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What you need to know about Nier before you start playing NieR: Automata. Teams of androids, including you, fight against the invaders - this is where the events of Nier: Automata begin

It's not every day that you get the opportunity to explore such an incredible game world as in Nier. With the release of Nier: Automata on PS4, both newcomers and fans of the original game will be introduced to this rich universe.

It is not necessary to play the previous parts of the series to enjoy robot vs robot battles in Automata. But some questions arise of their own accord: “Where have the people disappeared?”, “Why are machines running the Earth?”, “Who gave the sword to this blindfolded puppet goth girl?”

To get answers to these questions and better understand the causes of the end of the world in the game, you need to look at the overall timeline of NieR events. And to make things easier, we've analyzed game guides, short stories, and even Yoko Taro's theatrical production to bring together the most significant events in Automata's backstory.

1. Nier starts as an alternate ending to a completely different fantasy adventure game

Let's go back to 2003 (both in the Nier universe and our world).

Even fans of the series may not know that the world of Nier is an offshoot of the PlayStation 2 game Drakengard. There were so many different endings, and the fifth of them led to the beginning of the Nier story.

According to the plot of Drakengard, the giant Queen Beast moved in time to modern Tokyo, where the fire-breathing heroine of the game dealt with her. Unfortunately, the death of the monster caused an epidemic of a new deadly disease among people.

2. The death of a fantastic creature that moved to Tokyo caused an epidemic of a virus that turns people into berserkers


Originating under the city of Shinjuku, the so-called "White Chlorination Syndrome" spread at a terrifying rate, devastating everything around. Most of those infected gradually turned into salt, and some became aggressive lunatics. By 2009, the country had become a war zone between uninfected humans and an unstoppable, insane horde called the Legion.

As the Japanese government failed to contain the outbreak, a pandemic swept the country. Scientists around the world were powerless against the disease, and then another promising plan was developed.

3 Androids Were Created To Oversee The Production Of New Bodies For Infected People


The essence of the Gestalt project was to transfer the souls of people from their infected bodies into new healthy clones. Naturally, the implementation of the project required some time, so its implementation was entrusted to artificial intelligence - androids.

The disease began to fade away only after hundreds of years. The development of human clones, the so-called "copies" (Replicants), was successful, but at some point they suddenly (and unfortunately for real people) gained the ability to feel.

4. After thousands of years, humanity finally died out - this is what the game Nier tells about


Now the world was completely inhabited by artificial doubles of people with new personalities and souls. It is at this time (around 3361) that the events of the original Nier game take place.

Like Drakengard, the game had four endings, and Automata is a continuation of the fourth of them (ending D). The protagonist of the game Nier begins to obstruct the project "Gestalt" and dooms people to extinction


This was the beginning of the decline of mankind, but in some parts of the world where android artificial intelligence was still under control, a handful of copies continued to live.

5. After eight thousand years, the Earth was taken over by alien machines, and humanity struck back at them.


After another eight thousand years, things have not improved at all. As if the problems weren't enough, the Earth was taken over by the so-called "machine life forms", and the remnants of the human race decided that they had had enough. People took refuge on the moon, from where teams of combat androids were sent to the planet to stop the invasion.

6. Teams of androids, including you, fight the invaders - this is where the events of Nier: Automata begin


So we got to the "present" time. In 11941, another team of androids (called YoRHa) is sent to Earth, among its members there are two protagonists of the game Nier: Automata - device 2 type "B" and device 9 type "S" (or 2B and 9S). We join them on the path to the main goal - the destruction of machine life forms and the return to people of power over the planet.

That's all! The tour of the world of Nier: Automata is over. To find out the continuation of the story... just start playing.

(Oh, almost forgot the main question: the blindfold is actually a special tactical visor. As for the little black dress, what are your guesses?)

NEW GAME AND DEBUG ROOM

Freedom of action and a relaxed player journey through the world of NieR: Automata begins after completion of the third playthrough and save your results. Then a list of chapters opens, with the ability to select a character, as well as a demonstration of the current result of the progress made over all three passages. You can easily see where this or that quest was missed and immediately return to its implementation.

We also receive:

Access to " Debugroom"through the start menu - is an arena where you can fight with anyone you want;

« HeavyarmorA» - military suit of the YoRHa unit with a helmet for 2B;

« HeavyarmorB» - military suit of the YoRHa unit without a helmet for 2B;

« CamouflageGoggles» — an accessory that allows characters to remove their blindfolds;

« A2wig» - the ability to play for the long-haired A2 (accessory);

« machineResearchreport"- an archival document that will fill your database by 100%.

