Repairs Design Furniture

The Evil passage. Passage of The Evil WitHin

Horror turned out to be not so terrible as Sinji Gamedizainer assured Miki to the release of the game. However, this does not mean that new project The masters will not make you take it - it turned out to be quite difficult even at the minimum difficulty level. Our passage and should help you pass the path of detective Sebastian Castellanosa from the beginning to the end.

Episode 1. Emergency Call

After the entrance roller, select the machine and head to the main entrance. Inside, find a partner and help him. Then go to the video surveillance cameras and view a small screensaver. Waking up, shake several times to get a knife from the hanging bodies opposite.

Butcher do not even think to touch, it is better to wait until he leaves, and take the key bundle. Return to the first room and turn right. Now the locked door can be opened with a key. After a small cat scene you need to hide from the butcher. Run right along the corridor, then enter the room - you will find a hatch there.

With hearing and vision, the enemies are all right. Try to move crumbling and not noise. Any incorrect movement may complicate the situation and lead to a fatal outcome.

Jump down, run on the descent to your character so that it does not crash into any of the obstacles. Then choose from village pit And go to the door behind you. Turn left and climb on a small ladder. Move along the wall, then select a note near the corpse in the wheelchair.

Having reached the end of the corridor, climb up and click on the red button. You can hide from the butcher in the closet. Wait until the psychopath leaves, and then skip the door past him. After that, try to elevator and go down. Go forward and turn right to large doors, then choose out. After passing the episode, you will unlock the first achievement.

Break up similar boxes. You can always find that it is necessary for survival: cartridges, aid kits and various devices.

Episode 2. Survivors

Climb the bed and inspect things on the table. Go to the door and take a look at the beetles crawling around the wall. Then follow the nurse and sit down in the chair, where you can pump the first skill.

Select from the fire and pick up the syringe that lies on the stump. Turn right and go along the footpath along the bloody trail. Then find the light source, select the flashlight and go down. Take the revolver and make some exact shots in the head of the former partner.

As in many other horrors, in the Evil Within. It feels the sharp shortage of ammunition. Try to use undergraduate tools and secretive murders, but a gun and all weapons in general apply only in the most emergency situations.

Go to the cave, turn right and neutralize the trap. Take a lonely house. There you will find a diary and an unusual mirror. Pump the right skills and through the same mirror return to reality.

Pumping in the game is carried out only in the hospital on a special chair. In the hospital, you can also translate the spirit, save the game and find the necessary evidence, revealing the details of the plot. There you can also find lockers that are opening with special keys, and find card fragments. For the first piece you will receive valuable items, and for the second - a special award.

Surride to the enemy and kill it secretly, then go to the house and explore it. Persoam through the fence. Choose a bottle from the ground and threw it in the first zombie, you can kill the head to the head. Next should be careful - five enemies in the next location.

It makes no sense to act in the forehead, so steal and attack the opponent from the back. Then turn left and through the thickets will go round the second. Two more attract the bottle, and then hurt them to the trap. Before big goal Do not rush to use the chopper. To protect yourself, burn 2 corpses lying in a pair of meters from you.

Burn the zombie bodies if you have matches and torches. These creatures with some probability can rise at the most inopportune moment, so it is better to be renewed.

Activate the switches and pass through the gate. It is better not to touch a zombie zombie, do not touch the devouring of the corpses. Scroll to the bridge along the fence and kill the guarding of the living dead man. Just at this point, the crowd of the dead will hear you, so do not lose a second - run to the goal.

Episode 3. In claws monsters

Select out of the water and go to a small village. Look at the first home on the right, climb the second floor and find the doctor. Then turn the wheel on the right and visit the neighboring room. Kill three zombies, then descend down. In quiet, disappear with the remaining enemies and head to the goal.

The required chainsaw is at the butcher in the barn - it can be easily found in the sounds. Before attacking the boss, make sure that there are no small enemies around. In the house opposite you will find an arbalet next to the table, as well as a shotgun on the second floor. All this helps to deal with the butcher. You can place several explosive bolts on the Boss path, and then finish with powerful shots from the shotgun. After the victory, pick a chainsaw and open the gate.

Almost after each battle with a new boss, you can see the Monster's biography. To do this, go to the main menu and get rid of the diaries of the main character. Such an opportunity will be interested in those who appreciate in games a good plot and atmosphere.

Episode 4. Patient

Come to the hospital and turn left. After a short video, kill Dr.'s brother with several shots in the head. Leave the territory of the hospital. Take a look into the next house. Go down the stairs after the running patient. Kill the invisible creature, focusing on the silhouette in the room, and try to go out.

Despite hallucinations, follow the person who appeared ahead. After another vision, please choose from the pit and activate the switches. Catch up to the other side and go to the white door. Unfold and train the zombies that appeared. Do not forget about grenades and crossbows. This is the best weapon at the beginning of the game. Come in the open door and watch the appearance of a terrible boss. To fight him is still useless, so plunder and run to the end of the corridor. The creature will distract on the swollen patient, and you will have time to escape.

Close to the ventilation shaft. How to choose, try to a closing door and crawl under it. Go down until the route appears again. As soon as it seems, take off and run up.

Episode 5. In depths

Get to the end of the corridor and turn left. Go down. The door will be locked, so go to the next room. Kill the invisibility, then another one in the next room. In the same place you will find a key card, with which you can open the gate. Follow below for the route until you find yourself in a locked room.

See in two rooms through small opening in the wall, then go to the door that appears. After that, you will find access to a small riddle. In three rooms you need to click the correct buttons located on the stretcher. In case of error the main character He will die. To determine the correct button, you need to carefully examine the pictures on the walls of each room - a hint will be depicted there. Press levy button with flower levy button with gear and right Button with a nervous cell.

Go to the new door and to be treated your partner Joseph. Possible with it to the exit, then climb up the stairs. Go further until you meet the girl named Kidman. Secure the crowd of enemies, covering new acquaintances. Then go to the control panel and set the code 22 on the upper sensor and 5 on the bottom.

Return back and jump down. Take into a small opening in the wall and go to search for detectives. Pass B. open door. Go to the end of the corridor, google puddle, and then pull out the evil creature from the last door.

With the help of fire and barrels with fuel, get a creature, after which the desired passage will open. Come in the room and watch the screensaver. Now you need to consistently dump each zombie from the legs and turn off the "power" to them (the same button, which is responsible for burning corpses).

Episode 6. Not your own

Wake up in the hospital and go out. This time the mirrors do not work, so you go to the office and see pictures. After the video, turn on the lantern and go out to the main corridor. Turn the right and go to the end there, then roll down the stairs. Get to Leslie and watch the screensaver.

Returning to reality, move forward along the path and find Joseph. Cancel up and protect the partner from the zombie until he wakes the door. Also turn the same in the next room.

Go to the next location. In the building on the left hanging four booths, of which hail arrows on you. Periodically one of the cabins opens - just at this point you should remove the arrow. To interfere with this will be the crowds of the dead, which is better to smother immediately. As soon as you kill all four machine gunners, a butcher with a chainsaw will appear. Since at the level of the risksidas, the cartridges for a shotgun, the murder of a villain will not be problems. It is only necessary to collect all ammunition as soon as possible.

Come in the building, climb the stairs and burn the corpse that interferes with the elevator to work. Clear up and save Joseph (shoot zombies on your feet). Protect the partner until it opens the gate. To explore the cemetery with him, while Joseph does not find a sniper rifle.

While the partner covers you, kill the two bully. Then follow up with Joseph in two horsepower statues and move back to the hospital. Come to the mirror and return to real world. Continue the move as long as you come to the ritual room. The door will be safe immediately as soon as you depart all the body in the right order, as in the screenshot below.

Climb the elevator to the top and go along the dark corridors. Minute a huge sleeping creature - it is impossible to kill it now. Having reached the locked gate, step on the tile to the left. Then look at the opening in the wall behind you and head to the goal.

To defeat the boss, despite its size, pretty easy. Just do not let him go to yourself, otherwise you have an end. When the creature is stunned, do not hesitate to spend your arsenal. Having done so several times, take Joseph glasses and go on.

Episode 7. Keeper

Enter the church and talk to your partner. Then go a little ahead and kill two zombies. Before the gateway in the wall there will be a small excavation. Inspect it and open a secret passage. Insert the name found only, two passages will open. You in the one that right.

Turn past traps in a small opening in the wall. Then lift the lever and go up onto the big plate up. Now you need to jump onto the stone door in time, from which you can knock out the missing statuette. After that, come back and look around the last statue in the opposite pass.

Activate all missing items and descend down the large stairs. When the boss appears, turn off and go back again. Then you need to quickly run the entire corridor, avoiding placed on the floor traps. Lay Leslie and open it with the camera. Location will begin to fill with poisonous gas, so we run into the opposite end of the room and tighten the valve.

Go to the round door and immediately around the turn, deactivate another valve. All this time, you will be chased by a new type of enemies, which differs only by the increased margin of health and damage. The difficulty lies in the fact that this type of enemies is constantly reborn in different points, Therefore, we spend the ammunition in the most extreme cases.

Get out of the room and turn left. The monster breaks the valve, so pick up the missing item lying on the table in the next room and replete the mechanism. Then choose from the room, turn left at the stream and end the episode.

Episode 8. Grain will germinate

Go deep into the cave, along the way, shooting enemies. After that, turn the lever and go further. Select on the other side, hiding behind the stones. Continue movement. Be careful, ahead is enough walking dead. While in the hospital, turn the lever and move forward until you cover the vision again.

Seeing the next boss, do not panic. To fight with him so far they will not give, so as soon as the control will go to you, move into the opposite end of the corridor. Close the door and watch the screensaver.

Episode 9. Brutal Games

Once again in the hospital, leave the Chamber and take a look into the next chamber. Then go through the nurse. Take a look at the picture. Now unfold and go towards the mirror. Moving to another world, visit the hospital.

In this location, the ruver will attack at time from time to time. It is impossible to kill it, but if you approach him to the distance of the elongated hand, then the zhu will perish. It remains only to run away and hide in the nearest closet or under the bed. Determine that the route is near, you can change the color color change.

At this stage you need to open three locks on the central door. To do this, it is necessary to find three prepared patients and correctly pierce their brains by a special bolt. To access the third patient, you need to find two drums from the safe.

Go to the room on the left and kill two zombies devouring the corpse. Then head to the laboratory and at the operating table insert the bolt into the brain, as in the screenshot below:

After the vision with the professor and the rouvik, go out of the room and run away from the villain on the second floor of the building. There you will find the top drum of the safe. Nizhny is located in the library. Go along the corridor, after which blew up the trap. Go to the room and climb into the laboratory. There you will be waiting for the second experimental:

Finally, go back to the main entrance and open the silver doors. Get to the code lock and insert two drum found. On the upper stand on the number 11, and on the bottom - 2. Visit the laboratory and insert the third probe.

The central door is now open - the hero in there. You will be shown a few visions, then choose from the West. Watch under your feet and beware of traps. Also on some lattices there will be locks that can be broken down by a gun.

Once in the Sunflower field, come to the farm. The character will cover memories again. When the fire starts, pull the lever and turn the valve, then stand up onto the platform. Shot from a gun on the valve blocker, raise yourself to the exit.

The battle with the boss starts. You only need to hold out for a while, shooting the ordinary dead. Do not approach the boss in any way!

Episode 10. Masters Tool

Go down the stairs and move straight. In this location, you should not raise the alarm, as the trap will work. If the enemies notice your presence, huge saws will be rotated throughout the room. Therefore, secretly kill the enemy with a torch and go to the room to the right of you. Raise left, on the second floor. At the end of the corridor there will be a spare battery. Go down and in the following room, activate the generator.

Go to the opened iron doors and kill the zombie couple. Then get to the gate - there will be a broken chop next. The missing item will be in the blue door near, but there are several enemies. Go further, bent, argue to the rubble and activate it. Now unfold and kill two enemies. After the mini boss appears. The murder method is simple: throw grenades in it and shoot from those guns in which the cartridges remained.

Activate the chopper and take up the stairs. Be careful and do not come to traps. Pull the lever and go to the original Iron Gate - now they will open.

Here, a monster with long black hair and a lot of hands will know about yourself. From it you need to run away. Eliminate the fiery barrier using the switches located on the pipe. Also enter both the following traps. Then jerk behind the lever and follow the elevator.

Visit the familiar doctor, then look at the video. Update on the car park, fight the boss. We recommend using the crossing with electrical and freezing bolts. Immediately after using one of them, shoot a monster on the "eyes". Sit into the elevator - on this episode is over.

Episode 11. Reunion

Spare on the surface and go further. Despite the falling items, at this level you are unlikely to hook something - all destruction here are scripted here. Go along the corridor and deal with zombies. On the prison courtyard, in quiet, disappear with the enemies and take a convenient position.

It is impossible to kill aqueous creatures, but you can distract. Reset the corpses into the water, shooting the ropes on which they hang. You can also lure them with bottles.

New living dead will appear, one of which will have the key from the door. Go forward until the bridge is collapsed. Then swing on the asphalt and move along the sewer tube. As soon as you figure it out with the enemies that appeared, the rail door will open.

Go further to the construction site. There will have a cross all the guards, then climb up and save our partner. Together with her, look into the room, but something will go wrong. Open the door, go out and climb up the stairs.

Episode 12. Trip

When a giant monster will capture the bus into their paws, shoot him on my head and tentacles. Then he must let you go - the time will appear to pick up the cartridges and medicines and tear away from it. Kidman brings you to a dead end, so you need to shoot from the coming zombies.

The boss appears again. This time shoot him on the bug. Obschery yourself with enemies and move to ambulance. Take medicines. On the way back the bus will attack the crowd of the dead. Understand them with the help of a machine gun located on the army jeep. After that, you must be Joseph. Then the mini-game will follow the "task the bus as much zombies as possible."

Episode 13. Losses

Purse through the destroyed building to Joseph. After watching the roller, shoot the cable that holds an elevator. Get down the stairs and disperse with the enemies below. Do not forget about traps - at this level there are quite a lot of them. Favoring the butcher with a safe on your head, move along the ventilation mine outside.

Go further through the hordes of zombies and obstacles, until you meet the ruver. After it, green traps will appear on the floor, which are best disconnected. On the slaughterhouse, kill the butcher using grenades and frozen arrow of the crossbow.

Episode 14. Hidden motifs

Top up the reserves of the aidhechki and weapons. Move forward and calmly eliminate zombies. Then go to the metro car. Write under the electric barrier, and then pull the lever to turn off the trap.

In the sewage, do not rush to spend the cartridges on a lonely zombie - a kind of creature will take it independently. Go across the tunnel on until you meet with giant tentacles. As usual, use freezing bolts for immobilization and shoot right. When the creature gets into the pipe, it will begin to produce larvae. Among them are cartridges, so use it to replenish the wip. From the ceiling of the boss you can be driven by shifting him in the head. Do a similar one several times and the creature will die.

