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Mass Effect Andromeda Source Signal Rocket. Relicate codes Wauld Mass Effect Andromeda. "Nomad" - a great assistant in a fight

Full I. detailed description The first mission "on the surface" in the game Mass Effect: Andromeda - the first opponents, the use of weapons, additional goals and new weapons

  • Passage of Mass Effect Andromeda: Prologue "Hyperion"
  • Passage of Mass Effect Andromeda: "On Surface"
  • Passage of Mass Effect Andromeda: "From pure sheet"
  • Passage of Mass Effect Andromeda: "Light of Hope"
  • Passage of Mass Effect Andromeda: "Hunting for Archon"
  • Passage of Mass Effect Andromeda: "Path to Meridian"
  • Passage of Mass Effect Andromeda: "Meridian: Way home" and the final boss

Video list

Passage of Mass Effect Andromeda (Part 2)

On a surface

After a long cat scene, follow Marcéra. Job through the field with electrical discharges. Immediately at the exit from the cave left is the fuel cell. Optionally, you can perform an additional task and shoot it.

Climb the protrusion and watch the cat-scene. Go closer to aliens, and then kill them.

Cat scene will end. The first additional task with the marker - orange contour will appear. You need to apply a scanner to an alien corpse, and then empty the box not far away.

Follow Marcéra, kill three more enemies and inspect Kirkland. Pick the assault rifle M-8 "Avenger". Use the wheel to change weapons.

On the fork, go to the left, kill the four-wap monster and get to the next part of the shuttle. Native a container and deal with enemies. Go around Marcéra and look into unknown ruins on the left.

They will be a complex of strangers. After the second marker on the right there will be a closed door. Go to the long-distance left part and find the alien device at the top. This is a generator. Turn the light and return to the door. Go and kill the robot. Examine everything you see scanner. At the exit you will be waiting for the enemies.

Next, you will get to the source of the signal missile. Just destroy all opponents. There will be a second shuttle. Optionally, take a new Pistol "Charger" from the container at Shutnok. Remove another enemy attack and watch the cat-scene.

Go around Marcéra to find a pioneer. Avoid green toxic puddles, move along the walls to hide from lightning discharges. Relieve upstairs and talk to Rider Senior.

Go behind it, killing enemies. On the way you will find another killed partner (additional goal). Upstairs will need to wait until Rider the Sr. hacks the door to the tower. Give the order to your satellites to protect flanks. You can send them together, and can be separate. Strengthen until Rider will be ready to move on. To fulfill an additional quest, you need to send Curra and Liam separately by two flank (marked with markers).

In the upper right corner will gradually fill the scale. She indicates how much time you have to fight back from enemies. After approach the ride, then to the door. See the cat scene.

Mass Effect Andromeda.

Prologue. Hyperion

The first mission in, the events of which occur on "Hyperion", rather, training. Just follow the proposed actions. All dialogues with characters in the game, if they are not marked with markers, are optional to pass the main storyline.

And first, we propose to familiarize yourself with the video end of the Mass Effect Andromeda (start of the game):

Passing Mass Effect Andromeda. The first mission "on the surface"

After landing on the planet, another short training will begin, in which you will learn about the mechanics of jumping and basic principles battle. Just follow the instructions and make what you are told and show until you meet with Fisher.

Your first collision with Ketty is quite simple; There will have to kill two opponents. As soon as you kill them, use the scanner on everything you see around. Get used to its continuous use, as scanning will allow you to earn research points needed to develop new weapons and armor drawings. Follow the other marker.

Ultimately, you will get to a strange design, where you need to kill another group of opponents. Use shelters, and after the destruction of enemies, inspect the stationary body of Kirkland. It is impossible to save it!

Shortly after receiving a distress signal, you will fall into the ambush. After conversation with Liam, get ready to kill opponents. Keep moving around Marcéra until you reach the point where the path is diverged.

Yours the main task It is ahead, but perhaps you want to go left to find the building of others. The entrance is downstairs, on the right side under large pipes. Scan everything you see inside, then activate the generator in the left far corner to open the other door. It will lead you to your first collision with relics. Destroy the robot.

After you do this and learn the rest of the building, go back to the fork and move to the Marker in the south-east. You will face another part of the saving shuttle near the cave with Ketty. Get rid of them, and then move to the main goal.

When you arrive at the place, then come up with a more substantial group of Kettov, which will attack the waves. This time you will have to use shelters more often, because the opponent has an advantage in quantity. You can use your jump to suddenly attack mobs from the flank. In the jump, you can land near the enemies to push them and apply a little damage.

Once the location is cleaned, a new marker will appear. Follow the new place to meet with Rider Seniors and prepare for a rather long battle against Kett. By the way, before that you can save the Griega, another member of the detachment. If this is not done before meeting with the Rider, the eldest, then you will find his body in the huge complex of Kett.

Reaching the destination, you need to protect the rule of the senior until he opens the door. Most opponents will go from the upper areas, on the left and right. Therefore, one partner will send to the right side, and the other in the left. Fight until the goal is updated. See a continuous cat scene after entering the inside of the design.

