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Deus Ex Mankind Divided side. Go to a meeting. Passage - Mission: "SM00 - Neon Nights"

In the gameplay deus ex: Mankind Divided There are many precious stones that begin to play in the rays of gameimarity only if certain, quite created for this simple conditions. Which in turn does not mean more simple gameplay, rather, quite the opposite. How did the Japanese say there? Something like "Quickly is slow, but without a break." Yes, it seems so. In fact, this saying can be on the shield of any gamer who wants to break into the company Adam Jensen in full program.

Because in Deus Ex: Mankind Divided can not be hurried, too often go to the frontal attack and, of course, BZDU ... I wanted to say, fear. I am sure that the latter is not about us with you. It means that it remains to learn how to enjoy a leisurely and smart gameplay, when the enemies until the last minute are not suspected that death goes for them on the heels and hoping for their computer power, without knowing that everything around has long been quiet - peacefully shacko and hacking.

The level of complexity is maximum!

Yes, we will not be smaller. In the present brilliance, MANKIND Divided is revealed only when the gamer can fulfill with all its strength. Of course, you can warm up a little on average complexity settings. You are even obliged to do this if you have never been crossed on the expanses of the game universe with Adam Jensen. (as it is not ridiculous, but such people still really exist, I checked). But in all other cases, do not be afraid to put maximum difficulty. I am sure, in a couple of hours you will enjoy the result.

Always take a tranquilizer rifle

At the beginning of the first mission you will need to choose weapons by hand. Find in the dialog item "Not deadly weapons", then the "Far File" option and you will be offered a tranquilizative screw. Such a choice will not bring benefits to you, if we talk about the quality of weapons. He will not make and choose Stealth Passage Passage, depriving joy as you should shoot. The tranquilizer is needed primarily because then in the game this weapon meets relatively less often the other guns, so it makes sense to stock rifle in advance so that, as they say, there was no "painfully hurt."


Hide and tai

Generally speaking, in Deus Ex: Mankind Divided No rules for this kind. No one forces you to choose the player of the game against your will, but ... Believe me, practice, with not only mine, shows that the gameplay Mankind Divided is sharpened under stealth. So relax and spend the will of the spy detective with elements of an explosive militant. We hide, click, attack from the corner, use invisibility and hide the corpses of enemies.

What aui take?


At the beginning of the game, Jensen system begins to fail. You have glasses in order to correct the situation. Suppose you accepted my side and decided to play in Stelc mode. Based on this assumption, we will start the choice of augper improvements to add adam to the weighty arguments in the fight against enemies

Critical important Auges:

  • Smart Vision.

Important improvement is always used everywhere. With the help of "intelligent vision" you are looking for and find the LUT, hidden inputs and exits, cavities in the walls. It is useful to bind this improvement to a specific movement or button on the controller.

  • Glass-Shield Cloaking

Invisibility is the magnificent quality that Jensen enjoys actively, regardless of how he is used to throw enemies or hack terminals. Augu is greatly discharged by the battery during running, but almost nothing "doesn't eat" if the main character Toys stands still. Invisibility is also nice to bind to the kotroller, because you will use this improvement constantly.

No less important are the Auges that allow Adam to penetrate into closed rooms and zones.

  • Hacking Capture.

Abilities hacking need to be developed from the first moments of the gameplay. In some situations, this AUG will be the only one able to pull you out of the grill. As soon as possible, the third or fourth level needs to be achieved, but it is not bad to have the fifth to absolutely relax and have fun.

  • Cybernetic Leg Prosthesis 1 (Jumping)

Cyber \u200b\u200btestes for jumps are very effective, especially when the situation develops in the wrong direction and Jensen has to make legs. Quickly jump onto the roof, "take off" into the ventilation, getting out of the unnecessarily annoying and numerous enemies, for all this prosthetic is that the doctor prescribed.

  • Optimized Musculature.

In principle, the blow through the wall is also needed, but still optimization of muscular efforts is much more practical. This AUG will allow you to raise and move every heavy STAF, which is important, since Deus Ex: Mankind Divided gameplay quite often offers secret rooms, the entrance to which is forced by all sorts of heavy boxes and boxes. Without optimizing, Jensen with his "smart vision" fully justifies the old proverb "Sees an eye, yes tooth nemet." You see the secret, but you can't get to them, that annoying. Improving muscles will solve this problem.

  • Remote Hacking

Critically important improvement for players, trying your strength in Stelce. In Mankind Divided, there are often situations when one distraction does not deceive the enemy. Whole battery of various tracking devices, including drones, as well as laser installations and barriers, continue to shoot. Hacking all this computer tops at a distance very effectively solves the problem and facilitates the passage of particularly complex areas of the game.

Adam Jensen returned two years after the events of Human Revolution. In Deus Ex: Mankind Divided Jensen works with Interpol to catch a terrorist group consisting of aggressed people. The game begins with the cat scene, where Jensen tells what happened for last yearsAnd why people fell on the aggregated.

M1: Purchase in the black market

This is the first mission, and she begins with a briefing, where James Miller tells how to grab Shepard, who sells weapons to the aggregate terrorists, as well as defend Arun Singha, the agent under the cover, which worked hard to get into the "Genn" - Iraqi smugglers . The mission will be held in an unfinished high-altitude hotel in Dubai (2029). Shepard will have a meeting of Sinich in the hotel's main atrium, while Ginnes will guard Penthouse. Our mission is to arrest Shepard for further investigation.

Jensen will be during the mission by itself after landing on the roof of the building. The main task will not allow "Ginn" on the party by blocking the elevator mine. During the briefing, Miller will provide you with a choice of how you want to pass the mission: with murder or without them, as well as choose a near or long-range weapon. Further guide talks about the secretly without killings. A long-range weapon (with a tranquilizer) was chosen as a weapon. Miller will also report that the storm is approaching, so it's better to do everything quickly.

Cut access to the atrium

After the cat scene, you can already directly control Jensen. To begin with, get used to the control, and then go to the entrance. On the roof, Miller will help you, putting the route, but the direct path can be risky. Go straight, then right and jump down. Then, crossed, pass through the input input. Turn right, and you will see the ventilation cover. Open it and climb inside. After climbing the stairs, you will see the blocked plastic boxes overcome the pass. Cancel them to clear the way.

Panel

Because This is your first task, you will be told about the basics of management. Close to a high ledge. When you get to the entrance, Duncan will update the goals of the mission and ask for a hack panel. To begin with, use the "supersening" from the aggregation wheel in order to find panels and secure routes. Break the wall and penetrate inside. You will find that the panel does not work. Use "Supervice" again to find the switch and provide energy to the panel. Drive through the switch and then go to ventilation directly.

Training Stels and Shelters

Use your hacking abilities to get access keys. Open the door, and the game will offer if you want, start learning how the shelter system works. Recommended training Do not skip and check your abilities. After completion of the training, do the same, but already directly in the game. Cut the guards, and then get to the penthouse on the elevator.

Do not miss the training of stealth, which will also help you understand the mechanics of the game. Choose two guards, and then take a heavy metal box and put it next to the ventilation so that it can be closed inward. When you choose out, you will be offered another training - the battle. If you want to pass the game, killing people, then this training will be useful for you. Remove security and descend down to the destination point where Shepard and Sin are found.

Hint: Search each dead body to replenish the stock of the grenade or other things.

Strip the signal amplifier (optional)

This is an optional task. Navigating the penthouse, in a place where there will be many guards, right up the vertical staircase and climb into ventilation. We go straight, without turning anywhere on the developments. As a result, we will get into the room with a muffler and two guards. They are easiest to neutralize from the tranquilizer rifle. After that, turn off the device.

Do not give a helicopter to leave

When you get to the control point, you will be waiting for another panel that will need to hack. As soon as it is hacked, the cat scene will begin. Get ready for a serious dump. Go down on the elevator in the atrium and begin to remove the terrorists of one by one. The sandstorm is approaching, so do everything quickly. Your secondary mission is Singha's defense. Go to the helicopter and get the battery from the panel. The easiest option to perform this task, while save the agent - immediately run to the helicopter, not paying attention to the enemies shooting in you.

Tip: Use "Supervice" to find singha and helicopter.

When the helicopter stops, the sandstorm will come, and the cat scene will begin. This is the end of the first mission.

M2: Morning has come too early

30 hours after the incident in Prague, you will receive control over Jensen. He is dumbfounded and after a short conversation with Alex, you need to meet with an expert on the aggregation, Wencesla Coller, and repair your augmentation.

Prepare before leaving.

You can freely move around the apartment and collect everything you find. Pick all objects, because They may be useful when crafting weapons. Starting from the bedroom, look at the shelves, the wardrobe, then in the restroom you can pick up an anesthetic, inspect the tumb, then continue in the hall. Under the floor of the bed do not miss the cache. One more will be in the living room - open with a laptop.

Read e-books, laptop, inspect the secret photo frame, etc. After you finish the conversation with David, go to the door, dress and leave the house.

M3: bring yourself to the best form

Find a collera in a bookstore

This task is given immediately as soon as you leave the apartment. Better to complete it first, because At the same time there will be several missions, because This will result in the order of Adam's augmentation.

After a small chat with a collabo, head to the bookstore. Several bully protected access to it.

Go to the marked location, but do not enter through the main entrance. Instead, go to the arc nearby, where the laser beams are prohibited slightly below the entrance. Rear to the lift, and then on the arch itself. Get to the apartment opposite and go inside. Close to ventilation. Find ultimately on the roof. We proceed to the arch, located opposite the bookstore, and come inside. From here it is easy to remove the enemies, but also a great chance that you will notice and raise anxiety. Therefore, we climb the roof of the building near and jump on the cornice. We wait until the panting patroling here leaves and jump on Earth. On the contrary, the wall of the bookstore is faces. We climb on them, then on the cornice and penetrate the building through the window on the second floor. There will be three enemy here. We understand with them alone from the shelters and pass under the passage.

Tip: Make sure that all items have gathered and checked all laptops for completeness of information.

Get into the basement collera

Once in the library, the coller will remind the secret book that needs to be pulled to open the passage into the basement. On the elevator, go down to the workshop collera, and the cat scene will begin. After learning a new aggregation, the coller will ask for something from Otar, which will help him optimize your aggregation, and you can use several of them at the same time.

M4: TE29 check

Go to OG29 offices

With the help of the metro, we get closer to the office. We go to the "Prague of Dovoda", which is a cover and pass to the marked post. We interact with it and open the panel with which you activate the elevator.

Install chip-stukach

We pass straight and climb the stairs. We speak with a friend and see near the ventilation grid. We climb into it. Next, the floor will be under voltage, so jump over the pipe to the left, and then on the closet. From there we turn off the electricity and check on.

Next will be code Castle second level. You can hack it or get a pre-code in CyberCrimes Office on a laptop Celleina Carter - 7734. Install the chip and go out into the corridor in the same way that they came.

Meet Miller in his office

We speak with Miller and get the following task.

M5: Jurisprudence Practices

Go to Ruzicka.

We rose on the elevator back to the city and get to the subway to the destination. We speak with smiley.

Find evidence


We climb the stairs and go into the utility room on the left. There will be a drawer on the stelede ahead on the top shelf. Move it and get access to ventilation. We get out and wait for the police contracts and will differ. While the woman does not see, climb the stairs. There will be a rounded room with many policemen. Do not lose time until they are instructed. On the right of the massive drawer will be ventilation.


Move the box (you need the appropriate improvement). On ventilation we go to the room with logs. In the far corner there will be another ventilation. Along it, we are under the hole in the floor. We get out and wait until the policeman in the excoratory will look at our side. We run to the specified room and take the round device DSD from the table.


Deliver the carrier smiley

Returning the same way. We go to the OG29 office and give the device smiley.

M6: Waving in business order

It starts even during the previous task, when you are already approaching the office.

Meet the Doctor Ozen

While you will go down on the elevator, Alex will contact you, and another submission will appear - "Meet the Vene in the clinic" Protane ". Go to the office to the psychologist, and she will ask a few questions, after which allows you to service. When you come out of the office, you will stop Chan, who will give a side quest, if you agree, of course.