Then dispense the parts from the shield as shown in the screenshot below. Come in the elevator and go upstairs. The collapse will be brought back to the hospital. Eliminate zombies that climb from baths.

Episode 15. Evil Root

The chapter consists of several battles. The first will unfold on the spacious (and very bloody) arena. Many dead will be attacked for you. Rear to the elevation to be easier to defend. Do not forget to select ammunition and medicines across the arena. Severate the most powerful weapon for sadist with a chainsaw, which will appear closer to the end of the fight.

On the second arena, sniper fire will be opened. Helping them will be a zombie, throwing dynamite checkers. You can deal with them with the help of a rifle or a fertile grenade.

Soon you will get to the new arena, where you have to fight with two SEFOGOGOV MONSTRUES immediately. Before the battle, neutralize traps in the room and select useful items. The battle can be slightly facilitated if you areolate sandy apart from each other. To do this, use the lever on the wall.

After that, you will need to go through a long corridor, without getting under the overview of huge eyes and not taped stretched threads. To repay the eyes for a short time, shoot it.

During the final boss with the boss, you will be placed per machine gun located on special installation. Shoot the creatures on the tentacles and the head, after which the car together with the hero will be thrown away. Once on the sheer wall, shoot from RPGs straight. You must have time to make 7-8 shots, until the creature approached you closely. After one of the hits, a certain part of the monster should light up red. As soon as possible, let the projectile in the marked zone - you will complete the game. See the final roller.

Text: Artem Kusakov

Episode 8. Grain will germinate

We destroy enemies, we swallow the barrier and pass to the goal. Opening the gate, shoot on a statuette on the chains and select the key. Having selected to the abyss and tracing the frequency with which the mechanisms shoot, quickly move from one shelter to another. After moving on the other side, you are squeezed in a spill and open the gate. We pass on the water, we destroy a large number of Small enemies in the near battle and get to the door. Left is a stone plate - we select it and insert into the groove the door inside the bloodied side. Moving forward, at some point, the sound wave will transfer us to the hospital. Having met Dr. Himenes and talking to him, go out into the corridor and run away from a huge three-chapted creature.

Episode 9. Brutal Games

Waking up, look into the next chamber and go to the reception. Carefully reviewing the picture on the wall, we return to the corridor and go ahead until we find yourself in the forest. Next, we get to the mansion and go inside.

Jimenez and Leslie disappeared for the huge metal door, to open which at the moment we are not under power. To the left of it is small room With a mirror-portal. During the study, the mansion, periodically it will be disturbed by the Routing: as soon as the screen darkens, immediately, as soon as possible, we visually determine the location of the enemy and run away from it, not allowing you to hold yourself in the corner.

The corridor in the left wing will put the room with racks where the human brain is on the table. Insert the probe to the place specified in the image and watch the conversation between Dr. Jimenez and Ruvik.

We rise to the second floor and search for three dials highlighted in blue: the lower dial is indoors in the middle, the top dial is on the second floor of the library in the left wing. From the library, we are chosen in the corridor and moving around it until we fall into the trap. Shot a red light bulb over the screw cylinders and go into the bedroom, in front of which our path was interrupted. Through the fireplace, we go to the secret room and insert the probe to the place specified in the image. Returning the bedroom and leaving her, turn to the left and, passing to the end of the corridor, we choose in the hall.

The plot where the probe is inserted.

We get to the extreme room in the right wing of the first floor and insert the cylinders into the picture that is in the far right corner. Having access to the room with the brain, insert the probe to the place specified in the image and go back to the huge iron door in the lobby.

We pass by narrow corridor, we move from one room to another and, crossed, overcome the traps, not forgetting to look under your feet. Selecting the cave, go around closing lattices or smoke locks on them. We also pay attention to tray, scattered by the floor.

The plot where the probe is inserted.

Crossing the field with sunflowers and go to the barn. When the fire begins, alternately use two mechanisms and, put on the platform, shoot one of them. Having tried to get out of the window, we will cast us down. Holding at a distance from a bloody clock, we collect ammunition and spread with enemies. Moving to the corridor, get to the living room and pass through the slot between the cabinets.

Episode 10. Masters Tool

Go down to the basement and watch the conversation between Dr. Himenes and Ruvik. If necessary, visit the room with a mirror-portal, then go to the right and go down yet. Deferturing stretching, we get to the room, where we are silently straighten with the enemy with a torch and go to the room on the right side. A sudden sniper shot activates an alarm, so quickly hiding under the window and neutralize the arrow on the balcony of the second floor. We go around the wall, climb the stairs, go to the edge room and select the battery from the table. Returning to the first floor, cropped, go out to the main place and climb through the wall, passing the blade. We go to the next room, we get to the generator inserting the previously found battery, and pass through the opened doors.

We descend the stairs, get to closed doors and go into the side room on the left side. We clean the corridors from the enemies, at the same time neatly neutralizing the stretch marks and min traps on the walls, and select the battery from the table. We continue to move on dark corridors, which, ultimately, will lead to a small room with the generator. Insert the battery and go back. Faced with a major opponent, shoot it from all the weapons that we have and evade away from his sudden attacks Taranans. Having won, activate the lever and, pick up the right moment, run under dangerous mechanisms. We climb the stairs on the right side in the room with the press and choose to another part of the building. Further, with the ages of both two major enemies simultaneously: everything is also kept from them at a distance and shoot on the mines when opponents will pass by them.

Open the previously closed doors and get the mine (there is a room with a mirror-portal in front of it). Go down the stairs, pull the lever and, crouch, pass as soon as possible under the grilles. Pick up from the pursuers, we choose to the elevator and pull the lever under the green button. The next fiery barrier is leveled by a shot in the switch on the top tube. Crawling the creature so simply will not be lagging behind us, so in every way delayed it, firing on the mines on the walls. In the next room, we pull the lever and run in a circle until the feed feed stops. Then climb the stairs hiding behind the fiery barrier, go around the mine and shoot the switch on the top pipe in a narrow passage, from which the fire comes. Activate the lever, as usual we are waiting for a few seconds and we turn right on the fork. We are chosen from the trap, shooting into the switch above us and opening the door yourself.

We shoot on the switches on the pipes in the left and right ends of the room, as well as the switch on the pipe to the left of the fire barrier. Going down, deploy and shoot the switch on the pipe on the tube. Drech for the lever, which is behind the wall on the left side of the fiery barrier. Ratherly heading to the elevator and go down. After visited with a roll, we continue to descend and again find ourselves in the mansion of the ruver. Having passed to the iron doors, we turn left and get to the extreme room.

Marcelo Himenes.

After a conversation with Dr. Himenes, inspect the chambers and leave the hospital. We move forward on floor ventilation and, choosing to parking, enter into a fight with a huge monster. I hide behind the columns and try to be out of sight of the enemy. Then he rents his eyes, steering which they can carry out a unhindered attack. IN small rooms You can find ammunition, however, it is not worth lingering in them for a long time in order to avoid unpleasant capture with the subsequent loss of health. Having won, collect useful items and run to the elevator.

Episode 11. Reunion

Selecting outwards, on the way we get the next building and in the third room with a suitcase on the table I get a new weapon - "Magnum". Let's get out on the other side and proceeded through the workers to the courtyard. We clean the fenced warehouse territory from enemies already in it, and then from the newcomers and through the open door we pass to the corpse, next to whom there is a bunch of keys. Quickly straighten with obsessed in a police armor with a tagged shots. Open the door to the right of the container, go around the bus and go down the stairs. We descend even lower in the blue container and, finally having broken into the water, swim through the pipe. We shoot the corpses on the ropes or throw the bottles to distract the creature thickened in the water, and quickly swing the flooded areas.

Proceed to the source of impulses, shooting the enemy in the hood and will quickly burn his body. Entering the building, move to the hospital and, returning back, we will get out on the other side. Let's go down, relay through the barrier and destroy a large number of enemies. We climb the stairs inside the box and move on the bridge to the other side. We rise to the generator and launch it. We are growing up with the arrived enemies, we climb upstairs to the lowered the withdrawal stairs and with the help of the booth, they are recreated to the other side, quickly exterminating obsessed. We go around on the left side and pass through the pipes to the next building.

In the office, on the right side there is a small satubrel with a mirror-portal. We pass along the corridor and choose out. Kidman in trouble and needs help. Jump onto a white van and wait when the door on the right side opens. Shot in a hanging body on the left side and quickly swim in the shock. We climb into the car at the wall and, as soon as the creature in water sails away, we get to the stairs. Ahead, on metal beam, Hanging the body - shoot it up and swim up to the next car at the wall. Similar actions achieve the next automatic door and, swim inside, climb the fire stairs. We clean the room from numerous obsessed and unite with Kidman. By joint efforts to be opposed to the enemy who appeared, then go down and leave the building.

Having enjoyed the factory of mannequins across the road, with the help of Leslie, we choose from the room and go down. We do not use weapons in the gas room, and a dangerous enemy is distracted by a bottle and go around, moving under racks. We climb the stairs, pass through the bridge and jump down. We get to the valve, overlapping the gas supply and from the blue container on the right side we take the key card. Returning to the goal, we open them and climb the stairs.

Noticing Joseph in the distance, let down down and, if necessary, visit the room with a mirror-portal, to the right of the truck. We climb the stairs at the side wall of the same building, pass through the room, we move on the other side of the improvised bridge and we meet with Joseph.

Episode 12. Trip

Together with Joseph and Kidman on a school bus, we tear away from a huge spider creature, shooting his head. Once in a trap, we collect ammunition and destroy again and again arriving enemies. The last killed obsessive drops the dynamite checker and clears the passage for us. We continue the trip, during which once again anticipating a giant creature, still shooting his head.

We get to the ambulance car, along the way, undermining the barrels with a flammable near the enemies, and take the hemostatic agent. On the way back, we use the sniper rifle to kill the enemy of the scorching gun. Then quickly occupy the position behind this thing and shoot numerous enemies. By picking Joseph, we take on the control of the bus and drive around the obstacles in the form of cars.

Episode 13. Losses

We select a diary with bedside tables near the bed and, if necessary, move to the hospital. Go down, we interact with the panel and turn off the acid trap. We get to the elevator, we shoot the cable and the stairs go down to the mine. We pass through the ventilation pipe and follow the corridor, neutralizing all sorts of traps and paint with obsessions. Behind the enemy in the hood, burn his body and go around the acid trap across the rooms on the right side.

Going down to the lower floor, we turn to the right on the development in the corridor and proceed into the room. We watch the butcher and, as soon as he leaves, proceed to him. Deferants the acid trap, we will turn right and go through the ventilation system.

On the debris on the left side, we move on the other side and look through the door grille. We leave the hospital, go down to the bottom floor and, defeated two enemies, get to the kitchen. After the disappearance of the route, quickly neutralize two traps and go to the exit, while shooting the remaining traps. We reach the freezer, where we are painting with the butcher. Then we get into the lift and, descending down, we choose from the building.

Episode 14. Hidden motifs

We go down in the subway and in front of the second escalator we turn to the right to get into the room with a mirror-portal. Reaching the platform, we clean it from the enemies and moving forward through the trains, neutralizing traps. Before the abyss, we go on the right side, burn the barrier and continue to descend down. We pass under the first electric trap and turn off all the next, pulling the levers on the left side. At the end on the left side there is a room with a mirror-portal, and in front of it - the ventilation system in which you can penetrate after the murder of the enemy.

We follow the sewer waters, do not forget to look under your feet and neutralize stretch marks and cappos. In front of the electric trap, remove the fuse from the shield, unscrew the valve and get along the water to the stairs. Rising upstairs, burn the barrier and follow forward to the wall with a shield, in which insert the fuse. Expanded, go to the second left passage and unscrew the valve. Then return to the first left passage and go down. Shooting the head of the creature that grabbed us with a tentacle, pre-frozen it with a corresponding bolt.

Climbing the stairs, if necessary, go into a room with a mirror-portal, and then follow the end along the corridor. Remove the fuse from the shield, we interact with the circuit in the passage and have parts according to the image. When trying to launch the generator, a creature will appear with tentacles and drops us aside. Holding at a distance, freeze the enemy and shoot his head. Also in the interruptions we are painted with larvae and collect ammunition remaining after them. Winning, climb the stairs and launch the generator.

Let's leave the subway using the lift, and we move through the cars a trip. Becoming a witness to another dialogue between Ruvik and Dr. Himenes, shoot enemies and quickly turn off their bodies from meals.

The location of the details.

Episode 15. Evil Root

After waking up, we select a diary from the rack of approximate and follow the Leslie in the corridor. Once near the lighthouse, we get to the building and go inside. Through the video surveillance room in the left far corner we pass into the back and, knocking out the door one after another, go down to the sewer. We are moving on the already familiar places, shot through the locks or knocking them down, and climb the stairs at the very end. Open the left door and use the elevator to get on the surface.

Entering the building, visit the room on the right side, where you can pour without visiting the hospital. In the long corridor, look into the fifth on the account of the ward, after which it will encounter a roll and we will be in the arena. We collect ammunition, we make bolts and spread with dozens of arriving enemies. Having finished with the last enemy - the butcher with a chainsaw - we move into the next arena and destroy snipers in the upper positions. Boil upstairs, go to the building and jump down. Let's let go of the grid, pulling the lever, and go to the door. We paint with two butchers and come out. Slowly moving around the narrow passage, avoiding rays of light and stretch marks. Overcoming distance, running in reverse side and transfer to the courtyard mansion.

We go inside, climb the elevator and inspect all the characters under glass in tanks. After a series of events, running around the building, evading the hand of monster. Reaching the neighboring building, we continue to run forward, avoiding the failures. We occupy a position for a stationary machine gun of military transport and shoot the enemy's marked red circle. Further, picking a grenade launcher, aimed and shooting on an approaching enemy until it is weakened. We make a control shot on the head of the head and, landing, we finish the routine itself. We destroy the brain located in the center, and look at the final roller.

Developer: Tango Gameworks. Publisher: Bethesda Softworks.

Where cheaper to buy a game
The Evil Within. PC price

Score Price Link
Playo.ru. 245 rub. playo.ru/goods/the_evil_within/
Steambuy.com. 275 rub. steambuy.com/steam/the-evil-within/
Steampay.com. 275 rub. steampy.com/game/the-evil-within
Igromagaz.ru. 599 rub.
Gama-gama.ru. 779 rub. gama-gama.ru/detail/the-evil-within/
Steam 999 rub. store.SteaMpowered.com/App/268050/The_Evil_Within/

System requirements
THE EVIL WITHIN.

