Repair Design Furniture

Passage assassin creed 2 the biggest tower. Achievement guide

The plot tasks of Assassin's Creed 2, in general, are not very difficult. Only in the second half of the game do battles begin to play an important role, long and sometimes somewhat tedious. have time.

Although there are many guards, they all seem to be knocked down by themselves.

However, there are a couple of problems with the plot. Firstly, with chapters 12 and 13, the developers slightly changed their sense of proportion - as a result, at the very end of the game, the plot sags a lot, and the gameplay slides into tediousness. The reason for this is banal: these two chapters were not originally included in the console version of Assassin's Creed 2, they were added later, and in development, apparently, someone did not follow them.

The second problem, which was already mentioned in the review, is a few strangely unbalanced tasks and gameplay moments that are so difficult (and suddenly difficult) that they can spoil the impression of the game in order. We will dwell on them in the passage in more detail and tell you how to overcome them with "little bloodshed".

Let's get started!

The escape

Desmond Miles sat in his cell, looked at otherworldly inscriptions on the walls, did not touch anyone. And then, out of nowhere, Lucy comes running and arranges for us to escape from Abstergo, capturing not only the hero, but also valuable data from the local Animus.

While escaping Desmond, Lucy will not forget to steal some intellectual property from Abstergo.

Our first meeting with Ezio Auditore will take place under very dramatic circumstances.

During our short dive into genetic memory, we will learn the concept of actions with different parts of the body. Baby Ezio will have to move his arms, legs and head at the order of his father. Only after that the birth of a new Auditor will be considered completed.

Back in 2012, follow Lucy, do what she says. Take a look, if you wish, at the surroundings with an eagle eye. The only more or less serious fight is at the very end of the mission - in the garage. Although there are a lot of guards, they all seem to be knocked down by themselves - it will be very easy to hit them on the tinsel.

After a trip in the trunk to a secret hideout, you will get to know the local cell of assassins - the nimble techie Rebecca and the irritable intellectual Sean. Examine your next house carefully and talk to Lucy and new acquaintances - next time you will see them very soon. The time has come to travel back six hundred years, to the Renaissance, in order to reveal the secret of the "Shards of Eden" and learn from their ancestors the skill.

1. Blissful ignorance

Boys are always boys. It's time to reacquaint yourself with game concepts, old and new. Follow the instructions on the screen and cuff the young Pazzi. Then, clean out their pockets. Money will be needed for treatment.

You should have seen the other guy. Follow your brother - he will lead you to the doctor. He will cure Ezio, but the scar on his lips from the thrown stone will remain with our hero for life.

Brother rivalry. And here are the first lessons in the skill of overcoming obstacles. If you don’t make mistakes, it will be easy to overtake your brother on the way to the roof - not on the first, but on the second attempt.

Lucy paces like a runway model and Desmond finds it hard to focus on her words.

On a note: so far, your enemy is not the guards, but the groups of "militants" Vieri de Pazzi on the streets. Follow them with Eagle Eye.

Nightcap. Jump into the hay, find the window to the lady's room and climb into it. When heartfelt communication with Cristina Vespucci leads to trouble, escape from the guards on the rooftops.

Messenger. Regular mail order. Pazzi fighters are on duty on the streets, so move on the rooftops.

Payback for change. Ezio's battle sister seeks revenge. Her young man turned out to be that rake. Grab the scoundrel by the breasts and slap him in the face.

Petruchio's secret. The younger brother Ezio demands to find three feathers on the roofs for some purpose known to him alone. Time for the task is limited, so do not hesitate. Feathers are marked on the map and are easy to see from afar.

Family friend. Here we will meet Leonardo da Vinci. There are no particular difficulties in carrying loads.

Special delivery. Another postal task, in which it is recommended to overcome distances on rooftops. If you want, practice a quick descent to ground level. If you jump, do not forget to roll so that your health does not suffer.

Our hero's father was put in the tower of the Palazzo Vecchio. This is the town hall and the most famous palace in Florence.

This is interesting: during many scenes with dialogue, the camera can be rotated slightly, choosing the angle.

Prisoner. Almost all the men of the Ezio family ended up in prison, and the hero himself is also wanted. It is unreasonable to demand a meeting in the general order, so we will have to climb to the very top of the highest tower of the Palazzo Vecchio. The approaches are guarded by archers. You have two options: either avoid them hard, or eliminate them one at a time. Before you jump to the ground, synchronize on the roof of the tower.

Inheritance. Eagle Eye will help you find Ezio's secret door. We finally have a more or less decent killer outfit! As you exit the room, prepare for battle. After repelling the first attack, climb onto the roofs and run along them to Uberto Alberti. Pay attention to the strange character behind him.

Last Hero. Listen to the thief and run away, avoiding clashes with the guards. Break away from them and hide somewhere until they stop looking for you.

2. Escape plans

Disguise. The courtesans and their mistress Paola will give Ezio a course in hide-and-seek in the crowd as a young fighter. Go with them where you need to, make sure you learn the basic rules. They will come in handy very soon. And theft, on the contrary, only harms us, so immediately forget the acquired skills and get rid of the habit of maneuvering in the crowd in the “free run” mode.

Sister and mother do not understand why Ezio dragged a crowd of courtesans to the villa. But they guess.

Trump in the sleeve. Since Ezio is wanted, getting to Leonardo da Vinci's house will not be easy. Fortunately, the city crowds will help the hero hide. When Leonardo, the big prankster, repairs the mechanism of the hidden blade, kill the guard with the newfound weapon so that the genius does not poke. Take the body to the workshop "to other bodies."

Kill a guard with your newfound weapon to stop the genius from poking around.

Judge, jury, executioner. To get to the traitor Uberto Alberti, you will need to go through the guarded entrance, blending in with the crowd. If desired, you can hire a group of courtesans to accompany you. Approaching Uberto, quickly inflict a killing blow and flush from the guards vertically up the boxes, and then along the roofs away.

To the bottom. Another learning task. Ezio needs to get rid of his wanted criminal status and become "unknown" again. To do this, we have three ways, which we have already covered in the guide.

Arrivederci. It is not safe for the Auditore family to be in Florence, so Ezio must get his mother and sister out of the city. The main thing is not to get lost. To overcome the post at the city gates, use the services of courtesans.

3. Rest in peace

Help on the road. And here is the battle ahead. Fortunately, you won’t have to fight off the ambush alone - Mario came to our aid from the Auditore estate. The main thing is to distract everyone who decides to attack your mother and sister.

Home Sweet Home. Finally you can relax. Villa Auditore is a wonderful place, except for the gloomy second floor of the mansion. Mario will teach you how to use the local shops.

Welcome dear guests!

Repetition is the mother of learning. Training task. Talk to Mario and he will teach you the basics of combat, and then he will test you. You can repeat the materials already covered as much as you like.

The sooner the price of the villa rises, the more money will drip into the chest.

What's happening. A fast horse will take Ezio to San Gimignano, in the Tuscan countryside. Find Mario with a squad. Your task is to penetrate the wall into the city and open the gate from the inside. Remove the archers and run to the gate, killing everyone who decides to interfere with you. Open the gate and join the fight. On Mario's orders, go through the city with fire and sword, exterminating the guards you meet. When Vieri's men join the fight, do not get carried away with the battle, but climb the tower where Vieri himself is hiding and finish him off.

New plans. Using the game menu, find in the database and read the letter. After that, look for the pieces of the Codex marked on the map. Talk to Claudia - now she is an accountant and is always ready to show all the figures on the estate. The architect looming in the room next to her is Monteriggioni's living menu for buying upgrades. There is only one rule: buy everything you have enough money for. The sooner the villa rises in price, the more money will drip into the chest.

When Mario shows Ezio the six-locked Altair costume, Assassin shrines will start to appear on the map. To get six keys and get the legendary armor, you will have to solve puzzles and fight. However, this is not required to complete the story.

4 Pazzi Conspiracy

Lorenzo Medici is worth working with for his legendary cloak.

Do what you preach. And again - a visit to Leonardo. He will decipher the pages of the Codex and give out the second arcane blade, and Ezio will learn how to kill in a jump or from cover.

When the attackers run out, take Lorenzo Medici home, trying to avoid street fights.

Fox hunting. And in this task you will be taught how to stop the fugitives, and skipping a lesson is highly discouraged. The rule, in general, is one: when Ezio is very close to the pursued, press the "right hand" key, and, if you are lucky, the hero will knock him down in a jump. Why you can not just give a slap in the face - it is not clear.

See you. It turns out that we were lured to him by the local king of thieves, the Fox. Run after him across the rooftops. When a marker appears on the map, follow it.

Novella Mystery. The first tomb of the assassins is required for passing. Fortunately, there is nothing serious in it. You just need to overcome several obstacles, which Ezio already knows how to do, then collapse into the hay, kill one guard and run after the second, trying not to lag behind (however, this is not very important, since the guard will wait for you in case of something).

The attic with portraits of the people we killed is the creepiest place in all of Italy.

When you come across a locked door, use the beam above it to get to the opening mechanism. Do something with the guards who have come out to the noise. There's one more chase to come. Move in a parallel course, bypassing the barriers. Do something with the last group of guards. It remains only to clean the chests and pick up the first key.

Jump into a pile of leaves on a cart (no one cares, of course).

Wolf in sheep's clothing. And here is the historical attempt on the Medici. We cannot prevent it, but we can protect Lorenzo by kicking anyone who dares to attack him in the ass. When the attackers run out, take Lorenzo Medici home, trying to avoid street fights (however, this can not always be done).

Farewell, Francesco. Francesco Pazzi must die. To get to it, you must first get rid of the archers. When the victim starts to run, run after him, ignoring everyone who tries to stop you.

5. Spinning the holds

Four beats. Here you don't have to do anything at all. Talk to Lorenzo Medici on the bridge - he will thank you for saving you.

Biting blade. And Leonardo da Vinci, in turn, will teach you how to use a poisonous blade and tell you where to replenish the stocks of poison. Drive to your Villa Monteriggioni.

evasive maneuvers. Talk to Mario again and learn defensive moves - dodges and dodges. Remember how to take weapons from enemies - in the future this technique can be very useful.

On a note: There's a little twist in the plot here. The next four missions can be completed in any order.

Herald. The task is quite difficult and a little boring. Antonio Maffei - our "client" - yells apocalyptic prophecies on the roof of the highest tower. It is guarded by archers. Ezio's task is to get to him by standing around the towers and the ropes stretched between them and kill him. Finding the path along the walls is quite easy, although it is long and rather winding. You can't turn your back to archers. All of them must be neutralized.

This is a bug: keep an eye on Antonio's cries. If they stopped, it means that a bug overtook you and Antonio is no longer on the roof. There is nothing you can do here - just load the mission from the beginning.

Now we don't even need Animus to remember past lives.

Behind closed doors. The task is very similar to what it was before: you need to get behind the walls of the fortress and open the gates to friendly soldiers. But this time the enemies are seriously pressing, and you can fight them off for a long time. Try not to drag out the fights, use your partners to distract the enemies, and hit yourself in the back. Through the roof of the house, jump to the wall, from there - into the courtyard. After dispersing the enemies that have jumped up, run to the gate from the inside and open it. It remains only to kill the victim, running somewhere nearby in pajamas.

Come out and play. To kill Bernardo Barnocelli, you do not need to use any special tricks, even if the developers claim otherwise. Climb onto the roof next to the green area on the map, make sure you can see Bernardo and his bodyguards (Eagle Eye will help). It remains only to catch the moment, make a few jumps, run into the "client" and stick something sharp into it.

It is not the cassock that makes a man a monk. And here the developers, as if having read our thoughts, decided to complicate the task: the victim, having discovered the killer, will quickly escape, failing our mission. The action takes place in a monastery, Stefano da Bagnone hides among the monks and keeps guards disguised as monks nearby. But getting to it is not so difficult if you use the roof.

Jump into a pile of leaves on a cart (no one cares, of course), wait for Stefano to pass next to you, and quickly kill him. Don't forget to escape under the cover of a couple of smoke bombs and then tear down some posters in the city.

With such friends. This is a fun mission. You must not only kill Jacopo De'Pazzi, but also follow him to find out who else is involved in the conspiracy. After finding the target with the help of Eagle Eye, sit on the tail. You need not to arouse suspicion in him, but at the same time not to lose sight of him for a long time. If suddenly he passes next to the patrol guards, it is better to make a detour away from sin. On the ruins of the amphitheater, find the viewpoint indicated by the developers and watch how unkindly the conspirators treat Jacopo.

After the scene, quickly press the key shown to you to free yourself from the grip, and run away from the guards. There will be many of them, and you still need to finish off Jacopo, since the conspirators seem to be unable to complete anything. It is best to rush into a feigned flight, lure the guards away, and make a detour yourself, return to the "client", arrange a "control strike" for him, and then run - already genuinely - through the fields and gardens away.

6. Rocky road

I will cleanse this city of villains!

Drive. Talk to Lorenzo Medici and get a cape, under the protection of which you can do any dirty tricks in Florence without increasing your wanted level. Go to Leonardo's workshop. Business calls us to Venice.

Roman holidays. To get to Venice, you first need to overcome the long and dangerous Apennine Mountains. The easiest way to do this is on a horse, but at the beginning of the journey, it is very convenient that we meet Leonardo da Vinci, who is also going to Venice. He has a flat tire, and after a little repair, Ezio will join Leonardo. And everything would be fine, but on the road, of course, we were ambushed.

This is the first and only GTA style chase of its kind. And in addition, it is very difficult, since gouging or overturning the wagon is a piece of cake. Maneuver on a narrow mountain road, trying not to crash into boulders, fall into the abyss and avoid falling into pools of burning oil. Protect the wagon at all costs. Shake off the "boarding team" with sharp turns. If the attacker got to Ezio, he will have to be reset "manually".

The easiest part of the journey is to cover the retreating Leonardo. This is just a fight, and besides, Ezio can hide from the knight on the roof of the house.

On a note: then it will be possible, if desired, to visit the long road in the Apennine mountains again. There is nothing but landscapes and rare chests with valuables found here and there. But no matter how useless this area was for us, the developers did not take it away from us, and this is good.

Boarding ends. A tutorial mission in which Ezio will play grandfather Mazai and meet Caterina Sforza, an interesting historical character. The rescued girl will be met towards the end of the game under very dramatic circumstances.



This is how Desmond and Ezio were born.

For a long time we were in the shoes of Ezio Auditore di Firenze. It's good to be back with Desmond for once. However, you will have to do, one way or another, jumping and all kinds of acrobatics. Definitely, Desmond acquired the abilities of his ancestor through the "leakage effect"! To show Lucy your skills, turn on the alarm - two buttons below and two buttons under the very roof of the hangar.

It looks like the "leak" has side effects causing hallucinations in our hero, as well as very vivid and colorful dreams.


Looks like we're back to Ezio again. But no, around us is clearly not the Renaissance, and the hero looks somehow too much ... antediluvian. Is it Altair? He is! Some mysterious character runs away from him, demonstrating good acrobatic abilities. Who could it be? Rather, in pursuit!

Most likely, the main problem for you will be the balcony on the tower, which even the owners of the consoles complained about. There is a way to climb the “elusive” beam, although it is not obvious: you need to sit like an eagle on the railing of the balcony on the side, turn your face to the beam, and then jump onto it.

After a piquant digression into the genealogy of Desmond Miles, we return to Animus 2.0 and, accordingly, to the Renaissance.

7. Merchant of Venice

"You don't like it either?" - "What?" - "An awkward silence".

Greetings. Oh, this wonderful Venice! It is so good that even the developers could not resist a little tour. But don't relax, and when Leonardo tries to hug Ezio, hug him back by pressing the appropriate button. Each has its own shortcomings.

The scar will remain. Another fun mission. A thief named Rosa, who stole our wallet on a mission earlier, got into big trouble. She will be wounded, and our hero, like a true knight, will rush to her aid. Protect it from the guards, "tank" the enemies at any cost. When Rosa collapses to the ground, we will have to drag her to the gondola, where she will be picked up by a comrade-in-arms in the class struggle.

Now Ezio needs to cover this gondolier and Rosa, accompanying the boat by jumping along the wall and "shooting" the archers along the way. The boat is not moving very fast, so we have time for action. At the end of the journey, having handed Rose over to your comrades, do not relax. You have to assist in a difficult operation.

Usually, Ezio without further ado catches up and hits on the neck those who cut his wallet. But this thief is special.

Bricks. Our new acquaintance is a strange revolutionary thief Antonio. Talk to him and get a task to kill three traitors. Again, a small plot twist.

The escape. A thief named Hugo will meet you on the roof of the cathedral and explain the disposition. It is necessary to free three groups of comrades-in-arms from the cells. In short: kill the guards, free the prisoners and bring them to Hugo. It is advisable to defend them fiercely later, but the task is counted even if only one prisoner survived from each group.

