should not hide behind the nearby boxes, as the drone will definitely notice you. You need to hide behind the boxes next to the massive door.

We are waiting for the right moment, and then we press the button to open the door and again hide in a secluded corner. When no one is looking in your direction, go through the door you have opened and go outside. We go down the bridge, and then just jump off. We watch the cut-scene.

M8 - Track Real Terrorists

Meet Smiley in his office

After completing the last task, you will receive a call from Smiley. We talk with him, and then we head to the headquarters of Task Force 29. We go into Smiley's office and again enter into a dialogue.

Find Nomad Stanek

You should go to the watchmaker's apartment. Near the entrance you will find traces of a burglary, but you will not find strangers in the apartment itself.

Search Stanek's apartment

We begin to search all the rooms. We get to the office and interact with the wall clock located next to the window in order to open the door to the secret room. Do not use your laptop right away - first remove all the drawers under the table and thereby open access to the ventilation grill. Also clean all the nooks and crannies of the apartment, and only then start breaking into the laptop.

Get out of the Dvali trap

After reading Email poisonous gas will start to enter the room. You should immediately crawl into the ventilation hole and get out.

Interrogate Stanek

Head towards the point marked on the map. You will be taken to a local bar. Approach the bar and go through the door behind the bar and leading to the basement. We talk with the watchmaker and watch how the eighth mission goes to the completed section.

M9 - Who's in charge here?

We talk with Smiley on the phone, and then we immediately talk with Alex. Two story missions will appear in the journal at once. You can complete them in any order.

Search Miller's apartment

We get to the residential complex. Miller's apartment will be on the second floor. You can invisibly enter the apartment in two ways: either crawl through the open window, or hack the access panel. You should choose the window located on the third floor, because if you try to do it on the second, you will be immediately noticed. First you need to climb to the third level by the stairs, and then along the cornices to get to the desired opening. Don't jump right there - you will break a couple of limbs (although this will not happen to Icarus). It is necessary to go down to the desired window along the ledges installed on the left wall.

In the kitchen we find a laptop lying on the table. We hack it and find out new information about Miller. Then we go up to the next floor and hit the punching bag. This action will open a hidden door. We select the key card and leave the apartment. You may, however, linger to get a better look at the premises. For example, not far from the secret room, there is a secret in the floor.

Meet Vega at OG29

We talk with Alex in the place indicated by her, and then we head to the headquarters of the Task Force. During the dialogue with her, you have to make a difficult choice: give Alex the evidence of Ruker or keep it for yourself. You can see the consequences below.

Spoiler alert: if you decide to give the evidence, then in the last mission Alex will help you by giving the access code to the door, behind which the delegates and Brown will be. If you don’t give it back, you won’t get any code.

Use NPC device

Heading to Miller's office. Examine the room. Under the table, you can find a button that brings up a painting hiding the safe. Then we go to the adjacent room of the Neural Subnet and get into virtual reality... A bright light source is located near one of the columns. You need to stand on it to get into the neural subnet.

Get data from 5 servers

You should approach a gray object that is prone to burglary. We open it to remove it from our path, and move on. We go around the room in which the first server is located (a purple cube), on the back side and find a hatch below. It will be obscured by a gray object similar to the one we hacked earlier. We open the ventilation grill and make our way inside.

Data Towers Hacked

We approach the purple cube and download all the information from it. There are still four servers left. We get out through the same hatch and go forward. On the right we find another cube. It is necessary to stretch out two gray objects not far from it, and then go around the central structure and put forward an additional bridge. This will open the way for us to a new server.

The third database is on the opposite side of the room. Caution - there are several cameras there. An air vent can be found nearby, but to access it you will first have to pull back a massive drawer. We move forward along the ventilation duct, and then remove the gray object located on the ceiling. With it, you can partially obstruct the view of one of the cameras. We get to the back of the room and go up the stairs. Then we load data from the next cube.

You do not need to jump down immediately, as in this case the camera will detect you. Therefore, you will have to get out the same way. We go down the steps and remove the gray object under the ceiling in the recess - this will give you access to the ventilation duct.

We crawl inside and in the new room we find the triangular code, and then we lift one of the columns located on the sides. We jump on it and climb to the upper level. We go upstairs again, but this time along the stairs. We hack access to another staircase and end up next to the new server.

In the central part of the room, you need to push all the gray objects, and then jump on them. We look up and see a pyramid of glass and a small window. We jump to the pyramid, and then we reach the window. We jump down and find the last purple cube.

Quit NPC

Getting out will not be as easy as it might seem at first glance, because an unexpected visitor will appear in the office. The conversation with him will not last long, otherwise you both will be caught.

M10 - In the Face of a Riddle

Meet Janus

After completing the previous quest, go outside and take a call from Alex, who will inform you that you should meet with Janus. We leave for a closed structure and make our way into it through a broken window. We break open the door, go into the room and find a ventilation hole near the doorway. We climb into it and go down to the room on the left. We are watching the next cut-scene.

Elude the drones

You need to get out of the room as soon as possible. However, you can spend a couple of tens of seconds and pick up a few useful items in room. Then we find the ventilation grill on the ceiling, open it and jump inside using the table. We get to the cornice and run along it to the right. After proving to be near the opposite wall, we go to the nearest corner. As soon as the drones turn away, jump down and look for a hole in the wall. We make our way into the hole.

We go into the next room and wait until the second drone flies up to the hole in the floor. We jump down and listen to the alarm start to “scream” (it will sound in any case).

On your way, you will encounter two more drones. You shouldn't fight them. Turn left and find a latticed door closed with a padlock. We break it open and go inside. We move secretly between several shelters on the left and we reach straight to the wall. We are waiting for the nearest robot to be on the far side, we climb onto the upper pipe and run across to the other "bank". Then you need to jump off and immediately look for shelter.

We go further, we pass through the second door and we stumble upon the lasers. We squat and crawl under the lasers. We try not to step on mines in the tunnel. They can be turned off - to do this, press the Ctrl key and slowly approach the mine, making sure that no bulbs light up on it. WITH close range you can easily deactivate the mine. We reach the vertical ladder and get out into the street.

M11 - Meeting with a terrorist

This mission will be given to you as soon as you complete the last mission. Once on the subway, you will be contacted again by Alex, who will ask you to do her a favor. Both quests will fail, so you will have to make difficult choices. You can find out about the consequences below.

Spoiler alert: if you select Alison, you will not be able to complete the mission with the bank. You will have to enter a house that is full of augmented fanatics. Miller will be happy with the outcome of the mission, no matter how you complete it. At the end of the quest, talk to Alison, from whom you can take the signal silencer. This device will help you save ordinary people in the very last assignment... Miller will die in this case.

If you decide to choose a bank, then Alison will be killed, and you have to go through the bank security. Miller won't like your actions, but hackers will. The reward will be somewhat larger - information about the Orchid and the ability to create an antidote against it, which will help you save the delegates and Miller in the last quest. In addition, near the exit from a financial institution, you will find a lot of useful things in storage cells.

Meet Nomad Stanek

We talk with the watchmaker, and then we go through the door located behind the quest character.

Save Alison Stanekova

We find ourselves in the community of fanatics with augmentation. We get to the courtyard without any problems, and then we climb onto the roof of the extension. Then we go down to the cornice. We go along it to another part of the structure. 2 mines can get in your way. You need to slowly reach them, and then deactivate. We reach the opposite side of the house.

We find a weak point in the deepening and break it. We pass inside the house and climb into the ventilation hole located in the same room directly under the ceiling. We move along the ventilation duct, and then move on to the pipes. Through them we reach another ventilation, which is located at the other end of the corridor. Do not fall down, otherwise you will immediately get an electric shock, as the floor is under high voltage.

As a result, we find ourselves in the restroom. Raise the ventilation grill and take out one sectarian using a rifle with tranquilizers. Then we go behind the girl sitting on the sofa, and we get to the littered ladder. We hide behind the side and wait until a couple of fanatics finish their dialogue and one of them decides to take up the computer.