Adam glasses

If you want to get one more piece of equipment, namely the accessory " Adam's Glasses» , act. Having finished the first and second branch of passage you will have access to the secret meeting place of Adam and Eve, which is located at the very top of a dilapidated building (the only one available for visiting, near the landing site 2B and 9S).

From the access point "City Ruins: Near Factory" head upstairs to the entrance to the largest building. Being on the first floor, go straight until you see a long emergency exit staircase. You need to climb to the very top, where you can get to an open section of the roof, inaccessible before. Take the glasses left by Adam from the table.

LEARNING TO JUMP FAR

How and why to make long jumps? There are not many places in the game where you need to use this kind of jumping justifiably, but you can jump at your own pleasure, creating your own techniques or using others. We will analyze several such options - from short to long distances.

First way: Standing on the edge, press jump + jump (), then +, this will allow the Pod to throw you forward a little; then hold to hover, and finally dash (). Pressing the combination and in the process will also allow you to make a parrying circular motion.

Second way: Hold (jump) before stepping off the platform, press to dash and (this will allow you to make a circle with the Pod). Next, release and simultaneously hold + to attack upwards, hold and again for another circular motion, then press + to make Pod throw you up.

FAST WAY TO EARN 9 999 999 G

Here we will have to move a little between chapters and accumulate start-up capital. As you already understood, we act after third pass. Such an amount may be needed only for pumping weapons and buying trophies.

Choose a chapter 15-04: 9 Srepaired". Skip the story dialogues and approach the Resistance Camp trader.

If you have accumulated enough valuables that can be sold (see the corresponding postscript), if you have caught a lot of fish, then sell it. Purchased for a penny (or gifted if you killed Pascal), Children's Cores can now be sold for 50,000 G.

1) You can earn by selling Machine Core - 1 pc. for 22 500 G! If you are ready to spend another hour of your time, prepare a good support chip - Drop Rate Up + (with a 60-90% chance), and at the same time a Large G Luck + item that increases money loss (sold in the store from Devola and Popola), take with reserve. Equip this chip, check also if the Auto-Collect Item chip is equipped.

Head to the Copied City, the site of the final battle, and start destroying endless enemy arrays. With a good chip, Machine Core will drop quite often.

2) And now, with money in hand, choose a chapter"04-02: Tank Boss".Next, go to the Amusement Park Clown Alley Vendor, Shopkeeaper Machine and buy from him99-Thick Dictionary, 99 - Filler Metal, 99 - Gold Ore, 99 - Black Pearl and 99 - Moldavite. If you can't buy everything at once, get Thick Dictionary only. Pay attention to the initial price of items, it should not be higher than that given in the table, otherwise you will not see any benefits at all. Save the game.

Move to chapter "07-01: Reporting to Pascal". Talk to the merchant-scientist in Pascal's Village, who opened a store after completing the Half-Wit Inventor quest (in which you had to pay him 180,000 G). Buy from him also 99 - Meteorite and 99 - Meteorite Shard .Save the game.

Chapter "15-04:9SRepaired» sell all purchases at the resistance camp merchant.

Your revenue will be about 1,113,750 G (almost the same amount you get for selling 50 Machine Core). Save and repeat until you reach the maximum savings amount!

Thing

Price 1 piece

Price 99 pcs.

Sale 1 piece

Sale 99 pcs.

Benefit

Thick Dictionary

9000 G

891 000G

11 250G

1 113 750 G

222750G

Filler Metal

4500 G

445500G

556 875 G

111 375G

gold ore

4500 G

445500G

5625G

556 875 G

111 375G

Black Pearl

4500 G

445500G

5625G

556 875 G

111 375G

Moldavite

4500 G

445500G

5625G

556 875 G

111 375G

meteorite

9000 G

891 000G

11 250G

1 113 750 G

222750G

Meteorite Shard

9000 G

891 000G

11 250G

1 113 750 G

222750G

Important: To achieve the maximum benefit, equip your character with mechanical weapons (Machine Sword, Machine Ax, Machine Spear, Machine Heads), which will allow you to make purchases for a third cheaper than the offered price. This will double the benefit.