Meet by clothes. Hugo again, but this time at the docks. He will ask you to clear three chests with a fresh batch of uniforms for the guards. To do this, you will have to distract the guards guarding them. Then you will need to steal the gondola and bring it to the agreed place.

House cleaning. Antonio found traitors in his ranks, and they must be punished. Find them and punish them. One can be thrown imperceptibly from the ship into the water, another can be jumped from above with a cheerful jagular, and the third can be knocked down from the roof with a stick.

“You say you know kung fu? Show me!"

Repetition is the mother of learning. Take Rosa's climbing lesson with the jump technique seriously. It makes it possible to climb walls, even if the hero cannot reach the next ledge. Without it, you will not complete the game, and even where the distance between the ledges in the wall allows you not to jump, the new technique will greatly speed up movement and make Ezio's life easier.

Faster than fast. And this is the test that Rosa will give us to find out how well Ezio now jumps on the walls.

Everything must happen. During a conversation with Antonio, get ready to press the correct key so that Ezio correctly completes the Italian proverb after the interlocutor.

To get to the target, first kill five archers. Then check in with Antonio and clear the barrier of guards - the easiest way to do this is to hire a group of thieves. Climb onto the roof (that's where the recent lessons come in handy), find Emilio and kill him.

8. Need for inventions is cunning

All passengers buckle up. The next stop is the wall of the neighboring house.

If Ezio is not confident in his abilities, courtesans are always at his service.

One field of berries. Ordinary surveillance. I think the phrase "follow the white rabbit" exhaustively describes its passage. If Ezio is not confident in his abilities, courtesans are always at his service. They will also help you get through the guard posts.

If it doesn't work the first time... Explore the palace with Rosa and Antonio for possible entry points. It will be easy to get to the first two viewpoints, and the third one will have to climb the tower. Then go to the next point, where with the help of boxes, cranes and other convenient things, climb onto the roof of the palace.

Advice: leave Antonio behind first, climb higher and only then call him to you. Crowding when conquering peaks is unacceptable. Accidentally pushing a partner from a height and thereby failing a mission is a shame.

Who does not take risks does not drink champagne. When the hero rides Leonardo's flying machine, you don't have to do much. No matter how good a pilot Ezio is, there will still be a mouth full of earth. However, if you want to fly longer, keep in mind that the Up and Down keys are inverted, like in flight simulators.

Ezio will become not only the first pilot, but also the first paratrooper.

No matter how good a pilot Ezio is, there will still be a mouth full of earth.

A good start- half the job. It is impossible to fly to the palace by a winged car - it is too far away. However, Leonardo had a brilliant idea. No, do not attach a motor to the car. He decided to use ascending air currents to support the machine. You can organize them with the help of four large fires. Guards, of course, will try to prevent the violation of fire safety. But that's Ezio's business. Use Eagle Vision, find the guards marked for death in the four indicated places and kill them.

Rarely flying passenger. Easy and fun mission. You will be told that you can kill the archers on the rooftops, but there is no need to do this: just zigzag towards the palace, flying low over the fires to climb higher.

Having flown to the palace, go around the courtyard on the roof (careful - archers, they must be killed quietly) and go down the stairs to the window. Now it remains only to catch up and kill Grimaldi, escape from the guards through an inconspicuous exit in the corner - and disappear into the big city.

9. Carnival

And in Venice, meanwhile, the famous carnival began. Acrobats, fire-eaters, musicians, dances, luxurious clothes - and all around masks, masks, masks. Ezio's Wanted Level will not increase during the Carnival.


A rare shot in which representatives of the two most harmful categories of citizens were caught.

Knowledge is power. Go to Leonardo with a stack of Codex sheets under your arm and sign for the pistol. How many tasks will it make easier! How many headaches can be avoided with it! Practice, as usual, on stuffed animals.

The girl is in trouble. The conversation with the owner of the brothel is interrupted in the most dramatic way: the maniac has killed one of the courtesans and is running away. Looks like Ezio has a job! But here's the horror - the maniac took a hostage on the street and threatens to kill her if Ezio approaches him. He is determined to use the knife. What to do? Eh, if only there was a gun... Wait, there is a gun!

The nun knows. Another difficult mission. Okay, not that hard. Return to the brothel and after talking with sister Theodora, go to the carnival.

We run. In order to get into a closed holiday and get to Marco Barbarigo, you need to win holiday contests and win a pass mask. The first task is a fairly easy race through sixteen key points. If you don’t see where to run next, slow down and look around.

Capture the Flag. But this task is very difficult. Technically, the essence of it is the usual "capture the flag". But your opponent is very fast and agile. If he is the first to capture three flags in the square and take them to his base, it's bad. To take away the flag from him, it is enough to hit him. He can take the flag from Ezio in the same way. If the enemy took the flag first, do not try to catch up with him - it is almost useless. Instead, notice where his base is, meet him there, take the flag away, and get out.

For the sake of such a "hare" Ezio is ready to be smeared day and night.

Roundup on tapes. One of two places in the game where pickpocket skills come in handy. You just need to, referring to the map, "steal" as many ribbons from the girls as possible.

You can't get good by cheating. Fight. First, a fair fistfight. Then, when the bribed guards come, you can get weapons.

Explosion. Nevertheless, the pass mask was given to the favorite. There is nothing to do, you have to steal it. Find bad person with Eagle Eye. To distract the owner of the mask, use courtesans.

With a pass on your face, enter a private party. However, our troubles are not over yet. The subject robbed by us bursts into the holiday in a rage, and the guards begin to look for the thief. If Ezio is discovered, the mission will fail. Hiding in the crowd will have to be very careful, as the guards disperse groups of people on their way. Maneuvering, wait until the new Doge Marco Barbarigo himself appears, and kill him with a pistol. Leave the guards through the channels.

10. Force majeure

Bad turn. Find Antonio and he will bring Ezio up to date on the latest developments.

Fighter in a cage. In order to raise the mercenaries to rebellion, it is necessary to free their leader from the cage - the mighty warrior Bartolomeo. The algorithm is simple: they killed the guards at the cage, released Bartolomeo, brought him home, making sure that he was alive.

We don't leave ours. Bartolomeo is free and his "lover" is safe. Now we need to free his fighters. The algorithm is the same - they killed the guards, freed the soldiers, helped them kill a new batch of guards.

On a note: in this mission, unafraid townspeople will often come under Ezio's arm. Be extremely careful - if you inadvertently kill a few, the task will fail.

To battle! And this mission will have to tinker. Order your soldiers to stay behind and not get involved in a fight if the guards loom ahead. Kill the guards in the place where you need to put the soldiers. Whistle yours to come. Repeat.

With one sword, two birds with one stone. Climb up the tower and give the signal. Jump and join the fight. You need to find Dante (Eagle's Eye) and lightly beat him (it's best to try to disarm him). When he starts to run, chase after him. The guards will try to stop you, but you can get away from them on the roofs. Kill both Dante and Silvio Barbarigo before the time limit runs out.

11. Alter ego

Everything will come to those who wait. After a conversation with Leonardo, you will have one more shadowing. Go around the barriers of the guards on the roofs. After the scene, kill the courier and take his clothes.

This is a bug: if before the scene some guard decides to check who it is that is following the courier, after the scene there will be no way to hide, so be careful.

Play. Grab the chest with the "Shard of Eden" and go after the second courier, diligently avoiding any collisions. After the skit, there will be a fight with Rodrigo Borgia. He is strong, but neither he nor his guards can do anything against a dozen healing potions, especially since then Bartolomeo, Theodora, Paola, Mario, Fox and for some reason Nicolo Machiavelli will join the battle on your side.

After a scene in which a lot of interesting things will turn out, the chapter will end.

12. Attack on Forli

“Wait, there are some runes here… Does anyone know what ash nazg durbatuluk is?”

What Ezio should do, I think, is not difficult to guess. Fights, fights and more fights.

This is where two tedious chapters begin, strongly lubricating the ending of Assassin's Creed 2. The road is paved with good intentions, you know where - it would be better, as in the console version, these chapters were skipped. However, there is nothing to do - let's get started!


Warm welcome. We return to Forli with Katerina and Machiavelli. But here's the bad luck - it suddenly turns out that the town and castle of Forli have been captured by enemies! What Ezio should do, I think, is not difficult to guess. Fights, fights and more fights. On the boat, get into the city through the secret entrance, diving under the grate. Open the gate.

Bodyguard. Fights, fights, fights. Protect Katerina and Nikolo.

Hold the fortress. Fights, fights, fights. Kill enemies on the ground and on rooftops.

This is interesting: when I went through this mission, right after it was completed, two friendly guards came out of the air next to Ezio, saw the dead enemies, Ezio standing above them, and ... in general, both had to be killed.

Godfather. A rather unpleasant mission to free two hostages, besides children, and in addition for a while. Katerina's daughter, bound, is lying in the yard near the wall of the house behind the gate. Untie it without spending a lot of time killing the soldiers.

If Ezio stole someone else's wallet and got caught, the case could end in a massacre.

Get on your horse and ride to the lighthouse. Katerina's son is at the top. There is no way around the enemies, so you have to kill them in large numbers very quickly, watching the timer. If you try to bypass them and climb the tower, you will be knocked down by a stone or an arrow.

Poke fists in the back is useless - the monk will die (right on the run, yeah).

Checkmate. Catch up with Checco, avoiding the guards covering him as much as possible, and kill him. Alas, Ezio himself was mortally wounded, and the "Shard of Eden" was taken by a mysterious monk with nine fingers.

An apple from an apple tree. Go to the monastery and kill two guards so that the grateful monk will tell you who to look for in the city. Return to Forli, go to the market and use Eagle Eye to find the monk you need (you can also recognize him by his bald head). He will immediately rush away, and your task is to knock him down in a jump. It is useless to poke your fists in the back - the monk will die (right on the run, yeah), and the mission will fail.

13. Bonfire of Vanity

Our enigmatic monk is none other than Girolamo Savonarola. The Shard of Eden explains his sudden rise.

Fiasco in Florence. Make your way to Florence (it has changed a lot under the new government), avoiding meetings with the guards if possible. Talk to Machiavelli. He will bring Ezio up to date, telling what happened in the city for last years. While guarding Nikolo, get to the Pitti Palace.


To overthrow the power of Savonarola, it is necessary to eliminate nine of his henchmen. He hypnotized someone with Shard, someone followed him voluntarily. One way or another, if all nine die, the people will be freed from the power of the artifact and revolt. You can kill them in any order.

Still life. To kill the artist, you need to get closer to him along the wall, recognize him with an eagle eye, and then catch up and poke him with something sharp. Here and after each of the nine murders, you will then have to run away from the guards.

Up the career ladder. Eliminate the attacking guards, catch up with the captain, stick it in and turn twice there.

This is interesting: I didn't even have to kill him - in his fright, the captain himself fell off the roof, being very far from Ezio. This is the word about "balance" in the additional chapters.

And here is the same legendary mission, which is ten times more difficult to pass than any other.

vertical mobility. Chase down and kill the noble citizen before he reaches Savonarola. Immediately after the start of the mission, turn right and climb the boxes onto the roof to get ahead of the victim on the roof.

If you have completed this mission, the rest of the game will be a cakewalk for you. harder this there will be nothing.

Last Rituals. You do not need to gather a group for this task - tea, not Borean tundra. Climb to the dome of Santa Maria del Fiore - the victim has settled there. A few guards won't cause much trouble.

Port authorities. And now - attention! - you have to do the worst mission in the whole game, which clearly shows what happens if you forget to test tasks for balance in the supplement. The situation is this: the victim - the head of the port - sat on the ship in the port. It's guarded by a dozen guards! Of these, on the deck of the ship, in the "forbidden" territory - eight!

But on the instructions of Ezio, you cannot show yourself, otherwise the task will fail. That is, someone saw you and raised the alarm - done, load the task from the beginning. For some reason, the developers do not care that after the death of the head of the port, the alarm will rise one way or another. And from the ship - where would he go? But still, you can't show your face. So the scriptwriters decided, the programmers embodied it and the testers missed it. In terms of its complexity, this mission is only a little short of the last "helicopter" task of GTA 4.

But enough of the lyrics. I will give you an algorithm that worked (however, not the first time) for me:

    Carefully kill the archer on the roof to the left of the ship.

    With a careful double blow, we kill two guards at the stairs leading to the pier. If you're lucky, the guard on the dock won't raise the alarm.

    After waiting until the patrol on the pier comes close to the ladder, carefully shoot him with a pistol and hide. If you're lucky, two heavily armed guards will jump out of the ship and onto the dock.

    We will swim to the stern of the ship and hang at the very side. Let's wait until the patrol on the port side approaches the stern. Let's throw it into the water.

    We crawl along the stern to the starboard side, throw off the patrolman into the water there.

    We crawl out to the port side and throw the patrolman into the water. Do not even try to repeat the same technique with a patrolman at the starboard side - it will not work.

    We return to the stern, carefully crawl out onto the deck at the helm. We approach the guards standing with their backs to us and with a quick blow we simultaneously kill both.

    Only after that you can jump on the back of the harbormaster.

    We breathe a sigh of relief. If you have completed this mission, the rest of the game will be a cakewalk for you. harder this there will be nothing.

“Yes, what kind of people are you! You just have to overthrow someone and burn them at the stake!”

Point strike. To kill the doctor, blend into the crowd and get close. Guards walk back and forth across the square, but there are a lot of people around and there is where to sit in case of danger.

Ezio will deliver an inspirational speech that no one in the crowd seems to have understood.

To the hayloft. The developers want us to hide in the hay, but nothing prevents us from using a gun. One shot and it's done. You can lie in the hay to make it easier for yourself and eliminate a couple of guards patrolling the neighborhood.

Archenemy. There are no problems here at all - go to the position on the roofs and kill the leader of the mercenaries with one jump.

Judgment Day. The priest will preach for some time under the protection of the guards, and then step aside and go to the courtyards. Kill him there. Eliminate the guards along the way - there will be no problems with them.

All power to the people. When Savonarola wants to use Shard, throw the knife by pressing the appropriate button. Run after the guard, catch up with him and finally take the long-suffering artifact.

Mob justice. Push the crowd and kill Savonarola before the fire breaks out.

Ezio will then deliver an inspirational speech that no one in the crowd seems to have understood. In any case, two tedious chapters are behind us, and before us is the last mission!

14. I came, I saw, I conquered

The last fight with dad is somewhat reminiscent of the fight of clowns in the circus arena.

By order of Mario, you will have to go through the cities and find all the pieces of the Codex that you do not yet have. They are obtained in the usual way: distract the guards with courtesans, enter, open the chest - you're done.

Mark on the map. When we have all thirty sheets of the Code, we will need to solve an easy puzzle. Turn on Eagle Vision and expand all the sheets so that the outlines form a schematic map of the world.

Luck. Here we are in Rome, at the Sistine Chapel. Move along the irregularities of the tower to the fortress wall, eliminating the first group of guards. Pull the lever and open the passage to the next section of the wall. Again the battle, again the guards. If the doors are closed, climb the towers. When a horse is offered, sit down and jump along the wall (this is a must, because if you pass the “equestrian” section on foot, there will be desynchronization and you will have to boot). Hiding in the hay is not necessary, but it is possible. Height helps against heavily armed guards - play king of the hill to make your life easier.

Advice: when Ezio is knocked off his horse, lure the enemies to the croup so that the horse helps the hero by kicking the guards. It's not that very useful, but it's funny.

When Ezio finds himself under the vaults of the Sistine Chapel, you will have to slow down: if the hero is discovered, you will have to boot. It will be easy to go through the first room - the monks stand in groups and do not pay attention to the man in the hood, and the guards walk one by one. In the second, you will have to sweat a little - the guards at the end of the room are the most dangerous.

The reward for you will be the opportunity to look at the drawings in the Sistine Chapel. Pope Alexander VI, aka Rodrigo Borgia, reads prayers, and it will be very easy to get close to him on ledges and planks unnoticed. Jump - hit!

"We will make you happy!"

This is a bug: if Rodrigo suddenly disappeared at the moment of the strike - it's okay, it happens. Parrot a crowd of unarmed bishops for fun, return to the fortress walls and jump from them to boot.

Of course, the pope will not so easily agree to fall from the dagger of a murderer. It's going to be a fight, and a tough one. Fortunately, Ezio will use the same technique against the head templar that his former boss used against Altair hundreds of years ago. Fight aggressively, don't spare healing potions - you won't need them anymore. Scratch Rodrigo's health, and Ezio... will receive the second lethal blow to the chest in recent years.

Nails would be made from this assassin! He nevertheless overcame the pain and went after Rodrigo to the secret dungeon, in which all secrets should be revealed.

Perhaps only a mind that has become clouded after a terrible wound can explain the fact that Ezio, with a hole in his chest, suddenly took off all his weapons and decided to arrange a wall-to-wall battle with the Pope. Fortunately, the fight will be easy: it seems that the developers inserted it here only so that the player had something to do with his hands during the last dialogue between Ezio and Rodrigo.