Without taking our eyes off the camera, we go forward along the bridge to the window opening. We wait until the girl decides to turn in the other direction, and then we knock her out. We move further under the video camera to another room and again we climb into the ventilation hole. We find ourselves on the stairs. We go upstairs, open the door and talk with Alison. Those who want to save her and get the jammer should tell her the following:

  1. Closer to the subject
  2. Closer to the subject
  3. Closer to the subject
  4. Advise

Your inventory should also have free space for a signal blocker (2 slots). This device is not a quest device, so it will appear in the general inventory. Be careful not to throw it away or give it away by accident.

After the end of the cut-scene, you can start examining the nearest locations - no one will bother you. Many useful items can be found in this building, including consumables and weapons. Then you should head to the helipad.

Fly to the GARM complex

M12 - Robbery

This is the second quest from Alex, which you can either complete or refuse to go through by choosing a task with a terrorist. The consequences of your choice are indicated in the description for the previous mission.

Get to the bank

As soon as you come to the main entrance to the financial institution, Alex will immediately call you and ask to pick up the bag from the luggage compartment of the car parked in the parking lot.

Pick up Vega package

Next to the square there is a building with a Ludvik’s signboard. You need to go into it and go to the bar. There will be a door behind her. We pass through it and go down to the basement. We open the lock and climb into the ventilation duct. As a result, we find ourselves in the parking lot.

We try to crawl unnoticed to the blue car on the right. We find a bag in his luggage compartment. We take away the desired item and leave the parking lot.

Access terminal

Once again on the square, we move to the main entrance of the bank. Then we go to the stairs, located on the opposite side of the hall, and go down along it. If you have been here before while completing the side mission "Samizdat", then you should not have any difficulties with bypassing security systems, since most of the passage will coincide with the implementation of the side mission. Plus, you don't have to look for the vault A key card again.

If you do not like completing secondary quests, then you will have to spend a lot of time bypassing the bank's security system. So, we turn right and find in the far corner the entrance to the room, which is blocked by the electronic interface. We hack it and go inside. Under the table, you can find a button with which you can access the hidden wall safe. We open the safe and find the key card in it.

We get out back into the hall and head to storage A, located in the back of the room. We use the card we found and wait for the doors to open and the lasers to be turned off. We reach the opposite side of the new room, find another access panel and hack it. Then we go through another door.

Here, on the other side of the door, we come across an air vent. We crawl inside and get through the ventilation to the stairs, located behind the laser turrets and the guard. We go up the stairs and take cover. As soon as the cleaner finishes with the guard, we go to the toilet and knock out the sentry. We hide the body in a booth, move to the adjacent restroom and leave at the other end of the corridor. We take cover behind the column and watch two people talking to each other and standing far ahead.

After they talk and disperse in different directions, we find the guard patrolling here and put him to sleep with the help of a tranquilizer. We find the door on the left side of the corridor and we open it. We go inside and climb into the ventilation duct, located to the right of the entrance to the room. We get to the technical room by ventilation.

We observe the guard standing in the corridor. When he leaves his post, we go to the room opposite and go up the stairs. We try not to get into the camera lens and get to the access panel. We break it open and climb inside. On the table we find the encryption device of blue color... We insert the key card into it, and then put it in the inventory.

Use an elevator in a corporate vault

In this room, you can find a hidden room. You need to go to a table with glowing cubes. To solve this puzzle, you need to do the following:

  1. Lift the first pillar 2 spaces.
  2. Lower the first pillar all the way down, and then raise it 1 cell.
  3. Turn the platform.
  4. Raise the second pillar 1 space.
  5. Rotate the platform again.
  6. Raise 2 pillars by 1 slot.
  7. Rotate the platform 2 times.
  8. Lower the pole all the way down.

As soon as you release the pillar, the door you need will immediately open. If you have already solved this riddle before, then you will not have to solve it again. V new room find the vent. It leads directly to the elevator. We use the key card and go down to the storage on the elevator.

Go to the Versalife vault

You need to wait a bit until the bank guards disperse in different directions. Then we approach the left door and break open its lock. We reach the first landing and look up - there, behind the column, we find a ventilation grate. We climb into it and climb forward, following the marker. At some point, another access panel will need to be hacked. As a result, we find ourselves near the door leading to the storage. We make our way inside and activate the interface located in the center of the room.

We are waiting for the big safe to come down, use the card and go inside. We watch the cut-scene, and then take a good look around - here you can find a lot of useful things. The most valuable item is found in a safe located near the laptop. We open it and find an antidote in it, with which you can neutralize the Orchid.

Get out of the bank

We leave the safe and go up the stairs. Then we jump onto the bridge and click on the button on the wall to open the path. Ahead, you can ransack a couple of vaults with certain keys.

We go up one more ladder, and then we jump to the nearest bridge and open the combination lock. The vault will slide out of the wall. You need to climb on to it by the steps located on its side. From the roof of the vault, you can jump to the next level and use the stairs again. We get access to the new grate, cut down ventilation system using the access panel and go forward.

We find ourselves in the parking lot. We make sure that no one sees us, and we get to the door leading to the exit. We get to the square and go to the main entrance. Access to the new target will appear.

Meet Miller at the helipad

We head to the helipad, where we talk with the pilot Chikane and Miller.

Fly to the GARM complex

Again, the pilot will offer us a choice: fly right now or a little later. If you choose the first option, then all side missions will automatically fail, so we advise you to complete them first, and only then fly to a new location.

M13 - GARM

Regardless of what task you decide to complete - to break into the bank or save Alison, you still have to go to the Alps, to a well-guarded complex called GARM.

Penetrate the complex

Go forward along the only road available to you, hack the access panel and open the entrance to the building. Watch a short cut-scene and then try to connect with a character.

If you decide to contact Miller, then at the end of this quest the alarm will sound, even if you have not been spotted on any of the cameras and have not been seen by anyone. Therefore, we advise you to choose Alex.

Leave the complex

We go forward and find a shaft in which a large fan is working. We pass next to the column and deactivate the power supply to the panel. Again we go to the fan, remove the grate from the ventilation and move on.

We climb into the ventilation hole, and then we go up the stairs. We wait until the video camera turns in the other direction, and we run into adjoining room... After we get to the far corner of the room. If you have the "remote hacking" augmentation open, then after gaining control over Adam, you can push the stairs on the left. Through the technical room, you can get to the place you need.

We go down the stairs, knock out the guard in close combat or with the help of a tranquilizer and climb into the ventilation located under the ladder. We make our way under the arch orange, we reach the new room and find in it a new hatch in the floor. We jump down, climb through another arch and watch the guard. As soon as he leaves his post, move a little forward and find an air vent under the boxes. We drag one of the containers and climb into the ventilation.

We find an exit near the stairs. We watch the guard and the camera - when they turn away we run across to the other side. Dash will have to be done a couple of times. First, we hide behind the columns, and then behind the containers under the ladder.

We go to the upper level. We open the door and climb into the ventilation duct located under the table opposite the door. Jump down and destroy the panel. We cut off the power supply at the panel and climb into the pipe.

Then Chikane will call you and an alarm will work (if at the beginning of the quest you decided to contact Miller). We go forward, trying not to get on the electrified sections of the pipe. We get to its end and find ourselves in the back room.

Wait until one of the guards passes you and enters the hangar, and the second will not turn his back to you, and then quickly run to the boxes on the right. Turn on your supervision and watch what happens in the left hangar. It will be necessary to wait for the moment when a person passes inside it near the entrance, stand behind him and crawl into the ventilation hole in the floor.

We move forward along the technical room located under the hangar, and then we get out of the ventilation when the guards leave the room. It is necessary to immediately hide behind the rack on the right and knock out the entered patrolman.

We get to the door through which the guard has just entered, we hide behind the wall and open the door. We find a ladder ahead. We watch the camera and two guards. At the right moment, we run for the containers under the stairs and wait. When the guard leaves his post, we rise to the upper floor.