When you arrive at the "nexus", talk to Avin near the entrance, then go forward, bring through the boxes and talk with the technician.

Soon you will receive a new task that is optional. But for this you just need to talk to several NPCs and complete everything with a conversation with the director Tann.

You need to communicate with him twice to complete the mission and unlock the plot task, which has to go to the EOS in the Pythy system.

Passage of Mass Effect Andromeda "From Pure Sheet"

Talk to Sam to start the mission "Family Secrets of Ridera", and then go to the "storm", you new house. After a brief excursion and acquaintance with the crew, you will be able to go on the EOS, in the system of drinking.

As soon as land, move to the marker. The door will be locked, so follow the new place. Inspect the datapode lying on the table to get a password, and then return to the first building.

Use the console inside it, then go back to the street and go to the building with the generator. Someone barricaded inside and does not allow you to go through, but it will allow you to activate the generators.

Turn on the nearest generator, and then scan a small pylon nearby. As soon as Sam tells you, jerk up and activate the pylon. Go to the second generator and do the same thing. A landing ship of Kettov will appear, so you have to destroy them. Then you can access the building. Activate the power management system and go to the next point on the map.

Scan the huge box of straight corners, similar to the garage, then use the keyboard on the side. Go to the new Marker to urge your first mobile station within.

Return back, log in to the research building near the large container and interact with the terminal. Go back and re-use the keyboard on the container to access the "nomad".

Jump up in it and go to marker. Leave the "nomad" and learn the terminal at the location center before you interact with it. Sam will inform you what you need to find additional information, so use the scanner again and move on visible yellow cables. Scan objects on tops of huge pillars before returning to the terminal.

When you interact with him, there will be a pib. She is harmless, so do not pay attention to it. Talk to her, and then destroy relics. First, focus on larger robots that can generate to infinity observers.


Pib

Return to the "nomad" and follow the markelars until you reach the large monolith of relics.

Before you can access the terminal, you need to destroy the group of relics. And you will need to use the scanner again to follow the yellow cables and scan two glyphs.

You can get on the horizontal column by passing it by its overall end and the top, and on the vertical column - with the help of a small terminal near it, which will create several columns to which you can jump.

As soon as you scan both glifs, go back to the central terminal to solve the first puzzle of relics. Arrange the characters so that they do not repeated horizontally and vertical. Everything is very simple!

After completing such puzzles, you activate various terminals. Interact with them, and then prepare for the battle with another group of Kett.

After that, you need to go to the Kett Research Center. Return to the "nomad" and move through the desert to the specified point. Kill enemies on the territory of the complex and inside the building talk with another ally - a fight.

Next will come time for another monolith of relics. After a brief conversation with a fight, go to the nearest monolith. Scan the glyphs and interact with the terminal, then return to the "nomad". To get to the glyphs, again use the scanner and other terminals that create columns on which you can jump.

Go to the next marker, leave the "nomad" and interact with the console to create a bridge over the ravine. Go to Pibi on the opposite side. Go down on the ramp, open the large door and go inside. Jump around big hole In the center of the room to get to the location from below.

Interact with a terminal at the back of the room, and then use your scanner to follow the yellow duct within passing Mass Effect Andromeda.

Avoid contact with large barriers in the next room, go through the door, jump into another gravitational well and kill enemies.

Activate the terminal, and then continue to move behind the cable on the ledge on the right. Understand the relics and follow until we see Pibi again.

Continue movement on a wider corridor and find yourself in another area with relics. Eliminate the resistance, and then activate the terminals on both sides of the room to access another gravitational well. Go down.

When you find yourself on the bottom, you will find yourself in a dead end. Fortunately, Pibi will tell you what to do. Use your Omnitul to eliminate leakage, and then move on the yellow cable. Activate the console in the next room, jump around the columns and activate another terminal to create a path to the other side, where you will meet a few more relics.

As soon as they are neutralized, activate the next terminal, then go to the center and go through a new way to find a new console.

By activating it, kill relics, and then use the following terminal to create a bridge over the abyss.

Before walking through the door, activate the terminal located on the top platform on the right. He will create a new bridge in the far part of the hall - go back to the central area with a tree and jump over the columns to a new place. Kill the relics and log in to the "library".

Scan the glyphs on the walls on both sides, and then decide the puzzle of the relics to get prey.

Go through the large door, activate the end terminal, and then run. You will have enough time even for the respite, but still not stop. Just follow the marke pol.

When finished, you will find yourself at the mobile station. Expand the "nomad" and head to Marcéra. On the way, help the fight, which will join your team.

Use the nearest advance lawhouse. You will be given a choice for deploying a research or military advance payment. Each of them will have their own advantages, but your choice will not have a significant impact on the plot of the game. You can install other cashposts on other planets, so choose what you like more.

Return to the "storm", talk to the fight, then follow the "nexus" and re-talk with Tann to complete the mission.

Now you will have a choice. You can perform a side task "Destruction of Kettov", or a mission associated with the first architect, but we would recommend passing them later due to the high complexity. Next, you need to start the task "Light of Hope", which will allow you to study Ayu, the Planet of Angara.

