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Didactic game "Cow, give milk" for young children. Didactic game "Cow, give milk" for young children Dynamic pause "Collect flowers for the calf"

Didactic game

The originality of the didactic game, according to A.I. Sorokina, consists in
a combination of cognitive content, learning elements and pleasing children
game activity. The educational value of the didactic game lies in
the fact that it is included in the treasury of pedagogical means of the educator, gradually
assimilated by children and becomes the content of their independent activity.

Of course, in the first youngest group, children are still not old enough to
in order to independently come up with didactic games, but they can with
use successfully games created by educators and older children,
gradually mastering the surrounding world.

Of great importance in the didactic game of children 2-3 years old is

autodidactic, that is, self-teaching beginning: they select parts and
add items entirely (pyramid, matryoshka); arrangement of such items
directs the thought of children to achieve the desired result. Playing with
narrative didactic toys (for example, with nesting dolls), children endow
their human qualities, take care of them, put them to bed. Thus,
an object (toy) can perform a wide didactic function.

Didactic games specially organized by the teacher are good
fit into the activity mode. This tutorial presents scenarios
didactic games that can be used in the classroom in different areas
knowledge and in various activities of children. Every area and every
activity has its own specifics, a number of features, taking into account which the teacher
will be able to fully reveal the abilities of children, open up ways of action for them
with objects, give an idea of ​​various phenomena.

Physical education, as one of the aspects of personal development, is associated with
health, physical and mental state of the child, therefore on physical education
classes and leisure didactic game allows you to achieve an emotional
satisfaction in various types of motor activity, educates
the need for physical activity.

Mental education allows the teacher to open the path to knowledge for the child
reality. The didactic game not only reinforces the knowledge gained
children, but also develops independent thinking, sensory abilities,
activates speech development, stimulates the development of curiosity.

Moral education is associated with the development of the child's norms of behavior, it
promotes familiarization with the moral values ​​of society. In a didactic game
ideas about human relationships are formed, the first experience appears
interaction, which orientates the child to an adult, a peer.

Labor education is designed to satisfy the child's need for
self-affirmation, in the knowledge of their own capabilities. Didactic game
allows children to arouse interest and respect for people's work. For a child always
the game situation associated with work is attractive, because through the game he seeks
become independent of an adult.

Artistic and aesthetic education gives the teacher the opportunity to develop
in the child the qualities of a creative personality (aesthetic perception and attitude to


life, creative imagination and thinking), the foundations of which are laid in
very early childhood.

Didactic game in creative activities (construction,
visual, musical activities, familiarization with artistic
literature), according to T. with. Komarova, easily integrates a variety of
content (word, movement, music, image) that helps children
emotionally perceive and realize the images included in the game, understand them
aesthetic character.

Wide use of didactic games in the upbringing and teaching of children 2-3
pet promotes them all-round development, makes it more attractive

the activity in which the teacher engages them.

Scenarios for didactic games

Physicalupbringing

The game"Cat and mouse"

Didactic task. Teach children to imitate the easy running of the mouse; walk up high
legs.

Game task.Play cat and mouse.

Game rule. Move so as not to wake up (or, if necessary, wake up) the cat.
Game progress

The teacher lets the mice children go for a walk while the cat (toy) is asleep. Mice "come out
walk ”(running to the music). The teacher advises the mice to run easily so that they do not
heard the cat.

If the cat wakes up (terrible chords sound), then they need to run awayb in a mink (on chairs).
Here comes a new mouse (toy). The teacher invites the children to show the new mouse,
how to walk stealthily so as not to wake the cat. The guys show - they all sneak together,
stepping softly.

Soon the mice decide to wake up the cat. They walk with their feet high and stomping... Cat
wakes up and "catches" mice

Game "We are soldiers"

Didactic task. Teach children to walk correctly while maintaining good posture.
Game task. Play soldier.

Playrule.To act on the orders of the commander, not to be mistaken in the direction of movement.
Game progress

The teacher brings a drum and says that a parade will take place to the sound of the drum, all the soldiers
will go to the parade and show how strong and courageous they are. The educator givesdrum signal
(fraction), a march sounds (audio recording) and the children walk. The parade is hosted by the commander (toy
bear). He gives commands (by the way, "step march") and waves a flag. Children are walking in the direction
to the commander, then towards the drum at the command of the commander.