Characteristic Minimum requirements Recommended requirements
CPU Intel Core i7. Intel Core i7.
RAM 4 GB RAM 4 GB RAM
Video card NVIDIA GeForce GTX 460
1 GB Vram.
DirectX 11.
NVIDIA GeForce GTX 670
4 GB Vram.
DirectX 11.
50 GB 50 GB
Operating system Windows 64-Bit: 7 / 8.1 Windows 64-Bit: 7 / 8.1

The Evil Within is one of the bright representatives of the "Survival-horror" genre. Throughout the game, you will have a limited amount of ammunition, numerous army of enemies. In addition, you will be in constant search for a safe place. Several tips below will help you survive in this hello nightmare.


1. Save. Throughout the passage, we will indicate you about achieving each checkpoint and mirrors, with which you can save your progress. Never neglect the "mirror room" if you do not want to finally return a few steps back. By the way, if you overcome a difficult cut and you will know that behind you are a few meters there is a mirror, then be back and saved again. If the mirror room is somewhere near you, then you will hear the segment of the melody that gives a hint.


2. Improve Sebastian, collecting green gel. In the course of the game, you will find flasks with a green gel, for which you can acquire improvements in a special room with a surgical chair. Green gel can stay after the murder of enemies and breaking items. When it is possible, then use it immediately. We recommend that you purchase first of all sprint (two levels) and increase the critical shots from the pistol to 20%.


3. Consider. When you stand still, the head of the head of the main character is restored to about 30%. You cannot strengthen regeneration, but you can increase the health of health. Again, you need to execute the upgrade of the main character, or use the medical sets that can be found along the game.


4. Recharge. When the fight ends, be sure to recharge all your weapons.


5. Use melee weapons. In the course of the game you will find axes and torches. Take them in order to instantly understand the enemies.


6. Looking for and break the statuettes of the goddess. Collecting statuette allows you to be keys. These keys, in turn, can be used to open cabinets inside the hospital. In the article you can find the location of all keys.


7. Collect matches. Matches are one of the most useful resources in The Evil Within. With the help of one match, you can instantly kill any opponent, no matter what level of health has it remained. In this case, the enemy must be shot down.

What you can unlock

There are several collectible items in the game. For example, you can collect 28 card fragments and get a remuneration for it. Many are interested in what kind of remuneration. So, after passing the game, if all the card fragments were collected, you can approach her and activate it. In a reward, you will get a powerful sniper rifle and a semi-automatic gun.

For the passage of the game at the maximum level, the main character of Sebastian gets a crack, which significantly enhances his hand-to-hand attacks.

Total number of collectibles and trophies:

Card fragments - 28 pieces;

Posters with missing people - 15 pieces;

Audio diaries - 10 pieces;

Personal Castellanosa - 15 pieces;

Newspapers - 21 pieces;

Notes from the room - 16 pieces.

Episode 1. Emergency Call

Note: 2.


In urban psychiatric hospital "Lighthouse" something happened, all police cars came there, including our. A group of three detectives go to the building. Inside a lot of corpses. We are moving behind Joseph into the long-range left room. The surviving doctor cannot explain anything, but calls the name of the ruver. We look at the camera of video surveillance, in our eyes the stranger in the raincoat instantly kills several policemen, and then turns out behind and hit us.

Come into consciousness. We are moving upside down on the rope, a maniac walks nearby. When the monster go away, we start to swing (space), tear knife From the neighboring suspended body, and cut your ropes.

Checkpoint 1. Maniac
The Evil Within. Passage

It will not work with a knife to kill the enemy, so while we act unnoticeable, go to secrecy mode (Ctrl). Ahead maniac rubs meat on a cutting table, a little left of him on a hook hanging keys. We wait for the maniac will leave further, sneak up and remove from the hook key ligaments. We go back to the previous room, on the left open the keys locked the door.

We go along the corridor, overlooking the previous room. The next door we will fall on an imperceptible stretching. Worked alarm, and the butcher will run for us. We run away two more corridors, but the maniac with a chainsaw will catch us up and hit the leg, cutting the tendon. Further fading. The enemy is banning us in a room with saws, choose from it, descending into the hatch.

Slip on the inclined pipe, we are driving from obstacles on the way. At the end, we will fall into a big Chan with blood, choose from it. You ended up in sewage.

Checkpoint 2. Sewerage

We go right, we jump into the water, climb the stairs. There is nothing in the side doors on the right, we go all the time straight, climb back to the building.

Checkpoint 3. Shelter
Evilian. Passage

We go into room with cabinets, then to the next room. Rear through the glass we see the butcher appeared. The door is closed ahead, so while I hide in the cabinet to the right of it (Ctrl). In the closet, we will wait until the enemy breaks the door forward. After some time, we leave and shatter behind.

Checkpoint 4. Distraction Enemy

Butcher in a big lit room, there is a dark corridor on the side, but it does not pass anywhere. Here you need to deceive the enemy.

1. When he goes forward, they jump into the room, we go to the dark left corner, find a bottle behind the boxes.

2. From this place, we throw a bottle into the previous corridor, from where they entered.

3. The enemy will run to the sound of a broken glass. At this moment we must run forward - to the kitchen. No longer delay anywhere, run around the table, enter the door to the right, we enter the door to the left in the corridor.

Checkpoint 5. Evacuation
Passage of the game The Evil WitHin 2015

We go around the room with wheelchairs. The butcher bursts into the room and hesifies us. We run to the end, jump into the opened cabin of the elevator.

We turn out to be on the main floor, we return to the Hall of the hospital. Seismic shocks will begin. Quickly we run to double doors, we are chosen outside. Sit down in an emerging ambulance. Driver, girl, doctor and one patient were saved. The driver will take us out of a dangerous place, and at this time the earthquake will destroy the whole city. At the end, the car will fall from the cliff.

Episode 2. Survivors

The number of trophies and collectible items on location:

Fragment of the card: 3.

Poster: 1 (+1 in " A new game +»).

Newspaper: 2.

Note: 1.

Castellanosa personal case: 1.


We were in a single ward in the hospital. Nurse will release us into the corridor. We pass to the administrator rack, subscribe documents to save. We go to the opened corridor.

Sit down on the chair, we are caught up with it. Here we can spend the collected green gel on the purchase of improvements of the main character of Sebastian. First we buy only access to future improvements for 100 gel. After that, sleep about the hospital will end.

Checkpoint 1. Fall

Come into consciousness, we choose from the broken ambulance machine. Near the couch we find 200 gel, in the medical bedside table 1 Syringe. We look at the collected items in the inventory (key V), use the syringe to restore health. You can only increase health before the Red Tag. To the right of the car is hidden another 300 gel.

We go ahead along the path with bloody trails. Ahead corpse of a cow and crows on it. On the right there is a wooden box, break it with a hand-to-hand shock (key F), inside 300 gel. From this place the light is visible in front, run there, pick up the lantern on the break. We see a tent and man from below, go down to them.

Checkpoint 2. Pistol
The Evil Within. PO PAGE

We get to the tent, we see as a man eating a corpse. In things at the entrance we find revolver. A man looks around, this is our infected driver of Connelly. Initially, repent the reclining monster, and then target 3 shot in the head.

Checkpoint 3. Gaming Opportunities

We look at the tent, to the right of the boxes there are 200 gel, there is nothing in the boxes themselves. To the left of the tent enter the cave, turn on the flashlight (Q key). Inside the left dead end, it lies 200 gel in it. On the right we will see Leslie - a patient saved from a mental hospital. Before him stretching, you need to neutralize this trap, we get details traps.

Through the cave we go on the field. On the left you can climb the fence, but there is nothing there. On the road to the right there is a cart, in it 300 gel and an empty box. Further on the right lies the body and 2 matches nearby. Use the first match to burn the body (key C). Thus, you can get rid of enemies that constantly resurrect after death.

At the turn we see a small barn, on the door of which the bloody symbol of the hospital "Mayak". We enter inside, we see how the nurse's ghost enters the mirror and disappears.


Hospital

We approach the mirror, clamp a "space", and we get to the hospital. With the help of mirrors, we can quickly return to a kind of base where you can preserve, buy improvements, unlock lockers. You can improve your characteristics, your weapons and maximum stock. First of all, it is better to spend money on increasing the stock of wearable items: matches, cartridges.

To get out of the hospital, get up in the corridor between the hall and the improvement room, we look into the mirror of the washbasin, clamp a "space".


We leave from the barn, we go along the path down. From afar, see how Leslie runs away from the maniac, and runs inside the next house. The maniac knocks on locked doors. Touch the back and make a secret murder (Ctrl + space). If you burn this enemy, we get for it 1 Syringe. Know the doors, prolazimes in the window. Leslie runs away more, go behind him to the goal.

Checkpoint 4. Two enemy
Passage of the game "Evil inside"

Right before our eyes, two locals under the action of radiation from the lighthouse turn into monsters. We are standing behind bales with a hay, we are waiting for monsters to disperse at different angles. We can throw a bottle forward on the road. Rear silently kill the first enemy. The second enemy will walk there on the right of the house. I hurt for the side fence to the left when the enemy goes for the house, we go close and silently kill.

In the house in the dresser lies 5 matches, on the bed - 1 Syringe. In front of the house between the fences we introduce the trap, we get details traps. On the left side of the road we can go to the edge of the pier, we will see it on the opposite side of the lake the hospital "Lighthouse".

Checkpoint 5. Village

Further a few dilapidated houses and enemies walking near fires with torches. The nearest house on the fork costs 1 enemy, we can get from behind and unnoticed to kill it. In the house on the fork there 3 matches, 1 bullet And a random bonus in the boxes.

On the right there is a dead end with a stone house, in front of him 1 enemy. We enter the house, break the boxes, in each of them there is a little gel. In the corridor stretching, in the far room 200 gel and 5 Cartridges.


We return to the main way. Around the 2nd house on the left path placed 5 Kappanov, they can be neglected as well as stretching. Next to go 2 enemy. Inside House B. great room stretching, inside the locker 300 gel, in a small lateral room there 1 Syringe.

On the left road in the far building and on the road another 2 enemy. In the building and behind him 2 stretch marks, inside the 700 gel room.

At the end of the left path, locked gates with a valve. Initially burn on the road 2 corpses. We start turning the valve, the gate will begin to gradually rise. During this, there are two corpses, if we have not burned them before that. We pass through the gate.

Checkpoint 6. Most
The Evil Within. All secrets

We will see a big bonfire ahead on the road, Monsters are sitting around and eat corpses. It will not work out silently kill them, they immediately notice us. We run past them to the right, we run on the stone bridge. The gate will be closed ahead, you have to jump from the bridge into the water.

Episode 3. In claws monsters

The number of trophies and collectible items on location:

Fragment of the card: 1.

Poster: 1.

Newspaper: 1.

Audio diary: 1.

Castellanosa personal case: 1.


I dwell on the shore under the bridge. On the table lying 1 Syringe. If you return to the pier with a boat, we find there 200 gel. Raised the stairs, take 3 matches, burn the corpses on the way.

Checkpoint 1. Entrance to the village
Evil WITHIN passage

We go to the village, all the passages under the balcony will close spikes. You can only enter the next two buildings. In the left building we find a little gel, 2 stretch marks and axStarting from a wall that can be used as a weapon.

In the right building on the side there is a hut, in it 1 Syringe and 300 gel. In the home itself set several minutes, they react to noise. You can silently lit up to them and neutralize: you need to stop the arrow in the blue zone, and if you stop in the red zone, the grenade will explode. In the fireplace found 2 matches, 500 gel bedside table. In the right-hand house we enter the bathroom with a bloody sign, there is a mirror for moving.


Hospital

This time the nurse will lead us to the back room behind the counter. On the right office of a detective, a map of found fragments is collected on the wall. On the left storage with many cells, they can be opened by the keys found, within random bonuses.


Returning through the mirror. From both lateral buildings on the second floor you can get to the central balcony. There we will meet the surviving doctor Marcelo Himenes. Together with him we look at the second half of the village, there are many enemies. He proposes to distract everyone to himself, and at this time should open the gate ahead. On the balcony, turn the valve to open the way to the second half.

Checkpoint 2. Second half of the village

The doctor is distracted by most of the enemies on itself, we can go ahead. The center has a wagon, under its wheel 300 gel.


To the left of the gate on the balcony is an enemy with a gun, shoot from from afar. We rise to this balcony, we enter the building, on the side of the right we find a new weapon - Crossbow "Agony" And harpuna to it. In the inventory, we can create discontinuous bolts from the details of the trap.

We kill a couple of running enemies. In this building there are two levers that include a trap with arrows, we can use them. On the lower floor in a dark room in Case lies another weapon - shotgun.


The neighboring building on the left is a three-storey barn, until we go into it and go around. There are aisle between buildings stretch marks and mines, And behind the building in the corner there is a chest. The trap is hidden in the chest, so we reveal it slowly and not to the end, and then we clearer. Inside 4 cartridges and Two details of traps.

On the 1st floor, the barn of pigs for pigs, behind the wall of the maniac associated with chains. On the 2nd floor there are two internal balconies, here in boxes and on the tables can be found 1 syringe, 3 cartridges. Near the stairs in the attic set mine, We can explode it from afar or neutralize.


The water tower is installed on the right of the entrance. There is a barn from her, inside 1 Syringe. If climbing the tower itself, we will find 1000 gel at the top, 2 pieces of traps, bolt-flash.


Stone house on the right. On the first floor, the fireplace walks 1 enemy, it is easy to eliminate silently, we take a 300 gel from the table. On the 2nd floor 1 enemy in the room and 1 on the balcony. Here from the chest 1 Syringe, out of bedside 2 cartridges-card, the enemy from the balcony is taking grenade. We enter the long room, take first aid kit (increases the maximum health supply), listen. We will see a doctor who hid in the attic.

Checkpoint 3. Boss: Sadist

After watching all the buildings in the village, lastly approach the goal. To the left of them inspect the chain that blocks the opening of the door. You need to find something to cut it. After that, we return to the barn, come close to the chamber maniac, it will break out and will attack us with a chainsaw.

From the maniac you can hide in a safe place. We go to the passage between the two left buildings, we climb on small roof, the maniac here will not climb. Standing on the roof, shoot a maniac in the head of a shotgun or from a crossbow with discontinuous arrows.

When the boss sadist will be defeated, then all other opponents in the village will disappear with him, and for some instant the ruff will appear in the white raincoat. From the killed boss pick chainsaw and 5000 gel. Returning to the place where the maniac was chased, there in the chest lies 6 Cartridges and 2 cartridges-card. We go out into the open gate, the doctor will catch us up.

. + Add a comment

Chapter 1: Emergency Call

In the Psychiatric Hospital "Lighthouse" there are strange things. Together with the police and detectives we go there to all come true. We go to the entrance to the hospital. Inside we see a lot of corpses. Follow your partner, who finds the survivor, but Schained Doctor. We look at the recording from the surveillance camera to understand what happened here. After that, an unknown enemy will cut us out and we are in captivity.

