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Assassins Creed: Unity. Walkthrough

We present a complete and detailed walkthrough. This walkthrough was created to facilitate the passage of the game if you have any difficulties. The game again continues the traditions of the famous game series: a very twisted plot, cool parkour, many different weapons for killing your enemies, secrets and intrigue!

Prologue

When your game begins, then select the item of the task "The Tragedy of Jacques de Molay".

Now you need to move behind the target - de Molay. When the cutscene passes, then follow de Molay through the streets of the village. Along the way, he will bring you up to date. Soon you learn that you need to find a special artifact, which is hidden somewhere in the walls of the tower.

Try to avoid the battle and follow to your nearest mission. Climb to the top. Now turn your camera to find the indicated location of the treasured artifact.

Your goal is to find the Templar artifacts. The artifacts are stored inside a huge tower. Climb to the next tower and move through the balcony (you will notice the Assassin throwing his smoke bomb).

Now go inside and a short video clip will open soon, after which a chase will take place.

Now your task is to neutralize the assassin. A sword fight with the assassin will take place immediately after you reach the required distance. Try to keep the defense and parry more often and then you can defend yourself without any problems! Attack immediately after parrying

After a couple of nice hits, your killer starts to run away again with his tail between his legs. You need to rush after him again in pursuit, after which the final fight will follow, after which you will finally finish the prologue of the game.

Sequence - 1

Versailles memories

Your target is a girl. When your task begins, then follow the little girl. It will run from room to room. Chasing her will end up just taunting you.

Now you have to steal an apple and hide from the guard. Make your way carefully and eventually interact with the beautiful apple. By doing so, you attract the attention of the guard.

Rather, run around this courtyard and find the closest curtain to hide underneath. You will have to wait for the moment when your fame does not "settle down". After that, you can continue your game.

Now you need to talk to the girl and find out what is happening here. After your path is free again, then return back to the castle to Eliza. And from there, return back to the corridor where your task once began.

Your new target is Hugo and what he knows. About thirteen years pass and Arno has become much older, and much more problematic. After the next video, you will have to chase Hugo through the completely crowded streets of Paris!

Now you have to run away from your brothers. Brothers are chasing you, so hurry forward and use environment in their own interests. That is: hide, jump, hide and much more. After you become anonymous, you can go back to your estate.

Now you need to go to De La Serra real estate. If you have extra time left, then explore this town a little more, otherwise you will not return back, since the task will be completed.

States general

You need to follow the carriage. When your new mission begins, then follow the carriage on the rooftops. Take the lift nearby so that you can move our Arno further up the rooftops.

Soon you will need to go to the rooftops of Versailles, then jump straight to the carriage. Now it will be necessary to catch up with her and another new target will appear.

Now you need to walk to the church and climb the spire. Move to the church next door. Once you are there, start your ascent to the very top of the bell tower. From there, you will need to Synchronize the area, after which you will receive the eagle of the bird's flight of Versailles.

Now you need to define the lower galley. Now take advantage of the haystack eagle dive below. After that, use the free play option and move down to the streets.

From here, our Arno will be able to enter the castle, thereby not being discovered. Take advantage of the crowd and blend in gently with it to avoid prying eyes on you. Thus, move from place to place and stay close to people.

Move in the direction to the front doors of this castle and after, go inside. Inside, you will need to use the eagle's vision to identify the golden doors. After passing through them, you can get to another area.

Now we need to find De La Serra. Move to the lower galley. There will be no guards here, so don't worry. Move through the huge crowd straight to the goal. De la Serra will be on the left side of this speech stage.

Go behind the scenes and protect yourself. Take the stairs that lie on the right side and go backstage. Here the next cutscene will follow, and after that the battle will take place.

When Victor joins the battle, you will have to dodge his attacks. When it is necessary to dodge, Arno will grab the blow. Parrying will not work here, since a fighter who is much stronger than you is opposing you. Fight enemies until they fall to the floor.

When your battle is over, you will have to quickly escape from the castle and reset all visibility in order to finally complete this task.

Higher community

You must go to the main office of De La Serra and leave a letter there. Move to De La Serra's office through the top and soon find yourself near the white doorway... Place your letter under the door and get a new target soon.

Now you have to enter the palace. After the video, move towards the huge crowd of people. Move carefully between them, thereby you can remain as stealthy as possible. Use your eagle's sight to spot local suffering. They will move around the central courtyard in which you are.

Try to move on the left side of this palace and keep a close eye on the guards. You need to find a window here, which is located on the second floor of this palace. Try to be extremely careful to climb to the open window, and then find yourself inside the building.

Now you have to get over three rooms that are patrolled by guards. Walk very carefully and it is best to crouch down, so the guards will not be able to detect you.

When you find yourself near the exit, you will have to jump to the adjacent balcony to trigger the next cutscene. From here you will need to go to the ballroom and find your friend Elise.

Now I have to get out of this palace as soon as possible. Move with Eliza to your destination and another cutscene will soon follow. As soon as it passes, you will be able to leave the palace unnoticed.

As you find yourself outside the doors of this palace, then leave this territory sooner to complete the task.

Sequence - 2

Prisoner

Now your game starts with the main character- Arno, sitting in the dungeon of the Bastille. There are several things you can do here. This is done inside this cell. First, talk to the prisoners. Secondly, examine the rattle near the doors of this dungeon. Thirdly, I'll look out my window. And fourthly, go to sleep at last.

After you complete all the steps, then jump as indicated above into your "bed" and sleep. You will summon the next target shortly.

You will need to beat the thief. Wait for the moment when the thief begins to perform his actions, you will have to immediately use parry. If you get the hang of parrying correctly, then Arno will successfully block, and then strike in the knee or on the head of the opponent. After you make a successful parry, you need to make three of your strong blows in order to continue to resist the enemy. According to this principle, you will have to fight with almost all enemies. After you have successfully defended and dealt a critical blow to the enemy, another video will follow.

So, now you have to hide and quietly kill the guards. After the events that happen unexpectedly, rather move towards the wall, which is located near the doors of this prison. Here you need to take cover quickly. Wait for the moment when the guards dump and after that, crawl up. Eventually, you will need to neutralize them.

It's time to get off the Bastille. Follow your new friend through the halls. Soon you will reach a dead end with him, at the end of which there are locked doors. You will have to deal with the defense while your friend tries to open this castle.

When the guards arrive, then throw your smoke bomb at them quickly and then attack them while they are temporarily neutralized. After you make a couple of hits on them, let them attack you, and thereby parry yourself. Do this thing three times.

After all five guards fall, then continue to run from Bastille with your friend. Climb with him along the walls, which are located on the right side of the entrance, and then continue to run along them already on the roofs.

When your partner passes through the halls, then move to the entrance, where you will meet another group of guards. They are already waiting for you. Use your smoke bomb and then kill them all with your combo strike.

Keep following your friend and you will soon find yourself near an adjacent wall. Here you need to climb to the very top. The guards who will be on the roof will not harm you in any way, so rather move to the left side and soon you will call the next splash screen.

When the corresponding request appears, then rather jump, and then complete your next task very beautifully.

Revival

You will have to explore inside Sainte-Chapelle. Your mission begins far beyond Sainte-Chapelle. You have to go up to the second floor and walk straight to the cathedral.

There will be a cunning puzzle above the entrance to this cathedral. You can see it in front of a large stained glass window. We'll have to climb to this very stained glass window and solve the riddle of this puzzle.

Jump from chandelier to rope. As a result, you will be able to reach the chandelier, which is located not far from the altar on the opposite side. From here, make your trademark jump and move to the next area.

Follow Bellec. After the next video passes, then follow Belleck to the cameras, where you will have to meet with very important people.

When prompted, drink from a cup and recall a new sequence shortly. Go down the stairs and soon you will need to use the eagle jump down.

When you find yourself in the next sequence, then various objects will begin to explode and fall apart as you move around the large hall. When the hall starts to collapse, then start moving faster. You will find yourself in several areas where the floor is crumbling under your feet, so move quickly.

Soon you will start sliding across the floor. At this moment, you will need to turn to the right in order to finally land successfully on the bottom. And keep in mind that here you have to dodge the fireballs.

In the next area, you will have to jump from square to square to the next area. Some objects will rise, while others, on the contrary, will fall - at these moments you will have to jump without looking back. Make your way to the opposite side and soon you will call the next sequence.

You now have a new task - to kill the killer and not be detected. When you go to the next location, you will notice a huge crowd of people in hoods. They all stand in a circle. You need to walk to the center of the room and use eagle vision to find the mysterious killer. The killer will have to be killed quietly, so carefully move through the crowds of people. You can move both on the left and on the right side. In the end, approach the cautious before him and cunningly kill.

Soon Arno returns to real world and on this the task will be completed.

Sequence - 3

High school graduation

You need to kill the soldiers and sabotage the bell. When your task begins, then take the eagle jump and jump into the cart with hay. There are three guards in this area, and most of them are watching you.

Watch every guard carefully. When the moment arises, then jump out of the hay quickly. After, you need to quickly sit down and rather move to the roof, which is located not far from the guard on the left side.

Wait carefully for the moment when he looks to the side. Nearby there is an object behind which you can hide. Use this hideout to kill him. But keep in mind that you should kill him not only when he is looking away, but also when the other guard is not looking at him.

As for the other two soldiers, you will not be able to get close to them without being noticeable. Therefore, go to the iron gates and wait for the moment when one of the guards will notice you to come closer. When he comes up to you, then at that moment you should already be on the roof and from here jump on him to commit murder. The same will need to be repeated with the last soldier.

When all three guards are dead, then go to the bell and carry out your sabotage here. As a result, you will call the next sequence.

After the video passes, then come up from behind to the enemy and kill him from behind. A smoke bomb will fall shortly. Try not to get lost and follow Bellek across the rooftops.

Now you need to return to the Cafe-Theater, and then to the headquarters of the assassins. Bellec will move half of the mission through the streets, rooftops and apartments. You need to avoid battles as much as possible. It is best to use smoke bombs to remain stealthy. Stay close to your partner right up to the checkpoint.

Eventually, you will reach the Cafe-Theater. Go through the doors and follow your friend to the camera to complete your mission.

Confession

You have to steal the key. To do this, walk slowly and use your eagle vision to find the person who holds the keys.

Now you need to kill the bodyguards, and then go upstairs and clean out your pockets to get the keys to Notre Dame. There is also an option with murder, that is, kill him in order to take the keys.

After you receive the keys, then go quickly to the side of the crowd, so as not to get caught by the guards or nationalists. The keys will allow Arno to open the doors at the very top of the cathedral.

Approach another crowd and again use your eagle vision to determine the target to be killed.

Your target will be talking to several soldiers, so if you chase him, you will be immediately noticed. You need to avoid unnecessary eyes, so climb to the roof of the building and determine where your target will be in front of you so that you can chase him from above when he passes a little lower.

Soon your target will be near the haystack, so before he gets to the hay, you will rather make a jump and hide there. When he comes closer to you, then rather kill him. Thus, Arno will kill the specified target without unnecessary problems and eyes.

After you got the keys and killed the indicated target, then it's time to enter the church. There are several ways to get inside:

The first method is an underground tunnel. You have the opportunity to use the tunnel that will allow Arno to get inside the cathedral through the bottom. The tunnel will lead straight to the first floor. All you need to do is press a button on the bottom of the stairs to unlock the floor.

Method two - roof doors. At the top of Notre Dame, you can crack open the large doors that will lead you inside this cathedral. If you do not have the keys with you, then you can use the lockpick.

Method three - an open roof window. If you do not have the keys to Notre Dame, then you can use the open windows, but here you have to deal with the guards of the cathedral.

There are confession rooms inside the cathedral. There will be only three such rooms in the cathedral, so there you can make a hidden murder so that no one will notice.

It is best to use the underground tunnel that will lead you to the first floor. When you find yourself in the cathedral, then immediately activate your eagle vision and look to the right side of the exit - you can notice two guards and a room for confession.

You need to quietly and as quickly as possible get to the prayer booth and wait until the guard comes to you. When he gets close to you, then you can make a hidden kill. Here you can also kill the main target.

Before killing the main target, you first need to clear the premises from the rest of the soldiers, basically these are the sentries in the other part of the cathedral. There are three of them. The first will stand behind the altar, the other two will patrol the prayer room - this room is used by your main target.

Use the walls on the second floor and move along them to the guard who stands below. The guard will be behind the altar, so you can make a cunning murder. You can also sabotage with an alarm in the center of this cathedral.

Now there are two guards who are patrolling the confession room. Climb up the wall again and use your eagle's sight there to see the route of these sentries.

Jump down and kill one of their guards, then kill the second. As a result, you will clear the confession room.

When you clear the cathedral of the guards, then enter the confession room and wait for the main target to arrive, which will come straight to you.

It will take a little time, but as soon as he enters your room, then press the button that will be on the screen rather. In the end, you will kill him.

As soon as you kill the target, then leave this booth and kill the soldiers. Now get out of this place quickly.

If you used the bell before, then you will have no problem escaping from the cathedral, but if you did not, then it is best to stay out of sight - use the underground tunnel or return to the second floor and go to the roof, where then jump way down.

After you get out of the cathedral, then quickly leave the restricted area and your task will be completed.

North Bridge: Silver Age

Shortly after completing the previous mission, the Animus will begin to approach you. You need to find a portal to avoid detection.

Go through the portal to the west of Notre Dame Cathedral. Use the roofs to make it easier to find it.

When you find this portal, jump into it quickly so that the server's reconnaissance won't find you.

When the new north is loaded, Arno will find himself in the future, in 1889, in the same city of Paris. Soon the server will start shutting down you.

When a new cleanup begins, then you need to run in the direction of the metro, which is located not far from the cafe. The server is trying to shut you down inside.

You have to find a way back to the city. When you get to the metro, you will find a staircase that will take you to the top floor. Go through the tunnels and jump to get to the other side. A splash screen will appear shortly with a train that will ride on you. Next, use the door and climb higher. Go to the next location and continue to move through the tunnels.

When you find yourself in the next zone, Arno will fall through the roof and then suddenly there will be a train ahead of him.

You need to run away to the side at this moment. After, go under the rubble and soon find yourself in a safe place.

When the train stops, then go through the following doors and take the elevator. Soon, you find yourself in a completely different field. Here you will see the incompletely completed Statue of Liberty.

Jump down and take cover. Several pieces of debris will fly towards you every few seconds, so move from cover to cover so that you don't get killed.

At the end of your path, you will need to climb the structures, and then go to the statue.

Walk around this huge statue. Find the pillars. Climb to the top along them and synchronize.

Sequence - 4

Kingdom of the beggars

The next sequence becomes available after Arno completes the previous sequence.

So, you need to get to the old lair of the Assassins, which is hidden in the Cafe-Theater in the district of Ile Saint-Louis. You pass into the tunnel, which is located near the coast. Go further inside and climb up the stairs, after which a video will start.

After watching the video, your hero will receive a ghost blade. This weapon is a modification of an old hidden blade.

Now go to the marker that is on your map. Soon Arno moves to the beginning of memory. You will find yourself in La Dvor Miracles, on January 19, 1971 street.

You need the explorer La Dvor Miracles. In the green in the green zone on the map. You need to find the specified target. Another scene will start soon.

Keep a close eye on the man named La Touche. Also here you can finally use your Ghost Blade. Try to kill the guards who are all alone so as not to attract too much attention. It's best to keep an eye on everyone from the rooftops. As a last resort, be prepared to escape. To use the blade, you first need to mark the target, and then strike.

So, go to the La Touche door (left doors at the very end). As always, you need to stay in the green zone. To find the indicated target, then use eagle vision. When you find him, try to keep your distance and keep a close eye on him. You need to follow it until the next scene starts.

