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The evil within safe password. The Evil Within. Walkthrough

At the beginning The evil Within 2 walkthrough does not include anything complicated, the chapter is absolutely linear. The main character is Detective Sebastian. Ahead, the house of the protagonist lights up, inside which is his daughter. You won't be able to go through the front doors, so make your way through the window on the right side. Go up to the 2nd floor. There is a daughter in the children's room. The screensaver will start upon arrival.

Next, the hero wakes up in the bar. Three years have passed since the fire. Further, an interesting dialogue is struck with Kidman from the previous part. As a result, Sebastian plunges into the virtual world of STEM for the 2nd time. Go to the hero's office, at the police station. After Kidman contacts, inspect the drawing and photos of the previously missing agents (they will have to be found according to the plot).

Chapter - 2: Something Went Wrong

It's time to move on: leave the office, examine the table next to the cat. To save the progress of the passage, use the communication device in the suitcase. You will have to move between the hero's memories using a mirror. When the hero approaches the mirror, then it will break and the screensaver will begin.

Sebastian will be in his home with his family, but soon he will be thrown straight into the museum. Approach the painting, a door will appear. Through the doors, the hero will find himself in room 102, inside which he will find the first agent - William Baker. This man's body froze at the time of the murder. Inspect the murder scene using time dilation and rewind. Take the evidence.

There is a closet in the room on the right, and there will be a passage behind it, so move it and go further. There will be a telephone on the wall on the right side, but when you pick it up, you can only hear laughter.

Go up to the 3rd floor. Find a room with red curtains. In the next room there will be a new scene: a photographer kills a person with a knife and at the same time photographs this moment. The corpse then freezes. You should, at this time, hide from the photographer behind the furniture on the left. At some point, the maniac will leave.

Through the corridor where the paintings are, go back to the house with the stairs (this level has now changed). Get to the 2nd floor and go through the room with the woman's sculpture. Get down to the elevator. Climb through the grate. As a result, find yourself in a room with several hanging corpses. There will be an eye on the wall, and a camera next to it. Go to the camera. In place of the eye, a door will appear next. Come out.

Next to the next glass, carefully examine the photo. At a certain moment, a monster with a saw will appear in the room. Now you need to get out into the corridor and run forward until you come across a room in which there is a ventilation pipe. Crawl along the mine to the next room, but do not relax, because the pursuit continues in this room. In the end, the monster will have to fight and at the end of the battle the hero will receive a knife.

Soon the hero finds himself at the edge of the city. Examine the rooms and take the pistol at the exit from the house. Now you need to get to the main part of the city, but along the way you will be able to inspect several houses. On the way to the city, you will see how several agents are firing from the monsters. One of the agents manages to escape in a house nearby. I recommend sneaking to the house, killing enemies one by one. As soon as you find yourself inside the house, the cutscene will begin, followed by the third chapter.

Chapter - 3: Resonance

In the third chapter, playing The Evil Within 2 involves exploring the starting area of ​​Union. Therefore, it will be possible to get a couple of additional tasks (for this you should talk to Liam first of all). If you are low on health, then try not to waste first aid kits, but just drink coffee.

Therefore, when you are running around the city and find how the nurse used the mirror, follow her. So the hero will be in his office. By side quest "Unusual Signal" you will need to get to certain points on the map and at the end reconfigure the communicator.

As soon as you pass through the mirror, move forward along the corridor. At the end, the nurse will appear again. She will go to the chair, but will soon disappear. You should sit in this chair. Thus, you will be taught how to pump the main character new abilities and characteristics. So after that you can leave the office and go back to Comrade Liam.

In the story, the first step is to get to the local eatery to find ghost daughter hero. Upon arrival, you will need to follow the ghost using a special device. Move until you get to the pantry. To go further inside, go to the side of the refrigerator. Pick up toys, the screensaver will start.

It turns out that Lily really was here, and got out of here through the window. Leave the building and find a garbage can nearby, near which the hero's communicator will pick up a new signal. In addition, monsters will appear in the same place (in order not to waste a lot of ammo, try to shoot in the head).

The third key point with the signal is located near the house, next to which there is a pickup truck. This time, Lily's silhouette will be hiding in the thicket. Following the tracks, you will reach a car, next to which you will see how the girl runs into the building.

Move to the marked building. There will be many enemies around, so try not to get into the midst of enemies. Pass the fence, after breaking the castle, then shoot a couple of monsters. At this point, you will now need to activate the power supply in order to open a further path inside the building.

When you find yourself in a warehouse (where the road will be absolutely linear), move forward, simultaneously destroying all enemies. There will be a workbench behind the door. On the floor above there is a room with a girl's toy inside. After interacting with the doll, the splash screen will start. After the video, leave the warehouse. Soon, the hero will stumble upon a killer photographer. A new splash screen will start.

Immediately after the cutscene, you will have to fight the enemies, which you won't be able to escape from this time. After the carnage, talk to Liam. To complete the third chapter, you just need to go back to the hideout.

Chapter - 4: Behind the Scenes

Now from O'neil will give the main character the password that is needed for the computer in the shelter in the north, so go there. Move on until you reach the elevator. There will be a locked door on the left side. These doors can be opened with an electric bolt if you shoot directly at the control panel. I recommend opening the doors for the reason that you have a short way back.

A huge monster will be waiting for the hero behind a huge door next to the elevator, but since he will eat a corpse, he can be killed secretly. So you can follow immediately down to the floor below. On the way, you will meet another enemy who pretends to be dead. At the end, unlock the doors that block the passage on the left side (to do this, connect the green and red lines).

Right outside the door, Sebastian discovers that the system has been rebooted, so the entire security system of the building is out of order. Because of this, monsters will immediately attack the hero, so you have to fight them.

After the carnage, go to the blocked fence to break the lock and open the way further. In the tunnels, be sure to also pull the lever to clear the passage and go down below. At the end of the level there will be a ladder, and next to the corpse of an operative (who will have ammo). In addition, at this stage of the passage you will receive a gas mask, which you will have to use, because the area around will be infected. In a gas mask, the gameplay will change a little, because you have to play from the first person.

Move forward and kill all enemies along the way until you unlock the doors at the level below, after restoring the power supply. Immediately after the corridor, Sebastian unexpectedly stumbles upon a new monster, which must be killed as quickly as possible, otherwise he will quickly reach the hero and finish him off.

After the battle, you will need to solve a simple switch puzzle... The correct sequence is "1, 2, 4 (down)". Now go back. As soon as you leave the infected area, you will stumble upon a new computer - study it.

Move to the very end of the room, where you will find the last key point with the signal. Once you set everything up, go back and open the ventilation shaft. Follow the pipe to leave this location. At the end of the path, the hero will be right at the city hall.

Chapter - 5: Waiting

Study the area carefully. For example, at this location you can find a key to open a cell, scraps of memories (in the gazebo), on the right side of the agent's corpse there will be a syringe pouch, and in the center near the city hall gate there will be a photo.

Boss: Guardian... On the square in front of the entrance to the city hall, a battle with a multi-headed monster with a saw will begin. You have already met her before, but then you could not resist her. Nevertheless, even now, this monster can simply be deceived and run past. Take advantage of the terrain in battle with it: on the right side there is a flammable barrel, on the left side - a huge puddle of fuel. In addition, next to the fence on the side is a room where you can temporarily hide from the monster.

The central passage to the city hall will be locked, so blow up the car on the left and get to the back entrance. Inside the basement, get to the inside of the building. Next, the hero will meet Harrison, who will explain how to activate the stabilizer, but immediately after that he will die.

Eventually, following the linear path, you will soon find yourself in a room with a picture of a woman. There will be a place for filming nearby. You need to find two items - rose and necklace... Hang the necklace on a mannequin, and put the rose in a vase. Be sure to turn the dummy forward. Now go to the camera and take a picture. As a result, a passage further opens in the background.

At the end of the corridor, examine the paintings to reveal the image of the daughter. Get to the room with the emitter inside. Start recovery. The photographer will appear. He will introduce himself, after which a new massacre will begin.

Boss: Obscura... Despite the fact that there are only 90 seconds left before the restart, the monster is able to slow down the time, which thereby prolongs the battle. To defeat the boss and the installation continued its work, it is necessary to divert the monster's attention to the hero. You need to shoot clearly into the camera lens, which is the head of the obscura. And the best way is to use explosive bolts. As soon as time runs out, the monster will instantly die. It remains to go back to the streets through the central doors and contact Liam, who will tell you what to do next.

Chapter - 6: On the Hunt

Return back to O'Neal using the "Network". Use exit D5 to go through the new unlocked doors (shortcut). In the next room, the hero will hear his daughter's voice. On the left side of this place is another door, which can only be unlocked if you solve a simple puzzle with lines.

In the corridor, kill all the enemies and go down to the level below. Despite the fact that the corridor will be covered with a strange white goo, still move forward to the locked doors. Having opened them, you will have to fight a large monster. The path is linear, so eventually you will reach the door, where a cut-scene with the participation of the monster will begin.

After the fight with a strange white monster, go to the doors, which will be covered with a strange white goo. Unlock the doors, take the document, and after the video, immediately examine the computer and return back to the city. Find a key connection point to move on to the big theater where the maniac photographer Stefano is.

Chapter - 7: Thirst for Art

Now we need to get to the key point from where the signal is coming from. Upon arrival at this place, the hero will find a living agent who defends himself from monsters in a local parking lot. Help him and kill all the monsters.

After a little mess, the agent will tell you a little about himself, after which he will provide access to his own hideout. To complete the current quest, visit his hideout and be sure to drink coffee to heal. In addition, Sykes will issue a new task in the hideout, during which he will again have to look for signal points.

Exit the shelter and move towards the signal. In the end, you will find yourself in a diner, where a battle with a monster with a saw will begin. In battle, again, use the surrounding objects to resist the monster (blow up all kinds of cylinders and hide behind cars).

There are documents on the counter inside the building. Go to the room at the end. There will be a picture in the room - click on it, the animation starts. The hero will be on the other side of the picture. Move forward along the corridor to find the key that will lie in the severed hand. In just a couple of steps you will stumble upon locked doors and enemies. Kill everyone.

A room with taut wires will be located behind the door. Go forward, passing all the traps along the way, while trying not to touch the wires. At the end, there will be a curved space in the center of the hall - interact with it.

When the distortion is destroyed, the hero will instantly find himself back in the eatery. From here, go to the next signal, which is now at the local hotel. " Abode". Go up to the top floor of the hotel, click on another picture and find yourself inside it.

In this place, you will again need to find the key first, but you will need to beware of the wandering Obscura. When you find the key, go back and find the plot item, which is surrounded by various wires. It remains only to destroy the second creation of the photographer, so that the path to the theater opens.

Chapter - 8: Premiere

After destroying all the paintings, you can enter the theater. Inside, go up to the 2nd floor. In the large hall of the theater there is Stefano... In addition, a huge eye will track the protagonist at the top. It is highly discouraged to get caught many times. Run from cover to cover.

Boss: Stefano... The enemy will have only one knife with him, but he will move extremely fast, which will make it quite difficult to kill Stefano. By this time, you need to have a large supply of ammunition for the shotgun (from this weapon the chance to hit is the highest). The eye above will periodically beat its tentacles in 3 directions, so stay close to the walls. If the enemy tries to photograph the hero, then it is necessary to run away as quickly as possible, otherwise the hero will be slowed down and very vulnerable. After the victory, Lily will appear, but she will get scared and run away to Mira (wife), who has turned into a terrible creature made of white gel.

Chapter 9: A New Evil

After the cutscene, the hero will wake up in his office, and an altar will appear next to it. Find your reflection in the catacombs, find all the objects and open the doors to go further. You will hear a voice outside the door. Turn to the right, and at the end, go into the corridor that leads to the mausoleum.

Find the door around the corner of the next room - it leads to a lever. After activating the mechanism, monsters will appear. You can kill them all, or you can hide in order to calmly pass them all. To go further, you will have to return back to the crypt, and from there to the passage to the right, where the altar is located along with the enemy (there will also be an improvement for the crossbow).

You need to get to the hallway, passing all the cells with infected people along the way. In this case, pay special attention to the altars, because one of them will contain important information. After taking the document, get to the gate on the right side (which is located next to the tomb). From there, turn left and see a new corridor. The corridor will lead to the mechanism control panel. Install the handle, then activate the mechanism.

So you will find yourself in a new location. Explore everything around, collect all the ammunition and leave the territory. After passing through the hall, you will find yourself in a room with one bed. The enemy will lie on the bed - finish him off. Use the passage in the side wall to examine the memory fragment. Go back.

At the end of the corridor there is another room with a staircase. On the way, the stairs will break, so you can't go back, so keep moving forward. The splash screen will start soon. Go to the main character's house. The cut-scene will begin. Kill all enemies.

After the battle, carefully examine the symbol on the wall in the room. Thanks to this symbol, it will be possible to unblock the path further. Use the mirror to go back to the study, regain your health, and continue exploring the house.

The room next door contains pressure plate, and a little higher - mechanisms in the form of a steering wheel. By scrolling the wheel, you thereby change the location of the plates. The puzzle is simple - you need to arrange the tiles in such a way that, as a result, the main symbol becomes even. Once the puzzle is solved, move on. The splash screen will start.

Chapter - 10: Originally Hidden

Now, when Sebastian regains consciousness, he will be in a completely new place - in a small wooden hut. Soon, the possessed begin to attack this house. A new agent (girl) will help to defend the house. There are many different supplies in the house, and in the center is a barrel of fuel. There will be four waves in total. In the first, the house is attacked by 6 possessed. In the second 10. In the third, again, a dozen possessed, but from two sides. In the final wave, the dogs will climb inside the house.

After the massacre, the hero meets a girl - her name is Torres. Torres joins Kidman, Theodore and Marie. Based on the conversation, you also learn that they all had a plan to destroy the Mobius company, but everything did not go according to plan when Theodore and Marie turned into monsters.

Together with Torres, the hero goes to the camp, which is attacked by monsters upon arrival. You need to secretly sneak to the other side of the camp. Many useful items can be collected along the way. Killing monsters is most effective with a crossbow directly to the head.

Chapter - 11: Reunion

Go forward along the corridors. On the way, turn on the machines in the switchboard. Enter the room with blood and candles. The path is linear, so when you need to go to the closed laboratory, go to the next zone of the dungeon. Through a bright white corridor, the hero will find himself in a large hall with huge flasks, inside which are possessed. You won't be able to go further until you get Union chip... Therefore, when you get to the desired computer, enter the password - "0128".

Thus, the hero will receive a chip, but he will need to find another computer through which he can upload the file. And immediately after this action, the light in the room will disappear, followed by the infected. Kill them secretly or head-on - it's up to you now. The main thing is to get to the fourth laboratory, where a cutscene will begin, in which a new boss will appear.

Boss: Flamethrower... Flamethrower will be O'Neill who came under the influence of Father Theodore. It will take an incredible amount of shooting to defeat O "Nile. So if you run out of ammo, just run in a circle, because in two specific places the cartridges will appear constantly. In addition, in this laboratory there are nitrogen cylinders and fire extinguishing levers. The boss will not receive damage from these two objects, but it will be disoriented, thanks to which it will be possible to gain time in order to better aim or to heal.

After the death of O'Neill, it remains to go back to the agents and call Torres, but before that you should definitely prepare.