Lucy is not without reason angry - she did not have time to start an affair with Desmond. She will have to wait for the third part of the game.

When Borgia is finally defeated, Ezio suddenly decides to let him live. After all, someone must have been poisoned by wine in 1503, otherwise there will be a "butterfly effect" in one single DNA.


In any case, the time has come to reveal the secrets, and in the dungeon of Ezio Auditore di Firenze, who is also the Chosen One, he will meet Minerva, a divine being, a representative of that mysterious race that the Shards of Eden created in time immemorial. The conversation will, however, be somewhat one-sided, as the radiant citizen with her monologues practically does not pay attention to Ezio's questions ("Minerva, who were you talking to just now?" - "Shut up, Donny, you're off topic").

The developers did not wait for favors from nature and combined the final credits with the battle and dialogues so that the players would definitely not miss them. However, no matter how smartly Desmond fought with ancient blades, the main villain of our time, Dr. Varren, still escaped from us in Assassin's Creed 3.

And that means you've completed the game. Congratulations!


Brief background:

Desmond Miles and Lucy escape from the Abstergo laboratory and find a new hideout where our hero will continue to study the memory of his ancestors. This time, with the help of the Animus, we will be transported to the beautiful Italy of the Renaissance. We are waiting for a fascinating journey through the most beautiful cities, acquaintance with Leonardo da Vinci, Niccolo Machiavelli, the Medici family, and, of course, a new Character.

Meet: Ezio Auditore da Firenze


Born in Florence, June 24, 1459, in a noble family. His father, Giovanni Auditore- a well-known banker who has connections in all the highest circles of the nobility and is on friendly terms with the Medici family, an assassin.

Ezio's mother Maria, a writer, is passionate about art and willingly purchases paintings from a family friend - Leonardo da Vinci. Ezio has two brothers - the eldest Frederico, the same rake and fighter, like Ezio, and the younger - Petruchio- does not differ in special health, but is very fond of collecting eagle feathers. The truth is not recognized for what he needs them.

Ezio's sister Claudia, very pretty, and, which is quite logical for a young person, is busy with love experiences.

Ezio was unaware of his future fate until the age of seventeen, but the conspiracy against the Auditore family and the further execution of his father and brothers did their job. Ezio becomes an assassin, and goes on the path of a long and bloody revenge. Actually, this is where the main events of the Assassin's Creed II game begin.

Sequence #1: Florence, 1476

Boys
Ezio and his friends decided to "settle scores" and measure their strength with Vieri Pazzi - one of the representatives of a family that has long been at enmity with the Auditore family. The exchange of "courtesies" ends with the fact that Ezio receives a stone in the face (this scar is a hallmark of all Desmond's ancestors) and a fight begins. Fists. During the battle, you can master the control of the character in battle (how to attack, counterattack, how the "capture" works, etc.). During the battle, Ezio will be joined by his brother - Federico - and "will help." When the fight is over, Patzia will run away. Now you need to search the pockets of all the fallen - in total, you can collect about 400 florins.

You should have seen another guy
We run after Federico to the doctor, climbing the walls and jumping from beam to beam. We give the doctor money in exchange for medical care.

Rival Brothers
We run further in a race with Federico to the roof of the church. This is our first viewpoint in ACII. Further, the brother advises to return home as soon as possible, but Ezio has another idea: he intends to spend the night in the arms of a lovely Christina Vespucci .

A glass before bed
Let's synchronize. We jump from the ledge of the tower into a haystack, wait for the Pazzi to pass by, get out of the haystack. Christina's house is very close, on the next street. We run to the right to the boxes against the wall, then to the roof and down. Having reached the place under the windows of Christina, we watch a romantic scene, we wait for the morning. In the morning, Ezio will be caught at the scene of the crime by Christina's father and will have to "do his feet". Through the window, in a roundabout way, trying not to catch the eye of the guards, we run home.

After that, additional tasks of the “Race” category become available.

Messenger
We return to the father. After a little thrashing for night adventures, we get the task: to deliver Giovanni's letter to his friend - Lorenzo Medici . Avoiding the guards who are still looking for Ezio, we run to the yellow mark on the map. It is more convenient to run along the roofs - there are no archers there yet. It turns out that the Medici and the whole family left the city for a few days. Nevertheless, the order is completed, we return home, and get acquainted with a certain Uberto Alberti . I didn’t like him right away ..) Oh well. The father says that Ezio was looking for his mother and sister, we will fulfill their instructions, we will need to return to Giovanni.

From now on, additional tasks of the "Courier" category become available.

Family friend .
Maria asks Ezio to help her in one matter. In this quest, Ezio meets Leonardo da Vinci , who in the future will become one of his closest friends and will help in missions, and at the same time will allow him to test his own inventions. Well, that's later. And now - we take away the box with paintings from the artist and carry it home.

Secrets of Petruchio.
Ezio's younger brother dreams of climbing onto the roof and collecting eagle feathers. This is where Ezio comes to the rescue. We run through the rooftops and collect 3 feathers in two and a half minutes. Petruchio happy.

From now on, you can collect eagle feathers all over the world. Collecting them all - you can get a bonus and a present. More details - a little later.

Payback for treason
Ezio finds Claudia and the sister talks about her lover - Duccio - who cheated on her with another. The sister's honor demands vengeance! We find Duccio not far from the cathedral, we beat the face, we return home.

From this moment on, additional tasks of the “Fight” category become available.

Special delivery.
Having dealt with the instructions of the sister and mother, we return to the father. Giovanni again asks to deliver letters to his trusted people. Here you need to act carefully and not get into a fight with the guards. In this mission, we get acquainted with representatives of the guild of thieves, mercenaries and courtesans. In addition, we run into the dovecote and pick up a secret letter for Giovanni.

Prisoner
We return home and find out that the father and brothers have been arrested and are in prison, in the Signoria Palace. Ezio's task is to get them out of there. The matter is complicated by the fact that the guards are actively looking for and Ezio will have to be extremely careful.

We get to the square with the scaffold and climb to the top of the Signoria tower (Town Hall with a clock). Giovanni's cell is almost at the very top, but getting there is not difficult - you can use the hands of the tower clock. Save Giovanni does not work, but the father gives Ezio the last instruction about the hiding place in the house. We jump off the roof into a haystack and run home.

Inheritance
Once at home, use the "eagle vision" and find a secret door. In the room is a chest with an assassin's attire, weapons, and documents. The documents must be taken to Uberto Alberti: the one he met the day before. Since Ezio now has a sword, the guards are much easier to deal with.

Last Hero
Uberto is a traitor. Despite letters proving the innocence of Giovanni and the brothers, Uberto seeks to accuse them of treason in court. Close Ezio sentenced to death. Alas, Ezio does not have time to save them. Fighting armored tanks in gold armor is also unrealistic, so the only thing left is to run away.

8 July 2014

Flashback sequence 2 "Escape Plans".

Florentine Republic, 1476.

Disguise.
Ezio escaped from the guards and took refuge in the city, where Annette finds him and invites him to move to her sister's house, as well as to meet with Claudia and Maria. The auditore agrees, but Annette's offer to bring him to the right place is refused and insists on going the other way so as not to put Annette in danger.

Ezio goes to the house of Anetta's sister (I advise you to go through the roofs, because Ezio does not have any weapons, and he still cannot mix with the crowd and generally move covertly, so the guards will quickly find him) and, going inside, he sees a real brothel in front of him . For a moment, Ezio thought that he had entered the wrong doors, but there is no mistake, and Anetta introduces the Auditore to her sister Paola, the head of the Florentine courtesans.

Ezio intends to kill Uberto Alberti, but his skills do not allow him to achieve what he wants, so Paola takes on his training.

First of all, the Auditore must learn to blend in with the crowd; first, Paola allows him to practice with the courtesans, then he gives him a more difficult task: Ezio has to follow Paola through the streets of Florence (in full view of the guards), mixing with the crowd so as not to get caught. In fact, you can hide not only in the stream of people, but also, as in the previous part, on the benches; sometimes it's better to sit down than try to catch a wave.

Having successfully walked through the city with Paola, but at the same time remaining unnoticed, Ezio learns to steal; as in the case of the disguise, Poala lets you work with the courtesans first, and then the Auditore goes into the city and steals money from the local population (be careful not to get caught by the city dweller whom Ezio robbed, otherwise you risk attracting unnecessary attention and arrange street fights) .

Trump in the sleeve.
Ezio has learned to hide, but he can't sit in the shadows forever, and he'll need a weapon. In the chest of his father, the Auditore found, in addition to documents and a mantle, parchment and a broken bracer - Paola advises Ezio to go to Leonardo da Vinci and show him these things.

Ezio is still wanted, but now he knows how to blend in with the crowd and can make his way to Leonardo's workshop undetected (although you can go over the rooftops if you want to save some time).

In the artist's house, Ezio shows Leonardo a scroll and a bracer - at first the maestro spreads his arms, but soon notices that the text of the parchment is encrypted; he sets about deciphering the text and eventually gets the guidance to create the Assassins' traditional weapon, the hidden blade. After spending a couple of hours assembling it, Leonardo showed the blade to Ezio. It will be possible to test the weapon soon, as the guards are knocking on the door, accusing the artist of contacts with Ezio Auditore. In the backyard, after a short conversation, the guard beats Leonardo, and then Ezio will have to let the blade go. Auditore kills the guard, says goodbye to Leonardo and returns to Paola.

Judge, Jury, Executioner.
Now that Ezio has a weapon, he can find Uberto and kill him. Paola reveals that he is on his way to the Santa Croce exhibition and Auditore goes there to find his target.

Ezio climbs onto the roof of one of the buildings near the square next to the cathedral and sees how Uberto, arguing with Lorenzo de' Medici, enters the courtyard where the exhibition of paintings is being held. The auditor should not notice until he has carried out his plan, so you need to proceed carefully.

First of all, forget about the main entrance, because it is guarded, and it will not work to crawl between two guards through a narrow archway - you can get inside only through the roofs; there are two options: either immediately go along the roofs, quietly eliminating the archers so that they do not notice Ezio in the future, or jump down, blend into the crowd and climb the building closest to the cathedral, so as not to bother with opponents on the roofs. When the Auditore finds himself in Santa Croce, he will only have to brutally avenge Uberto for the death of his family. After the assassination, Ezio will naturally be discovered and will have to flee from the guards.

In the shelter.
Despite the fact that Ezio killed Uberto Alberti, he, his sister and mother cannot stay in Florence, so the Auditore decides to take the family to a villa in Tuscany.

However, before Ezio can leave the city, he must deal with his fame; Paola explains that there are three ways to calm the guards: tear down posters depicting a criminal (they are hung, mostly closer to the roofs), bribe heralds (by the way, you can immediately take your money with theft) or kill slanderers. Posters reduce fame by 25%, heralds by 50%, and killing witnesses by 75%.
Since Ezio is now on the wanted list, it is likely that one of the slanderers is wandering somewhere nearby - kill him, and then tear off the poster, since there are a lot of them in relation to heralds and witnesses. However, no one prevents the Auditor from peacefully getting rid of the drawings with his image.

When Ezio lowers his fame to the limit and becomes incognito in the city, he can return to the brothel.

Arrivederci.
After destroying Uberto Alberti and regaining his incognito status, Ezio can travel with his family to Villa Auditore.

Paola brings Maria and Claudia to Ezio, after which he says goodbye to Paola and leaves with his mother and sister, at the same time telling them about the tragedy.

Ezio leads Claudia and Maria to the city gates past the guards, who are no longer paying attention to the Auditor (of course, if he does something illegal, a conflict cannot be avoided), and uses groups of courtesans to distract patrols blocking the way out of Florence.

The Auditore family leaves the city and heads to Monteriggioni

29 July 2014

Sequence #3. "Rest in peace"
Tuscany, Villa Monteriggioni and the city of San Gimignano, 1476-1478


Help on the road
After leaving Florence, Ezio with his mother and sister go to Uncle Mario's villa in Monteriggioni. Nothing of note happens along the way, except for a meeting with the Pazzi mercenaries near the place of arrival. After several threats and nasty remarks against the Auditore, a fight breaks out. Uncle Mario comes to the aid of Ezio with his mercenaries. Vieri Pazzi flees in fear from the battlefield, and Uncle Mario hands Ezio a sword and offers to take a walk to the villa.

Home Sweet Home
The villa is in a semi-abandoned state - Mario has neither the time nor the money to put this place in order. Along the way, the uncle talks about the relationship of the city with Florence, about the people living here, and so on. On the threshold of the house, Mario tries to find out Ezio's further intentions. When he says that he wants to go even further, Mario is somewhat surprised. It turns out that Ezio knows absolutely nothing about the "other" side of his father's life, except for the banker's occupation. While Mario is thinking, Ezio can walk the streets of the villa - visit the blacksmith and the doctor to buy equipment and medicine. The necessary places are marked on the map, and even without that, artisan shops are located on the same street, next to the house.

I still recommend walking around the entire villa, running around the roofs: one of the secrets of the villa is the collection of figurines of ancient gods. Figurines are scattered throughout the villa - there are 8 of them in total. Every 2 pieces open one of the caches in the backyard of the estate. The search for figurines helps "eagle vision".

Repetition is the mother of learning.
Having bought equipment, Ezio returns to the house. He really wants to go away, but Mario won't let him go. At least until the guy learns how to use weapons well in order to protect his sister and mother on the road. Mario is ready to act as an instructor. We go to the "arena" next to the house.

Ezio learns to dodge attacks, counterattack, tease the enemy, get out of combat. In addition to practice, Ezio learns details about the Assassins, the Templars, the Code. When the training is over, Ezio has a duel with Mario.

Despite everything, Ezio still intends to leave. Mario gets angry and, waving his hand, disappears from the estate. One of his men reports that Mario and several mercenaries decided to deal with Vieri's henchmen and went to the city of San Gimignano. Ezio decides to follow him.

Before leaving, you can go to Mary. A box appeared in her room in which you can put the found feathers.

The inevitability of punishment
We find Mario on the outskirts of the city. In San Gimignano, you need to find Vieri Pazzi and kill him. The main gate is well guarded, so we follow Mario to another entrance to the city. While he and his men distract the guards, Ezio must climb over the wall, sneak into the city, take the archers off the roofs with throwing knives, and open the gates. Let's go for Mario. Next, you need to distract the guards and give Mario time to get to Vieri. We take a group of mercenaries with us and deal with the first group of guards (10 people). Next you need to get to the Cathedral of Santa Maria Asunta. Help map. On the way, it is desirable to get rid of the guards and archers on the roofs. Near the church, we help Mario deal with Vieri's people.

After the victory, you need to find Vieri himself and kill him. We go to the marker and observe an interesting scene of the meeting of the Pazzi family and the same Lord, whom Ezio had already noticed earlier in the house of the traitor Uberto. When Mario appears on the square, a mess begins, and Vieri and his people hide on the upper platform of one of the fortress towers. Next is the matter of technology. Vieri is not much of a problem, cowardly and fights much worse than Ezio.

It is done. We get one page of the Code and a letter, then we return to the villa. The inhabitants rejoice at the deliverance from Vieri Pazzi and celebrate the victory.

New plans
Ezio changes his mind and is going to continue his father's work and, like him, fight the Templars. Before you go to Florence in search of adversaries, you need to look at the villa and find four pages of the codex. All of them are marked on the map: three in the city, and another on a farm outside the walls. Mario will explain the meaning of the Code. After deciphering all the pages, you can get access to a certain secret, because of which the Auditore family died, after decrypting by Leonardo's forces, the pages will add Ezio "cubes" of health and improve equipment.

Among other things, Mario shows Ezio the treasury, which contains the armor of Altair, the legendary mentor of the Brotherhood during the Crusades. You can get to the armor by finding six keys in tombs located in cities throughout Italy.

From Claudia we receive a report on the affairs of the estate. From now on, sister Ezio will take on the role of manager of the villa and will monitor the financial well-being. How more comfortable life in the estate, the greater the income. Profits will accumulate in the safe in Claudia's room. Thus, in case of need, you can always go home and pick up a hundred or two florins. The Architect, who will settle right next to Claudia, will help improve the estate.

Flashback sequence 4 "The Pazzi Conspiracy".


Live example.
After killing Vieri Pazzi and finding the pages of the code, Ezio returns to Florence to decipher the texts of the found parchments and deal with Vieri's father, Francesco Pazzi.
The Auditore arrives at his friend Leonardo's and shows him the scrolls. Last time the text of the codex page contained instructions for creating a hidden blade, but this time there are only a few drawings, a guide for assassins. However, Leonardo comes up with a wonderful idea - to supply Ezio with a second hidden blade! While the artist is working on the new weapon, the Auditore can learn a few lessons from the pictures on the codex page.
Ezio goes to the backyard of Leonardo's workshop and, after practicing on the mannequins, learns three new moves: Ledge Kill, which allows you to silently stab enemies with your blade and throw them down by grabbing onto a ledge, or simultaneously climb up and kill them; assassination from cover, which makes it possible to pierce opponents with a blade and drag them into haystacks, wells, benches and other shelters to hide the traces of the crime, or jump out of the urkty and get rid of the guards in the process; an in-flight kill that allows Ezio to jump off a high ground directly onto an enemy and kill them upon landing (let's note that Ezio never takes any damage when landing this way).
Having finished learning new techniques, the Auditore returns to Leonardo and receives a hidden blade on his right hand.

