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Metro last light is good. Actions for a good ending

Do not think that computer games teach bad things and have a monotonous plot. Not at all. Many of them have a deep enough meaning, in addition, the developers, even in the famous shooters, try to do everything possible so that the gamer not only shoots off enemies, but also learns mercy. And a vivid example of this is the game "Metro Last Light".

Description of the project

The events in the game Metro LL take place in 2034, in the destroyed capital of Russia, during the apocalypse. Terrible times have come when the inhabitants of Moscow are forced to hide from radiation and defend themselves from mutants who are constantly attacking them in the underground metro. But even now, when it seems that everyone needs to unite and fight with the creatures together, there were those who divided into groups in the metro, each of which is now waging a war for control over all metro stations. And only the main character, whose name is Artyom, has a chance to save the subway and all the people in it.

The game is made in the genre of a shooter and is considered a sequel to Metro 2033, which was warmly received by both critics and players.

During the battle, you will have the opportunity to use a variety of weapons, even homemade ones, both against mutants and against people. The whole process of passing will be literally permeated with the atmosphere of the post-apocalyptic world of the metropolitan underground station.

Many players who have completed the entire game have never even heard of the fact that it has two finals. There is a good ending in Metro Last Light, and there is a bad one, which we will also look at at the very end of the guide.

Metro Last Light game: how to get a good ending. Key points

In order not to fail in the finale, you need to keep track of some important moments during the passage, such as, for example, flashes on the screen, which are somewhat similar to those in old cameras, and the corresponding sound to them. They will appear during the selection of the correct actions both in the cutscenes and in the game itself, as well as when finding important key items. And further. You need to try very hard and not a single soldier. And since getting a good ending in Metro Last Light is your main goal, you should pay attention to these basic points.

Station "Sparta"

At the very beginning of the game, when the main character wakes up and control is transferred to you, play the guitar that is in the room. As we mentioned, when you perform this action, a flash with sound will appear. After that, eavesdrop on the conversation of two fighters, one of them will be sitting in a wheelchair. Then go to the slightly open door on the opposite side. There will also be an outbreak. Find a balalaika near the command post and play it. If you really want to learn from your own experience how to get a good ending in Metro Last Light, then remember: there are seventeen instruments in the game, try to find them all. For example, you will find an accordion in the hall where the evil Reich will humiliate their own newcomer. You will find the same balalaika in the place where Pavel leaves you, there will be two more guards. You can find the guitar next to the bar, next to the juggler. Another balalaika will be on the counter with different fabrics. And the last one is opposite the table at which Paul will invite you to sit.

You can find a piano in the fighters barracks. The accordion is hidden in the closet at the exit from the very last hall in the chapter. In the chapter "Regina" you will find another accordion, immediately on the first fork of the path, next to the cot. In the "Infection" task, all three guitars stand next to each other, start looking for them when everything is plunged into flames. The first is in a narrow closet. The second is under the counter in the next room. And the third is in an armchair on the second floor.

Prison

When you are in jail, there is a room with a lever in the place where the hostages are sitting in the cages. Pull it on and set everyone free. At the same time, remember that you cannot kill anyone, otherwise the good ending of Metro Last Light will not open.

Camp

In the corridor, where there are cabinets on the left, quietly sneak up on the soldiers sitting there and overhear what they are talking about. One of them will talk about the cache. When the conversation ends, follow him. As soon as the soldier opens the weapon locker, disable it and take all the contents. After that, when you go into the large room, you will notice a soldier who will stand with his arms raised next to the freezer. Don't kill him, just move on. By doing such a humane act, you will be one step closer to solving the question of how to get a good ending in Metro Last Light.

Red station

There will be a beggar sitting at the red station. Give him a cartridge, listen to his story and give a second cartridge. Then listen to what the two men sitting at the table are talking about. Move on. You will see two men and a woman next to them. Listen to their conversation until there is a flash. Move on until you see a man showing shadows to children. Watch him until he says he is tired. Opposite this company there is a juggler, and next to him on a bench are girls, listen carefully to what is being said. At the fork in the cinema there are two men, one is smoking and offers the other to buy some dope. Approach them and wait for the end of the conversation. When the jamb merchant goes back to the juggler, follow him, and as soon as he says that he can make a discount, you will see a flash. Watch the play to the end. Before you sit down to have a drink with Paul, look at the two girls behind the glass and listen to what they are talking about.