The teacher sings the song "We are the soldiers" (music. NS. Slonova, words. V . Malkov):

As our soldiers, we march
And we wave flags and eat.
One two Three! We go,

One two Three! We sing.

Game "Get the carrot"

Didactic task. Teach children to jumpon two legs: with advancement, in place.
Game task.Treat a squirrel with a nut.

Game rule. You can "pick" a nut by touching it.
Game progress

The teacher brings a squirrel (toy) to the group. The squirrel asks the children to play with her. Under
funny music children jump like squirrels, trying to jump easily, on tiptoes.

The teacher invites the children to treat the squirrel with nuts that hang on the branches. Children
jump up, trying to rip off the nut (jumping up from the spot), then they come up to the squirrel and
Ogive her imaginary nuts.

The child and the world around him

Game "Pick up clothes»

Didactic task. Learndistinguish between children visually andtouch different materials;
select clothes for dolls on this basis.

Game task. Find clothes for dolls.

Game rule. Choose the right clothesnot to be confused.
Game progress

The teacher brings to the gruppa dolls Varya and Borya. He says to the children: “The Kupa cannot find their
clothes. After the walk, Varya and Borya threw their clothes on the sofa and forgot about them. " Requests
children help the dolls.

The game "Match a pair" is being played. Children must select clothes for each doll And fold B
separate locker (box). Varya has a striped hat on her headfrom wool, from Bori - blue
cap made of fabric. Children select clothes (scarf, coat, trousers, dress, jacket): from wool to
a strip for Vari, of a smooth blue fabric for Bori and placed in the cupboards.

Dolls thank the children and sing a song:

We are very happy today -
Everything in the closet hangs, how to:

There is both a dress and a coat.

Nobody scolds us.
Insleeper(shows).
We have selected for Vari
Striped scarf.
Bori has a beautiful scarf,
Dark navy blue.

Game "Who is behind the tree"

Didactic asscha. Teach children to name animals and highlight their characteristic
peculiarities.

Game task. Guess which animals came to celebrate the New Year.
Game rule. The animals will not show up if they are named incorrectly.
Game progress

The teacher shows the children riceunok, which depicts a tree, due to which
tails of animals protrude: foxes, hares, wolves. Informs that the animals came to meet the tree
New Year and began to discuss what gifts Santa Claus had prepared for them. The beasts hid behind
tree and loudly argue about what gifts they will have. The teacher asks the children to guess who
hid behind the tree.

Children, together with the teacher, reason and discoverthat you can recognize animals by their tails.
In the previous lessons, the kids already got acquainted with these animals and learned their main
signs: who has a short tail, who has a long and fluffy, etc. Children guess
hidden beasts and call them. If you guessed the beast correctly, then it "comes out" from behind the tree
(the teacher puts the toy on the table) and greets the children.

Game "What grows in the garden"

Didactic task. Learn to distinguish vegetables by taste and appearance.
Game task. Guess what vegetables the hedgehog put in the soup.

Game rule. Dostadd vegetables and determine them to taste,considering their appearance and
on
about the probe.

Game progress

The teacher brings a hedgehog to the group and says: “The hedgehog has grown a crop in his garden
vegetables. The hedgehog is a good cook. He decided to cook soup. I cut the vegetables, put them in a saucepan, and

then I went to call... When the hedgehog returned, he could not remember what vegetables he
cut on a board. Help the hedgehog find vegetables for the soup. "

The teacher gives the children a taste of chopped vegetables: carrots, cabbage, turnips. Vegetables can
put in a deep saucepan so that the children take the vegetable without seeing it ontouch and determined on
taste
.

game "On our plot "

Didactic task. Teach children to navigate the kindergarten site, call
familiar objects, run errands.

Game task.Introduce the hedgehog to the kindergarten site.

Game rule. Do not confuse item names; come up with an assignment (as prompted
educator).

Game progress

ANDgras are carried out for a walk.

The teacher "notices" a hedgehog (toy) near the veranda and informs the children about it. Guys
surround the hedgehog, examine it.