Now we need to find La Touche. So take a little distraction from the task and use the bombs. Take these bombs and throw them as close as possible to the guards who are walking around.

La Touche will be located on the second floor of this building, which is surrounded by a red zone. Go to the first floor, where the operations are now being carried out. It will not be difficult for you to kill the local guards in the premises. In addition to those who will be here, there is also a guard who stands on the balcony. Climb through the open window, find the balcony and kill the guard who is standing there.

As you cope with the guards, then move on to La Touche. Find the locked doors and break them, after which the next scene will begin, after which you need to leave the red-green area in order to complete this task.

The assassination of Le Roy

So, this task will be immediately available after completing the previous one. You need to kill Le Roy. As a reward, you will receive an officer's pistol.

The quest begins after the columns of the church in Port Saint Denis have been destroyed.

You need to find shelter. So, move to the goal and along the way kill enemies from the air. But respect that the enemy must be isolated from the rest, as you can be noticed.

The entrance to the hideout will be located a little lower on the stairs. Find the stairs and get down below. Please note that you will find yourself in the red zone. As you find yourself below, you will need to avoid the people who will be located between Arno and the entrance. Now you have to deal with objects on the floor.

In this quest you can sabotage the chimney, which is an optional quest. The chimneys where you will sabotage are not at the top, they are located on the ground in the form of hatches. If someone does not understand, then these are the most ordinary sewer pipes, only on the floor.

Your chimneys will be marked on your radar with special markers. From the current position, jump down to the left side and try to neutralize the guard standing here in the air, and then sabotage the chimney. As soon as you are done with this chimney, then switch to the next one.

You have the ability to distract enemies, therefore given opportunity will be useful with a group of thugs. You can also distract enemies who are near the entrance to the restricted area.

After you go through the guarded passage, then you find yourself in the sewer. You need to find your way to a huge round square. The main problems for you will be the guards, of whom there are a lot.

When you reach the specified point, then all you have to do is fall down. Then go through the cameras, which are also guarded. Cameras will soon appear on your radar near the main room. In this chamber, climb a little higher up the stairs, and then go to the platform. Move on overcoming obstacles and another scene will start soon.

It's time to kill Le Roy. After the scene has passed, then continue to move on to eventually get into the cell and kill Le Roy. Move along the tunnel on the left side, then turn back to the left side and carefully go around the guard, which will mostly stand in the corners of this room.

Go to the right side and climb the stairs on the left side, after which you find yourself at the entrance to the basement chambers.

Now you have to kill two guards with your ghost blades. Several people will roam around the main chamber. You need to find two targets and kill them.

It soon turns out that the murder is not so easy to crank, since Le Roy is not sitting in his chair - he is standing at the top.

Don't rush to move towards the camera right away. First go to the right side and go through the small hole in the chamber. Then move to the right side and soon climb up the stairs. Use the ghost blades and kill the guard with the rifle on the right side, and then go along the beams that are located above the square with lit candles and a locked door. If you have a master key, then you can break open the locked doors and go to the left. After that, you will eventually arrive at Le Roy. You are behind him, so you can unexpectedly kill him by candlelight.

If you cannot pick this lock, then the option remains to fight it face to face.

It's time to get out of here now. After you have finished all the cases and the scene has passed, then it's time to go back. Move to the green marker - it will lead you to the exit. Please note that the way back will not be too easy and guards will roam everywhere. But where there are chimneys, visibility becomes very low and Arno can easily neutralize enemies. In one of the corridors you will have to climb a high wall up to the next tunnel. In the end, the marker will be practically in front of you and you can leave here, after which you watch the next video.

Sequence - 5

Silversmith

After you have completed the previous task, then visit the lair of the Assassins under the Cafe-Theater. You will have to enter the indicated place and find one person, and then escape with him from the hotel.

Now you have to enter the indicated hotel. There are a couple of easy entrances to this building. You can find a couple below. A few more are located as open windows - at the top. Your target - Germaine - is at the very top, so if you enter the building through the window, you can significantly save time and nerves. There are guards or an animal in almost every room in the hotel, but they are all too inattentive here, so you can quietly sneak up and kill them without any problems. In addition to ordinary and inattentive enemies, you can meet stronger ones in the rooms, with whom you will have to fight with a ghost blade or bombs.

Jarmen is located in the northwest part of this building, so head straight there.

Now you have to cut out the thugs. Jarmen insists that you clear the path. Well, there is nothing difficult here, act as usual, use your weapons and a variety of skills. You can also use the berserker arrow on the upper staircase that leads to the guards with the animals.

In addition, keep in mind that there are still two shooters who must also be neutralized. Walk harmoniously through the crowd, and there already to the elevator on the left side, after which you will find yourself on the roof. From here you can easily neutralize a couple more guards.

After clearing the area, talk to Germaine again. So, return back to the hotel to Germain and soon, in addition to your friend, you will meet guards who perform the role of a guard. Don't worry about Germaine. Just follow the instructions and the next scene will start soon.

Then follow François Thomas Germain and see the final cutscene shortly.

La Holly O'Baulse

So let's go to explore this place. Here you will have to kill a couple of soldiers with your pistol, for this just get out of the crowd and shoot at the enemies, and then go back.

La Holly O'Bles is very well guarded on the ground. If you go straight from the control point, then you will soon meet a couple of guards who will need to be killed from the crowd with their pistols. Then go to the exit.

Here you will come across a row of beams and several platforms, so you can walk from above. Move to the central hall and jump to the suspended platform, then jump onto the ledge to the guard, who is standing with a rifle. He can be killed from behind without any problem. After the kill, follow the tightrope to the upper room. In the upper room you will need to work with a book. An interesting scene will start soon.

Now it's time to get out of here. First you have to follow the instructions given to you.

The building is collapsing. Walk straight across the room, then move the small hole in the wall. Go through the window and after, go to the structure in the center. Here you need to move on the opposite side. Watch your slide carefully.

Go to the room on the left side and then go back to the circle through the window in the next room. Soon you find yourself again near the structure in the center. Climb up it and soon you will reach the point of salvation. Move from here along the beams and rather jump to the platform, which is located at the side of the wall. Turn your head to the right and move to a wooden wall that will lead you to an even higher platform. Climb up the wall and then back to the site. From here, move to the center of the room and follow the tightrope.

Bread market

Make your way to the protected area with extreme caution. As in the main part of the tasks, you cannot raise the alarm here, so you need to work as secretly as possible. As an additional task, you need to make three kills with a pistol, but keep in mind that your enemies will be able to hear the sounds of shots.

Activate your eagle vision, then get to the mark Green colour... The fire will start soon. After that, turn around and move outward. Some of the beams and canopies can collapse, so try not to stand in one place for a long time.

Prophet

Jump down and rather hide in a haystack. In this assignment, there are such opportunities as help and penetration. In the first case, you will have to protect the local gravediggers, but in the second, you will have to steal plans. In addition, you can disable the alarm bells so that enemies cannot call for reinforcements. Wait for Lafreniere, then deal with him as soon as possible and leave this territory.

Consecutively - 6

Jacobin Club

So, move to the mansion of a man named Bove. Move on the rooftops. Soon you will find yourself near the building - then make your way inside the house and find La Touche. In addition, you will have to deal with all the enemies that are on the territory. Try not to raise an alarm.

After that, you just have to track down the specified target and find out about the plans of the Templars. Next, get out again. To do this, use stealth kills and smoke bombs.

Templar ambush

Get to Eliza. As soon as you get there, deal with the attackers as soon as possible. How to protect your girlfriend, then escape from the scene of this crime to the maze. Climb the tower and find a way out of this trap. Please note that opponents will be placed throughout the maze, which you can secretly kill. As an additional mission, you will need to get two double kills and up to four headshots.

Move further along the street and kill enemies along the way along with Eliza. Deal with a group of enemies using your smoke bombs. In addition to bombs, you can simply join the fray. After the small cutscene passes, kill the detective or become incognito.

Sequence - 7

Cautious union

It's time to take Elise to the Brotherhood and listen to the opinion of your companions. After that, move with her to Germain's workshop. Soon you will stumble upon an ambush. Deal soon with your opponents and do not forget to monitor the health of your girlfriend. If Elise dies, then your mission will fail. After you defeat the enemies, then the cut-scene will start. After it, you will need to neutralize the shooters on the roof. To complete an additional task, you just need to kill your enemies with headshots.

Meeting with Mirabeau

Examine carefully the scene of this crime. You can find interesting clues on the bed. Next, look at the closet and table - there are also evidences here. Now go outside and move to the Cafe-Theater. There, talk to Master Kemar about the events that happened. Next, you should visit a local pharmacist, who turns out to be illegally selling various substances. Naturally, he will refuse to talk to you, so you will need to catch up with him. As soon as you catch him, interrogate him as soon as possible.

Confrontation

Follow the tracks, which are marked with yellow spots. After the next cutscene, climb up the wall of the building to the green mark. Soon you will have to fight with Bellek. In a fight with him, try not to let yourself be knocked down. To complete the additional mission, you will need to make about five stunning blows. Soon there is a moment when your fight goes into the inside of the building. Finish off the enemy now and you will be able to complete the task.

Resistance

Move straight along the drains all the way to the exit. After that, go past the gate. Here climb the great Eiffel Tower. Try not to get caught by the beams of the local searchlight, as you will be immediately shot by a sniper. We recommend that you hide from planes in the corners. Also try to be attentive and not get caught by bullet bursts. Finally, destroy the planes with the tank machine gun and jump back to the portal.

Sequence - 8

Royal correspondence

Jump down now. Here you need to keep to the right, after which you will go to the beautiful palace. To complete an additional task, simply disable the bells that are located here, then make three covered murders and that's it. Once inside, then try to be extremely attentive. Use your own darts and smoke bombs to avoid drawing special attention to yourself.

Go up to the second floor and follow to the area that is marked yellow... Move until you reach the king's office. To find the cache, go to the locker and turn the handle there. After that, a cut-scene will appear and you will have to protect Napoleon for several minutes while he opens a secret passage. Then follow in the wake of Napoleon and the task will be completed.

September pogroms

You will have to neutralize the commander named Rui. In this assignment, you have unique opportunities for distraction and assistance. To activate the first one, deal with the bandits rather, well, and for the second one, you will need to light a fire on the wall. Kill enemies while moving to the very middle of this building. After that, climb to the top and finally deal with your goal. Watch the cut-scene and go further down, then leave the area.

Sequence - 9

Hungry times

Move to the pier, and then follow the barge, which is marked. Try not to touch the water to complete the side task. Make your way to the territory that is guarded. Here we need to steal orders now. Move very carefully and do not give a reason to go off the alarm bell. Once you pick up the specified documents, then leave this area and finish your task.

-Provisions concealers

The next victim will be Marie Leveque. The house is once again a unique opportunity for distraction and help. First, pick the lock and steal the key, then protect the merchant. Next, make your way to the protected palace. To complete the additional task, you will have to free a man named Tom Leveque and, along the way, prevent the signal bell from going off. After the kill is done, leave the area and hide.

The escape

So, kill the guards around you and cut the ropes rather. Then climb to the top and follow the balloon in the sky, move along the roofs. Try not to touch the ground and keep up with this ball to complete an additional task. In the end, you will need to jump into the balloon before Eliza and admire Paris with her in the evening.

Sequence - 10

Dinner invitation

The next task is to kill Lepeletier. In this task you will have the opportunity to kill and penetrate. To penetrate, you will need to ask the cook about the open window, and to do the following, you will need to steal wine. To complete additional tasks, you will need to make two double kills, as well as bring two thugs to madness with the help of your darts. Covertly cut down the standing guards, then deal with Lepeletier and leave this territory.

Execution

Move through the huge crowd to the tent, which is located not far from the execution point. Go around rather the platform on the right side and go up to Germain. After the video, you will have to protect Eliza from the attacking enemies, and then, as always, follow her. To complete an additional task, you will have to kill two shooters, and then try to stun five opponents.

Sequence - 11

Reporting to the board

Move to the council and report to it about what happened.

Exhausted possibilities

As you wake up, then go out into the yard. Advance to the goal and kill enemies standing in your way along the way. Lure out your opponents with the help of jokers, which will also come in handy to you to complete an additional task. When you do not find wine at the appropriate place, then move to the bar. Rather intercept the bandit and interrogate him. Now clean up inside the palace and kill the leader of the local gang. To complete the side mission, you will have to commit a double kill using poison.

Bastille

Hurry up to the portal. Enemies are trying to hack the server again. You need to leave this cemetery and go through the local catacombs. Walk to the main hall and go to the bridge. On the opposite side there is a portal. When you run, try not to get caught by cannonballs.

Supreme Being

Together with Eliza, move to the Champ de Mars. Examine Robespierre's chamber carefully and try not to attract the attention of local guards. To complete the additional task, you will have to disable the bells standing here as always. After you read the letters, then stun the guards who are rapidly approaching you. In the end, all that remains is to talk with Eliza.

After attacking the temple, follow the mentor. Interrupt the enemies blocking the path and move to the green mark. The gate will close right in front of the protagonist's nose. Look around. Pay attention to the window on the left. Climb up there along the ledges. Climb inside. Move through the building, then climb over the beams to the other side.

In the new part of Assassin's Creed, the developers have significantly reworked the mechanics of parkour. We advise you not to ignore the prompts and study the controls.

Go down the spiral staircase. Run after the assassin until you reach the smoke screen. During the fight with the enemy, go through a mini-tutorial, from which you can learn the basics of the game. After the final hit, watch the cut-scene.

Versailles memories

Once in the role of little Arno, move after the girl. Steal an apple from the table. At this moment, the guard will notice you. Hide from him behind any bush or in a tent. Then attract the attention of the guard at the door, thereby clearing the way through the gate. Talk to the girl and go with her to the crowded place.

After the video, go after Hugo. Take your watch and run away. To escape the chase, climb onto the roof of the building or simply dissolve in the crowd. Then, travel to the ancestral home and complete the Flashback Fragment.

The crowd is one of the key features of the stealthy passage of the game. With the help of groups of people, you can discreetly get into the protected area, hide from the pursuit and avoid unnecessary attention when tracking.

States general

Go down the stairs and take the next quest. After the cut-scene, take the letter. Follow the carriage. It will be extremely difficult to move on the ground, as there will be many obstacles. Therefore, in front of the closed gate, climb to the roof, and then move towards the goal.

After the cut-scene, head to the green mark. Use acrobatic moves to climb the church spire and sync. Take a Leap of Faith. After landing, hide in the crowd. After that, make your way to the main entrance. Go into the hall and turn on the eagle vision - with its help you will find the right person.

As with any part of Assassin's Creed, the vantage points make the game a lot easier. Having explored the area, you can not only explore the territory, but also find out the location of various secrets, workshops and chests.

Go backstage. Choose a moment to engage your pursuers. After the cut-scene, jump down to find the police. Leave the orange area and then go incognito. To do this, hide in secret place or just confuse the guard with jumping on the rooftops.

High society

Climb the stairs and enter De La Serra's office. Go to the door and put a letter under it. After the cutscene, head towards the palace using eagle vision. Climb the wall and climb into the open window. Inside, be careful not to be seen by the guards.

Using the cover system, move to the green zone on the map. Turn on eagle vision. Find Eliza and follow her. After the cut-scene, go downstairs - there you will find another surprise.

In prison

Once in custody, talk to the inmates of the prison. After the conversation, go to bed. Watch the cut-scene. Find out about your purpose by talking to the prisoner. Hide behind the wall. When the guards enter the cell, kill them.

Run with your partner along the corridors, simultaneously dealing with enemies. When there are too many of those, jump out the window. Once outside, kill the remaining guards. Use smoke bombs during the battle. Climb up the wall, and then follow your friend. Now take a leap of faith.