Drain around. When the ghost leaves, shake and grab the knife that will help you free. Sit and wait until the butcher goes away from the table. After that, steal and take the keys. Leave from there and turn left where the door will be. Open it with helping these keys and go further. At the end of the flight, we will raise the alarm and the butcher will run by us, who at the end will damage our leg and activates the trap. Open the grille before the second gate, and then go to the traps. We choose from the pool and go to the end of the sewage. We go into the open door and climb the stairs to the old wing.

Press the button and go further. Through two doors, the butcher will hit them. Spicy it in the closet. Wait until he crashes the door you need and only then go out. Now you need not to get to your eyes and get into another wing. To do this, go for the furniture and take a bottle there. Now throw it in the other direction so that he runs there and checked the noise. Repeat the trick with a bottle until you reach the control point. Butcher still overtakes us and we need to run away to the elevator. Someone will open the elevator for us and will help to escape.

We leave from the elevator and run to the exit from the hospital, where a policeman is celebrated by car. Escape ends with the fact that we fall into the abyss.

Chapter 2: Survivors

We come to the hospital. We raise the clipping from the newspaper and green gel. We look through the grilles and see cockroaches. We will open the door nurse. We go to the hall and paint in paper (saved). We go to the opened gate and sit down in the chair to improve your skills.

Now we actually come to yourself and choose from the burning machine. We raise the syringe, restoring health and go on the bloody tracks that will lead us to the dead cow. Next to her there will be a box. Slide it and pick up a green gel. After that, go to the ledge where you will see a policeman who became Cannibal. Pick over the revolver. Shoot him in the head. Go to the tent, there will be cartridges and green gel.

We go to the cave and see a distraught who warns about the trap. Neutual trap and go on. By the way, the details from the trap will be useful to us later. We leave the cave and see the dead enemy. We select matches next to him and burn it.

We go to the bloodied door where you see hallucination. We select gel and diary. After that, we look in the mirror and turn out again in the hospital. We go to the hall and read newspaper clippings about Leslie and the serial killer. Exit from the hospital through a broken mirror.

We leave from the house and go along the path down where the enemy will be. Knevel it is hidden and burning. Go to the house and jump out the window. Divide a little further into the forest, we will see how local turns into zombies. Job to the house in front of the zombies and wake up a trap. Zombies will narrow on the trap and explode. The house will have matches, cartridges, a first-aid kit and a green gel.

Go to the next home, where there will be two more enemy. First of all, kill the enemy with a torch, and then by the same torch of Bate the second. So you will save matches. Going further (Beware of land traps) and do the same operation with two more enemies. After that burn two enemies near the gate and open the gate with the lever.

Behind the gate will be a bunch of monsters. I do not advise you to communicate with them, and it is better right away to the next goal and watch the video.

Chapter 3: In claws monsters

We choose from the water. Near the mountain corpses, use a match to go on. We go to the house (be careful, in the house there will be explosive traps that react to noise) and we find a doctor on the second floor, which was with us soon. Before you follow the doctor, I advise you to examine the house. There will be a lot of green gel and matches. Surveying the house, go for the doctor. The doctor will ask to scorch the lever so that he is distracted by most of the enemies. Turned the lever and the doctor collects most of the enemies near the house into which runs personally. First we go to the barn, there will be a lot of gel and other items. Then we go to a separate house with traps and on the second floor we find the arbelt "Agony". Also, do not forget to go to the house that the doctor ran. On the second floor there will be a shotgun and you will find a doctor who climbed into the attic and thereby saved his life.

Do not open the gate due to the interfering chain. You need to cut off with a saw. Before the battle with the boss I recommend cleaning the village from other enemies so that they do not interfere. Go to the barn. Sadist breaks the gate and throw on you.

Tactics:to begin with, we find the agony crossbow and create blind bolts for it (one bolt can be found on the tower next to the house in which the doctor is hiding). After that, during the battle with the boss, shoot from the revolver (about 10 bullets, depends on the level of complexity), and then blind from the crossbow, come together and make secret murder. Thanks to this tactic, you will get an achievement "Knife Beats Chainsaw. / Knife is stronger than saw. "

After the victory over the boss, collect a green gel and take it with a chainsaw. With help chainsaws, saw chains and go on.

Chapter 4: Patient

Go right away to the house opposite. Zombie shakes the door, kill it and wake a chest with ammunition. After that, follow the doctor and find themselves in the house of his brother, who also fell under the influence of the lighthouse. Shoot him in the head and kill him. We look at the drawing on the table, cut the corpse and take the key. We leave the house and go to the little Camork. The door will be a detective diary, and inside the mirror. We use it and again, we turn out to be in the hospital, where the information about the brother of the doctor. Also, the nurse will lead us to lockers that open with the key. Open any locker using the key and take the contents.

Next to the house of the doctor there will be a burnt house that is not remarkable in addition to the running ghost on fire.

At the exit from the house you will see a bonfire and a man who carries a woman to the fire. Shoot him on my feet and save the victim. It will run away and lead us to the place where there will be a green gel and harpoon for the crossbow. After that, go to the house on the contrary and go down to the basement where Leslie is. Before going to the Red Door - turn into the passage and take a shotgun and a pair of harpunov. An invisible enemy with tentacles will be taken to the basement, who will cast a barely noticeable shadow. Shoot in the shadow and thus you will reveal the enemy, and then it's small.

We go beyond your companions and see that there are no stairs. But the ruver appears, which scares our satellites. We go behind him and see the illusion after which we will be in the pool. We choose from it and go to the door. Around us will appear and create several zombies. Try to break the ranks of the zombies with the help of traps, and then collect in a bunch and shoot in the head (falls out of all zombies, it will still be settled alone so that the rest die). After the murder of all zombies, Zhija will fall and you can go on.

Go along the corridor until you see the crawling out of the corpse - Babes. It is useless to shoot it, run back to the door. Her zombie kickshes, whom Pouchikha will eat. We run on the door and go down the stairs down. Let's flex a trap and go to the elevator. When leaving the elevator, adjust the body to delay the pack in it. Open the door and use Sprint to the damper.

Go down until you see the roll. Now run back top and see how everything is destroyed, and you will later find yourself in front of the door.

Chapter 5: In the depths

Before going to the main door, I advise you to turn back and walk around the chambers. There will be a little gel and cartridges, as well as an invisible enemy.

Sharing the chambers, go to the main door and read the diary of the detective. From the case, take a new bolt for crossbow, and then go to the mirror. Once in the hospital, read the newspaper clipping, and then go back and go to the end of the corridor, where the door opens. Come there and go through the hole in the wall, and then jump into the hole in the floor.

To go on, you need to find a key card. Go to the door opposite. Inside there will be two invisible. We understand with them, go to the file and take a key card. At the exit you will be waiting for another invisible. We kill him, carry out a key card and follow the route, which will lead us to a room with four walls. We look into a small hole and see a drawing boy. Now the door will appear. We go inside and press the first button next to the corpse (pressing the wrong button leads to the death of the hero). It is pushed and the blood will reach the wall. We spy on the next wall and go; Press the first button. In the third room we also go and press the second button. As a result, the gathered blood of three rooms will create the door in which we will go and find a partner there.

Raise a partner to your feet and leave here. In the ward you will attack six zombies. Do not waste cartridges on them. Move to the oil pool and wait for the big part to suit, and then ignite it. All strikers burn, and you can go on.

At the end you will reach the mined door. Wait until the partner does not be deepened and go after him. We look at the cat scene among the baths. We rise around the stairs and use the mirror in the toilet to get to the hospital. We read a new newspaper and open a new chamber, where Leslie will be. After that, we will go and we will be able to return to the partner.

Open the doors to the main hall, where the second partner is and also trapped. Joseph will be thrown down and we will have to cover it. Shoot the discontinuous bolt into a large cluster of opponents, and then seek the others with the help of shots in the head. In the lobby there will be ammunition, syringe with health and grenades. The camork will be an electric bolt, which will be useful against a large cluster of enemies. It will get a few waves of enemies. Pay attention to enemies with dynamic, kill them immediately, and then take it for others. After the murder of the last two enemies with dynamite - the waves will cease. Now you can help Kidman.

Follow the pipes. We get into the room where a lot of zombies. We ignore them, we are successful to the last chamber, break under the slit and climb upstairs to the control panel. I exhibit the top 22, and the bottom to 5 and thereby free the partner. But early rejoice. Our partners fell under the ground. Jump and go to them. I am squeezing into the gap and run until you stop until we do to our partners. We help to shoot a zombie and attacked the illusions that share our team.

We go to the door, read the diary and go to the mirror. We read the newspaper and the list of missing. Now you can return. Beware of traps, there are a lot of them here and they are in unexpected places. At the end of the corridor, Pugchika will attack us. Return to the resin and burn it when it is suitable. It will scare it for a while. Remember closed door? Thanks to the pachechikha, it is open. We pass there and pull the lever. Now we go to the center and stick with the pachechika. Burst the discontinuous bolts and grants. Link it to the barrels and blast them, and then throw a grenade under it or shoot the discontinuous bolts while it is pushing in agony from the fire. For two or three such fiery traps you must kill it. You can also use ovens. In the left, go down the stairs and wait until she descends for you, and then pull the lever. And in the right on the contrary; First we climb, and then pull the lever. After her murder, the door will free from the clad and it will be possible to go further. Do not forget to pick up 8000 gel from the pachechiki.

We go further and look at the scene. After that, we deal with three zombies that rose from their bathrooms. They need to be put on the ground, and then pull out the process from their heads. After this operation, the device explodes, and you will be overwhelmed with memories.

Chapter 6: not their own

We wake up in the hospital and after the conversation, watch photos on the table. The light will turn off. Turn on the flashlight and exit the cabinet. Go to the main mirror. After the roller, follow the nurse down and go to the end, for the next meeting with Leslie.

You will again find yourself in the present world. Run to the church where you will meet Joseph. Bring off zombies until the partner breaks the door. In the next room there will be the same tactic.

Relax early. Pick the sniper rifle, go into the room and pull the switch. After that, go upstairs and shoot machine gunners, which will be written out from opening cabins. Do not forget about the zombies that will run through this area and interfere with you to remove machine gunners. After the murder of the main enemies, jump down and touch with the butcher.

After the battle, go inside, go upstairs, burn the body and go to the elevator. Go through the bridge, see the cat-scene, and then shoot a zombie to save Joseph from execution. Go to his side on the beam, see the cat-scene and beat the zombie until the partner shamanitis with goal. Run into the opened gate, and you will find yourself on the market, and then in the cemetery, where Joseph will find a rifle and can cover you. At the end of the cemetery you will be waiting for two bosses - Giant. Joseph will help you to figure them out.

After that, go to the two statues of horses, and you will again find yourself in the hospital in front of the photos. Run to the main mirror and come back to the real world. Pass a little further and you will find yourself in the room with a mystery. On the altar 3,5,9, the corpses should lie, and on the altar at number 7 there should be no corpse. After that you can quietly go and do not die.

Sitty in the elevator, which will bring us to the laboratory, where there will be a huge wolf. While we do not pay attention to it, go further, we ride the button and turn out to be out. Before entering us, the huge wolf will attack and stun Joseph. Cut with him, after the cat scene we run over Joseph glasses, ignoring the wolf. After that we go to church, where the episode ends.

Chapter 7: Guardian

We go to church and speak with a partner, and then watch the cat-scene. Go down to the hall and go along the right pass. Kill zombies and pull out the sign at the end. Go to the opening open, knock the lock at the gate and insert a sign into one of the openings.

Go to the right pass, listen there to the audio recording and turn to the right. Shoot on two gears and go further. Inside there will be enemies, kill them and then open the gate. A little further you will find a sign. Cut it and pass to the resulting passage to the main hall.

In the left pass, we close the valve with the gas and go on. Kill two enemies. Be careful, hanging zombies activates the trap after jumping. After that, we descend the stairs and closed the hatch behind us, and the gas is activated. Quickly close the first valve and run to the second, passing the zombie. After that we descend the stairs down. Further just go around the rooms, clean the enemies and neutralize the traps. In the end you will find the latest sign. Cut it out and go to the main hall.

Insert the latest sign and go to the central entrance. There we are waiting for a candidately. Understand the trap and leave a little back to the stakes fall. After that, run to the next door, saving outdoor traps that can slow down you. Here you will meet Leslie, who again pins and accidentally activates the alarm. There will be a seifel one. Kill it and after that the room will be filled with gas. Run to the next room and activate the valve there. After that, run to the next room and also activate the valve. All this time you will be pursued by the Saint-Children, but if you do everything quickly, it does not deliver special problems.

After the second valve recreak, kill the annoying enemy and go to the next valve that it will break. Return to the beginning, where a new valve will lie on the table. Put it instead of damaged and break the gas supply. Now run down, go up the stairs and finally kill the pursuer.
Turn left, descend on the stairs and the episode will end.

Chapter 8: Grain sprouts

Simple episode. Run around the cave and ignore monsters. Turn the lever quickly and run under the spears. After that, turn another lever and pass. You will find yourself in the room with a trap and panel. Insert it into the door to the sad face. A little further than you will cover the next vision. Run the hospital and at the end you will meet the doctor. After the cat scene, go to the door and run away from a huge boss. At the end you will meet the ruver and the episode will end.

Chapter 9: Brutal Games

Once again in the hospital. Take a look at the next chamber and go for a nurse. Look at the picture, take the newspaper and go to the mirror. We will move to another world. Come in a private hospital and start examining it. Here we will attack the route. You will understand it by changing the picture. You need to hide, it will not be possible to kill it, and if you come too close - die.

To open the central doors, we need to spend three operations on the brain. To access the third patient, you need to find drums from the safe (the first drum will be on the second floor of the building in the central room, the second drum will be on the second floor in the library). Now descend down and turn right. Insert the drums and enter the cipher: 11 top, 2 bottom. There will be the second head.

We go to the left room and kill zombies there. The room will be a brain that we can operate. After finding the drums, descend down and turn the right. Insert the drums and enter the cipher: 11 top, 2 bottom. There will be the second head for the operation. The third head will be in the fireplace. You can get there from the library. Before this, shoot in a red light bulb to destroy the trap and survive. After that, we will withclude under the fireplace and operate the last head.

After serving all the heads and watching all the memories, we descend to the central door. Run along the corridor and see vision. After that, run away from here. You are waiting for a strip with traps, and then jogging along the corridor with shooting locks.

Successfully avoiding the trap, you will find yourself in the room of the gallery. Open the door and rejoice in the beauty of sunflowers. Get to the farm and see memories. Ambar on fire! Dreight the lever and then the valve. Go to the platform and from there shoot the lever, and then get out the window.

In the window, we will not come out, so you have to fight. Kill ordinary zombies and try not to approach the huge monster. After that, we look at the cat-scene, we go along the long tambour and complete the episode.

Chapter 10: Masters Tool

I advise you to look into the mirror and talk with the "hatred" of the ruver and read another newspaper. After that, come back to the world and go down the stairs. Clear the enemy secretly and go to the room. Take up the stairs there and at the end of the corridor take the generator. Go down and insert the generator in the next room. Go to the opened doors.