HOW TO GET LEVEL 99

In NieR: Automata, there is a very unusual and fast way to get level 99 - faster than getting rich. To do this, you need to be approximately level 70, select the character 9S and go to the entrance to the Amusement Park (Amusement Park), at third playthrough games. There, on the pedestal, you will see a statue of a large golden rabbit, start continuously pounding and shooting at it until it comes to life! Rabbit will be level 80, hack it. You will get experience for the hacking process (!), as well as for killing him at the end! The total experience is huge: for one kill you will get about 4-5 levels (for the best result, equip a pretty chip Exp Gain Up +). One ... well, you already understood that you can do this endlessly. My XP gain was 19,140 EXP for hacking and 49,764 EXP for defeating a boss. In addition, for killing him, you will receive an incredible amount of Powerup Part L and Machine Core.

When you're done with one, go upstairs until the save option lights up - immediately press Quick Save and load! Run back from the access point.

Note: If you are not very high level, first destroy all the enemies around: the lower your level, the longer it will take you to hack the killer rabbit. If you can't unlock it for a long time, put the upgraded Weapon Attack Up chip.

MEET AND DEFEAT THE SECRET BOSS

Well, we pumped up, and now let's go, fill up the secret boss? Actually it can be done at second playthrough, if you have already gained enough level during the game. Further text will be written with a focus on meeting with the boss in the second playthrough.

Recommended level 70+ (you can do less, but you will need to equip yourself very thoroughly, although at seventy the boss will give you heat). You can pump up during the second playthrough in the Copied City, at the site of the final battle, with endlessly respawning enemies, with the Exp Gain Up + chip equipped (with 60-90% chance).

But first, in order to get the key to the dwelling of our terrible and powerful boss, you need to complete the quest of an old friend Emil from the first NieR! The quest "Emil's Memories" serves as a very good reference to the original, allows you to get a little nostalgic for the old people, and to get into this character for newcomers. And, of course, it allows you to do a good deed - to help Emil remember his past. The quest can be completed during the first passage for 2B, after completing the Forest Kingdom.But in the future we need the character 9S.If you did not have time to complete the task in the first playthrough, do not worry, you can do it in the second, or whenever you want.

So, you need to meet Emil, who has (suddenly) become a traveling merchant. You can find it near the entrance to the desert, the access point "Desert: Camp". Since Emil is a wandering merchant, in the truest sense of the word, first you have to stop him: catch up and shoot, he will stop. After talking, head to the City Ruins Commercial Facility, the nearest hotspot is "City Ruins: Near Tower". From the escalator, turn right, at the roots of the tree you will see a shining flower - Lunar Tear, which even androids admire, not like children. The quest begins ... You need to collect four more flowers, the location of which will be indicated on the map.

    Second flower look in the Forest Zone: from the entrance, go strictly south, nestling against the rocks that will be on the right side until you get into a small cave.

    third flower look in the Amusement Park, in the lane with the merchant, near the stairs.

    fourth flower look in the Flooded City: at the very end of the location, look under the ruined road.

    fifth flower look in the Desert Zone, on its underground level. Go to the buildings in the center, where there is a large pipeline. Somewhere in the middle there will be a small rock in which you can see a hole leading underground. Run through the entire underground floor, after falling, keeping the course to the left, at the first turn down - the exit we need should be hook-shaped. Go straight to a dead end, then climb up the rocks and jump twice to the other side. Having looked out for a tree, jump down, the flower will be nearby.

After collecting all the lunar tears and getting the Elevator Key, return to the mall, in the center of which there is an elevator. You there - complete the quest.

Now you can open another Ruin City elevator. From the access point "City Ruins: Cave" get out into the light; then you will need to go around the area on the right side, so that you get somewhere one level higher. There will be a flat roof (where the Speed ​​Star quest ends) and a large water pipe to the right. Jump into it and open the elevator door, which will take you to the very depths. Go straight, but keeping to the left, you should soon see another elevator that will take you straight to where you need to go. There, turn right, and through the enemies make your way forward. Go through all the doors and you will enter Emil's house. This time you need to steal from him, well, that smacks of trouble. Approach the stand of his masks and take one (Emil's Mask item received).

Return to the surface and look for a merchant who already knows about what happened and will also rush to complain to you about it.

Attention (!) Controlling the character 9 S, equip suitable chips - preferably large in strength (+6) and not taking up much space (see screenshot above), upgrade your favorite weapon, stock up on healing items (Medium Recovery / Large Recovery - 40+ pieces) and power-up items (Melee Attack Up (L), Melee Defense Up (L), Ranged Attack UP (L), Ranged Defense Up (L), etc.). Your level is 70+. Save the game.