Fox hunting.
Ezio wants to find Francisco Pazzi and end him, but he cannot do it alone. Leonardo advises him to turn to a certain La Volpe (a thief about whom legends are composed). Foxes are usually found in the market.
Auditore goes to the market; for a moment he stopped, and his wallet was already in the hands of some thief! Ezio runs after him and ends up catching up. He decides to talk to the robber, but their conversation is interrupted by La Volpe, who sent the thief to attract the attention of the Auditore. The fox returns Ezio his money and discusses with him plans for further action.

See you.
Under Santa Maria Novella, in the catacombs, a secret meeting of the Templars is to take place, so Ezio is obliged to get there and find out everything about their plans.
La Volpe offers to run across the rooftops to the cathedral, and together they run to their destination. You have limited time, so you should hurry up (perhaps saying that if Ezio falls to the ground, you will have to restart, I think it’s not worth it).
Ezio and La Volpe stand on the roof opposite the secret entrance to the catacombs - the Fox explains how to use the secret lever, but then the Auditor will have to go alone. Ezio goes down to the entrance, activates the mechanism and goes down into the dungeon.

Novella Mystery.
Ezio says goodbye to La Volpe and descends into the catacombs under the Cathedral of Santa Maria Novella through a secret door to eavesdrop on the conversations of the Templars.
Ezio runs through the corridors to a large room with beams and uses them to move forward, using levers to clear his way (they are hard to miss, as they stand in the way of the Auditore). Activating the mechanism of the last lever, Ezio makes a leap of faith, and a room opens up in front of him with unpretentious guards and a pool in the middle.
The auditore waits for the Pazzi men to leave, then climbs up the statue and climbs even higher over the beams and hanging sarcophagi until he finally reaches the lever that opens the gate to the next room. Ezio jumps down, straight into the pool, while the guards, noticing the gates that have opened, decide to inspect the area.
The auditore can either kill all the guards except for the dodger, or immediately go after him (if you choose the first option, you can use the same pool as cover; remember: Pazzi's men will attack Ezio a couple of seconds after they see it). The trickster is very fast, and Ezio is not able to keep up with him, so do not even think about catching him: run after him as fast as you can and do not pay attention to the surroundings so that the guard does not slip away. The Trickster is heading towards the guardhouse, and at the very end of the path, events can unfold in two ways:

  1. Ezio never caught up with the guard, and he was able to raise the alarm, causing the Auditora to deal with all the Pazzi soldiers;
  2. Ezio realized that he could not overtake the dodger, so the Auditore used throwing knives to finish off the guard, and thus the dodger did not raise the alarm.
Whatever the chase turns out to be, climb higher and open the next door. There is an opening in the wall from where you can see and hear the Templars discussing plans to kill the Medici family. They are well armed and are about to go into action. Having learned about the intentions of the Templars, the Auditore sneaks into the room with the sarcophagus of one of the six assassins buried in Italy, takes the seal (do not forget to loot the chests as well) and gets out to the surface.

Wolves in sheep's clothing.
At a meeting of the Templars, Ezio learned that an assassination attempt was being prepared on the Medici brothers. Getting out to the surface in the dead of night, Auditore sees La Volpe in front of him and tells him about everything. After exchanging encouraging phrases, they came to the conclusion that it was necessary to save the Medici at all costs.
The next morning, Ezio goes to the place of the procession at the cathedral and sees a huge crowd in front of him. A little later, he notices the Medici brothers, as well as their ladies, but not Francesco with the rest of the Templars.
As it turned out, it didn’t take long to look for them, because they ran out of the crowd and attacked the Medici. They manage to kill Giuliano, but not Lorenzo - Ezio steps in to save him. Auditore kills Pazzi's men, but Francesco himself, having been seriously injured, disappeared from view. Ezio would have followed him if Lorenzo had not needed help; Auditore leads the Medici to the hideout of his loyal soldiers and protects along the way. The Pazzi and Medici units fighting on the streets of the city have their hands full, so it's better not to join the battle unnecessarily.

Farewell, Francesco.
Auditore rescues Lorenzo and takes him to a hideout where he reveals his identity. A little later, the Medici people report that Pazzi thugs are storming the Palace of the Signoria. Lorenzo gives Ezio the task of finding and destroying Francesco Pazzi.
Ezio gets to the Palace, but climbing it is quite difficult. The building itself is designed in such a way that it will be difficult for a parkour player to climb on it (there are few ledges on the walls), however, the Palace has an unfinished area - go to the houses closest to that part of the building, climb onto the roofs and get over to the Palace.
Francesco is sitting on the upper tier of the building - go up to him, clearing the road from the guards along the way, and when Francesco sees the Auditore, he will jump down in fear into a haystack. Pazzi won't die from a fall, so also take a leap of faith, give chase and kill Francesco.
Ezio and Francesco find themselves in the corridor of memory, and after a while the scene starts: the people gathered for a demonstration at the Palace of the Signoria, Jacopo Pazzi incites people, but after a second, the allies of the Auditore hang Francesco's body on the wall of the Palace - the people fall silent, and Jacopo runs in fear .. .

29 July 2014

Memory Sequence 5 "End Meet".
Republic of Florence, 1478


Four victims
Some time after the death of Francesco Pazzi, Ezio meets Lorenzo at one of the bridges. Both of them want to get even with the conspirators who killed Giovanni Auditore and Giuliano Medici. In addition to Jacopo and Francesco Patzia, Bernardo Baroncelli, Antonio Maffei, Francesco Salviati and Stefano de Bagnone took part in the attack.
In the end, Lorenzo gives Ezio a page of the code found in Francesco Pazzi, and they say goodbye.

Biting blade.
From Lorenzo, Ezio received a codex page found in the archives of Francesco Pazzi. The Auditore decides to talk to Leonardo about deciphering another parchment.
This time, the artist will be able to create a modification of the hidden blade for Ezio - the poisoned blade. It works in the same way as the hidden one, with only one feature: when it is used, the victim will not die immediately, but will fall into an uncontrollable fit of rage, brandishing the weapon in all directions, and then fall to the ground and never again.
won't get up.

bypass maneuver.

Having received a poisoned hidden blade from Leonardo, Ezio goes to a villa in Monteriggioni, since he will not be able to go on the trail of Jacopo Pazzi on his own.
The Auditore arrives at the villa and talks to Mario about the four accomplices of Pacia who can lead Ezio to Jacopo. They don't have the same tools as Jacopo, so finding them will be much easier.
However, before you go into battle, you need to learn a couple of tricks. Mario shows Ezio how to dodge enemy attacks if a counterattack is not possible, as well as how to disarm enemies.
With the knowledge gained, the Auditore leaves Monteriggioni and travels to San Gimignano to put an end to the Pazzi once and for all.

Come out to play.

Ezio found Bernardo Baroncelli, he is hiding in the market and knows that the assassins are coming for him, so he surrounded himself with guards.
The first option is to act quietly: hide in a haystack and with the help of other shelters (crowd, wells) get close to Baroncelli, and then kill him by talking to him in the corridor of memory, and start running. The second option is more radical: run headlong to Bernardo, put some kind of weapon into him, talk to him in the corridor of memory and disappear from view.

City crier.
Antonio Maffei took refuge on the tower of San Gimignano and watered the people below equally with arrows and prophecies.
Before you can deal with Maffei, you need to deal with the archers firing from the neighboring towers. Ezio climbs to the top of the nearby buildings and eliminates the archers (otherwise the Auditore will get under fire), then climbs up to Antonio and kills him, and they both fall into the corridor of memory.

A man in a cassock is not yet a monk.
Stefano de Bagnone has taken refuge in the abbey behind San Gimignano, and not far from him, Ezio enters into a dialogue with one of Mario's mercenaries, who gives him smoke bombs.
Sneak into the abbey courtyard unnoticed (through the roof or with the help of a crowd of monks) and, using cover, get close to Stefano and kill him. However, no one bothers to use a smoke bomb and finish off the target in the confusion.
After talking with Stefano in the corridor of memory, Ezio runs away from the abbey (to quickly disappear from view, you can use the same smoke bombs).

Behind closed doors.
Francesco Salviati has locked himself in his villa and is ready for the appearance of the Auditore. Well, let's not keep him waiting. As in the case of the rest of the victims, here you can go ahead or do everything more or less quietly.
If you want to deal with Francensco quickly, then you can climb the wall of the villa and, using a smoke bomb, stun Salviati, as well as his people, in order to quickly kill the target. But Ezio can arrange a full-scale attack on Francesco's house: talk to the mercenaries that Mario sent to help the Auditore, open the gate (you need to get behind the walls) and join the battle; Francesco will also come out to fight - then finish him off.
After talking to Francesco in the corridor of memory, Ezio gets more information about Jacopo and leaves.

With such friends...
After collecting information from Pazzi's accomplices, Ezio learns that Jacopo will come out at night near the church. The Auditore climbs onto one of the rooftops and identifies Jacopo and his guards with his eagle vision and follows them. You can walk through the crowd, hiding in the stream of people from the eyes of the Templars, or you can walk along the rooftops and eliminate the archers along the way.
Ultimately, Ezio will follow Jacopo to the Roman theater, where Pazzi has an appointment with two Templars: the master of the order, Rodrigo Borgia, and the Venetian merchant Emilio Barbarigo. Due to Pazzi's failure in Forrencia, Rodrigo decides to punish Jacopo and runs him through with a sword. A little later, the Borgia people suddenly find the Auditore, and Rodrigo says that the surveillance was quite expected. The Templars leave, leaving the dying Jacopo lying on the ground and ordering Ezio to be killed. The auditore, of course, does not allow them to carry out their plan: he kills the guards, and then sends Pazzi on his last journey in the corridor of memory.

Sequence #6: "The Hard Way"
Republic of Florence, 1480

On the road
Ezio returns to Florence and informs Lorenzo de' Medici of the death of the last of the Pazzi family. As a reward, the ruler of the republic gives the assassin a Medici cloak: an identification mark, thanks to which Ezio will not be put on the wanted list either in Florence or in Tuscany: the guards will look at Ezio’s petty tricks “through the fingers”.

Ezio is about to travel to Venice to continue his search for the conspirators. We go to visit Leonardo, talk before leaving, but we find out that our friend got an advantageous place in Venice (lucky coincidence) and left the house some time ago. You can catch up with him shortly after leaving the city gates towards the mountains: Leonardo is trying to fix the wagon and briefly shows Ezio his "miracle invention" - a flying car. Ezio and his friend decide to continue the journey together.

Holidays in Romagna
Of course, the journey will not be easy! Ezio is on the hunt! Our task is to get safe and sound to Venice: not to kill Leonardo and not to smash our wagon into pieces, dodging fire arrows and pushing stubborn dodgers from Rodrigo's gang from the wagon. We try to drive turns as carefully as possible, trying not to roll over, and not crash into boxes with junk on the road. We are guided by the mini-map, preparing for the next turn. Sooner or later, with grief in half, we get to the outskirts of Venice and send Leonardo further into the city. Ezio bravely remains to fight his pursuers, and when the last of them is killed, he rushes after Leonardo.

A friend is already waiting for our assassin near the ferry in the town of Forli. But here's the problem: Ezio doesn't have a ferry pass...

Tutti a bordo
And then ... As they say, "look for a woman." Some lady somehow ended up on an island in the middle of the water and persistently asks ... or rather, requires help. Well, Ezio, of course, can not pass by. We take the first available gondola and set off to save the girl. Along the way, our womanizer does not miss the opportunity to get to know her: the name of the beauty is Katerina. We deliver her to the shore and she, in gratitude for the rescue, helps Ezio with a pass and invites her to visit. Ezio is fascinated, and Leonardo's friend warns: this lady - Caterina Sforza - the daughter of the Duke of Milan, Baroness Forli, is a very influential and dangerous person. However, this does not bother our hero at all. We go on board and go to the city on the water - Venice.

In the meantime, Ezio is sailing towards the city, we are transported to reality: Desmond is brazenly pulled out of the Animus and ... Lucy wants to check what our Object-17 managed to learn during the "communication" with the Auditore. We go down to the warehouse.
You need to activate the alarm (4 points) of the warehouse by jumping on the beams and climbing the walls. In general, nothing complicated - everything is clear at the level of intuition. We deal with this and go to sleep.

Sequence #7 "The Merchant of Venice"
Republic of Venice, 1481

Benvenutto!
Upon arrival in the city, we meet our guide - Alvise, and look around. In addition to two or three sights of Venice, you can pay attention to the tension and "special laws" that reign in this area of ​​the city. Dark deeds run by a certain Emilio Barbarigo. We should see his palace - the most guarded place in this quarter. We run to the marker on the map to get acquainted with Rosa.

Mark for memory
Ezio's task is to help Rosa get to a conditional place near one of the canals. Rosie is injured and unable to fight. She will somehow pass part of the way herself, and then she will have to carry her in her arms. We work as a bodyguard. If it's going to be hard, groups of thieves who meet along the way can help. On their own, without orders and money. We get to the place and transfer the Rose "into the hands" of Hugo. Next is the second part of the assignment. It is necessary to take the boat with Hugo and Rosa to the shelter, simultaneously removing the archers from the balconies along the canals. The main thing is not to lose sight of our wards. It is much more convenient and easier to go through the episode with full "pockets" of throwing knives. We get to the shelter of the thieves guild and get acquainted with Antonio - the local chief. We agree on cooperation and begin to restore order in the ranks of the gang.

By personal example
Rosie shows Ezio a new move: the assassin now has the ability to pull himself up while jumping, making it much easier to travel over rooftops and climb towers. We try in the courtyard, and go to the Frari Cathedral - to take the exam.

Huge Leap Forward
Our task, using a new skill, is to climb the bell tower of the cathedral and descend from it in less than 5 minutes. More than enough time. Down we jump "Leap of Faith" into a haystack, talk to Rosa and move on to Hugo. His new task is to free his comrades from prison. Stock up on knives!

The escape
At three points in the area marked on the map, there are cages with prisoners. We act quietly and carefully, without raising a panic. The main task is to bring at least one thief from each group, safe and sound, to Hugo. Although thieves are great at climbing walls and jumping, they can accidentally simply fall off the roof. We try not to go fast, without fanaticism and excessive playfulness. We shoot archers with knives. When all three groups of thieves are free, we get a new task from Hugo. I'm going to the pier.

Met by clothes
To get into Emilio's palace, the thieves will need the armor of the guards as a disguise. Ezio's task is to steal the armor from three chests, put the good in the boat and drive it to the thieves' hideout. Groups of thieves will help in the task. We hire them while they distract the guards, we clean the chests. We bring the boat to a conditional place and return to Antonio.

Cleaning the house
Antonio will ask you to find three traitor thieves and send them to the next world. We go to the green areas and use "eagle vision" to hunt down the victim. In fact, all three are killed in the same way: we hide, hovering on the ledge of roofs (or on board the ship) and dragging us into the water at the most unexpected moment. No noise and no blood. A thief in the market can be watched in a haystack, and no guard will save him.

Decisive assault
First things first, get rid of all the archers around the perimeter of the building. Then - we speak with Antonio and go for Emilio. You can also climb into the courtyard of the palazzo through the roof, and from the side where "our" archers stand, otherwise you can run into shooting and fall off the wall. We quietly finish off the remaining guards, trying not to throw their bodies into the courtyard in order to avoid panic. We get to the balcony and jump "on the head" of Emilio. If it didn’t work out right away, we catch up and finish it off. Everybody is here. Now Antonio and the team will settle in this house, and we are going to get acquainted with the next victim.

29 July 2014

Sequence #8 "Need is the mother of ingenuity."
Republic of Venice, 1485.​


One field of berries.
Soon the Templars should meet in order to discuss plans for their actions in Venice, and, of course, Ezio should be present at the meeting.
First, the Auditore finds Silvio Barbarigo and Carlo Grimladi, who will lead him to their brethren. Along the way, it becomes clear from the conversation of the Templars that they want to win over the Doge of Venice to their side. Ezio follows his targets (hidden in the crowd or walk on the rooftops) until they meet Marco Barbarigo, who announces the death of Emilio, and his bodyguard Dante.
Soon the Spaniard himself joins the crowd, determined to kill the Doge, despite the persuasion of Carlo. Ezio continues to follow the Templars and during the surveillance he learns all the details; the murder will happen in just a few hours with the help of cantarella. However, knowledge will not save the ruler of Venice, so Auditore hurries to Antonio for help.