Chapter - 12: Abyss

Now the hero wakes up in a terrible place, among the ruins and blood. Despite the vast expanses, the level is linear, because you always need to move forward, bumping into memories and all sorts of tricks along the way. In addition, there will be a lot of enemies here, but each of them can be killed secretly by sneaking up from behind, since the location is very dark. I recommend inspecting all the ruins in order to collect different kinds useful items.

Chapter - 13: Stronghold

When the hero comes to his senses, you will find out that he accidentally killed Torres. Be sure to take her weapon. In addition, now the hero has returned to the city, where Theodora's fortress appeared in the middle.

The area around will be overflowing with monsters. In addition, flamethrowers will run around the location and there will be two of them in total - try to avoid them in any available way. Because they take a long time to kill. However, if you kill at least one, then you will receive a balloon. To fix the flamethrower, you need two cylinders, so if you finish one, you will have to finish off the second. Eventually, the location will be updated, so there will be many new secrets on it.

But in any case, you will need to get to the hotel, which is located in the south. Together with her, after the cutscene, the heroes use the device to go to Theodora's fortress, bypassing the fire. The dome will protect from fire, but Hoffman is responsible for it, so it will need to be protected from all the fire monsters that will make their way inside. In the end, the girl will die, and the hero will get to the church.

Chapter - 14: The Burning Altar

Inside the fortress, as expected, you need to get to the topmost floor. There will be no enemies in the first room, but there will be many useful items. In the next room there will be a fork: the road on the left leads to the 2nd floor, the road on the right leads to the mirror and other useful things.

There will be many burning enemies at the top, which should be dealt with strictly separately. Make your way through the room and get to the room on the right, where there will be a mechanism. After opening the gate, the hero will face three fiery opponents. After the battle, go up one floor. At a certain moment, the hero will stumble upon a wall of fire, in order to remove it, you need to shoot the lever on the pipe above.

In the next room, take a document and, if necessary, use a mirror. Overcome another wall of fire, deal with all the infected and move on, along the way, collecting all the resources.

Very soon you will stumble upon a new mechanism that is responsible for the gate. After activation, the hero is attacked by several monsters (only after killing them, the gates will open), and then a cutscene will begin, in which Sebastian will return to his old memories associated with the "Lighthouse".

Boss: Sadist... Sebastian will appear in a rather narrow corridor, where a sadist with a chainsaw will chase him. At this stage of the passage, all that is required of you is to dodge in time in order to then attack the enemy from behind. As a result the main character will cut the sadist in half.

Boss: Guardian... Following the hero will fall into the basement to the safe-head. The battle tactics are simple: you run in circles along the corridors, while shooting at the boss from afar. When two safeheads spawned at the same time are killed, the boss will be defeated.

Boss: Laura... It will be a little more difficult with her, because close up she kills with only one hit. So you have to constantly run away from her. It's useless to shoot her. The essence of the battle lies in the fact that it must be driven into a fire trap, having previously unscrewed two valves that are responsible for the gas supply. After that, she needs to be lured to the center of the location, stunned with an electric or cryo-bolt, so that there is enough time to pull the lever (she can also be killed with a flamethrower).

After defeating all the monsters from the past, the hero will return back to Theodore, but he will not be able to kill him, because Mira will appear and ruin everything.

Chapter - 15: The End of This World

The Evil Within 2 Walkthrough the last chapter does not end. Despite the fact that all the enemies were killed, followed by a completely new problem in the face of the protagonist's wife Worlds... The white gel that emanates from her filled the entire city, while shattering the world into pieces. Follow your wife through the rubble.

When you get to the road, you will have to fight with the possessed from the white gel. They will be slightly more durable than regular enemies, but still it will not be difficult to deal with them. There will be three skirmishes with enemies from the white gel. The first fight is a couple of possessed. The second fight is a dozen ordinary white obsessed. The third fight is a large, incomprehensible monster, which consists of a white gel and pillars. In a fight with these monsters, try to shoot only at the red dot on the body of the monster. If possible, blow up barrels nearby. Having reached Mira, the hero falls into another reality with her.

Chapter - 16: Purgatory

You need to get to the house on the mountain. It is in this house that Mira hides her daughter. Along the way, you can collect the remaining scraps of memories. Closer to the house above, you will have to climb the ledges. A splash screen will start at the top. It turns out that Mira hid her daughter in her own reality and at the same time took part of her power in order to protect her in the future. She will not let her take her daughter away, so she will have to be killed.

Boss: Mira... Mira instantly turns into a huge white monster from a white gel. Due to the long range, the shotgun is useless against her. And the fight itself will consist of several key phases.

  • First phase. At the very beginning, you should try to shoot only in the stomach. When the armor is destroyed, a vulnerable spot will appear under it - the heart. Mira will then begin to attack with her hands, so watch her movements carefully and step aside in time. As soon as you deal enough damage to it, blood will flow out of it, and spiders form from the blood - a shotgun comes in handy at this stage. Spiders will drop ammo.
  • Second phase. Now the most vulnerable spots are the points on the shoulders. Mira will continue to beat her hands, so you dodge and shoot at the growths. As soon as one of the growths takes enough damage, the arm falls off. To finish off your hand completely, you need to continue shooting at the yellow bubbles.
  • Third phase. In the end, you must shoot strictly in the face. At this stage of the battle, Mira will defend herself not with her hands, but now with tentacles, but the tactics in fact do not change, so the main thing is to just continue to dodge. After the battle, the cutscene will begin.

Chapter - 17: Exit (Final)

In the role of Sebastian, it remains to get home, after which you have to follow the role of Kidman, who in the control room of the Mobius company observes the further part of the plan. Therefore, fend off all the agents in the control room.

As soon as control returns to Sebastian, take your daughter in your arms and leave the house. The cutscene begins, after which control again passes to Kidman: continue to kill agents, but already in the corridor. Get to the central hall, where the main character lies in the bathroom. As Sebastian, run with your daughter to the nearest mirror. At the end, the heroes are selected in real world, and Mira becomes the core through which it penetrates the company's network and kills absolutely all agents. The final cutscene begins, in which there will be an epilogue, but it consists entirely of cutscenes, so the passage of The Evil Within 2 at this stage is considered over.

Episode 7. Guardian

Map fragment: 1.

Poster: 1.

Newspaper: 1.

Audio diary: 1.

Note: 1.

Castellanos' personal file: 1.

Checkpoint 1. Church
The Evil Within. Passing

We enter the cathedral hall. We take from the bench at the left wall 5 matches, in the center on the left bench 2 buckshot... On a hill, there are 500 gels at the table.

Map fragment (13/28)... On a hill, we take a map from the pulpit.

We communicate with Joseph, he again suffers from suicidal attacks due to a piercing sound. At this moment Ruvik appears, everything around is in zero gravity, and we fall into the dungeon.

Checkpoint 2. Tomb
The Evil Within. Passing

We leave into the stone hall. There are many clay urns near the walls, we break them, collect random items. In the center there is a coffin with relics, on the side of it there is 2 trap details... Installed in the left corridor mine, we neutralize it, next to 3 rounds.

We go to the big picture, go up the stairs, 3 enemies walk upstairs. In the left side room in an open coffin we take 1000 gel, next to 2 rifle rounds.

At the end of the corridor, we examine the wall with the image, take out old lithograph... On the right on the table we take 7 rounds, and gel in urns. At this time, the image will open from behind, we enter a new room. We collect items from the tables: 2 details of traps, 800 gel.

Checkpoint 3. Three tiles

We go down the stairs, from a distance we will see how a huge monster closes the stone gate behind itself. We break the castle, in front of us is a stone slab with three recesses, three lithographs need to be inserted into them. We insert the 1st face, this will open the passages to the left and right. To the right of the stove, there are 300 gels and a room with a mirror.


Psychiatric hospital "Mayak"


Left path... You can go to any corridor, first we go to the left, further from the mirror. On the way there is a pipe with gas, turn the valve to close it. We fall into a corridor with cameras, there are 3 two-headed enemies - Alter Ego. One walks, the second is suspended on a rope, the third is locked in a cell, so you can deal with them one by one. It is impossible to kill them silently from behind, it is impossible to shoot them down by shooting them in the legs. It is better to shoot them with a shotgun in the head, and after falling, immediately set fire to them with a match.

In the side chambers we will find 5 rounds, 4 matches... Up front in the room with electric chair there is 1 grenade, hidden near it mine... On the right, on a hill, we see a mechanism with a lever, we press it, from this a plate will fall on two enemies to the right. We go to the second chamber on the right and collect the remaining items: 3 rifle cartridges, 2 trap parts, 1 syringe, 500 gel. After that, we can go down into the round hatch on the left.

When we find ourselves below, the hatch behind us will be closed by a monster with a safe on its head - the Guardian. Poisonous gas will begin to come out of the pipes. In order not to suffocate, you need to quickly shut off 2 valves, the time is limited. The first valve will be right in front of us, then we kill the monster in front, and turn another valve. After that, my collect items around: 3 trap parts, 5 rounds... We go down into the lower tunnel.

Checkpoint 4. Left path

There are 3 monsters in the corridor, we can detonate a mine near them, and finish off the survivors. We leave into the crypt. On the left is a dead end where 500 gel lies and mine... On the right we turn the lifting wheel to open the grate.

There will be a stretch immediately behind the bend, remove it. There are 3 crawling monsters, you can not waste matches on them, but trample them with your feet. At the end we turn one more valve.

We go up the stairs, in the lying body we will find 1 harpoon... At the end of the corridor we take out 2nd old lithograph... The image will open and we will go back to the central hall.

Checkpoint 5. Right path

From the hall we go into the right corridor, closer to the mirror. We go down into the room, where there is a harmless trap with a ceiling plate with spikes. Collecting here 3 trap parts, 1 syringe, 500 gel.

We pass into the corridor with rails, we take 7 rounds... On the way we deactivate stretching... We enter a square room, where spikes are installed on the ceiling. We do not enter the dangerous room, but from afar we shoot at two gears, from this a plate with spikes will fall. We get up on the stove and go up on it, like on an elevator. A two-headed monster will fall on our site, shoot one of its heads, and when it falls, we set it on fire.

Checkpoint 6. Right path, 2nd floor
The Evil Within Walkthrough

We leave into the room with a recess in the center, a monster is hung on the other side. Ahead we destroy the urns, behind them we climb into the low corridor. On the other side, we kill the monster, spin the wheel. At this moment, 5 monsters will come out, we can test the trap in the center on them: first, we lure them into the depression, then press the lever.


Secret. We go into the double doors, from where the monsters came out, we collect 2 buckshot, 2 parts of a trap... There is 1 more enemy walking in the lower corridor, on the way there are several stretch marks and mines. We reach a dead end, where the bodies lie in a circle, we collect 1000, 500, 300, 300 gel from several flasks.


We return to the main path, turn the wheel to open the door. In a small room 3 monsters will attack us. We quickly climb the hill, press the lever to lower the plate and kill the enemies.

At the end of the corridor we take out 3rd old lithograph... We leave into the central hall, insert the face into the stone slab, we pass into the basement.

Checkpoint 7. Obstacle Course

At the end of the corridor we will see the Guardian, he activates the falling slabs with spikes. The hero will fall on one of the mines, we quickly get out. We approach the traps a second time. Now the plates will fall behind us, and we will need to run forward. This will change the camera view. You don't have to run, you can walk. The main thing is not to hit the mines with wire.

We enter a room with many safes on the floor. We find Leslie, locked in a cell, we free him. Beside him 1 buckshot... We spin the wheel to let Leslie go further, he runs away.

Checkpoint 8. Boss: Guardian
The Evil Within. Walkthrough

1 playground. Before us will appear the Guardian, armed with an ax and a sack of meat. We move away from him, shoot with any weapon, but it is better to use explosive bolts, or a combination of cryo-bolts, and then a sniper rifle. The Guardian runs in jerks, you need to wait for it to go quieter, and attack at that moment. When we kill the enemy, the door will open forward, but there he will reappear.

2 playground. At the entrance there is 1 syringe... Here the room is gradually filled with gas. We twist the valve on the right, you can have time to twist it before the Guardian appears and approaches us. We run into the opened round hatch.

3 playground. On the right we find the wheel, spin it. If in the previous room we escaped without killing the Guardian, we will see through the bars how he will kill himself in order to appear in a new place near us. Here he will scatter mines behind him, we can immediately shoot at them to inflict damage on him. We kill him again.

4th platform. We return to the first room, where Leslie was locked, now there is a new corridor on the left, as we return. When we enter, we will see that the Keeper has broken the valve. We return to the corner corridor, we take a spare from the table valve... We kill the Guardian again, use the valve on the recess in the pipe. The gas will completely dissipate, and we can go down the inclined staircase under the pipe. The Guardian will continue to appear after death. We reach round hatch, we lock it behind us.

Checkpoint 9. Cave
The Evil Within on PC

We rise to the trap with the stove. Here we will be attacked by a head-safe without a body, we fight off it, throw the safe under the stove. The Guardian that appears will be flattened with a spiked slab.

We leave into the cave. On the right, at a dead end, we can take 800 gel. On the left, on the main path, there will be 500 and 500 gels. We go down the stairs, and the episode ends.

Episode 8. The grain will sprout

The number of trophies and collectibles in the location:

Map fragment: 1.

Audio diary: 1.

Note: 2.

Castellanos' personal file: 1.

Checkpoint 1. Cave
Secrets of The Evil Within

There are 3 two-headed monsters wandering ahead. One of them will have a long tongue, we don't get close. We collect ammunition from boxes and urns. There are several puddles of water on the ground, we can lure enemies there and shoot electric bolts.

There is a lying monster at the door, we knock him down until he stands up. We break through the boards on the way, the tunnel will lead us to the room, where there are 2 more monsters. Here lie 2 buckshot... We turn the wheel to open the grate in front.


Checkpoint 2. Barrage
Secrets of The Evil Within

Then you need to run along the path, which is constantly shot with arrows from the left side. We are waiting for the next volley to pass, run and hide behind a rock. In the middle of the way, you can take 500 gel and another 500 gel in the boxes. We do two more dashes. At the end we squeeze in a narrow place between the rocks.

Checkpoint 3. Small monsters

On the right we pass the rocks, take 6 rounds, 1 bolt flash... From wooden wall little crawling monsters will come out, we can just trample them. Come back, spin the wheel. We go down into the half-flooded tunnel. On the left we break the boards, behind them we take 3 rounds, 500 gel.

Climb the fence, in front of the reservoir with small monsters. Further on the way is 1 two-headed monster. We squeeze between the rocks.

Checkpoint 4. Room with spikes
The Evil Within. How to get

We leave into a room with wooden buildings. Take 1 explosive bolt on the left.

We enter narrow room with thorns, we examine the body of a woman. Nearby we find a stone slab with drawings. Here is a small puzzle: you need to choose which side to insert the tiles into the door. If we make a mistake, we will perish. There are drawings on both sides of the slab, on one side it is stained with blood. Since the woman died, it means that she inserted the tile incorrectly and splattered blood on the wrong side. Conclusion: insert the tile with the clean side towards you.

Checkpoint 5. Hospital

We run through the cave, we see piercing sound waves, we find ourselves in the hospital corridor.

