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The masses effect of Andromeda passing all the quests. How to get to the ship from the "nomad"? Passage of Mission: "Searches for the Past"

As in the case of the previous task, we begin the passage of the masses effect: Andromeda with what we enter Monorails, activate it and we are going as appointment. After a small dialogue, a short scene will start, then you need to chat with Tann and a handful of other inhabitants of Nexus. When the conversation is completed, Sam will come to contact, report some information and will offer to study the surroundings in more detail. You can do it, and you can also ignore - this task is not obligatory. We are also interested in the story mission, which will be talked later.

From scratch

Considering that after launching a mission to change the composition of their teammate on the team, you will not be able to immediately include in your team on landing in the wind: This character will be very useful from a practical point of view, since only she can find mutual language With a potential ally - Old Krogan named Drak, who will meet during the task.

The departure for the mission begins traditionally from landing on Monorail, which will deliver you straight on board of hyperion. There will be one room there - follow the place where you need to talk to artificial intelligence. The following task is to proceed back to the monorable transport system, find the docking compartment on the map, it's just necessary for us.

For the first time we will see the "new Normandy": our combat ship of our brave main character, which is true here, is called the storm already. After short dialogues, we need to go to the captain's bridge to continue passing Mass Effect.: Andromeda. To go on topical scene mission, Choose a Pill and EOS Planet in it as a destination. Now we go straight to there.

After landing on the surface of the planet, pass to the mark, but there the door will not open: to open it, it is necessary to get the access code that is available in one of the neighboring buildings. Enter there, read the data block on the table. Along the way, the game carefully gives the hints, offering scanning everything to the right and left, which will allow to receive information from different degrees of value, as well as to acquire all sorts of resources, which are just valuable almost short, they can all be sold, and where to spend money - you will always find.

Having received an access code, open an unapproachable door, you will put a task to open another one, however this will not open at exactly other reasons: it does not feed on it, therefore, it is not possible to open it possible until this power is not allowed Restore. Passing in the current indoor a little further, turning to the right, see the console, use it to get the location coordinates where you can return energy for the door.

Now you will have a new marker leading to the tower located all close to your spacecraft. Having passed to the back door, activate the console again, there will meet Clancy, which should be asked to turn on the power again, that's just he rests on, saying that it turns off the energy also for no reason, as the kett is afraid. Having promised to deal with the aliens, follow the new marker, which is marked by a generator, standing next to the door to the tower. To activate it, you need to press the action button, however, it will not work: it is necessary to scan the terrain for problems.

The problems will be found in the next tower, then jump up, where to activate the generator panel again. He will safely start, but at the first stage it will be little, you need to run another one. Special originality number two is no different: the passage of the masses effect: Andromeda is practically no different at this stage, you need to do the same actions, and the place is marker, as in the past case.

After what happens, Clansi was afraid: the Kett squad arrives, traditionally not particularly friendly to you configured, so you will have to kill them all. When you finish with violence, run to the station, where you will find all the same Clancy. After another dialogue with him, it will become affordable as a merchant - you can get rid of an unnecessary lute, selling all the trash. And in return to buy no longer trash, however, the prices are not too profitable for you: Klancy is buying everything about cheap, but sells a stridor.

Among his luth affordable, there is a gorgeous assault rifle of "Moth", a friendly friendly on the original trilogy passing Mass Effect, but there is no point in buying it for the requested amount, because you will soon be able to find it in the container in the same building. Anyway, we need to activate the next control panel marked with a marker in order to return the full power supply.

The next of our subject of interest is a huge container, also marker marked. What is interesting for - the fact that the all-terrain vehicle is stored there, the desired container from unnecessary is easy to distinguish with the help of a universal scanner, which solves problems for every taste. Next Action - You need to activate the terminal located on the side. After activation, a mobile station will appear, it will be marked with the corresponding marker. With it, you will get amend your equipment, as well as fill the reserve of cartridges.

On this, we almost finished here, it will only be left to open a container with a nomad to sit down in the all-terrain vehicle and go to the next marker. Immediately small hints: the car has two ride modes, one standard (for smooth surface, speed) and with increased patency (for hilly terrain with steep lifts).

Both drives are switched right-click Mice. In the standard mode, the machine will extremely reluctantly ride even for minor lifts, but at the same time develops a much better speed on the plains. With increased pavement, the opposite is different: it will not work out to be accelerated, but at the same time, even steep lifts will be stormed "with a bang."