Revival

Take on a new quest, which invites you to explore Saint-Chapelle. Walk to the green reach mark and then jump down. Follow Bellek. Take initiation. Once in a parallel world, run straight. Avoid landslides along the way. Find the father, and then run further along the platforms.

Experience points are awarded for in-game actions. Do not forget to spend them on improving your current abilities or learning new ones.

Walk through the crowd of people. Approach the goal from the back. Kill her with a hidden blade, then watch the cutscene. As you move into the present, listen to instructions from a Helix employee. Then follow a few directions.

Release

Kill three guards covertly, then disable the bell. After your partner kills the enemy, approach the enemy from behind and finish him off. Follow Bellek as he tells you about the extremists. After reaching the villa, go to the council room and listen to the instructions of the mentors.

Confession

Talk to Bellek on the roof and go downstairs. Approach the nearest exclamation mark and activate the "Opportunity for penetration". The right key will be at one of the guards. Approach him from behind and steal the key. If he notices something amiss, then just kill him.

Climb to the cathedral and unlock the door with the found key. Mix with the crowd, and then neutralize the guards. Clear the first floor, and then get to Sivero. Please note that everything must be done discreetly. If the alarm bell goes off, you will have to replay. For extra showiness, you can wait for Sivero in the confessional and finish off there.

silver Age

Get to the portal on the roofs as quickly as possible. Find the entrance to the subway, then make your way through the tunnels. Jump over the obstacles until you reach the exit to the surface. After that, climb onto the Statue of Liberty and complete the task.

Kingdom of the beggars

Use your eagle vision to find your target. Go downstairs. There you will meet the Marquis de Sade. Go outside and follow La Touche without drawing attention to yourself. After reaching the gate, go upstairs and deal with the guards on the roofs. Make your way through the attic to La Touche and interrogate him. Then leave the clinic the same way.

The king is dead

Jump down and deal with the guards without raising an alarm. In this task, as additional missions, you need to disable two chimneys, as well as distract the guards with the help of the crowd. Move to the green area on the map and look for the stairs icon. Go down into the dungeon and go to the green mark.

Move forward through the drains, but never raise the alarm. Use hidden blades and smoke screens to kill enemies without making a fuss. Reach the Beggar King. In the catacombs, deal with the guards, and then go upstairs.

Clear the floor and then find the Beggar King. Deal with enemies, but do not draw attention to yourself. Use the tranquilizer to shoot at the enemy and finish off the immobilized enemy. Leave the area and complete the mission.

Tell the council what happened and move on to the next assignment.

Silversmith

Make your way along the rooftops forward. Enter the palace. There will be a lot of enemies inside, so be careful. It will be extremely difficult to lure the enemy out. Don't forget about smoke bombs.

Find the jeweler at the very end of the building and talk to him. Deal with the enemies marked with red markers. Use berserker blades on heavy fighters. Neutralize the remaining enemies and talk to Germaine.

Bread market

Walk carefully into the secured area. As in most missions, you cannot raise the alarm here either, so act stealthily. An additional task will be three kills with a pistol, but remember that the shots are heard by the enemies around.

Turn on eagle vision, then get to the green mark. When the fire starts, turn around and run outside. Some beams and awnings can collapse, so don't stay in one place for long.

Prophet

Read the information carefully before starting the assignment. The location and security reports can be very helpful in the passage if you need to kill some important person.

Jump down, then hide in the haystack. There are opportunities for help and infiltration in this assignment. In the first case, you need to protect the gravediggers, and in the second, you need to steal the plans. It is also possible to disable signal bells so that reinforcements cannot be called. Wait for Lafreniere. Deal with him and leave the area.

Jacobin Club

Go to the Beauvais Mansion. Moving along the roofs, climb inside the building and find La Touche. Deal with the enemies around without raising an alarm. Then track down the target and learn about the further plans of the Templars. Now get out. To do this, use stealth kills and smoke bombs.

Templar ambush

Get to Eliza and deal with the attackers. After protecting your friend, run from the crime scene to the maze. Climb up the tower and find a way out of the trap. Enemies are scattered throughout the labyrinth, which must be killed secretly. As an additional task, it is proposed to make two double kills and four headshots.

Cautious union

Take Eliza to the Brotherhood and listen to the opinion of your companions. Then follow her to Germain's workshop. An ambush awaits you there. Deal with the enemies, but do not forget to monitor Eliza's health - if she dies, the mission will fail. After the cut-scene, deal with the arrows on the rooftops. For an additional task, kill enemies with headshots.

Meeting with Mirabeau

Examine the crime scene. The clues will lie on the bed, in the closet, and on the table. Go outside and head to the Teatr cafe. Talk to Master Kemar about what happened. Now visit a pharmacist who is illegally selling various substances. He will refuse to speak, so rush after him in pursuit. As you catch, interrogate.

Confrontation

Follow the trail in the form of yellow spots. After the cutscene, climb the building wall to the green mark. Now fight Bellec. Don't let yourself be knocked down. Get 5 stunning strikes to complete side missions. After a certain moment, the fight will move inside the building. Finish off the enemy and finish the mission.

Resistance

Run straight along the drains until you reach the exit. Then walk past the gate. Climb the Eiffel Tower Do not fall under the spotlight as the sniper will shoot you right away. We recommend hiding behind corners from planes. Be careful not to get caught in line. Destroy planes with a heavy machine gun and jump into the portal.

Royal correspondence

Jump down. Keep to the right and then enter the palace. To complete side missions, disable the signal bells and get three stealth kills. Once inside, be extremely careful. Use darts and smoke bombs to avoid drawing attention to yourself.

Climb to the second floor and follow the yellow zone until you reach the king's office. To activate the cache, go to the closet and turn the knob. After the cut-scene, protect Napoleon while he tries to open the secret passage. Follow Bonaparte and complete the quest.

September pogroms

Now you need to kill Commander Rui. In this mission, there are special options for help and distraction. To activate the first one, deal with the bandits, and for the second one, light a fire on the wall. Kill enemies, gradually moving deeper into the building. Then climb up and take out the target. After watching the cut-scene, go downstairs and leave the area.

Hungry times

Walk to the pier and then follow the barge. For an additional task, do not touch the water. Make your way to the protected area. Steal orders. Move carefully. Don't let the alarm bell go off. Taking away required documents, leave the area and complete the mission.

Provisions concealers

The next victim is Marie Leveque. The assignment has an opportunity for help and distraction. First you need to pick the lock or steal the key, and then protect the merchant. Now enter the guarded palace. For an additional task, you will need to free Tom Leveque, as well as prevent the alarm bell from going off. After the kill, leave the area and become incognito.

The escape

Deal with the enemies around you. Now cut the ropes. Then go upstairs and follow the balloon along the rooftops. Do not touch the ground and keep up with the ball for additional tasks. Finally, hop on to Eliza and admire the evening Paris.

Dinner invitation

The next task will be the assassination of Lepeletier. This mission has the ability to infiltrate and kill. To complete the first, you need to ask the cook to open the window, and for the second - to steal wine. If you want to complete additional tasks, then you need to make two double kills, and also bring two thugs to madness (using darts). Stealthily knock out the guards. Then deal with Lepeletier and leave the area.

Execution

Make your way through the crowd to the tent located near the execution site. Go around the area on the right and go up to Germaine. After the cutscene, protect Eliza from the attackers and then follow her. To complete additional missions, you need to kill two shooters, and then stun five enemies.

Report the incident to the council.

Exhausted possibilities

When you wake up, go out into the yard. Move towards the target and kill enemies along the way. Lure them out with the help of jokers, which will also be needed to complete an additional task. Not finding wine in the right place, head to the bar. Intercept the bandit and interrogate him. Make your way through the palace and fight the leader of the gang. An additional task will be a two-time kill with poison.

Bastille

Jump into the portal. Opponents are trying to hack the server again. Leave the cemetery and head forward through the catacombs. Then exit the main hall and cross the bridge. There will be a portal at the opposite end of the field. Watch out for flying cannonballs while running.

Supreme Being

Together with Eliza, head to the Champ de Mars. Inspect Robespierre's tent without attracting the attention of the guards. Disable the signal bells for an additional mission. After reading the letters, stun the approaching guards and talk to Eliza.

End of Robespierre

Talk to the survivor after the attack. Go to the green area and use the eagle vision to find a few more soldiers. The circle on the map will shrink. It is there that you will find Robespierre. Don't get involved in fights. Run on rooftops or use detours.

After reaching the place where the enemy lives, climb up the wall, and then find the entrance. An additional task will be breaking one door. Get inside and move deeper into the building without raising an alarm.

Temple

It's time for the final battle. Go to the yellow zone and find Germain. Perform three double kills from the air and disable two signal bells, thereby completing the side quests. Climb the tower where you will find your target. You won't be able to kill her right away, so keep on pursuing.

Find the enemy with the help of eagle sight. As soon as you find Germain, on help will come Eliza. You can't just get close to the enemy and you can't take it with simple techniques. Therefore, throw a smoke grenade and use the hidden blade to hit Germaine. Repeat this procedure several times and watch the final video.

Text: Artem Kusakov.

Prologue

Let's see history through the eyes of the Templars. We go for a mentor. We won't have to fight. The Master will send us to the library for a book and a sword so that we can hide these treasures from the assassins. We will not go the usual way, the bridge has already been raised. Remembering parkour skills, climbing into the library window. There will already be an assassin inside, whom we need to catch up with and take away things. We fight with him, and then we pursue again, finish off and take things. We will save our things, but our order is almost destroyed, the mentor is taken away in shackles, and the assassin is killing us ourselves. After that, the game shows us the execution of the master seven years later.

Now we find ourselves at the monitor and listen to an old friend about Abstergo and so on. We are transported again, but already to France and in Arno's body - little boy... We find ourselves in Versailles with our father. We run after the girl who will lead us to the gazebo. Having succumbed to the provocation, we steal the apple and hide from the guards, running into the tent behind the bushes. We are waiting for him to go to the door. Again we distract him with the help of a learned trick and resort to the girl. Hearing the exclamations of the crowd, we run there and see the corpse of our father.

The game takes us 13 years ahead. We run after the worker, overcoming obstacles, and then we grab him (follow the instructions). After that, watch the video. Get rid of the tail and return to the estate.

Tests:

Don't let yourself be intercepted... Just run away from the guards after you pick up the watch.

Objects overcome (top or bottom) 5: The game will teach you how to overcome objects. Do it while you catch up with the worker.

Part 1: Reminiscence 2 - States General

Talk to Olivier in the hall of the estate. We need to catch up with Monsieur de La Serre and give him the letter that the courier did not manage to deliver. We run after the cart and after a while we lose it. We climb the church spire and synchronize to find Monsieur and Eliza's wagon. We follow to the reception, merging with the crowd and avoiding the guards.

Once inside, go downstairs to the meeting, and then go backstage, where you will be attacked by the brothers from whom you took your watch in a past memory. Deal with them and run away from the guards.

Tests:

Attacks parried: 2... Do this during a fight with your brothers.

Attack Evasions: 2... You need to dodge two attacks. Do this during a fight with your brothers.

Part 1: Recollection 3 - High Society

We need to see Eliza at the ball. But first, leave the letter under the door of Monsieur, and then change your clothes and go to the ball. They are not allowed to go to the ball without an invitation. Make your way in the crowd and hide from the guards. Climb into the open window and keep stealth there as well. You will find yourself at the ball. Follow Eliza and watch the cutscene.

Now you need to leave the palace. Use stealth and don't show yourself to the guards. At the exit from the palace, you will see the assassination of Monsieur de La Serra. The guards immediately knock us out and we find ourselves in prison.

Tests:

Don't get involved in conflicts... Do not fight with the guards and do not show yourself in front of her.

Part 2: Flashback 1 - In Prison

Go to bed. The next morning you will be woken up by an unpleasant man with your watch in his hands. Grab a stick and fight him. After a little thrashing, the old man will say that he is one of the assassins. After 2 months, there will be a revolution that will help us escape.

We take shelter and wait for the guard to open the door. We kill the guards and run further. We cover the partner while he opens the door. First, throw a smoke bomb at your feet, and then hit the enemies. On the third wave, the old man will open the door and we can escape. At the top, you will meet 5 enemies. Throw a smoke bomb and pay special attention to the arrows. Their shot takes a lot of health and can be fatal for you. After that, we follow the old man and jump off the ledge.

Tests:

Stun the thief. With Perfect Parry (when the enemy indicator turns yellow when attacking, press the parry button) you will complete this challenge.

Kill the guard

Shoots and use of a smoke bomb: 2/2... To do this, throw a checker at your feet.

Perfect Parries: 3/3 When the enemy indicator turns yellow while attacking, press the parry button.

Part 2: Flashback 2 - Rebirth

After escaping from prison, you need to find the old man and talk to him. But first you need to solve the puzzle in the temple. We rise to the very top and inside we put the medallion on the pedestal. After that, we jump to the beam at the end of the hall. Hurry up, this is a time trial. When you reach the beam, take a leap of faith from there into the opened space.

We will find ourselves in the sanctuary, where Bellec will meet us. We follow him and come to the elders. We listen to them, drink from the thicket and travel inside the glitch.

Take a leap of faith and move on to the second glitch. We run after the shadow of the father, overcoming obstacles. At the end of the glitch, we relive the death of our father again and find the letter.

In the third glitch, run after your father's killer.

In the fourth glitch, you need to kill the assassin without being noticed. With the help of the crowd, go behind him and thrust your blade into his back.

After that, we will be ordained to the assassins and the memory will end. We again find ourselves at the monitor and listen to our old friend.

Part 3: Flashback 1 - Issue

We pump a couple of skills and choose new equipment. There should be enough money for the initial arsenal. We go to Bellek and get the first task from him. We jump down, kill three guards secretly and break the bell.

We kill the enemy and run after Bellek simultaneously throwing smoke bombs to distract enemies. At the end of the assignment, we will find ourselves in the Assassins' hall and receive a task to kill Siver.

Tests:

Stealth Kills: 3/3... Corner or hay kill counts.

Follow Bellec... Just follow it and don't be distracted by anyone.

Part 3: Remembrance 2 - Confession

It's time to kill Siver. Use eagle sight and follow the man who stole the keys. You can kill him and the bodyguard and take the key. Return to the crowd and keep an eye on Duchenot. Wait until he talks to the priest, and then kill him. From there climb to the roof of the cathedral and use the keys to open the window, which is closer to the confessional. Sneak past the guards to the confessional and wait until Siver enters the confessional. Watch the video and press the kill button. Leave the same way.

After completing the mission, run to the portal to hide from search engine Abstergo.

Tests:

Cover Kills: 2/2... You will make the first murder in the confessional above Siver, and finish the second on the way back.

Silver Age. Fault

We will find ourselves in Paris at the end of the 19th century. We need to find another portal, which will be located in the metro. We make our way along the metro to the end. At the exit, you will see the Statue of Liberty and the Unstable Vortex. Hurry to the portal and don't forget to dodge the debris.

Part 4: Reminiscence 1 - The Kingdom of the Beggars

As a reward for killing Siver, we are given a ghost blade. Now we need to find out the location of the Beggar King. Examine the courtyard and find the King's henchman. After the video, follow the henchman to come to his clinic, where he cripples his subordinates. We penetrate into the house through the window, knock out the door and find out the location of the king at La Touche.

Tests:

You will be taught how to use a crossbow. Use it on any enemies.

Lure with a cracker: 2/2... Throw a cracker into a crowd of enemies and complete this test.