Go down and go to the end. There will be a non-working switch. Go to the blue door and ignoring zombies take the generator. I ignore the zombie again to the room with a broken grid, crawl there (carefully, trap nearby) and insert the generator. Return back will be different. On the way to the lever you will have two mini boss. Take them away from the lever and strike. After that, quickly run to the lever, open the gate, pull another lever to neutralize the trap and in the end pull the last lever and go to the door.

Again our friend with black hair. So far, we need to run away from it. Dreight lever and crawl under goal. After that, close the door so that she could not run for you. A little further, you will find yourself in location with fiery traps. Dreight levers, and then shoot the switches on the pipes. Repeat until you get to the elevator and do not meet the ruver there.

Go to the end of the corridor and meet the doctor. See the cat scene. We moved to parking. Move into the hospital and speak with the "hatred" of the ruver again. Now go to a fight with the boss. Try to use freezing and electricity bolts. After that, shoot in the opening eye (Purple Aura near the boss will make it clear that the eye got out) and wrap the life of the boss. Collect gel, sit down in an elevator and an episode on it.

Chapter 11: Reunion

Go for the destroyed city until you reach the prison court. Kill everyone there and wait until one of the zombies knocked the door with my friend. Ignore them and run there, grab the keys and run, evading the bullets to the main door. Open it and run along the bridge until it collapses.

Swatch to the canal and see water creatures. Distract them with suspended zombies and flow to the asphalt zone. Run by the destroyed city until it is stumbled upon the fake of the roll and zombies. Kill everyone and go on, after which you move through the mirror to the hospital. Read newspapers and cuts, and then return to the real world.

Put the hole in the hole, and you will find yourself on the construction site. From the container will fly out zombies for 2-3 pieces. Kill them all and pass to that container. Now climb on the platforms to the other side, jump out there and call the trolley. Ignoring zombies, clutch up the stairs upstairs and sit down in the trolley. Shoot your enemies on your feet or torso, so that they get down. There is no point in shooting, as they have masks who absorb damage.

Jump out of the trolleys and running the offices. After a while you will hear the cries of Kidman, which you need help. We jump onto the red container and pay attention to the yellow door. As soon as you hear the sound and the door will rise - alive there. After that, go up the stairs and kill the dead, who are trying to catch Kidman and the dead man by car downstairs so that he does not interfere with us to rise in the future. Now repeat with the corpses and the door the same as last time. Once on the other side, go upstairs and save Kidman. Bring away from the last dead and go down to the street. Come into the building on the contrary and see the cat-scene.

Go down and get into the flammable zone. Sweet pass by all enemies and cut down the valve so that you can then calmly open the fire. After that, we go to the blue container (next to the place where the valve was twisted), we kill enemies and take a key card. We go to the door and open it using the card. Out out on fresh air, make your way through the collapse and meet Joseph.

Chapter 12: Trip

Shoot a healthy arachnoid on your head so that he let go bus. After that you will fall into zombie ambush. Get off the ambush (try to shoot dynamite or the Molotov cocktail, so that even snipers have grown). After that, we shoot a zombie with dynamite, and it undermines the truck, and we can drive on. After some time, Aranoid appears again. Tactics you already know.

We look at the cat-scene. Joseph shot one of the snipers. We run to ambulance, ignoring most of the zombies. Take a first-aid kit and return back. On the way back the road will block the machine gunner. Kill it and occupy his place by starting to shine zombies. Sit down to the bus, manage them and watch the cat-scene.

Chapter 13: Losses

Quite linear level. Go away from the floor to the floor, sometimes neutralizing traps and killing enemies.

At the end of the episode, we understand that Kidman wants to kill Leslie. Joseph and you will interfere with this, but it will be wounded, and you fail to do not understand where.

Chapter 14: Hidden Motives

Go down on the escalator. We kill the twins of the roll and a couple of zombies. Eliminate the trap and raise the gate. A little further there will be a lot of zombies in the wagons, so try to eliminate them in quiet, or quickly run. After a while you will find yourself next to the web of a strange color. Gilt it and go on.

You will find yourself in the catacombs. Run them, ignoring zombies. At the end you will come across electric trap. Wait for the woken zombie until it is forced on it, and then crawl under it under it and pull the lever to turn off the trap. With the second trap do not. Then read the diary and persist.

After that, kill the dead man who got out of the lattice and the cluster there. There we will meet the monster, but do not shoot him, he will take his tentacle and relieve us from the need to spend the cartridges. We go further and turn left, look under your feet so as not to hurt the traps under water. Once in place, remove the fuse and turn off the trap. Now twist the valve and go to the place where the water was gone.

Raised the stairs, burn the web and pass almost in the very lair. We run to the end of the room and get the fuse. The traps turned off, and the infection of Nabultla is even more. We run to the beginning of the room and twist the valve. Now we return to the passage where there was water, but now it is not. We run along the corridor and we have enough tentacle of this creature. Shoot her in her face, and she will let you go. Raised the stairs to the top and decide the riddle. Complete to the end and take another fuse so that you have exactly three.

The mystery is very easy. After her decision, start turning the lever and the boss will attack you. Try to use everything against him that you have and do not forget to hide behind the poles. Sometimes the boss begins to hide. See where the slugs jump on you and go to the place. There must stick the face of the boss. Shoot in the face, and he will fall from there.

After the victory over the boss, come back to the lever and twink it. After that, sitting on the elevator and go upstairs. Go to the wagons, at the end of which the ruver will meet you and takes back to the place with the baths. Remember the end of the fifth episode? Here is exactly the same tactic.

Chapter 15: Evil Root

Wake up in the hospital. We read the diary on the table, and then follow the Leslie.

As a result, you will find yourself near the "lighthouse". There you will meet the memories of the ruver. In the end, we will transfer us to the arena. Sign from Zombies until a butcher with a rocket man appears in the arena. Come closer to take a drink and started running for you. After his murder, we will be able to go further, where we will be waiting for two sniper and two dynamics. Kill them and go on, for a slaughterhouse, where we will be waiting for two seed-headed and gradually rising water levels.

We go into the door and solve the puzzle. Here we need to go to the end and not to get under the rays of the world, otherwise we will be captured at the beginning. Somewhere in the middle there will be two levers, pull them, and then go to the end, bypassing the traps. At the end, a huge saw will come out. Run from it and do not get up in bloody puddles, otherwise they slow you and you will die. As a result, we again find out the "lighthouse". We go inside and rising on the elevator. We look at the cat-scene and stick with the boss.

First, the monster will try to grab us with his hands. We run them and find yourself in the office. There, too, we run up his hands and in the end we turn out for a machine gun. First we shoot on the red points on your hands, and then shoot on your head. After that, the monster will sweep us back and we have a bazooka in our hands. First, just shoot a monster, and then shoot on my head when it becomes red. After the fall, you make the final shot of the ruver in the head and watch the video.

On this page you will find a full guide to the passage of the storyline "THE EVIL WITHIN. "And tips for certain play situations.

Episode 01. Emergency Call

After viewing the initial roller, I appear at the entrance to the hospital. We go straight to the central entrance. Inside a rather terrible picture: a lot of disfigured corpses of hospital staff. The partner finds the survival, go to him. When talking, he mentions a certain roll. We look at the record of surveillance cameras in the same room ... A nightmare begins.

At first, it is not clear where we and how they got here. However, the situation least has to think about such things. We find ourselves in a room hung in the corpses in which the huge aborigine in iron Mask.And, apparently, it is preparing to make the same thing with us. Before us, the corpse in which the knife sticks out. Swing, pull the knife and cut the rope. After you were freed, we see that in the iron mask, stuffing the corpse. We are waiting for it to leave the door to the left, and take the keys that hang right above its workplace. Deploy and go back, right. At the end of the room there is a door. Unlock it with the keys found. We climb the stairs and go along the corridor. Of course, no one will notice a stretching near the door, the trap works and he appears, the sadist. We run from him through the doors. When he shuts down the lattice and turns on the trap, on the other side of the room will be visible to the hatch. We move and climb into it. We are driving from traps and fall into the bloody pool. Get out of it on the stairs and go to the door, she is alone. Near the fan we turn to the right, jump into the water and rising the stairs again. We go straight, not turning anywhere, there is absolutely nothing in the room on the right. We reach the lattices and see the passage on the right, go in, again the staircase. Raise. The bars stands behind the table on which the "scribe of boiler room" is. We take, go to the door and click on the red button, the door opens.

We go according to corridors until you heard the characteristic or. Again he. This time you need to hide in the closet. I hide, we see how the psycho crashes the whole room, and then goes away. We go out and go to the door. Next, you need to do everything quickly, in secretive mode. We run past the door to the left, we turn left, wrap in the first door to the left and immediately will right there will be a passage, go there, holding the left side. We pass. Keep on the left and along the wall go to the door. We pass at the end of the corridor - the door to the right. For her a corridor with an elevator at the other end, moving to him, not paying attention to it, moving. We look at the titers. When we climb the elevator, we turn out to be in the reception hospital, where there were already at the beginning of the game. Go to the door to the right. We watch the video. Episode passed.

Episode 02. Survivors

Appear in the ward. We take everything that lies badly, and approach the door. Follow the girl and sign on the document (this is such exotic method saving).

We go further and sit down in the chair. Apparently, sitting in it, we will fall in the menu of improving the character and abilities. After we again, we turn out to be near the emerging ambulance. We take the medicine and carefully examine the terrain, there is a lot of green gel. The right path determine the lighter areas of the forest and blood on the ground. Keep them until we do before the dead animal, and then to the lamp. We select it and see a person. Later we understand that this is not a person. We select a revolver and kill. Do not forget to carefully examine the area and split boxes, something valuable can be stored in them. We go to the cave to the right of the tent, neutralize our first trap, moving on, come out of the cave. We go through the burning of the defeated enemies and go to the house with a bloody door. We take objects and see that something happened to the mirror. We approach it and click to use. We again fall into the ward. Thus, we can persist, leaving painting and improve the ability.

We leave the house and go to the left. We see Leslie runs away from the dead man, and he will break into the door. Touch it to him and kill. Open the door and climbing the window. We go further, go to the gate. We watch the video. Next, we cut out the dead (it is not hidden, but it is more difficult at times), and we explore the house on the right. Do not stumble upon a trap located on the left side of the house. We go further along the trail with which they gone. You can roll on the bridge to the left and look at the lighthouse. Next you expect a small open area with a bunch of dead. With the help of the bottle, you distract the first stuck from the fire and cut out. We go straight, past the fire on the unlucky road. There will be a house, near which the dead man wanders. We kill and examine the house. There is nothing more to do here. We go back to the intersection and turn on the right. Beware of traps, there are enough of them in this location. Kill the dead as long as their caps are no longer audible. Survey the location, collect objects and neutralize all traps that will find. Next, we go to open the wooden gate, after burning the dead lying on the ground in front of them. Rating and gate will close. There is a meal in this location, and the dead is extremely recommended to disturb the dead. Hidely go on the right edge of the location to the bridge. Here, one of the dead is blocking the way, and without hitting him to his eyes, it will not work. So we leave from the stealth mode and breaking the head run through the bridge. Having running half, go roller, and the episode will be completed.

Episode 03. In claws of monsters

Get out of the land and find yourself on the pier. We collect objects in the area and go straight to the stairs. There are matches, and the path blocks a bunch of corpses. Burn them and go further. The passage boils, and we find yourself in some village. Exactly opposite the wounded passage there is a small house. Go there and take everything you need. Further, there are two passages in this area, which will lead us to the same place. The first is the home on the left, the second is the home on the right. I advise you to go through both options in order to collect a maximum of equipment. In addition, in the house on the right on the first floor there is a bloody door, behind which there is a mirror where you can save progress and improve your hero using the found green gel.

Beware mines on the walls. To neutralize them, it is necessary to paint into them and press the key on time, a little practice, and it will not be a problem. On the second floor we find a doctor who rode with us in an ambulance car. He says that he saw his patient Leslie ran into the gate at the other end of the village, the problem only is that the Horde of the Dead shares you from the gate. Opening the iron grid, using the mechanism on the right on the balcony, and proceed to stripping the territory. We act secretively or, if it allows equipment, you can relax a little and scratch your heads from a firearm. Do not forget to take the crossbow in the last building on the left on the second floor on the chair. When you kill everyone, there will be a problem with the opening of the gate. We need a chainsaw, in order to repel the chain. Of course, in fact, using this tool for this purpose, at best, the chain will break on the pile itself ... Nevertheless, we are looking for a chainsaw, it is in a pigsty, where familiar gusts are published. We go there and again we see the sadist who suffered so much at the beginning of the game (and maybe not it, but very much like him). We run to the chain, along the way, shooting Zhybya until you kill it. A good tool to kill this creature is a crossbow with explosive bolts. We take a chainsaw, saw chain. Episode completed.

Episode 04. Patient

Once again, we fall on a piece of location, which must be explored. There are several homes here. On the territory of S. two-storey house There is a small house with a mirror. The goal of the mission is to find Leslie, it is in one of the houses on site. You will understand what exactly the scream "Save". Survey the entire territory provided and find a rather interesting place.

Then go to the desired house. We go to the basement, we find Leslie and see that someone opened the door. This is a new type of enemies. They are almost invisible, and find out that they are near, you can vague, very weakly visible silhouette (you are unlikely to notice it if you move), if he goes on the puddle, you will also realize that he is near and, in fact, if he will attack you. They will be two. Kill both and go to the exit. But my God. There are no stairs, but it was. Madness? Madness? Not really. This is a roll. We go behind him and discover what was in a long corridor. I empathize the main character and get into the room with a pool of blood on the floor and several platforms. Here you need to thoroughly learn the room, all her traps and advantages, collect all the equipment and be prepared for a fierce battle. When you prepare, go to a white illuminated door, and the ruver will raise a group of the dead, among which there is especially the survivile. We use the advantage of the knowledge of the situation and give the eternal peace of all unhappy.

We go to the door where the ruver appeared. We go into it, we see the corridor and pay attention to the closed door to the right. Now we go to the end to the room. Do not rush to run into it. Get ready to run back, as it is impossible to kill the next enemy. As soon as he (or she) appears, we run to the same door and run it, resting in the wall. From the door spacing the dead, and the boss will rush at him. Quickly run there. Run along the corridor to the gate. Quickly slam them with the help of the button on the left and burn two corpses nearby. We collect objects and go down the stairs. Again the corridor. We go around or neutralizing the trap and run to the elevator. Slightly kneaded, and you end. Going down, flowing your head popping out of the elevator and watched on the door to the left. The gate is lowered, but they were afraid behind us! In spite of everything, we run to the descending gate and scatter. Hash. It seems to be gone, but this is not the end. Go down, along the way, collecting ammunition, and in the transition to the fourth staircase A log will appear. In no case come to him, he will kill you with one touch. We run to the very top, where came from, and we see that all this design collapses. We fall down and land on the wall. Yes, yes, on the wall. Ruvik prepared us a lot of surprises ...