If you are ready, return to Emil's house and break open the chest with Emil's Head that appeared there. Come out, the time of reckoning has come - Emil himself decided to deal with you!

Emil / Emil: 99 level. The boss is very strong and has a strong arsenal of attacks, one hit takes off about half of the character's lives (you can equip a chip that increases health, but a good one will take quite a lot of cells). Having caught the blow, do not wait and use the healer. Immediately apply all kinds of reinforcing items on yourself, as soon as their period of action ends, apply again. Actively use the Pod and his attacks - for example, Wave (the Ranged Attack UP enhancing item will strengthen his attacks, which are very important to us) and dodges (!). If it's tight, use Popola's Booze item.

Do not relax until the end - after losing approximately 75% HP, he can unleash a deadly attack for you, creating a huge energy ball. Try not to please him.

If you managed to fight back, congratulations - you are invincible thieves!

SECRET TROPHY SHOP

After the third pass unlocks access to the secret trophy store. Go to the Resistance Camp and look for Strange Resistance Woman - a woman with a mask on her head, giving out hints to players. Talk to her - in response, she, as usual, will offer a list of topics, and the one we need will be called "Request unlocking you-know-what". After that, you will see a numbered list of trophies, without names and other things. To distinguish between them, you will have to check the descriptions attached to them. Also, only those achievements that you have not yet received will be displayed there, and the rest will be listed as purchased.

Trophy rates:

  • 50,000 G for Bronze;
  • 100,000 G for Silver;
  • 200,000 G for Gold.

MESSAGE FROM 2B

On the third pass games, teleport to Flooded City: Coast. Using character 9S, go forward along the ruined road. Soon it will be possible to turn from it to the right bank. You will see the downed flying unit 2B, in which she left a message for her partner.

SECRET BOSS FINAL ROUND

This time you have to fight the clones of Emil. For this you need complete third playthrough game and get access to the choice of chapters, upgrade all weapons to level 4, get level 99. The battle will be less severe, healing and strengthening items will not be needed very much.

Choose a chapter "07-01:ReportingtoPascal" and go to the shopping center of the City of Ruins, meet Emil there and take the quest "Emil's Determination". It will unfold in the desert: from the Desert: Center access point, run to the right until you see Emil's huge heads. As soon as you talk to the employer , a fight will follow.

Having removed all their HP, two scenarios will follow:

  1. Emil will start self-destruct and the timer along with it. Do nothing and then you will get one of the endings: "Ending Y". I advise you to perform this option first if you go to Platinum.
  2. Emil will start self-destruct and the timer along with it. Listen to Emil's chatter until there is an opportunity to destroy the Clones, and continuously follow them.

His story ends on this beautiful and sad note.

LOCATION OF ALL GOLD MACHINE

Meeting with these enemies will contribute to filling the informative base (Unit Date) by 100% and obtaining one item necessary for crafting. Well, new impressions of the player.

There will be three meetings with golden mechanical lifeforms in total, they are a kind of mini-quest in which you will have to kill your brother (Courageous Brother) first, then your sister (Hateful Sister) and, finally, the child (Vengeful Child). They belong to the class of special machines (Peculiar Machines). In the game, they will appear after the passage of the Forest Kingdom (Forest Kingdom) on first pass games.

They have an incredible health reserve of 1,000,000 (level 25) on the enemies accompanying the "family" and 1,000,000,000 HP (level 25) on its members. Hacking is the best way to fight them, but you can also attack them fully armed, although this will take much longer.

Where to find them:

CourageousBrother: The first fight will take place at the "City Ruins: Center", not far from this hotspot. The battle will be with two Gold Goliath Bipeds and one Courageous Brother. Eliminate enemies, killing them should drop an item Powerup Part S. Make sure this happens, otherwise reboot.

HatefulSister: The second fight will take place in the Flooded City, on the road. Defeat the Golden Goliath and the Hateful Sister.

VengefulChild: the third fight will be already in the Desert: Housing Complex, go to the open area through which you first got here. Destroy the Gold Tank first and then the Vengeful Child.

LOCATION OF ALL RED MACHINE

But meeting with these enemies will directly contribute to filling the informative base (Unit Date) by 100%, since they only appear on the third and further passages.

These mechanical life forms resemble standard machines, except that they are red and black in color, and their performance is slightly above average. Belong to the class of advanced machines (Enhanced Machines).