Part 4: Flashback 2 - The King is Dead

First, disable the chimneys, and then help the beggars fight off the Templars. After that, go to the main building and go down into the drains. If you helped the beggars, then most of the guards will run out of the drains to suppress their revolt. And thanks to the blocked chimneys, the visibility of the guards will be reduced and it will be more difficult to identify you. We run along the drains, kill the guards and finally reach the king, but from the other side. The king will be warned by the henchman from the last mission and the guard will be at the ready, so be careful. As soon as you reach the henchman, he will escape and we can go further to the king. The king will be on the ledge. Go to the right side, kill enemies in ambush, climb the stairs and jump over the beams, sometimes hiding behind a wall to slow down the king's attention. After that, from the last beam, deal a fatal blow to the Beggar King. Get out of here. The drains smoked even more and you can ignore the guards.

From the cutscene we get another clue and complete the sequence.

Tests:

Air Kills: 3/3

Ghost Blade Kills: 2/2

Part 5: Remembrance 0. Report to the Council

We report to the council and get a new task. We need to find a jeweler and ask him about the pin.

Part 5: Remembrance 1 - The Silversmith

There will be a lot of guards in the jeweler's house. Explore the house and find your target with eagle vision. Use the ghostly blade to remove some of the most obstructing access to the jeweler. Also, I advise you to go through several co-op missions and pump the "Disguise" ability in the "Stealth" branch so that you can go through some areas with guards. We kill the bandits near the door and on the lower floor. On the lower floor we break open the lock and there we also kill the bandits. In general, we follow the marks and clear the estate. I advise you to shoot at the thugs with berserker darts, and then finish off the rest.

After that, clear the roof and return to the ambushed jeweler. Help him and follow him.

Tests:

Doors cracked: 4/4

We switch the ghostly blade to the dart of madness and shoot at the thug. We enjoy the spectacle.

Part 5: Reminiscence 2 - Bread Market

You need to research the bread market and find out what Lafreniere is up to. You need to get into the office and view the records. Use firecrackers and smoke bombs to distract the guards. Once in the office and after reading the notes, escape from the burning market.

Tests:

Pistol Kills: 3/3

Objects overcome (top or bottom): 4/4

Part 5: Remembrance 3 - The Prophet

We know where Lafreniere is and we need to kill him. First, we disable all signal bells on the territory (4 pieces), then we steal plans for the retreat of the Templars at the other end of the cemetery and at the end we go down into the catacombs and protect the gravediggers.

Now we hide in a haystack at the end of the cemetery. We are waiting for the master to deliver a speech and pass next to our haystack. We get out of there and inflict a hidden blow with a blade to the master. If someone saw your murder, then run into the catacombs. There will be gravediggers waiting to distract your pursuers. Exit from the other end of the catacombs, disguise yourself and use a quick climb, and then get out of there.

Tests:

Stealth Kills: 3/3

The note: for completing this sequence, you can acquire new skills.

Part 6: Reminiscence 1 - Jacobin Club

The Council is not very happy about the murder of Lafreniere, but gives us the next task. We need to check the Beauvais mansion. In the mansion we will meet our old friend - La Touche. I advise you to pump the hack to the second level, go around the building to the end and kill two guards near the front entrance, and then break the lock and get to the meeting where La Touche will be.

Watch out for the rat without drawing its attention. He will lead us to the spy, whom I will immediately throw out of the window after the split. Follow him and his friend to the closed door. After that, go down to the basement to continue spying. After watching the video, break open the door, copy the disguise from one of the soldiers and leave the same way as you entered.

Tests:

Cover Kills: 2/2

Gunmen insane: 2/2

Part 6: Flashback 2 - Templar Ambush

We need to warn Eliza about the Templar ambush. Eliza is not at home, so run to the meeting and help her fight off the assassins. After that, run after her and get out of the maze, fighting off the assassins along the way.

Once out on the streets, you will need to kill the remaining targets. Don't forget about the shooters. After killing the last target, watch the video, distract the detectives and escape from them.

Tests:

Headshot Kill: 4/4

Double Kills: 2/2

Part 7: Reminiscence 1 - A careful union

Watching the video. The council of assassins did not go very smoothly. We walk along the street and tell everything that we managed to do. Hearing Germain's name, Eliza will rush through the streets. We run after her and come to Germain's house. It turns out that Germain is long dead. Then who did we see? We rise to the workshop and run into an ambush. We deal with snipers.

Tests:

Enemies Stunned: 3/3

Part 7: Flashback 2 - Meeting Mirabeau

We rise into Mirabeau's room and see that he is dead, and Eliza is standing next to him. Explore the crime scene. From the diary, we learn that Mirabeau had an appointment. We go to a meeting with Kemar. After the conversation, go to the pharmacist and ask about aconite. Seeing us, he will immediately run. Run after him through the catacombs. You will catch up with him in the garden and he will tell you everything, and also give the coordinates of the place where to leave the second dose.

Tests:

Lifts used: 1/1

Objects overcome (top or bottom): 5/5

Part 7: Flashback 3 - Confrontation

Turn on eagle vision and follow the yellow trail of poison. The killer will be Belleck, who after the conversation will pounce on us. After losing most of his health, Bellec will drop to his knees and have a QTE scene. Press the necessary buttons and continue the battle. This will happen a couple more times: you shoot health, a scene, a change of location. In the temple, he will hide for a while, and after the end of his speech, he will attack you and try to kill Eliza. Kill him.

Tests:

Numbing Strikes: 5/5... You must first buy this move in the skill tree. Use it when Bellec is aiming a pistol at you.

Don't be knocked down

Captured Paris (1944)

Abstergo is trying to smoke us again. Run to the portal again. Run out of the drains and find yourself in the captured Paris of 1944. You need to get to the Eiffel Tower. Do not get caught in the spotlight, otherwise the sniper will notice you and start shooting. Climbing the tower, beware of planes and snipers. Once next to the machine gun, shoot it at the plane and hide when it starts shooting at you. Continue climbing the tower. Two planes will attack us in front of the portal. Take the machine gun and continue the same scheme as with the previous plane. After defeating the planes, climb to the top of the tower and take a leap of faith.

Part 8: Reminiscence 1 - Royal Correspondence

We need to steal Mirabeau's correspondence with the king so as not to endanger the lives of other assassins. You need to get into the palace. Jump into the hay and use the Disguise skill. Walk on the left side, climb the stairs and eliminate the sniper. Jump out the window and you are in the palace. Now you need to find the king's office. He will be at the far end of the hallway if you used this method of entering the palace.

Napoleon Bonaparte will meet us in the office. In the closet, pull the switch and take away the correspondence in the cache and burn it in the fireplace. After that, repulse the attack of the enemies and escape with Napoleon through the secret passage.

Tests:

Signal Bells Disabled: 3/3

Stealth Kills: 3/3

Napoleon will give a tip to our enemy - Rui. He will be near the prison. First, kill the bandits who captured the guard. From there climb through the window to get to the prison. In the prison you will need to help a couple of detachments to fight off enemies. After that, break into one of the cameras and from there climb up. Set fire to the tower with snipers so that they do not interfere with us in the future. After that, jump from there, wait for the guard to turn away, climb onto the pedestal with Rui, use disguise and kill him. After killing the target, throw a smoke bomb and get out of there.

Tests:

Ledge Kill: 3/3

Stealth Kills: 3/3

Part 9: Flashback 1 - Hungry Times

Go to the pier and chase the barge. As soon as they moor, jump into the water and get the plans from the captain of the barge. Do not show yourself to snipers if you want to do everything quietly.

Tests:

Don't touch the water

The signal bell should not go off

Part 9: Reminiscence 2 - Provisions Harbinger

Now we need to kill Marie Leveque. Jump down and help the gunpowder merchant fight off the bandits. As a result, we will have fireworks that will help. Return to the beginning of the mission and approach the girl, next to the grate. Listen to their conversation. Go upstairs and see the key keeper next to the cameras. Jump down on him and his partner from above, take the key and unlock the cameras. With the resulting commotion, you can get inside the palace. After freeing Tom, switch to killing Marie. Break open the door near Tom's "prison", jump off the balcony and kill Marie.

Tests:

The signal bell should not go off... We'll have to turn off all the signal bells before killing Marie.

Free Tom Leveque... Once in the palace, do not climb the stairs, but turn right and go up to the third floor. Deal with the guards (shoot someone with berserker poison, and then finish off the survivors) and free Tom.

Part 9: Flashback 3 - Escape

It's time to run away from your enemies. We cut three ropes and run after the balloon, on which Eliza. Run onto the lift and start the race across the rooftops for the ball. Do not pay attention to the enemies, Eliza will shoot them herself. Once the ball catches on the rope, cut it open. After the roller, use the lift and run along the roofs until Arno jumps onto the ball.

Tests:

Keep up with hot air balloon

Don't touch the ground

Part 10: Reminiscence 1 - Invitation to Dinner

Now we can pump the remaining skills. We will need to kill Monsieur Lepeletier. Try to collect for this mission that gives a tangible increase in stealth. Jump down into the hay and walk on the right side. Kill the guards at the gate with a double kill. Go a little further and steal the wine and poison from the cart. Return to the same gate and wait for the guard to appear at the window. Kill him with the ghost blade and wait for the hype to subside. Now we are waiting for all three guards to look at the entrance, we jump over the partition and hide in the crowd on the second floor. We apply disguise and put on the poisoned wine. We go into the back room and wait until the intoxicated Monsieur Lepeletier enters there. We listen to his speech and kill. Leave as you came.

Tests:

Thug driven insane: 2/2

Double Kills: 2/2

Part 10: Flashback 2 - Execution

Great Master Germain must be killed. He will be on the right pedestal for the nobles and the target will glow golden. It will not work to kill him, he knew about the murder and after the speech he will set enemies on us. Fortunately, Eliza arrived in time and helps us kill them all. After that, we run after Eliza and kill all enemies on the way. Germain left, and Eliza was upset that we put love above the goal.

Tests:

Gunmen killed: 2/2

Enemies Stunned: 5/5... Throw a stun bomb at a cluster of enemies and complete this challenge.

Part 10: Reminiscence 3 - Report to the Council

The council expels us from the fraternity, stripping us of all ranks and titles.

Part 11: Recollection 1 - Exhausted Opportunities

We lost our watch and we need to find it. Remembering last night. You need to get past the guards and pick up a barrel of wine. Distract the guards at the passages and doors with the help of a firecracker, go up to the upper floor, break the lock and take the keg.

We return to the present and go to the bar. Again, rewind a couple of hours back, fight with drunks and lose. They kick us out of the bar and take our watch. Fast forward to the present, one of yesterday's drunks is in the bar. We catch up with him and find out where the leader is.

In the palace, try to act secretly, but if you are already found, then throw a smoke bomb and run further, or kill enemies. In principle, the path to the leader will be linear. Along the way, Arno will be tormented by passages from the past. Once at the exit from the palace, we will see the leader and his minions. Remove a couple of pawns and him from the ghost blade, and then finish off the rest. He won't have a watch, but Eliza will meet us and give us the watch.

Tests:

Lure with a firecracker: 4/4

Kills with Poison: 2/2... To do this, you need to pump the skill of wearing poisonous grenades. Pump over, buy and throw in the direction of a cluster of enemies.

Part 11: Flashback 2 - Assassin's Career

We need to kill La Touche. Try to destroy most of the snipers and soldiers before killing La Touche to make it easier to escape.

Jump along the right side of the rooftops until you reach a food box. Wait until the guards turn away and apply Disguise in the crowd. Rip the curtain off the box and the crowd will distract the guards for a while. Make your way to the left side, wait until the guards move away from the cage and make your way to it to talk to old acquaintances. They will say that one of the guards has the key. Go to the house opposite, climb to the second floor, kill the bandit and take the key from him, and then go into the cell while none of the guards sees you. As soon as you leave the cage, follow the guards and quickly run towards La Touche, and then kill him. Throw a smoke bomb and run to that very box with food. The crowd will delay the pursuers and we can escape. Thanks to the murder of La Touche, we learned the name of another conspirator. It turned out to be a certain Robespierre.

Tests:

Headshot Kills: 3/3

Stealth Kills: 4/4

Paris, late 14th century

Abstergo is tackling us again. We run to the next portal and jump into it from the roof.

We ended up in Paris at the end of the 14th century. Run from the cemetery to the catacombs. Make your way through the catacombs to the exit. At the exit from the catacombs, dodge the stones. After getting out of the catacombs, run to the portal and do not forget to wait out the shelling of stones behind the shelters.

Part 12: Memory 1 - The Supreme Being

We need to discredit Robespierre. We follow Eliza and reach the Champ de Mars. Enter Robespierre's tent using disguises and read all the letters and diaries that are here. Eventually, you will find lists of politicians that will come in handy for you. Get out of here using disguise. Return to Eliza and help her carry out her plan. Immediately run to the tent and kill the first guard who comes out of there. Then run to the crowd and wait for the game to mark the second guard: kill him in the crowd. At the end, kill the two marked guards with a double kill and return to Eliza.

Now we need to add letters to three people. Wait until the guards move away or turn away, stand behind your back and enclose letters.

Tests:

Alarm bells disabled: 1/1... You will need to disable the bell, which is located next to Robespierre's tent. Distract the guards with a firecracker and break the bell.

Prevent Eliza from being discovered... The method is described in the walkthrough.

Part 12: Flashback 2 - The End of Robespierre

It looks like we overdid it. Robespierre was arrested and taken to the Luxembourg prison. We run to the place and see that the convoy is defeated, and Robespierre has disappeared. Talk to the surviving guard. After the conversation, Eliza leaves for the prison, and we need to find the attackers. With the help of eagle vision, we find the survivors and follow the direction they indicated. They took him through the catacombs. We pass through them (they are linear) and go out to the crowd and Robespierre. Robespierre will run away, leaving the bandits behind. We do not pay attention to them and run after him.

Robespierre will hide in the house with security. Jump into the crowd and use disguise there. Walk to the end of the square and go to the arch, there will still be a carriage. Kill the guard, jump up, but do not climb, and climb to the other side of the house. There, kill the guard, climb into the window, kill the sniper above and climb into another window. Go to the end of the room using your disguise. In the next room, wait until one guard moves away from the window, and the other falls asleep. Kill the guard at the table and go to Robespierre. Watch the video.

Tests:

Don't get involved in conflicts... When you run after Robespierre, do not touch anyone and do not catch the eyes of your enemies.

Doors cracked: 1/1... You can break open the door next to the entrance to Robespierre's office.

Part 12: Reminiscence 3 - Temple

The denouement is close. Climb to the beginning of the fortress and eliminate snipers around the perimeter and on the roofs so that they do not interfere with your climb to the top of the fortress. At the top of the temple, Germaine will fire a sword at you as soon as he spots you. Go behind him and stab him. You will be thrown back, and Germaine will disappear. Run to the catacombs. There will again be snipers and bandits. Throw the smoke at the main entrance and run into the catacombs. Eliza will catch up with us in the catacombs. We open the strange door and go inside.

Germaine is waiting for us again. Move between shelters and try not to fall under the beam. As soon as he starts talking, and you are close to him, run up and strike. Sometimes it will shine through and hit the area: you will need to leave the shelter in which you are now. Repeat until victorious.

Watching the video. We were overwhelmed, and Eliza promised to single-handedly finish off the main master. Having got out, we run to them and ... watch the video. In the end we finish off the wounded master and watch the remaining videos.

Congratulations, you have completed the game!

Tests:

Double Air Kills: 3/3

Signal Bells Disabled: 2/2

The tragedy of Jacques de Molay

Assassins attacked the Temple of the Templars. Follow Jacques de Molay. Then run to the tower. When we run to the tower, we will see how the gates close to them. There is no need to fight with anyone yet, our task is not that. To the left of the tower there will be a staircase to the window, go up it. Then go up the stairs and up the window to the tower. After already inside the tower, go down the spiral staircase to the guard.