Passage of Mass Effect Andromeda "Light of Hope"

Go to the system of ONON and as soon as you find yourself in place, you, in the end, land on the Ayia planet.

Follow Paaran Shi in the city; You can't affect anything here. Just look at what is happening, and after returning to the "storm" and talk to Jaal, a new member of your team.

Jaal

Now you have two missions - to help scientists on Jarla and meet with resistance. In the second case there will be less actions, but to move through the plot, you need to perform only one of two tasks. You can do both if you want, in any order. When will be ready, then return to the "storm" and contact Efroe to continue the task "Light of Hope". Passing both missions read below.

Use the Vilk in the conference room on the Burea to chat with Euphroy, then go to the resistance base on the challenge.

When you arrive at the place, use the scanner to find the access point to the right side of the power field. Use this access point to create a day and kill Kettov who are waiting for you on the other side. When the path is clean, then climb ventilation hole On the right, scan the grille and break it, just shooting.

When you get to the T-shaped intersection, then kill the enemy hiding in the far left corner of the corridor. In the rooms on both sides there are dogs and loans, and in the marked room there is a group of Kettov hiding in shelter on the other side. Observe them and see the cat-scene of events taking place in a huge hall.

Punch the battle through the kett complex until you reach the shielded door. Use Sam to deactivate the barrier, and then scan all internal modules before using the console.

When you find out where Moshaa is located, go through the complex, destroy the next lattice and disperse with a few more kettes, heading for the launch zone of the shuttle in passing Mass Effect Andromeda.

When will arrive at the place, then come up with the cardinal. She can fly and teleport, has its own shield to be destroyed before damageing. Shoot the sphere rotating around the cardinal until the shield is destroyed. Apply after this as much as possible a damage to the enemy, because soon the shield will restore again. We'll have to repeat everything first. Locations a large number supplies, so do not stand in place.

After talking about Moshaa and you will have two options. As far as we can judge, your choice affects exclusively on the upcoming dialogue, but it is possible that the consequences can be in future parts of the series.

Now you need to leave the database. Moshae will give you a protective energy shield until you destroy opponents. But he has only a short-term effect, so it is better to use ordinary shelters instead.

When you find yourself in the long part of the bridge, you first meet with a huge creature. Do not closer with him, otherwise he will damage the hero in two bills.

If there sniper rifle, Try to kill him before the monster will have time to reach you. But soon new monsters will appear, so you need to evacuate on the arrivals of the shuttle.

Return to Ayu and talk to Eproy and Mosha. You will be taken to the shelter. When the video is over, return to Effre to complete the mission and start a new plot quest "Hunting for Archon".

Help scientists on Jarla

Go to the Planet Jarl and go to the Research Station. Immediately behind it deployed Mobile Station. Activate it before entering the building.

Talk to scientists inside and go to the monolith in the jungle. On the way, you will need to destroy hostile creatures. When you get to the monolith, you will have to kill the relics before using the console. Use the scanner to find glyphs in the room, and then access the terminal. Decide the puzzle of relics.

Once scientists are released, quickly return back to the mobile station and submit before returning to the "storm".

If you decide to meet with resistance (the second of two missions), then you know - this task is much simpler and shorter. Go to the "Bure" on the Planet Weld, go through Marcéra and talk with resistance forces. For too long on the street do not delay.

As soon as you meet your contact, activate the mobile station on the other side of the cave and return to the "storm".

From there, call Effre through the Vidder in the "Storm" conference hall to continue the fulfillment of the quest "Light of Hope" and penetrate the object of Kett.

Passage of Mass Effect Andromeda "Hunting for Archon"

First of all, go to the cadar port location in the speaker system and after landing, go to the bar. Wait until your informant comes, and follow his example to meet with Slaoan Kelly. She will allow you to see Wen Terev and tell about the approximate location of the Archont transponder, but on its own terms. If you do not agree, you will receive information from the informant.

Go to the transit console and select "Drumming" as destination. Go to the exit to get into the "fruitless land." Ahead on the right there is a place to call a mobile station. Do it to get a "nomad".

Drive on the crossed area to Marcéra. You must first move in the direction of the West, go into the ridge and get through a few avoidance of the enemy.

When on the "nomad" get to the point of destination, then under the southwestern part of the majority, you will find the transponder buried to the ground. Return to the "storm" and talk to Gille in the Engineering Department. Return to the bridge and set the course on the taffen system.

Docode with the ark and use the console in the long part of the room to open another door. Follow the corridor to the medical compartment. Scan the Salaarian lying on the bed on the left side of the room, use the nearest console, and then go through the room to the terminal within passing Mass Effect Andromeda.


Archon

As soon as the salarian is identified, go to the previous corridor and scan the capsules along each wall to find the pioneer of the Salarians.

When Salaf recovers, you will find yourself on the Kett ship. There will be many opponents on the way to the next room. When will pass through the door, then leave to the left and look back to see several opponents behind your back, which can catch you surprise.

Clearing the room, go to the top level and use the window console to disable the kett security system. Now wait until the salarians retreat before you can access the door control.

Behind the door there will be two more secure rooms, but when you get to the hangar, you will be attacked again.