We reach the end of the corridor, it leads to a round room with baths. Here the doctor talks about what the hell is going on here. We are connected to a system that unites minds. When locations change abruptly, we are actually jumping from the memories of one person to others. Everyone connected to the system contributes to the memories, but another doctor named Ruvik is in charge and can easily make his own changes.

We find ourselves in an empty round room. We collect all the items here and exit.

IN narrow corridor a huge four-legged monster will chase us. The direction of the game camera will change, we run forward to the screen. In the end, we will meet face to face with Ruvik.

Episode 9. Cruel Intentions

The number of trophies and collectibles in the location:

Map fragment: 3.

Poster: 1.

Newspaper: 2.

Audio diary: 1.

Note: 3.

Castellanos' personal file: 1.

Checkpoint 1. Hospital

We leave from our room. Together with the nurse we come up and look at the picture above the stand with posters. It depicts a family, in the crossed out face of our son we will see the face of Ruvik. After that, let's move in time.


We go into the corridor with single cells, sound waves are coming from there. We find ourselves in a black and white forest, we approach a sunflower. Ruvik appears here, after his disappearance everything will become colored, we can study new location... Behind the raised bridge, there you can find 500, 500 gel. At the dead end on the right, there are another 500 gels.

Through the gate we enter the courtyard of the country mansion. We break several barrels and boxes along the walls. Behind the left lattice of the gate 1000 gel, on the left in a dead end we will find 1 buckshot, on the far left bench 4 rounds.

Checkpoint 2. Mansion
The Evil Within. Passage. 2015

We enter the building, we see how the doctor will take Leslie out of the door with many locks. On the chair to the left lies 1 syringe, under the left ladder 500 gel. There is a room with a mirror under the balcony on the left.


Returning to the mansion, we enter the adjacent open door of the dining room, we take 300 gel.

We pass into an inconspicuous door on the right. There will be two mines on the way, we take the bottles and throw them at them to quickly defuse them. In the kitchen on the right we will find 4 rounds, between the shelves 1 bolt flash, 1000 gel. In the last dead-end room there is a laboratory table with a brain for trepanning. We are listening to an audio recording, we need to stick a pin into the brain area F-7 Consent... You can see the location of the zones on the sheet from the bottom left by hovering the mouse over it (zone in the lower left part of the brain, to the left of the lower pin).

Let's see a flashback: Dr. Marcelo communicates with Dr. Ruvik.

Checkpoint 3. Library
Walkthrough "Inner Evil"

On the way back, a blue flash will occur - this means that Ruvik has appeared behind us. You don't need to run fast, otherwise he may appear in front of us, we just walk away from him for 15-20 seconds. Thus, he will appear several more times in certain places of the mansion.

In the foyer until we go into the right door, we go to the 2nd floor in the left door. Ruvik may appear here. We take from the shelf 1 cryo bolt, on the wall mine, on the table 2 buckshot, 300 gel. We climb to the second tier of the library, under the painting we take top dial of the safe... We remember that the picture depicts 11 people with bags on their heads.

In the library we enter the side corridor, there are 2 enemies sitting near the body. There is 1 trap piece... Further down the hallway mine... We enter the side door, find ourselves in the bedroom, there is 4 rounds.

In the next bedroom on the table there is 1 first aid kit, in the chest of drawers 2 matches, near 500 gel. The enemy will enter the room, we fight off him.


In the corridor we reach the turn. On the left are unopened double doors, on the right there is another door, and on the side is an entrance to the bathroom. There is a bottle of 500 gel in the toilet.

When we reach the end of the corridor, millstones will appear from the double doors in the back, and we will begin to be pulled there. Aim and shoot the red light at the top of the door. Through the door we get into another bedroom. Here, the nightstands are empty, and the large chest of drawers 1 syringe.

In the distant bedroom, we climb into the stone hatch in the fireplace, we get into the secret room, the laboratory. We take 1 break bolt, 1000 gel. We examine the brain, listen to the audio recording. You need to stick the pin into the zone A-2 Fear, on the sheet below we will see its location - opposite the lower installed pin.

Checkpoint 4. Upper floor

Through the fireplace we return to the room, we will see the ghost of the doctor communicating with the murdered parents. Ruvik may appear here. We go further along the corridor, we enter the trophy room with many screens.

Opposite is a corpse that will come to life, next to 500 gel. We kill the enemy in the mask. Through this room we will return to the foyer through the right door.


In the foyer on the 2nd floor we enter the central double doors and enter the gallery. Take on one table bottom dial of the safe... We remember that there is a picture next to it, where 2 people are depicted.

Checkpoint 5. Music room
The Evil Within. Passing

In the foyer on the 1st floor we go into the right door, we find ourselves in a gallery with paintings. On the left table in the center there is 1 syringe, on the side 3 matches.

In the side room 2 rifle rounds and an old woman with an ax behind a curtain. In the second side room 2 buckshot and mine... In the far music room to the right of the piano, there is 1 grenade... On the left is a painting with a safe and two dials.

Safe puzzle. We found two dials on the top floor, insert them. You need to enter two numbers, top 11, bottom 2(by the number of people in the paintings). The door will open, behind it is the third laboratory room with the brain. We need to get into the brain zone C-4 Hope(between the two top pins, slightly to the left of their middle).

When we return, we will see ghosts. Ruvik plays the piano, Dr. Marcelo came to him to fund the hospital. In the conversation, it turns out that Ruvik's parents are missing, and he himself does not want to help maintain the hospital. Prior to that, Marcelo supplied Ruvik with patients for experiments.

Checkpoint 6. Ruvik's Memories

After examining all three brains, we return to the foyer, we enter the opened large door. Ruvik catches up with us in the endless corridor. After his touch, we look at his memories.

We're in the room where little Ruvik is dissecting a pig. On the table next to us we can take 1 break bolt... We pass along the corridor, we meet a large bloody Ruvik, we run away from him into another corridor.

Before us is a long room with spikes on the ceiling and stretched wires. On the right we can take 300 gel. The spikes descend slowly, the main thing is not to touch the wires, otherwise the ceiling will collapse instantly.

Checkpoint 7. Labyrinth
The Evil Within Walkthrough

We find ourselves in the corridor with mannequins. Ahead is a labyrinth with lattice walls appearing, a bloody Ruvik is chasing us, passing through these walls. We carry out a sequence of actions:

1. Here we find 2 rounds, because in front of the castle, which can only be broken by a shot.

2. On the right, we pass behind bars, shoot a mine from afar, take 300 gel and more 2 rounds... We shoot at one more castle.

3. There are three traps on the way, we turn to the left. We bypass the next mine if there are no extra cartridges.

4. We go along the shaft with peaks, squat so that we do not get hurt. We knock down the last lock on the way.

5. We run along the corridor between the mannequins, the view of the game camera will change, we run towards the screen, without saving stamina.

Checkpoint 8. Barn on fire

We leave through the corridor to the street. We go through the field of sunflowers to the barn. On the left you can take 3 rounds and 300 gel. On right - 2 rounds, 2 rifle rounds... We enter the barn, we see the memories. Here young Ruben played with his sister Laura, while the locals locked up and set fire to the barn.

There are two wheel arrangements on the left. First, we spin the wheel against the wall to move it into the elevator. Then we spin the wheel to the side to lower it. We enter the elevator, shoot at the side wheel.

Checkpoint 9. Boss: Ruvik

We are trying to get out of the burning barn through the window, but Ruvik appears and throws us back. The bloody silhouette of Ruvik itself is invulnerable, but he will constantly summon ordinary enemies, and they need to be killed. There is 2 buckshot, 1 gapun, but most of the ammunition will be obtained from killed enemies.


After the victory, we will see how Ruvik will raise the spirit of the deceased girl. We fall into the corridor, we reach the room, we pass through the opening between the bookshelves.

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DLC: Assignment, Consequence, Executioner.

On this page you will find a complete guide to the storyline of the game “ The Evil Within ”And tips for certain game situations.

Episode 01. Emergency Call

After watching the initial video, we appear at the entrance to the hospital. We go straight to the central entrance. Inside, there is a rather terrible picture: a pile of disfigured corpses of hospital employees. The partner finds a survivor, we go to him. During the conversation, he mentions a certain Ruvik. We look at the recordings of surveillance cameras in the same room ... the nightmare begins.

At first, it is completely incomprehensible where we are and how we got here. However, the situation is the least favorable for thinking about such things. We find ourselves in a room hung with corpses, through which a huge aboriginal in iron mask, and, apparently, is preparing to do the same to us. Before us is a corpse in which a knife sticks out. We swing, take out a knife and cut the ropes. After we were freed, we see the one in an iron mask, stuffing a corpse. We are waiting for him to leave the door on the left, and we take the keys that hang directly above his workplace. We turn around and go back to the right. There is a door at the end of the room. We unlock it using the found keys. We go up the stairs and go along the corridor. Of course, no one will notice the stretch near the door, the trap is triggered and he, the sadist, appears. We run from him through the doors. When he slams the grate and turns on the trap, a hatch will be visible on the other side of the room. We move and climb into it. We dodge the traps and fall into the bloody pool. We climb out of it along the stairs and go to the door, she is here alone. We turn to the right near the fan, jump into the water and go up the stairs again. We go straight, without turning anywhere, there is absolutely nothing in the room on the right. We reach the grates and see the passage to the right, we go in, again the stairs. We go up. Behind the bars is a table with a "Boiler Room Note" on it. We take away, go to the door and press the red button, the door opens.

We go along the corridors until we hear a characteristic op. Again he. This time you need to hide in the closet. We hide, we observe how the psycho destroys the whole room, and then leaves. We leave and go to the door. Next, you need to do everything quickly, in a stealthy mode. We run past the door on the left, we turn left, we turn into the first door to the left and there will be a passage immediately to the right, we go there, keeping to the left side. We pass. We keep to the left and along the wall we go to the door. We pass, at the end of the corridor - the door on the right. Behind it is a corridor with an elevator at the other end, we move towards it, not paying attention to anything, we move. We watch the credits. When we take the elevator, we find ourselves in the hospital reception, where we were at the beginning of the game. We go into the door on the right. Watching the video. The episode is over.

Episode 02. Survivors

We appear in the ward. We take away everything that lies badly, and we approach the door. We follow the girl and sign on the document (this is such an exotic way of saving).

We go further and sit in a chair. Apparently, sitting in it, we will find ourselves in the menu for improving the character and abilities. Then we again find ourselves near the fallen ambulance. We take the medicine and carefully examine the area, there is a lot of green gel. The lighter areas of the forest and blood on the ground determine the right path. We hold on to them until we reach the killed animal, and then to the lamp. We pick it up and see a man in the distance. Later we understand that this is no longer a person. We select the revolver and kill. Do not forget to carefully examine the area and break the boxes, they can store something valuable. We go into the cave to the right of the tent, neutralize our first trap, move on, exit the cave. We pass training on burning defeated enemies and go to the house with a bloody door. We take away the items and see that something happened to the mirror. We approach it and click to use. We again find ourselves in the ward. This way we can save the painting and improve the ability.

We leave the house and go left. We see how Leslie runs away from the dead man, and he breaks into the door. We sneak up on him and kill him. We open the door and climb into the window. We go further, we go into the gate. Watching the video. Next, we secretly cut out the dead (maybe not secretly, but this is many times more difficult), and we examine the house on the right. Don't run into the trap located on the left side of the house. We go further along the path from which we left. You can turn onto the bridge on the left and look at the lighthouse. Further you will find a small open area with a bunch of dead people. With the help of the bottle we distract the first one standing by the fire and cut it out. We go straight, past the fire on an unlit road. There will be a house with a dead man wandering around. We kill and examine the house. There is nothing else to do here. We go back to the intersection and turn right. Beware of traps, there are enough of them in this location. Kill the dead until their grunts are no longer heard. Explore the location, collect items and neutralize all the traps that you find. Next, we go to open the wooden gate, after burning the dead lying on the ground in front of them. We run in and the gate will close. In this location, a meal is taking place, and it is highly discouraged to disturb the dead. We secretly go along the right edge of the location to the bridge. Here we are blocked by one of the dead, and without getting in his eyes, it will not work. So we leave the stealth mode and run headlong across the bridge. After running halfway, the cutscene will run and the episode will be completed.

Episode 03. In the claws of the monsters

We get out on land and find ourselves on the pier. We collect items in the area and go straight to the stairs. There are matches, and a pile of corpses blocks the way. We burn them and go further. The passage obstructs, and we find ourselves in some kind of village. There is a small house exactly opposite the collapsed passage. We go there and take away everything that is required. Further in this area there are two passages that will lead us to the same place. The first is the house on the left, the second is the house on the right. I advise you to go through both options in order to collect the maximum equipment. In addition, in the house on the right on the first floor there is a bloody door, behind which there is a mirror, where you can save progress and improve your Hero with the help of the green gel found.

Watch out for mines on the walls. To neutralize them, you need to sneak up on them and press the key in time, a little practice, and this will not be a problem. On the second floor we find a doctor who was traveling with us in an ambulance. He says he saw his patient Leslie run away through the gate on the other side of the village, the only problem is that you are separated from the gate by a horde of dead. We open the iron grate, using the mechanism on the right on the balcony, and proceed to clean up the territory. We act stealthily, or, if the equipment allows, we can relax a little and knock our heads off with a gunshot. Do not forget to take the crossbow in the last building on the left on the second floor on the armchair. When you kill everyone, there will be a problem with opening the gate. We need a chainsaw to cut the chain. Of course, in fact, using this tool for this purpose, at best, the chain will break on the saw itself ... Nevertheless, we are looking for a chainsaw, it is located in the pigsty, from where the familiar jerking sounds. We go there and again see the Sadist who annoyed us so much at the beginning of the game (or maybe not him, but very similar to him). We run to the chain, simultaneously shooting the fatty until we kill him. A good means of killing this creature is a crossbow with explosive bolts. We take the chainsaw, saw the chain. The episode is over.

Episode 04. Patient

Once again, we find ourselves on a piece of location that needs to be explored. There are several houses here. On the territory with two-storey house there is a small house with a mirror. The goal of the mission is to find Leslie, he is in one of the houses on the territory. You will understand which one by crying "Save". We examine the entire territory provided and find a rather interesting place.

Then we go to desired home... We go to the basement, we find Leslie and see that someone has opened the door. This is a new type of enemy. They are almost invisible, and you can recognize that they are nearby by a vague, very faintly visible silhouette (you are unlikely to notice him if you move), if he walks through a puddle, you will also understand that he is nearby and, in fact, if he will attack you. There will be two of them. We kill both and go to the exit. But my God. There is no staircase, but there was. Madness? Madness? Not really. This is Ruvik. We follow him and find ourselves in a long corridor. We empathize with the Main Hero and find ourselves in a room with a pool of blood on the floor and several platforms. Here you need to thoroughly study the room, all its traps and advantages, collect all the equipment and be ready for a fierce battle. When ready, go to the white lighted door, and Ruvik will raise a group of dead from the pool, among which there is a particularly tenacious one. We take advantage of the knowledge of the situation and give eternal peace to all the unfortunate.