Arriving to the marker marker, once again deliver your scanner, in order to learn the device of alien origin. We need to find the first of three glyphs. On top there is a tower, nearby - scaffolding. Close up and check the glyph. Talking with an ally, enter into battle against monoliths and collectors. Getting rid of opponents, return to all-terrain vehicles, then go to any of the two remaining points.

One of them - in the scientific laboratory, erected by Ketti. There we need to get upstairs and arrange a local genocide mentioned above. After stripping, you will see that it is not so easy to penetrate the station because the entry is securely blocked by the power field to cut it out, deactivate the generator in the neighborhood. Now scroll on the roof, where you will find the second entrance, detect the desired glyph. After interaction with him, enter the room where you will get acquainted with the fight.

We are interested in the equipment of Kett, to find the location of the glyphs, run the scanner, will see the yellow contours, outstanding the necessary objects from all over gray mass. Use the device there again. When we cope, go back to the nomad and go on it to the last of three points. On the way, once again stumble upon a group of Kettov, which will immediately get drunk. You can try at least part of them to transmitting the machine, and you can immediately get out of transport and enter into battle.

In any case, destroying all enemies, find another portion of the glyphs using the scanner, and then we will need the remnants control panels - activate them, turn on the steps, with which the path to glyphs will become possible. After scanning this intricate objects, activate the device, it will need to solve it in a simple puzzle. After running to the central area of \u200b\u200bthe current card, where we are interested in the relic control panel.

We will continue to pass the masses effect: Andromeda by promoting the construction, after which our path will lead down where it is possible to enter the construction. There is another console, activate it, then run to another marker. After a small dialogue with artificial intelligence, proceed the door, the short roller will start. After completing it, we look again where the marker indicates and follow it.

On the way, of course, the enemies will meet again, with whom will have to be divided so that they are not sharing with you. Going out into a large hall, you will see that two devices are labeled contours, and at the same time the area will dilute the next group of enemies, so it will have to get into battle. Expaying all dissenters, activate one control panel first, then another. We advise you to start with the one that is right, because you start the turret capable of rendering real help In stripping terrain.

In the queue, the second control panel, when and it will be involved, with the help of a gravitational elevator, get down, they drink there in an impregnable door, and we are also interested in the panel from the opposite side where leaks are traced. Scan it all about, then press the interaction button in order to patch the hole. It will remain to activate the local console, then the door will open, and for it - the next room we need. In it you will see a handful of platforms.

On each platform - all the same control panels, alternately need to activate each of them, you will reach the left platform, you will see relics. We are interested in the panel at this stage, which is on all, and then run to the platform next to the plant. The emerging platforms will help you with the help of Jet Pak to suit the place marker. All these "Pumpshops" will end with the fact that we will open the next door, we will pass to the point marker marker, and we will see another video there.

After completing the screensaver, run away from this repository, focusing on the marker. Arriving to the marked point, activate the module. You will have the opportunity to choose which type of cashpost here to establish, military or scientific. In the first case, you will get the opportunity to improve your battle arsenal, but in the second - you can count on what your scientific research will be accelerated.

To complete this mission, come back on board the ship, and we fly from here to the nexus in its docking compartment. Using Monorails, get to the command compartment where talk to Tann. Thus, this pretty protracted mission will be completed.

The quest begins after reading the block one on the object 1 or after approaching the object 2.

Stage 1: Survey Object 2: Resistance

On the research station, the project elements are scattered (on purpose), and the researchers themselves are killed. First you need to go to the main building - with the right side of the complex, with the loader at the entrance. There SEM will indicate on the mysteriously locked door. Turn on the power to activate it, and then all the others, thereby releasing the demon to freedom.

Stage 2: Defeat Kettov

If you fulfill the quest at the beginning of the game, the first clashes can be a threat, and then the daemon is additive. Try to be in the shelter (it is best to climb the roof of the complex). After the battle, you can start searching for the items.

Stage 3: Find the details of the secret project

The source data will be on the second floor of the building, where the demon was sitting in the cage. They are called a special SIGMA project, but there are not enough components.

Stage 4: Find three elements

The first will be in the same complex, but in the building located in the upper right corner from the entrance to the structure with the demon.

The second from the southern shores of the lake, which is not far from the object 2.

The third in the Research Complex of Kettov, where you first met the fight (the hall where the monolith lock is turned off).