Episode 05. In depths

The duration of this episode is approximately the same as all previously combined, since there are no open locations in it.
We appear in front of a long corridor and a double door. On the wall for us, the inscription "He watches, we can't leave"

Behind the door - a mirror, you can preserve and pump the skills. We go along the corridor and examine all the doors on the right and left. Caution! A invisible enemy will appear closer to the end of the corridor. We kill it with the help of blood puddles on the floor and go to the last door on the left. We fall into the restroom. We go into the hole in the wall and see that the floor in this room collapsed. We jump down and collect all objects in the room. We pass, bent, through the skipped door and get into the room with a closed gate and one door to the right. In order to open the gate, you will need a key card. We go to the door to the right, and again invisible. If there are no puddles in the proximity, in which the enemy can be located, the crossbow is one of the most efficient tools for killing of this type of enemies. With his use, you can determine where the enemy is located.

Next, we go on the ward, examine it and approach the double door. We go to her, make a few steps and hear how someone breaks on the door, in which we just entered. Again invisible. We are divided with it and pass to the guard room on the right. They collect all the items and select a key card from the floor. We go to the locked gate. On the path exactly in the same place where we fought with the invisibility for the last time, one more, but this time without a knocking. We kill, reach the gate and use a key card. Now the path is open. We go and move along the corridor. Do not forget to break the cabinets with hand-to-hand attacks, they are stored various subjects. At the end of the corridor, we see the ruver, it enters the door to the left and disappears.

Go to the door, go down the stairs, again at the door, and we turn out to be locked in a small square room, all the doors are disappeared. After a few seconds, holes will appear in the walls, looking at which the door will appear to the right of each of them. This is a mystery. Each room has a corpse on the table, pictures on the walls and holes on the floor. Each riddle there are two answers. Choose the right - spikes pierce the corpse, wrong - you. When you pierce 3 corpses, then in the room in which we locked us, the door will appear on the wall without a hole. Holes are on the 3rd walls. We go into the room, on the wall of which the body of a person with the eye is drawn instead of the head. In the table with the corpse, choose the left button. The spikes pierced the corpse, and blood flowed to the wall. Next, go into a room with a huge pattern of the brain and again choose the option on the left (one that is painted on the wall from the bottom right). We go to the last room with two posters on the wall, listen to the audio recording and conclude that everything indicates that it is necessary to choose the option to the right. Choose. The spikes pierce the last corpse, and on the wall to which all the blood flowed, the door will appear. We got out, but only from one of the many traps.

We pass along the corridor, go into the door and watch the movie. We found our partner Joseph, and he is clearly not in better shape. We treat your companion (your medicines will not be spent) and pass the door behind the bathroom. First we go right, go to the door and check all the cabinets. In one of them there will be a corpse, but it is not dangerous. We leave the room. Pay attention to the spilled on the floor gasoline and go to the ward. Here a lot of dead. Miss them to a puddle with gasoline and set up it, most of them burn, and we finish the rest with a firearm. We move around the ward and get on the stairs. Before descending along it, look into the room on the left, there is a little equipment and a suspended enemy, which will soon come to life, so burn it without tightening. Now we go down the stairs and wait until Joseph clears the door. We go into the room and watch the video. In this room there is a door behind which there is a staircase. We rise and see the right of the open door with a mirror behind it. We pass through the mirror and go for the girl. Next, spend accumulated green gel and save the game. Returning, go on the door, about which is worth Joseph. Here we find another single companion named Kidman, but it is not in the best situation.

Kidman is locked in a cylinder, which is gradually filled with water. Joseph falls down and the slaughter begins. Fly from several groups of enemies until Joseph is suitable for the cylinder. Next, you need to act quickly, as it went down until the cylinder is fully filled with water, and Kidman will perish. We run into the gate that Joseph looks through the cylinder. On the way we will meet alternately two enemies with dynamic. We shoot them from a shotgun, and as long as they rise, the dynamite will explode and kill them. We run through all the chambers. We run into the last right and prolazes in the hole in the wall. Right up the stairs and turn off the control panel, listening to the Soviets of Joseph. On the upper dial setting 22, and on the bottom - 5. After that, the cylinder doors will open, and the kidman will be safe. But an hour from the hour is not easier. Paul under our partners fail, and they fall down.

Now you can relax a little, translate the Spirit, collect all the equipment that fell out of the killed enemies, and examine the hall. Also, using a hand-to-hand attack, you can open the grilles, by which we run by, holding the path to the control panel. Go down to the pit. We are looking for a gap in one of the walls in the room in which they found out. Prolazimm in it and pass to the end of the corridor, knocking back from enemies. Going along the corridor, do not forget to enter the room on the left, there are a little gear. Having reached the end of the corridor, jumping into a bloody pool and pass on the other side. Rising to land, you can go back on the collapsed concrete Plate Above the pool and take gear. Next, we go on the corridor, hung on the lamps, do not forget to go into the room to the right. Having reached the end of the corridor, we see a collapsed floor. We jump down, we go ahead and help your comrades get off the dead. After the enemies are destroyed, approach Joseph and help him raise the gate, so that Kidman can crawl and open the door on the other side. We go to the door and watch the video again.

We kindly find ourselves right in front of the door with a mirror. We make our affairs and go on the corridor. The passage on the left is littered with different objects, so just so we do not get there. Exactly opposite this passage there is a room with a staircase down. We go down and slowly go on the tunnel. On the floor there is a button that occurs on which the trap is activated, and spikes will get out from it from it. Quietly pass through the button, wait until the trap works, and slowly go on. We see how the dead rises, and the first thing that he will do when he rises, it jesters the lever, which re-activates the trap. Therefore, as soon as we see that it stretches to the lever, immediately run from the trap action from the zone. After finishing it, climb the stairs at the other end of the passage. We introduce the chest, collect all the equipment and go back to the other side. When we find ourselves from the opposite side of the dated door, we wash the stretching right behind it. Two dead men are waiting for us in the passage to the right. We are growing up with them and pass for the fence, and then - in white door. Having passed on the door, we see that there is a hot liquid on the floor, and we take this note. Watch the right and go into the room on the left with the red light.

Getting ready for a meeting with the boss. Having passed into the room, it will come out from the blood puddles again this is a multi-rode creation, from which we flew by flight in the previous episode. We run to a puddle with a liquid, set fire to it and wait until the boss lights up. Here we understand that this creature does not tolerate fire. Before going to the door that the boss broke out, go into the room and collect gear. We go to the door and see that the passage for us disappears, and the solid wall occurs. No road road. We fell into a square room in the center of which the same boss will appear if you come there.

Keep the locations of the location, carefully examining the room, remember the location of all barrels, stoves and gas cranes. The furnaces can be activated by the lever. In the end, the lever is on top, and on the left - bottom. There are two of all. The boss is quite slow, but it happens, makes rapid jerks to us - at these moments it is necessary to run from it using a sprint. If the boss disappears from our field of view, we move all the time, otherwise you risk being killed from the rear. It is necessary to burn it four times. Upon reaching the victory, we will be able to go to the door, which was previously unavailable. We go into the door, pass along the corridor, and again at the door. We look at the story insert, followed by the three dead from the baths. In order to kill them, we need to knock them down with the help of a fire travelers, and then pull out some of the foreign bodies from the nape of each of them. We watch the video. Episode completed.

Episode 06. ourselves are not

This episode differs from previous serious "action." So we get ready for fame to shoot!
We watch the video. Appearing, pay attention to the paper and photos on the table. We look at them, and ... something suspicious happens. We remain in the pitch darkness. We turn on the flashlight and go to the mirror, which is located on the other end of the corridor, with a pumping chair. Going to him, we see a nurse, and we understand that the location has changed. In place with a mirror formed a fork. We turn to her right and go down the stairs. The silhouette of a huge person with a hammer appears sharply, and in a fraction of a second we discover that they turned out to be completely different. We go along the corridor and in the end we turn right. We find Leslie, who, without stopping, utters our name.

We turn out to be near the broken mirror in some brick building. We climb on drawers and overlap through the wall. Climb up the stairs, collecting objects and ... sun, day, bird singing and gentle sea breeze. It would seem, now we are not threatened. But it was not there.

We pass to the gate, pass the extension of the extensions on the sides of the path. As soon as we open the gate, you will find our colleague Joseph lying on the lawn unconscious. After watching the roller, from which we learn that Kidman disappeared, we will attack whole army Dead. It is necessary to run, but the doors are mined. Our task: to cover Joseph until he clears the door. We try to save the cartridges and do not miss. We shoot exactly in the head, but if the "critical damage" is not pumped out on weapons, then even from the direct hit between the eyes - the enemy will die at least from the second shot. Before the big opponents, it is better to use a shotgun. We also try to set fire to large groups of enemies using explosive barrels. When Joseph opens the door, throw a fight and run into it. Next down the stairs. Another door. The task is similar. When the door is open, we run into it and lock the gate. Left we see the mirror. Now after a hard battle you can relax, pump and save the game.

Now we find yourself in the arena. What will happen in this place now gives him a definition. First of all, we open the case, which lies on the table and take the sniper rifle. We go to the left. On the hill from the building will come out by the dead. Kill him (preferably from sniper a shot in the head so that he does not have time to call for a face). Do not go to the door. Immediately on the steps to the right there will be one more, we endure it the same. We go to the steps, we wash the bomb and climb the building. Caution. Right over this staircase, another bomb hangs, so moving gently. We paint with all the enemies and pull the lever in the same room. Climb upstairs and discover that we are fired. Remove the Demacy that fires from the suspension balcony, and as soon as you kill the first, and the balcony will fall, on the same plot the dead will appear, which, with the help of the lever, will produce a pack of enemies on us, and as soon as we destroy all the dead, he again Run to pull the lever. At that moment he is vulnerable, and it can be easily shot from sniper rifle. Next, go around the location in such places so that the rest of the arrows began to fill in our guns and have become open to the shot. As soon as we destroy the other three balconies, we go to the bottom entrance, in the building from which enemies ran out. We approach and fall into the trap. Here a familiar type with chainsaw appears. It will require a considerable number of cartridges.

Do not let it closely and use the sprint only when it is really necessary. We use the crossbow to immobilize the goal and in these moments they say it lead. When the enemy is killed, the gate will open. We go, climb to the second floor. Persist.

We need to get upstairs, and for obvious reasons the elevator does not work. Burn the corpse and enjoy the trip. Rising, we go through the bridge and see how two the dead is executed by a person. Clumsy Joseph, it would seem, already sees how he destroys them into pieces, and not thinking shortly, rushed to cut down the dead with an ax for an advantage, how accidentally touches the stretching, explodes the floor of the bridge and enters the place just decapitated person. But we and the partners to help each other. We go to the left to the edge of a wooden bridge and remove the enemies with a firm shot in the head. Now Joseph as a sign of gratitude will put the crossbar to us so that we can move to it.

After talking with Joseph, he goes to open the door, and our task is to cover it. It is better to hold onto the wall to the left in front of the crashing bridge and shoot enemies from there, otherwise the risk of being broken by a grenade into small pieces. We run into the opened gate and get to the market. There are no enemies, and there are many items. Carefully examine the market, we reach the gate and turn out to be in the cemetery. We go straight, watch the video and save the game.

We return, come out of the house and see how somewhere the wolf kidman. Joseph climbed on the hill and will cover us from above. Our task: get to the church. We immediately endure a sniper and begin to move forward, crumbling of all the dead on your way. Having reached the gates that open with the button on the floor only on the one hand, we are preparing for a serious fight. We go to the gate and see how the dead is giant, he immediately kills his liberator, grabs the first thing that got on hand, and purposefully moving in our direction. We do not let go close. Palm from all calibers straight in the head until he fell on his knees. Do not stop the fire, and as a result he will die. But he did not have time to come to come to his senses, the second, fierce, bloodthirsty and agile giant will immediately attack us. He breaks the wall to the left of the place the appearance of the first and rusts on us. With this will be placed much more difficult, but the principle is the same. By killing the enemy, we go into a barred wall (do not forget to look right to the lamb and examine the purified territory) and go to Joseph. Persist.

We hit the wolf's lair, turn on the flashlight and start moving forward. Return to room with fouraltars. Again the mystery, but it is simple. Our task: Lower the corpses on the altars as painted on the wall. On the altars 3, 5, 9, the corpses should lie, at 7 - no .. After that, it will be possible to calmly pass through the door in which there were pins.


We go and climb the elevator. Moving along the corridor to the room and go to the arch. A little advanced, we will see a huge mutant mutant, good in the cage. We calmly find the passage to the right of the cage with it and go there to the gate. We open them using the button on the floor, pass and hear the bad sounds. We ask Joseph to open the gate, how the wolf ruins the wall, throws on Joseph, and he loses consciousness. Battle time. We try to catch a wolf at the moment when he thinks what to do. We shoot with a shotgun, it is advisable to pre-immobilizing the crossbow. When the wolf is hiding in the bushes, smoke it from there with a grenade. After the victory, we discover that Joseph cannot live without his glasses. Now our task: pick them back and return. Prolazimum through the broken rods, we take glasses and Zalazim back, ignoring the wolf. Joseph will distract him, so there will be no problems. Returning glasses, go to church and open the door. Episode completed.

Episode 07. Keeper

We are in the church. After passing out a few meters, Joseph is sitting on a bench, come to it and watch the video. We find out in those most catacombs that found under the Church as we could learn by studying diaries and documents. We go to the room with candles, in the center of which lies the coffin. We pass by and go on the door. We go to the picture hanging above the candle, and we turn to the left. Do not forget to split bowls on the floor and collect items. Raised the stairs, right. Here they roam the dead. We are separated with them with the usual methods, examine the room on the left and we go further along the corridor. At the end of the corridor, there will be a room where you can take several items, and on the left of the monument from which the knife must be cut off a small part. After it is done, the wall will rise up, and we can pass. Come in. Clean the room from the items you need and go to the right along the corridor. Down the stairs and see a creature with a safe on the head and a big hammer. We open the gate and in the center of the room we see a large monument, which lacks three parts. Right there is a door with a mirror. Insert a part that was found, and we go to look for the rest of two.

Passing on the left:

We pass to the corridor and close the valve, overlapping the flow of a poisonous gas that blocks us the path. Open the door and turn to the left in the corridor. In this corridor there are two enemy, the rest are sitting behind bars. We raise with them and go to the end of the corridor past the last lattice on the right, while depends on the bomb on the wall on the left. At the end, we turn right, activate the trap, thereby having a severity on the three dead in the room with spikes, examine the room cleaned from the rascal. We return to the end of the corridor, we turn left and go down to the hatch. Going away, poisonous gas is locked and allowed us. The scale is filled quite quickly. We cover the first valve, go further, kill the dead man and exactly at the end of the passage will be the second valve. After it is shifted, the supply of poisonous gas will stop. We turn left from the valve and go down the stairs. We go through the aisle, separated with three dead and depends on a bomb. On the fork we turn right and open the grille on the left. We pass through the next corridor, shooting enemies and neutralizing traps. At the end, open the grille and climb up the stairs at the end of the passage. At the end of the corridor on the right of the monument. We comply with a piece and again find themselves in the hall with the development of the passages.