As soon as you see the escaping assassin, run after him, you can safely jump into the window. Having caught up with him, take the fight using parry, dodge and attack. After a short battle, our hero will take a sword and destroy the assassin with it and take the book. Returning the sword and the book to their place and leaving the temple, he will see how Jacques De Molay was captured, and another assassin will kill him. Seven years later, it will be shown how Jacques will be burned at the stake.

PART 1: MEMORY 1

VERSAILLES MEMORIES

We play the role of the boy Arno. Run after the girl and steal the apple. The guard will pay attention to you, hide from him. After that, draw his attention so that he moves away from the door to the place where he noticed you, and in the meantime you run around him and run through the door. Talk to Elsa. Then run again after her, where you will find the murdered father.

Catch up with Hugo

We are shown Arnault to descend 30 years after the events of Versailles. After Hugo grabs the watch, we run after him. Additional tasks will not allow us to intercept ourselves, here we simply do not stand still and no one will intercept us. To overcome 5 objects from above or below - we jump over windows and tables or roll under the tables. When you intercept the clock, hide from the brothers, the fastest way to do this is to climb onto the roof of the house. Go to the De La Serre Estate.

PART 1: MEMORY 2

GENERAL STATES

Go down into the hallway and talk to Olivier. After the scene, when a messenger runs up to us with a letter to De La Serre, we run after the cart, overcoming obstacles on the roofs of houses. After identifying in the wagon, climb the church spire to synchronize the point and find the wagon we need. We need to get to the lower tier of the palace; of course, no one will let us through the main entrance. Climb over the fence and climb onto the roof, and from it make your way into the palace. Inside, use your eagle vision to see the guards and not get caught by them.

When you enter the lower tier of the palace, we will need to find De la Serra. Walk around the audience and approach the balcony on the left side of the speaker. Where we will see monsieur and on the opposite side of the Hugo brothers. Eavesdropping on the conversation, the brothers will attack us. We parry and dodge 2 times to complete the test and then we can deal with the brothers. We run away from the guards and leave the area, it is best to do this on the roofs.

PART 1: MEMORY 3

HIGHER SOCIETY

Run to the next point on the map to get this task. After talking with Olivier, go up to De La Serre's office and put the letter under the door. When our hero gets dressed and enters the territory of the palace, we move along the wall to the window, while using the eagle's vision, and hiding from the guards in the crowd, we wait for them to turn away, we climb into the window of the palace.

Inside the palace, there will be guards waiting when they turn away and silently pass behind their backs, use shelters. Having reached the ballroom, we follow Elsa to the room. After they begin to burst into the room, we jump down and throw the palace across, passing behind the backs of the guards. On the street, Arno will see De La Serre killed, and they will seize him, thinking that it was he who committed the murder.

PART 2: MEMORY 1

IN PRISON

Once in prison, sit on a mattress to sleep. After waking up, fight the thief in the cell. In two months, a riot will begin in the prison. Hide to the right of the grate and wait for the guards to come in, approach them from behind and kill. Run after our accomplice and while he opens the grate we fight the guards, parry and use smoke bombs to pass the test.

After opening the grate, we again run after Bellek, running out to the area with the soldiers, use a smoke bomb and kill 5 targets. After talking with Elsa, we find out that she and her father are Templars and his father is an assassin. On the roof of the building, use eagle vision to see the sign on the clock.

PART 2 MEMORY 2

REVIVAL

Travel to the next point in Saint-Chapelle. Go inside the hall. Climb onto the balcony above the entrance and insert the clock into a special device. The chandeliers will go down, climb over them to the point and jump down into the opened passage in the floor. You will find yourself in the tunnels of the assassins, where Bellek will already be waiting for you. Head to the center of the hall for a dedication and have a drink from the goblet.

After you drink the potion, you will fall into different memories. In the first, go down into the dungeon in front of you there will be pictures, fall down. You will find yourself in the hall, go straight. When the floor begins to crumble, jump over obstacles, the main thing is not to rush. After that, slide down without getting under fire. In another place, the earth will collapse again and there will be only islands, jump along them to the desired point, here again it is better not to rush. At the end of the ceremony, move through the crowd to the center where the person stands, go around in the crowd behind him. After that we will be taken into the assassins and given blades.

PART 3: MEMORY 1

RELEASE

Go to Belleck. He sits on a rooftop in a restricted area. We need to destroy the guards and disable the signal bell. The challenge is to get 3 hidden kills. Jump down into the stack. Two guards stand in place, just turn, approach them from around the corner, when they will have their backs to you. The third will walk in a circle, distract him by throwing the "cracker bait" to the side, when he inspects it, approach him from behind and kill. Then calmly disable the bell.

After the scene, when Bellek jumps on the bald dude, approach the other from behind and kill him. Search the corpse to collect evidence. After that, leave the area, following Bellek to the Assassins' headquarters in the council chamber.

PART 3: MEMORY 2

CONFESSION

Kill Sizer

Travel to the new meeting place with Bellek. After discovering the possibility of killing Sizer, we need to steal the key, come up from behind, silently kill the accompanying person, and then steal the key. Infiltrate the cathedral. We need to pass the test so that the bell does not go off, here everything is clear we work secretly and commit 2 kills from cover. There will be places for repentance in the hall - hide behind a screen, wait for the enemy to pass by silently kill him.

After that, watch Sizer from above, he will be among the guards, wait until he goes and approaches the altar alone, then you can jump on him from above and kill him. Then leave the cathedral unnoticed. You can climb up and sync if you haven't already. When you leave the cathedral, jump into the portal.

SERVER BRIDGE SILVER AGE

1898 beautiful era

We were thrown at another time. Enter the metro station. We need to find another exit from the metro, go up the stairs further along the pipes, go out onto the railroad tracks, where the train will pass, go to the other side and go to the other side at the top. When you fall on the railroad tracks, a train will go towards you, run away from it overcoming obstacles. Go upstairs from the metro using the elevator. Above we will see the Statue of Liberty. We quickly run to her and climb to the torch itself to the portal.

PART 4: MEMORY 1

THE KINGDOM OF BEVERAGES

Go to the headquarters of the assassins, there you will be given the "Ghost Blade". After that, head to the quest point in the Courtyard of Wonders. Climb onto the rooftops and use your eagle vision to find the beggar king's henchman, La Touche. Follow La Touche along the way and kill two with the ghost blade. When you follow La Touche to the house, make your way into the forbidden territory, additionally use a fireman. La Touche is located inside the clinic's home. The best way is to get inside through the roof, killing the guards one by one. When you get to the door you need, click interact. He quickly confesses where the king resides. Leave the area.

PART 4: MEMORY 2

KING DEAD

Find cover. Kill the Beggar King

Head to the next point. Climb up to see the whole picture from above and find the king. Additionally, kill three from the air, just climb somewhere above the enemies and jump on them from above and disable two chimneys, they will be shown on the map, approach them and cover them with a piece of wood. After that, the visibility in the drains will decrease and you can be more secretive inside them.

Go down into the drains, there will be a mark in the form of a ladder on the map. Search the drains, and you will see a scene as La Touche reports to the king that the assassin is hunting him. Follow the Beggar King and kill him. He stands in the center of the tower, in front of him is a soldier with a rifle. You can shoot a soldier with berserker poison so that he will shoot at the king, or simply kill the soldier and get to the king himself. Then leave the drains.

PART 5: MEMORY 1

SILVERSMITH

Find Germain

Report to the council on the work done, then go to the next task. We need to find Germain. Additionally, you need to break open 4 doors in the house, for this, go to the door, you will be shown the interior of the castle. A white strip will move inside, and one or more pins. The speed at which the strip moves will also depend on the complexity of the lock. Press the button while the strip aligns with the blue fixed strip, then the pin will open. Also, in addition, you need to bring 2 thugs to madness, for this use the berserker's poison.

Get to Germain's room, by the way, note that he has different eyes, which may suggest that he is one of the wise men that Abstergo needs so badly. He will ask you to take him out. Kill the guards in each room, on the street on the balcony, kill two sentries. After that, return to the house and kill the two who sat at the tables. Run after him down the street, after the conversation he will tell you for whom he made the weapon.

PART 5: MEMORY 2

BREAD MARKET

Go to the Bread Market. Search the market, go up the stairs in the center, on the table there will be a book with notes.Kill 3 enemies with a pistol. When our hero looks at the records, he will wait for the market. Run to the left, jumping over or sliding under obstacles, jump to the center and from the center to the other side. Then climb to the very top. After the explosion, Arno will be thrown to the point of view, where you can just synchronize. This completes the task.

PART 5: MEMORY 3

PROPHET

Kill Lafreniere

This task contains several challenges and side tasks. Go down into the crypt, throw a smoke bomb and kill all enemies so you will protect the gravediggers. Next, you need to bring out 4 signal bells, they are all located at the corners of the perimeter of the territory, it is best to look for an approach to them from the roof and scout the territory, you can also remove the shooters from the roof who may notice you. Take also the Templar security plan on the territory (green mark on the map).

When you do all the additional tasks after that, you can already hide in a haystack. In the evening, during Lafreniere's performance, climb out of the haystack. Additionally, you need to make three hidden murders, here either get close to the enemies from behind or draw their attention so that they go to the place where you were last seen. When they get close, wait for them around the corner and kill them. At the end of the quest, climb the turret with the cross, wait for Lafreniere to pass by - kill from the air. Leave the area, smoke bombs are of course the best here.

PART 6: MEMORY 1

JACOBIN CLUB

After the advice of the assassins, head to the Beauvais mansion. In the mansion we will see an old friend of La Touche. Penetrate the mansion, additionally make 2 hiding kills: from around the corner or hiding behind a screen. And poison two shooters with berserker poison, namely the shooters, the guards who walk around with firearms. When you find La, Tusha, follow him. This is best done from the second floor. La Touche will first go up the first to the second floor, and then to the third. Use eagle vision to see enemies and him through walls, ceiling and floor.

On the third floor, after talking with someone, he will throw him down, and then go down to the first floor again. Go down for him and further into the basement, where you can overhear their conversation. After learning that Elise is in danger, leave the mansion.

PART 6: MEMORY 2

Ambush of the Templars

Having come home to Lisa and not finding her, go to her aid. When you see her in a small park and an approaching assassin, climb onto the rope, it is convenient to perform an additional task from her - kill with a 4-shot to the head. If you could not shoot everyone in the head here, you will have another chance. Help Eliza deal with opponents and run with her into the maze. You will have a new challenge to commit 2 double kills, this skill needs to be unlocked if you have not already done so.

The exit from the labyrinth can be seen by climbing the tower. After leaving the maze, run after Eliza along the road, eliminating the detectives in the crowd and on the balconies. After making an appointment and parting with Eliza, leave the zone.

PART 7: MEMORY 1

CAREFUL UNION

After Eliza visits the council of assassins, follow her down the street, when she explodes, run after her. She will run to the house and say that once Germain worked for her father. Follow her to the second floor. When you suddenly see approaching enemies, you will have an additional task to stun 3 enemies, for this just throw stunning grenades. After the scene in the room, arrows will start shooting at you, kill everyone and an additional 3 in the head.

PART 7: MEMORY 2

MEETING WITH MIRABO

Go to Mirobo's house, where you will see Eliza and a dead Mirobo. Inspect the crime scene using eagle vision. 1 evidence - will be under the pillow of the murdered, Templar pin. 2 evidence - go and open the cabinet, there will be a glass of poisoned wine inside. Clue 3 - Mirabeau's diary, which will mark the appointment with the master Kemar.

At the Assassins Headquarters, chat with Kemar. He will direct us to the pharmacist. Having come to the pharmacist, he will tear us into the dungeon, run after him, additionally overcome 5 objects from above and below. I still need to climb the lift 1 time, but I did not see him that way, although perhaps you can chase the pharmacist all day until we get him. After the capture, the pharmacist will tell you where he delivered the aconite.

PART 7: MEMORY 3

CONFRONTATION

Get to the place where the poison is transmitted and follow the trail that is visible in the form of clots of fire, while turning on the eagle's vision. Go up to the back, where Belleck will already be waiting for us. After listening to his demagoguery, fight with him, applying 5 stunning blows (you need to pump the skill first) press the spacebar, Arno will push the opponent with his shoulder and do not let himself be knocked down. When Bellek's HP is taken away, he grabs you press the button B... Kill Bellec in the hall.

SERVER BRIDGE RESISTANCE

Captured Paris, 1944

After that, run to the portal, you will find yourself in the drains. Get out of the drains onto the street and climb up the Eiffel Tower. The plane will periodically fire at you, hide from it. Having reached the machine gun, it will be possible to shoot it down so that it no longer interferes with us. Climb the rope to the airship and another rope back to the Eiffel Tower. Use a lift, then climb up without falling under the beam of the searchlight. Climb into the middle of the tower, where Arno will shoot at the elevator cable and throw you even higher.

Climbing even higher, stand behind the machine gun and destroy the two aircraft attacking you. When they go at you and shoot, hide, choose a moment when they turn around for a new run. At the very top, jump into the portal.

PART 8: MEMORY 1

ROYAL CORRESPONDENCE

At the council of the assassins, you will be shown the correspondence between Mirobo and the king, in which he was too open and revealed many secrets of the order of assassins, which could threaten the entire order. The palace was besieged by a crowd eager for revolution. You need to get inside. You can get inside through the windows in the place where there are arrows on the balconies. You can get to them by the roof.

Additionally, perform hidden kills. Engage the guards and hide around the corner, when they come to the place where they last noticed you from around the corner, kill them, or inside the palace you can hide behind a screen and wait for the enemies to come up, this will be considered a hidden murder. Disable 3 signal bells. They will be located in the area in front and behind the palace, go up to the roof of the palace and use eagle sight to spot them.

Get inside the palace to the king's office. Inside we will meet Napoleon Bonaparte, who, like you, is looking for royal documents, correspondence and other things that have at least some meaning. Use the eagle vision in the study to find the iron room. The cabinet will light up, open it. Arno will press the lever and a cache will open, where the correspondence will be. When enemies burst into the office, protect Napoleon while he breaks the lock. Follow Napoleon through the drains below the palace. When he says, hide from the explosion.

PART 8: MEMORY 2

SEPTEMBER POGROMS

Kill Rui

Napoleon will ask you to eliminate Captain Rui, who is rampaging in prison. Enter the Bastille grounds Kill the bandits who captured the prison guards. Penetrate into the prison itself, you need to commit 3 hidden murders, for this kill opponents hiding around the corner. You can hide even behind low objects - boxes and barrels and just kill because of them.

In order to create an opportunity for distraction, climb the wall of the prison tower, you will have the task of lighting a torch. Set the torch on the wall of the observation tower and Arno will throw it towards the snipers to set them on fire. Additionally, kill 3 from the ledge, for this, hang on the edge and wait for the enemies to come, throw them down. After that, you can kill Rui himself, wandering around the site. After that, we will see the true villain who was behind everything, namely Germain.

PART 9: MEMORY 1

HUNGRY TIMES

Steal orders

Go to the pier where all the grain of the city is delivered. When you see the barge, run after it along the embankment, while not touching the water. to execute additional test... Once you reach the pier, steal the orders so that the signal bell does not go off. To do this, we simply secretly kill the guards, do not forget about the shooter who stands on the observation tower. Leave the area.

PART 9: MEMORY 2

COVERERS PRODUCTION

Kill Marie Leveque

Marie Leveque holds a banquet at the Luxembourg Palace and brings all the city's grain there for the people to attack the palace. Near the palace, the fireworks merchant was attacked and they want to take all the gunpowder, help him fight off the bandits after that, be sure to talk to him.