We go into the door at which Ruvik appeared. We go into it, we see the corridor and pay attention to the closed door on the right. Now we go all the way into the room. Do not rush to run into it. Prepare to run back, as the next enemy cannot be killed. As soon as he (or she) appears, we run to the very door and run through it, resting against the wall. A dead man will jump out of the door, and the boss will rush at him. We quickly run there. Running down the corridor to the gate. We quickly slam them using the button on the left and burn two corpses nearby. We collect items and go down the stairs. Corridor again. We bypass or neutralize the traps and run to the elevator. A little hesitated, and you're finished. Going down, headlong jump out of the elevator and break into the door to the left. The gates are falling, and the scarecrow is behind us! In spite of everything, we run to the descending gate and slip through. Huh. It seems to be gone, but it's not over yet. We go down, along the way collecting ammunition, and at the transition to the fourth staircase Ruvik will appear. Do not under any circumstances approach him, he will kill you with one touch. We run to the very top, where we came from, and we see that this whole structure is crumbling. We fall down and land on the wall. Yes, on the wall. Ruvik has prepared many surprises for us ...

Episode 05. In the Depths

The duration of this episode is about the same as all the previous ones combined, since there are no open locations in it.
We appear in front of a long corridor and a bloody door. On the wall behind us is the inscription "He is watching, we cannot leave"

There is a mirror behind the door, you can save and upgrade your skills. We go along the corridor and examine all the doors to the right and left. Carefully! An invisible enemy will appear towards the end of the corridor. We kill him with the help of a pool of blood on the floor and go to the last door on the left. We fall into the restroom. We pass through the hole in the wall and see that the floor in this room has collapsed. Jump down and collect all the items in the room. We pass, bending over, through the boarded-up door and we find ourselves in a room with closed gates and one door on the right. In order to open the gate, you need a key card. We go into the door on the right, and again invisible. If there is no puddle nearby, by which you can determine the location of the enemy, then one of the most effective weapons for killing this type of enemy is the Crossbow. With the help of his sight, you can determine where the enemy is.

Further we move along the chamber, examine it and approach the double door. We go into it, take a few steps and hear how someone breaks into the door we just entered. Again invisible. We deal with him and we pass into the security room on the right. There we collect all the items and select the key card from the floor. We go to the locked gate. Along the way, exactly at the same place where we fought with invisibility for the last time, another one will appear in the same way, but this time without knocking. We kill, we reach the gate and use the key card. The path is now open. We go in and move along the corridor. Do not forget to break the cabinets with melee attacks, they store various subjects... At the end of the corridor we see Ruvik, he enters the door on the left and disappears.

We go into the door, we go down the stairs, again into the door, and we find ourselves locked in a small square room, all the doors are gone. After a few seconds, holes will appear in the walls, looking into which, to the right of each of them, a door will appear. This is a mystery. Each room has a corpse on the table, drawings on the walls, and holes in the floor. Each riddle has two possible answers. Choose the right one - the thorns will pierce the corpse, the wrong one - you. When you pierce 3 corpses, then in the room in which Ruvik locked us, a door will appear on the wall without a hole. There are holes on 3 walls. We go into the room, on the wall of which is painted a human body with an eye instead of a head. At the table with the corpse, select the left button. Thorns pierced the corpse, and blood flowed to the wall. Next, we go into the room with a huge drawing of the brain and again select the option on the left (the one that is painted on the wall itself from the bottom right). We go to the last room with two posters on the wall, listen to the audio recording and conclude that everything indicates that we must choose the option on the right. We choose. The thorns pierce the last corpse, and a door will appear on the wall, to which all the blood has flowed. We got out, but only one of the many traps.

We pass along the corridor, go into the door and watch the video. We found our partner Joseph, and he is clearly not in the best shape. We treat our companion (your medicines will not be consumed in this case) and we go through the door behind the bathroom. First, we go to the right, go into the door and check all the cabinets. One of them will contain a corpse, but it is not dangerous. We leave the room. We pay attention to the gasoline spilled on the floor and we pass into the ward. There are a lot of dead people here. We lure them to a puddle of gasoline and set it on fire, most of it will burn, and we finish off the rest with a firearm. We move through the chamber and find ourselves on the stairs. Before going down it, let's look into the room on the left, there is some equipment and a suspended enemy that will soon come to life, so we burn it without tightening it. Now we go down the stairs and wait for Joseph to clear the door. We pass into the room and watch the video. There is a door in this room, behind which there is a staircase upstairs. We rise and see on the right a bloody door with a mirror behind it. We pass through the mirror and follow the girl. Then we spend the accumulated green gel and save the game. Returning, we go into the door, near which is Joseph. Here we find another partner named Kidman, but she is not in the best situation.

Kidman is locked in a cylinder that gradually fills with water. Joseph falls down and the carnage begins. We fight off several groups of enemies until Joseph approaches the cylinder. Next, you need to act quickly, since the countdown has begun until the cylinder is completely filled with water, and Kidman will die. We run into the gate, which Joseph is looking at through the cylinder. On the way we will meet in turn two enemies with dynamite. We shoot them with a shotgun, and while they will rise, the dynamite will explode and kill them. We run through all the cameras. We run into the last one on the right and climb into the hole in the wall. Go up the stairs to the right and turn off the control panel, listening to Joseph's advice. On the upper dial we set 22, and on the lower - 5. After that, the cylinder doors will open, and Kidman will be safe. But hour after hour is no easier. The floor beneath our partners falls through and they fall down.

Now you can relax a little, take a breath, collect all the equipment that fell from the killed enemies, and explore the hall. Also, with the help of a melee attack, you can open the grates, past which we ran, keeping our way to the control panel. We go down into the pit. We are looking for a gap in one of the walls in the room in which we found ourselves. We crawl into it and we pass to the end of the corridor, fighting off enemies. Walking along the corridor, do not forget to enter the room on the left, there is some equipment. Having reached the end of the corridor, we jump into the bloody pool and we pass to the other side. After climbing onto land, you can walk back over the collapsed concrete slab above the pool and take your equipment. Then we go along the corridor, hung with lamps, do not forget to go into the room on the right. Having reached the end of the corridor, we see the collapsed floor. We jump down, go forward and help our comrades fight off the dead. After the enemies are destroyed, we approach Joseph and help him to raise the gate so that Kidman can get through and open the door for us from the other side. We go into the door and watch the video again.

We graciously find ourselves right in front of a door with a mirror. We do our business and go down the corridor. The passage to the left is littered with various objects, so we just can't get there. Exactly opposite this passage is a room with a staircase down. We get down and slowly walk along the tunnel. There is a button on the floor, stepping on which activates the trap, and after a couple of meters spikes will come out from it. We calmly pass the button, wait for the trap to work, and slowly move on. We see the dead man rise, and the first thing he does when he rises is to pull the lever, which re-activates the trap. Therefore, as soon as we see that he is reaching for the lever, we immediately run away from the zone of the trap. After we finish him off, we rise along the stairs at the other end of the passage. We defuse the chest, collect all the equipment and go back to the other side. When we find ourselves on the opposite side of the heaped door, de-mine the stretch right behind it. In the passage to the right, two dead people are waiting for us. We deal with them and we pass through the fence, and then - into the white door. Going through the door, we see that on the floor is spilled hot liquid, and take note of this. We turn right and go into the room on the left with a red light.

Getting ready for the meeting with the Boss. Having passed into the room, this multi-armed creature, from which we fled in the previous episode, will again crawl out of the pool of blood. We run to a puddle of liquid, set it on fire and wait for the Boss to light up. Here we understand that this creature does not tolerate fire on the spirit. Before going to the door that the Boss broke down, we go into the room and collect the equipment. We pass through the door and see that the passage behind us disappears, and a solid wall appears. There is no turning back. We found ourselves in a square room in the center of which the same Boss will appear if we approach it.

We keep to the edges of the location, carefully examining the room, remember the location of all barrels, ovens and gas taps... The ovens can be activated with a lever. In the oven on the right, the lever is on top, and on the left is on the bottom. There are two of them. The boss is rather slow, but sometimes he makes rapid leaps towards us - at these moments you need to run away from him, using a sprint. If the Boss disappears from our field of vision, we move all the time, otherwise we risk being killed from the rear. It must be burned four times. Upon achieving victory, we will be able to go through the door that was previously inaccessible. We go into the door, we pass along the corridor, and again into the door. We are watching the plot insert, after which three dead people will rise from the baths. In order to kill them, we need to knock them down with a firearm, and then pull out some foreign bodies from the back of the head of each of them. Watching the video. The episode is over.

Episode 06. Not Yourself

This episode differs from the previous ones in its serious "action". So we are getting ready to shoot for glory!
Watching the video. Having appeared, we pay attention to the papers and photographs on the table. We look at them, and ... something suspicious happens. We remain in total darkness. We turn on the lantern and go to the mirror, which is located at the other end of the corridor, with a pumping chair. Approaching him, we see the Nurse, and we understand that the location has changed. A fork formed on the spot with the mirror. We turn right on it and go down the stairs. The silhouette of a huge man with a hammer suddenly appears, and in a split second we find ourselves in a completely different place. We go along the corridor and at the end we turn to the right. We find Leslie, who, without stopping, pronounces our name.

We find ourselves near a broken mirror in a brick building. We climb onto the boxes and climb over the wall. We go up the stairs, collecting objects and ... sun, day, birdsong and gentle sea breeze. It would seem that now nothing threatens us. But it was not there.

We pass to the gate, along the way examining the outbuildings on the sides of the path. As soon as we open the gate, we will find our colleague Joseph, lying on the lawn unconscious. After watching the video, from which we learn that Kidman is missing, a whole army of the dead will attack us. We must run, but the doors are mined. Our job is to cover Joseph while he clears the door. We try to save ammo and not miss. We shoot exactly in the head, but if the weapon does not have "critical damage", then even from a direct hit between the eyes - the enemy will die at least from the second shot. It is better to use a shotgun against large opponents. We also try to set fire to large groups of enemies using explosive barrels. When Joseph opens the door, we drop the fight and run into it. Further down the stairs. Another door. The task is similar. When the door is open, we run into it and lock the gate. On the left we see a mirror. Now, after a tough fight, you can relax, level up and save the game.

Now we find ourselves in the arena. What is going to happen in this place now gives it a definition. First of all, we open the case that lies on the table and we take away the sniper rifle. We go left. On a hill, a dead man will emerge from the building. We kill him (preferably with a sniper rifle shot in the head, so that he does not have time to call for help). We don't go through the door. Immediately on the steps to the right there will be another one, we take it out the same way. We go to the steps, defuse the bomb and climb into the building. Carefully. There is still a bomb hanging directly above this staircase, so we move carefully. We deal with all the enemies and pull the lever in the same room. We go upstairs and find that we are being fired upon. We remove the ghoul that fires from the suspended balcony, and as soon as you kill the first one, and the balcony collapses, a dead man will appear on the same section below, which will use a lever to release a pack of enemies at us, and as soon as we destroy all the dead, he will again will run to pull the lever. At this point, he is vulnerable, and can be easily shot with sniper rifle... Next, we go around the location in such places so that the rest of the arrows begin to shoot at us from their guns and become open for a shot. As soon as we destroy the other three balconies, we go to the lower entrance, into the building from which the enemies ran out. We approach and fall into a trap. A familiar type with a chainsaw appears. It will require the release of a considerable amount of cartridges.

We do not let him get close and only use the sprint when it is really necessary. We use the crossbow to immobilize the target and at these moments we stuff it with lead. When the enemy is killed, the gate will open. We go in, we go up to the second floor. We are saved.

We need to get upstairs, and for obvious reasons the elevator doesn't work. Burning the corpse and enjoying the ride. Having risen, we go across the bridge and see how two dead people execute a man. The clumsy Joseph, it would seem, already sees how he cuts them into pieces, and without thinking twice, rushed to chop the dead with an ax to the advantage, as he accidentally touches a banner, blows up the floor of the bridge and falls into the place of the just decapitated man. But that's why we are partners to help each other. We go to the left to the edge of the wooden bridge and remove the enemies with a well-aimed shot in the head. Now Joseph will place a crossbar for us as a token of gratitude so that we can get over to him.

After talking with Joseph, he goes to open the door, and our task is to cover him. It is better to keep to the wall to the left in front of the collapsed bridge and shoot enemies from there, otherwise we risk being torn apart by a grenade into small pieces. We run through the opened gates and enter the market. There are no enemies, and a lot of items. We carefully examine the market, reach the gate and find ourselves in the cemetery. We go straight, watch the video and save the game.

We return, leave the house and see how Kidman is being dragged somewhere. Joseph climbed up the hill and will cover us from above. Our task is to get to the church. We immediately take out the sniper and begin to move forward, crushing all the dead in our path. Having reached the gate, which is opened with a button on the floor on only one side, we are preparing for a serious fight. We pass through the gate and see how the dead man releases the Giant, he immediately kills his liberator, grabs the first thing that came to hand, and purposefully moves in our direction. We do not let you come close. We fire from all calibers straight to the head until he falls to his knees. We do not cease fire, and as a result he will die. But not having time to recover, a second, more ferocious, bloodthirsty and agile giant will immediately attack us. He will break through the wall to the left of the place where the first appeared and rush at us. It will be much more difficult to deal with this, but the principle is the same. After killing the enemy, we pass into the broken wall (do not forget to look to the right to the broken wall and examine the cleared area) and head towards Joseph. We are saved.

We got into the wolf's den, turn on the flashlight and begin to move forward. We reach a room with fouraltars. Again a riddle, but obscenely simple. Our task: to lower the corpses on the altars as it is painted on the wall. On the altars 3, 5, 9 there should be corpses, on the 7 - no .. After that it will be possible to safely pass through the door in which there were pins.


We go and take the elevator. We move along the corridor to the room and we pass into the arch. Having advanced a little, we will see a huge mutant wolf, good in a cage. We calmly find a passage to the right of the cell with him and go there to the gate. We open them using the button on the floor, go through and hear bad sounds. We ask Joseph to open the gate, when the wolf breaks down the wall, rushes at Joseph, and he loses consciousness. Battle time. We try to catch the wolf at the moment when he thinks what to do. We shoot from a shotgun, preferably after immobilizing it with a crossbow. When the wolf is hiding in the bushes, we smoke it out with a grenade. After the victory, we discover that Joseph cannot live without his glasses. Now our task is to pick them up and go back. We climb through the broken bars, take the glasses and climb back, ignoring the wolf. Joseph will distract him so there will be no problem. Returning glasses, we go to the church and open the door. The episode is over.

Episode 07. Guardian

We're in church. After walking a few meters, Joseph sits down on a bench, we approach him and watch the video. We find ourselves in the very catacombs that we found under the church, as we could find out by studying the diaries and documents. We move to the room with candles, in the center of which there is a coffin. We pass by and go to the door. We go to the picture hanging above the candle and turn left. Don't forget to break the bowls on the floor and collect items. We go up the stairs to the right. There are three dead people wandering around. We deal with them with the usual methods, we examine the room on the left and go further along the corridor. At the end of the corridor there will be a room on the right where you can take several objects, and on the left there is a monument from which you need to cut off a small part of it with a knife. After this is done, the wall will go up and we can go through. We go in. We clear the room from the objects we need and go to the right along the corridor. Go down the stairs and see a creature with a safe on its head and a large hammer. We open the gate and in the center of the room we see a large monument, which is missing three parts. There is a door with a mirror on the right. We insert the part that we found, and we go to look for the other two.