Ships will land on the platform to the left in different points Throughout the battle, therefore safer will remain as close as possible to the entrance.

Clean the location, and then go to the long door until you get to the next place of shootout during passing Mass Effect Andromeda.

This time you will face ascending, which will have the same shield as Cardinal. Destroy his shield, and then attack the mini-boss itself, as they did with the cardinal.

Go through the ship and, ultimately, meet with Raek. Talk to her through the glass, and then keep moving the ship deep into the ship.

In the end, you will get to the door that opens with voice. Select a response option to go inside, and soon meet another kett group before reaching the archon.

After your capture and escape, you will find yourself in a room with a hatch control. Use it (in one of the two side rooms), and then go back to the hall to see the passage (ventilation) at the top of the wall.

Follow through a narrow tunnel and will soon find yourself in the personal room of Archont. Use your scanner to explore the recreit artifacts soaring in the sky and get research points. In the Far Part of the room, inspect the smallest artifact that you needed.

After the cat scene, you will find yourself in the ambush - pay special attention to the hippopotamus because it can cause decent damage if you allow yourself to get close to him.

Clean the room and go to the corridor where you will face the next choice. He does not affect the plot of the game, but you can have your consequences. Whatever option you choose, you will have to storm the corridor with a huge number of Kett. When you get to the end, then wait for the arrival of the "storms" and leave this place.

Passage of Mass Effect Andromeda "Path to Meridian"

The mission begins with a long dialogue that will be interrupted good news. As soon as you receive management, go to the dock area and talk to other pioneers. Return to the "storm".

Head to the Research Station and use it to install the necessary technology "Phantom Storm". Go up, to the negotiation room, and instruct your team before installing a course on Tasira Hee Planet in the Civic System.

Move to the ledge ahead and use the scanner to follow the cable and find the hidden terminal. Interact with him to open the bridge over the abyss and activate the terminal on the other side. Jump into the gravitational well to be downstairs, and follow the forward.

The next room will give you several kett, and then a handful of relics. When you get to the command node, go along the slope on the right and move along the cable using your scanner.

This is a rather long and curved path, but without a forklog, so it will not be lost. Just continue to follow it, killing kett, and then activate the tower at the very end.

Low below the eastern part of the bridge there are several platforms that you can jump.

On the bottom there is a locked door that requires a particularly complex puzzle of relics to continue passage of Mass Effect Andromeda.

Several relics will appear after the activation of the tower, so kill them, and then go around Marcéra. You will meet more kett and a couple of relics blocking the path. As soon as the bridge is moving, another relic will appear ahead.

When you finally get to the control room, interact with the terminal in the far part.

Now it will be necessary to restore the power with four smaller terminals, but this should be done in a certain order - the wrong sequence will lead to the appearance of relics that will be destroyed.

If you look from the Big Terminal, you need to activate smaller:

  • close to the right;
  • close to the left;
  • far on the right;
  • far left.

Activate the main console, kill a huge relic and move around the markelars until you reach the bridge.

Extend it, jump onto the platform at the end and go along the path to the control room. As expected, Ketty will appear. Realities will release their new deadly weapon - the destroyer. In the end, you can get to the Central Command Node.

Sword Archont

Activate the console and watch the light show. Prepare for a rigid battle. The most diverse ketts will appear, which will be accompanied by another boss - the sword of Archont.


Sword Archont

The boss has an excellent shield, as well as a raincoat that makes it invisible. As soon as you destroy the shield, you will have a small period of time to drive the actual damage before it disappears and hide from you, recharge your shields. Try not to let him out of sight.

You can still apply damage to him, even if it is in invisibility. Ahead of you waiting for the final mission of the game.

Passage of Mass Effect Andromeda "Meridian: Way home"

The first step is simple. Go to "Bure" to any of the three marked systems and printing to find the location of the Meridian.

Having found it, go back to Cie Tasir. The beginning of this mission activates the endgame of the game - after its completion, you can continue the performance of side quests in passing Mass Effect Andromeda.

From the landing zone, head for the Marketers - they will hold you through several doors with relics on the way, until you finally get to the console.

When you activate it, then everything will not go according to plan. Get to the next Marker, after which you will provide management over another relative of the Rider (if you play Scott, it will be his sister, or vice versa).

Go to the cabinet with a weapon and take it, then skip through the "nexus" to kill enemies. Do not forget that you have no good weapons and armor. As soon as Sam is rebooted, you will return control over your character again - interact several times with the terminal until it earns. Follow the corridor until you reach the place with gravity. Returning to the "storm", go to the bridge to run the last stage of the mission.

Use the terminal and then activate the gravitational well and continue the way to the building. You will pass through three open areas, sising enemies that you need to kill. Next you are waiting for another well.

When you will be downstairs, you can discover the doors for yourself. You will get to the central hall. Kill the enemies to start the final battle with the archon.

Fight with the boss, in fact, consists of three identical stages. First you need to clean the location from enemies, and as soon as it is done, you need to reach the marker and hold the position until the console is activated (see the scale). Shortly after the defeat of the archont mass Effect Andromeda Rotten Complete.