Scene with Korbut

When you climb through the ventilation shaft, listen through the grate to what Moskvin and Korbut are talking about to the end. Never leave before the end of the conversation.

After the mission with Korbut

Go around the metal detector on the right and knock out two soldiers. And for the third soldier, just follow until he says that group 8 has left the object. After that, you can turn it off too. After you go through the valve, go downstairs and listen to the two soldiers.

"Regina"

If you've followed all of the tips here on how to get a good ending in Metro Last Light all this time, then you're halfway there. When you drive the "regina", hit the arrow at the first fork and ram the wooden fence. There will be a flash. At the second fork, turn left, where the cars are. Go to the end of the tunnel. There you will find a corpse, examine it. In the place where you need to push the carriage, on the left you will see the beds, take the knife lying on them and go back. Go into the room with the green goo, there will be a note. And as soon as you find a corpse in this room, there will be a flash.

Bandits

As soon as you get to the camp, then listen to the conversation of the daughter with her mother, who are sitting next to the ammunition dealer. While walking through the tunnel, you will hear a woman screaming. Turn into the first door on the right and enter the carriage. Go right and deal with three thugs who want to kill the girl. Find the corridor with rooms where the bandits are sitting and go to the very last one. Deal with everyone who is there to rescue the hostages. In the tunnel on the opposite side of the bandits' base there is a carriage with bodies in it, examine them.

Venice

There are two beggars in Venice who need to be given patrons. One is in an alley with fishmongers, the other is next to the guitarist. Go to the shooting range, there will be a child who will say that he has lost a bear. Go to the shooting range and win three rounds, receive ammo and a toy as a reward. And since getting a good ending in Metro Last Light is your main task, give this bear to your child. You will also need to get drunk at the bar before you completely pass out. Then, when the character comes to his senses, you will see that the entire bar is blown up, and the bartender is in grief. Give the last one hundred rounds to repair the damage, and then you will see a flash.

Infection

When you crawl along the ventilation shaft, you will see two soldiers who want to shoot people at the wall. Crawl along the ventilation to the right and stun both quickly, then listen to the speech of one of the survivors. At the very end of this chapter, Lesnitsky will order to remove the mask. Take it off before it counts down to five.

Epidemic

There is nothing like that in this chapter, you just need to collect all the caches outside the quarantine zone. Just walk along the wall and press "E" when the icon appears. The first one is behind the iron door. All the rest are in the windows.

Khan

When you and Khan sail along the River of Fate, the phone will ring. Pick up the phone and talk to Artyom's mom. There will be a flash.

Depot

Go to the building along the outer territory on the left side to the farthest end and go through the doors. There is a trap on the door. In a room full of carriages with enemies, just go down under the floor and pass everyone in this way. When at the end of the chapter you meet Lesnitsky, do not kill him.

the Red Square

In this chapter, don't touch the guards, always just walk by. Also, do not kill a single soldier, even when you are in ambush with Paul. Just wait for them to come down to you, and then knock them all out. Paul himself must be saved when the dead seize him.

Garden

Go to the large building and use the boards to get through the water, then enter the flooded store and go to the back. There will be a flash.

When you go forward, you will meet a large creature called a bear. Start fighting her, and when she turns sideways to you, kill the mutants on her back to save her. Then she will run away, and you will receive a flash. These are the basic answers to the question of how to get a good ending in Metro Last Light. By completing all the steps described above, you can easily unlock a successful final level in Metro LL.

To summarize everything briefly, in order to open a good ending, you need:

  • Spare all surrendered soldiers.
  • Save women and children.
  • Listen to stories told by the characters in the game.
  • Play musical instruments.
  • Give bullets to beggars.
  • Do what the characters in the game ask you to do.
  • Find all caches in the quarantine area.
  • Don't kill people at all.
  • Rescue the "Bandits" level of children and women.
  • Return the bear to a child who says he lost it.
  • See all visions (required!) In the Dead City.

Bad ending

As you remember, we said that there are good and bad endings in Metro Last Light. So, in order to get the first one, you need:

  • Kill everyone you see.
  • Kill the soldiers who surrendered.
  • Steal in settlements.

We hope that now you can successfully complete the game Metro Last Light. We described in detail how to get a good ending, you just have to follow the above algorithm of actions.

Hello friends. here I will try to give answers to the most frequent questions about the game metro last light that many of you ask. If you do not find the answer to your question, ask it in the comments and I will try to give you an answer to them.

How many endings are there in the game?