Passage to the left:

We pass to the corridor and close the valve that blocks the supply of poisonous gas, which blocks our path. We open the door and turn left in the corridor. There are two enemies in this corridor, the rest are behind bars. We deal with them and go to the end of the corridor past the last grate on the right, while defusing the bomb on the wall to the left. At the end, we turn to the right, activate the trap, thereby bringing down the ceiling with thorns on the three dead people in the room, examine the room cleared of villains. We return to the end of the corridor, turn left and go down into the hatch. Going down, they lock us up and let poison gas into the room. The scale fills up pretty quickly. We close the first valve, go further, kill the dead man and exactly at the end of the passage there will be a second valve. After we close it, the supply of poisonous gas will stop. We turn left from the valve and go down the stairs. We go along the passage, dealing with three dead and defusing the bomb. At the fork, turn right and open the grate on the left. We pass along the next corridor, shooting enemies and neutralizing traps. At the end, open the grate again and climb up the stairs at the end of the passage. At the end of the corridor on the right is a monument. We cut off a piece and again find ourselves in a hall with a fork in the aisles.

Passage to the right:

We go down the stairs. In the room with thorns at its very end, we see a passage to the right. We go there, and they cut off our way back. Walking along the corridor, we neutralize the trap. Next, we see a burning door and two mechanisms to the right and left on either side of it. Without going down, we shoot at each of them in turn. A trap is triggered, and a spiked ceiling falls in front of us. While he is below, we climb onto it and go up. We deal with the enemies and we pass through the opened door. We find ourselves in a hall, in the center of which there is a mechanism with a trap. A dead man hangs near him. We kill him and go to open the grate, which is located behind the mechanism with a trap. As soon as we touch the valve, a door will open to the left of us, from which a couple of ghouls will come out. Using the trap, we deal with them and go into the passage from which they left. We neutralize the traps and, having reached the end, we will be able to pick up a considerable amount of green gel. We go back and open the grate. We pass along the corridor, neutralize the dead, turn right and see the monument. We break off a piece and again find ourselves in the large hall.

Main entrance:

Now that we have all the parts of the monument, insert them and go down the stairs.We go into the door and fall into a trap. We release from it by pressing the appropriate button and run away from the affected area of ​​the falling ceiling. Now our task is to overcome the corridor lined with mines and wire without hitting any of them, since the ceiling will fall behind us. Having overcome difficulties, we turn left and find Leslie. We release it from the chamber and open the door using the mechanism. Watching the video. Now we are left alone with this nightmare with a safe on our heads. What was the worst possible development of events?

We shoot at him until he dies, and he dies quickly. It is best to use a crossbow with mined bolts. When we kill him, we pass through the opened door and understand that now everything is really bad. We take the equipment from the table and pay attention to the fact that there is a valve on the table, which we cannot take yet. We go to the right, and immediately to the right there will be one of the valves that must be closed in order to shut off the gas supply. We quickly run up to it and begin to twist, and at these moments we notice that the enemy we have just killed is rising from the gas fog. As soon as the valve is twisted, we immediately run into the door to the left, after which Sebastian will close it himself. On the right is the valve. We twist it and see that the big man decides to commit suicide in order to appear in the room with us. We kill him again, and the doors open. Having passed through the door, we run into the passage to the left and see how the villain breaks the valve that separates us from salvation. This is where the same valve that we saw on the table when we entered this room will come in handy.


We take it and run to fix the breakdown. The Guardian will always try to send us to another world and will prevent us from quietly turning the valve. We immobilize him with a crossbow, or kill him so that time appears. When the job is done, the supply of poisonous gas will completely stop, and we can go down the stairs to the left of the valve. We get down, Sebastian locks the door again. We go up the stairs and fight off the safe. Then we are satisfied with what we saw and go to the end of the passage. We turn left and go along the wall. We go into the cave on the left, at the end of which there is a staircase. We go down. The episode is over.

Episode 08. The grain will sprout

We found ourselves in the very depths of evil. Several dead people roam the cave. We give them peace and explore the area. We pass through the boarded-up door, go a little further and again encounter the dead. We try not to miss, as ammunition will rarely come across. We raise the grate and we pass. Here, the area is fired at at short intervals. We run to the other end of the cave, hiding behind the rocks, and climb into the crack in the wall. Before opening the gate, we explore the area and discover a new type of enemies. There is no need to spend ammunition on them, it is enough to use a melee attack, since these guys will usually appear in large quantities, and there simply will not be enough ammunition for everyone, given that they are killed with one hit. We raise the grate and pass through the water, simultaneously trampling on the vile creatures. Next there will be two dead and several crawling. At this point, there may be problems with ammunition, but do not forget that we can craft bolts for a crossbow. Having dealt with everyone, we move along the cave and again we climb into the gap. We check the platforms on the left and right for the presence of useful items and go into the bloody room with a corpse and holes in the walls.


We examine the corpse and select the plate from the floor next to it, which must be inserted into the door. After examining it, we conclude that it is necessary to put the clean side to ourselves, since the other side is stained with the blood of the corpse that we examined. We pass through the opened door and go to the source of impulses. Suddenly we find ourselves abruptly in the hospital. We pass to the end of the corridor and talk to the doctor. After that we examine the round hall and go through the door. As soon as we enter, a terrible creature will appear, from which we must escape. We just run forward without crashing into anything. Having escaped from him, we meet Ruvik. The episode is over.

Episode 09. Cruel Intentions

This episode will be extremely informative. We learn many details from the tragic life of Ruvik and Sebastian.

We appear at the hospital and go to the registry. We look at the picture and notice that something has happened. We go to the distant mirror, which is in the same corridor with the door to our chamber, and find ourselves in the forest. A gate is visible ahead. We move towards them and see a huge mansion. We examine the area and enter it through the main entrance. We immediately see how the Doctor leads Leslie through the door, which instantly closes.

In order to open it, you will need to start three mechanisms using the blood supply. To the left of the door there is a room with a mirror, which I advise you to use more often in this episode, since Ruvik can appear at any time of the passage, and it will not always be possible to escape from him. In order to do this, one must hide in cupboards, under sofas, under tables, etc., without being in his field of vision. First we go to the door on the right on the first floor. We examine the rooms, collect equipment, disarm the traps and, reaching the end, we find a safe without two dials. We return to the main hall. Now we go to the central room on the second floor and immediately to the left we find the lower dial of the safe. Now we go to the room on the first floor on the left. We go along it until we hit a table with a human head. We use the tool and, looking at the picture on the table, aim at the M-33 zone. The first mechanism has been launched. After the launch of each mechanism, the ghosts of the Doctor and Ruvik will appear in the room with us, who will conduct very informative conversations.

We return to the main hall. Now the only door we haven't been through is on the second floor on the left. We go there and find ourselves in the library. We turn left and go along the right wall, until we see the stairs. We rise along it, deal with two dead men and find the upper dial from the safe. We return to the entrance to the library and move to the door on the right. We kill the dead who have found dinner for themselves, and we move along the corridor, examining the two rooms on the left. Do not forget to defuse the bomb on the wall near the second door. At the end of the corridor, we turn to the right and go to the end of the room, having previously cleared the restroom on the right of objects. As soon as we run up to the end, a trap will work, which will actively pull us onto the spinning shafts. We shoot at the red light from above and disable the motor, as a result of which the shafts stop spinning. We pass through the door and climb into the fireplace. We again find ourselves in the room with our head on the table. We use the device and aim at zone A-2, again using the picture. The second mechanism has been launched. We climb out of the fireplace, leave the room and go left. We move to the boarded up door through the room and again we find ourselves in the main hall.

Now it remains for us to open the safe in order to start the last mechanism. We go to it and select the code by the method of elimination. Most likely there is randomness here, and if not, then we put 11 on the upper dial, and 2 on the lower one.

The doors open, and we find ourselves in a room with the last, third human head cut in half. Using the device and drawing, we aim at the C-4 zone. After the mechanism is started, we return to the main hall, and the doors open.

Ahead we see a long corridor. As soon as we enter, the doors will immediately close. We move along the corridor and see Ruvik walking towards. Don't panic. When he overtakes us, we will be transported into his memories. We go along the corridors and rooms until we come across a huge blood clot in the shape of a human. We run from him from the room along the corridor, we break into the door, and the room stretches along. We find thin threads, past which we must pass, bending down before we are pierced by thorns from the ceiling. This is not difficult, we just mentally imagine that the threads are walls that cannot be touched. We pass only in obvious gaps between them, you should not meddle in small openings. When we go to the other end of the room, we find a mannequin and move again. We found ourselves in a location with huge heads.

We go past them, and again a blood clot appears. Here we find ourselves in a labyrinth. We need to run quickly, since the clot has the ability to pass through the gratings, and we will have to write out zigzags here and there, shoot the locks, detonate bombs, go through the spinning saws and, with all this, do not fall into a trap on the floor. The route is as follows. To the left, to the right, to the right, straight to the stop we shoot the lock, to the right, to the left, to the left, we detonate the bomb, straight to the stop, we shoot the lock, to the left, to the left, to the right, we carefully pass the traps, to the left, we detonate the bomb from the left, to the right, we go to the saws and we pass in the same area with them, to the right, we shoot the castle, to the left. We quickly run into the light, because the heads will close after us.

We again got into the room, but after walking along the corridor and entering the door, we find ourselves in a field with sunflowers and a barn in front.

We go inside and observe the ghosts. After the house is on fire, we need to get out through the window on the second floor. There are two mechanisms near the entrance on the left. We twist the one on the right, thereby pulling the lift to the edge of the second floor. Then we use the mechanism on the left to lower the lift. We stand on it and shoot at the mechanism that is responsible for lifting, and go up to the second floor. We go to the window, and we are again thrown to the first floor. Again a blood clot. This time we just shoot the enemies, whom he will send at us, until the video starts. We again find ourselves in a long red corridor. We go forward and go into the door. We fall into a room in which there is a gap between the wall and the bookcase. We crawl over there, and the cabinet moves in. The episode is over.

Episode 10. Tool of the Master

We start from exactly the same place where the previous episode ended. We go down the stairs and find ourselves in the basement of the mansion. We move straight and see a door with a mirror. We go into the passage to the right and again we go down the stairs. We neutralize the trap, investigate the passage to the left and go straight through the red fog to the door. Here we find ourselves in a large dark room. If you hit the trap, a carousel with huge spinning knives will turn on, and two snipers from above will fire at us. Our task: to reach the corridor on the right, neutralizing the traps, where the dead man with a torch is walking. It is also desirable to kill him secretly.

After we get into the corridor, the trap is activated in any case. Bending down, we pass by the windows and shoot the ghouls. We turn right and go up the stairs. We carry out the reprisal and go to the balcony. From there, you can easily kill snipers, they are on the balcony to the right. We leave the balcony and turn left, go to the end and take the battery. Now we go downstairs and go straight into the hall with the carousel through the door near the stairs. We move bent over, as it is worth standing up for a few seconds, and Sebastian will be cut off his head. The mechanism, by the way, can be used against enemies. We go to the right, moving over the fence, and we go into the door on the wall to the right. We neutralize the enemies and go along the corridor. Watch out, on the left - a bomb. At the end, we insert the battery and see that the doors in the hall are opening. We pass through the spinning knives and go into the door.

After examining the area, we go down the stairs. We pass along the lake of blood and find ourselves in a room with a closed door. In order to open it, it is necessary to restore the electricity supply. We pass through the door to the left and clear the room from enemies. Better to lure them out so as not to fall into the trap. When the room is cleaned, on the left side of it we select the battery from the shelf. We go into the door, which is behind us on the right, and move along the corridors. There is only one way. When we reach the last room, we notice a torn mesh. Bending down, we climb there, disarming the trap. We insert the battery, the power supply is restored, but with it the traps came into effect. Let's go back. We deal with the ghouls, go further and see a new type of enemies.

To kill such, you need to release a very serious amount of ammunition into it. We are waiting for him to rush at us, freeze him and quickly run to pull the lever into the room from which the enemy appeared. He sets the traps in motion, i.e. they will not only work but also move, which will allow us to run under them. We run under the spinning saws to the right and wait for the next trap to work. We run into the door, again into the door, and wait until all three traps work, after leaving the room. Further, bending over, we pass to the right and rise along the stairs to the right. We run through the second floor and climb into the ventilation at the end. After passing along it, we jump down.

In this room, two huge ghouls and one ordinary one await us. Dealing with them will not be easy. We use the environment. Next, we raise the grate using the mechanism, activate the lever, crawl under the saws and again find ourselves in the room with the door we need. We open. We pass along the corridor, and we are again transported to another location.

We go straight and see how the scarecrow we know so well is crawling along the window (apparently, this is Ruvik's sister, but since in all the ghost dialogues we heard the name Rubin, not Ruvik, we cannot be sure of anything). We go along the corridors and find a room with a mirror. We open the double door and see it again. Now only a grid separates us from the four-handed creature. We go around it and go down. We see the lever and pull it. At this time, the creature breaks the grid, and nothing more separates us. Ducking quickly, climb through the two opening gates and run straight. There is only one way. We run past all the cameras, at the end we turn to the right and slam the door. We pass through the door and see how the elevator descends, into which, in fact, we need to get in in order to escape from the bloodthirsty creature. On the right we see a wall of fire, and on the left - a lever, pulling which, after a while, the fire will stop. We pass and see another wall of fire. We pay attention to the pipes from above. We see a lever on one of them, having shot at which, the fire will disappear.

We reel on both options for turning off the fire, namely, the fact that by pulling the lever, the fire will stop only after a while. We pass and again meet with the creature. We turn left, we run past the bomb to the right and see a wall of fire. Quickly activate the lever and drive the creature around supporting structure in the same room until the feed stops. We climb up the stairs. We run to the next wall of fire and again pull the lever. We do exactly the same manipulation. We run and turn to the right. The doors close and a fire starts to break out in the room. We shoot on the lever from above and open the door in front of us with our hands. The creature will not lag behind in any way. Here we need to shoot at three levers. The first is on the right, the second is on the left, the third is directly near the wall with fire. We run and jump down. Here we need to shoot at the lever, which will stop the supply of fire, overlapping the lever for us. There are also a few more levers, firing at which, a stream of fire will begin to go out of the pipe. This can be used to buy time by setting the creature on fire. Then we pull the lever itself, wait for the wall to leave, and run straight into the lift. We go down and find ourselves in a familiar place.

We go straight, into the room, which can be seen in the distance, we pass through the door and watch the video. We are again thrown back to another location. There is a door with a mirror on the right. We go down into the mine and we pass into the next room. Again we go through the mine and move to the door with the inscription “Exit”. We get to the parking lot, and then the boss begins to chase us. We run away from him and find ourselves on the lower level of the parking lot. Now we need to kill this creature of Ruvik's sick mind. The tactics are as follows. We need to hide from him, and when he uses his eye to find us, shoot right at him.


For a few seconds, the creature will be immobilized, you need to shoot at all the heads that are visible, and there are 5 of these heads in total, in order to inflict maximum damage on it. When the creature's life reaches a certain level, a red eye will appear in the center, having shot at which, the creature will again immobilize, and then we finish it off from all the trunks that are at hand. For killing her, we will receive 20,000 green gel, and the doors to the elevator will open. We pass through them. The episode is over.

Episode 11. Reunion

The elevator falls. We find ourselves in a city in which only one hospital survived. Everything else is crumbling right before our eyes.