You can pass an excerpt from the epiloga!

Mass Effect: Andromeda. Passage.

The new part of the Mass Effect will have to spend a lot of time (about 60 hours), and it is necessary to be prepared. Adventures have become much more, the world is freely, the solutions are still affected by the further development of events. If so, then it's not to ask for something in the game and what does it affect to prevent stupid mistakes or miss something important. So, here is the passage of the main plot.


Mass Effect classes

It all starts in the best traditions of Mass Effect - the creation of a hero. We determine the character of the character, how it will look, its preparation. Give him a name and biography. The selection of the floor is classic (m \\ g), the view can be selected from the templates or customize yourself, and the preparation is the same class. I would like, by the way, write about it in more detail.

The choice is given:

Biotik is a standard wizard with protection and attack spells. There are six of them six (three of each type). Want more checking game skills? It seems that shooting any fool will be able? Then this preparation for you. With the ability of the biotic shield, it is possible to stay in an open space for a long time, without fear of being killed.

Soldier is an ordinary fighter, an amateur to play. From skills - three basic and all on weapons. This preparation is perfectly suitable for players who do not want to bother. Those who want to go further in the plot without unnecessary troubles will definitely appreciate this option. With you can have a lot of weapons.

The leader shares the role with an engineer, but more aggressor. Such leader's abilities as "energy absorption" and "extermination" allow you to manifest themselves from the warlike parties.

The engineer is more suitable for those who like to help. For it, you can also break the technique, and drones create. Engineer's task is technical support. It may seem not so tempting compared to the rest, but if you try, then it can "wake."

Zadira - fierce preparation. We will have to do those who love to spread enemies to the right and left. With this class of players, there is a quick destruction, but beautiful. The class is strictly on the amateur of bloody madness.

The operative is a quiet death. Touch the enemy, sabotize and defeat. If so for you, then feel free to choose. Immediately it is worth notify that at the levels of complexity below "difficult" all these samples are not needed, since the enemies are too weak.

ATTENTION: Preparation In no case limits the development of your character. It only delineates the approximate framework of development, as in Mass Effect: Andromeda your skills do not have binding to class.

Hyperion

Our ark finally got to the point of his destination. You have just moved away from Kryosna, and life is already bite. Specially trained personnel are engaged in awakening. Preparation for arrival is in full swing. To begin with, we will define a personality. We talk with Dr. Lexi T'perro. You can choose both random and professional. Then again the dialogue is only already with artificial intelligence, whose name is SAM.

So, all the necessary checks are passed, but everything is not like that. The ark is collided with an unidentified object. On a panic ship. It would seem that Korea Harper manages to restore gravity, but the ship is so damaged that too many systems were disabled.

Finally Rider under your control. It's time to choose: you with Dr. T'perro understand the twins or leave the room? See the information panel - there is data on the mission on Andromeda. If you climb in beds, you can detect a pair of datapads. Find out in the bay. There we can chat with someone, and we can immediately go to the crust. She is near the door.

Block Block! We take out the scanner and scan the first part of the device. So we squeeze the problem. On the side of the device we turn off the power and go further. By the way, congratulations, you just saved everyone who was in the bay. We go beyond the bark to transport. Ship in a terrible condition, it is restored in the sweat of the face. As they readily sit down on the tram and forward, to the new location.

A couple of minutes later, you discover the scene of the dispute between the captain by Dan and Alek Rider. So who are you? As soon as you choose each

a team member will tell something about your decision. Who do you choose not so important, since it will be swearing anyway.

And here is the hyperion finally at the paradise town. It is called "Housing 7". Of course, something is wrong with her. Otherwise it was not interesting. Having confused a little, the team comes to a solution that I need a "pioneer", which, taking my room, would go to the planet to determine the level of safety of landing.


We run into room with equipment. There we are waiting for the bark. We speak with her about the family. We take a helmet, looking for all useful and important. In the room you can find several dataspads and objects for interaction. As soon as everything is done, we go on the door. Further conversation with Alek. He will try to support you. Sit down with other team members in the device and fly to the wonderful new world. It will make a reservation in advance that conversations with different characters and twitching for different items can affect the development of the plot, so think about what you are doing.

New world

Let's fall out of the shuttle. Liam turns out to be with Rider in an unknown location. Here we are waiting for many mysteries. Do not forget to inspect everything, scan. So you will get a lot of research points. After you turn from the cliff, QEC communication relay will seem. Let's start studying from it. Do not forget about plants, they can also tell you a lot.

Go across the debris to the goal, until the static field. It will turn around using Jetpak. Next, we use a gun, as Liam is interested in and hinting that it would be nice to shoot the fuel tank. Before blowing it, you can use the scanner. After the explosion there will be a passage. We go on it and collect ammunition.

The plot is increasingly bringing Rider with Liam. Learning to climb the ledge and jump on the walls. We climb higher, admiring landscapes and find an injectively emitting energy. Then the choice is again, as Fisher appears with an unknown race. What will you do? Let's follow the protocol or will you expect the worst? Regardless of the choice, chat with the aliens. We see the attack on Fisher, if the soldiers did not move. We cope with the enemies. Checking Fisher.