Pass on the right:

Go down on the stairs. In the room with spikes at its very end you see the passage on the right. We go there, and we cut off the way back. Going along the corridor, neutralize the trap. Next we see the burning door and two mechanisms to the right and on the left side of it. Not going down, shoot in each of them alternately. The trap is triggered, and the ceiling with spikes falls in front of us. While he is down, we climb him and climb up. We are growing with the enemies and pass in the open door. We fall into the hall, in the center of which there is a mechanism trap. Near him hangs the dead. We kill him and go to open the grille, which is behind the mechanism of the trap. As soon as we touch the valve, the door will open on the left, from which the pair-triple of the Dead will come out. Using the trap, we are separated from them and go to the passage from which they came out. Neutual traps and, reaching to the end, we can pick up a considerable amount of green gel. Return back and open the grille. We pass along the corridor, neutralize the dead, wrap the right and see the monument. Spindle a piece and again fall into the big hall.

Main entrance:

Now that we have all parts of the monument, insert them and go down the stairs.Go to the door and fall into the trap. We are released from it by pressing the corresponding button and run away from the lesion zone of the incident ceiling. Now our challenge: overcome the corridor, stolen by mines with a wire, without hitting any of them, as the ceiling after us will fall. Overcoming difficulties, wrap up to the left and find Leslie. We release it from the camera and open the door with the help of the mechanism. We watch the video. Now we stayed alone with this nightmare with a safe on your head. Was it possible to imagine the worst development of events?

We shoot it until it dies, and he will die quickly. It is best to use crossbow with mined bolts. When you kill it, we go into the open door and understand that now everything is really bad. We take the equipment from the table and pay attention to the fact that there is a valve on the table, which we cannot take. We go to the right, and immediately right will be one of the valves that must be closed to overlap the gas supply. Quickly run up to him and start twist, and during these moments we notice that the enemy we have just killed from the gas fog. As soon as the valve is twisted, immediately run on the door to the left, after which Sebastian will close it himself. Right valve. Spin it and see that Verlie is solved on suicide, in order to appear in the room with us. We kill it again, and the doors open. Passing into the door, run into the passage to the left and see how the villain breaks the valve that separates us from salvation. Here we will come in handy the same gate that we saw on the table when we went into this room.


We take it and run to eliminate breakdown. The keeper will always try to send us to the world of others and will interfere with us calmly twist the valve. We immobilize it with the help of a crossbow, or kill it in order to appear time. When it is done, the supply of poisonous gas will completely stop, and we will be able to go down the stairs to the left of the valve. Let's go down, Sebastian shook the door again. Raised the stairs and fought off the safe. After that, we are satisfied seen and go to the end of the passage. We turn left and go along the wall. We go to the cave on the left, at the end of which there is a staircase. Go down. Episode completed.

Episode 08. Grain germinate

We ended up in the most causticity of evil. The cave wanders several dead. We give them peace and examine the terrain. We go into the boarding door, we go a little further and come back with the dead. We try not to miss, as the ammunition will come across quite rarely. We raise the grid and pass. There is a shelling of the terrain with small time intervals. We run on the other end of the cave, hiding behind the cliffs, and we climb into the slot in the wall. Before opening the gate, we investigate the area and detect a new type of enemies. It is not necessary to spend the ammunition on them, it is enough to apply a hand-to-hand attack, as these guys will usually appear in large quantities, and the cartridges simply do not have enough, considering what they are killed from one hit. We raise the lattice and pass through the water, in the time of the removal of nasty creatures. Next will be two dead and several crawling. At this point, problems with ammunition may arise, but do not forget that we can scream bolts for the crossbow. Steaming with everyone, we move on the cave and again we climb into the gap. We check the sites on the left and right for the presence of useful items and go to the bloody room with corpses and holes in the walls.


We look at the corpse and select a floor plate next to it, which you want to insert on the door. After examining it, we conclude that it is necessary to put a clean side to yourself, since the other side is stained by the blood of the corpse, which we examined. We go into the open door and go to the source of pulses. Suddenly we turn out to be dramatically in the hospital. We pass to the end of the corridor and communicate with the doctor. After that, examine the round room and go through the door. As soon as we go, there will be a terrible creation, from which you need to escape. Just run forward, without cutting into anything. Running from him, we meet the roll. Episode completed.

Episode 09. Brutal Games

This episode will be extremely informative. We will learn many details from the tragic life of Routing and Sebastian.

I appear in the hospital and go to the registry. We look at the picture and notice that something happened. We go to the far mirror, which is in one corridor with the door to our chamber, and find yourself in the forest. The gate can be seen ahead. Moving to them and see a huge mansion. Survey the locality and go to it through the central entrance. Immediately see how the doctor leads Leslie through the door, which is instantly closed.

In order to open it, you will need to run three mechanisms with blood supply. To the left of the door there is a room with a mirror with which you advise you to use more often in this episode, as the Routing will be able to appear at any time of passage, and it will not always be possible to escape from it. In order to do this, it is necessary to hide in the cabinets, under the sofas, under the tables, etc., without being in his field of view. First we go to the door to the right on the first floor. Survey the rooms, collecting equipment, neutralize the trap and, reaching the end, we detect the safe without two dials. We return to the main hall. Now we go to the central room on the second floor and immediately we find the bottom dial of the safe. Now we go to the room on the first floor on the left. We go on it until we do not ride a table with a human head. Use the tool and, depending on the picture on the table, aims to the M-33 zone. The first mechanism is running. After the launch of each mechanism in the room with us will appear the ghosts of the Doctor and Routing, which will be very informative conversations.

We return to the main hall. Now the only door in which we have not been, is on the second floor on the left. Go there and get to the library. We turn left and go along the right wall, until we see the staircase. We climb on it, we are laughing with two dead and find the top dial from the safe. We return to the entrance to the library and move on the door to the right. We kill the dead, who found themselves dinner, and moving along the corridor, examining two rooms on the left. Do not forget to neutralize a bomb on the wall near the second door. At the end of the corridor, we turn right and go to the end of the room, first cleaning the restroom on the right. As soon as we board, a trap will work, which will actively pull us on the twist shafts. We shoot in a red light from above and output the motor, as a result of which the shafts cease to spin. We go into the door and climbing in the fireplace. Again we get into the room with your head on the table. Use the device and aims to the A-2 zone, again using the drawing. The second mechanism is running. We get out of the fireplace, come out of the room and go to the left. We move to the boarding door across the room and again fall into the main hall.

Now we have to open a safe in order to run last mechanism. We go to it and the exclusion method is selected. Most likely, there is a random, and if not, then put 11 on the upper dial, and in Lower - 2.

Opened doors, and we get into the room with the last, the third human head cut in half. Using the device and drawing, methim into the C-4 zone. After the mechanism is launched, we return to the main hall, and the doors open.

Ahead we see a long corridor. As soon as we enter, the doors will immediately close. We are moving along the corridor and see the route coming to meet. Without panic. When he overtakes us, we will be transferred to his memories. We go along the corridors and rooms until it is colliding with a huge blood clot in the form of a person. We run from him from the room along the corridor, watered on the door, and the room is drawn along. We detect thin threads, by which you need to go through, having swollen before we pierce the spikes from the ceiling. It is not difficult, just mentally imagine that the threads are the walls that cannot be touched. We pass only in obvious intervals between them, you should not cross in small openings. When we go to another end of the room, we find a mannequin and move again. We fell into location with huge heads.

We go past them, and a bunch of blood appears again. Here we get to the labyrinth. It is necessary to run quickly, as the clutter has the opportunity to pass through the lattices, and we will have to write down the zigzags there here, shoot locks, blow up the bombs, pass the spinning saws and do not get into the trap on the floor. The route is. To the left, to the right, right, right before the stop shoot the lock, right, left, left, we blow up the bomb, right until the stop, shoot the lock, left, left, right, carefully pass the traps, left, we take a bomb to the left, right, go to the saw and We pass on one site with them, right, shoot the castle, left. Quickly run on the light, because the heads after us will be closed.

We got into the room again, but having passed on the corridor and going on the door, we turn out to be on the field with sunflowers and shed ahead.

We go inside and watch the ghosts. After the house is lit, we need to get out through the window on the second floor. Near the entrance to the left there are two mechanisms. Throw the one that on the right, thereby tapping the lift to the edge of the second floor. Then use the mechanism to the left to lower the lift. We become on it and shoot in the mechanism that is responsible for the rise, and climb the second floor. We go to the window, and again throws away to the first floor. Again blood clot. This time simply shoot the enemies, which he will be sent to us, until the video starts. We turn out again in a long red corridor. We go ahead and go to the door. We get into the room in which there is a slot between the wall and a bookcase. Prolazim there, and the wardrobe moves. Episode completed.

Episode 10. Masters Tool

We start exactly from the same place where the previous episode is over. Go down the stairs and get into the basement mansion. Moving directly and see the door with a mirror. We go to the passage on the right and again go down the stairs. Neutralize the trap, exploring the passage to the left and go straight along the red fog to the door. Here we get into a big dark place. If you hurt a trap, then the carousel with huge spinning knives will turn on, and the two sniper from above will fire on us. Our task: to reach the corridor to the right, neutralizing traps, where the dead man falls down. It is also desirable to kill it hidden.

After you get into the corridor, the trap is activated anyway. Cutting, we pass by the windows and shoot the dead. We turn right and climb up the stairs. We refer to the reprisals and go to the balcony. From there you can easily kill snipers, they are on the balcony on the right. We leave from the balcony and turn to the left, we pass to the end and take the battery. Now go down and go straight into the hall with a carousel through the door near the stairs. Movingly swollen, as it is worth up for a few seconds, and Sebastian will cut off his head. The mechanism, by the way, can be used against enemies. We go to the right, moving through the fences, and go into the door on the wall on the right. Neutralize enemies and go along the corridor. Caution, left - bomb. At the end, insert the battery and see that the doors in the hall open. We pass through the spinning knives and go to the door.

Surveying the terrain, go down the stairs. We go through the lake of blood and get into the room with a closed door. In order to open it, you need to restore the flow of electricity. We go to the door to the left and clean the room from enemies. It is better to lidery them so as not to fall into the trap. When the room will be cleaned, in the left part it is picking the battery from the shelf. We go on the door that is behind our back on the right, and we move on the corridors. There is only one way. When do it before last room, notice the broken grid. Cutting, prolazis there, depends on the trap. Insert the battery, the energy supply is restored, but the traps came into action. We go back. We are separated with the grasses, we go further and see a new type of enemies.

To kill this, you need to release a very serious amount of ammunition. We are waiting for it to throw on us, freeze it and quickly try to pull for the lever into the room, from which the enemy appeared. It leads traps in motion, i.e. They will not only work but and move, which will allow us to run under them. We run under the spinning saws to the right and wait until the next trap works. We run on the door, again at the door, and we wait until all three traps work, pre-leaving the room. Next, bent, we go to the right and climb the stairs to the right. We run the second floor and in the end of the Zalazim in ventilation. Having passed on it, jump down.

In this room we expect two huge debt and one ordinary. Certain with them will be very not easy. Use the situation. Next, raise the grid with the help of the mechanism, activate the lever, check under the saws and again look at the room with the door we need. Open. We pass along the corridor, and we will transfer us again to another location.

We go straight and see how a familiar crawled on the window is so good for us (apparently, it's a sister of the ruver, but since in all the dialogues of the ghosts we heard the name of Ruby, and not a ruver, you can not be sure). We go along the corridors and find a room with a mirror. Open the double door and see it again. Now we have only a mesh from the Crear Creamers. We go around and go down. We see the lever and pull for it. At this time, the creature breaks the grid, and nothing shares us more. Quickly swollen, prolazis in two opening gates and run right. The path is only one. We run past all the cameras, in the end we turn right and slam the door. We go to the door and see how the elevator is lowered, in which, in fact, we need to get to be saved from the bloodthirsty creature. On the right we see the wall of the fire, and on the left - the lever, pulling for which, after a while the feed feed will stop. We pass and see the next wall of the fire. We pay attention to the pipes from above. We see the lever on one of them, firing in which the fire will disappear.

We wake on the mustache both options for turning off the fire, namely, what shook behind the lever, the feed of the fire will be stopped only after a while. We are going and again we meet with creature. We fold to the left, we run past the bomb to the right and see the wall of the fire. Quickly activate the lever and drive the creature around carrier design In the same room, until the feed stops. We climb up the stairs. We run to another wall of the fire and jerk again for the lever. We do exactly the same manipulation. We run and turn right. The doors are closed, and the fire begins to flash in the room. We shoot the lever from above and hands open the door in front of us. The creature still will not lag. Here we need to shoot three lever. The first is on the right, the second - on the left, the third - directly near the wall with fire. We run and jump down. Here we need to shoot in the lever, which will stop the filing of the fire overlapping us the lever. There are also several levers, firing on which the fire will start to go from the pipe. This can be used to win the time, setting on the creature. Next, jerk for the lever itself, waiting until the wall leaves, and run straight into the lift. Go down and get into a familiar place.

We go straight into the room, which can be seen in the distance, go to the door and watch the movie. We rejects us again to another location. Right there is a door with a mirror. Let's go down in the mine and go into the following room. We go through the mine and moving to the door with the inscription "EXIT". We get to the parking lot, and then the boss begins for us. We run from it and turn out to be in the lower level of parking. Now we need to kill this burden of the sick mind of the ruver. Tactic is such. It is necessary to hide from it, and when he will use the eye in order to find us, shoot directly into it.


For a few seconds, the creature is immobilized, it is necessary to shoot all the heads that can be seen, and all these heads 5, in order to apply the maximum damage on it. When the lives of the creature reached a certain level, a red eye will appear in the center, shifting into which, the creature will be immobilized again, and here we finish it from all the trunks that is at hand. For her murder, we will receive the 20,000 green gel, and do the doors to the elevator. We go to them. Episode completed.

Episode 11. Reunion

The elevator falls. We find out in the city in which only one hospital survived. Everything else collapses right before our eyes.

