Repairs Design Furniture

Passage of Deus Ex Mankin Dividend. M9 - Who is the main one here? Important objects. Cache

All quests

Neon nights

"Neon nights" (Neon Nights) - the first of 13 optional tasks in Deus Ex: Mankind DividedFor the execution of which you will receive a special achievement. You can start this mission after you find yourself in Prague, but to skip it easier to lung.

In order not to spoil your impression from this and all subsequent tasks, we will try to reduce the number of spoilers to a minimum.


If you are interested in only the achievement, go into the sewer, the entrance to which is located to the right of the entrance to the residential complex of Adam. Get to the laboratory and stop the production of drugs. But then you will not get the experience points provided for the execution of the task stages.

How to start a task

For everyone else on the wall in one of the staircases of the house of the main character, there is an entrance to the ventilation shaft. Take advantage of them to be in 22 apartments where there are two unfriendly dealer. Hack a computer (3 level) in their kitchen, and you can start passing.


You can get into the apartment and through the main entrance, hacking the terminal near the door or entering it code 0310
Another way to find out the location of dealers is to overhear the conversation of two drug addicts near the police station.

Apartment 202.

Go down to the subway and follow the signs. They will lead you to the apartment 202 in the house number 33 on Hlavni Street. To get inside, you can:

1. Hack the panel near the entrance (2 level).

2. Take advantage of the ventilation (need to improve the legs) in the apartment 203 on the opposite side of the residential complex.

3. Remotely open (you need the appropriate upgrade) Curtains outside the building and jump into the window.


In the marked red circle and will be a pocket secretary
Once inside, as soon as possible (system " smart House"Recognizes a stranger in you) go to the bathroom on the left and pick up the pocket secretary. Now you can go to the party.

How to get to the raw party

To get into the dance marathon of drug addicts, you will have to apply either power or trick. In the apartment 202 to the right of the entrance will be a blocked computer. Hack it and ask the "smart home" to call "cleaners". After that, go down to the subway, go to another area of \u200b\u200bthe city and return to the apartment. Now she shines purity, and on the bed on the second floor you will be waiting for a pass on a party.


If you are a supporter of powerful measures, then the door can be simply explored, and the wall is to break the wall. After you, the sprint race will be waiting for the electrified floor, but even with a minimum level of health get to your goal quite real.


Interfering to get to the passage (like the passage itself) container can also blow up
At the party you are interested in the only locked door, which is in the corridor on the left. Hack the terminal (1 level) next to it and pick up a drug addict inside a pocket secretary.

How to hack safe in an apartment 84

Adam Jensen returned two years after the events Human Revolution. In Deus Ex: Mankind Divided Jensen works with Interpol to catch a terrorist group consisting of aggressed people. The game begins with the cat scene, where Jensen tells what happened for last yearsAnd why people fell on the aggregated.

M1: Purchase in the black market

This is the first mission, and she begins with a briefing, where James Miller tells how to grab Shepard, who sells weapons to the aggregate terrorists, as well as defend Arun Singha, the agent under the cover, which worked hard to get into the "Genn" - Iraqi smugglers . The mission will be held in an unfinished high-altitude hotel in Dubai (2029). Shepard will have a meeting of Sinich in the hotel's main atrium, while Ginnes will guard Penthouse. Our mission is to arrest Shepard for further investigation.

Jensen will be during the mission by itself after landing on the roof of the building. The main task will not allow "Ginn" on the party by blocking the elevator mine. During the briefing, Miller will provide you with a choice of how you want to pass the mission: with murder or without them, as well as choose a near or long-range weapon. Further guide talks about the secretly without killings. A long-range weapon (with a tranquilizer) was chosen as a weapon. Miller will also report that the storm is approaching, so it's better to do everything quickly.

Cut access to the atrium

After the cat scene, you can already directly control Jensen. To begin with, get used to the control, and then go to the entrance. On the roof, Miller will help you, putting the route, but the direct path can be risky. Go straight, then right and jump down. Then, crossed, pass through the input input. Turn right, and you will see the ventilation cover. Open it and climb inside. After climbing the stairs, you will see the blocked plastic boxes overcome the pass. Cancel them to clear the way.

Panel

Because This is your first task, you will be told about the basics of management. Close to a high ledge. When you get to the entrance, Duncan will update the goals of the mission and ask for a hack panel. To begin with, use the "supersening" from the aggregation wheel in order to find panels and secure routes. Break the wall and penetrate inside. You will find that the panel does not work. Use "Supervice" again to find the switch and provide energy to the panel. Drive through the switch and then go to ventilation directly.

Training Stels and Shelters

Use your hacking abilities to get access keys. Open the door, and the game will offer if you want, start learning how the shelter system works. Recommended training Do not skip and check your abilities. After completion of the training, do the same, but already directly in the game. Cut the guards, and then get to the penthouse on the elevator.

Do not miss the training of stealth, which will also help you understand the mechanics of the game. Choose two guards, and then take a heavy metal box and put it next to the ventilation so that it can be closed inward. When you choose out, you will be offered another training - the battle. If you want to pass the game, killing people, then this training will be useful for you. Remove security and descend down to the destination point where Shepard and Sin are found.

Hint: Search each dead body to replenish the stock of the grenade or other things.

Strip the signal amplifier (optional)

This is an optional task. Navigating the penthouse, in a place where there will be many guards, right up the vertical staircase and climb into ventilation. We go straight, without turning anywhere on the developments. As a result, we will get into the room with a muffler and two guards. They are easiest to neutralize from the tranquilizer rifle. After that, turn off the device.

Do not give a helicopter to leave

When you get to the control point, you will be waiting for another panel that will need to hack. As soon as it is hacked, the cat scene will begin. Get ready for a serious dump. Go down on the elevator in the atrium and begin to remove the terrorists of one by one. The sandstorm is approaching, so do everything quickly. Your secondary mission is Singha's defense. Go to the helicopter and get the battery from the panel. The easiest option to perform this task, while save the agent - immediately run to the helicopter, not paying attention to the enemies shooting in you.

Tip: Use "Supervice" to find singha and helicopter.

When the helicopter stops, the sandstorm will come, and the cat scene will begin. This is the end of the first mission.

M2: Morning has come too early

30 hours after the incident in Prague, you will receive control over Jensen. He is dumbfounded and after a short conversation with Alex, you need to meet with an expert on the aggregation, Wencesla Coller, and repair your augmentation.

Prepare before leaving.