Where to find them:

    Small Stubby- in the Copied City, at the site of the final battle;

    Multi-tier Type- in the Desert Zone behind the buildings, in the last nook before going out into the desert;

    Multi-tiertype:Gun-equipped-in the Desert Zone, behind the buildings, in the last nook before going out into the desert;

    Multi-tier Type (3)- in the Desert Zone, behind the buildings, in the last alleyway before entering the desert (on the left side);

    Small Biped- on the underground level of the City Ruins, in the sewer pipe above the crater. Keeping to the right side, run forward to the ravine and jump down the ledges, one of them will be your target;

    Medium Biped- on the underground level of the City Ruins, in the sewer pipe above the crater, you will not pass by them;

    Medium quadruped- in the Forest Zone, in front of the "Forest Castle: Front Access" access point;

    Medium Quadruped (2) - in the underground level of the City Ruins, in the sewer pipe above the crater. Find it by going down a couple of levels;

    Multi-leg Medium Model:Close-range- on the underground level of the City Ruins, in the sewer pipe above the crater. Find it by going down one level;

    Multi-leg Medium Model: Long-range- in the Desert Zone, as soon as you enter;

    Goliath Biped- on the underground level of the City Ruins, in the sewer pipe above the crater. Sticking to the right side, run forward to the ravine, where carefully, one level down, jump down (do not miss, you need to jump not to the opposite side, but to the same one, but lower). The enemy will meet you at the entrance;

    Goliath Biped: Enhanced Legpower Model- at the Abandoned Factory, in a room with an elevator;

    Reverse-jointed Goliath- in the Flooded City, on the road;

    smallflyer- on the underground level of the City Ruins, in the sewer pipe above the crater. Sticking to the right side, run forward to the ravine, where carefully, one level down, jump down (do not miss, you need to jump not to the opposite side, but to the same, but lower, the level on that side will be even lower). Find at the very end;

    Mediumflyer- in the Flooded City, above the ruined road;

    Mediumflyer:Kamikazeunit

    Mediumflyer:Gunnerx2,Kamikazex2- in the Desert, in the northwest of the Desert: Center access point, among the rocks;

    smallSphere:Axe-equipped- at the Abandoned Factory, on a container with an idle processing plant;

    Small Sphere: Drill-equipped- in the cave of the City of Ruins (access point "City Ruins: Cave");

    Small Sphere: Gun-equipped- on the underground level of the City Ruins, in the sewer pipe above the crater. In front of Emil's dwelling;

    Linked-sphere Type: Saw- equipped - in the Abandoned Factory, in a room with many android bodies;

    Linked-spheretype:Drill-equipped- in the Desert, from the "Desert: Oil Field" access point, run along the rocks to the left, your goal is not far from the exit to the Desert Zone;

    Linked-sphere Type: Thorn-equipped- in the Flooded City, at the end of the road;

    Linked-sphere Type: Gun-equipped- in The Tower, on a level lined with crates.

The M4A2E4 is an American Tier V medium tank. The car is not pumpable and is in the category of premium vehicles. We note right away that the technique is very difficult. With a good deal and skillful hands, M4A2E4 Sherman can bring a very good income: up to half a million silver per game session.

Agree that this is just a great indicator for a level 5 car. However, beginners are unlikely to be able to achieve such results: ignorance of the maps and elementary game mechanics turns the "American" into just a fun toy that helps to upgrade the tank crews of their nation. To better understand the strengths and weaknesses of the vehicle, we bring to your attention the M4A2E4 guide, which will help you understand all the intricacies of playing this premium tank.

M4A2E4 sherman performance characteristics

Let's start with the fact that the M4A2E4 tank has a very average safety margin compared to classmates: 480 units. At the same time, the review in the basic configuration is 370 meters. It should be clarified that by installing modules and pumping the crew, you can increase this value to 430 m, which is an undeniable advantage for a medium tank.

The mass of the machine is 31 tons with an installed engine power of 420 horses. As a result, the ratio of weight to tractive effort is about 13 liters. With. per ton. What does it give? The tank received an excellent maximum speed: the "American" is able to accelerate to 52 km/h. There are no comments on maneuverability either: the chassis turns at a speed 43.8 deg/sec. The only drawback is the dynamics. M4A2E4 Sherman accelerates very hard, loses speed on climbs and difficult ground.

Let's move on to weapons. We note right away that in this regard, m4a2e4 looks deprived. So, we are armed with 75 mm gun M3, capable of penetrating just 92 millimeters of armor with an armor-piercing projectile.