Make your way to the territory of the palace, break the door lock (the lock is difficult with three pins) and free Tom Leveque or steal the key from the guard who walks through the territory. You can shoot the berserker's poison so that they kill each other there and take the key from the corpse. Infiltrate the palace, select a moment and kill Marie Leveque. Having done the deed, we will see a scene in which they will show us that Germain was expelled from the Knights Templar, and Marie agreed to help him, despite the ban.

PART 9: MEMORY 3

THE ESCAPE

Cut the ropes of the balloon. The ball will fly with Eliza, run after it moving along the roofs of houses, trying not to fall and not touch the ground. When the ball catches on the cross on the building, cut the rope. Arno will hang on a rope, but fall into a haystack. Run after the ball again. Having reached the rail on the building, Arno will jump onto the ball. Further in the scene we will be shown the kiss of Arno and Eliza in a balloon.

PART 10: MEMORY 1

DINNER INVITATION

Kill Lepeletier

You will be shown an opportunity for murder - a wine merchant, steal wine from him, then you can poison Lepeletier with poison. Talk to the girl and give her a bribe, she will open a window for you to the office of our target. Inside the palace, also perform additional tasks: make a double kill, this ability is pumped in skills, and drive two thugs to madness, just poison them with berserker poison.

After that, poison Lepeletier himself, or simply kill him by interrupting all his guards. After that, we will be shown a scene in which he voted for the execution of King Louis XVI.

PART 10: MEMORY 2

EXECUTION

Kill Germain

Germain is somewhere in the crowd watching the execution of Louis XVI. Go down into the crowd and using the eagle's vision, find Germain, go up to him, then we will be shown a scene as the king is executed through the guillotine. Germaine himself will run off sowing the cart. Eliza will come and help us. Protect her by killing enemies, additionally stun 5 of them, for this use a stun grenade. Follow her to the fountain.

Go to the Assassins Headquarters for a council. By decision of the Council of Assassins, Arno will be expelled from the order and deprived of all titles and ranks, for repeated violations of the prohibitions and for continuing the investigation.

PART 11: MEMORY 1

EXHAUSTED POSSIBILITIES

Arno will wake up after a big binge. Seeing a barrel of wine from a bar, he will begin to remember what was 12 hours ago. Using all your great assassin skills, you must do a great thing, which is to steal the WINE! When the job is done and you remember yesterday's events, go to the bar. At the bar, after talking with the bartender, we recall the fight and fight with the enemies. Arno will remember how they would knock him out with a chair and take his watch.

Seeing in the bar one of those with whom you fought, catch up with him when he runs. After catching up and knocking him off his foot, he will tell you where the gang leader is, who took the watch. Find the leader in the palace and kill him additionally kill two enemies with poison. Having searched the body of the murdered Arno, he will not find the watch, but Eliza will give it to him.

PART 11: MEMORY 2

ASSASSIN'S CAREER

Kill La Touche

Two brothers who were chasing us at the very beginning of the game are sitting behind bars, free them by stealing the key from the guard. Open into the camera. Arno will go inside and pretend to be a prisoner. You will be taken to execution at this time, you can quickly kill La Touche, throw a smoke tube and hide from your pursuers. Additionally, before doing this, perform headshots and hidden kills. Leave the area, run to the portal, when you are contacted and jump into it.

BASTILE SERVER BRIDGE

Middle Ages, 1394

Jump into the portal you will find yourself in the Middle Ages in Paris in the cemetery. Go down to the catacombs to leave the cemetery. Walk to the main hall and through the quarry where stones will fall. Climb up and run to the exit, after hiding from the falling stones, go to the destroyed bridge. Cross the bridge and run to the portal avoiding the fireballs to the besieged Bastille.

PART 12: MEMORY 1

SUPREME BEING

The last person, a clue to find Germain, Robespierre we learned about by killing La Touche. Robespierre held a celebration in honor of the Supreme Being. Follow Eliza to Champ de Mars. After splitting with Eliza, head to Robespierre's tent. Inside there will be a newspaper, Robespierre's Diary, a letter "On the Postponement of Execution", a mysterious letter from Germain, lists of politicians, this will be enough to defame the politician and weaken his power.

Talk to Eliza again. She will ask you to distract the guards. Distract the guards with firecrackers, deafening bombs, while she fulfills her planned plan, Or rather, sprinkles Ergot into Robespierre's wine, so that the roof goes off. Substitute letters to three politicians, thus discrediting the politician.

PART 12: MEMORY 2

END OF ROBESPIER

Meet with Eliza, then follow her. While we go after her, she will tell you that they overdid it a bit. Robespierre is taken into custody, he is being taken to the Luxembourg prison, and in the morning he is to be executed. On the spot you will see a bunch of killed guards who accompanied Robespierre to the prison. Talk to the survivor, he will say that they were ambushed.

Go in search of the attackers, use eagle vision and follow the trail - along the way there will be bodies of the dead and survivors, who can be asked where Robespierre is. When you see Robespierre, follow him to do an additional task, do not interfere in conflicts, throw smoke grenades.

Robespierre will hide in the house. Penetrate there, additionally hack one door and find the target. Arno will begin to interrogate the former deputy, Eliza rushes in and shoots him in the face, after which he finds the paper and realizes that Germain is hiding in the temple.

PART 12: REMEMBER

TAMPLES

Kill Germain

Germain sat in the fortress, surrounded by guards. It works according to a well-established scheme, we penetrate the territory, disable 2 signal bells, commit double murders from the air. Germain is at the top of the highest tower of the castle. He constantly shocks as he approaches him, he will hit us and disappear again. Follow him into the dungeon, where you will meet Eliza. Go to the hall.

Eliza will distract Germain by constantly talking to him. At this time, you hide behind shelters, do not go into direct contact with him, he will almost instantly kill you with an electric current from a sword. Throw smoke gases at him and sneak up from behind or from the side, then quickly run up to him and hit him. You will be thrown back, hide again and use first aid kits. When you defeat Germain, Arno will fill up with a piece of stone. Eliza will start fighting Germaine and die. Once free, finish off Germain.

Passing Assassins creed Unity is over!

After the introductory video of Helix, we are transported to Paris,

Assassins attack the Temple of the Templars. We take control of one of the Templars. The task is to follow de Molay. The controls haven't really changed much since Black Flag. - control of the hero, - running and at the same time switching "racks". On the way, de Molay talks about the Assassins. Having reached the point, the master tells us to find the sword and the book and hide from the assassins.

Run to the marker, through the crowds of fighting soldiers, then you can fence with a sword a little and then go up the stairs and climb into the window.

Jump out through the window straight ahead and climb the scaffolding to the floor above. When running on the wall, we use the combination [W] + +, then go through the door and go down the stairs to the right to the floor below, where one of the assassins has already taken care of the Templar artifacts.

Chase him and jump out the window, run after him until the moment when he lets out a smoke bomb. A small cut-scene and a battle with the enemy. To attack, press [LMB], to block [E]. When the enemy already has a minimum of health, he will throw smoke and hide. Run after him until the next fight, in which you already manage to kill him. The Templar takes the book and sword and carries them to the vault. At the exit, he sees how the master was taken prisoner and taken away. Unfortunately, it's over for the Templar too.

Sequence 01

Remembrance 1 | Versailles memories

Watching the cut-scene. In it, little Arno goes with his father to the palace. Inside, the father tells Arno to wait for him in the chair and gives him a watch.

Follow the girl through the premises to the street. There, in the gazebo, she, apparently, takes little Arno to show off and teaches him how to steal. Steal the apple from the table. Now you need to hide from the guard.

Run behind the bushes and don't let yourself be seen or hide in the tent. When you hide, the door will open, behind it you will need to meet the girl. But here again this guard. Show yourself in front of him and run around the bushes to calmly go inside. There the heroes meet.


Soldiers are running by. Something must have happened. Follow Eliza to the location to find out what's going on. There is a crowd of people in the lobby. Here Arno remembers his father, but he is already dead.

Thirteen years later

After a small conflict with a certain citizen, Arno jumps out the window and loses his watch. They are raised by Hugo, the brother of that same citizen, and runs to tell the guard about everything.


Add. conditions:

  • Don't let yourself be intercepted
  • Overcome 5 objects (top or bottom)

Run after Hugo without colliding with citizens and overcoming obstacles, jumping into windows on the go + [E], the same combination for flying under obstacles. In the market, if everything was done correctly and did not stop, it would be possible to grab it.

Now the pursuit begins for Arno.

Run forward, climb up the overturned cart onto the balcony, run over to a tree and run straight along the fence, then climb onto some building, preferably which is right, and now you have escaped the pursuit. Follow the marker on the map to complete the mission.

Remembrance 2 | States general

Monsieur de la Serre leaves the estate, but a messenger comes running with an urgent letter for him. Arno takes the delivery of the letter into his own hands, or rather his legs.

We run ahead of the carriage. You can climb over the top of the black gate, or you can quickly go upstairs using the elevator, which is highlighted on the right of the street. Further along the roofs behind the carriage, we go down to the ground and continue the pursuit. When the carriage stops and Arno overtakes her, it turns out that this is the wrong carriage. To find de la Serra, Arno decided to climb higher.

In the distance, he noticed a church. We run there. We run along the fallen cart to the beams and then to the roof of the building, then to the one to the right and along the cable stretched between the building and the church we move to it. We climb up in the usual way and synchronize the point of view. A stunning view of the entire city opens up. The scale of the game is such that Arno is no longer visible at the peak of the church. Arno discovers Eliza and her father.

We jump into the hay below and quickly get down with the combination + [E].

There are two ways to penetrate the gate:

  • First- go through the crowd at the gate and dash from crowd to crowd on the left side to reach the entrance to the building.
  • Second- to the right of the gate, you can climb over the fence and use the elevator to go up to the roof. Then it remains only to run to the end of the building and go down to the balcony. We go inside and turn left, go along the corridor and go down the stairs.

We go out the door, go straight to the stairs, after going up, go straight, go down again and run straight to the next staircase. At the end of the journey, Arno notices de la Serra, he also notices "old friends".

Climbing the stairs, we eavesdrop on the conversation, but then ... an angry friend knocks Arno off his feet, but the latter pushes his head into the closet. But there is also a second brother. We will defeat them and after the cut-scene we run forward. The police are on the horizon. They are armed with pistols, so it would be wise to hide in the building. We run into the door in the building on the left and after that you can easily get away from the pursuit, for this you need to leave the yellow area on the minimap and hide. Mission complete.

Remembrance 3 | High society

Upon arrival at the estate, Arno learns that Eliza is at a party in the palace. We go into the building and go up to the second floor to the office of de la Serra. We interact with the clock near the entrance to the office. Then we put the letter under the door. Now Arno is heading to the palace, but he needs to change his costume.

We are transported to the gate to the palace. Arno was not allowed in without an invitation, so all that remains is to climb over the fence. We go on the left side, hiding in the crowd and climb onto the building to get inside through the open window.

You need to act covertly so as not to catch the eye of the guard. You can enter stealth mode by pressing. Our task is to find Eliza. You can hide behind cover by pressing [Space]. Wait until in the room with two guards, one of them will come to the window and then we go to the next room, Hiding behind the sofa and wait for the guard to come to the fireplace. We go into the room to the right, we go around the next one, you can even go near him, he will not notice. If you hesitate, he will go to the balcony. The difficulty of the passage will not change from this. Then we jump over to the adjacent balcony. A man in a wig yells in the wake of us, checking the invitations. It's funny, stay there.

We go straight, after the next door there is an open door opposite, which will lead us to the dance hall. It is there that Arno notices Eliza. Follow her. Upon arrival at the site, a cut-scene will begin. Lovely kisses and the conversation are interrupted by someone who almost entered the room. It's time to dump.

Add. conditions:

  • Don't get involved in conflicts

Climb onto the balcony and jump down. You go in the door to the right, and again you need to quietly sneak past the guards. We are waiting for one of them to leave, and the second will approach the picture, then we pass by the guard standing near the fireplace and in the next room we go around at the table on the left. Next, leave through the door and go outside through the gate.

Monsieur de la Serra was killed and Arno became the only suspect.

Sequence 02

Remembrance 1 | Prisoner

After Monsieur de La Serre was killed, Arnault was taken to the Bastille prison. Once in the dungeon, you can interact with the local inhabitants, then you will need to sleep, we lay down on the mattress. Waking up in the morning, Arno discovers that his watch was stolen by one of the prisoners in this dungeon. Arno demands to return the watch, but the thief starts a fight. Our task is to stun the thief and take this watch.When you stun him, a cutscene will begin, Arno again demands to return his watch:"Give me my watch and paint yourself further, old tree stump". The thief does not understand what drawings Arno is talking about:"Here there! Everywhere! I mean your scribbles on all the walls!" Arno went to the wall where he saw the drawings, but they were not there. The old man makes you peer. Turn on eagle vision [V], and Arno saw the drawings again. When asked by Arno about the drawings, the Old Man tells him that these are messages from the past, he climbed half of the prisons of Paris to find them. After the heroes introduce themselves to each other. It turns out that Bellec knew Arno's father, who was an assassin. The old man offers Arno to join the brotherhood, but he refuses, says that it's all exciting, but he needs to find Eliza. You won't find her in prison, right?

Two months later

Arno and Bellec are training, but suddenly cannon shots are heard. Approaching the window, Arno sees that the street is not calm, people raised the alarm. This is a good chance of escape. When the guards enter the cell, you need to quietly kill them. Arno and Bellec take the sabers from the guards and run to the exit. The grate is closed. Belleck begins to hack her, but we just have to protect him. Here you can perform additional. conditions:

  • Complete 2 escapes with smoke. checkers
  • Perform 3 Perfect Parries

In the corridor, we throw the smoke room to quickly run past the guards. Arno and Bellec jump out the window, overcoming obstacles, climb the wall. Five guards block the path. You need to kill them. Use smoke to disable guards and take less damage. We kill them, then we climb the wall and, behold, we are at the top of the Bastille. The cut-scene begins. Belleck tells Arno if he changes his mind, let him find it and give him something like a compass. Bellec stood at the edge and jumped down. We need to do the same.

Remembrance 2 | Revival

We watch the cut-scene. After Arnault escaped with Bellec from the Bastille prison, he headed to the house of Monsieur de La Serra, where he was met by Eliza. After talking to her and justifying innocence of her father's death, she asks him to leave.

And so Arno sits on the roof of the house and drinks, he recalls that Bellec gave him a thing like a compass. Turn on eagle vision [V] to see where the arrow in the form of an assassin's sign is pointing. Here we are near the Saint-Chapelle saber, we need to investigate it. We climb up the facade and go into open door... Having examined the beauty of the church, we climb up the wall at the entrance to the stained-glass window. Insert the medallion under the magnifying glass. After that, a reflection appeared on the ground and the chandeliers lined up so that we could get over to the other side. At this moment, the timer starts. For a certain time, you need to climb up to the ledge, after which a passage in the floor will open. Making a beautiful leap of faith.

Arno enters the Sanctuary - the base of the Assassins, there are statues around, Bellec appears. We follow him along the corridor to the place. Arno undergoes a rite of passage into the Order of the Assassins. We come up and drink from the glass. We start hallucinations. We go down the stairs into the passage and jump down from the ledge.

We go along the endless corridor. Arno sees events from childhood. Everything around begins to crumble, we run, jumping over the slopes. Cordior still ends and we see the death of our father. We are specifically blowing the roof off - hallucinations intensify and now Arno is already galloping on islands of earth and at the end of the path he sees the death of Monsieur de La Serra. Suddenly Arno finds himself in a crowd of hundreds of assassins, we need to kill one of them, the one in the middle, we turn on eagle vision to mark the target.

In the crowd, we go around him from behind and strike. The stranger turned out to be Arno himself. The hallucinations pass and the final stage of joining the fraternity begins. The brothers call 3 rules of the assassins' creed:

  • Rule # 1: Don't kill an innocent person.
  • Rule # 2: be secretive.
  • Rule # 3: Don't compromise the brotherhood.