You can freely move around the apartment and collect everything you find. Pick all objects, because They may be useful when crafting weapons. Starting from the bedroom, look at the shelves, the wardrobe, then in the restroom you can pick up an anesthetic, inspect the tumb, then continue in the hall. Under the floor of the bed do not miss the cache. One more will be in the living room - open with a laptop.

Read e-books, laptop, inspect the secret photo frame, etc. After you finish the conversation with David, go to the door, dress and leave the house.

M3: bring yourself to the best form

Find a collera in a bookstore

This task is given immediately as soon as you leave the apartment. Better to complete it first, because At the same time there will be several missions, because This will result in the order of Adam's augmentation.

After a small chat with a collabo, head to the bookstore. Several bully protected access to it.

Go to the marked location, but do not enter through the main entrance. Instead, go to the arc nearby, where the laser beams are prohibited slightly below the entrance. Rear to the lift, and then on the arch itself. Get to the apartment opposite and go inside. Close to ventilation. Find ultimately on the roof. We proceed to the arch, located opposite the bookstore, and come inside. From here it is easy to remove the enemies, but also a great chance that you will notice and raise anxiety. Therefore, we climb the roof of the building near and jump on the cornice. We wait until the panting patroling here leaves and jump on Earth. On the contrary, the wall of the bookstore is faces. We climb on them, then on the cornice and penetrate the building through the window on the second floor. There will be three enemy here. We understand with them alone from the shelters and pass under the passage.

Tip: Make sure that all items have gathered and checked all laptops for completeness of information.

Get into the basement collera

Once in the library, the coller will remind the secret book that needs to be pulled to open the passage into the basement. On the elevator, go down to the workshop collera, and the cat scene will begin. After learning a new aggregation, the coller will ask for something from Otar, which will help him optimize your aggregation, and you can use several of them at the same time.

M4: TE29 check

Go to OG29 offices

With the help of the metro, we get closer to the office. We go to the "Prague of Dovoda", which is a cover and pass to the marked post. We interact with it and open the panel with which you activate the elevator.

Install chip-stukach

We pass straight and climb the stairs. We speak with a friend and see near the ventilation grid. We climb into it. Next, the floor will be under voltage, so jump over the pipe to the left, and then on the closet. From there we turn off the electricity and check on.

Next will be code Castle second level. You can hack it or get a pre-code in CyberCrimes Office on a laptop Celleina Carter - 7734. Install the chip and go out into the corridor in the same way that they came.

Meet Miller in his office

We speak with Miller and get the following task.

M5: Jurisprudence Practices

Go to Ruzicka.

We rose on the elevator back to the city and get to the subway to the destination. We speak with smiley.

Find evidence


Climb the stairs and go to utility room left. There will be a drawer on the stelede ahead on the top shelf. Move it and get access to ventilation. We get out and wait for the police contracts and will differ. While the woman does not see, climb the stairs. There will be a rounded room with many policemen. Do not lose time until they are instructed. On the right of the massive drawer will be ventilation.


Move the box (you need the appropriate improvement). On ventilation we go to the room with logs. In the far corner there will be another ventilation. Along it, we are under the hole in the floor. We get out and wait until the policeman in the excoratory will look at our side. We run to the specified room and take the round device DSD from the table.


Deliver the carrier smiley

Returning the same way. We go to the OG29 office and give the device smiley.

M6: Waving in business order

It starts even during the previous task, when you are already approaching the office.

Meet the Doctor Ozen

While you will go down on the elevator, Alex will contact you, and another submission will appear - "Meet the Vene in the clinic" Protane ". Go to the office to the psychologist, and she will ask a few questions, after which allows you to service. When you come out of the office, you will stop Chan, who will give a side quest, if you agree, of course.


Meet the Vene in the clinic "Protane"

Go to the marked point on the map. On the entrance door A complex code lock, but fortunately the password is known to you - 4464. Let's go down the stairs, we speak with Alex, after which we return back to the street.


Even in the basement, Miller will contact you and ask him to meet him. We go to the building nearby, enter the code 4465 in the panel. We go through the workshop and fall into the courtyard. Here we speak with Miller, and then a new acquaintance - the pilot.


Fly in gooler

Remember that the side quests started will be failed, if you go to the naked, without completing them. Therefore, first, it is better to finish everything that everyone wanted, and then return to the helicopter and fly to a new location.

M7: Deliver delivery

Pretty long mission. Will occur in new location - Golem.

Put in an apartment

Arriving in place, we go behind the marker in the right apartments and talk to Adela. It turns out that Tibybor arrested and took it into the crow.

Find Tibils in Castle

We go to the very north of locations, we reach the protected territory and go down the stairs. Still not let's go. Under the stairs there is ventilation.

We climb into it and wait until the policeman leaves. Get out and hurt for drawers. When he returns - stun. The partner will not hear anything. After that, calmly pass through the doors and go to prison. Here I find the same tibal. It will not be able to pull it out, but we will have several possibilities for further passage.

Speak with Louis Galua

Go to the seller. Now just go through the other door. It is a little further and is located in the long part of the wall, where the tibal camera is located. We use "Supervice" or just hiding behind the wall and open the door. Look when one policeman remains next to and stand back to you. We pass behind him. There is a slot in the lattice.

Pick up Goods Gallois

Let's go down the stairs and reach the marker marked with a warehouse. It consists of several parts, and in each separate entranceProvided by code lock. The task is complicated by the fact that the policeman constantly runs. We are waiting until he goes to the long-distance side, and at this time we wake the first door. Getting inside, close the door and take the first box with suits.

Take the Neuropozin Galoa

As a reward, he will open the door for you behind him. From there you can immediately reach KPA. We pass through the door, climb the vertical staircase and go to the nearest door. But do not rush to do this if you have not fulfilled additional tasks. As soon as you go through this door, they will be failed, if they have not been fulfilled. Therefore, for perfectionists, after taking Galua supplies and get access, finish additional tasks, and then head to the kPa, and do it not through the door that it will open, but through the lift of Losyosa - so all the tasks of this mission will be performed .

Get the tibor key card (optional)

The key card will be at the officer. You can easily catch it - wait at the Market Square under the Galua store. He will go to the angle to hover. At this point, it can be calmly stunning and seize the body for a key card.

Free soul (optional)

Tibor will ask to free his brother. If you pass a little further, you will see how the interrogation is underway below. We wait until it stops, and the officer will leave. We descend on the inclined staircase, a little further, where there are several cameras. Just to rescue the sourana will not work. It is necessary to neutralize the four policemen, and one of them in the exocosm. Before doing something, learn the behavior of all goals.