If it doesn't work right away...
Ezio alone cannot defeat the Templars, so he again turns to Antonio for support, who has moved with his thieves to Emilio's former home.
Together, Auditore and Antonio go to the Doge's Palace to inspect and strategize. After examining the fortress from all sides, they came to the conclusion that it would not be possible to enter through the main entrance, it was impossible to climb the wall due to the lack of ledges, and the path through the nearest cathedral to the courtyard was closed, since the roofs of these buildings were separated by a partition. Unable to find the obvious and non-obvious ways to get inside, Ezio remembers one invention of Leonardo, and a brilliant idea comes to his mind...

Who does not take risks does not drink marsala.
Ezio hurriedly runs to his friend Leonardo and asks about the working capacity of the flying machine, which he saw in the artist's wagon. Without thinking twice, the Auditore decides to test this device in practice, and, lo and behold, it works, but, unfortunately, it was not enough for the flight to the palace, and Ezio descended to the sinful earth halfway through.

A good start is half done.
Ezio, Antonio and Leonardo, dissatisfied with the range of the car, gathered at the artist's house in order to quickly come up with something, but no matter how hard Leonardo tries, the distance that this thing can cover cannot be increased. Suddenly, seeing how the paper hovered over the fire in the fireplace, the inventor quickly figured out how to achieve the desired.
Leonardo offered to kindle fires throughout the quarter so that Ezio could fly. Auditore goes to the city and destroys the detachments of guards marked on the map, after which the thieves kindle a fire in the cleared place.
So, the flame is burning, the smoke and steam are already in the sky, and the car is ready - the only thing left is the small thing ...

Courageous flyer.
With little time left, Ezio uses a flying car to get to the palace.
The auditor will have to fly from bonfire to bonfire, and in different ways (for the bonfires were made from the heart) at the choice of the player, but something must go wrong, right? The guards have not dealt with flying monsters before, therefore, having climbed onto the roofs, they will try to bring down the "winged demon", holding a bow in one hand and a cross in the other; you can kill them if you want, but the memory can be synchronized without it.
Arriving at the palace and sending the car into the ocean, Ezio quietly makes his way to the doge (do not raise the alarm; I advise you to first get rid of the guards on the roof, and then you can immediately jump to the doge's balcony), playing chess with Carlo. Unfortunately, the Auditor fails to save him. Well, then at least we'll kill Grimaldi, or what? Carlo gathered around him the city guard, but he himself is defenseless, so you can easily kill Carlo, ignoring everyone else. After speaking with the Templar in the Corridor of Memory, Ezio flees the fortress through the front door and out of sight.

Sequence #9 Carnival
Republic of Venice, 1486

Knowledge is power
Ezio has another page of the code, therefore - we go to Leonardo. It turns out that the secret of a new deadly toy is hidden in this scroll: the assassin now has a pistol that can easily be hidden "up his sleeve", as well as hidden blades. His ammunition is bullets, and they are bought, like knives, in a weapons shop. I advise you to immediately take care of a bigger bag, especially for bullets. You can practice using a pistol near Leonardo's house. The procedure is simple: aim at the dummy victim, hold down the "Weapon" button, wait two or three seconds until Ezio takes aim, release the button. We "kill" three mannequins and return to Leonardo.
Ezio was accused of killing the Doge, and therefore - he is wanted everywhere. Luckily, we were lucky: Carnival time has come in Venice. Leonardo gives his friend a mask - now it will be easier for Ezio to get lost in the crowd of the same "masks". Let's go... to the brothel to meet Antonio.

The girls are in trouble.
Ezio cannot relax for a moment, and even in a brothel surrounded by beauties. One of the girls was wounded by a certain "client", and our task is to catch up with him and take revenge. At the same time, we will practice shooting with a pistol. This "client" is a real maniac! We run after him and at the moment when he slows down to "engage" in another victim, we fix him as a target and kill him with a pistol. You can, if you want to, of course, chase him around the block, trying to get within striking distance and finish him off. traditional way. We return to the brothel.

wise nun
The hostess of the institution - Theodora - once lived in a monastery, and wisely believes that the occupation of a courtesan does not contradict the destiny of the Lord's bride. Rather the opposite. But... more to the point. An ordinary mask will not help you get to the holiday, which will be honored by the presence of the newly-minted Doge himself - Marco Barbarigo. We need a special, golden mask, which will serve as a pass to the fun. Theodora offers to take part in the games, the winner of which, according to tradition, receives such a mask as a reward.
Attention here: I will warn you in advance that we will need medicines. A lot of. We buy and follow Theodora to the "carnival" quarter. We have four contests.

Collection of ribbons
The simplest task is the game "Collect the ribbons". The bigger, the better. You need to collect 25 pieces of ribbons from the girls walking near the square. We just go around the neighborhood, look for "blue markers" and steal tapes. This must be done quickly and without getting into fights.

The race has started
The usual task for the race around the quarter. You need to run through all the points in the allotted time. Nothing complicated.

Capture the Flag.
Here the task is more complicated: our task is to get to the Flag before the opponent, capture it and return with the flag "to the base". Medicines will come in handy here, as you will have to jump off the roofs in order to overtake the dodgy rival. Health is lost by more than half - be careful. Each time the opponent will run faster. No need to run the same way as he: the roofs are at your service - you can easily "cut" the path.

You won't get good by cheating...
The fourth test is for strength and ability to fight with bare hands. However, sensing something unkind, Dante and Silvio bribe the organizers of the competition, and they bring warriors armed to the teeth into the arena. But Ezio, even without weapons, will perfectly cope with all adversaries. If anything, the dagger can simply be pulled out of the hands of an opponent.
Ezio should by all rights be declared the winner, but... Dante gets the mask.

Stormy fun.
Dante's mask must be taken away! With the help of courtesans, mingling with the crowd, we steal the right thing from the deceiver and run to the main square of the holiday. Dante will go berserk when he realizes what happened and will move after us. Ezio has very little time!
We come to the square and show miracles of disguise: we move from crowd to crowd, leaving the field of view of the guards and Dante. You need to hold out for exactly a minute. Then a large gondola will come to the pier, the doge will come out to people to greet them ... and then we use the gun and send Marco into the corridor of time.
Further - as usual: legs in hands and running from the square. The easiest way is to jump into the water and swim across to the other side of the canal.
We return to the brothel.​

29 July 2014

Memory sequence 10 "Sentry".
Republic of Venice, 1486.​

An unfortunate set of circumstances.
Marco was eliminated, and a new man loyal to the Assassins took the place of the Doge. But this is no time to rest on our laurels, for Silvio Barbarigo is still alive and causing problems. He occupied the arsenal and took refuge inside, so it will not be so easy to get there and deal with him. However, Ezio is not alone in this battle: a man named Bartolomeo d'Alviano is fighting the people of Barbarigo, and it is likely that the Auditore can bring him to his side...

Fighter in a cage.
Ezio finds a dying mercenary who served under Bartolomeo on the roof of a building in Venice. The warrior reveals that Bartolomeo has been attacked by Barbarigo's men and needs help. After paying the last respects to the fallen soldier, the Auditore goes after Bartolomeo.
Our future friend is in a cage (marked on the map); while he pours insults on his enemies, Ezio will have to send them to the next world. How you do it, quietly or with a breeze, does not matter.
After freeing Bartolomeo, the Auditore goes with him to the headquarters of the mercenaries. At the very entrance to the building, two guards are waiting for them - get rid of them. Ezio and Bartolomeo go inside to prepare to fight Silvio.

Nobody is forgotten.
Ezio has freed Bartolomeo, but many mercenaries are still languishing in captivity. Throw them to be eaten by Barbarigo? By no means! The auditore goes to the places marked on the map, finds the captives, frees them, and then takes them to a safe place. It is worth paying attention to the fact that you do not need to make a lot of noise, so it is better to use a distraction with the help of allies (courtresses, thieves, mercenaries), quickly do your job and hide...

To battle!
Ezio and Bartolomeo decided to attack the arsenal in order to deal with Silvio once and for all, however, Barbarigo has a significant numerical superiority on the side, so it is necessary to arrange a diversion.
According to the plan, Ezio is to place Bartolomeo's men at specific locations in the block so that they can cause havoc in the streets when the signal to attack is given. Auditore takes soldiers with him and leads them to the right points; Ezio will have to do three approaches. Please note that when completing this task, you don’t have to worry about unnecessary attention, since the Auditore has his own army behind his back (but I don’t advise walking on rooftops, since mercenaries don’t climb walls).
After completing the task, return to Bartolomeo.

With one sword, two birds with one stone.
The time has come to strike at Silvio and his men. Ezio climbs the highest tower in the quarter and arranges fireworks (Bartolomeo knows how to signal), after which the mercenaries take to the streets and begin to dismantle the guards - the path to the arsenal is free.
Ezio notices that Bartolomeo has stumbled upon Dante and his men and rushes to help. Together they manage to defeat Dante, but he, having received serious injuries, runs to the arsenal. This thug will lead Ezio straight to his master - follow him.
Having reached the arsenal, the Auditore kills a couple (dozens) more guards and goes outside the arsenal gate to get to Silvio and Dante, who were already ready to sail, but found that the ship had already sailed. After killing them (it is not necessary to kill them at the same time: you can first kill one, then proceed to the second) and after talking with them in the corridor of memory, Ezio learns that the Templars are going to Cyprus, but for what purpose is unknown ...

Sequence #11: "Alter Ego"
Republic of Venice, 1488

It's our Ezio's birthday! He is 29 years old.. But the Assassin's mood is not at all celebratory... 10 years ago he lost his father and brothers, and in all these 10 years he has hardly come close to the main mystery. Answers to the questions "For what and why?" still no. Even Rosa is not able to brighten up Ezio's mood... However, the situation is saved by a gift: the trade declaration of the cargo, which arrives by ship from Cyprus the next day. Apparently, this cargo is very important. Ezio must check it, but first we go to Leonardo.

Da Vinci is in a panic. He managed to decipher 2 pages of the Code and find out something about a certain "Prophet". Altair's prophecy says roughly that "Only the Prophet can unravel the mystery of the Particle of Eden" ... and it also mentions the "City on the Water", i.e. Venice. Ezio realizes that the ship is carrying one of the Pieces of Eden to the city, and none other than Rodrigo Borgia will meet her in the city. The first step is to wait for the ship to arrive at the port and follow the courier.

Patience is rewarded
We go to the port and observe the transfer of the parcel to the courier. The courier will go to the meeting point with Rodrigo, but his path will be terribly confused. He will walk around the same block several times, breaking his tracks; now and then go from step to run and back ... Ezio will not be easy. In my opinion, it is wiser to walk on the roofs and beams above the streets, otherwise you can just accidentally stumble upon a messenger and be discovered. There are practically no courtesans and a special crowd along the way, so we rely on ourselves. Sooner or later, the courier will reach the courtyard, where the Borgia soldiers will be waiting to move on as part of the escort. The task of the assassin is to quickly and quietly kill the courier and take his clothes. All for a minute and a half.

There are two ways here. First: get on the roof, take out the archers with a pistol or knives, jump into a haystack, wait for the courier to turn his back on Ezio and use the hidden blade. Second: get down from the roof along the stairs to the platform above the courtyard and jump right on the head of the courier.

Play
We change clothes, take the box in our hands and go, accompanied by an escort to Rodrigo. Along the way, you need to carefully choose the road to look believable. If you turn too far from the path, the guards accompanying Ezio will suspect a trick and exposure will follow. The desired location is marked on the map with a yellow marker.

On the spot, Ezio passes the box to Rodrigo... but he is not a fool and understood everything perfectly. Rodrigo calls himself the same prophet and declares his own invulnerability... We'll have to prove to him that he is cruelly mistaken. We start the fight.

Of course, Borgia does not fight alone: ​​with him a crowd of guards different levels. The best option- pull out heavy weapons from one of them and start crushing skulls. Rodrigo himself is an ordinary armored thug tank. We break through badly, so we simply hit with weapons endlessly, respond to attacks with a counterattack and hit again. When it seems that the forces are running out, help arrives - Ezio's friends: Mario, Theodora, Antonio, Fox ... Rodrigo will be defeated, but ... as always, he will run away. The contents of the box - the precious Apple of Eden is now in the hands of Ezio. And Paola makes the assumption that our assassin is the same Prophet.

The time has come for the official initiation into the Brotherhood. Ezio and his Assassin friends arrive at the appointed place at night, and we observe a beautiful initiation scene. When others are busy searching for the truth, remember: nothing is true.

We jump from the tower in a leap of faith and go to Forli to meet with the mentor of the order - Niccolo Machiavelli.

Another birthday present can be considered a Venetian cloak, which the newly elected doge will present to Ezio. The action is the same as that of the Medici cloak, but it is valid in Venice and Forli.

Sequence #12 "Forli in Trouble".
Republic of Venice, 1488.​

Warm welcome.
The apple must be hidden in a safe place, which is the fortress of Forli, which is controlled by an ally of the Assassins - Caterina Sforza.
Arriving in Romagna, Ezio meets Caterina, her bodyguards and Nicolo Machiavelli. Approaching Forli, they see a crowd of people running away from the city: Forli is under attack! Approaching the walls of the city, Katerina sees that the gates are closed. Hoping that the enemy soldiers will open the doors is pointless, so Ezio decides to find another way inside: he swims to the pier located close to the walls (swim a little to the right of the gate and you will notice it), then gets to the exit from the city for ships. The grate blocks Ezio's path, but you can easily swim under it by diving into the water.
Once inside, the Auditore climbs the wall, kills the enemy soldiers and opens the gate.

Bodyguard.
Entering the city, Caterina, Ezio and Nicolo saw that Forli was engulfed in chaos, and the streets had become the scene of hostilities. The Auditor will take Katerina and Nicolo to the Rocca di Ravaldino, a fortress in Forlì.
You will have to clear your way with a sword: follow Katerina and Nikolo, killing all the Borgia soldiers that the group will meet on the way (Katerina's people will help you with this).
In the end, Ezio, Caterina and Nicolo reach the citadel.

Fortress defense.
Have you reached the fortress and hope that all problems are behind you? Yeah, how! The Borgia soldiers are already storming the fortress, and Ezio and his friends will have to fight them off and defend the citadel.
The assassin must kill all enemies until they run out, and our arsenal is now truly unlimited, because inside the castle there are points where you can endlessly replenish Ezio's ammunition. In other words, the Auditore may not even draw a blade, but simply shoot all enemies with a pistol or throw smoke bombs and quickly get rid of opponents (use what you like).
When all the people of Borgia are killed, Cecco and Ludovico Orsi, whom Rodrigo hired to get the Apple of Eden, will appear. The two inform Katerina of the kidnapping of her children and demand the artifact as well as a map of the Codex pages for them.

Godfather.
The Orsi brothers have kidnapped Caterina's children, Octavian and Bianca, and will only release them after she gives them the Apple of Eden and a map of the Codex pages. Neither Caterina nor Ezio agree to these terms and decide to save the children on their own.
First, the Auditore goes to a small village at the entrance to the city (the area is marked on the map), where, with the help of eagle vision, he finds Bianca, cracks down on the guards holding her captive, and learns from her that Octavian is being held at the lighthouse. The assassin runs to the sea, deals with the guards at the tower (believe me, it’s better to get rid of them right away, otherwise your ascent to the lighthouse will turn into shelling with stones) and climbs to its top, where Octavian and Ludovico Orsi are captured. Ezio kills Ludovico and saves the second child.
It should be noted that no more than ten minutes are given to complete this task. With the right level of skill, you can synchronize a memory much faster.

Checkmate.
Ezio saved Caterina's children, however, upon returning to the fortress, he discovers that the Apple was stolen (the Auditore left it in Ravaldino for safekeeping) by Cecco Orsi. Assassin goes after him.
Finding Chekko is not difficult, but catching and killing him is much more difficult. Once Ezio is located, the enemy will go on the run with the artifact, and the Auditor will have to run after him until he stops and tries to defeat the assassin (of course, with the support of his people). However, it is quite possible to kill Cecco during the chase: use a horse, a gun, or something else.
After killing Checco, Ezio takes him to the corridor of memory, where he pierces the enemy's neck with a hidden blade, but the opponent is cunning and ready to fight to the last: Checco manages to stab Ezio in the stomach. Exhausted, Ezio falls to the ground and sees the nine-fingered monk take the Apple...