Fisher turns out to be alive, only here is not very healthy. Those who were with him went beyond. We start their search. Another third-party task is attached: body scanning, searches. We extremely recommend not to miss containers, because they can be your main source of ammunition and weapons. In addition, there often lies the material to create useful items And just necessary things.

We again make a choice, only between the ways. The right path will lead you to a member of the "Pioneer". His name is Kirkland. He is captive. We attack your enemies. Our new acquaintance dies. We approach the body and enjoy a small roller. The path of the building will lead you to scanning the door and a strange post with unstable blocks.

We run to the main path. We go along the scorched foliage ahead with the details of the ship. Be sure to continue to scan everything that comes at hand, as it is a great source of research points. Upon completion of the road, you will see the atmosphere sensor. Such a gift of fate will give you information about the planet. Without a doubt we interact with him. Running further. Again enemies, but nothing terrible. There are only three of them, so they still do not suspect that you are near. Easy to cope with them, we find a large pit and looking for a box. Next will be subjects for scanning.

So all opponents are killed. We have several ways to choose from. It is good that they all are exactly leading to the debris. We inspect the debris and find a container. It has a bunch of useful things, ammunition and recorder. A little north will bloom on the ambush, so be prepared! It will expect four aliens in it, and a couple-triple creatures that are skillfully hidden.


We go on the path for the grir. We run under a large bridge, right next to the construction of the aliens. We see the rocks. Moving forward, but carefully follow the left side, as there should be a small passage. He will lead you to the cave. Here is our horsepower of Gurr, explains with the aliens and still can not understand what they need from him. We tear into the cave. I process the aliens quickly until they have time to explain to the poorhage. As soon as everything comes, the Merry will tell about the broken transmitter. Because of him, he could not contact the rest.

We see that a signal was launched somewhere. Of course, run there. By approaching the help signal. It sends the bark. We accept a new task - begin the search for the second shuttle. On the way to him there will be many obstacles, so do not forget about the jet quadper. He can save you time.

Shuttok will have to defend their own from the aliens. It is best to do this among comrades. It is recommended to shoot enemies one by one. Pomegranates will fly into you, so I will not hit the dirt face and we use the rolled dirty. The battle awaits quite intensive, but between the waves of enemies will be able to rest a little and prepare.

In the end, a heavy mahina will come. The enemy can extremely quickly remove the shield with you and also quickly all health. Do not hurry to attack, think and everything will turn out. Be sure to use shelter. As soon as the victory comes, we look at the roller.

Finally, the sacraments depart, the connection is established. Let's go to SAM, the latter takes us on Aleka. It turns out that the "pioneer" is trapped. The task is clear - we find it and save as much. Direction - East. There is a desired location, designated on the map. We are also separated by the aliens and see the scene.

We listen to Alec, and it broadens about the need to destroy the tower, which absolutely definitely does not allow me to fly back. Therefore, the design explodes, which leads to a colorful, but dangerous emission of lightning discharges. Keep your father in parallel with the enemies.

We look again the scenes that tell about your formation "pioneer". Alec is no longer at the helm.

Again with "Nexus"

We launch monorails. We speak with the builder, which leads to the launch of the scene. We go to Tanna, talking to him and many more characters. Upon completion of the dialogue with one of them, the Station Research Tasks will appear.

We start everything from the beginning


ATTENTION: In our opinion, a wind will show itself better from the partners, as it will assist in a relationship with a fight.

Again on the road. The new mission will send you to Monorail. We are going to "Hyperion". Communicate with artificial intelligence and again to transport.

Reveal the monorail map and looking for a docking compartment point. Click on her. Meet! You will be shown a "storm" - this is your spacecraft.


We need to go to the icon on the map. Doors do not work - I need code. He lies in the building, which is not far from here. It has a data block. Lies on the table.

ATTENTION: In no case do not forget to turn on the scanner! It helps a lot in saving time on scanning. Containers are also not skidding. Nothing in the way will hurt.

We open the locked door, and again fall on the obstacle. Again the door, only it does not work due to lack of nutrition. We run into the long room just right and use the console. Determine the location of the power antenna.


The mark will lead you to the tower. She is close to your ship. Clancy activates the power supply at your request. We run to the generator and try to run electricity. The generator is near entrance door. Nothing will come out, so scan the tower nearby. Then jump up and digging in the generator panel.

Another energy tower requires activation. We do the same actions as with the first. You will attack. As you figure it out, run to the station to Clancy. He is a merchant, so take advantage of the moment and sell all unnecessary. You can also buy it, by the way. If the "Moth" rifle attracts attention, then do not take it, as you will find a little later in the container. We work again with the control panel. We again provide meals.

After going to the object-1. It is located at the door you have opened the access code. Next to the door, scan a huge container and get the data on the "Ark". Use the terminal on the side. We run on the map to the destination. You need to get to the mobile station, which will soon appear for purposes. Tu can change a little, charge your weapons. How do you finish, go to the terminal, open the container and on the road.