On the right we find a room. We go inside, hide behind the wall and open new door... We wait until the guard leaves a little ahead, we get out into the corridor and we run into the room opposite. We go to the other end of the room, we pass behind the guard and hide near the boxes. We knock out the guard with the help of a tranquilizer. He will not fall asleep from one shot, but he will be interested in where the fire was coming from. He will come to your hideout, and then you can knock him out in close combat.

From here you can knock out the second guard patrolling the whole room. There will be only one person who is constantly standing near the camera. On a laptop, you can turn off the video camera so that it stops looking at the elevator. Then we hide behind the wall near the door and open it. The guard will decide to check why it opened on its own. We run up to him and knock him out in close combat.

We climb into the elevator and go up the street. Chikane will be waiting for us there. We go to the transport, and watch how the thirteenth mission goes to the section of the hung up.

M14 - In Search of the Last Leads

We fly back to the capital of the Czech Republic. This will be our third visit to Prague in the entire game. The authorities have decided to impose a curfew, so movement around the city will be difficult.

Meet Vega at the Protez Clinic

We get out and watch a short cut-scene, after which we immediately find ourselves in the clinic we need.

Meet Miller in his office

Once you have the above goal, you can achieve it in two ways. If you have unlocked the augmentation that improves jumping, then try jumping into a hatch mounted on the ceiling. Here you will find a lot of interesting things and you can get into the ventilation. We get out into the street and jump on the truck. Then we go down to the ground and hide behind a flower bed.

The second way involves going out to the street from the main entrance. Once outside, we immediately take cover behind the wall. We are waiting until the policeman passes next to you, and then we run to the left into the arch and we jump onto the truck. Now you need to jump from the truck to the ground and hide behind a flower bed.

We are watching the cop. When he stops looking in our direction, we jump over the flowerbed and turn to the right. We go forward along the bridge, again choose the right path and reach 2 warehouses with combination locks. We break into the one with a low level of security, we pass into it and climb through the ventilation duct into the neighboring warehouse.

We break the ventilation grill and find ourselves on the street. We jump over the fence and immediately sit down on the bench so that the patrolman standing next to the billboard does not suspect you of dark affairs. We get closer to the cop and wait for him to start digging into the locals - we pass behind him and hide in the shelter. We find the courtyard, highlighted with a marker, and go to its territory.

We find an open window, climb into the building, go to the elevator and take it down to the headquarters of Task Force 29. Then we talk with Miller.

Infiltrate the territory of Dvali

We get out on one of the city streets and go left until we find ourselves near the clinic "Prosthesis". Don't forget to hide from the police. We pass even further, trying to keep to the right side of the street. Watch the patrolmen, wait for the right moment and run behind the person wearing the exosuit. Then take cover behind the van.

Go to the next street to find yourself in the area you want. Now you can take your time. Go to the Red Queen club and find three Dvali. Pay attention to the one with the long hairstyle. Follow him. As soon as he is on the second level in the far side of the corridor, not far from the booths, knock him out and take from him the key card that opens the gates of Dvali.

You need to go outside and walk to the tunnel, which is indicated by the mini-map. Again we are trying not to be seen by the police. We apply the previously taken away card and open the gate. However, do not rush to go inside, as a horde of hostile "monkeys" will immediately attack you.

Wait for the right moment, and then head to the left nook, located directly in front of the building. We climb to the upper level along the vertical ladders. We take cover around the corner of the structure and cut down one enemy with the help of a tranquilizer. We move to the roof of the building where the enemy has just been and hide behind the dome. We deal with the second patrolman in the same way.

We make our way under the video camera. There will be a ventilation duct on top of it. We move the box to the wall and climb into the ventilation. Then we jump onto the pipe, and from it we move to the ledge with a destructible lattice. Once again we find ourselves in ventilation. Having reached the fork, we turn right. Then we jump into the toilet.

Find Radich Nikoladze's office

The wall in this room is destructible, so you should wait for the enemy to lean against it and break it, knocking out the guard. We turn left, go forward to the end of the corridor, and then we pass through the door. There will be a video camera that covers a large area, including the ladder we need. We are waiting for the right moment, and then we run to the stairs. We go down along it, we run around the corner and we open the lock on the door. Moving forward.

We leave into the corridor and come across a robot guarding the perimeter. A staircase can be seen on the right. We go down it and find ourselves in a new corridor, which was indicated by the marker. We get to the quest door and watch the cut-scene.

Before embarking on a full-fledged campaign, you should pay attention to "Training". Here you can learn the mechanics of the game, which will be useful as you progress. ...

Before embarking on a full-fledged campaign, you should pay attention to "Training". Here you can learn the mechanics of the game, which will be useful as you progress.

After the introductory video, we talk with Megan and go to the boss. On the way, we study the laboratory, as well as visually meet new characters. The conversation with the boss is interrupted by an alarm caused by a technical failure. We go directly to the scene through the service elevator on the left. We drive in the code 0451 and, going inside, we press the button on the elevator panel. A weapon has appeared in our hands, but there is no need for its use at the moment. We move along the corridors, bending down, we pass under glass partition... We observe the scene of the execution of the laboratory staff and turn into the room on the left. We remove the boxes from the wall, open the hatch grate and, jumping up, we get inside. We find ourselves on the other side, exactly where the employees were killed. We move along the corridor, at the end there will be a door. We penetrate further, but do not forget to close the door behind us. So, two opponents are going down the stairs. Our task is to go unnoticed. There are several ways, the main thing is to find the right moment. Having taken a sitting position, we move around the shelters. At one point, they will simultaneously dig into the tables. When the one closer to the stairs starts to leave, and another arrives in his place, we can make our way to the stairs unnoticed. We go upstairs and move along the corridor. We watch the opponents through the glass. When they start moving, we can enter the room by pressing against the wall and opening the door. The easiest way to get to the door at the other end of the room is from the right side. At the end, we use the center box to go unnoticed. And finally, the last room with four enemies. Everything is simple here: we go down the stairs and use the shelters under the stairs. We are watching the video. We were killed and, so to speak, restored with implants. Six months later, we are back in business.

Detroit.
M1 - Back in the saddle.

We leave for the second floor to the technical laboratory, to a meeting with Pritchard to fix the retina display. In the communication thread, select "Ignore". Next, we get to the helipad to our boss Sharif. We speak with Farida and select the answer on the left. During the flight, we communicate with Sharif and choose the answers - a non-lethal melee weapon.

M1 - Cleaning up Sharif's factory.

Arriving at the place, we enter the building and at the end of the corridor we meet a policeman. After talking with him, we choose outside. On the left is a staircase leading down. We sneak up to the first enemy and stun. It can be searched, be sure to hide the body after neutralization. There are three more ahead. We stun the terrorist standing with his back to us at the moment when the enemy patrolling near the marked door begins to move away. We hide the body and head to the next goal. We do the same with him. Dealing with the latter is not difficult. We enter the building. We go straight until we come across a door. This room contains a computer and a staircase leading upstairs. Being at the top, we jump to the boxes. On the right is the enemy, digging in something. We neutralize him, and then another patrolling nearby. There is another one nearby, which we deal with when the patroller turns away. We go to the other end and, having watched the patrolling enemy, we stun him and deal with the one digging in the boxes. We have three paths - these are two doors and one staircase in the corner leading up to the ventilation shaft. We will go along it. To successfully jump to the mine, we substitute a box lying nearby, sit down and simultaneously press jump + forward. After passing through the tunnel, we find ourselves in the locker room. There may be useful items in the lockers, so we are not lazy to examine them. The next door is closed and requires a password, so we must crack it. We pass further, where four enemies are located in the hall. We carefully go down the stairs until the conversation between them ends. When they disperse, we neutralize the closest of them. We hide the body and stun one more near the table. There are two left who are patrolling in a circle. First, we will deal with the extreme, and then with the one in the center. Ahead is a corridor with a surveillance camera. It is easy to get around it, it is enough to pass under it and not fall into its rays. We break open the next door and go further. Ignoring the conversation of the opponents, we turn left and see boxes under the stairs blocking the ventilation shaft. After passing through it, we find ourselves in another room and stun the only patrolman. Imperceptibly we get to the elevator. Arriving at the desired floor, we immediately select praxis at the exit. With the help of it, we can improve our implants, since we have chosen stealth mode, we are modernizing the corresponding branches. And in the corner we see a ventilation shaft on the wall on the right. She will lead us straight to the desired door, bypassing the surveillance camera.