An apple from an apple tree.
Some time after the death of Cecco Orsi, Ezio recovered from his wounds and got back on his feet, ready to find the monk who had taken possession of the Apple. Caterina advises the Auditore to ask around at the abbey in Romagna, and he follows her advice.
Ezio heads out of town and arrives at the abbey (marked on the map), where he finds a monk surrounded by guards. The matter, alas, comes to a fight, and the assassin has to fight with the guards. After dealing with the soldiers, the Auditore asks the priest about the nine-fingered monk, and it seems that the only priest who fits this description can only be found in Forlì.
Assassin comes to the local abbey, however, the monks, remembering who killed Antonio Maffei, rushed to the run. Ezio is only interested in one priest, who, in fact, provoked all this action. Having caught up with him and calmed him down (turn on eagle vision to identify among the steel if you lose him in the crowd), the Auditore learned that the nine-fingered name was Girolamo Savonarola and that he was now in Florence.
The path of the assassin leads Ezio home again...​
First of all, we get rid of fame by tearing down posters and bribing the herald: the extra attention of the guards will only hurt. Next - we buy medicines, knives, bullets, smoke bombs. The main tactic for all nine kills is stealth. Or a push attack. Who likes what). You can kill adversaries in any order. So…

Still life
Ezio's victim is a deceived artist. He destroys all "tasteless" and "obscene" works of art by burning them in flames. The artist is well protected. On the roof we leave to the right, we jump into the haystack. We wait. When the victim passes by, you can strike. If the artist does not want to pass by the stack, we get closer to it, using the crowd and benches as cover. We approach the distance of the shot and use the pistol.

Judgment Day
You need to stop the priest from preaching. Everything is simple here: we climb onto the roof of the church, remove the archers before they raise the alarm and look around. Clearly above the place where the preacher stands, there is a canopy. Jumping from there on the head of the victim is not difficult. We run away, check the equipment and move on.

Archenemy
The bridge of Porto-Vecchio is blocked by a condottiere - a fanatic of Savonarola. He is surrounded by bodyguards - mostly halberdiers and dodgers. You can’t kill them with one blow with a knife - they will immediately raise a fuss. Although ... this is also an option: in the confusion, the victim is easier to catch up, or maybe he will fall off the roof himself, as happened with me.

Unction
You need to quietly climb onto the dome of the Frari Cathedral (finally!) And kill the monk. Here the main task is to remain unnoticed, quietly pulling the archers from the roofs. Further, the second task is not to fall off the dome.
The monk can be killed by simply pushing him off the balcony. Don't forget to look around: the dome of the Cathedral is one of the highest points in the game, and the view of the city from there is simply gorgeous. Carefully get off the dome!!! You can't see the haystacks from there, and you can miss if you try to jump off. If you still jump - focus on the pigeons.

chiseled intervention
You need to deal with the doctor, who offers his help and healing in exchange for loyalty to the new ruler - Savonarola. You need to kill him quietly, so we again use the crowd and benches to get closer, within a shot distance. We follow in the society of monks to the bench behind the doctor, wait for the moment, and use the gun

Career
Ezio was lured into a trap. You need to deal with the henchmen of the commander of the guard and kill him himself. Here you just have to fight and catch up with the victim, running on the roofs. Nothing complicated. The main thing is to have enough medicines.

Forward and upward
Ezio quarreled with one impudent nobleman, and he was offended and ran to complain to Savonarola. Will have to chase. The tactics of action are the same as with thieves and couriers: run quickly and not lose sight of your comrade.

port authorities
In my opinion, the most "problematic" lieutenant of all. Ezio's victim is a merchant, a miser who does not want to share provisions with the city until people recognize the power of Savonarola. He sits on the ship, surrounded by bodyguards, who represent the main difficulty. My tactic of action: jump off the roof of the building, killing two guards in the air. Next, into the water. Using the “kill from the ledge” method, remove some of the guards from the stern of the ship. Quietly approach the steering wheel and kill a couple more, immediately aim at the merchant and jump on his head. Tank guards will not have time to figure out what's what.

in the hayloft
Stealthily kill the farmer guarding the hay. Here again, the ability to hide in the crowd and get close to the victim unnoticed comes in handy. Shelters - heaps of hay - everywhere. You just need to find a place next to which the farmer will pass.

Power to the people
So, all 9 followers of the mad monk are killed. The people yearn for revenge and freedom, and sentence Savonarola to be burned at the stake. He does not have time to use the Apple - it is knocked out of his hands, and immediately falls into the clutches of a nimble guard. We catch up and take the artifact.

Lynching
We go to the square in front of the Signoria Palace. Exactly 22 years ago, Ezio's father and brothers were executed here.

Death in the fire. Such "justice" is not to Ezio's liking, and the assassin alleviates the monk's suffering with a blow of the blade.

To the cheers of the crowd, Ezio accepts the congratulations of Mario and friends. The case isn't over yet. Although the Apple belongs to the assassin again, its mystery is still to be solved.​

After discussing everything with the assassins, Ezio decides to take the Apple, go to Rome and find the Treasury, and deal with Rodrigo.

IN BOCCA AL LUPO
Ezio arrives in Rome. Stopping on the river at the walls of the castle of Sant'Angelo, the Auditore climbs the wall and makes his way to St. Peter's Basilica.
The assassin goes through several posts, killing all the guards, and uses the levers to open his way forward.

Next, Ezio steals a horse and gallops along the city wall to his destination. Here you can do it in different ways: if you manage your horse skillfully enough, then you can quickly jump to the watchtower (there are several of them on the wall, and each of them will lower the grate blocking the path), climb onto it before the guards get to you with their cursed stones, and repeat this process until Ezio gets to the Cathedral; if you feel that you can't do it, then just kill everyone (but here you should also be careful; it is recommended to stock up on first-aid kits before going to Rome) in a row and, without worrying about anything, climb the watchtowers.

At the end of the wall there will be a garrison of elite guards - Ezio gets to them, destroys them and enters the Cathedral. Now the Auditor should not get caught, otherwise desynchronization awaits us. There is only one piece of advice here: try with all your might to quietly get rid of all the guards, as clearing your way to the doors without getting rid of the enemies will be quite problematic.
Having made his way into the great hall of the Cathedral, Ezio sees a crowd of monks and Rodrigo, doing his usual business for the Pope (prayers and sermons). The Auditore sneaks up the beams towards the Spaniard and jumps on him to kill him. They find themselves in the corridor of memory, but Rodrigo does not intend to give up and takes out the Staff of Eden in order to kill everyone in the room. The only one not affected by the Staff is Ezio, who wields the Apple. With it, the Assassin will use the trick once used by Al Mualim - cloning.

In fact, the Spaniard is not so much dangerous as a very tenacious opponent, and you can kill him quickly only with the help of chiselling with a sword and throwing knives or bullets. By the way, with copies of Ezio, the situation is slightly different: they die pretty quickly and they do little damage, so without the help of the original, they won’t last long. Seriously injured, Rodrigo turns invisible with the Staff and knocks the Apple out of Ezio's hands, then stabs him in the stomach for the second time in his life and leaves for the Treasury, taking the Apple and the Staff.

The auditor was lucky that the armor stopped the blade - Ezio gets up, finds a secret path to the Treasury with the help of eagle vision (there are two switches in the hall, located on the wall symmetrically from each other). Inside, he sees Rodrigo trying to get past the last gate. The final battle will take place... on fists: Ezio and Rodrigo chose to resolve the issue like a man. After beating the old man, Ezio uses all the Pieces of Eden and enters the Treasury, where he enters into a dialogue with Minerva, a representative of the ancient Forerunner race...

General information:

Achievement Difficulty: 4/10

Offline: 50 (1000 )

Online: 0

Estimated time to hit 1000 points: 25-40 hours

Minimum number of passes: 1

Missable Achievements: 1 (Fly Swatter)

Glitched Achievements: No

Do cheat codes block achievements?: No cheat codes

Introduction

Assassin's Creed 2 picks up right where the first part left off. So get comfortable in Animus 2.0 and get ready to earn some achievements. Achievements will require you to play through the game once, most of which will be unlocked by beating the main story. There are a lot of collectibles in the game, but fortunately there are fewer of them than in the first part.

There is one missable achievement in the game called Fly Swatter. During the flashback called Infrequent Flier, don't forget to shoot down one enemy while flying in Leonardo Da Vinci's flying machine. During this segment, there will be many chances to shoot down the enemy. All other achievements can be unlocked after beating the game.

Step 1: Playing the Story

As in the first game, you will once again enter the Animus and take on the role of one of your ancestors. Each memory sequence consists of a group of memories. You will receive achievements for completing each sequence.

Whenever you pass by a viewpoint, try to climb on it and sync up. You need to sync ten of these points for the achievement, but I think you'll want to sync all of them for a full view of the map. This will help you navigate the city more easily, find the secondary locations of the game, and also collect codex pages that will be useful to you later in the story. You will also need a completely open map to collect all the feathers and find all the glyphs.

When you get to Florence and Venice, buy at least one painting each to get the achievement. Art Connoisseur.

Once you get to Forli, find a tailor and dye your clothes ivory and ebony to unlock the achievement Perfect Harmony.

Whenever you meet a group of courtesans, hire them. Once you spend 5000 florins on them, you will unlock the achievement Red Light Addict.

Over time, you will need to complete one secondary task of three types: an assassin's contract, a fight, and a race. Check the map legend to find them when they become available. Completing them will unlock the achievements. Assassin For Hire, Macho Man And Steal Home. After completing one of each task, the rest can be ignored.

When passing the game, you should not rush, as you can knock out a lot of additional achievements during the story:

  • Kleptomaniac- steal 1000 florins;
  • Man of the People- throw 300 florins on the ground;
  • Street Cleaner- hide 5 bodies in one haystack;
  • no hitter- Kill 10 enemies without leaving the battlefield and without getting a single wound;
  • Doctor- kill a poisoned character by attacking him from the air;
  • Lightning strike- run 100 meters;
  • Mailman- detain the Borgia courier.

Also, don't forget to visit the trainer in the villa to learn how to knock down enemies and throw sand at them. As soon as the opportunity presents itself, stun 4 enemies by throwing sand in their faces, and also knock down 5 enemies in a row with a spear to unlock achievements Messer Sandman And Sweeper.

The third sequence will take you to the villa. Claudia will keep an account book. Talk to Claudia to view the book. In the lower right corner, you will be able to monitor the percentage of completion of the game. You must reach 80% completion to unlock the achievement. Podesta of Monteriggioni. The first thing you need to do is buy and upgrade all the stores. This will increase the value of the villa and you will earn more money every 20 minutes of playing. Take the earned money from the chest in the villa to complete the repairs and upgrades of Monteriggioni. Once you're done with that, you'll be earning 10k every 20 minutes. Use this money to buy paintings, weapons and armor, which increase the value of the villa and unlock several achievements. Collectibles also affect the value of the villa.

As soon as the credits start, do not run away from the TV, because after that you will need to go through the final part of the game to unlock the last story achievement.

Step 2: Collectibles

You need to collect 30 codex pages, 6 assassin seals, 8 figurines, and 100 feathers. In addition, you need to find all the glyphs that are located on the walls of buildings, and solve all the puzzles hidden in them. Treasures can be ignored, as they are not related to achievements.

  • Code pages: Collecting them is not related to achievements, but all 30 of them will be needed to progress through the story. To save time, I advise you to collect them as soon as you see, and not at the moment when they are already needed. Some you will get in the story, and some will be scattered throughout the game. Viewpoint synchronization will show their locations on the map. They are usually guarded by guards that you will have to distract or kill.
  • Assassin Seals: You need to go through 6 tombs of assassins in order to open the sarcophagus at the end of each and find a seal in it. The locations of the tombs will be shown on your map. Some of them will appear only after passing a certain stage of the plot. In the tombs, you will have to use all your parkour abilities to get past all the obstacles. Traveling through the tombs will be much more interesting than traveling through the streets of Italian cities, but not much more difficult. You will receive an achievement after completing each tomb.
  • Figurines: There are 8 in total and all of them are in the villa. I recommend using interactive map.
  • Feathers: These can be compared to the flags from Assassin's Creed 1. There are only 100 feathers scattered around the game world. I recommend using the interactive map.
  • Glyphs: When you are near some buildings, you will see an icon in the upper right corner. If it has a red symbol on it, then it's a glyph. Once you find it, the symbol will turn gray. I recommend using the interactive map. Puzzle solutions, if you need them, can be viewed in the achievement video hint Myth Maker.

Step 3: finishing off the rest

Once you complete the story, complete any achievements you missed. If you're having trouble, check out the achievement guide.

Conclusion

It's a very enjoyable game and has a very easy 1000. The only thing that will make you tense up is the feathers. Use item guides and you'll be fine.

The Birth of an Assassin 20

Reborn as Ezio Auditore de Firenze.


Unlocked as the story progresses. In the prologue, follow the game instructions.

Arrivederci Abstergo / Arrivederci, Abstergo 20

Get out of the Abstergo.


Unlocked as the story progresses.

Welcome to the Animus 2.0 / Welcome to Animus 2.0 20

Log in to Animus 2.0.


Unlocked as the story progresses.

The Pain of Betrayal / Betrayal 30

Complete DNA section 1.


Unlocked during the story, after completing the mission "The Last Hero".

Vengeance / Revenge 30

Complete DNA section 2.


Unlocked as the story progresses, after completing the "Arrivederci" mission.

Exit the Son 30

Complete DNA section 3.


Unlocked during the course of the story, after completing the "New Plans" mission.

Bloody Sunday / Bloody Sunday 30

Complete DNA section 4.


Unlocked during the story, after completing the mission "Goodbye Francesco".

Undertaker / Undertaker 20

Find the assassin's tomb in the catacombs under Santa Maria della Novella.


Unlocked as the story progresses, after completing the "Mystery of the Novel" mission.

The Conspirators
30

Complete DNA section 5.


Unlocked during the course of the story, after completing the mission "With Friends Like These...".

An Unexpected Journey
30

Complete DNA section 6.


Unlocked during the story, after completing the mission "Tutti A Vordo".

Bleeding Effect
30

Complete the tutorial and re-enter the Animus.


Unlocked as the story progresses. At the end of DNA 6, you will exit the Animus. You will have to return to the warehouse and run security system by pressing 4 buttons. They are located at the top in different corners of the warehouse. Complete this mission and the achievement will unlock once you get back into the Animus.

The Merchant of Venice
30

Complete DNA segment 7.


Unlocked during the course of the story, after completing the "Decisive Assault" mission.

The Impenetrable Palazzo
30

Complete DNA section 8.


Unlocked during the course of the story, after completing the mission "The Brave Flyer". In this mission you have to unlock the achievement Fly Swatter, which can be skipped. So don't forget about it.

Masquerade / Masquerade
30

Complete DNA section 9.


Unlocked during the course of the story, after completing the mission "Stormy Fun".

Bianca's Man / Bianca's Man
30

Complete DNA section 10.


Unlocked as the story progresses, after completing the "One Sword of Two Birds" mission.

The Prophet
30

Complete DNA section 11.


Unlocked during the course of the story, after completing the mission "The Spectacle".

The Vault
30

Complete DNA section 14.


Unlocked during the story, after completing the mission "In Bocca Al Lupo".

An Old Friend Returns
100

Get out of the shelter.


As soon as the 14th DNA section ends and the credits begin, you will take control of Desmond. You and Lucy will have to deal with the guards. You will have infinite health, so passing this stage will not cause you any problems. After the cutscene with Vidic, you will get this achievement.

Myth Maker
5

Find 8 figurines in Monteriggioni.


Vitruvian Man
20

Open all 20 files of Object-16.


See "Top of the Iceberg".

Street Cleaner
10

Hide 5 corpses in a haystack.


This is a pretty easy achievement. First, find a haystack. Next, find some guards. Hit one and run towards the haystack and then kill the guards. After that, you need to hide their bodies in a haystack. To lift and throw the body press B . Repeat until you have five guards in one stack.

Fly Swatter / Winged Terror
5

Kick a guard while flying a flying machine.


Don't miss this achievement - it can only be unlocked in the flying car mission. First you will go through a test flight, and when you take off for the second time, holdto focus on the guard and kick him!

Messer Sandman
10

Stun 4 guards at the same time by throwing sand in their faces.


For this achievement, you must learn the "sand throwing" technique from the trainer in Monteriggioni. Use your unarmed fists to throw sand at the guards. Clamp, and Ezio will throw sand at the guards behind him.

You can also throw a smoke bomb before throwing the sand, which will make it easier, as the guards standing still are much easier to hit.

You can watch the video guide.

Doctor / Doctor Death
20

Kill a poisoned character by attacking them from the air.


When you get the poisoned blade from Leonardo, find a group of guards and choose an elevated place. Poison one of them, climb up the hill and kill the poisoned guard from the air.

No-hitter / Untouchable
20

Kill 10 enemies without leaving combat and without getting hit.


The easiest way to do this is in Venice, in the San Marco area, using only 3 smoke bombs. Attract the attention of the guards - when you are surrounded, throw a saber, and start stealthily killing one by one. When the bomb wears off, drop another one. Repeat the above until you unlock the achievement.

Kleptomaniac / Kleptomaniac
10

Steal 1000 florins.