And now we get the assassins' weapon - the hidden blade.

Sequence 03

Remembrance 1 | Release

When meeting with Bellek, he tells Arno to kill the guards and disable the bell.

Add. conditions:

  • Perform 3 stealth kills.

We go down and kill 3 guards. We kill the first from around the corner, for which we get +1 to hidden murders, we take the second, which stands near the boxes, and the third should be lured with a cracker in any place next to which you can hide behind cover and kill. We disable the bell and watch the video. We kill the guard after Bellek does it. We clean our pockets and it's time to run away. For a successful escape, we throw a smoke bomb and follow Bellek upstairs.

At the exit from the castle there will be 2 guards, we throw the smoke and secretly kill them. Going further, you will stumble upon extremists. They will always pay attention to you and will attack. Avoid this and climb onto the building, and then run after the old man across the roofs in the Sanctuary.

Remembrance 2 | Confession

Charles Gabrielle Siver, one of Monsieur De La Serra's assassins, meets with a client at Notre Dame Cathedral in Paris. Our task is to kill him and find out everything he knows. There are many ways to kill and penetrate. We will go like this: first we will kill the client to open the opportunity to meet with Siver in the cathedral.

Additional conditions:

  • Get 2 cover kills

Opposite the building where you stole the key, there is an entrance through the window. We climb in there. Immediately ahead there will be a guard, we kill him. We go down to the confessional, without catching the eyes of the guards. To perform add. conditions for killing from shelters can be captured inside two guards while you wait for Siver. Then we do the same with him. You can leave the area in the same way as you came, or through underground passages, indicated by stairs.

Server bridge # 1. silver Age


1898 g.
A beautiful era

And so we got to Paris of the XVIV century, our task is to find the portal back. We are looking for the entrance to the metro, we got to the entrance, now we need to get to the exit, since the sector is unstable. We were running along the metro, overcoming various obstacles, at one point Arno fell through and fell on the rails, a train was coming towards us in front, we had to run before it knocked us down.


And so we got out. A portal has formed over the Statue of Liberty, the simulation is unstable, we run to the portal. Debris is flying at us, we are hiding behind cover to avoid damage.

Then we climb the Statue of Liberty, grabbing the ledges. And so Arno jumps on the lift, cuts the rope and flies into the portal.

Sequence 04

Remembrance 1 | Kingdom of the beggars


After the murder of Siver, Arno learns that he had an assistant, slipping the nickname King of the Beggars. At the Brotherhood Council we were advised to look for miracles in the courtyard. After entering these alleys, activate the eagle vision to find the henchman of the beggar king. The cut-scene starts. One of the poor fellows amputated a leg so that he could bring more money standing with outstretched hand. Also this is a great example for others to work better. There Arno meets the Marquis de Sade, who helps him in the investigation and, in order to find out where the Beggar King is hiding, advises Arno to follow La Touche. Let's activate eagle vision and follow the trail of blood.

Add. conditions:

  • Get 2 Ghost Blade Kills

Ahead, the passage will be guarded by 2 guards, so on them you can perform 2 kills with a ghostly blade. We follow La Touche, bypassing the guards and not forgetting to use the gadgets from the equipment.


Add. conditions:

  • Lure out 2 with the help of the cracker

Having reached the place, we climb onto the roof and, turning on eagle vision, we get close to La Touche. There are guards on the rooftops, so if you're playing quietly, make sure they fall asleep before the alarm goes off. Throw a cracker anywhere on the ground to distract her two guards. The window inside the building will be on the left side of the facade. Then we go into the room where he is and after a "couple of convictions" he immediately spreads out where the King of the Beggars is. It remains only to leave the zone.

Remembrance 2 | The king is dead

The Beggar King, according to La Touche, is hiding in the sewers under the Palace of Wonders. We get down to the ground.

Add. conditions:

  • Get 3 Air Kills

First, we will close the 2 chimneys to improve the possibility of hidden passage. If you helped the beggars to fight the guards, then you will open the "Beggar's Help". I think it won't be difficult to complete 3 murders in the air, there are a lot of guards here.

In the green zone on the mini-map there will be a staircase symbolizing the entrance to the sewer, which is where we need it. We go down, hide behind the wall and wait for the first guard, kill and drag it around the corner, the other 2 stand with their backs and pose no threat. We chick them with a blade. We go down below. We go along the drains, destroying small groups of enemies, mainly consisting of two guards. For the third time, 3 guards will fall, but we use a smoke bomb and quickly cut everyone.

And here is the Beggar King himself. La Touche informed him of our visit to him. We follow further along the sewers. At the first turn - to the left, so as not to stumble upon the guards and jump onto the beam in the next "room". There are three under us, we throw a bomb and deal with them. We go further, in one of the places there will be La Touche, but he will quickly disappear before we have time to overtake him.

Add. conditions:

  • Get 2 Ghost Blade Kills

We go around the Beggar King. But in the chair it was not he, but a doll. The "king" himself is on top and fires at Arno. We run to the wall, throw smoke, so as not to receive damage from the guards while we climb up, climb the wall and kill our target. In the dying video, another conspirator is revealed to us, a certain Master. It remains only to leave the area.

After all, Arno decided to go to de Sade.

Sequence 05

Remembrance 1 | Silversmith

Arnault decided to visit de Sade. When we killed the Beggar King, de Sade decided to take his place. One of the subjects, as a sign of respect, gave him the very needle with which de La Serra had been killed. After talking with the Marquis, we find out the name of the master and the place where his shop is. We leave for the sanctuary of the assassins to report to them about the goal, and then on the task.

Our task is to investigate Germain's estate and find it.

Additional conditions:

  • Hack 4 doors
  • Drive 2 thugs to madness

On the roof we see the guard standing, we kill him with their pistol, then we kill the guard on the bolkon, we go inside, quietly sneak past the guards. To complete the additional assignment, we break open the doors, there will be several of them. We kill the guard that will interfere. And so we found Germain's office, he asks us to save him.


And so we need to get to the exit, we need to kill several guards, and among them there will be thugs, we shoot at them with darts, and they will just kill all the guards.


We go out into the street, you need to kill two lookouts on the roof. We climb onto the building and go around them from behind, you can use the ghost blade. Next, we help Germaine get out of the house, thereby killing the guards who grabbed him. Then we leave the estate. Having reached a safe place, Germaine tells us who made his order for the creation of this needle.

Remembrance 2 | Bread market

And so, Germain told us that the man who made his order for the creation of the needle was called Lafreniere. We go on a mission without warning the fraternity.

Additional conditions:

  • Kill 3 guards with a pistol


Our goal is to search the bread market, there are a lot of guards, this is an ideal chance to complete an additional task, as soon as we enter the building we shoot the first guards. A lot of guards run up to shots and in order to get as less damage we throw a smoke bomb and deal with the guards. We make our way further to the warehouse, and turn on the eagle's vision [V], there is a weapon on the marked blocks of hay, which means that Lafreniere is planning something serious.


Next, we need to climb up to find his diary. From the data of this diary, Arnault learns the location of Lafreniere. Thus, Arno decides to burn down the weapons warehouse. Devastation and chaos began. We urgently need to run away from the warehouse.

Additional conditions:

  • Overcome 4 objects (top or bottom)


And so we need to climb to the top, we run overcoming various obstacles, we climb the walls. And so we got out. We leave to look for Lafreniere.

Remembrance 3 | Prophet


So we got to the place where Lafreniere will soon appear, from that diary we learned that he will have a meeting here. So let's be patient and wait.

Additional conditions:

  • Disable 4 signal bells

But it will not be so easy to complete this task, there are a lot of guards in this place. On the way, we have several guards, we kill them and for one we neutralize the nearby bell, and so along the perimeter bell by bell until we complete the additional task. Then we quietly sneak up and steal a detailed security plan.



Additional conditions:

  • Perform 3 Covert Kills

And so, to complete the additional quest, we sneak up on the guards and kill them from around the corner without attracting attention to ourselves. Lafreniere, meanwhile, finishes his speech and is heading swiftly along his route. We are not losing the opportunity, we are waiting for the right moment when it will be possible to strike him. And now Lafreniere falls into our ambush. We shoot at him with a ghostly blade and then we finish off on the ground. A cut-scene begins in which Monsieur de La Serre and Lafreniere solve the problem of the order, and then Lafreniere writes the very letter in which Monsieur de La Serre was warned of a conspiracy. After the murder, we quickly leave the area.

Sequence 06

Remembrance 1 | Jacobin Club


We are in a hurry to report to the fraternity about our investigations, Arno tells his teachers about who placed the order for the manufacture of the needle, this is a man named Lafreniere. Not much later we are given a task to find Lafreniere and kill him, but Arno says that he tracked him down and killed him. And it turns out that we have violated the credo, but Mirabeau forgives us this. We have been given the task of going to the Beauvais mansion and finding out everything we can. And here we are near the Beauvais mansion. And what do we see? Everything familiar to us is La Touche. Our task is absolutely simple, you need to find it.

Add. conditions:

  • Get 2 cover kills
  • Drive 2 shooters to madness

There are just a few shooters on the roof, to fulfill the additional condition, we do not hesitate to shoot at them with berserker poison. We enter the building through the window. Our task will not be easy, as the mansion is full of guards. We turn on eagle vision to mark targets, among them will be La Ink. We kill the guard that comes across to us first from around the corner or hiding in the chest of drawers, and so we cut out all the guards on the way to La Touche.

We go downstairs following La Touche, apparently he has some kind of important meeting with adherents. A cut-scene begins, the Templars are outdated by another conspiracy and this is connected with Eliza, she is in mortal danger. Getting out of the building, we head to the Voisin mansion.

Remembrance 2 | Templar ambush

Arno breaks into the house, thinking that Eliza is in it, but as it turns out she is not there. Remembering the Voisin mansion, we rush there at full speed to save Eliza. Running there we see that Eliza needs our help, she needs to kill the guards.

Add. conditions:

  • Head-kill 4 guards

Since there are enough guards there, we kill them with a shot in the head to complete the additional task. Then Eliza and Arno started a conversation, but alas, the guards prevented him, we need to run. We found ourselves in a labyrinth with a lot of guards.

Add. conditions:

  • Get 2 Double Kills

We need to find a way out of the labyrinth, for this we climb a small tower to find a way out. Next, we turn on eagle vision in order to see where two guards are patrolling, and then we kill them, thereby fulfilling an additional condition. But our adventures do not end there, we need to kill the guards who are looking for us. Ahead on the street we kill the guards on our way. Next, Eliza will turn our attention to the shooters. Better to go up to the roof and kill them from there. As the reinforcement arrives unexpectedly, Arno and Eliza agreed on a new meeting place. And we need to run without looking back.

Sequence 07

Remembrance 1 | Cautious union

Our companion Eliza has no evidence, no allies, no time. Our task is to convince her that only by uniting with the Brotherhood of Assassins, she will be able to find her father's killer.


And so Arno and Eliza met in the tavern. Arno tries to persuade Eliza to unite with the brotherhood, because this is the only thing that will help her find her father's killer. He succeeded, they go to the Sanctuary. A cutscene begins in which, some assassins are against the Templar to unite with them, the conversation ends with Mirabeau offering to continue the discussion behind closed doors.

Exit Arno and Eliza. As soon as they started talking about Germaine, Eliza immediately started to run, Follow her. Approaching Germain's house, Eliza tells us that Germain was once an assistant to Monsieur de La Serre, but Germain was expelled from the order due to unknown circumstances. There are suspicions that he killed Monsieur De La Serre. It turned out Germain had died a long time ago. We need to investigate his workshop. We enter the building and go up to the second floor, but we were not alone in this house, there is a guard here.

Add. condition:

  • Stun 3 guards

As soon as the guards run into the room, we immediately throw a stunning grenade, thereby we will perform additional. condition. And then we kill all the guards. After a long search of the room, the heroes still find Germain's diary, Eliza's words were confirmed that he killed her father. We need to inform Mirabeau about this, but then the guards open fire from a nearby roof.

Add. condition:

  • Get 3 headshot kills

There are several guards on the roof, we take out a pistol and kill everyone with a headshot. Heading towards Mirabeau's house.

Remembrance 2 | Meeting with Mirabeau

Coming to Mirabeau's house, we see that Eliza is standing next to his bed, and Mirabeau himself is dead ... Of course, it was not Eliza who did this, but our task is to find the murderer of our teacher. We need to search the crime scene. We approach his bed, Arno lifts the pillow, and sees that there is the same needle that killed Monsieur de La Serra, the sign of the Templars is depicted on the needle, it seems Arno guesses who did it.

We head to the closet, the cut-scene begins. Arno opens the cabinet door and a glass falls out of it, into which he was not so long ago poured poison, Eliza took a glass, and realized what kind of poison it was -"Aconite" , which the Templars often use to hide the murder. We come to desk Mirabeau, we open his diary, it turned out that Mirabeau had an appointment with Kemar. We need to talk to him, we go to him.


We approach Kemaru, and inform him that Mirabeau is dead, he was poisoned. Kemar's suspicions fell on Eliza, but Arno assures him that Eliza has nothing to do with it. Kemar gives us a task to have Arno find Mirabeau's killer before tomorrow morning. He also informs us that there is one pharmacist who sells aconite. We leave for Mare to find him. Coming to the apothecary's shelter, he immediately rushes to run.

Add. conditions:

  • Use 1 lift
  • Overcome 5 objects (top or bottom)

We run after the pharmacist, overcoming various objects along the way, running out into the street, use the first lift we come across. Having caught up with the pharmacist, we intercept him. The cut-scene begins, the pharmacist tells us that a man in the same hood as Arno took the poison from him. The pharmacist gives a note from the man in the hood, it says where he asked to leave the second dose. We are heading to that place.

Remembrance 3 | Confrontation

Having rushed to the place that was indicated in the note, you need to find the killer by the smell of poison. To do this, turn on eagle vision, and follow the trail. Approaching the church, Arno tells Eliza to wait for us here, it is our duty, we must do justice. We climb up. After reaching the goal, the cut-scene begins. How unexpectedly Bellec was Mirabeau's killer! The old man wanted to save the brotherhood, for this he had to poison Mirabeau. He invites Arno to unite and do everything possible to save the brotherhood, but Arno will not be able to do this. A fight with Bellek begins.

Add. conditions:

  • Get 5 Stunning Strikes
  • Don't let yourself be knocked down

We do our best to defeat Bellec, carry out stunning blows, the main thing is not to be knocked down. We use all the skills of the assassin just to defeat him, the fight with him is not an easy one. We shoot from a pistol to inflict as much damage as possible. Here Arno and Bellec grappled, we quickly press the corresponding button to resist.

Arno pushes Bellec and they, breaking through the stained glass, fall down. Belleck decided to hide, but Eliza, who came up in time, warns us of the danger. He seemed to understand that Arno's mind was poisoned not by Mirabeau, but by Eliza, and wanted to shoot her, but Arno reacted in time and shot him in the arm with a blade. And so we need to fight him again, we knock out the last forces from him. And then Bellec fell, we kill him. A cutscene ensues in which Bellec poisons Mirabeau, simply because he did not want to listen to his advice. We are leaving the church with Eliza.

Server bridge # 2. Resistance


1944 g.
Captured Paris

And here we are again among the snippet of codes. We need to find a portal and leave Paris 1944. This time the portal is high ... several hundred meters. We get out of the drains, and in front of us is the Eiffel Tower. We will try to get there. The tower is illuminated by lanterns, it is better to try not to get caught in their view. We climb the tower, we reach a certain moment, and suddenly an airplane starts shooting at us. Arno quickly gets inside the tower, and we continue our journey.