M2 - Neutralize the leader of the terrorists.

After the video, we get to the elevator. We go up the stairs and see two diverging patrolmen. It's best to neutralize them and then go to the left of the stairs. The last room will have a ventilation shaft that will lead us to the first floor. From there we can easily make our way to the next staircase. Having risen, we open the door and watch the video. We have a choice before us. Trying to free Josie. To do this, we constantly select the "Empathize" branch.

M3 - Evacuation.

We leave for the helipad to Malik.

M4 - Finishing the job.

After asking her a little, we are heading to Pritchard to study the Typhoon. Then to the boss Sharif to get a new assignment and tell the details about what happened at the factory.

M5 - Investigation of a suicidal terrorist attack.

Having agreed to a new assignment, we go to the police station. We go inside and speak with Wen Haas in the window. We constantly select the "Forgive" branch. After gaining access to the morgue, we examine the body and remove the neural node. We go home and connect it to the computer.

M6 - Visit to the clinic PROSTHESIS.

Upon arrival at the clinic, we will learn that no additional injections will be required. At the same time here we can buy items to increase energy, as well as a more important resource - "Praxis".

M7 - Disable transmission.

We leave for the slums, where we have to hack the antenna transmitting signals. You can get into the slums in different ways. The easiest way is through the door. However, there are large boxes blocking the way, which can be moved aside with a suitable implant. The second way is through the roof, which can be climbed by the fire escape in the alley. Then we climb up the cornice and get to the opposite side. We go down the stairs. We penetrate the building and follow the patrolman. Two more are standing further away and talking. Having dealt with this, we go on the right side, bending over. Next, we move along the left side behind the containers. At the same time, we listen to conversations between opponents. We enter another building, kill the patrolman. Two enemies are sitting on the couch watching TV. After listening to their conversation, we very carefully make our way to the stairs to the left. Having risen, we see mines on the walls. We select the barrel and throw it along the located mines. Thus, we will destroy them all. Of course, the enemies will be alarmed, so we will wait and move on. Having dealt with them, we proceed to hacking the system. We make the antenna inactive and wait for Farida near the helipad.

M9 - Transfer.

Arriving in the area, we enter the building through the door and after passing a little, we watch the video.

M10 - Search for evidence in Highland Park.

We open the door and get out. We go around on the left side, hiding behind the containers. You can do without stunning opponents altogether. To do this, we move only on the left side, remove the containers and sneak to the door. We penetrate into the building, there will be a ventilation shaft on the right. We continue to walk towards the elevator. Here we neutralize the patrolman until the guard above sees. We hide the body and, bypassing the surveillance camera, we get to the elevator. Going down on it, we turn right and jump into a certain hole. We remove the box and climb forward along the ventilation shaft. Being in another pit, we wait for the enemy and deal with him. The robot is patrolling the area, so when he is not looking we get out of the hole and go further through the door. Two soldiers are talking ahead. We will neutralize one of them when it comes to us. We climb up the stairs. We get to the room with doors in both directions. We choose the left path. We deal with the patrolman on the central bridge. On the left there is a room in which there is a ventilation shaft near the computer. On it we get into the next room, and from there it is easiest to get to the stairs, which will lead us to the first floor. If necessary, neutralize the patrolmen. On the elevator we go down even lower, where we meet with the first boss. It will take a powerful weapon to kill him. We run from column to column, moreover, we try to lure the enemy to explosive objects. Do not forget to dodge the enemy's grenades and throw our own, because Barrett is vulnerable against them. Useful items, including weapons, are scattered around. After the victory, we will collect the remains and return to Malik.

M11 - A whisper of a conspiracy.

First, let's visit Pritchard, because he wants to tell us something important. Having learned new details, we go to Sharif. We meet Bill Taggert in the waiting room. In the dialog, select the branches "Keep calm" and "Ask". In a conversation with Sharif, we use the "Justify" thread. Then we talk to him again and, having received a new assignment, we go to Malik to fly to China.

Shanghai.
M1 - Hunting for a hacker.

Before us is a new city and, accordingly, a new part of the plot. All additional tasks that we did not manage to complete in Detroit automatically burn out, and it will not be possible to return to their completion. We get to the penthouse, but we are not allowed to enter it. Therefore, we pass further, where there will be a ventilation shaft in the corner. After passing along it, we turn right and go to the end. There will be another ventilation on the wall to the right. From there we open the door leading outside. We do not protrude until the patrolmen finish talking. Then we get to the elevator. Going down the elevator, we see vending machines with drinks in front of us. One of them blocked the ventilation shaft. On it we will get to the required computer. It is advisable to neutralize nearby enemies. After hacking, we contact Malik and go back in the same way as we came. Next, we head to night club"Hive". You can get there through the main entrance, but in this case you will have to pay 1000 credits. There is an easier way: on the left in the alley there is a ventilation shaft that will lead us inside. We speak with the bartender and find out about Tonga. On the second floor, we talk with the manager, choosing the "Sharpen attention" branch. Now we can go to Tonga and find out where Van Bruggen is. On the way we will meet Malik, which turns out to be very strange, and carefully ask her about the secrets. It is not at all necessary to complete the quest that Malik will give, so let's move on.

M2 - Gaining access to Tai-Yun-Medical.

After talking with Bryggen in residential areas, we go to the brothel and try to steal the employee's card. It is very simple to do this: we penetrate into the next room, and from there, through the balcony, we will get into the desired room. We return to Van Bruegger to remake the data for us. After the video, we transfer the weapon to Van Bruegger and start our escape from this area. We head towards the stairs and go down to the floor below. We turn to the right, we enter the first room, where there are two opponents. Having neutralized them, we find the ventilation shaft, which will lead us to the exit. There is a patrolman in the next room, as well as a surveillance camera. It is advisable not to bother them, but, having picked up the moment, to slip by. It is very easy to do this, because the camera does not move at all. The last toilet has a ventilation shaft. Having got out of it from the other side, we see a turret in front of us and two opponents to the right. Skipping past them, we find ourselves in the shower. On the one hand, it blocks electricity, on the other - mines. We grab the box and throw along these mines. While the enemies run up, we will have time to run into the laundry. There are two more here, we will deal with them when both are next to us. Then, after saving, we lean out from around the corner and see the usual and heavily armed fighters. It’s not easy to slip through, so they must be neutralized. One of them will look at us, while the other will turn in the other direction. When he turns around, quickly move to the bedside table obliquely. We are waiting for the right moment to turn left. We are hiding behind the curbstone on the right. We wait for the enemy, stun him and finish off the heavily armed one. Further, we leave the building and go to the train, which will take us to the "Tai-Yun-Medical".

Tai-Yun Medical.
M1 - In search of evidence.