We learn that Sebastian can swim. We swim to the red car on the left and get out on it to land. We go to the right past the carousel and we pass along the crumbling road to the hole in the wall with the fallen sign “Open”. We climb there and go through the door. To the right, again at the door. In the room to the right, which is in line with the door from where we left, you can find a brand new Magnum on the table in the case. We move into the opening in the wall and go to the right. We jump down, go along the alley. We go to the left, collect the equipment and go into the passage. Climb over the fence behind the minibus and find ourselves in a small open area. Our task is to clear it of undead, reach the door to the right of the container with the ladder, and try to open it. When we do not succeed, the door near the minibus will open, and the undead will be trampled from there. We go there and pick up keys from the ground. There are still ghouls and a shooter on a container with a ladder. He is wearing a mask, so it's useless to shoot in the head. We take out everyone and open the doors using the keys found.

We go around the bus on the right and go down. We get down on the blue container, we go past the bus, and Sebastian falls into the water. We swim to the blue pipe and find that a monster lives in the local waters. From the video we learn that in order to distract the monster, you need to shoot at the hanging corpses, thereby throwing them into the water. We shoot at the corpse closest to us, and as soon as it falls into the water, we dive and actively swim to the other side. By the time the monster doubles down on what happened, we will already be on dry land. In the second section, the tactics are similar.

We climb up the slope and go down the red container to the left. We see familiar impulses, already assuming what will happen next. We go to the end of the street to the source of impulses and approach the door on the right. Ruvik appears, and a creature very similar to him appears to our left and sends bloody hands at us, emerging from the ground. You have to run away from them. A dozen ghouls will also attack us, but the main task- kill a copy of Ruvik. To do this, we make a circle to break away from the bloody hands that are trying to overtake us. Having found an enemy, we release a harpoon from a crossbow into it and burn it with a match. This is the easiest way. All enemies around us will perish. The doors are open. We pass and find a mirror. We are saved.

We pass in the floor open door crouching down and find ourselves in a location with many undead behind the cage. We jump off the ledge on the right and see how one ghoul uses the trolley to get away. The undead, which is in the cage, will appear in small groups of 2-3 pieces from the gate below, as soon as we get close enough to them. The last two are the most dangerous, as they are armed with machine guns. After killing everyone, we can go through these very gates. We pass and go up the stairs. We go along the platforms and jump down. Next, we go up the stairs to the mechanism and call the trolley to us. We shoot the undead and go up the stairs to the trolley. We start to go to the other side. We will be accompanied by enemies on the left and right. It is best to shoot them when they are close to the edge - in this case, they will fall down, and we will spend only one round. It is advisable to shoot in the body, not in the head, since most of them are wearing masks. We use barrels and first of all we kill enemies with Molotov cocktails. Having reached the other side, we jump off the trolley, go to the left, jump down and move along the pipes to the left to another building. We find the door with the mirror on the right. We are saved.

Moving on. We pass offices and hear Kidman screams. We approach the opening in the wall to the left and see how Kidman runs from the undead. We jump to the red container on the right. We see doors that open after a certain period of time.

We approach the edge of the container and, as soon as the doors begin to open, emitting sound signals, we jump into the water and swim through them. If we hesitate, we will be eaten alive by one of the representatives of the local fauna. We climb the stairs to the left and go to the edge of the platform. We kill the dead near Kidman, so that later it would be easier and the dead man who stands below in the car, if he is not killed, he will interfere with us further. We go to the stairs to the place where the cartridges for the pistol lay, and we shoot at the corpse closest to us. We rush headlong into the water, swim to the car near floating pallets and climb onto it. Here you have to guess the moment. As soon as the door starts to open, we immediately shoot at the corpse, which is hanging on the platform under Kidman, and sharply dive into the water. We swim through the door and climb the stairs. We pass to the floor where Kidman is, and we carve all the undead in the room. Kidman will open the door and attack new wave enemies. We kill everyone and we pass through the opened door.

We go down. We go outside and walk along the platform, listening to the dialogue of the characters. We go down the stairs and go to the door opposite. We rise and enter the building through the red door. Watching the video.

We pass through the door and see the inscription "flammable". This means that it will not work to use firearms. Moving forward, extinguishing the lantern. We crawl under the shelf and wait for the enemy to pass by, freeing us a passage. We get out from there and head to the stairs on the wall to the left. We pass to the other end of the bridge and go down. Before us is a door that requires a key card. We go in search and find that the area is patrolled by a crowd of enemies. Our task is to secretly pass them straight straight and first of all close the valve, as a result of which the supply of flammable gas will stop, and we will be able to open fire. After killing enemies, we are looking for a map. She is located near the blue container in which the ghouls have dinner. We take it away and go to open the gate. We climb the stairs, go out into the street and catch a glimpse of how Joseph ran near the building on the right. We go down the stairs and go to the alley, after having run into the room with the mirror and save the game.

We pass the alley and go up the stairs. We examine the room on the left and go to the other side, where we stumble upon Joseph. The episode is over.

Episode 12. Trip

We talk with Joseph and find out that he no longer had seizures, this makes us understand that Ruvik has completely turned his attention to us. Joseph found transport - a school bus. We go into it and Kidman rushes in, trying to start the bus, as she is being chased by a huge Arachnoid, and now we are. We shoot him in the head so that he unhooks from the bus. Kidman starts moving. We do not waste ammunition while he is chasing us, we will not cause any harm to him. A truck with a tanker blocks the road. We shoot enemies until one of them drops dynamite and explodes the tank. Let's go further. Arachnoid again. The tactics are similar. We shoot in the head until he unhooks. By the way, from the slugs, which he releases, there is a drop of ammunition. The arachnoid is killed against the wall, and we continue on our way.

Joseph was shot, and by chance there is an ambulance nearby. Our task is to get to her and take a first-aid kit. We go through a dense row of cars, collecting ammunition and shooting undead, take the first-aid kit, and then a military "patriot" with a machine gun arrives and opens fire on us. We go to him, hiding behind the cars. Note that if you stay behind a car after it fires a line at it, you will most likely die from a car explosion. We go around the "patriot" from behind, kill the shooter and personally sit down at the machine gun. In our hands, it will be of much greater benefit. We shoot a sickly bunch of undead and go to the bus. Here we will be given a short time to take over the management of transport. We crush all the undead and at the end of the road we notice Ruvik.


We press on the gas and watch the video. The episode is over.

Episode 13. Losses

We flew off the bus into the building. We discover that Kidman is not with us, and we conclude that she remained on the bus. Our goal: to go down, breaking through the floors. There is a mirror just to the right of the hole in the wall. We examine the floor and jump down. We see a new, acidic trap, which is neutralized longer than the others. We pass along the corridor to the elevator shaft, shoot the cable and go down. Joseph will not be able to follow us along this path, so we move on alone.

We go through the ventilation and again we stumble upon the Guardian. In fact, on this site you can not be afraid of him, but there will be as many as two copies of Ruvik, which it is better to kill secretly. We turn left, we find the enemy on the right. We are waiting for him to come up facing us, and as soon as he turns around, we move towards him in stealth mode. Do not forget to neutralize the trap, which is located immediately around the bend. We secretly kill him and approach the edge of the corridor, watching Ruvik's double. As soon as he starts to enter the room, we immediately move towards him and plunge a knife into the skull.

  • You can jump from one balcony to another and secretly first cut out the ghouls, and then another copy of Ruvik.
  • The second option is to go through the door into the corridor and first of all kill the fake Ruvik, and only then deal with the dead.
  • And the last, not the most recommended in case you have problems with ammunition - insolently shoot all enemies with a menacing expression.

Do not forget that there are many traps on the floor. When the job is done, we neutralize the acid trap that blocks the path to the stairs and move on.

We go down to the floor below. The Guardian roams here. Entering the corridor, we turn to the right, observe the Guardian and see that he is leaving. We neutralize the traps, collect equipment and neutralize the acid trap that prevents us from passing. We see that the rats are running into the ventilation. We do the same, since rats have a very developed instinct for self-preservation. We pass through the ventilation shaft and see the bus. Kidman doesn't respond to Sebastian's call. We go along the left side of the destroyed building and go down until we see the door. We go in and see a closed door on the left and a door with a mirror. We are saved.

After saving, the door will open. We pass into it and jump down. In the corridor we see traces of blood and an enemy with red lights. You can guess that the red lights are mines, which will naturally explode as soon as we approach the enemy. Don't try to kill him in secret. As soon as the enemy dies, another one of the same will jump out of the first door. When the kamikaze are killed, we examine the room behind the door from which the deceased jumped out. Next, we climb into the ventilation on the right wall at the end of the corridor. We collect equipment and reach the kitchen. We see how Joseph flees from the Guardian, and Ruvik appears, who launches small discs with saws into the kitchen, which move along the floor.


We pass the kitchen, neutralizing the traps and bypassing the disks. It is advisable to move slowly and bent over, since at some moments spikes will protrude from the ceiling and walls. We reach the end of the kitchen and neutralize the acid trap. We pass through the door. First, we go to the right, collect the equipment. Then left to the door. We fall into a room with hanging carcasses. We see how Joseph escapes from the Guardian through the elevator. Now the enemy is completely focused on us. We need to kill him twice in order for the elevator to return to our floor. The best way to do this is with pomegranates. When the elevator doors open, we climb into it and run away from the Guardian. We collect equipment in the room and go through the door. We look out the window and see Kidman and Leslie. We pass further along the corridor, go down the stairs and go out into the street. Watching the video. The episode is over.

Episode 14. Ultimate motives

We appear at the entrance to the metro. We go down the escalator. We go into the room on the right, we defuse the bomb and take away the items. Next, we go to the men's toilet, it is located opposite this room. We are not in a hurry to go there quickly, first it is recommended to throw a grenade. If you don't have them, then we go in, we come closer to the bomb, until we hear characteristic signals, and quickly run back. Also there is an enemy with a crossbow, which shoots these very bombs. We clean the restroom and collect the green gel. Further down the escalator again. Ruvik's doppelganger wanders to the left. We deal with him and a couple of dead people. We turn right, defuse the bomb and open the gate. We get in the way of the subway.

There are many undead and a doppelganger wandering around here. We cut everyone and go to the carriage. We move along it, blowing up mines. We pass to the end of the cars, picking up the traps. We jump into the water and go into the next one. I advise you to detonate the bombs first, preferably when the enemy will pass by. We jump out of the car, after walking a little along the mine, we go into another one. We see the cars hanging over the abyss and understand that we need to go there. We leave the car through the open door to the left, then through another one and see a web of slime. We burn it with a match and go further.

Down the stairs. We kill the undead and we pass to the left. We are not in a hurry, we pass into the room behind the net, first we neutralize the trap in the opening. We collect equipment and go along the corridor. We pass to the end, to the right down the stairs. We see that our path is blocking electric field... Under the first one can be passed by bending down, and the second must be turned off using a lever on the wall to the left. But first, burn the corpse that lies between the fields. To the right, down the stairs again, turn off the field again with the lever. We crawl under the slime and pay attention to the grate on the left. We go to the end of the room. On the right we see ventilation, at the end of which is a can of green gel, and on the left is a door with a mirror. We are saved.

We go to the grate, which they paid attention to some time ago, and a dead man jumps out of it. We neutralize the villain and climb into the mine. We fall into the flooded passage. We turn to the left and see how a claw takes the dead man. We go after her to the right. Again to the right, we collect equipment and head to the stairs. We go slowly and carefully, as there are traps under the water, touching which you can find big problems on your head, which is completely clogged with thoughts. We reach the stairs and go up. We turn to the left and take the fuse from the panel. The field turns off and we can go through. We pass to the end along the platform and turn on the valve. The water is leaving, now the passage to the pipe, which was flooded, is open to us.

Having passed into it, we go up the stairs and see how the claw picks up the next dead man, as soon as he pays attention to us. Up the stairs again. We pass along the corridor and we turn to the right into the pipe. We burn the mucus and crawl between the growths. We fall into the room and see several electric fields, two passages on the right, one of which is flooded, and hanging dead. All of them are aggro, so we shoot at them without hesitation. We pass to the end of the tunnel and take out the fuse from the shield. The shields are turned off, and the infection builds up in the room. New dead appear. We go into the passage with the valve, turn it, and the water leaves the second passage. We go down into it and we pass along the corridor.

The same creature that dragged the dead grabs us with a pincer by the leg. We shoot her straight in the face, and she will let us go. We burn the slime on the left, pick up the items and climb the stairs to the very top. Having passed a little along the corridor, we find a room with a mirror. We are saved.

We find ourselves in a room containing a mechanism and an electrical panel. We pass to the end of the corridor and take away the fuse from the panel. Now we are heading to the main panel. As a result, we have three fuses. We put them like this: triple on the left to the red lamp, single in the middle to the blue lamp and double on the right to the green one.

We go to turn the mechanism, and the boss attacks us.

We fire at the creature from all trunks, hiding behind the pillars. When she disappears, we look where the slugs are crawling from, and shoot exactly at this place. It happens that the creature hides in the pipes from above. We freeze, immobilize, undermine with grenades and generally use all the available arsenal. Slugs will drop ammo when killed. When the creature dies, we take away the green gel and again we go to turn the mechanism. We go up the elevator and find ourselves at the place where the cars hang over the abyss. We pass through them, and we are again transferred to the hospital. We carry out the same operation as in the 5th episode. We pull out some cords from the backs of our heads, after knocking them down. And on a similar note, the episode comes to an end.

Episode 15. Root of Evil

This episode is an epilogue with a bewitching denouement, so in order not to spoil your experience, it will do without screenshots and detailed descriptions situations.

We go to the hospital for Leslie. After passing through the hospital and entering the lighthouse itself, there is a room on the right where you can save. We pass through the doors and enjoy the videos. When we find ourselves in Ruvik's head, our task will be simply to shoot off crowds of undead until a sadist with a bazooka appears. Coming closer to him and slightly flapping at him with a firearm, he will take his old saw and will chase us around the location. We take him by the nose and kill him. We pass through the doors. Here on the sides behind the fences in front of us, the ghouls are sitting. Two on the left and two on the right. On both sides a sniper and a demolition man with dynamite. We remove them from the sniper rifle and go through the door. We find ourselves in the shower room. We neutralize all the traps and pull the lever, go to the door, and two Guardians attack us. We just kill them in turn, cutting circles around the shower through the passage on the right. The main thing is not to let them surround you and do not fall into the trap. The door appears again, we pass through it.

Here is our task: to reach the end. We pass the first zone without falling under the rays of light. We pull two levers, first on the left, then on the right. We go along the edge of the cliff. We do not touch the bomb, the blue zone is too small, bending it will not work. We pass through the stretch marks, at first keeping to the wall to the left, and having reached the last one, turn to the right. We go further and again we go through the stretch marks in exactly the same way, but taking into account that light passes along the perimeter. We run forward. A huge saw appears behind us. We run from her into the light, running around puddles of blood. Having reached the goal, we again get to the lighthouse. We go into it and go up the elevator. We enjoy the videos.