By loading the sub-caliber, this value increases to 127 mm, the one-time damage in both cases will be 110 units. What does it say? Armor-piercing shells will be useless even for most classmates, shooting with gold is not always cost-effective: for premium vehicles, this is a sure way to get out of the battle with a minus silver balance. Therefore, there remains hope for land mines: penetration 38 mm with an average damage of 175 units.

The positive characteristics of the gun include an excellent rate of fire: 15 rounds per minute. Given the alphastrike, this provides a theoretical DPM in 1,700 units. However, these are very approximate indicators, because when firing BB, the offensive phrase “Didn’t break through” will very often be heard. The mixing time is quite acceptable - 2.1 sec, while the gun has simply terrifying stabilization and accuracy. Accordingly, when playing on this tank, you should immediately forget about remote skirmishes and spectacular finishing off the enemy on the move.

The vertical declination angles here are typically American: 10 degrees down, so m4a2e4 can correctly use the terrain of game locations.

The "American" has many problems that need to be fixed by any means available in the game. Considering that we are talking about a medium premium tank, whose main task is to bring profit to the owner, the gun and the viewing radius definitely need to be upgraded. Damage and the ability to shine are the main components for successful farming.

  • Rammer- we increase the rate of fire to the reference values.
  • Ventilation- we get a complex increase in all basic characteristics.
  • enlightenment- increase the viewing radius to ensure that the enemy is overexposed.

Alternatively, the ventilation can be replaced with a guidance stabilizer to partially offset the "curvature" of the barrel and increase the effectiveness of firing on the move and at long distances. In addition, you can install an anti-fragmentation lining to reduce the likelihood of receiving critical damage from artillery hits.

The second important factor that allows you to increase the combat characteristics of the M4A2E4 Sherman is to pump out the skills of tankers. By the way, 5 people are placed under the armor of the vehicle, so you can upgrade all ST crews of your development branch. For a comfortable game, we advise you to learn perks in the following order:

In addition, don't forget to download the proposed consumables, which will help you maintain a relatively small margin of safety in battle. Therefore, be sure to carry a first aid kit, a repair kit and a fire extinguisher with you. By the way, it is not recommended to replace the fire extinguishing agent with a box of cola: an American has a rather high probability of an engine fire, and such a fire may well become fatal.

In terms of security, the M4A2E4 tank looks very interesting. The strongest part is the frontal projection of the hull. The description of the technique in the game indicates that there is as much as 65 millimeters of armor here. However, the correct location of the NLD armor plates gives a value of about 150 mm in the reduction.

The upper frontal part is more vulnerable: here the armor values ​​vary between 67-116 mm. The front of the turret is protected by a plate 75 mm thick, but taking into account rational angles and the gun mantlet, it is possible to get ricochets and non-penetration. We’ll make a reservation right away that it’s not worth hoping for this much and thoughtlessly tanking with a tower.

The sides and stern look sad. There are only 38 millimeters of armor here, side screens that provide additional protection are not provided. Therefore, in any battles, you do not need to try to tank with a diamond and turn to the side of the opponents.

For comparison: the armor penetration of the Soviet tank of the 1st level MS-1 is 52 millimeters. Therefore, even this kid, if desired, throws a formidable "American" on pain points quite well. The only consolation: M4A2E4 is a beneficiary, so he will not have to meet with the "sevens". The main opponents are classmates and equipment below the level.

How to play on M4A2E4?

The tactics of playing on the M4A2E4 Sherman will definitely appeal to tankers who prefer dynamics and excitement. The fact is that the effectiveness of the tank is manifested only at close and medium distances, so in order to farm, you will inevitably have to get close to the enemy.

In general, the ambush tactics of the game are used here. At the beginning of the battle, an advantageous position is looked at in a potentially dangerous direction (preferably in a dense bush) and we perform the function of passive light. Playing a full-fledged firefly will not work due to poor dynamics: the tank accelerates very slowly, and if a caterpillar is knocked down during active light, the American will no longer be able to get out of the shelling.

At the same time, do not forget that the M4A2E4 is a medium tank with good speed characteristics. Therefore, we periodically change the position, do not forget to throw damage into the stern and sides of carried away opponents. For these purposes, you can take at least 30 high-explosives into battle: the size of the ammunition load of 90 shells makes it possible to do this. A successful hit with a land mine on a cardboard board can bring about 200 damage to the piggy bank, and these are already good prerequisites for farming. In addition, such shells will help you survive in fights with lightly armored, but fast-firing opponents. In particular, having met one on one with the T67, Sherman will not be able to physically shoot him with armor-piercing shells, but land mines give good chances of winning.