We rise along the stairs and break open the door. We are stopped by a choking employee trapped in a locked room. To save him, you need to break open the nearby door and unscrew the valve. Then we make our way into the room with the employee, remove the boxes and crawl towards him. After talking with him, we move on. In the server room we are stopped by a guard. In the dialogue we choose "Mention Lee", and he gladly lets us through. In the center we hack the console and go to the room on the left. We go up the stairs, where we go along the first bridge into the room. We select a pocket secretary, in which there is a code from the pumping room. We return back to the server room and go down the stairs to the level below. We sneak past the first camera. Then past the second, but there we turn right. There is a ventilation shaft behind the container, which will lead us to the desired door. We use the elevator, after leaving it, we break open the door of the utility room on the right. We turn off the electricity and go into the next room. We climb up the structure on the right. We go up the stairs and get to another elevator. On the advice of Pritchard, we will hide the weapon and head to the laboratory. We are not allowed there, so we are looking for another way. For example, the room on the right has a ventilation shaft. You can get to it by breaking the doors. After passing through the mine, we turn right. Opponents are across the room. We deal with them and at the exit from the room we turn right to the stairs. No problem on the second floor. We will find ourselves in a safe zone again. A strict guard will not let us through, so we turn right and, going down the stairs a little lower, we break into the console while no one sees. We make lasers inactive. When the guard on the other side begins to move away, we catch up and neutralize him. There are two more ahead and the one in the center has a secret code for the desired door. However, that very door can be broken open. In the room with lasers, we move first to the left, then to the right. To the right is a small room, and behind the box in this room there is a ventilation shaft. She will lead us to a room with security. We neutralize the guard sitting at the computer and then the remaining two. Having opened the door, we wait until the laser leaves, and we quickly move to the right. We pass by the boxes and enter the elevator so that the camera does not notice us.

M2 - Entrance to the dragon's lair.

After the cutscene, go to the door to the left of the elevator. Ahead is a corridor patrolled by a heavily armed soldier. We go around it on the right side, where we neutralize another, constantly standing in one place. We hide the body and go on. We move along the corridor to the desired room. Here everything is illuminated by a surveillance camera. We climb into a nearby computer and find out the code for the door. It is advisable to drown the camera at this moment. We take the elevator to Zhao. After the video, we are trying to escape from the guard that appeared. We go down the right stairs. There is a ventilation shaft in the corner leading to the first floor. It will be more difficult to get out of it, so first we will open the mine door, this will lure the guards. When they calm down, we can get out and gradually get to the exit. We'll go down to the hangar on the elevator, where we need to neutralize two robots. This can be done using EMP grenades, or by hacking nearby computers. Having finished with them, we open the gates using the button on the tower and we sit down in the rescue helicopter.

Montreal.
M1 - Meeting with Eliza Kassan.

Having landed on the helipad, we enter the building and move into room 404. Since the doors are blocked, we go around. After talking with Eliza, we learn that we have fallen into a trap. We leave the room and turn right. There is a ventilation shaft in the next room. We go straight along it and after listening to the conversation of opponents. Get out and turn left. We move between the tables, and then we go down the stairs. We turn left and follow the corridor. To prevent the camera from detecting us, we quickly hide behind the sofas on the right, until the enemies see us. And from there we get into the elevator. We move along the corridor, in front we see two. We enter the room to the left and from there we get to the second floor, where we destroy the patrolmen one by one. From the back side, we go down and sneak to the desired door. It is advisable to neutralize a heavily armed soldier. Going down the stairs, we go to the funicular. Immediately we neutralize two, standing with their backs to us. It will not be possible to go directly to the funicular, so we move aside the nearby vending machine and through the ventilation shaft we get into the room with the funicular. We climb up the stairs and, luring opponents here, we neutralize them. We get to the button that calls the funicular. However, we are in no hurry to press: we will install containers near the elevator door so that you can hide behind them. After all, the funicular will not arrive soon, and at this time opponents will hang around here. Our task is to hold out at any cost. We go down the funicular and, turning right, we sneak under the camera. Behind the sofas we are waiting for the appearance of the guards. After talking to each other, one of them will go back. At this moment we leave the shelter and follow him. That way we can safely walk past the lasers to be deactivated. In the end, we will stun the enemy so that he does not interfere with us calmly moving along the complex. We turn right and enter the first door. We leave from the other, when the enemy moves away. We stun him and hide the body in the room. Further there is a long corridor, at the end of which there is a cell. Before going around it, let's look into one more room. We will find the access code in the computer. Around the corner is another room with an ammunition storage. We open the next door when the enemy moves away and turn left. Having passed a little forward, we go down the stairs and hide behind a column. Having picked up the moment, we sneak to the door. We go down the stairs and go further when the heavily armed soldier turns away. On the left there is a door to the room, through which we will pass and find ourselves on the other side. We turn right, where there will be a small room with two patrolmen. We act very carefully, rolling from one obstacle to another and always looking behind the camera. Further in the corridor there is another surveillance camera, we pass under it and crawl along the ventilation shaft. Before going to the battle with the second boss, let's look into the room on the left. Here is a heavy machine gun with big amount ammunition.

The leader of the mercenaries is perhaps the most powerful enemy in the game. She uses very powerful weapons and can also turn invisible.

Recommendations for battle are as follows. If the implant "Protection from EMP" is installed, then you can safely run during her attacks along the longest circle, trying to provoke an explosion of her mines near special devices on the wall. This will cause electricity to spread as the floor is covered with a layer of water. Taking advantage of its slowdown, we quickly attack from everything that we have.

The second option is as follows. We run in the second circle, that is, the one that is smaller and try to attack as accurately as possible, at the same time, running away and dodging her attacks. In case you run out of ammunition, you can always find them in large circle wall cabinets. When the enemy is in an invisible state (reloading), then she can attack suddenly and without warning from our artificial intelligence assistant (Eliza Kassan). Therefore, at this time you need to be in the smallest, central circle. To see its location, you need to use the ability to look through walls. Finally, having dealt with the boss, we will examine the corpse in search of useful items, as well as the entire hall, leave the building and reach the rescue helicopter.

Detroit.
M1 - Conversation with Sharif.

We are heading to our apartment for a conversation with Sharif.

M2 - Find Isaiah Sandoval.

We receive a VIP pass and go to the conference center. Bursting there, we enter into a dialogue with Taggart. In the conversation, select the "Conflict" thread. Having successfully persuaded him to give out the location of Sandoval, we go backstage. After talking with him again, we get to the Grand River Road. You can get into the apartment through the fire escape. Noticing two people talking on the staircase, we wait for them to leave, and we pass into the apartment you need... Zeke Sanders is in the next room. We open the door and quickly deal with him. We remove the boxes and go to the bathroom. Here he also clears the boxes, and we activate the electrical panel on the wall. A secret bunker has opened, in which Sandoval is likely hiding. We go down the stairs a little, then jump onto the barrels, walk a little along the structure and turn left. We jump down, and from there we pass forward and again go down the stairs. Let's go forward and hide behind the box on the left. Let's wait until the patrolman leaves and make our way into the passage on the wall to the left. We neutralize the next guard when he gets between the lasers. We hide the corpse and very slowly sneak past one single mine. In a conversation with Sandoval, select the "Cruel Mercy" branch. We get out to the surface and get to the roof of our house, where Malik will be waiting for us.

Detroit.
M1 - Old debts.

Pritchard is not in the office, but he asked to drop by Sharif. After the video, we return to the helipad to go back to Henshu and find the transmitter of Vasily Shevchenko, and perhaps himself.

M2 - Find Vasily Shevchenko's transmitter.

After we crashed, being shot down, we take advantage of Malik's distraction and go in search of the transmitter. We turn right, jump down and sneak through the building, until the opponents noticed us. Before the helicopter explodes, we will have time to get to the elevator. Once in the Lower Hensha, we continue our search. On the way, we get advice from Pritchard to visit the local clinic PROSTHEZ, to get a new biochip. There is an enemy near the clinic, which must be neutralized in order to go further. We go down to the subway and take the train to the Yuzhao area. The door we need is carefully guarded. In the alley we stumble upon a sewer hatch and go downstairs. You need to go on the right side, it is much safer this way. First we deal with the patrolman, and then with the one sitting on the chair. We dump the corpses into the water. We pass further through the central door. Here, on the contrary, we first neutralize the sitting one, and then quickly the patrolman. We pass further behind the boxes. There are two sitting on the couch and they will surely notice us if we move in the open. Using the rolls, first to the left and then to the right, we get to the doors. We sneak behind the sofa and then behind the rusty cars. At the end, we remove the boxes and enter the desired door.

M3 - Hide and Seek.