The game has two endings. In both endings, black leaves. But in a bad one, Artyom and the entire Order of Sparta die by blowing themselves up so as not to give the red D6. In a good (good) ending, black stops Artyom and prevents him from pressing the switch for an explosion. Blacks help fight off the Reds and almost everyone remains alive. ...

How to achieve another, good ending?

In the game, unlike the first part of the metro 2033 game, there are more than 100 good deeds. It makes no sense to describe them all, but I will give clear examples.

  • Do not kill Lesnitsky
  • Save Paul and give him a gas mask
  • do not kill animals when asked by the little black
  • Find a teddy bear for a boy at Venice station (Teddy bear is given after three consecutive wins in a shooting range at the same station)
  • give money to beggars, for example, at the same Venice Station
  • at the end of the battle with the bear, do not let the animals finish her off and kill everyone from her back, while allowing her to leave.

But there are moments in which you just need to listen to the conversations in the game. For example, when Artyom is released from quarantine, we listen to the conversations of all patients. But? and so we do good deeds and get a good ending.

Where can I find PNV?

The night vision device can be found right at the beginning of the Church mission. As soon as the ferry moors to the shore, we go straight and see the broken grader behind it we go up into the building and hear Anna's voice. We remove the stretch and in the far left corner on the table will lie what we need.

How to destroy, pass the tank?

In the last mission, when defending D6, after the influx of Reds, a huge armored tank will appear that will need to be destroyed. It is destroyed in just a minute. Take a sniper and shoot at the wheels, they are highlighted in red. After the wheels are destroyed, shoot into the slot of the tower, it will also be highlighted in red. If you don't carry a sniper with you, then you can take it right there - take a closer look! You can read in more detail

Bug with Pavel.

At one point in the game, Pavel gets up and does not run to the hole in any way to get us hooked. Friends, it remains to put a couple of bullets into him, which very rarely helps to fix a bug. Skip the mission from the last checkpoint. If this does not help buy a license or download another broken game. Sorry, I understand that it may not have helped you in solving the problem, but the only thing that can be done.

Kill or stun Lesnitsky?

It's up to you to do it or not. But this action affects the ending of the game. If you kill him, you get a bad ending with the death of the main character, if you just stun him, then the chances of getting a good ending increase.

Where to find the lying grandfather Lenin?

At the level of Red Square. We jump into the moat and go to the right and move on. You can see how to get there and Lenin himself in this post in the Easter eggs video.

How do I enter codes for the game?

The creators of the game did not envisage entering codes into the game. Therefore, in order to get immortality or a lot of cartridges, and so on, you must first download third-party programs, install them in a folder and watch the instructions where you downloaded what you need to do to activate the codes.

If you can't pass the level?

If you can't get through this or that level, then it is quite possible to see how others do it, for example, in my blog

Where are the game saves located?

The game saves are located in the game folder itself (enter metro last light in the search), then look for a folder called saves

Will there be a sequel?

While the developers of the game are silent about whether there will be a continuation of the game. But they hinted that the project is going to continue to develop.

metro last light price?

Now the price of the game is about 490 rubles to 800 rubles, depending on whether you buy a simple key to the game or a real disc with a checkbox

Station "Sparta" At the very beginning of the game, when the main character wakes up, and control is transferred to you, play the guitar, which is in the room. As we mentioned, when you perform this action, a flash with sound will appear. After that, eavesdrop on the conversation of two fighters, one of them will be sitting in a wheelchair. Then go to the slightly open door on the opposite side. There will also be an outbreak. Find a balalaika near the command post and play it. If you really want to learn from your own experience how to get a good ending in Metro Last Light, then remember: there are seventeen instruments in the game, try to find them all. For example, you will find an accordion in the hall where the evil Reich will humiliate their own newcomer. You will find the same balalaika in the place where Pavel leaves you, there will be two more guards. You can find the guitar next to the bar, next to the juggler. Another balalaika will be on the counter with different fabrics. And the last one is opposite the table at which Paul will invite you to sit.

You can find a piano in the fighters barracks. The accordion is hidden in the closet at the exit from the very last hall in the chapter. In the chapter "Regina" you will find another accordion, immediately on the first fork of the path, next to the cot. In the "Infection" task, all three guitars stand next to each other, start looking for them when everything is plunged into flames. The first is in a narrow closet. The second is under the counter in the next room. And the third is in an armchair on the second floor. Prison When you are in prison, there is a room with a lever in the place where the hostages sit in the cages. Pull it on and set everyone free. At the same time, remember that you cannot kill anyone, otherwise the good ending of Metro Last Light will not open.