It is important to understand that it is necessary to try to avoid duels by all means: the M4A2E4 Sherman cannot equally trade damage with the enemy. By definition, this is a tank rat that should bite hard and quickly hide.

Should I buy M4A2E4?

To get a complete picture, let's draw conclusions on m4a2e4 sherman. Let's start a comparative review of the characteristics with a sweet.

So, positive moments are:

  • Speed. Here, the "American" may well compete with the light Soviet T-50 tank. At the same time, the car turns quite briskly, moves smoothly through the swamps due to the increased size of the caterpillar tracks.
  • view radius. This is a good alternative to frankly weak weapons. In fact, you can not shoot at all, gaining experience and silver for detected enemies, and damage by light.
  • Reduced combat level. The tank will not randomly appear with vehicles of the 7th level.
  • Frontal booking. With armor-piercing shells, classmates will not be able to pierce the M4A2E4 in the forehead. However, frontal booking no longer plays against gold.
  • Stable increase in efficiency. To get a significant increase in WIN8 performance, you need to fire only 7 effective shots. Given the good rate of fire, you can raise your personal statistics in the first minutes of the battle.

disadvantages are considered:

  • A bulky silhouette that makes it difficult to hide in the bushes.
  • Armament: A slanting gun with low armor penetration cannot be considered as an advantage of premium vehicles.
  • Lack of armor in the stern and sides: any landmine comes with maximum damage and can lead to fatal consequences. By the way, the M4A2E4's forehead holds such hits quite well, even from artillery.
  • Frequent critical damage to the ammo rack and engine.

Given that the premium tank was the victim of our review, let's say a few words about its farming ability. Surprisingly, among the equipment of its level, the M4A2E4 Sherman brings the owner the largest income.

There are a total of 26 endings in Nier: Automata, which are marked alphabetically from A to Z.

Ending A. Normal ending. 2B kills Eve with 9S. 9S is dying.

Ending B. After the 2B storyline, continue the story with 9S as the main character. Similar to the first.

Ending C. After passing 9S at the end, you need to fight A2, the escaped android. During combat, select "Smite 9S". Defeat 9S.

Ending D. Everything is the same, but you need to select "Hit A2".

Ending E. Continuation of two other endings. After A2 vs. 9S, watch the end credits. Select the "Yes" option and complete the mini-game.

Ending F. An additional ending that can be unlocked in chapter 01-03_2. In the Goliath fight for the last time, you will get a manual mini-game. Let the timer run out - do nothing.

Ending G. Can be obtained at the beginning when you control 9S for the second time. Instead of using a flying unit, go to the chest on the crane and find the platform on the right.

Ending H. Optional part of chapter 05-03. When you go to Goliath, do not take flying parts. Run away from the fight.

Ending I. Optional ending in chapter 08-01_2. After defeating Adam as 2B, don't go to 9S in the Copied City. Leave him and try to get out of here.

Ending J. Additional ending in chapter 09-02_3. When you get to the factory, where you see praying machines, attack the priest.

Ending K. For this ending, you need to find mackerel fish. Eat it.

Ending L. Additional ending in chapter 10-02. Run to Izr's cage at this location.

Ending M. Additional ending for chapter 14-03. You will have a purpose. Just ignore her and run towards the bridge.

Ending N. Additional ending in chapter 07-02. To unlock it, kill all the cars in the car village, where you will meet Pascal's friendly robot.

Ending O. In chapter 11-04. You will land right at the battle point to help Yorha. Just run away.

Ending P. In Chapter 11-06, die from the virus.

Ending Q. In Chapter 11-07, do not move towards 2B. Just run from there.

Ending R. In the fifth chapter, you need to kill all the bots in the abandoned factory, including Pascal.

Ending S. In chapter 17-01, you need to fight Devola and Popola. Instead of killing them, just run away.

Ending T. At any time in the game, go to the "Menu-Skills". Find the chips section, select destroy and click on the OS chip. Select the "Android Central System" option. Remove the chip.

U ending. Go to the bunker and choose self-destruct.

Ending V. In Chapter 17-01, don't hack the tower to help Devola and Popola. Just move away from her.

Ending W. For this ending in chapter 01-03_02, stay away and let the robot kill 9S.

Ending X. In chapter 11-06 at the end, when playing as A2, avoid Yohr and leave the battle.