Stage 5: Scan the project

Return to the building where the schemes found and scan the project having all the necessary elements on the hands.

Quest is over.

By winning Kettov

In the West, around the corner, there is a mysterious object of Kettov, surrounded by a protective barrier.

Stage 1: Deactivate protective barrier

The database entrance is only one, and he is sisit of cetti. The passage guards a small detachment and turret, it is worth using shelters. After the battle, go to the console at the door and hack it. The area around the console is formed, which cannot be left until the hacking is completed. At the same time, a new squad of Kett will attack you. After the fight and unlock, go inside.

Optional: Get access to Kett's protective systems

To prevent the interference of the new detachments of Kett, you need to activate the code on the console, not far from the entrance. Clean the nearest territory interact with the console to disable the warning signal. If you do, Ketty, which this moment Not on the basis, do not come to the residue.

Optional: Overload shield generators

The road forward from the consoles is divided into two, and from both sides you need to neutralize the shield generators. As soon as you do with each of the sides, return to the console protective Systems, Climb the second level and deactivate the shields.

Stage 2: Get access to the fortress reactor

Go ahead, go down to the lower level and enter the main building. There are up to the top floor, turn off the console next to the window. This is the first of three security terminals that need to deactivate to go further. The second is not far, go to the left side of the building on the same floor. Jump down and walk along the corridor to the third console. Go to the main hall and there, after stripping, open the console hole in the floor, and so you will be taken to the main headquarters.

Stage 3: Get to the control center

At this level, the most enemies. Go around the marker, trying to hold the shelter and not to give off the shields. In the control center you are waiting for the commander Kett - Inquittor. If you perform the task at the beginning of the game, then this is the first serious boss with whom you have to face. First, eliminate the sphere that wrapped around it, and then the carrier itself. Beware of boss attacks. Then eliminate the rows of kett, if you still have.

Stage 4:Get into the review compartment "Zenit"

Use the console in the center of the lower floor to open the door forward. There, through the corridor, go to the elevator that will deliver you to Zenit. Use the console in the center of the hall to turn off the station.

Quest is completed.

Make an impression

This quest will be affordable after the exterposition of the advancement on the EOS.

It is necessary to find and activate three hammer that will help improve water production on the planet.

First There is a north of the lake located in the center of the map.

Second Located in Molonite Relict, west of the lake. A representative will be released for you sovereign state Advent, and will ask the deal: place of birth natural Gas Prodromosa in exchange for the water for Advent. You can choose only one hammer.


After activation third The hammer, which is east of the second, from under the ground immediately will immediately choose the architect - the eldest of the relics on Earth. To win it, you need to hit his "head", but for this it needs to immobilize - to hit the limbs. The architect is fast, constantly attacks, so to defeat it from one position - a difficult task. He is also able to cause smaller relics.

After the victory over the architect, his shell will fly into orbit, and the remnants can be scanned from the storm.

Quest is completed.

Curse Kett

During the trip to the Western EOS, a man named Bane will contact you. He will give a tip to the main facilities of Kett, the destruction of which will help weaken the defense of the aliens on the planet. But first you need to find it.

It will be in the camp of Kett, who smokes a broken shuttle. This black smoke will be the navigator. Speak with him and get two goals.

Destroy the generator

Go to the console and start deactivating generators. It will take some time, so make sure you do not shoot.

Destroy barracks

After dramatic, but predictable events, players try on their own pionery shoes and begin their grand adventure.

Docked with the local analogue of the citadel, you will soon find out that Andromeda met the strangers is far from welcome, the part of the ark was lost, the station was not completed, the colonists staged a coup, which led to the formation of gangs of bandits and marauders, which were spread throughout the galaxy.

We strongly recommend chatting with all the characters presented before you go to Tanna's director. Fortunately, it is not necessary to go far, since Kesh, Edisson and Candar are concentrated in one place. Chat with them, you will perform an additional task and learn more about many details of the plot.

After you chat with everyone, with whom you can, you can go to the Tanna director, who will send you to the Eos Planet and will asked along the way to search for other missing ark. This additional task is stretched to the whole game and its further development is tightly intertwined with the main scene lineSo you can not try to focus your efforts on it.

After listening to parting speeches and numerous prayers for help with food, disappeared by scientists, dead colonists and other troubles, you need to return on board of Hyperion to chat with Sam. You can also listen to additional audio recordings of your father, who will not only reveal some details from the past Alera Raider, but also make several references to the original trilogy. Immediately you can grab the model of Normandy SR-2 for your cabins.