A simple achievement. Hold down the buttonto speed up. At this time, Ezio will begin to pick out the pockets of all the people nearby.

Tip: pay the herald 500 florins and steal them from him. Repeat one more time.

Lightning strike 10

Run 100 meters.


Press + , and run 100 meters without stopping.

Sweeper / Meat Grinder
10

Using a long weapon, knock down 5 guards at the same time.


As with the Messer Sandman achievement, you must first learn this move from a trainer. It will cost 10,000 florins.

Once you're done, you must take the long weapon from one of the big guards dressed in heavy armor. Then knock down 5 guards at the same time by holding.

You can watch the video guide.

Venetian Gladiator / Gladiator from Venice
20

Find the Assassin's Tomb in Santa Maria della Visitazione.


In order for the tomb icon to appear on your map, you must synchronize the viewpoint.

The quest with this tomb begins with a chase that will lead you to a major skirmish with the guards. Find the Assassin's Tomb to unlock this achievement.

You can watch the video guide.

I can see your house from here! / You can see your house from here!
20

Find the Assassin's Tomb in Torre Grossa.

See Venetian Gladiator.

Torre Grossa is located in Tuscany. Find the tomb in it to unlock this achievement.

You can watch the video guide.

Hallowed be thy name / Be glorified thy name
20

Find the assassin's tomb in St. Mark.


See Venetian Gladiator.

St. Mark's Basilica is located in Venice. Find the tomb in it to unlock this achievement.

You can watch the video guide.

Prison Escape / Prison Escape
20

Find the Assassin's Tomb in Rocca di Ravaldino.


See "Venetian Gladiator".

The Rocca di Ravaldino is located in Forlì. Find the tomb in it to unlock this achievement.

You can watch the video guide.

Choir Boy / Choirboy
20

Find the Assassin's Tomb in Santa Maria del Fiore.


See "Venetian Gladiator".

Santa Maria del Fiore is located in Florence. Find the tomb in it to unlock this achievement.

You can watch the video guide.

Assassin For Hire / Assassin
10

Carry out a murder commissioned by Lorenzo the Magnificent.


At the beginning of the DNA section 5, you will have access to contract killings, marked with a crosshair icon on your map. Complete one of them to unlock this achievement.

Macho Man
10

Protect the honor of a woman.


First you need to complete the mission "A Woman Scorned", located on DNA 1. Once you return home after visiting your father in prison, then go to the symbol in the form of a fist on the map. He will lead you to a woman who will ask you to teach a lesson to her husband who cheated on her. After you agree to the task, get to your husband and beat him. Since he is alone, it will be easy. As soon as he runs away from you, the achievement will unlock.

Steal Home / Crazy Race
10

Win a thief race.


Races are marked on your map as checkered flags. Beat the set time in one of them and the achievement will unlock.

Show your Colors / Family Honor
10

Visit every city in the Auditor hood.


In order to open the Auditore's hood, you need to collect all 100 feathers scattered around the game (see the "Petruchio's Memory" achievement). After that, return to Monteriggioni and head to Maria's room. Putting the feathers in the chest will unlock the hood. Open inventory and equip it. Travel to every city while wearing this hood (including the mountainous region).

Handy Man
10

Upgrade the building in the fortress.. Repeat this at ten different points and the achievement will unlock.

High Dive / Long Jump 10

Take a leap of faith from the top of Giotto's Florentine Campanile.


This achievement can be unlocked at the very beginning of the game. At the beginning of the game, Sister Ezio will ask you to teach a lesson to the guy who dumped her. Luckily, you will find this guy next to this building. As soon as you deal with him, then try to climb onto it and jump off it. The achievement will unlock.

You can watch the video guide here

Podest of Monteriggioni / Ruler of Monteriggioni
30

Bring the fortress to the level of 80%.


The level increases with the purchase of paintings, weapons and real estate, as well as for collecting feathers. Feathers must be put in a box on the second floor of the villa in the room of Ezio's mother. Keep doing the above and the achievement will unlock at 80 percent.


Perfect Harmony / Black and White
10

Dye clothes in ivory and ebony.


In Forlì you will find a tailor who will dye your clothes in these colors for 2450 florins. Do this and the achievement will unlock.

In Memory of Petruccio
30

Collect all feathers.


There are a total of 100 feathers scattered throughout the game. You can check your progress in the pause menu.

Red Light Addict / Strawberry lover
10

Spend 5000 florins on courtesans.


For this achievement, you must spend 5000 florins on courtesans.Each time you hire courtesans, you spend 150 florins, so you have to do this 34 times.

Man of the People / People's Hero 10

Throw 300 florins on the ground.


You will get this ability after the mission "Arrivederci". Select this ability by pressing, then press to drop 10 florins on the ground.

Repeat the procedure at least 30 times.

Victory lies in preparation / Forewarned is forearmed 10

Collect all hidden blades, item bags, and armor upgrades.


You don't need Altair's armor for this achievement.

List of all items:

Dual Blades, Poison Blade, Pistol, two types of bag for each item (can be bought from the tailor), and four types of armor that can be found at the blacksmith.

Each armor consists of four parts - Gloves, Shoulders, Breastplates and Leggings. The blacksmith is shown on your map as a hammer icon.

Translation - Madnfs and CORN. Editing - Madnfs

The plot of the second part begins exactly from the point at which the first ended. Watching the video, we remember the background. Lucy suddenly enters the room and asks to come with her. After a little...

The plot of the second part begins exactly from the point at which the first ended. Watching the video, we remember the background. Lucy suddenly enters the room and asks to come with her. After a short dialogue, we lie down in the Animus. Watching the birth of the main character (Ezio Auditore). We are offered to get used to management. So, the movement of the legs is a space, the hands are shift, the punch is the left mouse button, the movement of the head is the Russian “u”. We get up from the Animus and run after Lucy. Along the way, we observe her skill in hand-to-hand combat. You have to fight in the parking lot. Once at the headquarters, we get acquainted with the rest of the team members. We talk to them one by one.

Let's go to Animus.

Republic of Florence.
1476.
First sequence.

Bachelor party.

We fight with the people of Vieri Pazzi. We are working on different combinations. After the victory, we collect money from the bodies of defeated enemies.

You should have seen the other guy.

We speak with Frederic. We follow him to the doctor. We are being treated, also in the future it will be possible to purchase medicines and poison from him.

We run with the brother in a race to the church. We do this until we win. We climb to the very top.

A glass before bed.

We synchronize the area and go to Christina. At her invitation, we climb into her room. To see all the "beauty" of the game is possible only thanks to the timely pressing of the buttons (QTE). Christina's father finds us in the morning. We run away from the guards.

Messenger.

We speak with the father. He asks us to deliver the letter to Lorenz. After the transfer back, we return to Giovanni. Meet Uberto.

Payback for change.

We speak with the sister (Claudia). We learn that her husband is cheating on her. We find Duccio and beat him.

Petruchio's secret.

We speak with the brother (Petruchio). We get eagle feathers for him so that he goes to sleep.

Family friend.

We talk with mom (Maria). We follow her. Meet Leonardo da Vinci. We lift the box and return back home.

Special delivery.

It is necessary to deliver 2 letters for the father and a message from the dovecote.

Entering the house, we find out the most unpleasant news: the father and brothers were taken to prison, it is necessary to help them out. We go to the cell where the father is being held. The level of alertness of the guards has increased, so we move around the city carefully. We deal with enemies on the roof, we talk with our father.

Inheritance.

Turn on Eagle Vision. We pass in secret room. We get a letter, an assassin's suit and a weapon from the chest. At the porch, two guards are trying to stop us. We kill them. We deliver the letter to Ubert.

Last Hero.

We're going to court over Ezio's family. Uberto, instead of presenting documents of their innocence, on the contrary, accuses and orders the death of his father and brothers. We still don't have enough experience to fight with a large number of guards, so it would be a reasonable decision to run away.

Republic of Florence.
1476.
Second sequence.

Disguise.

Meet Paola. Let's do a little exercise. We learn to hide in the crowd and steal.

Trump in the sleeve.

We go to Leonardo. After giving him a corrupted item and a scroll, he makes a new weapon out of it for us - a blade. The guard knocks on the door. He starts beating Leonardo, we sneak up from behind and kill the guard.

Judge, jury, executioner.

We start tracking. Use the crowd, sneak to the backyard and kill the Uberto.

In the shelter.

We need to leave Florence, but before that we need to reduce our popularity among law enforcement officers. To do this, we tear down posters, bribe heralds and kill bribe-takers.

Arrivederci.

We urgently need to leave the city. We accompany mother and sister to the outskirts.

Tuscany.
1476.
Third sequence.

Help on the road.

On the way we meet Vieri Pazzi. We fight with a couple of enemies. And, it would seem, now there is an unequal and very difficult battle with dozens of Vieri's subordinates, but Ezio's uncle Mario comes to the rescue. We kill the remaining enemies.

Home Sweet Home.

We follow Uncle Mario, simultaneously considering the new town. We get some money from him, we buy equipment and medicines on the market.

Repetition is the mother of learning.

We are going through a little training. We learn to evade attacks, conduct counterattacks, tease the enemy and suddenly run away from the attackers. At the end of the training, we practice new techniques on the uncle.

The inevitability of punishment.

Let's go for Mario. We get throwing knives. We penetrate the city through the fence. We kill the archers and open the gate. I'm going for my uncle. We kill all the guards who will interfere. From one of the soldiers we learn about the ambush and quickly go to the aid of our uncle.

We go to the gate. We observe a small screen saver. We climb the tower and kill Vieri Pazzi.

New plans.

Let's go for Mario. We read the letter. We climb onto the roof of the mansion and synchronize the terrain. We find 4 pages of the code. Finding them is very easy, just look at the map - "TAB".

We look at the house. We communicate with the sister, the architect. Uncle will show us the secret sanctuary, which contains a large monument of Altair and his armor. To get them, you need to find 6 artifacts, their storage locations will be available as you progress through the story.

Republic of Florence.
1478.

Live example.

We go to the courtyard. We test new types of murder on dummies. We return to Leonardo and get a new weapon.

Fox hunting.

We turn on eagle vision and find a person highlighted yellow. He steals our money and tries to run away. We go after him. In order to catch it, you need to quickly press the Shift key when approaching it.

See you.

We run after La Volpe.

Novella Secrets.

You need to go down into the catacombs. We pass a series of simple tests. Let's watch the video. Climb up the wall to the left of the door. There are also enemies on the levels, so we try to act without attracting the attention of enemies or silently eliminating them. Having opened the door, we kill all the enemies below. Next, you have to catch up and kill the runner, otherwise he will call the rest of the guards and then you won’t go further without a fight. After eavesdropping on the conversation, we go to open the first sarcophagus (there are 6 in total, as mentioned earlier, they are necessary to open the lattice in Uncle Mario's villa). We leave the catacombs.

The second artifact can be obtained immediately after this mission. On the map, it is marked with the corresponding symbol.

Wolves in sheep's clothing.

I'm going to the square. In the green area we find Lorenzo. We help him deal with enemies. It is best to use the blade, and while the assistants are fighting with the guards, we sneak up from behind and kill them. Next, we take Lorenzo to a safe place.

Farewell, Francesco.

I'm going to the palace. We climb onto the roof from the back of the palace. We kill the guards or, ignoring them, we run straight through to Pazzi. Clinging to the ledges, we go down. We catch up and kill him. Let's watch the video.

Republic of Florence.
1478.

We speak with Lorenzo. He tells us the names of the escaped conspirators, whom we have to find.
We go to Leonardo. We get a new weapon - a poisoned blade.

bypass maneuver.

Learning how to dodge attacks and take away weapons from opponents during the battle.

A man in a cassock is not yet a monk.

We need to go to the abbey and kill Stefano da Bageno there. From the uncle's assistant we get smoke bombs. They are great for quickly escaping enemies. We go into the temple, quickly find Stefano and kill him. After that, use the smoke bomb to break away from the enemies.

Behind closed doors.

We order the assistants to attack the guards guarding the gate, and at this time we ourselves climb the wall and activate the lever on reverse side. We kill Francesco Salviate.

Hiding from enemies.

City crier.

Antonio Maffei has climbed a tall building and is trying to impress people with unimaginable things. You need to climb into that very place and kill the herald. And then hide.

Come out to play.

We go to the green area. We find Bernardo Baroncelli and kill him. Hiding.

With such friends...

We follow Jacopo without attracting attention. Let's watch the video. We kill the guards and finish off Jacopo.

Republic of Florence.
1480.

Fifth sequence.

We speak with Lorenzo. We get from him the cloak of the Medici. While you are wearing it, the guards will ignore you. We learn from a passerby that Leonardo was invited to another city to paint pictures.

Holidays in Romagna.

We need to escort Leonardo to the city. We drive a carriage. Do not wiggle the cart too much, otherwise it may roll over. In no case should you touch obstacles, it does not help to shake the enemies from the wagon. After the trip, so that Leonardo can escape, we hold the enemies. We speak with Leonardo. A pass is required to enter Venice.

We find the boat and save the woman on the island. In exchange, she arranges with the boatman to allow us to sail to Venice.

Playing Desmond. We communicate with Sean and Rebecca. We go down to Lucy. Now Desmond is great at climbing walls and fighting. You need to activate the scanners (2 at the bottom, 2 at the top). We speak with Lucy.

We play as Altair. We follow an unknown girl. We turn around and run up the wall, turn on eagle vision and find it. We follow her. We rise to the tower.
Playing Desmond. Let's go to Animus.

Republic of Venice.
1481.
Benvenuto.

We accompany Leonardo to his new home.

Memory mark.

Help Rose. We run after her, along the way we deal with the guards. When she is unable to go further, pick her up and carry her to her destination. We accompany the gondola. Raise the Rose, put it on the table. Antonio will pull the arrow out of her leg.

We speak with Rosa. Learning to pull up in a jump.

Cleaning the house.

We find three traitors and kill them. The first is on the ship, the second is in the market, and the third is on the roof.
We speak with Rosa. For a while we rise to the tower, and then we go down.

We need to free the prisoners that Emilio arrested.

We kill the guards, open the cage and deliver the prisoner to a safe place. 1 out of 4 must survive for sure.

Meet by clothes.

You need to find 3 chests. We kill the guards and search them. Next, we sit in the boat and deliver it to the pier.

Decisive attack.

First you need to kill the archers so that Antonio's people can take their places. We speak with Antonio. We rise to the roof of the palace, and from there we go down to the courtyard. We kill the guards and Emilio himself.

One field of berries.

We follow the Templars, eavesdropping on their conversations. Don't forget to hide in the crowd. Along the way, the guards will block the road, so we quickly hire dodgers to distract them so that we can go further. Having reached the square, we watch the video and continue surveillance.

If it doesn't work right away...

We run together with Antonio to the square. Viewing the palace from under different angles to find the best place to infiltrate. Having found such a place, we climb onto the roof through the scaffolding.

Who does not take risks does not drink marsala.

Let's test Leonardo's flying machine. Unfortunately, you won't be able to fly far. We watch the video, Antonio said that the enemies have already got the poison. We need to hurry.

A good start is half done.

We clear 4 zones.

Courageous flyer.

We fly on a miracle car to the palace, from fire to fire. Along the way, you can use your legs to knock enemies off the roof. After landing, you need to sneak in to the Doge without attracting attention and save him. We hide behind the columns, kill the guards one by one. It is not possible to save the Doge, Carlo Girmaldi managed to poison him. Sure enough, murder hangs us. You need to catch up and kill Carlo. A couple of smoke bombs will not be superfluous to hide.

Republic of Venice.
1486.
Ninth sequence.

Knowledge is power.

We get a new weapon - a pistol. Let's practice using it. We aim at the mannequins and shoot. The longer we hold, the more likely it is to hit. However, the probability of hitting also depends on the distance. For example, if you approach the enemy at close range, then holding the mouse button is not necessary at all, just click on it and the probability of hitting it will still be very high. We return to Leonardo.

The girls are in trouble.

We are offered to strengthen the skills in using a pistol. The criminal takes hostages, if you try to get close to him, he simply simply kills them. Therefore, we take out a gun and punish the villain from a distance.

Wise nun.

We follow Antonio and Theodora. The man on the stage announces the contest. To get the golden mask you need to win 4 competitions. And then we can get to the doge's ball.

Collection of tapes.

In the first test, you need to collect the most ribbons. The mini-map shows the places where women gather, from which ribbons should be taken.

The race has started.

In the second test, you need to break the record for passing checkpoints.

Capture the Flag.

The third test is not easy. You need to capture the flag 3 times and deliver it to your base. The opponent is also on the alert, if he nevertheless took the flag faster than us, then it is necessary to catch up with him and take the flag away. So, the opponent runs faster than us. With each round, he will be closer to the flag. Immediately after the start of the game, not sparing health and first-aid kits, we turn left and jump from the roof, this is the only way to win this game.

You can't get good by cheating.