Neutralize the police (additionally)

I hurt for a wide box near the staircase and when the soldier in the excogen will turn away, neutralize one police officer. Such a body for an angle so that no one suspects anything. The next goal is a policeman in the excoratory. With our bare hands you will not take it, the tranquilization rifle too. We will need a gun or other weapons with a silencer and EM-cartridges. I hurt for drawers closer to the place where the policeman stands in the excoratory and looks at the stairs. As soon as he turns away, immediately shoot EM cartridges into it. His turns around. At this time he is vulnerable, and you have a very limited time to neutralize it. Immediately head for it and stun. The body also drag off the corner to the previous policeman.

Two left. We take the tranquilization rifle and hurt for drawers near the place where the police neutralized in the exoskeleton. Remove first standing near the entrance and immediately, without waiting until the second policeman pay attention, shoot in the computer sitting. After that, you can safely go and free soul. In a reward, he will tell the password to get to the elevator.

Talk to love (additionally)


After the above, follow, can be approached by the elevator guard - love. The elevator is located on the market square under the Galua store. When he asks you to a password, select a slightly modified quotation of Solzhenitsyn as an answer as an answer: "The person who has selected everything, is no longer dissolved to you, it is free." After that, the elevator will be available to you.

Use the tibal card in the elevator (optional)

It is performed simultaneously with the previous paragraph when talking to the word.

Go to the territory

We go into the elevator and choose a "sip". We pass along the long corridor and go to the door at the far end. If it did not get on the elevator, but through the Galua shop, then this door will be immediately as soon as you raise the stairs.

Inside there will be a small cat-scene. We go further and see the lasers. On the side of the lattice there is a hole covered with a massive drawer. Move it (you need a special skill) and pass through this hole.

We fall into a huge tunnel. There will be a pillar to stand ahead. We wake the panel on it, after which the bridge will be prompted. The panel can not be hacked up, but simply enter the code - 3354 (recorded in the pocket secretary in the field before lasers).

We pass to the lattice door and hit the barn castle to open it. Use the KPA key card on the panel and call the elevator. Rising upstairs, we wake another barn castle and go straight.

On the way, Chicane will contact you. Then you have to wade, bypassing many enemies. We rise by the inclined staircase, and the cat scene will begin. I hide behind the pillar and wait until everything is different in different directions. After that, we go to the vertical staircase in the distance on the right. We are waiting until the woman in the saber goes on and climb into the ventilation behind her.

We wake a code lock on the door and pass through the shower to the window in the far side of the room. Open the window and jump into the corridor. Next we go up the stairs. There will be two guards. While they chat, immediately run to the door on the opposite side of the room. Next to the door to the right. On the way, see Nobody saw you. If anything - hide behind the drawers.

There will be a camera inside the room. We jump through the box under the camera, and then head to the next door. We open it, and hurt for the wall. Wait until they agree and differ in different directions. When one leaves, and the long-haired will stand at the side, we go to the elevator to the right and call it. While he did not arrive, hiding back in the same room. When the opportunity appears again, go to the elevator and go down.

Do not rush to immediately leave the elevator. Wait until the person passes by, and then hide behind the boards covering the staircase opposite. We wait until the guard floor above the right turns away, and quickly go down the stairs. If someone starts to pay attention to you, squeeze the stairs to the sibor. When no one will look in your direction, run into the nearest door.

We break through the lattice in the long part of the room (you will need a special skill). Next, we get into the corridor, where there will be a place with a floor, filled with water and torn wires in it. It's easy to go through this way, so do not rush down. Behind in a small deepening, we take the box and throw it down. We jump on it and then on a bucket with linen. From it already turn off the electricity on the panel.

Find Elevator

With us will contact our Pilot Chican. We go further along the corridor and climb in ventilation. Do not rush to jump down. Wait until two women go away and will not look into your direction. After that, we jump on the design ahead we climb the bridge on the contrary.

We climb again into ventilation. We pass around the room under the camera, and then neutralize a woman when it comes to the nearest laptop. After that, we go to the left, and then in the corridor, where in the far part of it is visible by the lasers passage. We get to the guard and when it appears, neutralize it.

Nearby, near lasers, there will be a room with two more fighters. Open the window while they chat, and hiding for the nearest table. When the long-haired will take place, we take the tranquilizative rifle and sleep it, and then the instructable neutralizing the nearest security guard. After that, we leave out of the room already behind the lasers.

There will be a turret ahead. I hurt for the box, then when the turret will not turn into our direction, move for drawers on the opposite side of the corridor. When the turret turns the next time, move behind the column near the turret. Next, you can safely go behind it and click on the lattice button to cause an elevator.

Interrogate Tilos Mante

Get to Evacuation Point


After talking with him, you will have much time to hide. In the table, he will have a key card for a bottle of alcohol. Take it and quickly go to secret room left. Close up there and you can look a little.

After that, press the wall at the door and open it. Take a tranquilization rifle and one after another neutralize with it, first from two thugs in the room, and then the one that goes near the entrance.

We leave out. At the same time control the security drone so that it does not find us. Ahead will be another guard - we again use a tranquilizer rifle and put it.

We go straight and get into the room with five guards. It is easiest to be neutralized from the coverage of the nearest, then when one sees the body and will run, neutralize it. Next, using the tranquilizer rifle, we are straightened with the rest. In the far part of the room there is ventilation - we climb into it.

Immediately do not jump down, but gradually jump over the ledge. Next will be location with patrolling drone and thug. I hurt for the nearest column. As soon as Drone crashes into the window, and the guard will not look at our side, we are racing it with the help of a tranquilizative rifle and quickly run to the long part of the room and jump at the level below. Only I do not hurt for the nearest boxes - drone will find us. Therefore, as quickly as possible hurt for drawers, located closer to the massive door.

When the right moment comes, press the button to open the doors, and I immediately hurt somewhere. When no one will look again in our side pass through the opened doors and leave out. Here we gradually go down, first on the bridge on the right, and then simply jumping to the level below. After that, the cat scene will begin.

M8: Traveling of real terrorists

Meet the smile in his office

As soon as you complete the previous mission, you will contact you smiley. We go to the OG29 office and talk to him.

Find Nomad Majena

We go to the watchmaker's apartment. The traces of hacking are visible on the door, but inside nothing threatens.

Wake an apartment of the machine

We look at the apartment in his office we use wall ClockLocated near the window to open the door to the secret room. Do not rush to climb a laptop. Sit and pull out the drawers from the table to free up access to ventilation. Also collect all items that you wanted, and only then wake up the laptop of the machine.

Get out of twilight traps

When you finish reading the correspondence, the room will begin to fill the poisonous gas. Cand in ventilation and choose out.