Meet the Vene in the clinic "Protane"

Go to the marked point on the map. At the entrance door, a complex code lock, but fortunately the password is known to you - 4464. Let's go down the stairs, talk to Alex, after which we return back to the street.


Even in the basement, Miller will contact you and ask him to meet him. We go to the building nearby, enter the code 4465 in the panel. We go through the workshop and fall into the courtyard. Here we speak with Miller, and then a new acquaintance - the pilot.


Fly in gooler

Remember that the side quests started will be failed, if you go to the naked, without completing them. Therefore, at first, it is better to finish everything that everyone wanted, and then return to the helicopter and fly in new location.

M7: Deliver delivery

Pretty long mission. It will happen in the new location - the golem.

Put in an apartment

Arriving in place, we go behind the marker in the right apartments and talk to Adela. It turns out that Tibybor arrested and took it into the crow.

Find Tibils in Castle

We go to the very north of locations, we reach the protected territory and go down the stairs. Still not let's go. Under the stairs there is ventilation.

We climb into it and wait until the policeman leaves. Get out and hurt for drawers. When he returns - stun. The partner will not hear anything. After that, calmly pass through the doors and go to prison. Here I find the same tibal. It will not be able to pull it out, but we will have several possibilities for further passage.

Speak with Louis Galua

Go to the seller. Now just go through the other door. It is a little further and is located in the long part of the wall, where the tibal camera is located. We use "Supervice" or just hiding behind the wall and open the door. Look when one policeman remains next to and stand back to you. We pass behind him. There is a slot in the lattice.

Pick up Goods Gallois

Let's go down the stairs and reach the marker marked with a warehouse. It consists of several parts, and, in each individual input, protected by a code lock. The task is complicated by the fact that the policeman constantly runs. We are waiting until he goes to the long-distance side, and at this time we wake the first door. Getting inside, close the door and take the first box with suits.

Take the Neuropozin Galoa

As a reward, he will open the door for you behind him. From there you can immediately reach KPA. We pass through the door, climb the vertical staircase and go to the nearest door. But do not rush to do this if you have not fulfilled additional tasks. As soon as you go through this door, they will be failed, if they have not been fulfilled. Therefore, for perfectionists, after taking Galua supplies and get access, finish additional tasks, and then head to the kPa, and do it not through the door that it will open, but through the lift of Losyosa - so all the tasks of this mission will be performed .

Get the tibor key card (optional)

The key card will be at the officer. You can easily catch it - wait at the Market Square under the Galua store. He will go to the angle to hover. At this point, it can be calmly stunning and seize the body for a key card.

Free soul (optional)

Tibor will ask to free his brother. If you pass a little further, you will see how the interrogation is underway below. We wait until it stops, and the officer will leave. We descend on the inclined staircase, a little further, where there are several cameras. Just to rescue the sourana will not work. It is necessary to neutralize the four policemen, and one of them in the exocosm. Before doing something, learn the behavior of all goals.

Neutralize the police (additionally)

I hurt for a wide box near the staircase and when the soldier in the excogen will turn away, neutralize one police officer. Such a body for an angle so that no one suspects anything. The next goal is a policeman in the excoratory. With our bare hands you will not take it, the tranquilization rifle too. We will need a gun or other weapons with a silencer and EM-cartridges. I hurt for drawers closer to the place where the policeman stands in the excoratory and looks at the stairs. As soon as he turns away, immediately shoot EM cartridges into it. His turns around. At this time he is vulnerable, and you have a very limited time to neutralize it. Immediately head for it and stun. The body also drag off the corner to the previous policeman.

Two left. We take the tranquilization rifle and hurt for drawers near the place where the police neutralized in the exoskeleton. Remove first standing near the entrance and immediately, without waiting until the second policeman pay attention, shoot in the computer sitting. After that, you can safely go and free soul. In a reward, he will tell the password to get to the elevator.

Talk to love (additionally)


After the above, follow, can be approached by the elevator guard - love. The elevator is located on the market square under the Galua store. When he asks you to a password, select a slightly modified quotation of Solzhenitsyn as an answer as an answer: "The person who has selected everything, is no longer dissolved to you, it is free." After that, the elevator will be available to you.

Use the tibal card in the elevator (optional)

It is performed simultaneously with the previous paragraph when talking to the word.

Go to the territory

We go into the elevator and choose a "sip". We pass along the long corridor and go to the door at the far end. If it did not get on the elevator, but through the Galua shop, then this door will be immediately as soon as you raise the stairs.

Inside there will be a small cat-scene. We go further and see the lasers. On the side of the lattice there is a hole covered with a massive drawer. Move it (you need a special skill) and pass through this hole.

We fall into a huge tunnel. There will be a pillar to stand ahead. We wake the panel on it, after which the bridge will be prompted. The panel can not be hacked up, but simply enter the code - 3354 (recorded in the pocket secretary in the field before lasers).

We pass to the lattice door and hit the barn castle to open it. Use the KPA key card on the panel and call the elevator. Rising upstairs, we wake another barn castle and go straight.

On the way, Chicane will contact you. Then you have to wade, bypassing many enemies. We rise by the inclined staircase, and the cat scene will begin. I hide behind the pillar and wait until everything is different in different directions. After that, we go to the vertical staircase in the distance on the right. We are waiting until the woman in the saber goes on and climb into the ventilation behind her.

We wake a code lock on the door and pass through the shower to the window in the far side of the room. Open the window and jump into the corridor. Next we go up the stairs. There will be two guards. While they chat, immediately run to the door on the opposite side of the room. Next to the door to the right. On the way, see Nobody saw you. If anything - hide behind the drawers.

There will be a camera inside the room. We jump through the box under the camera, and then head to the next door. We open it, and hurt for the wall. Wait until they agree and differ in different directions. When one leaves, and the long-haired will stand at the side, we go to the elevator to the right and call it. While he did not arrive, hiding back in the same room. When the opportunity appears again, go to the elevator and go down.

Do not rush to immediately leave the elevator. Wait until the person passes by, and then hide behind the boards covering the staircase opposite. We wait until the guard floor above the right turns away, and quickly go down the stairs. If someone starts to pay attention to you, squeeze the stairs to the sibor. When no one will look in your direction, run into the nearest door.

We break through the lattice in the long part of the room (you will need a special skill). Next, we get into the corridor, where there will be a place with a floor, filled with water and torn wires in it. It's easy to go through this way, so do not rush down. Behind in a small deepening, we take the box and throw it down. We jump on it and then on a bucket with linen. From it already turn off the electricity on the panel.

Find Elevator

With us will contact our Pilot Chican. We go further along the corridor and climb in ventilation. Do not rush to jump down. Wait until two women go away and will not look into your direction. After that, we jump on the design ahead we climb the bridge on the contrary.

We climb again into ventilation. We pass around the room under the camera, and then neutralize a woman when it comes to the nearest laptop. After that, we go to the left, and then in the corridor, where in the far part of it is visible by the lasers passage. We get to the guard and when it appears, neutralize it.

Nearby, near lasers, there will be a room with two more fighters. Open the window while they chat, and hiding for the nearest table. When the long-haired will take place, we take the tranquilizative rifle and sleep it, and then the instructable neutralizing the nearest security guard. After that, we leave out of the room already behind the lasers.

There will be a turret ahead. I hurt for the box, then when the turret will not turn into our direction, move for drawers on the opposite side of the corridor. When the turret turns the next time, move behind the column near the turret. Next, you can safely go behind it and click on the lattice button to cause an elevator.

Interrogate Tilos Mante

Get to Evacuation Point


After talking with him, you will have much time to hide. In the table, he will have a key card for a bottle of alcohol. Take it and quickly go to the secret room on the left. Close up there and you can look a little.

After that, press the wall at the door and open it. Take a tranquilization rifle and one after another neutralize with it, first from two thugs in the room, and then the one that goes near the entrance.

We leave out. At the same time control the security drone so that it does not find us. Ahead will be another guard - we again use a tranquilizer rifle and put it.

We go straight and get into the room with five guards. It is easiest to be neutralized from the coverage of the nearest, then when one sees the body and will run, neutralize it. Next, using the tranquilizer rifle, we are straightened with the rest. In the far part of the room there is ventilation - we climb into it.

Immediately do not jump down, but gradually jump over the ledge. Next will be location with patrolling drone and thug. I hurt for the nearest column. As soon as Drone crashes into the window, and the guard will not look at our side, we are racing it with the help of a tranquilizative rifle and quickly run to the long part of the room and jump at the level below. Only I do not hurt for the nearest boxes - drone will find us. Therefore, as quickly as possible hurt for drawers, located closer to the massive door.

When the right moment comes, press the button to open the doors, and I immediately hurt somewhere. When no one will look again in our side pass through the opened doors and leave out. Here we gradually go down, first on the bridge on the right, and then simply jumping to the level below. After that, the cat scene will begin.

M8: Traveling of real terrorists

Meet the smile in his office

As soon as you complete the previous mission, you will contact you smiley. We go to the OG29 office and talk to him.

Find Nomad Majena

We go to the watchmaker's apartment. The traces of hacking are visible on the door, but inside nothing threatens.

Wake an apartment of the machine

We look at the apartment in his office we use wall ClockLocated near the window to open the door to the secret room. Do not rush to climb a laptop. Sit and pull out the drawers from the table to free up access to ventilation. Also collect all items that you wanted, and only then wake up the laptop of the machine.

Get out of twilight traps

When you finish reading the correspondence, the room will begin to fill the poisonous gas. Cand in ventilation and choose out.

Interrogate the machine

Go to a bar marker. Come in the basement through the door behind the bar. We speak with the watchmaker, after which the quest will end.

Immediately after Smiley, Alex will call you. After that, you will have two story missions in the magazine at the same time. You can perform them in any order.

Wake an apartment Miller

We go to the residential complex. Apartment Miller on the second floor. You can not get into it without attracting attention in two ways: hack the code lock on the door or climb through the window. The window will be on the third floor, on the second - people will suspect. We climb on the third floor of the stairs, and then on the cornices we move to the window. Immediately do not jump - they break. Better gradually descend on the ledge on the left.

In the kitchen there will be a laptop on the table. Hacking it, you will learn some details about Miller. Next climb the floor above. Beam in a pear, and a secret door will open next to. Take a key card and exit back. In general, you can not hurry anywhere here - look carefully, you may find something useful. For example, in the floor next to the secret room there is a cache.

Meet with Vene near OG29

We speak with Alex in the designated place, and then go to the OG29 office. During the conversation, you will be the choice - to give Alex Arda, or not. The consequences of the choice under the spoiler:

If you give - closer to the end of the game, Alex will inform the code to open the door with Brown and delegates.

If not - code, respectively, do not get

Use the NPS device

We go to the Cabinet of our head of Miller. You can look around, for example, under the table there is a button raising the picture, followed by a safe. After that, go to the adjacent room Neural Subnet. We find yourself in virtual reality. Behind one of the columns will be a triangular light source in the floor. We become on it and fall into the neural subnet.

Get data from 5 servers

Left approach the gray design, which you can hack. We wake, after which the design is cleaned, and you can go on. We go around the room with the first purple cube (server) with back side. At the bottom there will be a hatch, closed with a similar design, which you just hacked. Open the ventilation cover and go inside.

Data towers hacking

We come to the purple cube and read the data from it. There are four more. We leave back through the hatch and pass forward. You can see another database on the right.

Pull the two designs next to it, and then we enhance the central part and put forward another bridge. Now calmly go to the second database.

The next cube on the opposite side of the room. Be careful - there are cameras there. Nearby there is ventilation, just need to push the box clinging it. We go on ventilation to the very end, and then put forward the design on the ceiling, blocking the chamber overview in the corner. We go to the long part of the room and climb the stairs. We break the next database.

Now just do not jump off right away, otherwise you will notice the camera. Therefore, we go back the same way that they came. Go down to the lowest on the steps and remove the design under the ceiling in the recess. Now access to ventilation will appear.

We climb into it. In the room we select triangular code, and then raise any of the columns on the sides. Jump on it, and then on the floor above. Raised the stairs. The next staircase is watched, after which we get to the fourth tower of the data.

I put forward the design in the central part of the room, then jerk on them. We look higher on the glass pyramid. There is a window above. Jump out on the pyramid and get to this window. Feed down and read the last data tower.