The teacher asks the children to introduce the hedgehog to the site and show all the most interesting around.
Children take turns take a hedgehog and show him whatever they want, naming an object: a veranda, a slide,
sandpit, sports facilities, swings, etc.
D. Hedgehog , to "remember faster", gives children
errands: move the bucket from the sandbox to the veranda; swing a doll on a swing;
train the bear on the crossbar; dig the sand with a spatula and make a cake He asks
children to give him instructions. At the end of the game, the hedgehog gives the children a few apples, which
the teacher treats them to an afternoon snack.

Speech development

Igra"Horse"

Didactic task. Activate the speech of children, improve your understanding of speech
an adult; teach onomatopoeia.

Game task.Play with the horseshow your toys.

Game rule. Do not be wrong naming toys; carry out assignments.
Game progress

The teacher brings a horse (toy) to the group and shows how it jumps.
Insleeper.

I AM I love my horse,
I will comb her fur smoothly,
I will smooth the ponytail with a scallop
AND I'll go on horseback for a visit.

A... Barto

The horse went to visit... (Cheerful music sounds, the horse gallops.) The horse came to the children in
guests. I came to Sasha. (The horse nods to the child.) I came to Masha ... Shall we treat the horse?
How
will we feed? Sasha will give the horse some grain. (The teacher shows, then the child imitates
educator
- presents her palms with an imaginary grain.) Lena and Olya will also give the horse
grains ... The horse is very happy, he says "thank you" to us. How does she scream?
"Ich oh-go!"

Children locate like a horse screams. The horse comes up to the children one by one, nods its head.
Children pet the horse, clap their hands; the horse is jumping.

The teacher places several toys on the table in advance, then invites the children to show
horse your toys. Children show and name toys. If the child is wrong, then
the horse beats its hoof with displeasure.

Vthe dweller. Tired horse, it's time for her to sleep. Rock the horseОШ !. Rock the horse, Zhenya.
That's it, she's asleep.

The game "Bunny and squirrel"

Didactic task. Strengthen the ability of children to navigate in space;
improve the understanding of an adult's speech; expand the dictionary.

Game task. Guess where the toys are; correctly determine the place where you need to
plant a toy.

Game rule. Do not make mistakes in actions.
Game progress

The teacher beckons the children to the Christmas tree, under which the bunny is sitting... Didactic
game "Who and where?"

The teacher asks the children: “Where is the bunny sitting?(Under the tree.)Then he points to the squirrel on
branch and asks
: "Where is the squirrel sitting?"(On the tree.) Then he informs that the squirrel jumped
for mushrooms and asks: "Where is she now?"
(For the Christmas tree.)

Educator ... Suddenly the hare saw a wolf and ran away. Is it far from the tree or close? Why?
The squirrel saw a fungus under the tree and plucked it. Is it far from the tree or close? Why?
The teacher shows a performance:

A squirrel jumps along the branches from top to bottom,
Squirrel, hold on to the branches with your paws.

Bunny , bunny scythe, bunny jumps barefoot,
So that the bunny does not tremble, you need to tie the slippers.

Then the teacher calls the children one by one and offers to stage actions with toys:
the bird jumped on a branch, the fungus grows under the Christmas tree, the matryoshka is standing close to the house, the doll
sitting on the couch, etc. The squirrel and the bunny are on the table, and if the kids do wrong
turn away.

game "Chanterelle, dance "

Didactic task. Teach children to distinguish by ear the sound of different instrumentstov;
imitate the sound of musical instruments. Develop the expressiveness of voice intonation.
To activate the speech of children.

Game task.Invite the fox to dance; find out which instrument she is dancing to.
Game rule. Clearly name the tool; expressively imitate its sound.
Game progress

The teacher brings musical instruments to the group (pipe, spoons, bell),
calls them and asks the children to repeat the names. Then he says that while playing these instruments
the chanterelle loves to dance. The teacher plays each instrument in turn and invites
chanterelle (toy): "Chanterelle, dance!" The chanterelle is dancing. The teacher trains children in
onomatopoeia (doo-doo-doo! knock-knock-knock! ding-ding-ding).

Then the teacher removes the tools behind the screen and asks the children to call the chanterelle to dance.
The musical instrument is playing, the teacher helps the children to turn to the fox: “Chanterelle,
dance under ...
». The child continues: "A pipe!" If the tool is named incorrectly, then
the chanterelle does not come out to dance.

Game "Cow, give milk"

Didactic task. Improve the intonational expressiveness of speech; develop
shallow motor
iku hands.