Ending Y. You need to fight the secret boss and let him self-destruct.

Ending Z. In chapter 14-01, save Pascal and then kill him.

Platinum Games is famous for its original combat mechanics, but in NieR Automata has to learn everything through experimentation - the game was deliberately deprived of a full-fledged training. If you want to know everything at once, then this guide is for you.

On March 17, the game will be released on PC as well, so let's decide on the list of teams, because everything will be different for everyone.
  • LA - light attack;
  • HA - heavy attack;
  • J - jump;
  • D - jerk;
  • E - escape from impact;
  • P - shooting from the bot.
In NieR Automata, a lot depends on the choice of weapons. It can be a light sword, a heavy sword, brass knuckles or a spear. In the menu you will find the layout of weapons - one will be responsible for a light attack, the other for a heavy one. In other words, no one forbids you to put a two-handed sword on a light attack, and a spear on a heavy one. Moreover, NieR Automata fully encourages such experiments and allows you to change layouts right during the combo. The more layout slots you open, the more opportunities you will have for continuous attack.

The case begins with the simplest combination - LA, LA, LA, LA, LA on a one-handed sword. The same thing, but with a different number of hits, works on other weapons. At any time, one of the LAs, starting with the second, can be replaced by HA. The effect depends on the layout of the weapon - a two-handed sword will strike vertically from above, and a spear will stick into the ground and allow for a circular attack. Experiment with different variations, remembering that most of them will need to be applied situationally. For example, a spear will be effective at a distance and in conjunction with a heavy sword, but surrounded by enemies, you will quickly expose your back to a blow.

Despite all the secrets, the game still teaches something. Avoid hitting. A well-placed dash before hitting an enemy will cause a dodge animation, and it will already allow you to continue the situation into something interesting.

  • E, LA - throws up in the air (launcher);
  • E, HA - uninterrupted horizontal attack;
  • E, P - shot at close range.
Let's look at a little more non-obvious things that will help you in the game.
  • At first glance, it seems that there is no other way to achieve a launcher, but J + HA allows you to do this. The main thing is to press HA quickly and in time after the jump.
  • HA also allows you to knock the enemy to the ground directly below you if performed in the air.
  • Another useful secret is J,D+HA. This is a very fast airborne heavy attack that travels a considerable distance.
  • Most weapons also have rechargeable HA. So with a heavy sword, you can scatter a group of large opponents, a light one - smaller ones, and with a spear - you can go a considerable distance and perform several very fast blows.
  • A more complex mechanic is to cancel a charged attack into a fast dash with an attack around you, you only need to immediately dash after charging, and then a light attack.
  • There is also a light charge attack, it is useful in case of lack of room for maneuver.
  • Often during an air combination, the enemy moves away from you or is simply a little further away. A jerk in this case does not always save, your bot comes to the rescue. All you need to do is J+P. You will quickly notice how useful this is.
  • Of course, in the air you need to use light attacks, the very first HA will interrupt the combination and lower the heroine to the ground with a heavy blow to the enemy.
  • The bot is also useful at long distances with J,J - 2B will grab it and start to hover.
  • In the air, you can perform a couple of blows, but apart from how to disperse the flies, they are not capable of anything. Just keep in mind, just in case.
  • Sometimes it is useful to keep opponents at a distance. Most often this is achieved with J,D+LA(HA). 2B will make a couple of air strikes and launch the weapon at the enemy. It will push him away, and the initial attacks will somehow allow him to start the combination.
  • Enemies that have received substantial damage lie on the ground for some time, covered in sparks. If you approach them and press the action button, 2B will perform a deadly attack and get valuable loot.

All weapon combinations

  • Light sword + Light sword
  • Light sword + Heavy sword- several quick strikes with a final vertical one, repels the enemy.
  • Light sword + Spear- a few quick strikes and a dash with spear twisting.
  • Light sword + Brass knuckles- two hits and a shot, repels the enemy.
  • heavy sword + heavy sword- two hits, the top one deals a lot of damage with two swords at once.
  • Heavy sword + Spear- circular attack with torsion on the spear.
  • Heavy sword + Brass knuckles- 2B will launch brass knuckles into the air like a baseball.
  • Spear + Spear- two blows with a jerk, the second is applied with two spears.
  • Spear + brass knuckles- several blows, the last one throws the enemy far away.
  • Brass knuckles + Brass knuckles- a few quick hits, no effects.

Reverse combinations have the same effect.