Camp In the corridor where the cabinets are on the left, quietly sneak up on the soldiers sitting there and overhear what they are talking about. One of them will talk about the cache. When the conversation ends, follow him. As soon as the soldier opens the weapon locker, disable it and take all the contents. After that, when you go into the large room, you will notice a soldier who will stand with his hands up next to the freezer. Don't kill him, just move on. By doing such a humane act, you will be one step closer to solving the question of how to get a good ending in Metro Last Light. Station of the Reds At the station of the Reds a beggar will sit. Give him a cartridge, listen to his story and give a second cartridge. Then listen to what the two men sitting at the table are talking about. Move on. You will see two men and a woman next to them. Listen to their conversation until there is a flash. Move on until you see a man showing shadows to children. Watch him until he says he is tired. Opposite this company is a juggler, and next to him on a bench are girls, listen carefully to what is being said. At the fork in the cinema there are two men, one is smoking and offers the other to buy some dope. Approach them and wait for the end of the conversation. When the jamb merchant goes back to the juggler, follow him, and as soon as he says that he can make a discount, you will see a flash. Watch the play to the end. Before you sit down to have a drink with Paul, look at the two girls behind the glass and listen to what they are talking about.

Scene with Korbut As you climb the ventilation shaft, listen through the grate to what Moskvin and Korbut are talking about to the end. In no case do not leave before the end of the conversation. After the mission with Korbut, go around the metal detector on the right and knock out two soldiers. And for the third soldier, just follow until he says that group 8 has left the object. After that, you can turn it off too. After you go through the valve, go downstairs and listen to the two soldiers.

"Regina"
If you've followed all of the tips here on how to get a good ending in Metro Last Light all this time, then you're halfway there. When you drive the "regina", hit the arrow at the first fork and ram the wooden fence. There will be a flash. At the second fork, turn left, where the carriages are. Go to the end of the tunnel. There you will find a corpse, examine it. In the place where you need to push the carriage, on the left you will see the beds, take the knife lying on them and go back. Go to the room with the green goo, there will be a note. And as soon as you find a corpse in this room, there will be a flash.

Bandits As soon as you get to the camp, then listen to the conversation of the daughter with her mother, who are sitting next to the ammunition dealer. While walking through the tunnel, you will hear a woman screaming. Turn into the first door on the right and enter the carriage. Go right and deal with three thugs who want to kill the girl. Find the corridor with rooms where the bandits are sitting and go to the very last one. Deal with everyone who is there to rescue the hostages. In the tunnel on the opposite side of the bandits' base there is a carriage, there are bodies in it, examine them. Venice There are two beggars in Venice who need to be given patrons. One is in an alley with fishmongers, the other is next to the guitarist. Go to the shooting range, there will be a child who will say that he has lost a bear. Go to the shooting range and win three rounds, receive ammo and a toy as a reward. And since getting a good ending in the Metro Last Light game is your main task, give this bear to your child. You will also need to get drunk at the bar before you completely pass out. Then, when the character comes to his senses, you will see that the entire bar is blown up, and the bartender is in grief. Give the last one hundred rounds to repair the damage, and then you will see a flash. Infection As you crawl along the ventilation shaft, you will see two soldiers who want to shoot people at the wall. Crawl along the ventilation to the right and stun both quickly, then listen to the speech of one of the survivors. At the very end of this chapter, Lesnitsky will order to remove the mask. Take it off before it counts down to five. Epidemic There is nothing like that in this chapter, you just need to collect all the caches behind the quarantine zone. Just walk along the wall and press "E" when the icon appears. The first one is behind the iron door. All the rest are in the windows. Khan When you and Khan sail along the River of Fate, the phone rings. Pick up the phone and talk to Artyom's mom. There will be a flash. Depot Go to the building on the outer territory from the left side to the farthest end and go through the doors. There is a trap on the door. In a room full of carriages with enemies, just go down under the floor and pass everyone in this way. When at the end of the chapter you meet Lesnitsky, do not kill him. Red Square In this chapter, do not touch the guards, always just walk by. Also, do not kill a single soldier, even when you are in ambush with Paul. Just wait for them to come down to you, and then knock them all out. Paul himself must be saved when the dead seize him.