Game task.Ask for milk.

Game rule. Do not be wrong so as not to annoy the cow.
Game progress

The teacher shows the children a toy cow, which"Grazes in the meadow." Offers
tenderly call the cow: "Cow, cow, give me some milk."

If children call expressively, then the ladybird answers: "Moo-oo-oo] Milk to someone oo-oo!" Child
"Substitutes the pot" (palms) and drinks the milk. If the child is not enough

expressively and affectionately asks, then the cow replies: “Moo-oo-oo! I don't understand! " Then baby
asks for milk again.

Option andgry.In the same way, the teacher may suggest that children turn to the lamb for
wool, to the chicken for the testicle
, to a goose for a feather. Guys, having received a gift from an animal,
show what they will do with it: knit socks (circular movements with hands); roll a testicle
(palm on palm); draw (hand movements in the air).

Formation of elementary mathematical representations

AND game "Vegetable store"

Didactic task. Expand ideas about shape and size; develop skills
comparisons of objects.

Game task. Be good sellers, choose the right vegetables for buyers,
Game rule. Do not make mistakes when sorting goods, do not annoy the director of the hedgehog.

Game progress

The teacher invites the children to a new grocery store. There are a lot of goods on the counter: beets,
potatoes, carrots, tomatoes. Invites children to work as salespeople in the store. Director
store hedgehog invites sellers and gives them the task: to arrange the goods in baskets so that
customers could buy it quickly: select round vegetables in baskets. If children
are wrong, the hedgehog snorts angrily.

Option andgry.You can invite children to deliver vegetables from the vegetable base in cars on
kindergartens, shops (select only red vegetables; pack vegetables with more
and less).

And rpa "Building a house"

Didactic task. Develop children's ideas about forme; learn to correlate the quantity
(one - many).

Game task. Build houses for a dog and a cat.

Game rule. Choose a building material that your dog and cat will like.
Game progress

Thematic selection of games and exercises for young children, theme: "Cow"

Goals:

Expand children's knowledge of the cow.
Teach children comparing objects, find similarities and differences.
Enter the words "bull", "calf", "shepherd" into the dictionary.
To form stable ideas about size, color, quantity.
Continue teaching children to draw straight lines with a pencil.
Learn to do crafts using glue and cereals.
Develop attention, fine and general motor skills, a sense of rhythm.
Continue teaching children to listen carefully, understand and emotionally respond to poetry.

Equipment:

Toys: cow, bull, calf, trucks.
Figures of cows.
Building material - bars.
Multicolored cardboard flowers.
Green pencils. Leaf background with sky, earth and cow. Yellow sun circles, colored silhouette images of a cow and a calf.
Background pictures with the image of one and two cows with a white window for the number above the cows. Cards-numbers "1" and "2".
Bucket pyramids.
Green threads, scissors.
Clothespins, cardboard silhouettes of cows.
Drums. The pipe.
A background picture with a picture of a cow and a scheme of a house (a square and a white triangle), in the sky there is a white circle. Similarly sized blue squares, red triangles, and yellow circles.
A picture with a drawn cow, PVA glue with a brush, buckwheat.
A sheet of green cardboard with a glued winding path, a rectangle, a large blue circle, five small green circles. Five silhouette flowers for each child.
Audio recordings: cow mooing, "A bull is coming to us" by E. Zheleznova, "The cow has no other worries", "33 cows".

Surprise moment "Whose voice?"

Find out who came to visit us by his voice. (A cow mooing sounds). Who is that humming? Cow. And here he is in a hurry to visit us.

Listening to the song "A bull is coming to us"

A bull is a bull. If a cow is a mother, then a bull is a father. And what, then, is the name of the child of the cow and the bull? Calf.

Reading a poem by M. Druzhinina

Among the fir trees and pines
Mom lost a calf.
-Where is m-ma-a-ma?
I don’t understand!
-Here I am, my dear!
M-moo-oo-oo!

Didactic exercise "Which cow, which calf?"

The teacher and the children examine the cow and the calf, compare them.

Guys, look: the calf is small, and the cow is (large).
The calf has a short tail, while the cow has a long tail.
The calf has thin sides, while the cow has thick sides.
The calf has no horns, but the cow has some (steep) horns.
the calf is small, it does not have an udder, but the cow is large: it has an udder with what (with milk).