After talking with Tong, we leave for the port "Belltower". Having got out to the surface, we pass beyond the main gate, where we remove the box and penetrate into the territory. We pass forward and, having passed the robot, we will go down the stairs. We watch over the patrolman and neutralize him when he comes closer. We hide the body and make our way under the camera. We go up the next stairs again. Hiding behind the trucks, we move forward, the main thing is that the sniper above does not notice us. There is a camera and a patrolman in front. We carefully pass behind the containers, preferably neutralizing the patrol officer, who, by the way, has a pocket secretary with a door code next to the camera. We fall into the necessary room and neutralize the sleeping guard. Break open the door and get the package from the cabinet. We return to the camera, or rather to the door next to the camera. We open it with the received code. Entering the warehouse, we turn right and move to the end. Let's wait for the guards to agree, and go on. Once on the other side, we rise to the second floor. We climb up the metal stairs to the very top and jump through the passage on the ceiling into the room. We install explosives and watch the video.

Singapore.
M1 - Rescue Megan and her group.

After getting out of the capsule, in which we stayed for several days, we leave the building through the door next to the red gate. We turn right and listen to the conversation of the patrolmen, hiding behind the barrels. One of them will go to us, and we neutralize it, then drag the body further away. There is a passage straight ahead. We remove the container from the path and climb into the building through the window. It is very easy to neutralize everyone here. In the last room we hack into the central computer, thereby completing an additional task. Now it has become much easier to navigate. We get out of here through the double doors and turn right. Bypassing the terrace, we will watch the patrolman and neutralize him. Hiding the body, we enter the building on the right. After sterilization, we will find ourselves in the central hall. There is a ventilation shaft to the right of the chamber. We will carefully follow the enemy and slip there. We get out on the other side and go up the stairs. Having risen, we turn right and follow the long corridor, eliminating the protection one by one, until we find ourselves at the door where one of the employees is being kept. We break it open until the camera sees. After talking with Nia Colvin, we go to rescue other members of the group. Getting to the next scientist, which is located in the laboratory on the third floor, is a little easier. We go up the stairs in the central hall and turn left, of course, when the patrolman does not see. We enter the door to the right and move along the corridor. We pass through the lasers using the guard, who periodically walks back and forth. We speak with Eric Koss and leave the laboratory using the elevator located in the next room. Going down the elevator, we leave the room and turn right. Then turn right again at the first turn. Ahead of the guards, picking up the moment, we quickly climb the stairs to the right. We go through the central door to the left and go down the stairs. We hack the terminal to disable the lasers. We go down the elevator straight to the next scientist - Declan Faerty. After talking with him, we return to the elevator. It remains to save the main person - this is Megan. Faerty gave us a virus that needs to be downloaded to a host computer outside the complex. This virus will make it impossible for Belltower to monitor our scientists. We leave the building the way we got here. To the right of the exit there is an enemy coupled with a turret, as well as a patrolman moving back and forth. When they gather in a heap, we throw at them, pressing against the wall, EMP or a smoke grenade. Thus, we will deal with everyone without raising the alarm. Do not throw a smoke grenade into the area viewed by the turret, as it will quickly detect the "enemy" and start continuous fire, which will naturally lead to undesirable consequences. We move on, where two cameras and a robot are waiting for us in front of us. It will not be difficult to get around them. In the room with the main computer, load the resulting virus into the disc reader, next to the computer. After talking with Pritchard, we wait until the patrol that appears will leave, and we will go to the elevator through the opened gate. We watch the video and proceed to the battle with the next boss - John Ramira. Immediately after the cutscene, we throw a grenade at him and use the most powerful weapon that we have. Our implants are out of order, so we cannot take advantage of opportunities such as the Typhoon, etc. On each side of the central glass there is a place where we can press and fight off the enemy. If he throws grenades to smoke us out, we quickly run to the opposite shelter. John is especially vulnerable when jumping over glass. We attack it until it is completely destroyed. Finally we get to Megan. After the video, we go to the hangar to open the roof, thereby preparing for the evacuation. We observe the rescue of employees through the glass and then quickly run to Leo's shuttle to go to Panhea. We stun enemies standing in the way with simple blows.

Panhea.
M1 - Stop transmission.

After receiving instructions from Pritchard, we are heading towards the tower. We are guided by the beacon on the screen. We jump down and after passing a little, we stumble upon electrified water. We jump onto the pipe on the right and move along it. We remove the container and again we jump onto the pipe on the left. After passing the corner, we shoot the boxes and we penetrate into the ventilation shaft. Inside you can see a mine, which is easily destroyed by a shot. Once in the room, turn off the electricity and exit through the door. We turn right and move along the corridor. We turn right, go up the stairs. The most difficult part was completed, it remains only to get to the elevator. We move along the corridors to the center of the tower. In a conversation with Hugh Darrow, select the "Criticize" thread. Having received the access codes, we return back to the elevator. We will have to break through the crowd of distraught employees. Do not forget that they are fast, inflicting serious damage even one by one, but most importantly, they cannot jump over even the simplest obstacles.

To be continued…

To begin with, a few parting words... First, you can go through the levels of this game in different ways. Of course, the final of all levels (except for the very last) will be the same, but they can be achieved in different ways. In this sol, only a few options are described, but for information, I will briefly talk about several main methods of entering closed areas:

1) Almost always next to closed door there is a combination lock that can be broken with a special device - a multitool. 2) In addition, you can not crack this code, but enter it, but first you will need to search all nearby rooms in search of datacub "a (a small device with a blue screen) or computers on which it is recorded. 3) In addition to these options almost always you can get where you need to by opening the grate and using a complex chimney system. 4) Sometimes you can get a code or password in conversations with various characters (both friendly and not very). 5) In some cases, you will have to open the door with a lockpick 6) Sometimes for a door you need a special key (nanokey), when you get it, just use the "Key Ring" on such a door (personally, in most cases, I personally couldn't break open doors that were locked with such a special key). ) Well, sometimes the door opens only with the help of some kind of computer or computer console (not to be confused with a combination lock).

Now about how to get into most computers - for this you need to have either a username and password (Login, Password), or have very high hacking skills. I would recommend that you increase this very indicator of the main character, since you can deal with enemies in different ways, and it is still better to hack computers (hack), and not run half a day looking for suitable codes and passwords. Do not forget to enter computers in time and turn off security cameras and machine guns. By the way, you can put the machine guns option "attack all" and then they will shoot all your enemies that are in their line of sight. Heal and repair with medical and repair bots. In addition, with the help of them you can set yourself new abilities (augmentation), only for this you will need to collect several necessary items. Be sure to complete the training mission as there you will be able to master all the basic gadgets you will need here. And always have a large supply of lockpicks and multitool (lockpick, multitool) with you, if you do not want to rummage around all the neighboring rooms. Search the corpses of your enemies constantly - you can find a lot of interesting things. Learn to navigate using the compass and the maps that will be sent to you from time to time. All tasks that you will receive are recorded in a special menu - do not forget to check with them, all conversations are also recorded. So you can always scroll through any of the conversations that you had previously. It is always necessary to complete the main tasks (Primary Goal), but all the secondary ones can sometimes be omitted. Therefore, I will not always describe the performance of secondary tasks. Always try to make as little noise as possible, since the guards will always run up to him, and then your fate is 90 percent a foregone conclusion. Of course, if you are incredibly cool, then you can bring down everyone in a row and always go through the main gate, not run from anyone and endure absolutely everyone in the style of Quake, but this is only if you have enough skill. Only I would still not advise doing this. After all, towards the end of the game, you will still have to engage in some serious turmoil, whether you like it or not.