Interrogate the machine

Go to a bar marker. Come in the basement through the door behind the bar. We speak with the watchmaker, after which the quest will end.

Immediately after Smiley, Alex will call you. After that, you will have two in the magazine scene missions At the same time. You can perform them in any order.

Wake an apartment Miller

We go to the residential complex. Apartment Miller on the second floor. You can not get into it without attracting attention in two ways: hack the code lock on the door or climb through the window. The window will be on the third floor, on the second - people will suspect. We climb on the third floor of the stairs, and then on the cornices we move to the window. Immediately do not jump - they break. Better gradually descend on the ledge on the left.

In the kitchen there will be a laptop on the table. Hacking it, you will learn some details about Miller. Next climb the floor above. Beam in a pear, and a secret door will open next to. Take a key card and exit back. In general, you can not hurry anywhere here - look carefully, you may find something useful. For example, in the floor next to secret room There is a cache.

Meet with Vene near OG29

We speak with Alex in the designated place, and then go to the OG29 office. During the conversation, you will be the choice - to give Alex Arda, or not. The consequences of the choice under the spoiler:

If you give - closer to the end of the game, Alex will inform the code to open the door with Brown and delegates.

If not - code, respectively, do not get

Use the NPS device

We go to the Cabinet of our head of Miller. You can look around, for example, under the table there is a button raising the picture, followed by a safe. After that, come in relaxed room Neural Subnet. We find yourself in virtual reality. Behind one of the columns will be a triangular light source in the floor. We become on it and fall into the neural subnet.

Get data from 5 servers

Left approach the gray design, which you can hack. We wake, after which the design is cleaned, and you can go on. We go around the room with the first purple cube (server) with back side. At the bottom there will be a hatch, closed with a similar design, which you just hacked. Open the ventilation cover and go inside.

Data towers hacking

We come to the purple cube and read the data from it. There are four more. We leave back through the hatch and pass forward. You can see another database on the right.

Pull the two designs next to it, and then we enhance the central part and put forward another bridge. Now calmly go to the second database.

The next cube on the opposite side of the room. Be careful - there are cameras there. Nearby there is ventilation, just need to push the box clinging it. We go on ventilation to the very end, and then put forward the design on the ceiling, blocking the chamber overview in the corner. We go to the long part of the room and climb the stairs. We break the next database.

Now just do not jump off right away, otherwise you will notice the camera. Therefore, we go back the same way that they came. Go down to the lowest on the steps and remove the design under the ceiling in the recess. Now access to ventilation will appear.

We climb into it. In the room we select triangular code, and then raise any of the columns on the sides. Jump on it, and then on the floor above. Raised the stairs. The next staircase is watched, after which we get to the fourth tower of the data.

I put forward the design in the central part of the room, then jerk on them. We look higher on the glass pyramid. There is a window above. Jump out on the pyramid and get to this window. Feed down and read the last data tower.

Exit from the NPS.

It will be not so easy to exit - an unexpected guest will be in the cabinet. For a long time to talk to you, so that you both caught up.

M10: Before the face of the riddle

Meet Janus

As soon as complete the previous task and go outside, Alex will contact you and say that Janus wants to meet with us. We go to a sealed building and climb inside through a broken glass. Hack the lock on the door, go into the room, and from it - in ventilation near the door. Go down and go into the room on the left, after which the cat scene will begin.

Slip away from drone

Now you need to quickly leave the room, but you can pay a few seconds and make sure the necessary items. After that, we open ventilation on the ceiling and jump from the table to it. We fall on the cornice. We pass quickly around the perimeter to the right and get to the opposite wall and reach the corner itself. When drones will not look at our side, jump down and go into the hole in the wall.

After that, go to the neighboring room and wait until the other drone is controlled in the floor. Jump down. So that you do not do, anxiety will begin.

There will be two drones ahead. Do not hurry to climb on the rags. Left there is a lattice door with a code lock. We wake it up and leave on the other hand. We move between the shelters to the left until the wall. When the nearest drone is on the opposite side, and then flies down, quickly climb on the pipe and move on the other side, immediately jumping into the shelter.

Next, pass through the lattice door. Next will be lasers. We go crop, at the laser itself. There will be several minutes in the tunnel. To deactivate them, standing, clamping and holding down, approach the head to the mine at the moment when the lights do not burn. Applying close enough, it will be possible to turn it off. Next, on the vertical stairs we leave out.

Option second (to obtain the achievement "Ghost"):

It is necessary to have the ability of invisibility. After a conversation with Janus, we leave through the door with the invisibility included, we climb into the ventilation shaft and hurt around the corner. We are waiting until the energy is restored. We activate this ability again and climb the stairs. Everything, now calmly climb on another vertical staircase and climb in ventilation. Then we go outside through a broken window at the door.

M11: Meeting with terrorist

Task we get immediately after the completion of the previous mission. Having reached the subway, you will call Alex and asked to fulfill the mission for her. Make both missions will not work simultaneously. On the consequences of the choice below under the spoiler:

Ellison:

The mission with the bank will remain unfulfilled forever. You will have to make a house full of segami sectarians. Miller will be pleased no matter how the mission will end. At the end of the mission, you will have to talk to Alison, as a result of which you can get a signal block, which will help almost at the very end of the game to save life, but this can be said about the thing that can be obtained in an alternative mission with the bank. Miller will die in any case.

Bank:

Alison will be killed. We will have to wade through the protection of the bank. Miller will be dissatisfied, but your hackers will be glad. The award is somewhat more serious than in the version with Alison - information about the orchid and, if you find antidote against it (it is also possible, like a blocker, use to save lives in a later stage of the game). Miller can be saved. Also at the exit from the bank you can get started in storage cells if you have suitable keys.

Meet Nomad Stack

We speak with the watchmaker, after which we go to the door behind him.

Save Alison Stanekov

We fall into the community of sectarians-agics. Quietly pass through the building and go to the courtyard. On the right we climb on the roof of the extension, and then on the cornice.

You need to get back on the opposite side of the building. Only two mines are prevented. As in the previous mission, to deactivate them, standing, clamping and holding down, approach the head to the mine at the moment when the bulbs do not burn. Applying close enough, it will be possible to turn it off. Get to the long side of the building.

In the deepening in the wall will be weakness. We destroy it and make your way inside the building. We climb into the ventilation, located in the same room under the ceiling. We go on the ventilation body, and then we climb on the pipes. We get to the next mine ventilation, located at the far end of this corridor. Just be careful - the floor is energized.

We turn out to be over the restroom. Open the ventilation cover and shoot a tranquilizer rifle in a sectarian. Then we pass behind the woman on the sofa and go out to the dated stairs. I hurt for the side and wait until the sectarians treat and the nearest of them will not engage in a computer.