Exit from the NPS.

It will be not so easy to exit - an unexpected guest will be in the cabinet. For a long time to talk to you, so that you both caught up.

M10: Before the face of the riddle

Meet Janus

As soon as complete the previous task and go outside, Alex will contact you and say that Janus wants to meet with us. We go to a sealed building and climb inside through a broken glass. Hack the lock on the door, go into the room, and from it - in ventilation near the door. Go down and go into the room on the left, after which the cat scene will begin.

Slip away from drone

Now you need to quickly leave the room, but you can pay a few seconds and make sure the necessary items. After that, we open ventilation on the ceiling and jump from the table to it. We fall on the cornice. We pass quickly around the perimeter to the right and get to the opposite wall and reach the corner itself. When drones will not look at our side, jump down and go into the hole in the wall.

After that, go to the neighboring room and wait until the other drone is controlled in the floor. Jump down. So that you do not do, anxiety will begin.

There will be two drones ahead. Do not hurry to climb on the rags. Left there is a lattice door with a code lock. We wake it up and leave on the other hand. We move between the shelters to the left until the wall. When the nearest drone is on the opposite side, and then flies down, quickly climb on the pipe and move on the other side, immediately jumping into the shelter.

Next, pass through the lattice door. Next will be lasers. We go crop, at the laser itself. There will be several minutes in the tunnel. To deactivate them, standing, clamping and holding down, approach the head to the mine at the moment when the lights do not burn. Applying close enough, it will be possible to turn it off. Next, on the vertical stairs we leave out.

Option second (to obtain the achievement "Ghost"):

It is necessary to have the ability of invisibility. After a conversation with Janus, we leave through the door with the invisibility included, we climb into the ventilation shaft and hurt around the corner. We are waiting until the energy is restored. We activate this ability again and climb the stairs. Everything, now calmly climb on another vertical staircase and climb in ventilation. Then we go outside through a broken window at the door.

M11: Meeting with terrorist

Task we get immediately after the completion of the previous mission. Having reached the subway, you will call Alex and asked to fulfill the mission for her. Make both missions will not work simultaneously. On the consequences of the choice below under the spoiler:

Ellison:

The mission with the bank will remain unfulfilled forever. You will have to make a house full of segami sectarians. Miller will be pleased no matter how the mission will end. At the end of the mission, you will have to talk to Alison, as a result of which you can get a signal block, which will help almost at the very end of the game to save life, but this can be said about the thing that can be obtained in an alternative mission with the bank. Miller will die in any case.

Bank:

Alison will be killed. We will have to wade through the protection of the bank. Miller will be dissatisfied, but your hackers will be glad. The award is somewhat more serious than in the version with Alison - information about the orchid and, if you find antidote against it (it is also possible, like a blocker, use to save lives in a later stage of the game). Miller can be saved. Also at the exit from the bank you can get started in storage cells if you have suitable keys.

Meet Nomad Stack

We speak with the watchmaker, after which we go to the door behind him.

Save Alison Stanekov

We fall into the community of sectarians-agics. Quietly pass through the building and go to the courtyard. On the right we climb on the roof of the extension, and then on the cornice.

You need to get back on the opposite side of the building. Only two mines are prevented. As in the previous mission, to deactivate them, standing, clamping and holding down, approach the head to the mine at the moment when the bulbs do not burn. Applying close enough, it will be possible to turn it off. Get to the long side of the building.

In the deepening in the wall will be a weak place. We destroy it and make your way inside the building. We climb into the ventilation, located in the same room under the ceiling. We go on the ventilation body, and then we climb on the pipes. We get to the next mine ventilation, located at the far end of this corridor. Just be careful - the floor is energized.

We turn out to be over the restroom. Open the ventilation cover and shoot a tranquilizer rifle in a sectarian. Then we pass behind the woman on the sofa and go out to the dated stairs. I hurt for the side and wait until the sectarians treat and the nearest of them will not engage in a computer.

At this time, looking at the camera, moving along the bridge to the window opposite. We wait until the woman turns out and stun her. We pass under the camera to the adjacent room and again we climb into ventilation. We fall on the stairs. Now they are already calmly rising above, we wake the door and talk to Alison. If you want to save it, as well as that she gives you a signal blocker, which will be needed later in the game, then choose the following answers: the first three "closer to the topic", and the fourth, last, - "advise". Also in your inventory should be free two adjacent cells, because This subject is not a quest and it gets a common inventory - do not sell it by chance.

Meet Miller on the helicopter platform

When the cat scene is over, you will be free to examine everything, and no one will interfere with. In the house you can find a lot of useful, incl. Weapons and consumables. After that, go for the helicopter platform familiar to us.

Fly to the complex Garm

M12: Robbery

The second mission to choose which Alex issues. The consequences can be found in the previous mission.

Get to the bank

Going to the main entrance to the bank, Alex will contact you again and asked to pick up a package of car trunk in the parking lot.

Pick up the Vega Package

On the side of the square there is a Ludvik's institution.

We go into it and through the door behind the bar, we go down to the basement. We wake a code lock and climb in ventilation. Let's fall into the parking lot. When no one will see, we move to the blue car on the right. In the trunk take the package.

Get access to the terminal

After that, we go back to the area in the same way as they came. We pass through the main entrance. We descend the stairs in the far part of the hall. If earlier the mission was already performed here for the newspaper "Samizdat", then it will be easier to be easier - the lion's share of all passage will coincide with last Missia, and the key card from the repository and again it will not be necessary to extract.

If the mission was not performed, then we go to the right, in a small snack there will be a room with a code lock. We wander it and fall inside. Under the table there will be a button that will open for us a secret safe on the wall. We hack it and take a key card.

We leave back to the hall and go to the repository, and on the contrary. We use the received card and wait until the doors open and the lasers turn off. In the long part of the premises on the right we wake up near the door another panel and go inside.

There will be ventilation on the opposite side of the entrance. It is chosen on the stairs already behind the guard and lasers. We rise above and hiding. When the guard with the cleaner is effective, at a convenient moment go to the toilet and cut down the guard in the adjacent restroom. We move into it and come out already on the other side of the corridor. I hide behind the column and wait until two talking in the distance of people will go away.

I cut the guard cruising here from the tranquilitory rifle here. We wake a code lock and go to the room on the left side of the corridor. Here on the right next to the entrance is ventilation - we climb into it. We fall into the technical room.

When the guard in the corridor leaves, we move into the room opposite and climb the stairs. Follow the camera and get to the code lock. We wake it up and pass inside. Here on the table we use a blue device-encoder, first inserting the key to it, and then pick it up.

Use elevator to corporate storage


This room has a secret one. Come to the rack with luminous cubes. Use the following combination: Raise - Rotate - Raise - Rotate - Rotate - Raise. After that, the door will open. If this puzzle has already solved earlier, it will not need to be done again. There is ventilation at the bottom of the left. They go straight to the elevator. We use the card on the panel and go down on the elevator in the repository.

Get into the Versalayph Storage

We are waiting until the guards leave and wake the code lock on the door at the bottom left. On the staircase behind the column top will be ventilation. We climb into it and go, focusing on the marker on ventilation. One moment will have to hack another code lock on the door. As a result, we get to the door in the storage. We go inside and use the panel in the center of the room.

When a huge safe drops, we apply your card and get inside. We look at the cat-scene, and then do not rush to get out - inspect everything around - you can find a lot of useful things. However, very important subject Lies in the safe to the left of the laptop, if you stand to it face. Hacking the castle, you will get antidote to neutralize orchids.

Get out of the bank

We leave back and climb the stairs to the side of this huge safe. Click on the button and climb upstairs. Next, jump over the bridge and click on another button on the wall to open the path above. Next will be on the way several storage facilities that can be asked if you have appropriate keys.

We rise above the vertical staircase, then jump over to the adjacent bridge and wake the panel. We put forward the repository and climb on its roof along the steps side. From there they jump above and rising the stairs again. We go to the door and open a few lattices. Next again on the vertical staircase. Open the next lattice, turn off the fan on the panel and go further.

We get on the well-known parking us. When no one will look at our side, make your way to the door opposite and then choose the area already on the route known to us. We come to the main entrance, after which we get the following task.

Meet Miller on the helicopter platform

Go already for your helicopter platform, where Miller and Chicane will be.

Fly to the complex Garm

Again the Chican will give us a choice - to fly now or later. If you fly now, all side quests will become unavailable, as the last time you left Prague.

M13: Garm

Regardless of which we chose the mission, save Alison or rob the bank, a little earlier, the game will continue to fly to the Alps, in the Garm complex.

Penetrate the complex

After disembarking, we go through the only possible path, we wake a code lock and open the door, then watch the cat-scene. When we come to yourself, we associate with any of the characters.

If you contact Miller, then in a later stage of the mission will be raised anxiety regardless of how you passed. If there is no alarm with Alex (if you do not raise it).

Leave the complex

We pass a little further and see the mine with a working fan. We go around the standing column and turn off the electricity on the panel. Now we return to the fan, remove the lattice and go further.

We climb into the ventilation, and then climb the stairs. When the camera does not look at the door, we go into the adjacent room and go to the far end of the room. If you have a remote hacking, then immediately after you get, on the left there is a staircase that can be pulled out. There, through the technical premises, we get there.

We descend the stairs, the guard can be cut off from the tranquilizer rifle or sricapass. We climb into the hatch in the floor under the ladder itself.

We pass under the orange arch and climb into the room through the hatch in the floor. In the same room there is another hatch in the floor - we open it and jump down. We pass under the arch and when the guard goes away, go a little ahead. Under the boxes near the lift there are ventilation in the floor. Move the box, open the lid and climb inside.

We go around the staircase on the opposite side of the room. When the camera and the guard will not look at our side, we move, hiding first behind the columns, and then behind the drawers under the stairs.

Climb up the stairs on several floors, we wake the door and climb into the ventilation under the table opposite the entrance. Jump down and destroy the panel. Turn off the electricity on the panel and climb into the pipe.

At a certain point, Chicane will contact you, after which the alarm will rise (if they contacted Miller at the beginning of the mission). Further on the pipe will be discharges of electricity, we go to the moments when they stop. We reach the end of the pipe and get out of the utility room.

Now it is necessary after one guard passes by and goes to the awning hangar, and the second will also pass by and become back to you, paying attention to the position of the camera, go beyond the boxes on the right. Use your "supersening", which is happening in the awning hangar on the left. When a security guard passes past the entrance inside him, go behind him and climb into the hatch in the floor.

We pass on the technical premises under the hangar and, when the guards leave, get out of ventilation and go to the construction ahead. Inside, hiding behind the distant rack on the right side and stun the entered guard.

We approach the door through which he entered and, being in the shelter behind the wall, open it. Ahead we see the staircase. Control the two guards and the chamber. At a convenient moment, we go for drawers under the staircase and wait until the guard leaves, then climb the stairs.

We go inside. We are interested in the room on the right. I hide behind the wall and open the door. When the guard goes out, go out into the corridor through other doors and further into the room opposite. We go to the long end of the room and go beyond the guard, hiding for the boxes, shoot it from the tranquilizer rifle. At him immediately, the shot does not work, and he will go to intelligence. Do not stick out of the shelter and wait until he is suitable for you, after which the sruppache stun it.

From the same position, it is possible to neutralize the entire tranquilization rifle of the guard, which patrols the entire room. There is still one, standing under the camera.

We go to the room behind him. On a laptop, you can turn off the camera so that it does not look at the elevator - it will make it easier for us to freedom. I hide behind the door at the door and open it. The guard will go check, after which they are stunning his handful.

We sit on the elevator and go out into the street where you will be waiting for Chicane. Sit into transport, after which the mission will be completed.

M14: In search of the latest hooks

M15: Security at the conference

We found themselves in London, and now our task will be to prevent disasters.

Meet Liam Slater in the main office

Go down on the elevator and speak with the guard for the glass. In a conversation, click "retreat" so that the guard is in its place.

Get to the Cabinet Slater

It will not be possible to meet with Slater in any case, so we go around the room with a security guard, with whom we just talked to the left and hack the code lock. It is worth noting to start hacking only when the patrolling Hall guard will pass by and head towards the elevator.