Talk to Paul (he will run up to you) and choose one of the options for additional weapons that he will offer you. Look at the map, now move on. Talk to the guard, the agent will contact you shortly and tell you the password "Iron and copper". Go to the northern docks and talk to the man there, on the left in the house. He will give you a picture of the main terrorist. Talk to the woman in the corner, now you need to go to the statue and climb to the very top. You can climb the stairs near the containers, through the main entrance (use the lock picks, read datacub "s ...). To disable the security system, go to the house with a large antenna and enter there (code 0451). Inside, enter the computer (login - satcom , password - unatco_001) After disabling the security system, go to the central doors and enter (login - nsf001, password - smashthestate) into the terminal. After entering the computer, turn off the cameras, open the doors. You need to get behind the laser field on the left. this or make your way through the ventilation shafts, or turn it off with a multitool. Enter the computer (login - nsf001, password - smashthestate). Talk to Gopher (Gauther), give him your pistol. After that climb the stairs to the very top, kill some soldiers and talk to the main terrorist. Return to the base (UNATCO HQ). Before entering, talk to Paul. Go down to the second level and talk to your boss - Manderley. Before that you can talk and with his secretary. Go down to the third level and talk to Sam Carter and Jaime Reyes. Climb back up and in the break room talk to your new partner Anna Navarre. Return to Manderly and talk to him about the new assignment. Go to the south docks and board the police boat.

Get a photo from a female agent - study it. Soon you will meet a boy who will tell you the code (9183), just give him something from the food first. This code goes to the machine behind you. First, open it with a master key, and then enter this code - a secret passage will open in Castle Clinton. You can get there in a more standard way. To do this, go further, take part in a shootout in front of a large building, talk to the cops, with Anna. Now go to the subway (Subway Station Battery Park) and rescue the hostages here. You can use a special grenade that interferes with the work of electronic devices in order to get over the laser field. Kill all the terrorists and talk to the hostages. Return to Castle Clinton and talk to your partner. Go inside, into the central house inside. Open the doors with a lock pick or multitool. The code for the panel on the wall is in the box next to the guy (666). Enter this code and into the door to the left. Soon you will come to the room with a green canister (you do not need to take it), get a new task. Go back and talk to Anna. If you have not yet freed the hostages on the subway, then do so now. In the subway, get on the carriage.

New York. Hell "s Kitchen.

Go to the exit and talk to Paul Denton. He will give you the key to his apartment in the hotel, so you can look for some gimmicks there. Exit into town and walk towards the Hilton hotel. Here kill the terrorists and talk to the hostage. Go up to the second floor and talk to the guy. He will tell you the password (righteous). Go to the Free Clinic and talk to people there. Exit and go to the Underworld Tavern. Talk to the pilot, buy a beer and talk to him again. Give him the beer, he will tell you the password you already know. Go to the other side of the city where the basketball court is. Behind it, open the container with a master key and go down the stairs inside it. Turn off the force field (the shield in the closet is straight), go further and talk to the smuggler (Smuggler). He will give you a key and tell you a password (bloodshot). Now you need to save his friend in the sewer pipes. Go outside and go to the warehouse ("Imports"). At the door to the right. Upon exiting the building, receive a message and an image. Look at the picture - this is where you will need to get. Move the small box to the stairs hanging from the roof and climb to the top of the building. From there, move along the roofs to the area with antennas. There go down and shoot the generator, rise back to the roof. Talk to Gopher and get into the helicopter.

Go down to the headquarters and listen to the conversation in front of the boss's door. After that, talk to Manderly, in his office, talk to Anna. Go down to the third level and talk to Sam Carter. Exit the headquarters and get into the helicopter.

New York City - Battery Park.

Go to the subway entrance, go downstairs and talk to Harley Filben. Go upstairs and find Curly in the small houses in the neighborhood. He will give you a password (6653). Return to the subway and enter this password in the phone booth, it will go down. Go along the corridor, upstairs, climb into the hatch. Talk to the "mole person" on the left. This is Charlie Fann. He will give you a password (5482) to use on the panel in the ladies' restroom. The panel is located under the middle washbasin. A secret passage will open in the extreme booth - go there. Kill a bunch of terrorists, talk to peaceful people. In particular with Kevin Bredley, who is next to the pipes. He will tell you about the secret passage. Now head south along the tunnel. There, in one of the houses, break the cardboard boxes. Behind one of them, click on the brick - a secret passage will open. Talk to the leader of the terrorists and he will surrender. After that, take the key from the table. If the terrorist starts shooting, just kill him. Return to the stairs from which you came, go past it in the same direction, to the left. You will soon come to a new toilet (this time for a man's). Open the key ring door.

New location in New York City.

At the crossroads, go to the right, along the boxes, through the pipe with steam. Kill the terrorist, search his body - there must be a key, open the door. The laser field can be turned off or you can crawl past the ventilation shafts. If you turn off the field, you will pass along the footbridge, they will collapse, and you will find yourself in the water. Swim into the hole in the floor, then up the stairs, open the hatch. There will be a couple of small robots right behind the blockage, blow them up or try to quickly and quickly sneak past them. You are close to the base. Kill several terrorists inside the base, go to the green canister. After that, go up to the second floor, kill the terrorists in the toilet, take the key and open the locked door of the key ring. You will get into the control room. Climb into the terminal on the right (login - etodd, password - saintmary) and turn off all systems. This code was on datacub "e somewhere above the pipes, next to the bots. Get down to the first floor (under the helicopter landing pad) and go to the exit (in capital letters - EXIT). Take the elevator upstairs. There are quite a few bots at the airfield, you are unlikely to be able to kill all of them, so avoid as much as possible. Look at the airfield map and go to the boathouse. There you will find another canister. Open the eastern gate (large wire) with the key ring "a and enter the building in the center. Behind the stairs, click on the brick - a passage in the wall will open. Take the key, ammunition ... Go to the second floor and open the key ring" door. In one of the mailboxes, read datacube (password - 5914). Enter it into the panel next to the adjacent door. You will find yourself in a large hangar with a Boeing-747. Talk to Paul Denton and climb into the Boeing's cockpit. Go to the second floor and take the VIP-class key. In the tail of the plane, open the key ring door, talk to Lebedev. Anna will appear. Here you have a choice - either to kill Lebedev, or to spare (then Anna will kill him). Read here datacube (code - 9905). Find the stairs down and find there is the last container in this plane. Exit into the hangar and go to the helipad. You will have a talk with Gopher, get into the helicopter.

Go to the headquarters and talk to Manderly. In the same place, talk to the boss's secretary, Jamie Reyes, Walton, Tell Jaime. After that, talk to Sam Carter and restore health to the honey unit. Return to the site and board the helicopter.

New York. Hell "s Kitchen.

Go to the Hilton hotel and talk to Gilbert in the office, give him the gun and go to the second floor. As you begin to climb, look at Jogo and follow him. Eavesdrop on the conversation between Jojo and Gilbert. Kill Jojo and go up to the second floor. Open Paul's door with the key ring and talk to him. Move the picture to the side and enter the code (4321), take away everything that can be useful. Go outside, along the road through the long tunnel. Talk to the guards before entering the NSF base. Enter the base and go to the women's toilet (they have here what - toilet mania ???). Take the key, in one of the boxes you can find a protective suit. Go up to the second level and open the door with a master key. Check out datacube (login - tjefferson, password - newrevolution). Go up to the third level, read datacube in the control room. Go to the computer room (do not forget to put on a protective suit) and in the corner of this room press the button - the ventilation will turn on and ventilate the room. Use the terminal and turn off the cameras, open the door to the basement. Get down to the first floor and go to the hatch next to the robot. At the basement door. Here you can try to avoid the lasers, or turn them off with a multitool. Log into terminal (tjefferson, newrevolution) and disconnect cameras. In the last room, open the cabinet with a lockpick. Read datacube at the very top of the box. Glass cabinets you can not open it, but simply shoot from a pistol or any other weapon. Read all datacubs here, enter all computer systems. Go up the stairs and climb the stairs to the roof. Go to the house on the roof itself. Use the computer terminal (login - mcollins, password - revolution). Press all buttons and open the door . In the second room, enter the computer and enter the code (login - napoleon, password - revolution). Press the button to start the transfer. Return to the hotel (NSF will start shooting at you - they have such an order) and talk to Paul in his room. . When a man in black rushes in, don't listen to Paul and kill that guy. Now you need to get into Battery Park, if you get killed, you will automatically find yourself in the next mission. If you survive, then enter the underground tunnels (6282), talk with Anna. There are two ways - either she will kill you or you will her. In Battery Park you will have a talk with Gopher.