At this time, looking at the camera, moving along the bridge to the window opposite. We wait until the woman turns out and stun her. We pass under the camera to the adjacent room and again we climb into ventilation. We fall on the stairs. Now they are already calmly rising above, we wake the door and talk to Alison. If you want to save it, as well as that she gives you a signal blocker, which will be needed later in the game, then choose the following answers: the first three "closer to the topic", and the fourth, last, - "advise". Also in your inventory should be free two adjacent cells, because This subject is not a quest and it gets a common inventory - do not sell it by chance.

Meet Miller on the helicopter platform

When the cat scene is over, you will be free to examine everything, and no one will interfere with. In the house you can find a lot of useful, incl. Weapons and consumables. After that, go for the helicopter platform familiar to us.

Fly to the complex Garm

M12: Robbery

The second mission to choose which Alex issues. The consequences can be found in the previous mission.

Get to the bank

Going to the main entrance to the bank, Alex will contact you again and asked to pick up a package of car trunk in the parking lot.

Pick up the Vega Package

On the side of the square there is a Ludvik's institution.

We go into it and through the door behind the bar, we go down to the basement. We wake a code lock and climb in ventilation. Let's fall into the parking lot. When no one will see, we move to the blue car on the right. In the trunk take the package.

Get access to the terminal

After that, we go back to the area in the same way as they came. We pass through the main entrance. We descend the stairs in the far part of the hall. If earlier the mission was already performed here for the newspaper "Samizdat", then it will be easier to be easier - the lion's share of all passage will coincide with last Missia, and the key card from the repository and again it will not be necessary to extract.

If the mission was not performed, then we go to the right, in a small snack there will be a room with a code lock. We wander it and fall inside. Under the table there will be a button that will open for us a secret safe on the wall. We hack it and take a key card.

We leave back to the hall and go to the repository, and on the contrary. We use the received card and wait until the doors open and the lasers turn off. In the long part of the premises on the right we wake up near the door another panel and go inside.

There will be ventilation on the opposite side of the entrance. It is chosen on the stairs already behind the guard and lasers. We rise above and hiding. When the guard with the cleaner is effective, at a convenient moment go to the toilet and cut down the guard in the adjacent restroom. We move into it and come out already on the other side of the corridor. I hide behind the column and wait until two talking in the distance of people will go away.

I cut the guard cruising here from the tranquilitory rifle here. We wake a code lock and go to the room on the left side of the corridor. Here on the right next to the entrance is ventilation - we climb into it. We fall into the technical room.

When the guard in the corridor leaves, we move into the room opposite and climb the stairs. Follow the camera and get to the code lock. We wake it up and pass inside. Here on the table we use a blue device-encoder, first inserting the key to it, and then pick it up.

Use elevator to corporate storage


This room has a secret one. Come to the rack with luminous cubes. Use the following combination: Raise - Rotate - Raise - Rotate - Rotate - Raise. After that, the door will open. If this puzzle has already solved earlier, it will not need to be done again. There is ventilation at the bottom of the left. They go straight to the elevator. We use the card on the panel and go down on the elevator in the repository.

Get into the Versalayph Storage

We are waiting until the guards leave and wake the code lock on the door at the bottom left. On the staircase Per column top will be ventilation. We climb into it and go, focusing on the marker on ventilation. One moment will have to hack another code lock on the door. As a result, we get to the door in the storage. We go inside and use the panel in the center of the room.

When a huge safe drops, we apply your card and get inside. We look at the cat-scene, and then do not rush to get out - inspect everything around - you can find a lot of useful things. However, very important subject Lies in the safe to the left of the laptop, if you stand to it face. Hacking the castle, you will get antidote to neutralize orchids.

Get out of the bank

We leave back and climb the stairs to the side of this huge safe. Click on the button and climb upstairs. Next, jump over the bridge and click on another button on the wall to open the path above. Next will be on the way several storage facilities that can be asked if you have appropriate keys.

We rise above the vertical staircase, then jump over to the adjacent bridge and wake the panel. We put forward the repository and climb on its roof along the steps side. From there they jump above and rising the stairs again. We go to the door and open a few lattices. Next again on the vertical staircase. Open the next lattice, turn off the fan on the panel and go further.

We get on the well-known parking us. When no one will look at our side, make your way to the door opposite and then choose the area already on the route known to us. We come to the main entrance, after which we get the following task.

Meet Miller on the helicopter platform

Go already for your helicopter platform, where Miller and Chicane will be.

Fly to the complex Garm

Again the Chican will give us a choice - to fly now or later. If you fly now, all side quests will become unavailable, as the last time you left Prague.

M13: Garm

Regardless of which we chose the mission, save Alison or rob the bank, a little earlier, the game will continue to fly to the Alps, in the Garm complex.

Penetrate the complex

After disembarking, we go through the only possible path, we wake a code lock and open the door, then watch the cat-scene. When we come to yourself, we associate with any of the characters.

If you contact Miller, then in a later stage of the mission will be raised anxiety regardless of how you passed. If there is no alarm with Alex (if you do not raise it).

Leave the complex

We pass a little further and see the mine with a working fan. We go around the standing column and turn off the electricity on the panel. Now we return to the fan, remove the lattice and go further.

We climb into the ventilation, and then climb the stairs. When the camera does not look at the door, we go into the adjacent room and go to the far end of the room. If you have a remote hacking, then immediately after you get, on the left there is a staircase that can be pulled out. There, through the technical premises, we get there.

We descend the stairs, the guard can be cut off from the tranquilizer rifle or sricapass. We climb into the hatch in the floor under the ladder itself.

We pass under the orange arch and climb into the room through the hatch in the floor. In the same room there is another hatch in the floor - we open it and jump down. We pass under the arch and when the guard goes away, go a little ahead. Under the boxes near the lift there are ventilation in the floor. Move the box, open the lid and climb inside.

We go around the staircase on the opposite side of the room. When the camera and the guard will not look at our side, we move, hiding first behind the columns, and then behind the drawers under the stairs.

Climb up the stairs on several floors, we wake the door and climb into the ventilation under the table opposite the entrance. Jump down and destroy the panel. Turn off the electricity on the panel and climb into the pipe.

At a certain point, Chicane will contact you, after which the alarm will rise (if they contacted Miller at the beginning of the mission). Further on the pipe will be discharges of electricity, we go to the moments when they stop. We reach the end of the pipe and get out of the utility room.