After that, we go inside when the camera will be turned toward the opposite door. Quickly hiding at the table behind the guard, and then pass the door next. Turn the left and go into the utility room near the stairs. We smack the grille and climb into the technical corridor.

By pipes we get up and remotely turn off the fan. We go further. We destroy two hatches and fall into ventilation. Coming out of her, on the eaves, and then pass through the air ducts to the very doors of Slater. Watch the guards and go inside or open the ventilation grille and jump down into the office.

Activate protection switch

We look at the mail on the laptop and get the code - 5359. We use it on the terminal.

Find key card to service area

When the guard won't stand near the door, go out into the corridor and climb into ventilation directly opposite, at the floor itself. We jump at the level below and go in the western direction, in where we moved to the descent.

We reach the ventilation lattice. Opening it and move the large box, and then jump down and hiding behind the extreme right cabinets. Naturally, with all this it is necessary to control the guard, which patrols here.

We pass through the room nearby and climb into ventilation on the wall in the corridor. Find B. small premises. Open the door. Now we need ventilation on the opposite side of the hall. It fell into the technical room where we climb into another ventilation.

We reach it before it and only then we get out behind the vending machine. Now we are not on the forbidden zone, so calmly pass by the guards and sit down in the elevator. Select the floor "Administrator".

Quietly neutralize the guards (additionally)

We fell into the hall where a party passes, so there are many guests here, which means that it is not so easy to neutralize 11 guards, without raising the alarm. It is better to perform this task, because Then it will simplify us the task. Also be sure to search the bodies of the guards, and not only for the presence of a key card.

We are waiting for near the elevator until civilians leave from this snatch, and we can do the nearest security guard. Watch out for the camera, come to the guard and inland cutting it. While the body is thawing closer to the camera so that it is not visible on it. We will wait until the camera looks at the door near the guard and wake it up, and then the body is dragged into this room. On the laptop, turn off all the cameras (password from it - Arcturus - you can find one of the guards, before this camera should not hurt you strongly).

We leave back to the corridor and hiding behind the corner, so that both guards standing on the balcony are visible. Neutralize both from the tranquilizer rifle. Body can be hidden in air ventilation. The nearest one can find the code - 1515 - it will be needed later.

We are going to the doors that were behind the long-range guard and go down the stairs. We are waiting until two guards will respond, and then stun the one who sat on the box (he find a password from a laptop controlling camera).

We go further and sleep with the help of a tranquilizative guard rifle, which walks near the stairs. After that, we rise above and wake the door (code - 1515). Hold off the side. Two guards speak ahead at the bottom. When they disperse, we sleep both of the tranquilizer rifle.

We leave back and go down to the bottom. Go ahead to the window. On the right there will be a toilet. One of the guards will go there. When it is suitable for a long wall, stun it, and the body hides in the booth. He will have the necessary key card, but it is better to neutralize the remaining guards. The guard at the entrance to the restroom to the tranquilizer rifle. The body is also hiding in the toilet.

Rising up above. In the center of the hall there is a security guard near big luminous letters. I hide behind the cabinets with these letters and stun this guard from the shelter.

Now we go again to the balcony, from where we removed the two guards talking to each other. Jump on the cornice, and then jump on the sofa. We approach the stairs and from the shelter using a tranquilizer rifle neutralize the last remaining guard. Body drag away from civilian eyes.

Explore service area

Near this staircase will be the door you need. Opening it with the key. Ahead will be a corridor with two guards. Both it is better to neutralize to win the time in the future.

We are going to the room backlit and see Miller. If you used to robbed the bank and took antidote from the safe, and did not go to save Alison, then you can save Miller, giving him an antidote. If you save it in myself, then in the future it will help win a little time and save delegates, if you don't have enough promundant.

Next, you will have a choice of two tasks - to deal with Marchenko and do not give it to blow up a bomb or save delegates. If you are fast enough, you can do both. For all about everything you have 10 minutes. You can perform tasks in any order, the only thing that will help you facilitate the passage - if you have a signal block, it is better to figure out the delegates, and then go to Marchenko if the antidote is the preferred order on the contrary.

M16: Stop Marchenko

Stop Marchenko to an explosion of highlight

We run back to the hall with guests, go down the nearest stairs and go to the door on the left. Then in the corridor on the left and fall to Marchenko. If we have a blocker, we use it if not - you have to be fast.

Fight with Marchenko will be any case, but it can not be killed, but only stun. To do this, throw a few em grenades around it, because He runs away if he sees it nearby, after which it is quickly running towards him and stun. You can use em-mines. Tour and drones will immediately self-suite. Next, the game or will end, if the delegates have already been from, or have to try to fulfill this mission. In the latter case, return back to the corridor, for which we hit Miller.

M17: Protecting the Future

Find and protect delegates

We go into the corridor and climb the stairs. We are waiting for two gold masks treat and disperse. After that, we go to the left, behind the shelters, after which we pass behind the turret into ventilation.

Coming out of it, we pass through the doors, and then at a convenient moment we wake a code lock on the door on the contrary. Inside the table there is a hatch. We climb into it. I get out of the ventilation mines and immediately hurt behind the door at the door in front of the ventilation movement. When the guard goes, climb the stairs and go to the left, to the alarm of the balcony. We wake a laptop and turn off the turret. After that, we throw a gas grenade in four enemies when they are near, and sit down on the elevator. Run out of the elevator and go forward to the desired door.

If you previously gave the ruda Alex, it will contact you and inform the code from the door that it will save us time - 2202. If you have an antidote, you can be late and not to meet in 10 minutes, because. poison does not act immediately.

After that, the game or will end, if Marchenko has already been, or will continue. In this case, you will have to return back to the corridor, as we hit Miller, the same way.

Finally, the release of the continuation of the sensational game project Deus Ex: Human Revolution took place. In this article, we describe in detail the passage of Deus Ex: Mankind Divided, and more precisely the fulfillment of its main plot missions - additional quests will be discussed in another guide.

Background Mankind Divided

The game events unfold in 2029, that is, a couple of years after the story, told in the previous honor of the series. At least, from the Panhai incident, which led to the death of millions of people around the world, the newest implants were installed on whom, and has already been established for 2 years, but it still did not reduce the level of distrust of the modified people from society. There is an incredibly large abyss between ordinary and aggressed residents of the Earth, which is now almost impossible to overcome.

In the prevailing confusion, high-ranking state figures and heads of transnational corporations sent all their strength to hide the real cause of what happened. They managed to take public opinion on their control and competently manipulate them throughout these two years, turning the situation to their favor.

However, they did not take into account the moment Adam Jensen will not stop their struggle and try to do everything possible to bring sales politicians and greedy corps on clean water. In Deus Ex: Mankind Divided, he decided to leave the post of Sarif Industries security heads and become an interpol agent, joining Task Force 29. He also actively cooperates with a mysterious group of hackers, calling himself a team of Juggernaut, in order to reveal the plot of the Illuminati.

Together with his detachment, Adam is heading to Dubai to fulfill the next secret mission to capture a dangerous terrorist, collecting a real army from modified people under its beginnings. Here and the first mission begins ...

M1 - buying in the black market

The first task in Deus Ex: Mankind Divided, which starts with a briefing, in which James Miller lays out a plan on how to seize Shepard, a local weapon baron, selling weapons to terrorists with aggregates. We will also be defended by Arun Singh, a double agent who has spent a lot of strength to become a member of the smuggling cartel "Genn", operating in Iraq.

The actions of this quest will unfold in a huge unfinished hotel located in the capital of the UAE. Shepard is found with the Singh in the attraction of the construction, and the "Ginny" meanwhile will guard Penthouse. The main goal is to detention Shepard and helping Singha.

At least on the fulfillment of the mission and sent a whole detachment, however, Jensen will carry out its work alone. Its priority will not be the assumption of the cartel "Ginn" to the "Party", which will be held in the atrium. To do this, he will block all the mines of the elevator. During the briefing, Miller will ask Adam, as he prefers to go through the task - killing enemies or stunning them. Then he will offer him a choice of several types of long and melee weapons. We will try to pass the game without murder, so we take with you a long-range rifle with tranquilizers. At the end, Miller will report that the sandstorm is coming to the city, so you should hurry.

Close approaches to the atrium

As soon as the cat scene is completed, you will receive complete control over Adam Jensen. First, go to different directions and look at to get used to control, and after heading to the input. On the roof, Miller will continue to help you by developing a route to your goal. But he immediately will noted that in direct us better not to go. Therefore, we convert a bit forward, then we turn right and jump down. Sat and pass through the inlet, littered with fragments. We turn right again and find a ventilation grille. We open it and climb inside. We climb the stairs and see the right large boxes that blown the passage. We rearrange them to another place in order to clear your way.

Power Recovery on Panel

If we consider that this is our first task of this type, then we will look at it as much as possible. So, you should first climb on a high proof and go ahead to the entrance. Next, listen to Duncan, who will ask us to hack the panel. The first thing to activate supersensation (should be selected in the wheel of the augmentation) to find all panels and optimal routes. Then prolamed the wall and enter inside. There you will see that the panel is de-energized. We again turn on the supersening for detecting the switch and restore the supply of electricity. We jump over the switch and move forward over the ventilation move.

How to use shelters and stealth

Apply your hacking skills to receive access codes. After opening the door, the game will provide you with a choice: Continue the passage of Deus Ex: Mankind Divided or pass on the use of shelters. If you play this project for the first time, we do not advise you to skip the instruction. After you finish learning, you have to do all the studied tricks already with real opponents. Knock all enemies at the level, and then take into an elevator and climb to the penthouse.

We do not advise you to skip training on stealth, which will reveal the secrets of one of the main game mechanics. Observe with two guards, and then drag a large steel box to ventilation to get to the ventilation hole with it. When you find yourself in a new location, then the game will offer you to pass her one training lesson associated with battles. It will be especially useful to those players who are going to kill their enemies and pass the game in the image of Rambo. Eliminate opponents, and then go down to a specified point where the meeting between Singh and Shepard takes place.

Note: Do not forget to check the pockets from the opponents after they cut them down. The fact is that they often can be found ammunition for weapons, grenades and other useful things.

Jumping signal amplifier (additional task)

This is a small minor mission, which we did not specify in a separate guide. To perform it, you need to find a place in a penthouse that protects a large number of people. Turn the right and climb the ladder into the vent hole. Moving forward, without turning anywhere. As a result, we will be indoors with a silencer of the signal and two opponents. We advise you to deal with them with a rifle with tranquilizers. Now you can cut the muffler.

Do not allow the helicopter takeoff

At the checkpoint you will need to hack another access panel. As soon as you open it starts a new cat scene. Get ready for a serious battle. It will be necessary to go down on the elevator and start straightening with terrorists one by one. Soon all this place will cover the sandstorm, so the enemies should be eliminated as quickly as possible. Do not forget also about the protection of Singha. Go to the helicopter and remove rechargeable battery From the panel. If you do not want to bother with the murder of terrorists, but at the same time you do not want the agent to die, then we advise you to immediately run to the helicopter, without paying the slightest attention to the opponents shooting in you.

Note: Support should be activated, in order to quickly detect a helicopter and an agent under cover.

After you manage to stop the helicopter, the sandstorm will immediately begin and the cat scene starts. So the first task will be completed.

M2 - Morning has come too early

30 hours after the event that occurred in Prague, you will again be able to control the actions of Jensen. It will be shocked by what happened and after a short conversation with Alex decided to meet with an implant specialist - Wencesla Coller. This expert should help Adam to repair the augmentation.

Preparation before leaving

Inspect your apartments and take with you everything you think useful. The fact is that these things can be later used for the crafting of the weapon. Start your bedroom inspection: Look in the wardrobe, wait the shelves, go to the restroom (here you can find painkillers), open the bedside table, and then go to the hall.

Try to find a collection figure of Jaggernaut in the hall. Then read the e-books and activate your laptop. Explore the secret photo frame. In general, turn your apartment up to the bottom to be stubbing everything is not screwed into your pockets. Talk to David, and then get dressed and leave the house.

M3 - bring yourself to the best form

Search collera in bookstore

Talk to the coller over the network, and then go to the bookstore. A couple loud will guard access to a trading shop. As soon as you leave your apartments, head for the stairs, go down and go to the first door. Next, go to the window and jump down.