To begin with, a few parting words. First, you can go through the levels of this game in different ways. Of course, the final of all levels (except for the very last) will be the same, but they can be achieved in different ways. In this sol, only a few options are described, but for information, I will briefly talk about several main methods of entering closed areas:

1) There is almost always a combination lock next to a closed door, which can be broken with a special device - a multitool. 2) In addition, you can not crack this code, but enter it, but first you will need to search all nearby rooms in search of datacuba (a small device with a blue screen) or computers on which it is recorded. 3) In addition to these options, you can almost always get where you need to by opening the grate and using a complex chimney system. 4) Sometimes you can get a code or password in conversations with various characters (both friendly and not so). 5) In some cases, you will have to open the door with a lockpick. 6) Sometimes for a door you need a special key (nanokey), when you get it, just use the "Key Ring" on such a door (I personally couldn't break open doors that were locked with such a special key). 7) Well, and sometimes the door opens only with the help of some kind of computer or computer console (not to be confused with a combination lock).

Now about how to get into most computers - for this you need to have either a username and password (Login, Password), or have very high hacking skills. I would recommend that you increase this very indicator of the main character, since you can deal with enemies in different ways, and it is still better to hack computers (hack), and not run half a day looking for suitable codes and passwords. Do not forget to enter computers in time and turn off security cameras and machine guns. By the way, you can put the machine guns option "attack all" and then they will shoot all your enemies that are in their line of sight. Heal and repair with medical and repair bots. In addition, with the help of them you can set yourself new abilities (augmentation), only for this you will need to collect several necessary items. Be sure to complete the training mission as there you will be able to master all the basic gadgets you will need here. And always have a large supply of lockpicks and multitool (lockpick, multitool) with you, if you do not want to rummage around all the neighboring rooms. Search the corpses of your enemies constantly - you can find a lot of interesting things. Learn to navigate using the compass and the maps that will be sent to you from time to time. All tasks that you will receive are recorded in a special menu - do not forget to check with them, all conversations are also recorded. So you can always scroll through any of the conversations that you had previously. It is always necessary to complete the main tasks (Primary Goal), but all the secondary ones can sometimes be omitted. Therefore, I will not always describe the performance of secondary tasks. Always try to make as little noise as possible, since the guards will always run up to him, and then your fate is 90 percent a foregone conclusion. Of course, if you are incredibly cool, then you can bring down everyone in a row and always go through the main gate, not run from anyone and endure absolutely everyone in the style of Quake, but this is only if you have enough skill. Only I would still not advise doing this. After all, towards the end of the game, you will still have to engage in some serious turmoil, whether you like it or not.

Talk to Paul (he will run up to you) and choose one of the options for additional weapons that he will offer you. Look at the map, now move on. Talk to the guard, the agent will contact you shortly and tell you the password "Iron and copper". Go to the northern docks and talk to the man there, on the left in the house. He will give you a picture of the main terrorist. Talk to the woman in the corner, now you need to go to the statue and climb to the very top. You can climb the stairs by the containers, through the main entrance (use the master keys, read datacubs ...). To disable the security system, go to the house with a large antenna and enter there (code 0451). Inside, enter the computer (login - satcom, password - unatco_001). After you have disabled the security system, go to the central doors and enter (login - nsf001, password - smashthestate) into the terminal. After entering the computer, turn off the cameras, open the doors. You need to get behind the laser field on the left. To do this, either make your way through the ventilation shafts, or turn it off with a multitool. Log in to your computer (login - nsf001, password - smashthestate). You will have a talk with Gopher (Gauther), give him your pistol. After that, climb the stairs to the very top, kill several soldiers and talk to the main terrorist. Return to base (UNATCO HQ). Talk to Paul before entering. Go down to the second level and talk to your boss - Manderley. Before that, you can talk to his secretary. Go down to the third level and talk to Sam Carter and Jaime Reyes. Climb back up and in the break room talk to your new partner Anna Navarre. Return to Manderly and talk to him about the new assignment. Go to the south docks and board the police boat.

Get a photo from a female agent - study it. Soon you will meet a boy who will tell you the code (9183), just give him something from the food first. This code goes to the machine behind you. First, open it with a master key, and then enter this code - a secret passage will open in Castle Clinton. You can get there in a more standard way. To do this, go further, take part in a shootout in front of a large building, talk to the cops, with Anna. Now go to the subway (Subway Station Battery Park) and rescue the hostages here. You can use a special grenade that interferes with the work of electronic devices in order to get over the laser field. Kill all the terrorists and talk to the hostages. Return to Castle Clinton and talk to your partner. Go inside, into the central house inside. Open the doors with a lock pick or multitool. The code for the panel on the wall is in the box next to the guy (666). Enter this code and into the door to the left. Soon you will come to the room with a green canister (you do not need to take it), get a new task. Go back and talk to Anna. If you have not yet freed the hostages on the subway, then do so now. In the subway, get on the carriage.

New York. Hells Kitchen.

Go to the exit and talk to Paul Denton. He will give you the key to his apartment in the hotel, so you can look for some gimmicks there. Exit into town and walk towards the Hilton hotel. Here kill the terrorists and talk to the hostage. Go up to the second floor and talk to the guy. He will tell you the password (righteous). Go to the Free Clinic and talk to people there. Exit and go to the Underworld Tavern. Talk to the pilot, buy a beer and talk to him again. Give him the beer, he will tell you the password you already know. Go to the other side of the city where the basketball court is. Behind it, open the container with a master key and go down the stairs inside it. Turn off the force field (the shield in the closet is straight), go further and talk to the smuggler (Smuggler). He will give you a key and tell you a password (bloodshot). Now you need to save his friend in the sewer pipes. Go outside and go to the warehouse ("Imports"). At the door to the right. Upon exiting the building, receive a message and an image. Look at the picture - this is where you will need to get. Move the small box to the stairs hanging from the roof and climb to the top of the building. From there, move along the roofs to the area with antennas. There go down and shoot the generator, rise back to the roof. Talk to Gopher and get into the helicopter.

Go down to the headquarters and listen to the conversation in front of the boss's door. After that, talk to Manderly, in his office, talk to Anna. Go down to the third level and talk to Sam Carter. Exit the headquarters and get into the helicopter.

New York City - Battery Park.

Go to the subway entrance, go downstairs and talk to Harley Filben. Go upstairs and find Curly in the small houses in the neighborhood. He will give you a password (6653). Return to the subway and enter this password in the phone booth, it will go down. Go along the corridor, upstairs, climb into the hatch. Talk to the "mole person" on the left. This is Charlie Fann. He will give you a password (5482) to use on the panel in the ladies' restroom. The panel is located under the middle washbasin. A secret passage will open in the extreme booth - go there. Kill a bunch of terrorists, talk to peaceful people. In particular with Kevin Bredley, who is next to the pipes. He will tell you about the secret passage. Now head south along the tunnel. There, in one of the houses, break the cardboard boxes. Behind one of them, click on the brick - a secret passage will open. Talk to the leader of the terrorists and he will surrender. After that, take the key from the table. If the terrorist starts shooting, just kill him. Return to the stairs from which you came, go past it in the same direction, to the left. You will soon come to a new toilet (this time for a man's). Open the door with the key ring.

New location in New York City.

At the crossroads, go to the right, along the boxes, through the pipe with steam. Kill the terrorist, search his body - there must be a key, open the door. The laser field can be turned off or you can crawl past the ventilation shafts. If you turn off the field, you will pass along the footbridge, they will collapse, and you will find yourself in the water. Swim into the hole in the floor, then up the stairs, open the hatch. There will be a couple of small robots right behind the blockage, blow them up or try to quickly and quickly sneak past them.