The docks are already waiting for a petrel and several new team members with whom you need to start your fascinating adventure in the new galaxy, the first stop of which lies on the EOSE. The most remarkable replenishment in the team will be the wind touring (you can sleep with it), which, apparently, the developer's plan had to become a worthy replacement of Harrus, but did not come out. Nevertheless, behind the abundant flow of verbality about smuggling and problems with the sister of the wind hides its good ability to handle weapons. Large health and good damage turn it into a good walking tank that you can take almost every task with you.


Upon arrival at the EOS, you see a rather depressing picture: radioactive winds are raging on the surface, and the first cashpost is crushed. A little confusing on the location, you can activate another additional task, read the recording of the colonists and chat with the only survivor, which will advise to get to hell and do not touch the generators. It is clear that the Rider generators still touches, which attracts a bore squad of Kett to the Avantpostu, the alien race of greenomords, with whom the Rider family faced Habitat-7. After you figure out with uninvited guests, the game will finally give the opportunity to charge the nomad, but for a start you need to call out an advanced station from orbit, and then get the code from the garage in which the nomad is parked.

By the way: advanced stations not only recharge the weapon and repair the nomad, but also serve as points for quick movement when you are on the surface of the planets.


It is better to do this in the first place, since the fulfillment of other tasks will be seriously complicated by the prospect of burning alive in the radioactive atmosphere of the planet.

Jump in a nomad and go to the east, to the black alien monolith near the first advance. The colonists carefully built a protective perimeter around the monolith, so you do not have to drive the life support system of your skate. Here the game again makes you actively use the scanner to find hieroglyphs for the console necessary to solve a nontrivial puzzle in the style of Sudoku, but first will need to deal with the new type of synthetic enemies that protect the construction.

Do not forget to scan the defeated enemies, as it accumulates an impressive amount of research data necessary to obtain new types of weapons and armor.

The activation of the console will launch a plot roller in which we will present a new character with which you can also sleep.


After the launch of the first monolith of relics it becomes clear that they do something useful and (suddenly!) Only the pioneer can interact with them. It would be foolish not to take advantage of such a stunning opportunity to push the buttons in a strange alien design.

If you intend to adhere to the basic main storyline, then you only need to ride between monoliths, practically without catching out of the nomad. However, the route is often laid in such a way that you will definitely drive past Kett camps, which can and it is desirable to clean up to get new gear.

The trick with monoliths and puzzles must be done several times to gain access to a more ambitious alien construct, hidden in the depths of the EOS.

To decrypt the second puzzle, it will be necessary to tinker with the scanner again, since some hieroglyphs are missing on the console. To find them, you need to trace the cables leading to the missing hieroglyphs.

Bearing with platforms and scanner nominating from the Earth, we can finally activate the console, pre-playing in Sudoku. The key to the puzzle is that the hieroglyphs should not be repeated vertically and horizontally.


After activating the second monolith, you need to follow the third. The routine this time is diluted by the fact that the monolith is surrounded by a power field, which is powered by the generators located on the Kett base. Since greenomords are obviously disliked, the base will have to be assigned.

Parishing the nomad at the entrance, you can begin the siege of the base. Be prepared for the fact that the enemies on the basis of a lot and they will give you more than worthy resistance. We advise pumping accessible abilities (if you have not yet done this), as well as more active to use shelter and juggle.

Pay attention to small generators located in the aisles. They feed the power fields built into the shelter, followed by the enemies, so their deactivation will be a priority for you to more high levels difficulties.

The base is symmetrical and in the aisles full of rages, followed by the enemy fire, so we recommend not to climb the face and competently assess the situation. In general, the siege base is such a clever trick of developers, designed closer to introduce a pioneer with gaming mechanics and what awaits him in the future.

Do not forget to scan everything that you will see - on the basis of full of different panels and terminals, the study of which will bring a lot of points.

After the enemies are finished, you can safely go to the last monolith. The procedure is the same: we take the scanner, we are looking for missing hieroglyphs and activate the relict terminal. Both missing hieroglyph are located on top of the columns.

After activating the monoliths and the meeting with Grandflower Krogan, you can go to a kind of grand construction of relics, located deeply by the floor of the ground and which is now marked on your card.

On the way, several Kett advanced detachments and relics will meet, which can be broken for experience and drawers with equipment.