Go to the marked point, but do not go to the store through the main entrance. Better to locate on the roof and go inside from above. Take into the vent hole and raise up the destroyed bridge. From here it is very easy to remove opponents in quiet. Then climb into the building through the window located on the first floor. Disappear with louds and find the doctor around the marker. Once to the library, the coller will remind you of a secret book, with which you can open the entrance to the basement.

Note: Check all the shorts and laptops before going further, since you will not have one more chance for this.

Get into the basement collera

We get into the workshop collera on the elevator and look at the next cat-scene. We agree to the test so that the coller checked the presence of hidden augmentation and helped you unlock them. After testing, the doctor will ask you to get a certain item from an Otar, which will allow it to optimize the work of our implants, and then we can use several skills at once.

M4 - Check OG29

We go to the offices of the operational group 29

Using the metro, we go to the offices of the operational group. We are going to the building "Prague Revolution", which is a headquarters cover, and go to the post, marked on the map. Click on it to access the panel. Enter the code to activate the elevator.

Installation of chip-stukcha

We go ahead and climb the top floor on the stairs. We talk with a girl and pay attention to the ventilation grille. Prolazimm in it and get to the floor under voltage. Here you should jump onto the pipe located on the left side, and then jump over to the closet. I cut down the flow of electricity and climb on.

Here we will wait for the code lock with the second level of security. You can try to hack or enter access code (7734), found in the Laptop Celleina Carter, lying indoors of CyberCrimes Office. We place our chip and go back to the corridor.

Touch with Miller in his office

We go to the Cabinet Miller, talking to him and get a new quest.

M5 - Jurisprudence Practices

Go to Ruzicka.

We use an elevator to go back to Prague, and then go to the subway and come to the desired point on the map. We talk with smiley.

Search evil

The stairs rise to the top floor, we go to the floor located on the left and find a box located on the rack (top shelf). We move it by opening myself any access to the ventilation grille. We go into a hole and a half to the end. I wait a bit next to the exit until the police talk to each other and do not disperse in different directions. We get out of ventilation and go to the stairs, without falling through the look of unauthorized people. After passing a little forward, you will find yourself in a spacious room in which there will be full of police. We use the fact that all the cops concentrated their attention on the briefing and find the entrance to the ventilation hidden behind the large metal box.

Move the container (a certain augmentation will be required), we climb into the hole and go to the room with logs. In the far corner you will find another entrance to ventilation. With the help of it, we get to the hole in the floor. We leave out and watch the cop in the exocosm. As soon as the policeman turns out, run out of the shelter and run right room. Inside, we are looking for a DSD device (it will lie on the table).

We pass the smile carrier

We go back the same expensive in the headquarters of OG29. We find smiley and convey to it the device.

M6 - Waving in business order

The mission will begin at the time of completing the past quest when you will approach the office of the operational group.

Meeting with Dr. Ozen

While staying in the elevator, Alex will call you, as a result of a conversation with her in the diary there will be a new subplace, to fulfill which it will be necessary to meet with the Vene in the clinic "Protane". We go to a psychologist and respond to a few questions. After that, you will be allowed to work again. When leaving the office, you will come across the chane, which will give you a side task. You can agree to help him or refuse.

Meeting with Vehoy

We look at the card and go to the marker. The door will hang a code lock with a high level of security, but the access code to it is already known to you (4464). We go down the stairs, talking with Alex, and then go upstairs and leave the building.

Meeting with Miller on the helicopter platform

Already in the basement you will call Miller and says it will wait for you on the helicopter platform. We go into the building located next to the clinic and enter the following access code to unlock the doors: 4465. We go through the workshop and reach the courtyard. We talk with Miller and get acquainted with the new pilot.

Fly in the golem

We note in advance that if you decide to fly in the naked, then all the side quests you take will be automatically failed, so we advise you to first fulfill all the sideings, and only then go to a new location.

M7 - Delivery Delivery

A very long task whose action will unfold in new region - Golem City.

Put in an apartment

Arriving into a new location, open the card and look where the point you need is located. We go after the marker and reach the marked apartment. We talk with Adela and learn that Tibor was arrested and stubborn in the cramps.

Find Tibils in Castle

We go to the northern part of the district and get to the territory under guard. We go down the stairs. You should not directly go - it is better to use the ventilation stroke located under the stairs.

We climb into the hole and wait until the cop does not leave your post. We are selected from ventilation and hide behind several boxes. As soon as the policeman returns again, immediately cut him down. Do not be afraid, other cops will not hear you. Then go to the doors, pass through them and get into the prison unit. Here we find tibal. Unfortunately, pull it out will not work, but you will have a couple of options for the further execution of the mission.

Speak with Louis Galua

Go to the merchant. It is necessary to go through another door located not far from the tibal chamber. We use supersening or hiding behind the wall and pass through the door. We observe the copies. When only one of them remains, we pass from behind and get to the ventilation lattice.

Pick up Goods Gallois

We go on the ladder down and get to the warehouse marked on the map. The warehouse includes several rooms with separate entrances secure access panels. In addition, the region patrols the cop. You need to wait until it leaves you as far as possible, and then hack the first door. We pass inside, lock the door and take the box with the goods.

Now you need to hack the door located in the middle, as it has the lowest level of safety. We take another box and come back to the merchant.

Take the Neuropozin Galoa

You have completed your part of the transaction, so the merchant will open the door behind him. Through the passing pass, you will be able to easily reach the kPa. Open the door, climb the ladder and go through another door. However, we do not advise you to rush and go inside, since in this case all the side missions that you have passed will be automatically failed. If you do not want this, we advise you to do as follows: after the transfer of the Gulo'a supplies will take over all available minor quests, and only then go to the kPa, and it is better to go there via the lift of Losyosa (so you will definitely make all additional tasks).

Get the Tibor Map (Additional Mission)

The key card can be found at the officer who can be easily caught on the market square under the shop owned by Galois. When he goes beyond the corner of natural need, cut him down and a hotel's body.

Free soul (extra mission)

When talking with Tibor, he asks you to help his brother. Go forward to see how the interrogation is spent on the lower floor. We are waiting until it end. Then go down the stairs to the room where several cameras are located. Now you will need to deal with four copies (one of them will be dressed in the exocosm). Before you start throwing police officers, learn their routes.

It is necessary to hide behind a big box near the staircase and as soon as the cop in the excogen will turn to you back, cut down the usual policeman. It is necessary to drag the body into the distant corner, so that no one found him, and the alarm was not raised. Now you need to deal with a guy in armor. You won't take it with conventional stunning blows, and the tranquilizers will not be able to pierce the costume. Therefore, it will take a gun with electromagnetic shells and silencer to eliminate it.

I hurt behind the box near the point of patroling the corop in armor and wait when it turns away. After that, we shoot it from the gun. His costume bursts, and you will get the opportunity to quickly neutralize it. It is necessary to approach it as close as possible and stun. Then drag the body at the same angle where you left the past policeman.

You must cut two more. We take into the hands of a rifle with tranquilizers and hide behind the boxes located near the place where we had previously stunned the soldier to the exoskeleton. The first thing to reveal the minister of the law, which stands next to the entrance, and then immediately shoot in the corop sitting at the computer. Now you can go to the soul and free it from the captivity. He will call you a password from the elevator.

Talk with love (additional mission)

After completing all the above tasks, you can approach the guard, standing near the elevator located on the market square next to the Galua shop. Tell me to love the next password: "The person who has selected everything is no longer considered you, he is free again." The guard will skip you to the elevator.

Use tibal card in elevator (additional mission)

It should be done simultaneously with the previous task after a conversation with the guard.

Go to the territory

We pass into the elevator and point the "throat" next to the inscription destination point. We go through a long narrow corridor and open the door at the end. If you got $ using the hidden path in the Galua store, then this door will be immediately in front of you after lifting the stairs.

After entering a new location, a small cat-scene starts. Then go ahead and notice several lasers. We see a massive box on the side. Move it and pass to the vent hole.

Adam will be in a huge tunnel. We go a little forward to the post. We find the access panel on it and wake it up to push the bridge. If you did not pump the hacking skill, then use the access code that can be found in the pocket secretary hidden in the subsidiary, not far from the lasers (code: 3354).

Penetrate into the territory of the KPA

In a couple of minutes you will call Chicane. You have to go through the large territory, complete opponents. You should go upstairs on the inclined ladder and view the cat-scene. We hide behind the pillar and wait until all the enemies disperse at different parts of the card. Now you can go to the vertical staircase located in the far right side. Ahead, you will have a girl standing at the side. We are waiting until it continues patrolling, and then prolazis in the ventilation move, which is rear.

We open the code panel on the door, go ahead through the shower room and get to the window located in the far of the room. Prolazim in the opening and jump down into the corridor. Then climb up the ladder. We are imperceptibly made through two guards who chatting with each other, to the door located on the other side of the room. Then open the door to the right. Try to avoid patrols and, if necessary, hide the boxes.

There will be a camera in the room, so you need to act carefully. Pass under the camera, jumping over the container, and then go to the second door. We pass through it and immediately cover the wall so as not to get on the eyes of the guards. We are waiting until they talk to each other and do not disperse in different directions. One of them will go far away, and the second will stand near the sortier. We run to the elevator on the right, and activate it. It will go to you for a long time, so we advise you to hide in the room, from where you ran out. As soon as you have a chance, run into the opened elevator and go down to the lower level.

It is not necessary to immediately leave the elevator, as the patrol should be passed nearby. Wait until he leaves you, and then hide behind the boards covering the ladder, located opposite the elevator. On the top floor there will be a guy. At some point he decides to turn away in the other side. It is then that it is better to go down. Some guards can still notice you. In this case, you need to cuddle to the sibor of the ladder and do not move for a few seconds. When you find yourself in the bottom, quickly run into the room nearest to you.

We divide the grid in the opposite part of the room (you will need special augmentation for this). We climb inside, pass a little ahead and find yourself in the corridor, in which the floor will be filled with water under voltage due to the broken wires. You will not go here, for this reason you should not hurry - it is better to go through a little back and find it in the recess box. Take it and throw it into the water. Jump on the box, and then jump on the bucket with linen. Already from it, you can easily cut the power supply to the cable.

Find Elevator

We will call Chicane again. I remember his words and move forward to the ventilation hole. We climb into it and reach out. However, you do not need to jump down down - wait until two girls decide to move aside. Then we descend, go straight to a small design, lay on it and get to the bridge on the contrary.

Now again we climb the ventilation move. We go to the room, trying not to fall into the lenses of the cameras, cut down the girl when it will be near the laptop. Next turn to the left and get into the corridor, in which the passage will be seen in the distance, protected by laser devices. We approach the guard and knock out it, waiting for the right moment.

Near the lasers there is a room in which there will be two more enemy. We climb the window, without entering your eyes, and hide at the table. We are waiting for the guard with long hair Do not decide to sit for one of the tables, we take the tranquilizer rifle and shoot it. The second enemy can be cut in hand. We are chosen from the room from the second entrance, thereby turning out that behind the laser mechanisms.

Go ahead to the turret. We hide behind the container, and when the turret will be rotated in the opposite direction, while overlooking the box, located in the other end of the corridor. We are waiting again until the turret will turn away and then we run to the column located near the deadly device. Now you can easily pass behind the machine gun and call the elevator.

Interrogate Tilos Mante

We are chosen from the elevator and moving forward, without distracting anyone. Talos will decide to invite Adam to his office. We pass to him and start a secular conversation.

Get to Evacuation Point

After the dialogue with the manner, you will have quite a bit time to hide anywhere. On the table you can find a key card located next to the bottle. Take her and run in secret roomLocated on the left. Close in it and inspect the room.

Then it is worth clinging to the wall near the door and open it. Remove the tranquilizer rifle and start eliminating opponents one by one. First cut down two gangsters indoors, and then the enemy walking near the entrance.

We choose out, not forgetting to hack a security drone, otherwise it will raise anxiety. We understand with another security guard using tranquilizers. We go further and find yourself in a room with five enemies. Try to eliminate them from the shelter one. Go to the long part of the room and find the entrance to ventilation there. Prolazis in it and a half of the day.