Again to the goal. We do to do where it is necessary to study the terrain of the scanner. We inspect the aliens devices until we find the glyph. Just above, you can detect the checkpoint on the tower. She has it scaffolding. We climb on it to the glyuf and run the device.

Next comes a conversation with Pibi. We are preparing for battle, as the monoliths and collectors will attack. Sit down again in the "nomad", we go to marked places. Turn off alien devices there. Next to the first you will find a laboratory. It belongs to Ketam. Climb upstairs and kill everyone.

Turn off the barriers on the way - we use the generator on the road. Getting to the station will not work, as the entrance is closed. The roof will help with this. We climb on it and find another entrance. We find the right. Turn off and get into the building. Here we are waiting for a video about the appearance of a fight.

Now our goal is the equipment of the aliens. We are looking for glyphs. Activate the scanner. Thanks to this, we see the location of the towers with glyphs. We rise to the towers, scan the necessary. Use the device.

Further, by plan another technology from other worlds. We use the opening of the cliff to get to the relics. We destroy them. We are looking for glyphs scanner. Once all is found, go to the remnant control panel. With the help of it, we create steps for which we go to the glyphs. Scan, turn on the device. To enable it will be needed to solve the puzzle. It's not hard.

Now we are interested in the place where the rays are directed. Use the aliens control panel and go to the construction. We are moving towards the structure down. Go to it. Before us is the console, which we activate. We follow the contour and talk with artificial intelligence. Enjoy the catzysen.

We do not change the landmark and follow all the same. Do not strongly focus on trifles. Do not fall behind and shoot on the path of enemies. Chat with pibs. Then go to the spacious hall through the corridor nearby. For us, pair of devices will be highlighted. Next again opponents. It is best to run before attacking robots to run a relict control panel, which is on the right side. So you can run a weapon capable of helping you in a difficult fight. Run the console number two. We use a gravitational well.


As soon as you will be downstairs closed door. If you find the panel on the contrary, it will be detected to flow with it. We study and wait for Pibie. Close up a hole, activate the console. So we advanced further.

Place is interesting. We see some separate platforms with reference control panels. If you press each of them, then you will move further. Activate the highest panel. First go to the left platform to relics. There you will find the panel. Then go to the trees to the trees. We run to the mark, in parallel, jumping on platforms. So you open the door you want.

We run to goal, watch the video. Now urgently run away from the repository to the target appeared. We go back to the target, turn on the module.

Solution: Think what an externalpost you like more - scientific or military. Both have their advantages. The first accelerates research, and the second pumps your weapon.

We go on board the ship and fly out of the system. Sit down in the compartment of docking in "Nexus". Your choice of an advance will affect the opinions of your characters. Someone will thank you, and someone burns out. Get to the command compartment on MONORELS. There was a conversation with Tan, and the mission is completed.

Choose who wake up. OPA

Training task. We speak with Eddison Brakom and at the same time with Vladimir. Next, launch OPA. So we get knowledge about sleeping cryosal. Learning to select the necessary specialists. As soon as learn and decide, start the awakening of those who need you.

Start of shock missions

How to find yourself on the ship, find the Digital System "Shock groups". She lies on round table. We speak with Kandras in Nexus. After talking, learn to manage shock detachments. You can do this using the console. Impact detachments Able to perform certain missions.

Ray of hope

Start another task. Go to the Star. It has to fly to ONON. We look at the next videos, speak with all the characters that are available. It also includes acquaintances from the race of the hangar - your new brothers in arms.

On the captain's bridge, we make a choice of task. Two options will be given. We choose and all - the mission "Light of Hope" is completed.

Jarl. Help scientists

So, we go to the Faraong system, namely to Jarl. Everything is extremely simple - choose the right place, press and go ahead!

We communicate with Kiran Dalus. It can be found on the scientific station nearby. We run to the goal, on the way, dealing with all the enemies. We turn out in monolith, we scatter enemies. Now our goal is to find scientists. Those were in captivity. We attempt to interact with the panel, but nothing happens - little information. Glife needs again. Properly pumping character will be able to hack this panel. In the other will have to solve the puzzle.


On the right side of the building is the first glyph. On the left side is the second glyph, right on the large column. We recognize them, as it should be, with the help of the scanner. We solve the vigorous challenges of the aliens. Not difficult. Exactly cope.

Return to Kiranu. We speak with the character marked on the map and complete the mission.

Completed. Added glyphs and new puzzles.

Another abandoned storage are found in the northern part of the planet. Inside there will be a container with a puzzle.

Relic Code Planet Eladen

After arriving at the planet, perform several missions and, one way or another, the task of studying the abandoned ship of relics (North Map) will appear. How to reach the room with a console and enter it The glyph will be on the second column on the left.

During the usual study and tasks "Pasting Desert»Examine any of the three monoliths to access the search for the glyphs and the console. Then the second puzzle will be inside the storage. The code from the storage can only be entered once, in case of failure - blocking.

Glyphs of the Northern Console Located next to the tops of the monolith, simply track the yellow pipeline scanner. Western Monolith also has all the glyphs nearby, but on the southern one - your goal with the help of additional consoles to raise the lasy blocks and with the help of it to be closed to the top of the columns and scan glyphs.