Application and drawing with pencils "Green grass for a cow and a calf"

Here is a picture. It depicts heaven and earth. Show heaven, earth.

Morning came and the sun shone in the sky. Place a yellow circle on the sky - here's the sun. Now glue the sun-yellow circle.
It became light and warm when the sun shone in the sky. A mother cow and a baby calf went out onto the meadow to graze. Show the cow, show the calf. Who is big? Cow. Is it small? calf. Let them graze - put them on a green meadow. Now glue it on.


If only the grass would grow, the cow would eat it. Let's draw the grass for the cow. What color will we paint the grass with? In green. We take the pencil correctly and draw short vertical strokes.

Onomatopoeia and articulation exercise "Cow"

Let's roar loudly like a cow: moo. Now let's move it quietly, like a calf: moo. Chew like a cow. (Chewing movements of the lower jaw).

Didactic game "How many cows?"

Show one cow in the picture. Find the number "one" and attach it to the window above one cow. The number "one" indicates that there is one cow.


How many cows are in the other picture, count? Two cows. Find the number "two" and attach it to the window above the two cows. The number "two" shows. That there are two cows.

Didactic game "House for a cow"

Let's build a house for the cow.
This figure is called a "square". Take your square and find a place for it in your picture. What color is the square? Blue square.
This figure is called a triangle. Take your triangle and find a place for it in your picture. This is the roof of the house. What color is the triangle? Red triangle.
The cow house is ready. But we still have one more figure. There she is. What is the name of this figure? It's a circle. What color is the circle? Yellow.

Where do we put the yellow circle? Is there a place for him in our picture? We will make the sun out of the yellow circle. Take your circle and make a sunshine.

Calf Fence Construction

But listen to what happened today. While the mistress was milking her cow, the calf ran away from the yard. The hostess spent half a day looking for him, but it turns out that the calf was walking by the road. But this is very dangerous. He could have been hit by a car. We must help the hostess. Let's see a fence for a cow and a calf. Then the calf won't go anywhere without its mother. How to build a fence? Let's prepare bricks for work. Now we will arrange the bricks so that we get a fence. (Children place bricks vertically on a narrow edge.) So brick by brick, and the fence is ready.
Who did we build the fence for? (Answers of children). Now the calf won't run anywhere!

Outdoor game "Cow and Calf"

Sweet at dawn
Children sleep in cribs
And the calf needs
Run after mom into the herd.

We run, like calves, after mothers. We hold on to the handle and run. "Mu Mu".

Didactic game with buttons "The cow eats flowers"

Children put buttons in the empty centers of flowers, matching them in size and color.

(This is a picture for the youngest children).

(And this is for older children).

Dynamic pause "Collect flowers for the calf"

A little white bull walks
Barrel with a black speck.
Wants to eat a chamomile flower
I saw a bug on it -
And screams "moo-moo-moo"
Me guys, pick the grass
It is very difficult for yourself.

Let's collect flowers for the calf. Each child is given the task of picking flowers of a certain color.
Eat, eat, calf, grow big and strong.

Finger gymnastics "Bull and shepherd"

Chock-choke-chock, choke-chock, choke!
A bull runs to the shepherdess.
("Run," tapping the table with your fingertips)

He really wants to wrestle
Maybe he is very bored.
(On each hand we expose the "horns" from the index finger and little finger and turn the hands in different directions)

Shepherd boy is not afraid -
Will give the goby water to drink.
(We leave one hand in the described position, stroke its back side with the fingers of the other hand in a circular motion)

Will take him by the horns
And he will take you to the grass.
(We grab the "horned" hand with the other hand and take it to the side)

Staging of A. Barto's poem "Goby"

There is a bull, swaying,
(Children, as shown by the teacher, "make horns", applying fists to their foreheads with forefingers extended forward and walk, swaying from foot to foot)

Sighs on the go:
(Deep breath and noisy exhale)

“Oh, the board is running out!
(Throw your hands up, shake your head)

I'm going to fall now! "
(Fall - lie on the floor)

Didactic game "Guide the cow along the path"

Oh, how I love my cow.
I feed Burenushka with fresh grass.
You go my cow home
I will give you a drink of key water.

Here is a picture in front of you.