Do not immediately jump down down - use ledges. You will fall into the location that drone patrols and one opponent. We hide behind the nearest column and wait when drone flies the window, and the enemy will not look at our side. Immediately shoot a guard from the tranquilizer rifle, and then we run to the opposite part of the room and jump down. Do not hide behind the nearest boxes, as Dron will definitely notice you. It is necessary to hide behind the drawers located next to the massive door.

We are waiting for a suitable moment, and then click on the button to open the door and hiding again in a secluded corner. When no one will look at your side, go through the door you open and go out. We go down the bridge, and then just jump. We look at the cat-scene.

M8 - Traveling of real terrorists

Meet the smile in his office

After completing the past job, you will receive a call from Smiley. We talk with him, and then head to the headquarters of the operative group 29. We go to the Cabinet of Smiley and come into dialogue again.

Find Nomad Majena

You should go to the watchmaker's apartments. Near the entrance you will find traces of hacking, but in the apartment of foreign people you will not find.

Wake an apartment of the machine

We start searching all the rooms. Get to the office and interact with wall clocks located next to the window in order to open the door to the secret room. It is not necessary to immediately use a laptop - first remove all drawers under the table and thereby access the ventilation grille. Also, all the arms of the apartment also, and then start hacking a laptop.

Get out of twilight traps

After reading the email to the room will begin to penetrate the poisonous gas. It is necessary to crawl into the vent hole and get out.

Interrogate the machine

Go to the point marked on the map. You will get to the local bar. Come to the bar and go on the door behind the rack and leading to the basement. We call the watchmaker and see how the eighth mission goes into the section Completed.

M9 - Who is the main one here?

We talk with smiley by phone, and then immediately talk to Alex. In the journal, two plot tasks will appear at once. You can perform them in any order.

Wake an apartment Miller

Get to the residential complex. Miller apartments will be on the second floor. You can enter the apartment with two ways in two ways: either to crawl through the open window, or hack the access panel. You should select the window located on the third floor, as if you try to do it on the second, then you will immediately notice. First you need to climb the third level on the stairs, and then you get to the right opening. You should not jump immediately - you will break a couple of limbs (although it will not happen to Ikar). It is necessary to go down to the desired window on the ledge installed on the left wall.

In the kitchen, we find a laptop lying on the table. We hack him and learn new information about Miller. Then climb the next floor and hit the punching pear. This action will open the hidden door. We select a key card and go from the apartment. Although you can and linger to better inspect the premises. For example, not far from the secret room in the floor there is alert.

Meet with Vene near OG29

We call Alex in the specified place, and then go to the headquarters of the operational group. With a dialogue with her, you have to make a difficult choice: give away Alex Ilit Rurate or leave yourself. You can get acquainted with the consequences below.

Spoiler: If you decide to give an evidence, in the last mission of Alex will help you, informing the code of access to the door, followed by delegates and Brown. If you do not give, then you will not receive any code.

Use the NPS device

Go to the office of Miller. Inspect the room. Under the table you can find a button that raises the picture hiding in the safe. Then go to the adjacent room Neural Subnet and get into virtual reality. Near one of the columns is a bright light source. You need to get up on it to get into the neural subnet.

Get data from 5 servers

It should be approached to a gray object that is susceptible to hacking. We open it to remove from your way, and go on. We go around the room in which the first server is (a cube of purple color), on the back and we find the bottom of the hatch. It will be closed with a gray object similar to the one we hacked earlier. Open the ventilation grille and make your way inside.

Data towers hacking

We are approaching the purple cube and download all the information from it. There are four more servers. We are chosen out through the same hatch and go ahead. On the right we find another cube. You need to pull two gray objects near it, and then get around the central design and push the extra bridge. It will open the path to the new server.

The third database is located in the opposite part of the room. Carefully - there are several cameras. Nearby you can find the vent hole, but for access to it you will have to push the massive box first. We move along the ventilation move forward, and then remove the gray object located on the ceiling. With it, it is possible to partially tan over the overview of one of the chambers. We get to the long part of the room and go upstairs on the ladder. Then you load data from the next cube.

You do not need to jump down right away, since you will spend the camera in this case. Therefore, it is necessary to get out of the same way. We go down the steps and remove the gray object under the ceiling in the recess - it will open you access to the ventilation move.

We find the triangular code into the new premises, and then raise one of the columns located on the sides. We jump on it and climb on top level. Raised up again, but already on the stairs. We take access to another staircase and find yourself in the end next to the new server.

In the central part of the room you need to push all the gray objects, and then jump onto them. Raise your look up and see a pyramid of glass and a small window. We jump on the pyramid, and then reach the window. Jump down and discover the last purple cube.

Exit from the NPS.

It will not be so easy to get out, as you could seem at first glance, because an unexpected visitor will appear in the office. Long with him, the conversation will not last, otherwise you both cares.

M10 - in the face of the riddle

Meet Janus

After completing the previous quest, go outside and take the call from Alex, which will tell you that you should meet with Janus. We go to the closed structure and make it sneak into it through a broken window. We wake the door, go to the room and detect the vent hole near the doorway. Slazize in it and go down to the room on the left. We look at the next cat-scene.

Slip away from drone

It is necessary to get out of the room as quickly as possible. However, you can spend a couple of dozen seconds and pick up several useful items in room. Then we find the ventilation grille on the ceiling, we open it and jump inside with the table. We get to the eaves and run on it to the right. Once near the opposite wall, we go to the nearest corner. As soon as the drones turn away, jump down and find the hole in the wall. Move into the hole.

We go to the neighboring room and wait until the second drone is flown to the hole in the floor. We jump down and listen to how the alarm starts "yelling" (it will sound in any case).

On your way you will come across two more drones. It is not necessary to join them into the fight. Turn left and find the lattice door closed on the lock. Sleep it and go inside. Moving is secretive between several shelters on the left and reach it right before the wall. We are waiting for the closest robot on the far side, climbing the upper tube and run to another "shore". Then you need to jump and immediately look for the shelter.

We go further, pass through the second door and stumble on the lasers. Sat and messenger under lasers. In the tunnel we try not to adopt on mines. They can be turned off - for this, click on the Ctrl key and slowly approach mine, watching the light bulbs on it. From close distance you can easily deactivate Ma. We reach the vertical ladder and chose to the street.

M11 - meeting with terrorist

This mission will be given you as soon as you complete the past task. Once in the subway, Alex will contact you again, which will ask you to make her favor. Both quest will not be able to do, so you have to make a difficult choice. Learn about the consequences below.

Spoiler: If you select Alison, you will not be able to task with the bank. You will have to penetrate the house that is full of aggressed fanatics. Miller will be pleased with the result of the mission, regardless of how you complete it. At the end of the quest, talk to Alison, from which you can take a silencer. This device will help you save ordinary people in the most recent task. Miller in this case will die.

If you decide to choose a bank, Alison will kill, and you have to go through bank protection. Miller will not like your actions, but they will come to the soul. The award will be somewhat larger - information about the orchid and the ability to create antidote against it, which will help you in the last quest to save delegates and Miller. In addition, near the exit from the financial institution, you will find a lot of useful things in storage cells.

Meet Nomad Stack

We talk with a watchmaker, and then go through the door, located behind the quest character.

Save Alison Stanekov

We find yourself in the community of fanatics with aggregation. We get to the courtyard without any problems, and then we climb on the roof of the extension. After descending on the cornice. We go on it to another part of the construction. You can interfere with 2 mines. Need to reach them slowly, and then deactivate. We reach the opposite side of the house.

We find a weak place in the deepening and divide it. We pass inside the house and prolazis in the vent hole in the same room right under the ceiling. We move through the ventilation go, and then proceed to the pipes. They reach another ventilation, which is located in the other end of the corridor. Do not hurt down, otherwise you will immediately hit the current, since the floor is under high voltage.

As a result, we get into the restroom. We raise the ventilation grille and remove one sectance using a rifle with tranquilizers. Then we go behind the girl sitting on the sofa, and get to the launched ladder. I hide behind the side and wait until a couple of fanatics will finish your dialogue and one of them will not solve the computer.

Without having a look from the camera, go ahead along the bridge to the window opening. We wait until the girl decides to turn on the other side, and then cut it out. Moving further under the camcorder to another room and again prolazis in the vent hole. Find out on the stairs. We go upstairs, open the door and talk with Alison. Those who want to save her and get the muffler, it is worth telling her the following:

  1. Closer to the topic
  2. Closer to the topic
  3. Closer to the topic
  4. Advise

In your inventory there should also be free space for the signal block (2 cells). This device is not a quest, so it will be in general inventory. See, do not throw out or do not give it by chance.

After the end of the cat scene, you can examine the nearest locations - no one will interfere with you. In this building you can find a lot of useful things, including consumables and weapons. Then you can go to the helipad.

Fly to the complex Garm

M12 - Robbery

This is a second quest from Alex, who can either be done, or refuse to pass by choosing a task with a terrorist. The consequences of your choice are indicated in the description by the past mission.

Get to the bank

As soon as you come to the main entrance to the financial institution, Alex will immediately call you and ask you to pick up a bag of the luggage branch of the car standing in the parking lot.

Pick up the Vega Package

Next to the square is the building with a signboard Ludvik's. You need to go to it and come to the bar counter. From behind it will be the door. We pass through it and go down to the basement. We open the lock and prolazis into the ventilation move. As a result, we turn out to be in the parking lot.

We try to unnoticed up to the blue car, which is right. In his luggage department we find a bag. We take the right object and leave the parking lot.

Get access to the terminal

Once again on the square, move to the main entrance of the bank. Then go to the staircase located on the opposite side of the hall, and go down on it. If you have already been here earlier, when performing a side task "Samizdat", then there should be no difficulty with trafficking systems, since most of the passage will coincide with the implementation of a side mission. Plus you do not have to look for a key card from the repository A.

If you do not like to perform secondary quests, you will have to spend a lot of time bypassing the bank security system. So, turn the right and find in the far corner to the room locked by an electronic interface. Hacaw him and go inside. Under the table, you can find a button with the help of which access to the hidden Wine Safe opens. We open the safe and find a key card in it.

We are chosen back to the hall and head to the storage A, which is in the far of the room. We use the card we found and wait for the opening of the doors, as well as disabling lasers. We reach the opposite side of the new room, we discover another access panel and wake it up. Then we pass through another door.

Here on the other side of the door stumble on the ventilation hole. Prolazis inside and get on the ventilation to the staircase located behind laser turrets and the guard. Raised the stairs to the top and hide. As soon as the cleaner agrees with the guard, go to the toilet and knock out the watch. I hide the body in the booth, we move into the adjacent restroom and go out on the other end of the corridor. Help behind the column and follow two people speaking with each other and standing far ahead.

After they are talking and disperse in different directions, we find the guard patrolling here and put it with the help of a tranquilizer. We find the door on the left side of the corridor and open it. We go inside and climb into the ventilation move, which is to the right of the indoor entrance. We get on ventilation to the technical room.

We watch the guard standing in the corridor. When he leaves his post, go to the room opposite and go on the ladder upstairs. We try not to get into the lens of the camcorder and get to the access panel. We are hacking it and climb inside. On the table we find a blue encoder device. Insert the key card into it, and then put in the inventory.

Use elevator in corporate storage

In this room you can find a hidden room. It is necessary to approach the table with luminous cubes. To solve this puzzle, you need to perform the following actions:

  1. Raise the first post on 2 cells.
  2. Lower the first pillar completely down, and after lift it to 1 cell.
  3. Turn the platform.
  4. Raise the second pillar on 1 cell.
  5. Turn the platform again.
  6. Raise 2 columns on 1 cell.
  7. Turn the platform 2 times.
  8. Lower the pillar completely down.

As soon as you release a pillar, the door you need will open right away. If you have already solved this mystery before, you will not have to decide again. IN new room Lay the vent hole. You can get straight to the elevator. We use a key card and go down to the storage on the elevator.

Get into the Versalayph Storage

It is necessary to wait a bit while the bank's guards do not disperse in different directions. After that, approach the left door and we wake her castle. We reach first staircase And we look up - there we discover the ventilation grille behind the column. We climb into it and climb ahead, watching the marker. At a certain point, it will be necessary to hurt another access panel. As a result, we turn out to be near the door leading to the repository. We make your way inside and activate the interface located in the center of the room.