Now it is necessary after one guard passes by and goes to the awning hangar, and the second will also pass by and become back to you, paying attention to the position of the camera, go beyond the boxes on the right. Use your "supersening", which is happening in the awning hangar on the left. When a security guard passes past the entrance inside him, go behind him and climb into the hatch in the floor.

We pass on the technical premises under the hangar and, when the guards leave, get out of ventilation and go to the construction ahead. Inside, hiding behind the distant rack on the right side and stun the entered guard.

We approach the door through which he entered and, being in the shelter behind the wall, open it. Ahead we see the staircase. Control the two guards and the chamber. At a convenient moment, we go for drawers under the staircase and wait until the guard leaves, then climb the stairs.

We go inside. We are interested in the room on the right. I hide behind the wall and open the door. When the guard goes out, go out into the corridor through other doors and further into the room opposite. We go to the long end of the room and go beyond the guard, hiding for the boxes, shoot it from the tranquilizer rifle. At him immediately, the shot does not work, and he will go to intelligence. Do not stick out of the shelter and wait until he is suitable for you, after which the sruppache stun it.

From the same position, it is possible to neutralize the entire tranquilization rifle of the guard, which patrols the entire room. There is still one, standing under the camera.

We go to the room behind him. On a laptop, you can turn off the camera so that it does not look at the elevator - it will make it easier for us to freedom. I hide behind the door at the door and open it. The guard will go check, after which they are stunning his handful.

We sit on the elevator and go out into the street where you will be waiting for Chicane. Sit into transport, after which the mission will be completed.

M14: In search of the latest hooks

M15: Security at the conference

We found themselves in London, and now our task will be to prevent disasters.

Meet Liam Slater in the main office

Go down on the elevator and speak with the guard for the glass. In a conversation, click "retreat" so that the guard is in its place.

Get to the Cabinet Slater

It will not be possible to meet with Slater in any case, so we go around the room with a security guard, with whom we just talked to the left and hack the code lock. It is worth noting to start hacking only when the patrolling Hall guard will pass by and head towards the elevator.

After that, we go inside when the camera will be turned toward the opposite door. Quickly hiding at the table behind the guard, and then pass the door next. Turn the left and go into the utility room near the stairs. We smack the grille and climb into the technical corridor.

By pipes we get up and remotely turn off the fan. We go further. We destroy two hatches and fall into ventilation. Coming out of her, on the eaves, and then pass through the air ducts to the very doors of Slater. Watch the guards and go inside or open ventilation lattice And jump down into the office.

Activate protection switch

We look at the mail on the laptop and get the code - 5359. We use it on the terminal.

Find key card to service area

When the guard won't stand near the door, go out into the corridor and climb into ventilation directly opposite, at the floor itself. We jump at the level below and go in the western direction, in where we moved to the descent.

We reach the ventilation lattice. Opening it and move the large box, and then jump down and hiding behind the extreme right cabinets. Naturally, with all this it is necessary to control the guard, which patrols here.

We pass through the room nearby and climb into ventilation on the wall in the corridor. Find B. small premises. Open the door. Now we need ventilation on the opposite side of the hall. It fell into the technical room where we climb into another ventilation.

We reach it before it and only then we get out behind the vending machine. Now we are not on the forbidden zone, so calmly pass by the guards and sit down in the elevator. Select the floor "Administrator".

Quietly neutralize the guards (additionally)

We fell into the hall where a party passes, so there are many guests here, which means that it is not so easy to neutralize 11 guards, without raising the alarm. It is better to perform this task, because Then it will simplify us the task. Also be sure to search the bodies of the guards, and not only for the presence of a key card.

We are waiting for near the elevator until civilians leave from this snatch, and we can do the nearest security guard. Watch out for the camera, come to the guard and inland cutting it. While the body is thawing closer to the camera so that it is not visible on it. We will wait until the camera looks at the door near the guard and wake it up, and then the body is dragged into this room. On the laptop, turn off all the cameras (password from it - Arcturus - you can find one of the guards, before this camera should not hurt you strongly).

We leave back to the corridor and hiding behind the corner, so that both guards standing on the balcony are visible. Neutralize both from the tranquilizer rifle. Body can be hidden in air ventilation. The nearest one can find the code - 1515 - it will be needed later.

We are going to the doors that were behind the long-range guard and go down the stairs. We are waiting until two guards will respond, and then stun the one who sat on the box (he find a password from a laptop controlling camera).

We go further and sleep with the help of a tranquilizative guard rifle, which walks near the stairs. After that, we rise above and wake the door (code - 1515). Hold off the side. Two guards speak ahead at the bottom. When they disperse, we sleep both of the tranquilizer rifle.

We leave back and go down to the bottom. Go ahead to the window. On the right there will be a toilet. One of the guards will go there. When it is suitable for a long wall, stun it, and the body hides in the booth. He will have the necessary key card, but it is better to neutralize the remaining guards. The guard at the entrance to the restroom to the tranquilizer rifle. The body is also hiding in the toilet.

Rising up above. In the center of the hall there is a security guard near big luminous letters. I hide behind the cabinets with these letters and stun this guard from the shelter.

Now we go again to the balcony, from where we removed the two guards talking to each other. Jump on the cornice, and then jump on the sofa. We approach the stairs and from the shelter using a tranquilizer rifle neutralize the last remaining guard. Body drag away from civilian eyes.

Explore service area

Near this staircase will be the door you need. Opening it with the key. Ahead will be a corridor with two guards. Both it is better to neutralize to win the time in the future.

We are going to the room backlit and see Miller. If you used to robbed the bank and took antidote from the safe, and did not go to save Alison, then you can save Miller, giving him an antidote. If you save it in myself, then in the future it will help win a little time and save delegates, if you don't have enough promundant.

Next, you will have a choice of two tasks - to deal with Marchenko and do not give it to blow up a bomb or save delegates. If you are fast enough, you can do both. For all about everything you have 10 minutes. You can perform tasks in any order, the only thing that will help you facilitate the passage - if you have a signal block, it is better to figure out the delegates, and then go to Marchenko if the antidote is the preferred order on the contrary.

M16: Stop Marchenko

Stop Marchenko to an explosion of highlight

We run back to the hall with guests, go down the nearest stairs and go to the door on the left. Then in the corridor on the left and fall to Marchenko. If we have a blocker, we use it if not - you have to be fast.

Fight with Marchenko will be any case, but it can not be killed, but only stun. To do this, throw a few em grenades around it, because He runs away if he sees it nearby, after which it is quickly running towards him and stun. You can use em-mines. Tour and drones will immediately self-suite. Next, the game or will end, if the delegates have already been from, or have to try to fulfill this mission. In the latter case, return back to the corridor, for which we hit Miller.