We need to run forward, running around the paws of the monster. We run around the first and second on the right, the third and fourth on the left. We run straight and fall behind the Hammer machine gun. We shoot at the highlighted red limbs, and when we fly past the head, shoot at it, and so on several times. When we have a bazooka in our hands, we shoot at the monster until its head is highlighted with a red outline, and only after that we shoot in the head. Then we repeat the operation. When we fall, we make a control shot to Ruvik in the head. The enemy is defeated. I think further explanations are superfluous. Watching the final video. GAME PASSED!

Congratulations, dear reader, on the completion of The Evil Within game. After the credits are over, you will receive very nice bonuses. Thanks for reading this walkthrough!

Episode 1. Emergency call

Detectives Sebastian Castellanos, Joseph Oda and Julia Kidman went to psychiatric hospital"Lighthouse". After entering the building, we follow our partner into the observation room and find a doctor who will pronounce the name of a certain Ruvik. On footage from surveillance cameras, an unknown person in a hoodie instantly deals with the police and the next second is behind us.

When we wake up, we look around and, swinging, quickly and frequently pressing the button shown, we reach for the knife. We slowly creep up to the enemy and, after waiting for him to leave, we take a bunch of keys from the hook above the cutting table. Having turned around, we go to the right and unlock the door. Climbing the stairs and stumbling upon a trap, we run forward without stopping. Having been wounded and imprisoned, we move exactly in the center and open the floor hatch right in front of the obstacle that appears. Rolling down, we move first to the left, then to the right.

Oscar Connelly.

We climb the stairs, move to another part of the sewer and get to the extreme right room. Having risen into the boiler room, we press the button to the right of the door and continue to move forward. When the enemy appears, we will hide in the locker and wait out the threat. We get out into the corridor and in stealth mode we pass to the next doorway around the corner. Having passed the enemy and moved away from him at a sufficient distance, we begin to run away, bypassing the obstacle on the left side in the next room. We get to the elevator, go up to the upper floor and, passing into the hall, leave the building.

The city is mired in chaos with falling skyscrapers and crumbling roads. We jump into the van and in the company of other survivors we get out of the city.

Episode 2. Survivors

Waking up from a nightmare, we pick up a jar of green gel from the table and look out into the corridor through the grate on the door. Follow the nurse to the waiting room and save by signing in the journal. We pass further along the corridor, sit on a chair and improve the only available skill.

We return to the events from the previous episode: after getting out of the burning car, to our surprise we find the disappearance of all those who were with us. We select a syringe from the bedside table, restoring part of the health, and from the gurney, on the right side, a green gel. Moving along the path, we stumble upon a box - we break it with a blow and pick up the green gel inside. We get to the cliff, pick up the lantern and go down. Having passed to the tent, we pick up the revolver and with well-aimed shots in the head we deal with the enemy. Inside, in the corner of the tent, we will find a jar of green gel. Moving further, at the fork, turn left, pick up the green gel and continue moving along the right side. Disarm the trap by holding down the shown button. The details of the trap will later be used to make bolts for the Agony crossbow.

After getting out of the cave, we will cross the territory and stumble upon a corpse, which we burn with the help of matches lying near it. You can only burn those enemies that are in a horizontal position. This is done in order to save ammunition. We go into the shack on the left side, take away the green gel from the table and interact with the window to be in the hospital, where you can save (magazine on the counter in the reception) and improve your skills. We leave the hospital in the same way - through the mirror at the end of the corridor.

Moving on, crouching down, we sneak up on the enemy and silently neutralize it. We go into the room, climb through the window and get to the ruins. We sneak up on the enemy from the left side and when he goes down lower and turns his back on us, we kill him. We go around the building on the left side, having previously neutralized the trap between the walls, and deal with the second enemy. Inside you can find weapon ammo, green gel, and a syringe. Having passed further along the path, at the fork we go to the right, having previously killed the enemy by the fire, bypassing him on the left side.

Behind the wall, we wait for the enemy with a torch and deal with him as soon as he starts to move away from us. We go into the house, collect useful things in the room and break through the partition in the corridor on the right side. We use weapons to finish off the enemy. Open the box and take the key. We can also go to the next room, having previously neutralized the stretch in the corridor.

Sebastian Castellanos.

Returning to the fork, we pass further and imperceptibly deal with the enemy with a torch. We lure the enemy on the other side to the stretch inside the house or to the traps near the cart. Having cleared the way, we reach the gate and interact with the mechanism on the left side, quickly and often pressing the button shown. We get to the bridge, keeping to the right side and sneaking behind the walls so as not to attract the attention of the possessed. We deal with a lonely enemy in front of the bridge and hastily move to the other side.

Episode 3. In the claws of the monsters

Having got out on land, we break the barrier and head to the stairs, along the way collecting useful items from the tables. We go upstairs, search the shack on the right side and go into the building. Pay attention to the glowing wall booby traps - we sneak up on them and neutralize them by pressing the corresponding button when the arrow is in the blue zone. We go into the room on the first floor, we select the diary from the table and through the mirror-portal we move to the hospital. We pass into the waiting room and follow the nurse to the lockers. We open the cell using the key that we found in the previous episode. We take away useful items, complete all cases in the hospital and go back.

We rise to the second floor, go to the end and find a doctor - Marcelo Jimenez. After following him, we will discuss the plan of action and, after waiting a bit, scroll the gate on the right side, quickly and often pressing the button shown. Going down, we are preparing to "accept" two enemies. Noticing the arrow, we will run into the hangar on the left side and immediately go up the stairs. We move to the other side, we climb into the attic along the next ladder and, breaking the statuette on the table, we pick up the key that was under it. After going downstairs, we leave the hangar on the other side and go right. We quickly deal with two revived enemies and the third that is around the corner, silently sneaking up to him. We rise along the stairs, we pass to the other end of the house and we penetrate inside through the broken window. We pull the lever on the wall as soon as the enemy goes down. In the corridor we take out the shotgun from the case, go up to the second floor and, going to the end along the railing, we pick up the Agony crossbow from the chair. From the wall, to the right of the door, we extract a couple of harpoons, go out onto the balcony and silently neutralize the arrow.

After going downstairs, we clean the territory from enemies and return to the hangar. It is enough to approach the fence for the monster with a chainsaw to break free from imprisonment. He moves quickly enough, so we try not to let him out of sight and, if something happens, slow him down with shots from a shotgun or crossbow. Having won, we select the chainsaw and saw the chain of the gate mechanism.

Episode 4. Patient

Behind the open gate in front is a hut with a mirror-portal, to the door of which a diary is attached, and a house, entering which we pass into the room on the left side and find the distraught brother of Dr. Jimenez - Valerio. We make a well-aimed shot in the head, burn the body and examine the X-ray picture on the table. We interact with the corpse, make an incision along the entire body, starting from the chest, and remove the key.

Following Leslie we go into the neighboring house on the left side. We go down to the basement, overtake the patient in the last room and deal with a couple of enemies who have appeared. Following the disappearance of the stairs, the repeatedly mentioned Ruvik appears, who takes us into the sewers.

We go around the column on the right side and neutralize the booby-trap stuck to it. Approaching the door, Ruvik will reappear and summon a large number of enemies. We move away from the obstacle and prepare to shoot an explosive crossbow projectile or throw a grenade. If there is no ammunition, then we actively move around the territory and activate all kinds of traps, pulling the levers on the walls. Having finished with all, we pass along the long corridor and, having encountered the creeping creature, we turn around and run back all the way. Then we go through the opened door on the right side, get to the premises and go down the stairs in the corner. Further, bending over, we pass under the stretch marks and take the elevator down. We quickly open the door and quickly run forward. We go down the stairs until Ruvik appears in front of us. After going back upstairs, after a while the stairs will collapse, and we will fall down.

Episode 5. In the depths

In the room we select the diary from the table, use the portal-mirror and are transferred to the hospital. Returning back, we move along the corridor, looking into the chambers, and shoot the invisible enemy, which can be seen by the distortions of the air. We pass through the toilet, jump down to the lower floor and, breaking the barrier, select into the hall. The door leading to the next building is blocked, so we go to the right and we clean all subsequent rooms from the invisible inhabitants of the hospital. In the service room, select the key card from the floor, return to the locked door and go further.

Going down the stairs, we find ourselves in a square room, where, looking through the cracks on the walls, we get access to the rooms. In the room on the right side on the stretcher, activate the left button, in the room in front - the left button and in the room behind - right button... Three bloody footprints will lead to the room with Joseph. Having freed and cured our partner, we slowly make our way through the common tent, so as not to wake up the patients. We go down to the lower floor, wait for Joseph to clear the explosives in the passage, and, after a small skirmish, go up the stairs.

There is a portal mirror in the room on the right side. Having got out into the hall, we find Kidman and deal with the enemies approaching from all sides, collecting useful items in between attacks. Having examined the container in which the partner is located, we go through the indicated passage in search of the control panel. Having reached it, on the upper dial we set 22, and on the lower - 5. Following Joseph and Kidman, we jump down into the gap formed around the container. We move forward and, once again teaming up with partners, we help them defeat the possessed.

Left alone, we go into the first room, pick up the diary from the bed and use the portal mirror. We leave the stretch in the corridor intact and activate it only after we attract the attention of the enemies who will follow us. Having reached the extreme room, we run away along the corridor from the appeared creeping creature. As it turned out, she is vulnerable to fire, so at the next meeting we arm ourselves with torches, corresponding bolts for a crossbow, and also shoot barrels of fuel and use all kinds of traps on the territory. Having won the victory, we go to the research hall, shoot three patients one by one and, while they are in the supine position, quickly disconnect each of them from the power supply.

Episode 6. Not themselves

Julia Kidman.

In the room with cells, we examine the photographs on the table and, turning on the flashlight, we get to the mirror in the corridor. We go down the stairs after the nurse, we pass into the ward on the far right and leave the hospital. We climb over the wall, climb the stairs and head towards the buildings on the horizon. Teaming up with Joseph, we try to escape from the possessed and cover our partner while he disarms the trap. Having destroyed two, we push the barrels closer to the window and shoot at them when the next crowd of enemies will run up. After holding out for some time, after Joseph we go down to the lower floor and again restrain the onslaught of opponents. Further, after getting out of the building, open the case on the table and take out a sniper rifle. In the corner is a portal mirror leading to the hospital.

We carefully examine dilapidated buildings, disarming booby traps on the walls. Climbing upstairs and moving to the other side, they will begin to fire at us from the cabins on the central tower. We take a comfortable position opposite the booth, preferably closer to the shelter, so as not to fall under the hail of arrows, we aim in advance and make a shot at the enemy who is entrenched inside as soon as the lid opens. Thus, we destroy all four cabins, go down to the foot of the tower and deal with the enemy with a chainsaw. To simplify the task, we start up a red barrel with fuel, blowing it up directly next to the enemy.

We go inside, go up the stairs and, if necessary, visit a room with a portal mirror. We burn the corpse in the elevator and rise even higher. After blowing up the bridge, we select ammunition for a sniper rifle and with well-aimed shots we kill two enemies dragging Joseph to the guillotine. We move to our partner on an impromptu crossing and cover him until the gate is open. We get to the market, investigate it and go to the cemetery.

After visiting the room with a mirror-portal, we go outside and in the distance we notice Kidman, running away with the unknown. We move forward, actively using shelters, and our partner will take care of the enemies. With the appearance of thugs, we shoot at them with a shotgun, trying to keep from them at a medium distance. We meet with Joseph at the indicated place and, after opening the secret passage, we suddenly find ourselves in the hospital. We leave it through the portal-mirror in the toilet between the rooms with cells.

After waking up, we get to the room with the altars and levers. We pull the levers next to the near left and far right altars to lower the “victim” and with the near right, on the contrary, to raise it. Leave the far left altar unchanged, i.e. with a victim on it. We pass along the "safe path", get to the exit and stand on the floor button on the left side. Then we go all the way to the right and enter into a battle with the monster. We do not allow the enemy to disperse - we constantly suppress him with fire. If the monster hid in the bushes, then run back as far as possible and prepare to dodge to the side. Having won, we take Joseph and leave the territory. However, this does not end there: the partner dropped the glasses, for which he will have to return. However, this time you can do without a fight: it is enough to pick up the glasses, highlighted in blue, and quickly return back, completely avoiding collisions with enemies.

Episode 7. Guardian

Entering the church, follow the altar and talk to Joseph. After Ruvik's next intervention, we will find ourselves in the catacombs. Going downstairs, we go around the shelves with numerous candles and go upstairs. Around the corner there are several enemies, having dealt with which we reach the next turn and from the stone door on the left side we scrape off the lithograph. After entering the room, go to the right, go down the stairs and shoot through the castle. On the right is a room with a portal mirror. We insert the lithograph into the building in the center.

Joseph Oda.

We go through the opened gate on the left side, unscrew the valve, quickly and often pressing the button shown, and go down to the prison block. Having dealt with the enemies, from a distance we shoot the carcass hanging on the hook, we pass to the end forward and, turning to the left, we go down the stairs. Immediately we unscrew two valves, one of which is directly in front of us, and the second a little further, then we turn left and go down. We move along the corridors, destroying opponents and neutralizing booby traps on the walls and the only stretch on the floor. Ultimately, we will get to the stairs, climbing up which at the very end we will find a stone door with a lithograph.

We go through the opened gate on the right side, go down and turn right. Approaching the edge, we look under our feet so as not to run into a stretch. We shoot at two mechanisms on the other side and stand on the lowered lift. Climbing up, in the distance we notice a carcass hanging on a hook - we shoot at it and quickly move to the other side along the lowered platform. We open the gate, deal with the enemies, go up to the stone door and extract the lithograph from it.

We insert lithographs into the structure, go downstairs and, having freed ourselves from the trap, we move back. Then we quickly run forward straight in the center, avoiding other floor traps. Having met Leslie, we release him from the cage, firing at the lock on the chain. We open the gate by rotating the mechanism on the right side and enter into a fight with the butcher. Running away from the enemy, do not forget to look at your feet so as not to run into a trap. Having won the victory, we get to the first valve and do not unscrew it completely, as a butcher will appear. Having dealt with the enemy, we finish the started business and we pass into the room opposite. We unscrew the next valve, in the intervals being distracted by the butcher. The third valve will be damaged not without the intervention of the enemy, so we go back and select the required element from the table in the corner. Having lowered the gas level, we go down and, having passed to the end, we go up the stairs. We finally deal with the butcher, get out and get to the stairs.

The horror turned out to be not as scary as game designer Shinji Mikami assured before the release of the game. However, this does not mean that new project the wizard will not make you nervous - it turned out to be quite difficult even at the minimum level of difficulty. Our walkthrough and should help you go the path of detective Sebastian Castellanos from start to finish.

Episode 1. Emergency call

After the introductory video, get out of the car and head to the main entrance. Find a partner inside and help him. Then go to the CCTV cameras and watch a small screensaver. When you wake up, swing several times to get the knife from the hanging body opposite.

Do not even think to touch the butcher, it is better to wait until he leaves, and take a bunch of keys. Return to the first room and turn right. The locked door can now be opened with a key. After a short cutscene, you need to hide from the butcher. Run straight along the corridor, then enter the room - there you will find a hatch.

The enemies' hearing and sight are all right. Try to move in a crouched position and be quiet. Any wrong movement can complicate the situation and lead to death.

Jump down, on the descent control your character so that he does not crash into any of the obstacles. Then get out of the cesspool and go through the door behind you. Turn left and go up the small ladder. Move along the wall, and then pick up the note near the corpse in the wheelchair.