Here is a rectangle - a cow's house. Put a cow in this house. Morning has come. The cockerel croaked: Kukareku! The cow came out of the house and walked along the path. Guide the cow along the path. A cow came to the lake to drink water. Touch the lake with your fingers - the blue circle. Let the cow get drunk. And now the cow wanted to eat. Let's plant flowers for her. Take the flowers and place them on top of the green circles. How many flowers have you planted? Multicolor. Eat the cow. I ate and went home. Guide the cow down the path to her house. Rest, cow.

Didactic exercise "Milk buckets"

Children collect and fold a pyramid in the form of buckets.

Many healthy and tasty products can be prepared from milk.

What does a cow give us?
And sour cream and kefir
Cream, fermented baked milk and cheese,
Cottage cheese, butter, yogurt,
Milk for delicious porridge,
Our Burenka gives us!

Finger drawing "Bucket of milk"

Children draw milk in a bucket with white paint with their fingers, trying not to go beyond the outline.

Musical rhythmic exercise "The cow has no other worries"

Children beat drums to the song of the same name.

Finger game "Cow"

Cow, cow,
(Shake our head)

Horned head.
(Show horns on your head with your index fingers)

Do not gore small children,
(Threatening with a finger)

Give them milk better!
(We put our palms together, in a "bowl")

Playing with clothespins "Cow"

Using clothespins, we will make the cow's legs - two in front and two in the back. Count how many legs a cow has? Only four legs. And don't forget to attach the tail to the cow. How can she drive away flies without a tail?

Manual labor "Spots on a cow"

Spread the glue on the spots on the cow and sprinkle buckwheat on top. It will turn out to be a very beautiful cow.

Didactic game "Prepare hay for a cow"

There is no green grass in winter, but what will a cow eat in winter? In winter, the cow will eat hay. Hay is dried grass. Now we are going to prepare hay for the cow. These green threads will be grass. Pick up scissors and cut the threads into pieces. Here's how much hay we got. We need to transport him by car. Stack hay in the back of trucks.

Reading a nursery rhyme

Early-early in the morning the shepherd boy: "Tu-ru-ru-ru!"
And the cows tightened up to him: "Moo-moo-moo!"
You, little cow, go, take a walk in the open field,
And when you come back in the evening, you will give us milk.

Every morning the shepherd boy plays the pipe, and the cows hear and go to the shepherdess. But one day this is what happened:

Oh, doo-doo, doo-doo, doo-doo!
The shepherd has lost his pipe!

Yes, you need to collect cows, play the pipe, but the pipe is not! The shepherd is looking for a flute (The teacher plays a search scene, invites the children to help the shepherd find the flute. The flute is located).

Dynamic pause "Shepherd and cows"

Children-cows go to graze along the path, avoid obstacles, "watering place".


Run of a ladybug. A game for girls and girls! The cow had a good life. But that all changed when the UFO nation came and wanted to kidnap the cow. Help the cow avoid the UFO by collecting coins to buy her freedom. How to play Use ASWD or the arrow buttons or control buttons to move the cow. Improves buffs so when you get them in game you can use the best buffs.

Ladybug Run

Hot summer with pets. A game for girls and girls! Hot summer with pets is a fun game for our little girlfriends about taking care of pets. The country where our heroes live is very hot today. Perhaps, such a day is best spent by some water body. Girls, join our cute heroes and help them choose outfits and accessories for relaxing by the river. And so that the hare and the calf do not have to be bored by the river, work with them to build sand castles. Good luck! Play with your mouse.

Flight of a cow. A game for girls and girls! Cow Flight is a cool skill game for girls. Well, what can you do ?! The cow has long dreamed of going up into the sky. And such a case presented itself. Girls, so that the flight of the cow does not stop without even starting, you will control its transport. For this you need a mouse. Make sure that Burenka does not crash into obstacles and help her collect coins. By the number of points scored, you will judge the degree of your dexterity, Good luck!

Calf care. A game for girls and girls! Calf Grooming is the best game for girls in the animal grooming series. Good cows grow from calves that are well cared for at their tender age. This is what you girls will do now. Calves, like children, love care and affection. Brush their teeth. There can be different insects and even their waste products in their body. Clean the fur of the calf and bathe it with an insecticide. Feed your calf a tasty, healthy meal and milk. Now you can have fun dressing up the calf in pretty clothes. Play with your mouse.