Last test. Rule one no weapons, fight only with fists. In this competition we have no equal! Dante proved to be a weak opponent. Silvio bribes the judge. 4 guards with short swords enter the arena. So we can also get weapons.

So the competition ended, it would seem that the mask is already in our hands, but Silvio's influence is much higher than the principles of fair play. The mask is taken by Dante Moro.

Stormy fun.

On the way to the ball, we quietly steal the mask from Dante. We put on a mask and go on a holiday to the Doge. Suddenly Dante appears. The guards are looking for us. We hire courtesans and wait exactly one minute (best of all, in some corner). We get as close as possible, take out a gun, kill Mark Barbarigo. We return to the brothel.

Republic of Venice.
1486.
tenth sequence.

Fighter in a cage.

You need to free Bartolomeo from the cage, and then escort him to a safe place. We kill the captain of the guard and his deputy. We open the headquarters gate.

Nobody is forgotten.

Free the remaining prisoners.

We place mercenaries in specially marked places Bartolomeo.

With one sword, two birds with one stone.

We climb the tallest building in the city. From there we give a sign to the mercenaries. Help Bartolomeo. Let's catch up with Dante. After crippling him a little, we run after him again. We kill Silvio and Dante.

Republic of Venice.
1488.
Eleventh sequence.

Patience is rewarded.

We follow the courier. He often turns around, so you have to be alert and actively hide in the crowd. Arriving at your destination, you need to quickly enter the courtyard and kill the courier. You have 90 seconds to do this. You can climb onto the roof to kill the archers, jump onto the hay and quietly kill everyone. And you can hire courtesans to set them on the main guard and kill everyone in the yard in the same way.

Play.

We select the box and carry it to the Spaniard. During the movement, in no case should you touch the people carrying the boxes, because in this case the guards will start pushing you, and you will drop your load and you will not be able to catch up with the escort. We fight with Rodrigo. Our entire team comes to the rescue, including Uncle Mario. Let's watch the video. Let's take a leap of faith.

Romagna.
1488.
Twelfth sequence.

Warm welcome.

We accompany Katerina to Forli. From passers-by we learn about the attack of the Orsi brothers on the city. We head to the gate. We turn right, swim to the pier. We kill the guards (red). We continue sailing east. We make our way into the city by swimming under the bars. We climb the wall and open the gate.

Bodyguard.

We run after Katerina and Nikolo. We kill all the guards. We get into the church.

Fortress defense.

We destroy the arriving enemy reinforcements.

Godfather.

We need to save Katerina's children. Let's save the girl first. Then she will tell us where her brother is. We go to the lighthouse. There are a lot of guards around, you can ignore them and climb to the very top. We kill one of the brothers (Ludovico) and save the boy.

Checkmate.

We find Cecco Orsi. We kill him and take the Apple back.
Let's watch the video. The apple is taken by an unknown monk. We need to find him!

An apple from an apple tree…

We go to the abbey, which is located in the lowlands of Romagna. We approach the church, and we look for a monk in black, without attracting the attention of the guards. We go to the abbey in Forli. The monk is trying to escape, we catch him.

Republic of Florence.
1497.
Thirteenth sequence.

Fiasco in Florence.

We are wanted in Florence. So it's not easy to get into the city. If you hurry, you can pass unnoticed along with the monks. Next, we go to the bridge, where we will meet with Machiavelli. After the conversation, we follow him. We accompany Nicolo to the palace.

Kill 9 lieutenants:

Priest, merchant, farmer, doctor, condottiere, artist, priest, nobleman,

Power to the people.

After a direct hit, the apple slips out of the monk's hands. He is picked up by a dodger and tries to escape. We kill him and take the apple.

Fourteenth sequence.

The place is marked with a cross.

Correctly arrange the pages of the code.

Rome.
1499.
In Bocca Al Lupo.

We climb to the roof. We kill guards, we activate the lever and we pass further. We repeat this operation several more times. Then we sit on the horse and break forward as quickly as possible. We enter the hall. We make our way closer to Rodrigo. We attack him. We now have 5 times more! And all thanks to the mighty power of the artifact. We fight with the Spaniard. We turn on eagle vision, we find a secret passage. We finish it in hand-to-hand combat. Let's watch the video.

Do not rush to complete the game after the credits start, there is a small bonus ahead.

Playing Desmond. Let's follow Lucy. We deal with enemies. We leave the base.

If you are having problems with passage of the game Assassin 2, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Assassin's Creed 2. In the most difficult places, we add pictures that can help you. Walkthrough Assassins Creed 2 read on our website.

bachelor party

Vieri Pazzi and his friends are trying to interfere with your holiday, beat everyone and take the money.

You should have seen another guy

Go with Frederic to the doctor, buy bandages and poison. Watch the video, and then run after your brother across the rooftops. Climb to the highest point of the building.

A glass before bed

Jump into the haystack. Follow the marked area along the roofs, because if Vieri's people meet you, they will attack you and you will have to fight with them. After the cutscene, return home.

Messenger

Deliver the letter to Lorenzo. To get to your goal you need to follow the rooftops. After you take the parcel - return home.

Help Maria

Together with your mother, go to Leonardo Da Vinci. After the video, go home with him and your mother.

Payback for Change

There are no archers on the rooftops, so you can follow them. Duccio will appear on your map, beat him and return home. Help younger brother collect feathers.

Mystery of Petruchio

Your brother is going to be punished by his parents and you must help him. In two minutes, take three marked targets on the rooftops, and then return all of Petruchio.

Special Delivery

First, deliver two letters to very important persons, and then take the letters from the dovecote. Do not forget that you need to move on the roofs, return home. It turned out that your father and brothers were taken away by local soldiers.

Prisoner

Keep the path to the tower, which is marked on the map. Now you need to climb on it and at the same time not conflict with the guards.

Inheritance

Get to the house, turn on eagle vision in it. Find a secret door, open it. In the cutscenes, you will take a letter and put on an assassin's costume. Go outside, eliminate two guards. Follow Alberto's house, kill two more guards and give the documents to the man.

Last Hero

Watch the execution of your father and two brothers. Hide from the guards, climb the tallest building in the city.

Escape Plans

The guards are trying to find you, hide in the brothel. You will meet Paula in it, who will teach you several life lessons.

Disguise

Courtesans will teach you how to blend in with the crowd, steal on the go, and lower your wanted level. Carefully monitor all the actions of your friends and learn, because new knowledge will help you in the future.

Trump up your sleeve

You are still wanted, so don't try to meet with the guards. Meet with Leonard Da Vinci, he will repair your hidden blade. Watch the video. The guards will torture Leonard in the backyard, kill them. Return to Paula.

Judge, Jury, Executioner

Visit the exhibition that takes place in the market (jump on the rooftops and make sure that the guards do not raise the alarm). Kill your target and then return to Paula.

To the shelter

In this mission, you need to tear down posters, bribe heralds. Reduce your popularity to a minimum.

Arrivederci

You need to follow Uncle Marion to his house, keep up with him and do not get involved in conflicts with local passers-by who will gladly provoke you into a fight.

Help on the Road

You, along with Uncle Mario, met Vieri on your way, beat him well for all the bad things he did to you. Don't let the bandits beat your mom and sister. After the victory, return home.

Home Sweet Home

Explore Villa Auditore, walk with your uncle. Talk to everyone on your estates, and then go to the house where the emblem of the assassins is drawn. Get a little training.

Repetition is the mother of learning

Keep improving your skills, now you will learn a lot of useful things for fighting against your enemies. Watch a short video in which it turns out that Mario decided to deal with Vieri and kill him. Urgently help Uncle in this matter, because he has no chance of winning.

The inevitability of punishment

Viero must die this night, so team up with Uncle Mario (he is in the marked area).

New plans

Talk to Uncle Mario, and then climb to the top of the house and turn on eagle vision. To get started, collect all of the Codex pages that are scattered across your lands. Talk to Claudia. Now you can save money in a safe and develop not only your house, but also the city. It opens the possibility of buying shops and other property.

Live Example

Leonardo Da Vinci has decided to help you with deciphering the code of the assassins while he is busy - learn new fighting techniques that will allow you to silently and imperceptibly kill enemies.

Fox hunting

La Volpe is marked on the map, get to it, and then start chasing your target over the rooftops. Catch up with La Volpe, talk to him. Next, you'll have to eavesdrop on the bad guys and find out what they're planning. Go down to the dungeon in the desired area, click on the skull and eavesdrop on the Templars.

Novel Mystery

Throughout the mission you will be wanted, so be as vigilant as possible. Get to the desired building, open the gate and run forward. Next, you will have to jump over the faults, stairs and beams, while pressing the levers to open the gate. Kill the guards quickly so that they do not have time to call for reinforcements. Get the information you need and leave the site, return home. Now you can start building Altair's costume.

Wolves in sheep's clothing

Find Pazzi, and then you need to fight back a crowd of guards. Watch a cutscene in which Pazzi runs away. You will escort the Medici to his house.

Farewell Francesco

Follow the marked area. Climb up the building, at its top you will meet Francesco Pazzi. Your target will try to run away, chase him down and kill him in the jump. Get out into the street, jump into the haystack.

Florentine Republic

Talk to Lorenzo, get an important document from him. Visit Leonardo Da Vinci and then Uncle Mario.

Bypass Maneuver

Talk to Uncle Mario, he decided to teach you high-quality defense during the battle. Then go to Tuscany and talk to your Uncle's people.

A man in a cassock is not yet a monk

Keep your way to the abbey, when you enter the building - turn on the eagle vision. Climb the bell tower, attack your victim from it. Then use the smoke grenade to distract the guards. Return to your home.

Come out to play

The task is identical to the previous one, you need to find your target with the help of eagle vision. quickly kill and hide. Talk to Santo Maria.

town crier

Your new target is in the red zone, so you can't just walk up and kill it. Climb onto the building and then move along the roofs of houses, you can kill archers. Kill a few heralds, then return to your estates.

Behind closed doors

Bribe Mario's mercenaries and go to battle with the bad guys. Throughout the mission, kill the servants of the Templars, after the victory, return to the city.

With such friends...

Turn on Eagle Vision to find Jacopo Pazzi. Follow him, do not get caught in the eyes of the target. The main thing is not to lose sight of Patia. When your target reaches the theater, eavesdrop on her conversation with the Templars. Watch the video. Now kill Jacopo and you can basically leave the area, but there are a lot of guards, so they need to be killed too.

Holidays in Romagna

Leonardo Da Vinci has decided to leave the city, so you need to get to Venice by carriage. You need to turn the wagon in time, do not crash into trees and houses. Sometimes you will have to fight off the Templars. When you reach the right place, climb out of the wagon and kill the last enemies. Go to Romagna.

Venice

You will have to play a bit as Desmond. Lucy wants to know what abilities Ezio adopted main character games. Listen to the girl and follow her orders. At some point you will feel bad, then you will have to manage Altair. Run after the Templar, climb up with a lantern. Kill the villain and watch the cutscene.

Benvenuto

Reach the question mark, meet Rosa.

Mark for memory

You need to protect Rosa by all means. Kill the guards and guards before the girl will meet you. Help the lady make a perfect date with a young man named Hugo. After the task is completed, you can talk to Rosa and all the leaders of the thieves' gang.

By personal example

Rosa will try to teach you how to pull up and jump, repeat all the steps after her.

Huge Leap Forward

Jump into the haystack, sit there. Get out of it, talk to Rosa and Hugo.

The escape

You need to open three cages and save Hugo's friends from them. Each cell is guarded by a crowd of soldiers who will have to be killed. Every saved person will have to be taken to the pier to Hugo. After completing the task, talk to him.

Met by clothes

First, search all the chests, and then hire a gang of thieves. Let them distract the guards, and at this moment you steal the boat and sail on it to Antonio. Talk to him.

Cleaning the house

You need to find traitors and kill them, for this you will have to use eagle vision in special green areas. Your goals are: in the market, on the ship, on the roof. Each of them can be killed quietly, after completing the task, return to Antonio and talk to him.

Decisive Assault

First, eliminate all the archers on the roof (they are marked with red labels). Go downstairs, talk to Antonio. Use the thieves to distract the guards, climb up from the side where your archers are. Get to Emilio and kill him.

One Field Berries

Hire courtesans and follow the Templars with them, eavesdrop on their conversation. Then you need to tell Rosa and Antonio everything.

If it doesn't work right away...

Escort Antonio to the square, watch the cutscene and head towards Leonardo da Vinci.

Who does not take risks does not drink marsala

All you have to do is fly the car that your friend Leonardo created. Fly east, where the wind is stronger.

A good start is half done

You need to kill the guards in certain areas, then Anthony's men will be able to light fires, through which you will have to fly to kill Carlo Grimaldi.

brave flyer

First, fly through the fires and try not to die from the arrows. Further, once on the walls of the fortress, quietly kill the guards (if someone raises the alarm, the mission will fail). Eliminate Carlo at the end and leave the fortress.

Knowledge is power

Get a gun from Leonardo, train in scarecrow shooting.

Girls in trouble

Run to the bridge, climb the building. Wait until the victim is under you - shoot him with a pistol or kill him in a jump.

Wise Nun

Go to the carnival and talk to Marco.

Gathering Ribbons

Walk in the marked area and steal ribbons from the inhabitants, your task is to collect as many ribbons as possible.

Capture the Flag

You need to overtake your rivals and collect flags, then to deliver them to the base. Buy more medicine to heal if you fall off one of the rooftops.

Race Started

Everything is very simple, run along the roofs to the desired building. You need to keep within two minutes.

You can't get good by cheating

Beat everyone in hand-to-hand combat. After winning all the challenges, return to Antonio and talk to him.

wild fun

Follow the marked area, use eagle vision to find Moro. Distract the guards with the courtesans, kill your target and get the mask. Now you need to hide from the guards, and then reset the wanted level.

Fighter in a cage

Nobody is forgotten

Now you will have to free all the mercenaries that the Templar soldiers have arrested. Kill them, release all the captives from the three cells. Chat with Bartalomeo.

To Battle!

Three areas are marked on the map, you need to literally recapture them. Gather a squad of mercenaries and clear the zones from bad people. Try not to attract the additional attention of the guards who will pass nearby.

With one sword two birds with one stone

Help your fighters and Barthalomeo kill the guards, then climb up and find Dante. Run after him, kill the bastard, and then Silvio.

Patience is rewarded

Follow the courier exactly until the moment when the video starts showing. Then kill him and take his place on the ship.

Play

Walk with the detachment exactly until the moment when your target is nearby. Watch a short video. Kill the Spaniard and then take the Leap of Faith.

Warm welcome

Go with Katerina and Machiavelli, at some point you will find out that the city is in danger and you need not to offend your companions. Jump potmo into the water, float up in the castle. Kill more soldiers, and then turn on the mechanism to close and open the gate.

Bodyguard

Escort Katerina and Machiavelli to Katerina's house. Protect your companions.

Fortress defense

You will have to protect your friends again. Use smoke bombs to occasionally distract the Templars. Beat everyone and talk to Katerina.

Godfather

Run through the city to right house, kill the guards. You must have time to get to the right place in ten minutes and save Katerina's children from the Templars.

Checkmate

Cecco Orsi is not well guarded, so killing him is easy. Watch out for your victim on the roof, and then kill. You will now receive the Apple of Eden.

Apple from the apple tree

Kill the guards, get into the abbey. Turn on Eagle Vision to locate the monk you need.

Preparation

You will be wanted, so move through the alleys or mix in the crowd - the main thing is not to catch the eyes of the guards. Get to the right point, talk to Machiavelli.

Archenemy

In this task, you can not make noise, so do everything quietly. Walk along the left side of the fortress, kill the archers. Kill the guards on the balcony, go down a little lower to the river and kill your target. Escape quietly from the crime scene.

Still life

Watch the video carefully to understand where to use Eagle Vision. Go to the place you saw, find your goal. Kill the artist and hide.

Judgment Day

Turn on eagle vision, kill the desired monk.

port authorities

Go to the ship, climb on it. Kill your target, which is in the center on the deck. Leave the ship.

in the hayloft

Hide in a haystack, wait until the farmer is standing nearby. Kill him.

Unction

Keep the path to the cathedral, climb onto it and kill the priest.

Career

Locate the captain of the guards with Eagle Vision and dispose of him. Ask the thieves for help, because the captain will be guarded by many soldiers.

Point intervention

Walk between the shops, quietly get to your target and eliminate it.

Power to the people

Run after the Templar, try to shorten the path. Chase him down and kill him. Now you will have the Apple of Eden. Reset the fame bar and return to your camp with your friends.

Place marked with a cross

Put the apple on the table, connect the codex pages and assemble the world map. Watch the informative video, after it keep your way to Rome.

End

You are wanted again, kill the guards quietly and follow Rodrigo. You will catch him in the area of ​​the large bridge, jump on your target and plunge your blade into him. After killing Rodrigo Borgia, the game will be completed. Watch the final video.