After reaching the end of the corridor, go upstairs and click on the red button. You can hide from the butcher in the closet. Wait for the psychopath to leave, and then rush past him out the door. After that, run to the elevator and go downstairs. Walk forward and turn right to the large doors, then get out. After completing an episode, you will unlock the first achievement.

Break these boxes. You can always find in them what is so necessary for survival: cartridges, first-aid kits and various devices.

Episode 2. Survivors

Climb out of bed and examine the things on the table. Approach the door and look at the bugs crawling along the wall. Then follow the nurse and sit in the chair, where you can pump the first skill.

Get out of the fire and pick up the syringe that is on the stump. Turn right and follow the trail of blood along the path. Then find the light source, pick up the lantern and go downstairs. Take a revolver and make some accurate shots to the head of your former partner.

As with many other horror games, The Evil Within is experiencing an acute shortage of ammunition. Try to use improvised means and secret murders, but use a pistol and all weapons in general only in the most emergency situations.

Enter the cave, turn right and disarm the trap. Take a look into a lonely house. There you will find a diary and an unusual mirror. Pump up the necessary skills and return to reality through the same mirror.

Pumping in the game is carried out only in the hospital on a special chair. In the hospital, you can also take a breath, save the game and find the necessary evidence that reveals the details of the plot. There you can also find lockers that are opened with special keys, and find map fragments. You will receive valuable items for the first piece, and a special reward for the second.

Sneak up to the enemy and secretly kill him, then go into the house and investigate him. Climb over the fence. Pick up the bottle from the ground and throw it at the first zombie, you can kill the second with a headshot. Next, you should be more careful - there are five enemies in the next location.

It makes no sense to act in the forehead, so sneak and attack the enemy from the back. Then turn left and go around the second one through the thickets. Attract two more with a bottle, and then lure them to the trap. In front of the large gate, do not rush to use the switch. To protect yourself, burn 2 corpses lying a couple of meters from you.

Burn zombie bodies if you have matches and torches. These creatures with some probability can resurrect at the most inopportune moment, so it's better to be safe.

Activate the switch and go through the gate. A pack of zombies, busy devouring corpses, it is better not to touch. Sneak to the bridge along the fence and kill the living dead guarding the passage. Just at this moment, the crowd of the dead will hear you, so do not waste a second - run to the gate.

Episode 3. In the claws of the monsters

Get out of the water and go to a small village. Look into the first house on the right, go up to the second floor and find a doctor. Then turn the wheel to the right and visit the adjacent room. Kill three zombies, then go downstairs. Quietly deal with the remaining enemies and head to the gate.

The required chainsaw is at the butcher's in the barn - it can be easily found by the sounds. Before you attack the boss, make sure that there are no small enemies around. In the house opposite you will find a crossbow next to the table, as well as a shotgun on the second floor. All this will help you to deal with the butcher. You can place some explosive bolts in the path of the boss, and then finish off with powerful shots from the shotgun. After the victory, pick up the chainsaw and open the gate.

After almost every battle with a new boss, you can see the biography of the monster. To do this, go to the main menu and delve into the diaries of the protagonist. Such an opportunity will be of interest to those who appreciate a good storyline and atmosphere in games.

Episode 4. Patient

Enter the hospital and turn left. After the short video, kill the doctor's brother with a few shots to the head. Leave the territory of the hospital. Take a look at the neighboring house. Follow the escaping patient down the stairs. Kill the invisible creature, focusing on the silhouette in the room, and try to go outside.

Despite the hallucinations, follow the emerging person forward. After the next vision, get out of the pit and activate the switches. Move to the other side and go to the white door. Turn around and kill the zombies that have appeared. Don't forget about grenades and a crossbow. This is the best weapon at the start of the game. You go into the opened door and watch the appearance of a terrible boss. It is still useless to fight him, so turn around and run to the end of the corridor. The creature will be distracted by the patient who has run out, and you will have time to escape.

Climb into the ventilation shaft. As you get out, run to the closing door and climb under it. Climb down until Ruvik appears again. As soon as it appears, turn around and run upstairs.

Episode 5. In the depths

Walk to the end of the corridor and turn left. Go downstairs. The door will be locked, so you pass into the next room. Kill the invisible, then another one in the next room. There you will also find a key card with which you can open the gate. Follow Ruvik until you find yourself in a locked room.

Look into two rooms through small openings in the wall, then go into the door that appears. After that, you will have access to a small puzzle. In three rooms, you need to press the correct buttons located on the stretcher. In case of an error, the main character will die. To determine the correct button, you need to carefully study the drawings on the walls of each room - a hint will be displayed there. Click left flower button, left gear button and right button with a nerve cell.

Go through the new door and heal your partner Joseph. Make your way with him to the exit, and then climb up the stairs. Move on until you meet a girl named Kidman. Protect yourself from crowds of enemies, covering your new acquaintances. Then go to the control panel and set the code 22 on the upper sensor and 5 on the lower one.

Go back and jump down. Climb into a small opening in the wall and go in search of detectives. Go through the open door. Head towards the end of the corridor, set fire to a puddle, and then lure the evil creature out of the last door.

With the help of fire and barrels of fuel, finish off the creature, after which the desired passage will open. Go inside the room and watch the screensaver. Now you need to consistently knock each zombie down and turn off their "power" (the same button that is responsible for burning corpses).

Episode 6. Not themselves

Wake up in the hospital and go outside. The mirrors don't work this time, so go into the office and look at the photos. After the video, turn on the flashlight and go out into the main corridor. Turn right there and go to the end, then turn down the stairs. Walk to Leslie and watch the cutscene.

Back in reality, move forward along the path and find Joseph. Climb up and protect your partner from zombies while he breaks down the door. Do the same in the next room.

Go to the next location. In the building on the left there are four booths, from which a hail of arrows will fall on you. Periodically, one of the booths opens - just at this moment you must remove the arrow. Crowds of the dead will interfere with you in this, it is better to interrupt them right away. As soon as you kill all four machine gunners, a butcher with a chainsaw will appear. Since there are shotgun cartridges scattered at the level, there will be no problems with killing the villain. You just need to collect all the ammunition as soon as possible.

Enter the building, climb the stairs and burn the corpse that prevents the elevator from working. Climb up and save Joseph (shoot the zombies in the legs). Protect your partner while he is opening the gate. Explore the cemetery with him until Joseph finds a sniper rifle.

While your partner is covering you, kill two thugs. Then meet Joseph at the two horse statues and travel back to the hospital. Go to the mirror and return to the real world. Continue driving until you come to the ritual room. The door will become safe as soon as you arrange all the bodies in the correct order, as in the screenshot below.

Take the elevator upstairs and walk along the dark corridors. Pass the huge sleeping creature - it is impossible to kill it now. After reaching the locked gate, step on the tile to the left. Then look through the opening in the wall behind you and head towards the gate.

Defeating the boss, despite its size, is fairly easy. Just do not let him near you, otherwise you will end. When the creature is stunned, do not hesitate to expend your arsenal. After doing this several times, take Joseph's glasses and go further.

Episode 7. Guardian

Enter the church and talk to your partner. Then go forward a little and kill two zombies. There will be a small recess in the wall in front of the gate. Examine it and open a secret passage. Insert the plate you just found, two passages will open. To you in the one on the right.

Climb past the trap in the small opening in the wall. Then lift the lever and climb up on the large slab. Now you need to jump down in time to the stone door, from which you can knock out the missing statuette. After that, go back and find the last statue in the opposite passage.

Activate all the missing elements and go down the big stairs. When the boss appears, turn around and step back a little. Then you need to quickly run the entire corridor, avoiding traps placed on the floor. Find Leslie and open his cell. The location will begin to fill with poisonous gas, so run to the opposite end of the room and turn on the valve.

Go through the round door and deactivate another valve just around the corner. All this time you will be pursued by a new type of enemies, which differs only in increased health and damage. The difficulty lies in the fact that this type of enemy is constantly reborn at different points, so spend ammunition in the most extreme cases.

Exit the room and turn left. The monster will break the valve, so pick up the missing item on the table in the next room and fix the mechanism. Then get out of the room, turn left by the stream and end the episode.

Episode 8. The grain will sprout

Move deep into the cave, simultaneously shooting enemies. Then turn the lever and go on. Cross over to the other side, hiding behind the stones. Keep driving. Be careful there is enough ahead Walking Dead... While in the hospital, turn the lever and move forward until the vision hits you again.

When you see another boss, don't panic. They won't be allowed to fight him yet, so as soon as control passes to you, move to the opposite end of the corridor. Close the door behind you and watch the splash screen.

Episode 9. Cruel Intentions

Once again in the hospital, leave the ward and look into the next cell. Then follow the nurse. Take a look at the picture. Now turn around and walk towards the mirror. After moving to another world, visit the hospital.

In this location Ruvik will attack you from time to time. You cannot kill him, and if you approach him at arm's length, then you will die. All that remains is to run away and hide in the nearest closet or under the bed. You can determine that Ruvik is nearby by changing the color of the image.

At this stage, you need to open three locks on the central door. To do this, you need to find three prepared patients and correctly pierce their brains with a special bolt. To access the third patient, you need to find two drums from the safe.

Go to the room on the left and kill the two zombies devouring the corpse. Then head to the laboratory and at the operating table, insert the bolt into the brain, as in the screenshot below:

After the vision with the professor and Ruvik, leave the room and run away from the villain to the second floor of the building. There you will find the top drum of the safe. The lower one is located in the library. Go down the corridor and then blow up the trap. Go into the room and climb into the laboratory. There will be a second subject waiting for you:

Finally, return to the main entrance and open the silver doors. Reach the combination lock and insert the two found drums. Set the top number to 11 and the bottom number to 2. Visit the lab and insert the third probe.

The central door is now open - go there for the hero. You will be shown several visions, and then get out of the trap. Watch your step and beware of traps. Also, some bars will have locks that can be broken with a pistol shot.

Once in the sunflower field, walk to the farm. The character will be covered with memories again. When a fire starts, pull the lever and turn the valve, then stand on the platform. Using a pistol shot at the valve blocker, lift yourself to the exit.

A boss battle will begin. You only need to hold out for a while, shooting ordinary dead. Don't get close to the boss!

Episode 10. Tool of the Master

Go down the stairs and head straight. In this location, do not raise the alarm, as the trap will work. If enemies notice your presence, then huge saws will begin to rotate throughout the room. Therefore, secretly kill the enemy with a torch and go into the room to your right. Climb to the left to the second floor. There will be a spare battery at the end of the corridor. Go downstairs and activate the generator in the next room.

Go through the opened iron doors and kill a couple of zombies. Then go to the gate - there will be an inoperative switch next to it. The missing element will be in the blue door nearby, but there are several enemies waiting for you. Go further, bending over, make your way to the switch and activate it. Now turn around and kill two enemies. After that, a mini-boss will appear. The method of killing is simple: throw grenades at him and shoot from those cannons in which there are cartridges.

Activate the switch and climb up the stairs. Be careful not to step on the traps. Pull the lever and go to the original iron gate - now it will open.

Here, a monster with long black hair and many arms will again let know about itself. You need to run away from her. Eliminate the fire barrier using the switches located on the pipe. Do the same with the following traps. Then pull the lever and follow to the elevator.

Visit a doctor you know and then watch the video. Once in the parking lot, fight the boss. We recommend using a crossbow with electric and freeze bolts. Immediately after using one of them, shoot the monster in the "eyes". Get into the elevator - this is the end of the episode.

Episode 11. Reunion

Swim to the surface and continue on. Despite the falling objects, at this level, you are unlikely to be hooked - all the destruction here is scripted. Go along the corridor and deal with the zombies. In the prison yard, quietly deal with the enemies and take a comfortable position.

Water creatures cannot be killed, but they can be distracted. Throw corpses into the water by shooting at the ropes on which they hang. You can also lure them with bottles.

New living dead will appear, one of which will have a key to the door. Walk forward until the bridge collapses. Then swim out onto the asphalt and move along the sewer pipe. As soon as you deal with the enemies that have appeared, an iron door will open.

Go on to the construction site. There, kill all the guards, then go upstairs and save your partner. Take a look into the room with her, but something goes wrong. Open the door, go outside and go up the stairs.

Episode 12. Trip

When the giant monster captures the bus in its paws, shoot it in the head and tentacles. Then he must let you go - there will be time to pick up cartridges and medicines and break away from him. Kidman will bring you to a dead end, so you need to shoot back from the advancing zombies.

The boss will appear again. Shoot him in the belly this time. Deal with the enemies and move to the ambulance. Take your medication. On the way back, a crowd of dead people will attack the bus. Deal with them using the machine gun placed on the army jeep. Then heal Joseph. This will be followed by a mini-game "run over as many zombies with the bus as possible."

Episode 13. Losses

Make your way through the destroyed building to Joseph. After watching the cutscene, shoot the cable that holds the elevator. Go down the stairs and deal with the enemies below. Don't forget about the traps - there are quite a few of them at this level. Passing the butcher with the safe on his head, move along the ventilation shaft to the outside.

Move on through hordes of zombies and obstacles until you meet Ruvik. After him, green traps will appear on the floor, which are best turned off. In the Slaughterhouse, use grenades and Freeze Crossbow Arrows to kill the Butcher.

Episode 14. Ultimate motives

Replenish stocks of first aid kits and weapons. Move forward and quietly eliminate zombies. Then go to the subway car. Crawl under the electric fence and then pull the lever to disable the trap.

In the sewers, do not rush to waste ammo on a lonely zombie - some creature will take it on its own. Follow the tunnel further until you meet giant tentacles. As usual, use the freeze bolts to immobilize and shoot straight in the head. When the creature climbs into the pipe, it will start releasing larvae. They're dropping ammo, so use this to replenish your ammo. From the ceiling, the boss can be driven away by shooting him in the head. Do this several times and the creature will die.

Then distribute the parts from the shield as shown in the screenshot below. You go into the elevator and go upstairs. The collapse will bring you back to the hospital. Eliminate zombies that will climb out of the baths.

Episode 15. Root of Evil

The chapter consists of several battles. The first will unfold in a spacious (and very bloody) arena. Many dead people will attack you. Climb up a hill to make it easier to defend yourself. Do not forget to pick up ammunition and medical supplies scattered around the arena. Save the most powerful weapon for the chainsaw sadist who will appear towards the end of the fight.

In the second arena, snipers will open fire on you. They will be helped by zombies throwing sticks of dynamite. You can deal with them with a rifle or a well-thrown grenade.

Soon you will find yourself in a new arena where you have to fight two safe-headed monsters at once. Before the battle, neutralize the traps in the room and pick up useful items. The battle can be made a little easier by isolating the safeheads from each other. To do this, use the lever on the wall.

After that, you will need to walk along a long corridor without getting under the view of huge eyes and without touching the taut threads. To extinguish an eye for a short time, shoot at it.

During the final boss fight, you will be put behind a machine gun located on special installation... Shoot the creatures at the tentacles and the head, after which the car and the hero will be thrown aside. Once on the sheer wall, shoot the RPG straight in the head. You must manage to make 7-8 shots before the creature comes close to you. After one of the hits, a certain part of the monster should glow red. As soon as possible, fire a projectile into the marked area - with this shot you will end the game. Watch the final video.

Text: Artem Kusakov