We are waiting when the down will go down the big safe, we use the card and go inside. We look at the cat-scene, and after it looks around well around - here you can find a lot of useful things. The most valuable thing is located in a safe located near the laptop. We open it and detect antidote in it, with which you can neutralize orchid.

Get out of the bank

We leave from the safe and go upstairs on the ladder. Then jump on the bridge and the jadack on the button located on the wall, to open the path. Ahead can be chopped by a couple of storage facilities in the presence of certain keys.

We go upstairs on another ladder, and after jumping on the nearest bridge and open the code lock. From the wall promotes storage. It is necessary to climb on it along the steps located on his side. From the roof of the repository can be buried to the next level and again use the stairs. We access the new grille, cut the ventilation system using the access panel and pass forward.

We turn out to park cars. Make sure that no one saw us and get to the door leading to the exit. We fall on the square and go to the main entrance. Access to a new goal will appear.

Meet Miller on the helicopter platform

We go to the helicopter platform, where we talk with the pilot of Chicane and Miller.

Fly to the complex Garm

Again, the pilot will offer us a choice: to fly right now or a little later. If you select the first option, all side tasks will be automatically failed, so we advise you to first execute them, and then fly to a new location.

M13 - Garm

Regardless of what task you decide to do - penetrate the bank or save Alison, you still have to go to the Alps, in a well-protected complex called Garm.

Penetrate the complex

Go forward through the only way available to you, hack the access panel and open the entrance to the building. See the short cat-scene, and then try to contact some character.

If you decide to contact Miller, then at the end this quest I will sound anxiety, even if you did not light up any of the cameras and did not come across anyone. Therefore, we advise you to choose Alex.

Leave the complex

We go ahead and discover the mine in which a large fan works. We pass next to the column and deactivate the power supply to the panel. We go to the fan again, remove the grid from the ventilation and move on.

Prolazis in the vent hole, and then go upstairs on the ladder. We are waiting until the camcorder turns to the other side, and we run into the adjacent room. After you get to the far corner of the room. If you have an "remote hacking" augmentation, then after receiving control over Adam you can push the staircase located on the left. Through the technical premises it will be possible to get into the place you need.

We go on the stairs down, cut down the guard in the near battle or with the help of a tranquilizer and a ventilation prolazis, which is under the ladder. Make yourself under the arch orange color, we get to the new premises and find a new hatch in it in the floor. We jump down, prolazis through another arch and follow the guard. As soon as he leaves his post, moving a bit forward and find the vent hole under the boxes. Drag / pass one of the containers and climb into ventilation.

Near the stairs we find a way out. We watch the security guard and the camera - when they turn away over the other side. Rubberies will have to do a couple of times. First, hiding behind the columns, and then behind the containers under the ladder.

We go to the top level. We open the door and prolazis in the ventilation move, located under the table standing opposite the door. We jump down and destroy the panel. I cut the power supply from the panel and climb into the pipe.

Then will call Chican and earn anxiety (if at the beginning of the quest you decided to contact Miller). We go ahead, trying not to get into the electric pipes of the pipe. We get to its end and get into the road.

Wait until one of the guards passes by you and does not go to the hangar, and the second will not get back to you, and then quickly run to the boxes on the right. Turn on the supersening and see what happens in the left hangar. It will be necessary to wait for the moment when a person passes next to the entrance to the entrance, stand behind him and crawl into the vent hole in the floor.

We move forward by the technical premises located under the hangar, and then selected from ventilation when the guards leave the room. It is necessary to hide behind the rack on the right and cut out the included patrol.

We get to the door, through which the guard has just entered, is covered by the wall and open the door. We find a ladder ahead. We are watching the camera and two guards. At a suitable moment, we run for containers under the stairs and wait. When the guard leaves his post, climb the top floor.

On the right we find the room. We go inside, hide behind the wall and open a new door. We are waiting until the guard leaves a little further, we choose in the corridor and run into the room opposite. We go to the other end of the room, pass by the guard and hiding near the boxes. I cut down the guard using a tranquilizer. From one shot, he will not fall asleep, however, will be interested, where the fire was moving. It will suit your shelter, and then you can knock him out in the near battle.

From here you can cut down the second guard that patrolling the entire room. Only one person will remain, who is constantly standing near the camera. On the laptop you can cut the camcorder so that it stops looking at the elevator. Then they hide behind the wall near the door and open it. The guard will decide to check why it opened in itself. We run up to him and cut it into a near battle.

We climb into the elevator and climb the street. There we will expect Chican. We go to the transport, and we are watching how the thirteenth mission goes into the gray section.

M14 - In search of the latest hooks

Let's fly back to the capital of the Czech Republic. This will be our third visit to Prague for the whole game. The authorities decided to introduce a curfew, so the movement in the city will be difficult.

Meet the Vene in the clinic "Protane"

We choose out and see a short cat-scene, after which I immediately come to the clinic you need.

Meet Miller in his office

Having obtained the above goal, you can achieve it in two ways. If you have opened augmentation that improves jumps, then try jumping into the hatch installed on the ceiling. Here you will find a lot of interesting things and you can get into ventilation. We are chosen on the street and jump on the truck. Next, we go down to the ground and hide behind the flower.

The second way involves going out on the street from the main entrance. Once outside, immediately covered by the wall. We are waiting for the police officer next to you, and then run left in the arch and jerk on freight car. Now you need to jump from the truck to the ground and hide behind the flower.

We watch the cop. When he stops watching our side, jump through the flower and turn to the right. We go ahead on the bridge, again choose the right track and reach 2 warehouses with code locks. We wake the one who has a low level of security, go into it and on the ventilation move to prolazis in the next storage room.

We divide the ventilation grille and find ourselves on the street. We jump over the fence and immediately sit down on the bench so that the patrol, standing next to the advertising shield, did not suspect you in dark divids. We get closer to the cop and wait when it starts to get to the local - we pass for his back and hiding in the shelter. We find the courtyard, highlighted by the marker, and go to its territory.

We search for an open window, we climb in the building, we go to the elevator and go down to the headquarters of the operational group 29. Next, we talk with Miller.

Penetrate

We are chosen on one of the city streets and go to the left until we do not have a "Protane" clinic. Do not forget to hide from the police. We pass even further, trying to keep the right side of the street. Watch the patrol, wait for a convenient moment and run the back of a person dressed in the exocosm. Then cover the van.

Go to the next street to be in the right area. Now you can not rush. Go to the club "Red Queen" and find three twisted. Pay attention to the one who has a long hairstyle. Watch him. As soon as it turns out to be at the second level in the far side of the corridor, not far from the cabins, cut it off and pick up the key card that opens the gate two.

It is necessary to go outside and walk to the tunnel, which is indicated by a mini card. Again we age not to get caught by the police. We use the card taken earlier and open the gate. However, it is not worth a hurry to go inside, since the side of hostile "monkeys" will immediately be sketched.

Wait a suitable moment, and then head to the left shorn, located right in front of the building. We climb on top level by vertical ladders. Hold around the corner of the structure and cut down one enemy using a tranquilizer. We move to the roof of the building, where the enemy just had and hurt for the dome. We deal with the second patrol in the same way.

Brave under the camcorder. From above it will be a ventilation stroke. We move the box to the wall and climb ventilation. Then we jump onto the pipe, and they move to the ledge with the rupture destroyed. We again find ourselves in ventilation. Having reached the development, turn right. Then jump into the toilet.

Find the Cabinet Radic Nizhdzez

The wall in this room is destroyed, so it is necessary to wait for an opponent to her and break it by pulling off the guard. Turn to the left, go ahead to the end of the corridor, and after passing through the door. There will be a camcorder that covers a large zone, including the ladder you need. We are waiting for a convenient moment, and then we run to the stairs. Go down on it down, we run around the corner and open the lock on the door. We move forward.

We go out into the corridor and come up to a robot guarding the perimeter. On the right you can see the stairs. We go down on it and find ourselves in the new corridor, which was pointed to the marker. We get to the quest door and watch the cat scene.

Dubai, 2029.

- Cut access to the atrium.
- (Advanced) Soak the signal amplifier.

Select the level of complexity and run new game. A briefing will begin. The commander will tell about the mission. If you speak briefly, then in the unfinished hotel "the gem of the desert", located in Dubai, a meeting between Sheppard and Singh should take place. Sheppard is a weapon trader (terrorist), while Singh is a guide agent. Jensen's task is not to give genies, militants from the group of Sheppard, to get from Penthouse in Atrium.

Briefing from Miller.

Passage option:

- Not deadly.
- Tranquilizer rifle (long-range).

Go forward and right. Jump down and look in the opposite direction. There is here ventilation grille. Open it, get on, pressing the C key, and follow the inside. Native a corpse, as well as pick up a triangular code. By downloading the application for Android or iOS Deus Ex Universe, you can use it to scan the found code. What will it give? You can view the exclusive video of the developers!

Continue to move on. Open another ventilation, move through the mine on the right, along the way of breaking the grille. Climb up the stairs. Do not hurry! Jump on the tier below where the corpse is lying. Name the corpse. You will find a pocket secretary - Quasim World, "everyone went crazy!". Read the information and learn that the code from the roof storage is 4801.

Close up and on the ledge ahead. To reach up to a higher protrusion, simply hold the "Space" key. Go down to the room with the corpse. Press F3 (or the other key that is assigned to this function to activate sustained. In this mode you see with what objects can you interact. In this case, you need to pay attention to the weak place of the wall. Come and interact with her to destroy.

Go to the room. The game tells you that you need to open the door to the right. But do not hurry! A little further, the left wall has a corpse pressed by a metal structure. Native a builder's corpse to find a pocket secretary - Conner Banks, "See you?", From Varez Nuri. The code is not here, just a collectible recording.

Come to the door panel.

Purpose. Restore panel power.

Follow there, where the builder's corpse is pressed by a metal structure. There is a small opening in the nearby room. Raby there and look right. On the transformer there is a chop. Lower it to feed meals on the panel. At the same time, in the aisle, according to which you came here, there is water and cereal wires. It is necessary to climb the transformer, and from there - even higher. So you choose from the room, not affected.

Hacking panels

Go to the panel. You can enter the code if you know it. But since our code we do not have, click on the Q key. Briefly about hacking: you start from the blue I / O device. Click on the nearest block to start hacking (or press the C key when it is selected, or re-click the "hacking" icon). Move on the nearest path to the registry - a green icon. As soon as the registry is captured, the hacking will be completed. If you do not have enough time, it is best to turn off.

Next, it will be possible to agree to the training of secrecy. When one enemy leaves, sneak up to another and attack the Q key by pressing the Q key. So you will detect it. If you climb the Q key and you will hold, then kill a person. Call the body back. You can not go directly: on the right side there is a room with a corpse of the builder. There is a staircase. On this staircase you can climb to concrete floors Under the roof and be over two enemies. Try to neutralize them - attack one when the other does not see.

Remember the code 4801? So here there is a metal fence with the door and the panel. Open the panel and enter this code to access the repository without hacking. Getting inside, well ago all lockers and corpses. Per wooden box On the right there is a weak part of the wall. Destroy her, passionate and jump down the mine from the elevator. Skill "Drop Ikara" works every time a landing, thereby you do not lose health glasses.

But it is better to return to the elevator, open it with a green button and choose the direction of "penthouses". Need the nearest enemy. You can do the same with distant, the benefit of them is removed from you. Go to the room on the right. See at the top of a chatting grid. When you approach, it will fall off. Go to the wall and hook a "space" to jump into the ventilation. Lock up to the very end and get out through the opening on the left.

Move along the hills. Need the nearest enemy. The next enemy will enter the room to the right, opening the door. He is there alone - deal with him. Go down the steps (from this room) and disperse two opponents. On the table in this room, find a pocket secretary - Bark Demian, "This place is owned by the dead," from Phasis Baddur.

Return to the top in Penthouse. Find the passage to the technical room. Below there are also a poisoned gas clubs. Jump down and immediately take into the vent hole. Crack through it. Finding into a new part of the room, disperse with the nearest jinnings. Close the stairs to neutralize the terrorist looking at all on top. Do not reach him, go to the right. Find the vent hole. Close there and follow the right. On the way it will be necessary to break the grille. Soon you will see the second part of the penthouse. It is here that the amplifier of the jinn signal is hidden. You will see two people guarding it. As soon as they disappear, disperse with them and interact with the amplifier to turn it off ..