Upon arrival, Pibi and the next storyline will already be waiting for you, during which you can affect the development of events a little, by pressing R2 / RT on time. On the plot line, in general, this will not affect, you just look more or less stupid.

The relics repository looks like a gloomy and tangled labyrinth shrouded in neon light. Hitting inside through the gravitational field, you find big room with the next console. Activate the scanner to find extended to the second wire console. Scanning the second console, you get the code you want to enter on the first to open the door.

While you are here, do not forget to scan the constructions of relics to earn points. By the way, the equipment of relics is the most powerful and best in the game, so we advise you to use the scanner as often as possible.


After a short scene roller, the group is divided. Pibi leaves the Trinity to explore the storage independently. Please note that in the West there is a room, access to which is closed while. There is a box with the supplies to which you can get already at the exit. In addition, it will add one more additional task.

From here the repository is quite straightforward and is an uncomplicated set of passes and rooms protected by synthetics of relics. We advise you to actively close everything and explore, as it is full of places that can be scanned. Well, since the storages are arranged in such a way that later you will not return to them, you can miss a lot of interesting things.

Some watchdogs can be simply quiet, but since the scuffle bring experience, we still do not advise to rely on secrecy.

Thilly wrapping the repository, you will finally find Pibi. Get ready for another hot slaughter with collectors and observers. It is better to focus on observers, since their shots are easily flashing armor, and they can quickly finish your misadventures. It is necessary to aim directly into their red eyes and it is desirable to use rapid weapons.


The room also has several consoles that control the turret and shelters. It is better to use them.

Having broken up with relics Burn around the room in search of victims for your scanner and collect cartridges. Then go to the next room, where you will encounter leakage. The console you need proceeds and is useless, but exactly until the pib resorts and does not advise to eliminate the flow with help (who could think) of his universal scanner. Open the door. Before leaving, do not forget to inspect the southern part on the chest with a melee weapon.

The next room is simply huge and there are several terminals in it that control platforms. Since each terminal highlights what it is responsible with the help of a white line, you will not stay here for a long time.

As soon as you choose outside, you will immediately understand that the storages perform in the role of terraverting devices that can create real miracles even with the most wise planets, making them suitable for life. Well, since the atmosphere of the EOS is now much more friendly to the cosmic homeless, the pioneer can finally establish its first cashpost.

As soon as you arrive at the scene of the coming construction, you will notice that Drak gave a panic to the combat detachment of Kettov, including several fastening with power shields and multi-gun guns. First you need to help the grandfather to deal with the enemies, and only then decide the question with an exterpost.

Setting the carcettes to the foundation of the future settlement called Prodromos, you need to decide on its purpose. Since resources are not enough, the nexus can sponsor the construction or a scientific or military advance payment. The choice is yours.

It only at first it seems that you are faced with a difficult dilemma when received Almost nothing depends.


Completed. Added glyphs and new puzzles.

Another abandoned storage are found in the northern part of the planet. Inside there will be a container with a puzzle.

Relic Code Planet Eladen

After arriving at the planet, perform several missions and, one way or another, the task of studying the abandoned ship of relics (North Map) will appear. How to reach the room with a console and enter it The glyph will be on the second column on the left.

During the usual study and tasks "Pasting Desert»Examine any of the three monoliths to access the search for the glyphs and the console. Then the second puzzle will be inside the storage. The code from the storage can only be entered once, in case of failure - blocking.

Glyphs of the Northern Console Located next to the tops of the monolith, simply track the yellow pipeline scanner. Western Monolith also has all the glyphs nearby, but on the southern one - your goal with the help of additional consoles to raise the lasy blocks and with the help of it to be closed to the top of the columns and scan glyphs.


Space Odyssey continues. The legendary Mass Effect sends the interstellar excursion of its fans in the constellation Andromeda, where the adventures of Scott and Sarah Ryderov will begin - the main heroes of the game. Game2Day starts the guide cycle by Mass Effect: Andromeda, the first of which is a collection useful Soviets for newbies. Yes, and franchise veterans worth refreshing memory: five years have passed from the output of the third part. Engines on full power, go!

Mass Effect: Andromeda - Communication with the team

The game is extremely important to maintain relationships with companions in the plot. If you ignore this step, you lose a lot, including the most interesting quests. On the "Bure", your teammates are quite independent and besides the maintenance of the main character in the course of the main missions, they are not away and blame in some adventure. If you support with them a connection for e-mail Or Nexus, Sary and Scott companions will definitely offer a player to participate in the chain of exciting quests. Successful completion of missions and constant communication with comrades affects their loyalty. It strengthens their determination and commitment to the general case.