Jumping from ledge to ledge, climbing the tower, we get to the pellet. We get up to arms, and we begin to shoot at the plane, twisting it, we continue our way. Having reached the airship, we jump on it, and we see that the portal has formed above it. We head there, see the lift, interact with it, and fly up. So we go out and the plane again shoots at us, but this time there are already two of them. We run up to the machine gun, and shoot at them, we bend down so that we would not be hit by bullets.


Just a little bit left, we get to the top of the tower, and the portal disappears, Bishop restores it, and we jump into it.

Sequence 08

Remembrance 1 | Royal correspondence

Coming to the sanctuary of the assassins, the remaining members of the order tell us interesting information, it turns out Mirabeau secretly from everyone was in correspondence with the king of France, and some documents about which the Templars should not find out are now with the king, but his palace is now attacked by the townspeople, "Freedom, equality, brotherhood." Our task is to enter the palace and destroy these documents. Here we are near the palace, we need to get inside unnoticed.

Additional conditions:

  • Disarm 3 signal bells
  • Get 3 stealth kills

We turn on eagle vision to mark the enemies, going down from the roof we sneak up to the guard, make sure that the detection scale begins to fill with red, then immediately hide behind cover, wait for the guard to come closer, and inflict an unexpected blow on him, and we do this several times , until we do add. condition. We see one signal bell, we neutralize it, the other two bells are behind the palace, we climb the wall to the other side, we neutralize all two bells. Now you can safely head inside the palace.

As expected, there are a lot of guards in the building, we use a smoke bomb to quickly kill them and take a lot less damage. And so we reached the king's office. A cut-scene begins, an unknown sir, who also needs to find something in the office, meets us in the king's office.

The king clearly had a cache, and our task is to find it. We turn on the eagle's vision, and we see the marked cabinet, we approach it, and Arno turns the lever, a small door opens near the fireplace, this is the secret cache. Arno finds what he needs and burns, our friend also found what he needs. We need to leave, the guards break in, the sir is trying to open the secret door, our task is to protect him for 2 minutes.

We throw a smoke bomb and quickly kill the guards, the second wave approaches, we deal with it. The door opens. We leave quickly, through the basement. On the way, the sir introduces himself to us. His name is Napoleon Bonaparte. Leaving the basement, we approach the wall, Napoleon asks us to move away, we move away and ... Boom! Nothing remained of the wall. It was Napoleon's guard, he promised us to find out where the captain we are looking for is.

Remembrance 2 | September pogroms

We came to Napoleon's house, he told us where Captain Rui was, in the Town Hall area. We're going there. It will be so easy to kill Rui, he is guarded by many guards, but we will use all the assassin's skills to achieve our goal.

Add. condition:

  • Get 3 Covert Kills

And so we make our way into the castle, the bandits took the guards prisoner, we need to free them. We throw a smoke bomb and kill one by one. We climb the wall, climb into the window, there are several guards next to us, one sits asleep, sneak up and kill him from behind cover, then lure out one guard and kill him. We enter the hall, there is a little guard, we throw a smoke bomb and kill everyone.

Add. condition:

  • Get 3 ledge kills

Now we climb a little higher, there are several guards near the edge, we kill them by throwing them down, completing the extra. condition. So we have the opportunity to distract, we climb the tower, and then with the help of a torch we set it on fire. Then we only have a few guards and Rui, a good opportunity to kill them all.

We go around on the other side, climb onto the platform and kill Rui. A cut-scene follows, after watching it you will understand everything. Then we leave the territory of the castle.

Sequence 09

Remembrance 1 | Hungry times

Arnault and Eliza met to discuss a further plan of action. It was about Marie Leveque, she is one with Germaine. The Levekes are the oldest family of the Templars, it was Marie who opposed Germain's expulsion from the order. Marie buys grain on his instructions and takes it to a private pier. We need to go to the pier near the town hall. We are at the pier, and we see that the barge with grain did not stop and sailed on.

Additional conditions:

  • Don't touch the water

You need to catch up with her, with all this, without touching the water. We run after the barge, jumping over obstacles, jump from ledge to ledge, we run to the place where grain unloading began, and we see Marie herself there. Our task is to steal some orders. There are not so many guards at the pier, we will go to the breach.

Additional conditions:

  • The signal bell should not go off

First of all, we run up and neutralize the bell, then we kill the guards, we only have the captain with the orders and the shooter, we approach the arrow, and we kill the captain from the ghostly blade. We search it and leave the marked area. In this letter, something was written about the Luxembourg Palace, I wonder what the Templars were up to? We leave for the next task.

Remembrance 2 | Provisions concealers

Arno learned that Marie Leveque was unloading all the grain in the Luxembourg Palace, our goal was to enter the palace and kill her. Eliza, meanwhile, will take out all the grain from there until no one sees anything. Here we are near the palace, studying the situation, it's time to act.

Additional conditions:

  • Free Tom Leveque
  • The signal bell should not go off

We penetrate into the courtyard and neutralize the bell. We can save the captives, we have the opportunity to either steal the key, or break the door, we will steal the key. We go upstairs, sit on the ledge and wait for a convenient moment when it will be possible to quietly kill the guards, kill them, and free the prisoners. As soon as the door opens, they will immediately run to fight the guards.

We make our way into the building, we need to find Marie Leveque. For complete synchronization, also Tom Leveque, we look for him and free him, he will be in a locked room upstairs. There are several bells in the palace, we neutralize them, and we kill the guards who interfere with getting to Mari. Only Marie remained, we kill her. A cutscene follows in which Germain is expelled from the order, and after a while he asks for help from Marie. We leave the imperceptibly marked area.

Remembrance 3 | The escape

After the murder of Marie, we arrive on a mission, but without any explanation, Eliza rushes to run. We resort to a balloon, and what do we do? Eliza drives him away, our task is to cut the ropes as quickly as possible. We cut them while Eliza covers us. Not having time to sit inside, the ball rises into the air, but Arno can only run after him.

Additional conditions:

  • Don't leave from the balloon
  • Don't touch the ground

We run after the ball, and we run as fast as possible, jumping from roof to roof, we use parkour skills to the fullest. After a while, the ball clings to the church. We climb the wall, grab the rope, after a short pallet Arno falls into the hay. We again run after the balloon, overcoming various obstacles, and just a little bit and the balloon will fly away, but we still catch up with it. Then Eliza starts a conversation with Arno, and it ends with kisses.

Sequence 10

Remembrance 1 | Dinner invitation

After the balloon fell, Arno woke up and ran on a mission. National Assembly Deputy Louis-Michel Lepeletier is involved in Germain's plan, our task is to find out what he knows, and then kill. Arno come to de Sade, he tells where Lepeletier is, in some kind of palace, we go there.

Additional conditions:

  • Drive 2 thugs to madness
  • Get 2 Double Kills

There are several thugs on the roof, we shoot at them with berserker poison. The guards immediately run up, and the thugs cut them down. We are looking for two guards to kill them, and then we kill them, and the additional conditions are met. We turn on eagle vision in order to find Lepeletier. We fall down the wall. There will be boxes with poisoned wine in front. You can take one bottle, so we will have the opportunity to poison Lepeletier.

In order to get inside, you will need to break open the door or you can bribe a washerman for 4000 livres to leave the window open. But we go through the door. We turn right, go up the stairs and climb straight up so as not to catch the eye of the guard. We follow to the marker. Lepeletier sits in a chair. Having merged with the crowd, we put a bottle of wine on the counter. Lepeletier's ward brings him wine and after a while our target does not feel very well.

He will go behind the wall, where you can safely kill him. A cut-scene follows in which Germain and his fellow Templars are preparing a conspiracy against King Louis. The life of the king depends on the voice of Lepeletier, but alas, he gives his vote for the execution of the king. Our task is to leave this area. Let's run.

Remembrance 2 | Execution

Germain is somewhere in the stands, watching the execution of King Louis XVI. We need to find Germain and kill him. We study the situation and go downstairs.

Additional conditions:

  • Kill 2 shooters

We make our way slowly through the crowd, looking for shooters, finding them, we kill them without unnecessary noise. Then we turn on eagle vision, and mark Germain, we go to him. Germain comes out in front of us, and says that he killed Monsieur de La Serre only because he wanted to revive the order. And then we are shown the execution of King Louis XVI. Germain hides, ordering the guards to kill us, but Eliza joins in, and instead of catching up with Germain, we protect Eliza.

Additional condition:

  • Stun 5 guards

We use special bombs to stun enemies. Next, we follow Eliza. The perfect chance to finish off Germaine has been missed. We are heading for the next mission.

We go to the sanctuary to report to the fraternity about Germain's plans. But the council doesn't want to listen to us. After all the violations, they decide to expel Arno from the Brotherhood of the Parisian Assassins.

Sequence 11

Memory 1 | Exhausted possibilities

Waking up, Arno lost his watch, seeing the name of the tavern on the barrel, he remembers where he was.

Twelve hours ago.

Arno is not given more wine and is kicked out of the tavern. He decides to get the wine in another way, to steal it.

Additional conditions:

  • Lure 4 guards with a cracker

We climb over the fence, distract a couple of guards with the help of a firecracker, enter the building, go up to the second floor, break open the door, take the wine and leave. Returning to reality, we head to the bar where we were yesterday. We were told that we had a fight yesterday. Again we remember what happened. Arno is standing, drinking wine, people are walking, pushing him, he takes a bottle and grunts, one of them on the head, a fight starts.

We fight until Arno is hit on the head with a chair, after which they put him out on the street and took his watch.

How unexpectedly one man from their gang sits behind us. Seeing Arno, he rushes to run, we catch up with him. In a conversation, he tells where their leader is, after which Arno knocks him out. We are heading to the palace.

Additional conditions:

  • Kill 2 guards with poison

We kill the first guards we come across with poison, then we kill the rest. We turn on eagle vision and look for our target. We find, and then we kill. Arno does not find his watch while searching it. He sat down and does not know what to do next. Suddenly Eliza comes up and gives the watch to Arno, they talk about what happened, Germain started the revolution, the guillotines work day and night. Then Eliza decides to go to Paris, Arno too, but one thing must be done first.

Remembrance 2 | Assassin's career

Arno comes to the square. Everyone's familiar Monsieur La Touche conducts the execution. We study the situation and begin to act.

Additional condition:

  • Perform 4 stealth kills
  • Perform 4 headshot kills

Guards are patrolling on the rooftops, we take out a pistol and kill them with a shot in the head. Going down, we kill from behind the shelter of several guards, thereby we fulfill all two additional conditions. We have the possibility of salvation, in order to open a cell with people you need to steal the keys from the guard. Turn on eagle vision, mark it, then climb up, kill him and take the keys, go down and open the cage.

Instead of releasing the captives, Arno came up with cunning plan... Monsieur La Touche summons one person from the cell to be executed. Arno gets up first in turn and is led by the guards to La Touche. On the way, the guard will recognize the assassin, so halfway through the path we start to run and jump on La Touche .. A cut-scene begins in which La Touche is accepted into the Templar order, and then another person appears, Maximilian de Robespierre. We leave the territory and go to the next task.

Server bridge # 3. Bastille


1394 BC
Middle Ages

We find ourselves in the cemetery, we need to find a way out, after going straight we see a small entrance, we enter. We are in the catacombs, we run through the tunnels, reaching the large hall, we climb up. Having found a way out, we make our way further inside. We find ourselves in a quarry, hiding behind shelters so that we are not knocked down by a stone. Further, we rise higher.


The simulation is unstable, an urgent need to find a way out. And so we came to the surface, in front of us is a broken bridge, we are overcoming it. Arno finds himself on the battlefield, a portal can be seen in the distance. Bastille opened fire, we quickly run to the portal, trying to hide behind cover so that we are not knocked down by cannonballs. We run up to the portal and jump into it.

Sequence 12

Remembrance 1 | Supreme Being


Arnault and Eliza arrived in Paris, our task is to find Robespierre, he is the last link in the chain leading to Germain. We need to make him vulnerable and lure out the Grand Master of the Templars. We go to the Champ de Mars, we make our way with Eliza through the crowd.

Additional condition:

  • Disable 1 signal bell

We need to inspect Robespierre's tent, quietly sneak up, there is a signal bell next to the tent, we neutralize it. Next, we search the tent, go to the table, and look for evidence until we find what we need. Having found the necessary information, we return to Eliza .. Before committing revenge, she conceived something, we follow her.

Additional condition:

  • Prevent Eliza from being found

Eliza goes to Robespierre, on the way we need to kill the guards one by one so that the girl is not noticed. After following the instructions, we approach her. Eliza wants to add ergot to Robespierre, this substance causes visions.

Our task is to plant letters to people so that they find out what kind of tyrant Robespierre really is. And so we do not noticeably enclose letters to three citizens. And so the plan succeeded, people read the list of enemies of the Revolution, and without popular support Germain won't need Robespierre, and in this case he is vulnerable.

Remembrance 2 | End to Robespierre

Robespierre is arrested, our task is to find him and make him say where Germain is hiding. It seems Arno and Eliza overdid it, Robespierre will be executed the next morning, you need to find him before this happens. We follow Eliza to the house of Robespierre, his entire commune is killed, we need to find the survivors and find out what happened.

We find the wounded guard, he told us that they were attacked, and Robespierre was taken away. Arno and Eliza decide to split up. We are heading in search, on the way we come across a guard and point in the direction where they took Robespierre. We find Robespierre, he is running somewhere, we chase him.

Additional condition:

  • Don't get involved in conflicts

We run after Robespierre, so that the guards would not find us. Better to chase him over the rooftops.

Additional condition:

  • Hack 1 door

The fugitive took refuge in the palace. We go around on the left side and move along the rope to another building, from which we jump to the palace. There are many guards inside, we will try to kill everyone, use a smoke bomb to take less damage in battle by killing extra guards, turn on eagle vision to find Robespierre.

Having noted we head towards it. On the way we come across a door, break it open in order to fulfill an additional condition. Next, we enter Robespierre's room, he immediately grabs the pistol, but Arno grabs it, Eliza joins in, and forces Robespierre to say where Germain is, but the stupid Robespierre refuses and in vain ... Eliza forced him to write the place where Germain is, shooting him through the mouth ... Germain is in the temple, we are heading there.


Remembrance 3 | Temple

And so we are near the temple, our task is to find and kill Germain.

Additional conditions:

  • Get 3 Double Aerial Kills
  • Disable 2 signal bells

We go down, then we crawl along the wall, and two guards stand in front of us, we jump on top of them and kill. To prevent the guards from raising the alarm, we cut off the signal bell, we try to fulfill all the additional conditions. We turn on eagle vision, we find Germain, he is on the roof of the temple, we go up there.

Arno just approaches him, and Germaine shoots him from the very sword of Eden that we saw at the beginning of the game. Arno dodges, and we need to kill Germain, we slowly sneak up behind and strike, but we are thrown back, it will not be so easy to kill Germain. Coming to his senses, Germain is already outside the temple, we are heading there. Having reached the mark, we go down to the basement, then Eliza appears. We enter the hall, Eliza will distract Germain, and we need to kill him.

We sneak up on Germaine, strike and we were again thrown away from him, we get up and continue to do the same. To be less noticeable, throw a smoke stack before hitting. And so we inflict the last blow on Germain, Arno falls, he is filled with debris, Eliza runs up and tries to free him, Germain, meanwhile, tries to hide, but Eliza, not listening to Arno, ran after Germain to kill him. The sword throws out and pushes Eliza away. Arno runs up to her, but it's too late, she's dead ...

Germaine is still alive, Arno walks up and kills him. A cut-scene begins in which you will find out the whole truth. A few years later, Arno goes with flowers to the grave of Eliza and her father. After watching a couple more videos, the game will be over.