Use a computer located nearby to get information - two email records. Pass on, use ventilation to avoid enemies. Be careful: next to the doors are two enemy. You can bypass them through ventilation, but one of them will enter the most room where you need to hack the panel. Observe him, and after hacking the access panel. Open the door and watch the cat-scene.

After the unknown group appears, the task will be updated.

- Do not give a helicopter to leave.
- (Optional) Protecting Singha.

Jump down. The most important thing here is to understand that Singha, as such, is not needed to protect. You should just guarantee that helicopter will not fly away anywhere. And for this you need to get closer to the helicopter and open the hatch on its side, rear. Pull out the battery and start the cat scene.

Prague, a week later

See a long cat-scene.

Mission 2. Morning has come too early

Prague, 30 hours after the explosion at the station

- Prepare before leaving.

As soon as the control will return, look at your feet. The floor has a cache (you can see with the help of supersensation). Open it, get a pocket secretary from there - [Email Protected], "No topic", from [Email Protected] There is also a triangular code and an e-book "How not to give yourself to kill."

Go to the hall and take from the table another e-book on the team "Jaggernauts". Go out through entrance door. Adam will automatically talk to the commander, and after Dr. Welas Coller.

Mission 4. Check OG29

Objectives:

- go to the county area.

Go outside with a multi-storey house. You can, by the way, jump from some window.

Mission 3. Lop yourself in the best form

Purpose:

- Find a collera in a bookstore.

Go to the place where the marker indicates. The guy with the machine will refuse you to skip.

Side Mission 00. Neon nights

In Prague appeared new drugcalled neon. As it turned out, on the black market, it is already well known. There are many places in which you can first hear about the preparation. You can take the quest under different circumstances, depending on what you heard.

Quest, how much I remember, began in little Dvor Northeast of the residential complex, where Adam Jensen lives. In this shady area, you must hear the conversation of two homeless things about the drug called Neon. If you go above, you will see a dealer named Bonbon and Augea, seeking Neuropozin. The cache is located behind it, in a limited area with security. On the right side there is electric field. Here you can jump onto the windowsill above the gate and jump down from the other side. Cancel by the guard when he turns back to you. You will find a blocked safe in which there is money, neuropozin and a pocket secretary. You will learn the access code to the door - 0310.

If you have an appropriate upgrade that allows you to break the walls, then you can find a weak wall near the safe. It will lead you to the area of \u200b\u200bservice personnel with a dead body and an alarming record in the pocket secretary. You will learn why neon is not intended for the aggregated.

Color trade

Climb on the second floor of a residential complex green, in an apartment 22. On the map you will see that this is a place with limited access. A man inside will attack you as soon as he sees. However, you can penetrate inside through the grille in the entrance. Eave the conversation about the sale of neon drugs and cooperation with a gang of twalz. On the little table Outside the kitchen, you can find a pocket secretary with a laptop access code located in the kitchen. Explore information to get the first goal.

Duncan Makridi.

Purpose. Find out who spreads drugs.

For our spins

In emails, an apartment complex known as "Neon Nights", located in the apartment 202 in the apartment "Main". At the entrance to the courtyard, look at the left side, on the second floor. There is a window through which you must pass. Either use the experimental augmentation of the remote hacking and open the terminal of the second level of complexity, or go to the adjacent room and find the grid over the main room. On ventilation, get to another room.

As it turns out, the system " Smart House", Which recognizes that you do not have access to the apartment. It will remain a little time before the police will be caused. You can hack the first level system on the laptop and re-configure the "smart home" that recognizes you.

Tip (evidence) that you need is on the edge of the bathroom. There will be a pocket secretary in which it is mentioned about another place. Climb up the stairs to the victim of the apparent overdose, which will have another pocket secretary.

A party

Move into the yard Louis and find a low wall to jump over it into a small park area. The door in the corner leads to a party, but you will need a key card. If you have several augmentation and a lot of painkillers, you can bypass the door, look at the left side and see heavy garbage containers. Behind them there is a weak wall, which can be destroyed if there is an appropriate skill. Behind the wall will be a channel with electricity.

If you do not have the desired augmentation, then use the other way. Some letters and notes are referred to "cleaners". Take advantage of the laptop in the apartments and call cleaners. On the email Must come confirmation of when cleaners will appear. Leave the house, go to the subway. When you come back, the apartment will be clean. There will be no body, and on the bed you can find the key card you need.

At the party you will find dancing drug addicts. If you go left, then you overheat the conversation of two people near the locked door. They will tell about the deceased person. Apparently, all the aggregated, taking neon dying. When they leave, hack the door of the first level and find the body. Read the pocket secretary of the deceased to get information about the sellers. You must visit the laundry near the Pilgrim station.

Door perception

Move to the Pilgrim Station area and log in to Libuch's apartments, the door to which is located on the second floor. Here will be the same character. You can get inside with different paths. Or hack the second door door, or use a remote hacking to open window shutters. Either move through the ventilation shaft through an open cabinet.

Unlock the laptop and explore the data. Examine the pocket secretary in the bedroom. Continue to explore the territory until you see a fake wall in the kitchen. Check the spray gun to open the secret cabinet (or move through the grille behind the memory block below). There will be a safe of the fourth level of complexity. Hack it or use the multi-tooth to open. Inside there will be money, multitool and other pocket secretary. The next cache is in the laboratory. This is somewhere in the sewage under the house of Jensen.

Where all colors come from

Return to your area, leave the residential complex "Green" and move to the south to find the sewer lattice and go down into the sewer. Move forward in big room. There is a locked door here, on the right side, which leads to the rotating turret on the other side. You can get over it, following the left side of the door, and using the aggregation to reduce the effect of electricity. You are climbing the second tier to another locked door overlooking the turret. If you turn off the bottom of the electricity, the door hack panel will turn off.

If you can, then hack the laptop of the third level of access that manages the turret. Either try to make a jerk to a small safe on the sofa, near Tour. Inside there is a pocket secretary with access code and money.

Climb up the stairs from the turret and find the terminal with the fifth level of access. Alternatively, you can climb above and jump from the height to move to another location (if you can move heavy containers).

In the underground laboratory there are six armed gangsters. Two are outside the laboratory, three - inside and one - upstairs, with a laptop in the corner that turns off the security system. There are several scientists in the laboratory, one of them in the far right corner. You can get to the security laptop from above using pipes. For a breakdown of a laptop, a third level of skill is needed. It can be disabled with the same safety code as a turret. The laptop also disables the signaling and laser grilles in the Chan with a mixture in the far corner.

If we talk about a distant corner, then you can come down from the top floor and talk to scientists. Counter her offering evidence collected earlier. If you do it, the doctor will soften and open the door that allows you to turn off reactors and finish the quest.

If it does not do this or you select the wrong options, you will have to act independently. This may mean: either you turn off the laser stretchs and jump from above, or you use the removed hacking stairs, or hacking the third-level security door (on the table, behind the girl lies multi-toul). Finding inside, turn off the reactors yourself using two cellular batteries for each container. Then, using the first level terminal, feed power.

You can also go through the main laboratory, but you have to deal with all the guards and make sure that scientists will not raise anxiety. Both entrances to the laboratory have switches.

Golden ticket

Purpose. Meet the recorder.

A little left there is a bandwidth of the police with red lasers. Communicate with a person who refuses you to skip. Raise him and agree to visit the office manager.

On the map Marker, de Sets the recorder, blue. Move there on the street, it is not far. The clerk is on the right of the inlet guard. Communicate with him about everything. Tell me that Dragomir promised free skipping. Finally, select Bluff - the skip is not needed.

Purpose. Interrogate falsifier.

Catch through the fence and jump along the roofs. Below, in the yard there are two guards - to neutralize. Enter the house and move past lasers. Upstairs there is a guard. Need him and aim to find a pocket secretary - Mikhail Trefil, "Heritage of Conitor", from Franz Trefila. In the message you will learn the code from the security node - 1980.

Another pocket secretary can be obtained from the recorder. Anyway, inside the house you need to go upstairs. You can break the laptop to disable all safety chambers and camera. Meet the girl and find out what happens here.

As it turns out, the dragoomyr is to blame. Go to him and talk. To deal with it will not be released. If you are threatened, he will attack you. Let's give out - the remaining cops will attack. Dilemma.

So far, you need to give two Irrenki and Edward's pass. Go across the nearest marker. The girl is in the basement, inside the house. As for Edward, then inside his store will need to neutralize the Q key of the gangster with a machine gun. Giving pass to both, go to the station.

Going down in the subway, select the direction - the "Monument" station. Arriving in place, raise from the subway to the surface and turn over the angle to the left. Go to the registration bureau. Sign here is simply so impossible - this is the forbidden zone. Wait when the guard will delete, and enter in quasch. Move through the doors. The next door will need to open by entering the access code on the terminal. Go further and find yourself in a room with a computer.

Hack a computer. Disable both cameras, but turn on the bandwidth. Quickly come to one of two working terminals and interact with it. Next will need to decide whose pass to activate - Irenci or Edward. Solution for you! Return to the subway back to the station "Fountain Chapeca".

Go to Dragomir. To the left of the checkpoint there are three police officers. Talk to a woman (officer), tell about Dragomir. Choose:

- Pass Dragomir.

- extortion and fake.

Wait until the police will take all enemies. Also be sure to wait to be alarm (interest in the upper right corner of the screen). Task completed!

Deus Ex: Mankind DividedWe told you about the most important components of the games, among which there was a very good study of the choice in the game, however, it does not particularly affect the plot, but forces you with a dental gnash to choose one or another way. Today is our guide Deus Ex: Mankind Divided Deals the complexity of choice. If you are paralyzed by indecisive and do not know which of the proposed paths for Adam Jensen will be correct, then we will help you to take the right decision.

As we wrote above Deus Ex: Mankind Divided Full of choice, some options for choosing will be given to you without any difficulties and experiences, others will choose not easy. But there are the most difficult solutionswhich do not have a good result at all. It is not a choice between good and evil, black and white, it is shades of gray and the choice here is not so simple.


If you can't decide which solution to you choose, we are here to help. Here are some major elections in the game that make you choose between a mission. We will try not spoilBut still, if you do not want to spoil yourself the impression of the game, it is better to stop reading at this place to read and go to make a choice yourself.

How in Deus Ex: Mankind Divided to make the right choice?

In one of the moments in the game, Adam will receive several calls at once. Each call will be from its allies, which will try to call you to an emergency:

The first is Ellison's woman, which ultimately is responsible for the explosion at the station. She is planning to sacrifice the group of sectarians "Church of God Machines". If it is sacrificed, then Adam will disappear any chance to learn more about the explosion at the station.

The second will be the proposal to make a raid to the local bank repository. This is a small case, but the repository contains analytical information about Orel, a new super-pressing, which, as your friends consider, are currently being developed by illuminants. If you do not raid, you will forever lose information about the superorary, which can later save several hundreds of lives.

What choice do you have to do? - Ellison or Bank?

If you select EllisonThe mission with the bank will be lost forever. You will have to fight or pass the stealth through the members of the church, which are chatting in a residential complex. There are many aggreated enemies, many objects like neuropozine, biocells and other no less useful aggrees.

In the end, when you find Ellison, you can talk to her about it to meet with the boss, with whom you should be familiar at this moment of the game. If you manage to persuade her, Adam will very much in his investigation. You will also get some information that will help you at the end of the game.

If you select a bank, Ellison will be killed and its information will be lost. In the bank's missions, there are not many enemies with the aggregations, instead you will have to fight the Bank's Security Service, which are ordinary police and robots.

Millill, the distraught father of Ellison, will be one for you for the death of his daughter. At the end of the mission you will receive information about Orchid, very powerful weapons. At the same time, during the escape from the bank, hacking one of the storage facilities, you will find a single combat rifle and a lot of good lute. But keep in mind to open the security system, you need to own a very high level of hacking or have several multi-tools with you.


That's all. If you need more useful tips for passing Deus Ex: Mankind DividedT.