We learn that Sebastian knows how to swim. Let's swim to the red car on the left and choose on it on the land. We go to the right of the carousel and pass through the destroying road to the hole in the wall with a fallen sign "Open". We climb there and go through the door. To the right, again at the door. In the room on the right, which is located on the same line with the door, from where we came out, you can find a new Magnum on the table in Case. Moving in the opening in the wall and go to the right. Jump down, go along the alley. We go to the left, collecting equipment and go to the passage. Pererazim through a minibus fence and fall on a small open area. Our task: Clear it from Negotia, walk to the door, which is located to the right of the container with a staircase, and try to open it. When we do not come out, the door will open near the minibus, and from there trafficking the undead. Go there and pick up the keys from the ground. There are still dead arms and arrows on a container with a staircase. He is in a mask, so it is useless to shoot. We take all and open the doors using the keys found.

We go around the bus on the right and go down. We descend on the blue container, we go past the bus, and Sebastian falls into the water. We float to the blue pipe and we discover that monster lives in local waters. From the roller we learn that in order to distract the monster, it is necessary to shoot the hanging corpses, thereby throwing them into the water. We shoot the closest to us the corpse, and as soon as it falls into the water, dive and actively float on the other side. While the monster will throw out what happened, we will be on land. In the second plot, the tactic is similar.

We climb up the slope and descend down the red container on the left. We see familiar impulses, already assuming what will happen next. We go to the end of the street to the source of pulses and approach the door to the right. A routing appears, and to the left of us appears very similar to him the creature and satisfies on us bloody hands arising from the ground. From them you need to run. Also on us will attack with a dozen of the dead, but the main task - Kill a copy of the ruver. To do this, make a circle to break away from bloody hands who are trying to overtake us. Finding the enemy, we produce harpoon from the crossbow and burn the match. This is the easiest way. All enemies will die around us. Doors are open. We pass and find a mirror. Persist.

We pass into the half-open door, swollen and get into the location with a multitude of non-residential cell. We jump from the ledge on the right and see how one dead man uses the trolley in order to clean. The undead, which is in the cell, will appear in small groups of 2-3 pieces from the gate from the bottom as soon as we approach them quite close. Two latter - the most dangerous, as armed with automata. By killing everyone, we can go to these same gates. We pass and climb up the stairs. We go on platforms and jump down. Next climb the stairs to the mechanism and call the trolley to us. We shoot the undead and climb the stairs to the trolley. We start riding the other side. We will accompany the enemies to the left and right. It is best to shoot them when they stand close to the edge - in this case they will fall down, and we will spend only one cartridge. Shoot preferably in the body, and not mind, since most of them are in masks. We use barrels and first of all kill enemies with Molotov's cocktails. After reaching the other side, we jump from the trolleys, we go to the left, jump down and move through the pipes on the left to another building. Find a door with a mirror on the right. Persist.

Moving on. We pass offices and hear Kidman's cries. We approach the way in the wall on the left and see how Kidman runs from undead. Jump on the red container on the right. We see the doors that open after a certain period of time.

We approach the edge of the container and, as soon as the doors begin to open, making the sound signals, jump into the water and float through them. If we melt, we will be eaten alive by one of the representatives of the local fauna. We climb on the stairs to the left and go to the edge of the platform. We kill the dead near Kidman, so that it was easier and dead man who stands down on the car, if he is not killed, he will interfere with us further. We go to the stairs to the place where the cartridges were lying for a gun, and shoot a corpse into our neighbor. Breaking your head into the water, we floate to the car near the floating pallets and we climb it. Here you have to push the moment. As soon as the door starts open, immediately shoot the corpse, which hangs on the platform under Kidman, and sharply dive into the water. Swim through the door and climb the stairs. We go to the floor where Kidman is located, and carve all the undead in the room. Kidman will open the door and will attack the new wave of enemies. We kill everyone and go to the open door.

Go down. We go outside and go on the platform, listening to the dialogue of the characters. Go down the stairs and go to the door opposite. We rise and go to the building through the red door. We watch the video.

We pass through the door and see the inscription "Flameless". So, apply gunshot weapons will not be released. We convege, extinguishing the lantern. I check under the shelf and wait until the enemy passes by, freeing the passage to us. We get out from there and go to the stairs on the wall on the left. We pass to the other end of the bridge and go down. We have a door that requires a key card. We go to search and discover that the terrain patrols the crowd of enemies. Our task: to be secretly passing by them exactly and first to close the valve, as follows, the feeding of flammable gas will stop, and we will be able to open fire. By killing enemies, looking for a map. It is near the blue container, in which the grasses dine. We take it and go to open the gate. We climb the stairs, we go out and glimpse, like Joseph ran around the building right on the right. We go down the stairs and go to the alley, after having running into a room with a mirror and retaining the game.

We pass the alley and climb the stairs. Survey the room on the left and proceed to the other side, where they accumulate on Joseph. Episode completed.

Episode 12. Trip

We talk with Joseph and learn that he no longer had the attacks, it gives us to understand that the route fully switched his attention to us. Joseph found transport - school bus. I go into it and kidman's breaks, trying to start the bus, as it pursues a huge arachnoid, and now. Shoot him in the head so that he is pulled off the bus. Kidman starts movement. We do not spend the guests, while he is chasing us, we will not harm this. Road blocks a truck with a tank. We shoot enemies until one of them drops dynamite and does not explode the tank. Going on. Again Aranoid. Tactics are similar. We shoot in the head until he feces down. By the way, from the slugs, whom he produces, walks the flow of ammunition. Arachnoid killed on the wall, and we continue our way.

Joseph shot, and by the will of the case nearby there is an ambulance car. Our task: get to her and take a first-aid kit. We go through a tight range of cars, collecting ammunition and shooting off the undead, take the first-aid kit, and then a military "patriot" comes with a machine gun and opens fire on us. We go to him, hiding behind the machines. Note that if you stay for the machine after it releases the queue according to it, you will most likely die from the car's explosion. We go around the "patriot" from behind, kill the arrow and personally sit down for the machine gun. In our hands, he will bring much benefit. We shoot a stupid bunch of neldely and go to the bus. Here we will be given for a short time to manage transport. Davim all the undead and at the end of the road notice the ruver.


Davim on gas and watch the video. Episode completed.

Episode 13. Losses

We flew out of the bus, being in the building. We discover that Kidman is not with us, and we conclude that it remained on the bus. Our goal: Go down, breaking through the floors. Immediately to the right of the holes in the wall there is a mirror. Survey the floor and jump down. We see a new, acid trap, which is neutralized longer than the rest. We pass along the corridor to the elevator mine, we shoot the cable and go down. Joseph will not be able to undergo us on this path, so we are moving alone next.

We go through ventilation and come back on the keeper. In fact, in this area, you can not be afraid, but here there will be two copies of the ruver, which is better to kill secretly. We fold to the left, on the right we discover the enemy. We are waiting until he is suitable for us, and as soon as it turns out, moving to it in power mode. Do not forget to neutralize the trap, which is immediately around the turn. Sweet kill him and come to the edge of the corridor, watching the twin of the roll. As soon as he starts to go into the room, we immediately move to it and stuck the knife into the skull.

  • You can jump from one balcony to another and secretly cut down the dead, and then - another copy of the ruver.
  • The second option is to go through the door to the corridor and the first thing to kill the fake roll, and already deal with the dead.
  • And the latter, not the most recommended in case you have problems with ammunition - cheekly shoot all the enemies with a threatening facial expression.

Do not forget about the fact that there are many traps on the floor. When the case is done, neutralize the acid trap, blocking the path to the stairs and go on.

Go down to the floor below. Here wanders the keeper. Going into the corridor, we turn right, watch the keeper and see that he leaves. Neutual traps, collect equipment and neutralize the acid trap, which prevents us from passing. We see that rats are running into ventilation. We do the same, since the rats of self-preservation instinct are very developed. We go through the ventilation mine and see the bus. Kidman does not respond to Call Sebastian. We go on the left side of the destroyed building and go down until we see the door. We go and see the closed door to the left and the door with the mirror. Persist.

After saving the door will open. We go to her and jump down. In the corridor we see traces of blood and enemy with red lights. You can guess that red lights are mines, which, naturally, will explode as soon as we come to the enemy. Do not try to kill him secretly. As soon as the enemy dies, out of the first door, another one is the same. When Kamikadze is killed, examine the room outside the door from which now the deceased jumped. Next, we climb into the ventilation on the right wall at the end of the corridor. We collect equipment and reach the kitchen. We see how Joseph is flying from the keeper, and a ruver appears, which launches small discs with saws that move on the floor.


We pass the kitchen, neutralizing traps and bypassing discs. It is advisable to move slowly and nourished, as in some moments from the ceiling and spikes will be shifted from the walls. We reach the end of the kitchen and neutralize the acid trap. We go to the door. First we go to the right, collecting equipment. Then left to the door. We fall into the room with hanging carcasses. We see Joseph runs away from the keeper through an elevator. Now the enemy is completely concentrated on us. We need to kill it twice so that the elevator returned to our floor. It is best to do this with a grenade. When the elevator doors open, we climb into it and run away from the keeper. We collect equipment in the room and go to the door. We look at the window and see Kidman and Leslie. We go further along the corridor, go down the stairs and go out on the street. We watch the video. Episode completed.

Episode 14. Hidden motifs

I appear at the entrance to the subway. Go down on the escalator. We go into the room to the right, neutralize the bomb and take objects. Next, we go to the male toilet, it is opposite this room. Do not rush go there quickly, first it is recommended to throw a grenade. If you do not have them, then come in, come closer to the bomb until you heard the characteristic signals, and quickly run back. Also there is an enemy with a crossbow, which shoots these the most bombs. Clean the restroom and collect a green gel. Next again down the escalator. On the left he wanders the twin of the ruver. We are straightening with him and another pair of the dead. Turn to the right, neutralize the bomb and open the gate. We fall on the subway path.

There is a lot of undead and twin wandering. Carry out everyone and go to the car. We move on it, blasting mines. We go to the end of the wagons, taking traps. We jump into the water and go to the next one. I advise first to blow up bombs, it is desirable when the enemy will pass by. We jump out from the car, going through the mine go to another one. We see the wagons sagging over the abyss and understand that we are there. We leave from the car through the open door to the left, then another one and we see the cobweb from the mucus. I burn it with the help of a match and pass on.

Down the stairs. Kill the undead and pass to the left. We are not in a hurry, we go to the room behind the grid, first neutralize the trap in the opening. We collect equipment and go along the corridor. We pass to the end, right down the stairs. We see that the electric field is blocking the path. Under the first one, you can go swollen, and the second must be turned off using the lever on the wall on the left. But first burn the corpse, which lies between the fields. To the right, down the stairs again, turn off the field with the lever again. Tear under the mucus and pay attention to the grille on the left. We go to the end of the room. On the right we see ventilation, at the end of which the bank of the green gel, and the door to the left with a mirror. Persist.

We go to the lattice, which was noticed for some time ago, and the dead pops out of it. Need to renounce and climb into the mine. We fall into the flooded passage. Watch left and see how some tick takes a dead man. Go to her right. Again, we collect equipment and go to the stairs. We go slowly and neatly, as there are traps under water, the rips that can be gaining big problems on their already completely scored with thoughts head. We reach the staircase and climb. We turn left and tick the fuse from the shield. The field is turned off, and we can pass. We pass to the end on the platform and tighten the valve. Water leaves, now we have a passage to the pipe, which was flooded.

Having passed into her, climb up the stairs and see how the tick takes the next dead man as soon as he pays attention to us. Again up the stairs. We pass along the corridor and we turn right into the pipe. Burn mucus and prolazis between the growths. We get into the room and see several electric fields, two passages on the right, one of which is flooded, and hanging the dead. They all agrees, so we shoot in them without thinking. We go to the end of the tunnel and take the fuse from the shield. Shields are disconnected, and in the room increases the infection. New dead appear. We go to the passage with the valve, turn it, and the water from the second passage goes away. Go down to it and pass along the corridor.

We are grabbing clashes, the same creature, which dragged the dead. We shoot her right in the face, and she will let us go. I burn the mucus on the left, we take objects and climb the stairs to the very top. After going down the corridor, we find a room with a mirror. Persist.

We find ourselves in the room where the mechanism and electrical switch are located. We pass to the end of the corridor and tick the fuse from the shield. Now we go to the main shield. As a result, we have three fuses. We put them like this: the triple on the left to the red lamp, the same in the middle to the blue lamp and the double right to the green.

We go to twist the mechanism, and the boss attacks us.

Palm in the creature from all the trunks, hiding behind the poles. When she disappears, we look from where the slugs are crawling, and shoot exactly in this place. It happens that the creature hides in the pipes from above. Freeze, immobilize, undermine grenades and generally use the entire available arsenal. From the slugs in their murder will fall ammunition. When the creature fade, take the green gel and again go twist the mechanism. We rise on the elevator up and find themselves in place where the wagons hang over the precipice. We pass through them, and we again move to the hospital. We do the same operation as in the 5th episode. We pull out some cords from the backshadows, having previously knocked down. And on a similar notch, the episode comes to an end.

Episode 15. Evil Root

This episode is an epilogue with fascinating junction, so that in order not to spoil your impressions, it will cost without screenshots and detailed descriptions Situations.

We go to the hospital for Leslie. Having passed on the hospital and going to the beacon himself, on the right there is a room where you can persist. We go to the door and enjoy the rollers. When I find yourself in the head of the Ruvik, our task will simply shoot the crowds of undead until the sadist appears with the Bazuka. Going up to him closer and slightly by hanging around him from a fireary, he will take his old saw and will chase us along the location. Drive him behind the nose and kill. We go to the door. Here on the sides for fences in front of us, they are sitting. Two left and two on the right. On both sides of a sniper and a demolition with dynamic. Remove them from sniper and pass on the door. We get into the shower. Neutralize all traps and pull behind the lever, go to the door, and two keepers are attacked on us. Just kill them in turn, cutting circles around the shower through the pass on the right. The main thing is not to surround them yourself and do not get into the trap. The door appears again, go to it.

Here our task: get to the end. We pass the first zone without hitting the rays of the light. Dreesham for two levers, first on the left, then right. We go along the edge of the cliff. The bomb does not touch, too little blue zone, nourishing it will not work. We pass through the stretch marks, first holding the walls on the left, and reaching the last, turn right. We go further and again pass through the stretching in the same way, but considering that the light passes around the perimeter. Run forward. Behind us appears a huge saw. We run on the light, rubbing the puddles with blood. Having reached the goal, again we get to the lighthouse. We go to it and climb up on the elevator. Enjoy the rollers.

We need to run forward, rubbing the paws of the mounds. The first and second run on the right, the third and fourth to the left. We run right and get behind the Hammer machine gun. We shoot on the dedicated red limbs, and when we fly past the head, shoot it, and so several times. When we have a bazooka in our hands, shoot the monster until his head is standing out with a red contour, and only after that we shoot in the head. After that we repeat the operation. When you drop, make a control shot with a roll in the head. The enemy is blocked. I think further explanations of unnecessary. We look at the final video. The game is passed!

Congratulations, dear reader, with the completion of the game "The Evil WitHin". After the titles end, you will get very nice bonuses. Thank you for reading this passage!