M17: Protecting the Future

Find and protect delegates

We go into the corridor and climb the stairs. We are waiting for two gold masks treat and disperse. After that, we go to the left, behind the shelters, after which we pass behind the turret into ventilation.

Coming out of it, we pass through the doors, and then at a convenient moment we wake a code lock on the door on the contrary. Inside the table there is a hatch. We climb into it. I get out of the ventilation mines and immediately hurt behind the door at the door in front of the ventilation movement. When the guard goes, climb the stairs and go to the left, to the alarm of the balcony. We wake a laptop and turn off the turret. After that, we throw a gas grenade in four enemies when they are near, and sit down on the elevator. Run out of the elevator and go forward to the desired door.

If you previously gave the ruda Alex, it will contact you and inform the code from the door that it will save us time - 2202. If you have an antidote, you can be late and not to meet in 10 minutes, because. poison does not act immediately.

After that, the game or will end, if Marchenko has already been, or will continue. In this case, you will have to return back to the corridor, as we hit Miller, the same way.

On August 22, the early launch of Deus Ex: Mankind Divided, and Twitch will already be broken from broadcasts from all regions of the globe. Despite the fact that, like any other part of Deus Ex, a novelty can be held hundreds different ways, in the go, inventing your own original know-how, in this game there are laws and mechanics that would be better to know in advance.

This material does not claim the truth in the last instance - here only lists things that greatly facilitate the life of those who want not in a hurry to enjoy the game and to explore it. The disgusting men passed Mankind Divided on the complexity of Give Me Deus E E EX and know what they say.

Do not waste details for the assembly on any nonsense - collect brand

So he lay.

The general game did not bypassed even Deus EX - in Mankind Divided, there is also kraft, albeit very unobtrusive and optional. The resource here is only one - conditional "details for the assembly", and the assembly itself occupies a couple of seconds, the process is literally a one-button. Despite the fact that the details can be found in each location, there are always few of them: partly because they can spend them a lot on what. For example, with their help, it is possible to improve weapons - but such an investment is difficult to call effective in the context of any part of Deus EX, and Mankind Divided is no exception: this is a bigger game not about shooting, but about the study. Therefore, the most the right decision - Collect electronic locks from parts, which are much more difficult to make it easier.

Hacking and penetration - the basis of the foundations of Deus Ex. Do not let her tire you.

Hacking computers in Mankind DivideD is presented by the same mini-game that was in Human Revolution, and if you want to have every shortage of futuristic Prague and other large locations, there will be more often than a sniper or attack aircraft. By the middle of the game, it is possible to get tired of hacking from hacking - and the electronic deficiency is running trouble-free and eliminates you from the tiring need to once again fussily rushing between the data blocks in the virtual space.

Enter into intelligence, not in battle

Following the canon laid back in 2000, Mankind Divided offers several options for solving almost all incoming problems. If you are not ready to break towards the goal through the platoon of armed guards (which is absolutely normal: there are quickly killed, especially on high level Difficulties, this is not Gears of War), then the search for alternative loopholes, most likely, will lead you or to the refrigerator, which you need to move away, or to a tanned tunnel, or to a room with an electrical floor.

Believe me, there is nothing more pleasant than just take and release yourself the way with an elegant throw of this very refrigerator. Or take and enter this damn gas. Or take and nothing fastened to dance electric semi. All this, of course, requires the relevant upgrades - cybernetic lungs, rhinoceros armor (and the last stage) and strengthening for hands, which will allow for a serious weight - do not tighten with their activation.

Do not greed, you will not donate anything - during the passage of the game you will get enough Praxis to include any desired augmentation, and the ability to take and ... - Well, you understand, at the very beginning of the game it will save you and nerves.

Do not turn on through cybers

Yes, this list seems to be designed to make life easier for you, but wait - you first want to get from Mankind Divided pleasure, right? Remember that this is an immersion simulator, and not a fighter about the superhero in the supercase. Leave these legitimate cheats to those who do not know how to play. The real Deus E ends where you stop learning and devouring your own eyes. the world And you get all the necessary information by pressing the only button.

The inclusion of cybering highlights "important objects", but turns off the whole world around - and with him everything is in perfect order.

When you with a grumble hour crawling around the room in search of the switch, which opens a secret door, while shouting "must be somewhere here, bitch!", And in the end, you understand that it was disguised as a bottle for washing dishes, you evaluate banner. Include cymbrizer - and do not even pay attention to many similar exquisite parts. Seriously, playing in DEUS EX, translucent walls through - a porch of passing options.

Do not climb into a fight with police officers in exosociles

Mankind Divided has at least one moment, where the game will give a clear task (let and optional) - neutralize all police officers. Among them will be a citizen in a mechanized armor, and if you play "on stealth," it is unlikely that you are having a weapon with you, suitable for an open shootout with such guys.

Staying faithful to yourself, Mankind Divided allows trycut out the mechanical cop with a blow to the ear - but do not share: an attempt will end in that Jensen will get saczy and will be vulnerable to counterattack (most likely the first and last). If you do not climb the Rogger every time this possibility is the possibility - and the opportunities to have a lot of opportunities for anyone in DEUS EX - then during the passage in the inventory, Jensen will organically accumulate stock of different grenades. Electromagnetic will be useful in battle with a robotic police. Throw her under the legs to such a healthy - and he is paralyzed, after which it will be enough to approach and finish respected by hand.

Alternative - EM-Cartridges for a shotgun. One volley in the back - and the policeman is vulnerable to a hand-to-hand attack. In this case, the truth, you need to have a shotgun, which occupies decent places in the backpack.

Tranquilizator rifle and shock gun -not mutually exclusive guns

Following the long-lasting custom, at the very beginning of Mankind Divided you will be offered a choice of several types of weapons - long-range or melee, lethal or swelling. If you prefer to pass the game, do not patch about violence, take a rifle that shoots darts with sedative. But if you are firmly confident that you want to continue in the same vein, at the very first opportunity, excuses a shock pistol.

It is much smaller than the shooting range than the rifle, but the effect is instant. To cut the opponent from the rifle, you need to get exactly in the head - otherwise the enemy will still walk and swear and swear; Difficulties will begin when enemies in the helmets come to the scene. A shock gun turns off with any opponent, whatever we can have on his head.

Remote hacking - the first experimental eurmentation that you want to connect

Hacking at a distance allows not only to turn off the camera, eliminating yourself from the need to look for a security service computer, but also to put forward and remove the visors of street Prague shops.

It will open paths for additional maneuvers, which are vital in the later stages of the game. After all, it is quite obvious that at some point all the police on the streets of Prague will be hostile towards Kdensen, isn't it?