Space Odyssey continues. The legendary Mass Effect sends the interstellar excursion of its fans in the constellation Andromeda, where the adventures of Scott and Sarah Ryderov will begin - the main heroes of the game. Game2Day starts the guide cycle by Mass Effect: Andromeda, the first of which is a collection useful Soviets for newbies. Yes, and franchise veterans worth refreshing memory: five years have passed from the output of the third part. Engines on full power, go!

Mass Effect: Andromeda - Communication with the team

The game is extremely important to maintain relationships with companions in the plot. If you ignore this step, you lose a lot, including the most interesting quests. On the "Bure", your teammates are quite independent and besides the maintenance of the main character in the course of the main missions, they are not away and blame in some adventure. If you support with them a connection for e-mail Or Nexus, Sary and Scott companions will definitely offer a player to participate in the chain of exciting quests. Successful completion of missions and constant communication with comrades affects their loyalty. It strengthens their determination and commitment to the general case.

Mass Effect: Andromeda - Profile Selection

In Mass Effect: Andromeda has been launched a fun experiment: instead of choosing a certain class at the beginning of the game and act in the same style throughout the campaign, gamers have now appeared profiles.

These are gameplay styles, which can be switched on the fly, using various buffs and boosts in specific situations. That is, the game style has become more flexible and can adapt to one scene in the Mass Effect. The same applies to the special abilities with whom I want to experiment. For example, the conductor profile turns the usual jump into the biotic force that allows you to move through obstacles.

Mass Effect: Andromeda - Features

Such an unusual approach to classes means that the players appear almost inexhaustible arsenal abilities. The earned points can be spent on three main branches - biotics, combat mode and technique. Do not forget to switch and mix your abilities at any time, even in battle. Try various combinations and combinations recommend in obligatory. Some skills are simply a stunning potential that you have to disclose by samples and errors. But it is worth it, believe me.


Mass Effect: Andromeda - Jumping Dance

Adventures in Andromeda are distinguished ... so let's say, vertical compared to previous parts of the series. Therefore, you will have to get used. Jumping a wipe with a fast cooldown allows you to get to roofs and ledges, jump over the ravines. The game has several riddles associated with environmental And there will also have to seek help from Jetpak. But best of all the jumping squad shows itself in battle. See themselves.

Mass Effect: Andromeda - the faithful "nomad"

During the study of many different planets in the game, your character will use a hex all-terrain vehicle "nomad" to cross the terrain. In addition to the transport function, the "nomad" is a vital tool for developing and research. During the installation of advanced databases, the "nomad" is activated by the resource search module. If the plot, the module will raise a real alarm, especially rich in minerals, so that you did not miss the tidy of the hands. With the help of a faithful all-terrain vehicle (it is also called exocraft) you can improve armor, weapons and traveling with comfort.


Mass Effect: Andromeda - Space Scanning and Planets

The "storm" is equipped with a powerful scanner that allows you to identify satellites, debris and deposits of the zero element. Useful thing For quick XP boost. Small asteroids are full of resources that are not found on the planets, and there is only a zero element in open space. By the way, 100% of the study of the planet will not work, if you do not search space around it. It is possible that it will be possible to detect a couple of interesting quests.

Mass Effect: Andromeda - Memory Fragments

One of the most intriguing quests in Mass Effect: Andromeda - search for memory fragments. We will not disclose secrets and spoil, but one can say one thing: the search for these fragments on different planets is very important for the disclosure of the prehistory of the game. The more pieces of mosaic you find, the better. With each time artificial Intelligence (SAM) will open players access to new stories.


Mass Effect: Andromeda - Quests Passage

Another surprise from developers: Most long quests will be suspended in certain key points. It encourages players to keep up with scene line And regularly check your magazine for updates. If this is not done, you can fail the quest. So be careful.

Mass Effect: Andromeda - Fast Escake and Upgrades

To quickly go to the "storm" jump into the all-terrain vehicle and clamp the Y key (on PS4 it is a triangle) and you will transfer to the ship. It is very useful and speeds up the travel process from planets to Nexus and back. As for research and development, this process is a bit cumbersome, but it will have to understand it. Scanning data and performing quests you get a lot different materials and minerals that can be used to create and replenish the inventory. Loads with weapons and armor can be collected from dead enemies or in containers, but the best items will have to crafting. Do not hold a whole bunch of trunks or armor in the honey. It is better to "invest" them in improved versions.


"Nomad" - a great assistant in a fight

"Nomad" - perfect tool For attack. As the planets studies, you will encounter the most different enemies and your all-terrain vehicle is able to help out the character in difficult situations. It is best to fight like this: to quickly jump out of the transport, shoot a couple of biotic shells and rely on the "nomad". Be careful: enemies can surround you and attack from behind.

Do not forget about trade

Tons of materials that will accumulate in your warehouse to sell better if they do not have real value from the point of view of consumables or research. It is enough to find any merchant, drag him all this junk and put a bunch of loans in your pocket.

That's all, but a collection of guides on this, beyond any doubt, a wonderful game, will be replenished by the day of day. Good luck!