Mass Effect: Andromeda - Profile Selection

In Mass Effect: Andromeda has been launched a fun experiment: instead of choosing a certain class at the beginning of the game and act in the same style throughout the campaign, gamers have now appeared profiles.

These are gameplay styles, which can be switched on the fly, using various buffs and boosts in specific situations. That is, the game style has become more flexible and can adapt to one scene in the Mass Effect. The same applies to the special abilities with whom I want to experiment. For example, the conductor profile turns the usual jump into the biotic force that allows you to move through obstacles.

Mass Effect: Andromeda - Features

Such an unusual approach to classes means that the players appear almost inexhaustible arsenal abilities. The earned points can be spent on three main branches - biotics, combat mode and technique. Do not forget to switch and mix your abilities at any time, even in battle. Try various combinations and combinations recommend in obligatory. Some skills are simply a stunning potential that you have to disclose by samples and errors. But it is worth it, believe me.


Mass Effect: Andromeda - Jumping Dance

Adventures in Andromeda are distinguished ... so let's say, vertical compared to previous parts of the series. Therefore, you will have to get used. Jumping a wipe with a fast cooldown allows you to get to roofs and ledges, jump over the ravines. The game has several riddles associated with environmental And there will also have to seek help from Jetpak. But best of all the jumping squad shows itself in battle. See themselves.

Mass Effect: Andromeda - the faithful "nomad"

During the study of many different planets in the game, your character will use a hex all-terrain vehicle "nomad" to cross the terrain. In addition to the transport function, the "nomad" is a vital tool for developing and research. During the installation of advanced databases, the "nomad" is activated by the resource search module. If the plot, the module will raise a real alarm, especially rich in minerals, so that you did not miss the tidy of the hands. With the help of a faithful all-terrain vehicle (it is also called exocraft) you can improve armor, weapons and traveling with comfort.


Mass Effect: Andromeda - Space Scanning and Planets

The "storm" is equipped with a powerful scanner that allows you to identify satellites, debris and deposits of the zero element. Useful thing For quick XP boost. Small asteroids are full of resources that are not found on the planets, and there is only a zero element in open space. By the way, 100% of the study of the planet will not work, if you do not search space around it. It is possible that it will be possible to detect a couple of interesting quests.

Mass Effect: Andromeda - Memory Fragments

One of the most intriguing quests in Mass Effect: Andromeda - search for memory fragments. We will not disclose secrets and spoil, but one can say one thing: the search for these fragments on different planets is very important for the disclosure of the prehistory of the game. The more pieces of mosaic you find, the better. With each time artificial Intelligence (SAM) will open players access to new stories.


Mass Effect: Andromeda - Quests Passage

Another surprise from developers: Most long quests will be suspended in certain key points. It encourages players to keep up with the plot line and regularly check your magazine for updates. If this is not done, you can fail the quest. So be careful.

Mass Effect: Andromeda - Fast Escake and Upgrades

To quickly go to the "storm" jump into the all-terrain vehicle and clamp the Y key (on PS4 it is a triangle) and you will transfer to the ship. It is very useful and speeds up the travel process from planets to Nexus and back. As for research and development, this process is a bit cumbersome, but it will have to understand it. Scanning data and performing quests you get a lot different materials and minerals that can be used to create and replenish the inventory. Loads with weapons and armor can be collected from dead enemies or in containers, but the best items will have to crafting. Do not hold a whole bunch of trunks or armor in the honey. It is better to "invest" them in improved versions.


"Nomad" - a great assistant in a fight

"Nomad" - perfect tool For attack. As the planets studies, you will encounter the most different enemies and your all-terrain vehicle is able to help out the character in difficult situations. It is best to fight like this: to quickly jump out of the transport, shoot a couple of biotic shells and rely on the "nomad". Be careful: enemies can surround you and attack from behind.

Do not forget about trade

Tons of materials that will accumulate in your warehouse to sell better if they do not have real value from the point of view of consumables or research. It is enough to find any merchant, drag him all this junk and put a bunch of loans in your pocket.

That's all, but a collection of guides on this, beyond any doubt, a wonderful game, will be replenished by the day of day. Good luck!