Pump your legs and turn on the cyber card

Golem City, he is a Utiek complex - one big platformer.

Mankind Divided Healthy Shifted Focus towards vertical studies. It is especially acute that this is felt in the second location, the util complex, which is a multi-storey reduction of residential blocks. Do not post Praxis for the purchase of "cybernetic legs" - they will allow Jensen to jump higher and further, which will not save your life more than once. Of course, the sooner you turn on this augmentation, the better. In one first location, full of balconies, climb to which will be much simpler, having foot springs.

Do not hurry to straighten with those whom the game offers to neutralize

Mankind Divided has a lot of additional tasks that end up with a collision with NPC speakers, at least sometimes it happens and is not entirely obvious. Following the order of stripping a local location, you can just beat everyone in your face and go further, but it's better to give people a chance to correct. So the task that can end the simple mark on a successful implementation will turn into a series of small quests with a brief but entertaining adventure.

Install the augmentation of Social Enhancer, which will tell you how to leave the handsome even from the most unpleasant conversation, and stupid (and, frankly, far from the most convenient) shootouts in your Deus EX will become much smaller, and the curious forklog is more.

Deus Ex: Mankind Divided on sale from August 23 for PlayStation 4, PC and Xbox One. Did not decide whether or not? Read our. Want to laugh and massate the sphincter in anticipation of the weekend when you can dive into the game with your head? Welcome to our pages.

Never more xenophobes have not expressed such a danger! From the Indians did not bounce bullets, and even the strongest black slave could not break their shackles. This time the hardest test is waiting: Augi - people with mechanical prostheses. The minority that should be cooked, and after all, almost every representative with ease will threaten any oppressor. If not strint. The thin wall of consciousness and fear protects humanity from the bloody revenge for the shortest and still the cruel period of oppression.

Marked over the heads of enemies is an imminent genre conditionality, but terribly useful.

The benefits for adept open battle is obvious: the more convenient for the hero to change the position, the easier it is to sleep from under the fire. And it will be useful for you - the enemies fell upon the attacks from the rear and generally cut off Jensen surprisingly quickly, especially if much blended.

For the shelter mouthpiece is also helpful: help better control the situation due to the type of third party. The aggregation of the type of supersturation is rapidly losing utility: why look through the walls, if we slide between the shelters and look for the corners is quite convenient?

Yes, and the system itself has been brought to mind. There are indicators of visibility, as in any decent stealth action. Even hand-to-hand combat techniques can finally be applied immediately due to shelter or, for example, directly from behind the corner. Simply put, secretive passage has become much smoother and richer by options.

Antivirus powerless

Appeared in the Mankind Divided and the competitive regime. He was called BREACH, and it is dedicated to the penetration of hackers on the server of influential companies. In essence, this is a deus ex, naked mechanic immersed in virtual reality. There are no boxes with junk, nor civilians, no tinsel - only white walls, information pillars and security systemswho need to get around.

In this form, in truth, Deus Ex is not so interesting - the value of the game without the entourage and the environment is lost quickly. However, you want to face intelligence with other virtuoso of corporate spying? There is also pumping avatar with the purchase of new aggregation (partially new, partially borrowed from the main game), inventory, weapons and different techniques like a quiet elimination.

For successful operations on other people's servers awarded experiences and packaging with equipment. And if you do not wait to pump avatar to the ceiling of development - exchange rubles for chipsets and buy everything you need.

Here and buried the dog.

However, the option of the BREACH mode does not allow strongly swearing on the microtransactions. But see them in Deus Ex strange. It is how to discover the caps in or purchased skins in Fallout.

"Titan" crashes shoulders

The main mechanic has not changed. The same levels, complete secret transitions and appetizing butterfly for a warehouse tel. The same endless ventilation mines. But the opponents are placed tight and run away from a whole level, if you raise the alarm.

The battle with such a harsh opponent is noisy and dirty, it is easier to slip behind his back.

It became more difficult to play because of this, but new experimental eurmentation saves. They are only seven, but each expands the field of work of any agent, and silent, and reckless. For example, "Tesla" - a shocker, cutting the villains at a distance of several meters. At first, nothing special, but after improving, he knocks on four reptiles with one shot.

Another epic modification - a shot of a blade from hand: a silent death, feeding the corpse to the wall, as if a hunting trophy. Or armor "Titan", absorbing damage damage. And there is also an electromagnetic push, a slowdown in time and jerk is almost like Corpoil Attano.

Didn't it turn all the mechanics? By no means, after all, all these aggregations simply do not earn. Since they are experimental and generally installed Adam is incomprehensible where and when (here is a separate intrigue), they overload the system, being activated at the same time. You have to choose whether to turn off the old implants to release some more internal resources of Adam, or ignore some of the new. It is not necessary to fear, the fundamental influence of new aggregates will not be, but only expand the range of possibilities in that hypostasis that you like more.

Thus, it turns out a new mission in which you have to go to the rouus station. And then, after the chip will be correctly installed, Alex will report that it is still time for deciphering a new algorithm.

  • Deus Ex: Mankind Divided Passage of "Testing on Jurisdiction"

We leave from the TF29 office and move to a new design location in the direction of the station. According to Miller, there was earlier a smiley investigator, which never returned. Your task is to establish why he disappeared.

  • Deus Ex: Mankind Divided Passage - Path to Station

We are going to a rust. We celebrate the smiley and watch the cat-scene. After her, Smile will tell that there was some important evidence (snapshot), it contains in the data storage device, but the police do not allow the police, but he will report where to find this evidence and how to do it imperceptibly. From now on and the action begins.

  • Deus Ex: Mankind Divided Passage - Get evidence

We climb the stairs, on the left we find and wake the first locked door. In the room for her we find and move plastic drawer So that it can be climbed into ventilation. Vlamini there and in such a way you go around the police cordon. In the following room, where we lead us ventilation channel, I discover a couple of policemen, let them pass by, jump on the floor, we turn right and climb the stairs. Stop on four guards who patrol the territory. Now we need to show a bit of intelligence to pick up the chip. It is possible in quiet, that is, without firing and using the invisibility mode.

By the way, if with shooting, then anxiety rises throughout the location ..

  • Deus Ex: Mankind Divided Passage - A trip to Cista Ctvrt

Taking the chip, you travelery from this location and go to headquarters at Cista Ctvrt. As soon as you leave the station, Miller will contact you and puzzles a new request. It will be necessary to meet with a psychiatrist Deliary Ozen. We complete the passage and go to the new part of the game "Care of Business".