Dexterous ladybug. A game for girls and girls! Dexterous Ladybug is a multi-level skill game for girls. In this game, girls, you have to play on the side of the ladybug. You must help her get to her destination. This must be done within the time allotted by the game. In addition, while moving along a suspended road in a wheel, the ladybird must still have time to collect the specified number of cans of milk. To control the cow you need the arrow keys. Good luck!

Bomb attack from a one-eyed cow. A game for girls and girls! Girls, help an innocent cow to escape from a bomb attack from another planet, a one-eyed cow. To do this, you will have to use the left / right arrow keys. Good luck!

Who milks the cow faster. A game for girls and girls! Who milks a cow faster is a fun game for girls for two. Actually, a cow can be milked alone, over and over again improving your milking result. In this case, you need the keys A, S, D. To improve the milking result, there is one little secret. Try to milk the cow in different ways and you will find it. Just remember, hands are given to us to do something with them. But this game is more interesting to play together. By comparing milking times, you will find out which of you milks the cow faster. In this case, the second player will need the keys J, K, L. Good luck to everyone!

Cow care. A game for girls and girls! Girls, we have no doubt that you love milk. But, if caring for cows is not weak for you, then hurry up to our online farm. Our dirty Burenka needs a good shower. And in order for the cow to give a lot of milk, she must be fed to her fill. It is equally important to milk the cow on time. Girls, be in time! Play: with the mouse.

Back from captivity. A game for girls and girls! For you girls, a cool logic game - Back from captivity. At night, sheep, cows and pigs were abducted by alien creatures from the barn. And now you girls need to help the animals escape from captivity. In some cases, you will have to free the animals from under the fences constructed from various objects, in other cases, you will have to destroy these structures along with the guards. And in each case you have to use a slingshot. Good luck!

Farm protection. A game for girls and girls! Here, girls, you have to defend the farm together with the cow! And the events developed as follows: As soon as the farmer was absent from the farm, whole hordes of bees began to attack his farm. What else could the poor animals do? After all, the bees tried to sting them. One of the smartest cows armed with a bow and tried to repel the attacks of aggressive bees. Girls, it's time for you to pick up the mouse and intervene in this situation. The main thing is not to let bees close to the fence, this will obstruct your view. Good luck!

Elsa works on a dairy farm. A game for girls and girls! Even princesses wonder how life goes on a dairy farm. Therefore, Elsa decided to visit her uncle's farm and help him with the care of the cows. Elsa is a real princess and she hasn't had to take care of pets yet. So, girls, you will take care of the cows together. Good luck! Play with the mouse.

Cool cow. A game for girls and girls! Cool cow is a skill game for girls, free of charge, about a funny cow. In this cool game, you girls will have an unusual adventure of a cow. According to the plot of the game, she must collect cups of fresh milk. To collect them, the cow needs to be able to run, jump to high places, jump over ravines. She will do this with your help. You can control her movements using the arrow keys and the space bar. Avoid collisions with a snail and various insects on its way. Good luck!

Elena Chuvilina
Didactic game "Cow, give milk" for young children

Didactic game "Cow, give milk". Development of speech.

Didactic task. Improve the intonational expressiveness of speech; develop fine motor skills in children.

Game task. Ask the cow for milk.

Game rule. Ask kindly, so as not to anger the cow.

Game progress

The teacher pays attention to the picture where the animals “graze in the meadow”. Shows the children a cow (toy) and asks: “What does the cow eat in the field? What does a ladybug give to people? " Children answer: "Grass", "Milk". The teacher offers to call the cow, but do it kindly: "Little cow, darling, give me some milk." If the children call expressively, then she replies: “Moo-oo-oo! Milk to someone! " In turn, each child puts his hands in the "pot" and drinks milk. If the children ask not kindly and not expressively, then the ladybird answers them: “Moo-oo-oo! I don’t understand! ”. Then the children have to ask the cow for milk again.

Another version of the game. In the same way, the teacher pays attention to other animals, birds in the yard. Reminds that you need to address them affectionately and expressively. For example, to a lamb for wool, to a goose for a feather, to a chicken for an egg. Children, having received a gift from an animal, must show what they will do with it. Knit socks from woolen threads (show circular movements with your hands). Draw with a feather (hand movements in the air). Roll it with an egg (palm on palm).

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