Garden Go to the large building and use the boards to get through the water, then go to the flooded store and go to the back of it. There will be a flash. When you go forward, you will meet a large creature called a bear. Start fighting her, and when she turns sideways to you, kill the mutants on her back to save her. Then she will run away, and you will receive a flash. These are the basic answers to the question of how to get a good ending in Metro Last Light. By completing all the steps described above, you can easily unlock a successful final level in Metro LL.

, .
Lair: Torch, Echoes.
Reds: Bolshoi, Korbut, Revolution.
On the tracks: Regina, Bandits.
By water: Dark waters, Venice, Sunset, Night.
Virus: Catacombs, Infection, Quarantine.
Black: Khan, Pursuit, Ferry, Bridge, Depot.
Center: Dead City, Red Square, Garden, Polis.
Last battle: D6.

  • Achievements . Questions - answers .
  • general information

    Developer: 4A Games. Publisher: Deep Silver.

    Control

    Action genre standard
    W, A, S, D- movement
    Space- jump
    Ctrl- sit down
    E- interaction
    R- reload weapon
    1,2,3 - change weapons in hands
    Paintwork- Fire
    PKM- take aim
    Special actions
    Q- use a first aid kit
    G(pinch) - put on, take off the gas mask
    G- wipe the glass of the gas mask
    T- change the gas mask filter
    C- throw throwing weapons
    V- hit with a knife
    Tab(hold down) - ammo menu
    R(hold down) (machine gun) - load army cartridges (currency)
    R(clamp) (pump-action weapon) - pump air into the cylinder
    M- pick up a lighter cartridge
    M(hold down) - pick up a lighter and a compass
    F- turn on, turn off the flashlight
    N- turn on, turn off the night vision device

    Karma, the actions of the hero

    Throughout the game, we will have the opportunity to perform various actions, receive additional optional information, and decide the fate of people. How the game will end depends on our actions. There are two endings: conventionally "bad" and "good".

    The "bad" ending will happen by itself if we play Metro: Last Light like a regular shooter, killing everyone and everything.

    The “good” ending is more difficult to achieve. To obtain it, you need to improve the karma of the protagonist by doing good deeds or by studying the world of the game more carefully (such actions are highlighted in the text of the passage with a frame). Each improvement in karma is marked with a white flash of light on the screen. You can only kill beast-like mutants. Killing people from any group reduces the accumulated positive karma. It is not necessary to perform all good deeds and save the life of all people, the main thing is that the number of white outbreaks is much greater than the number of people killed.

    Notes

    There are special items in the Metro - notes that are found throughout the game. These are the thoughts of the protagonist Artyom, written down on paper. They more fully reveal the plot of the game. Notes look like stationery cardboard folders "Case No. __". You can view the found notes in the pause menu (press "Esc" during the game) in the "Diary" section. There are 43 notes in total in the game. After collecting all these records, we get an achievement.

    Passage of missions. Start


    Metro: Last Light

    We appear in a tunnel with three comrades. Suddenly, darkness begins to approach from the tunnel, and Black monsters jump out of it. We shoot enemies, and after their death we learn that they were our comrades. The black one clouded our minds with visions, and after that, suddenly, he extended his hand.


    Fortunately, the previous event turned out to be only a nightmare. We are now at Station D6, occupied by the Order of the Rangers. We listen to the Khan who woke us up, after that we rise from the bed.

    Getting to know the management. In addition to the standard movement through the level, you can use a lighter (key M, left mouse button) and view a tablet with tasks (key M, right mouse button). The tablet also has a compass, the arrow of which points to the main current target.

    At the exit from the room, we listen to the conversation of two people (+ karma). We go forward along the corridor, listen to conversations and plunge into the atmosphere of the game. When leaving the living area, we listen to the conversation of people playing checkers (+ karma).

    We reach the armory, where they give us: a gas mask, replaceable filters for it, an orange first aid kit and army cartridges (local currency). (Army cartridges can also be used for shooting (for this, when reloading, you need not just press, but hold down the "R" key for a couple of seconds), but it is better not to shoot them, but it is profitable to exchange them for ordinary cartridges). After that, we select three weapons out of five possible, weight them with sights and other improvements to our liking. We test the selected weapon in practice in the adjacent training dash.


    On the second floor we find ourselves in the command center. We listen to the conversation of signalmen about the bzu in the swamp (+ karma). The leader of the Order - Miller arranged an operational meeting, gathering all the commanders. Khan, chatting about peaceful contact with the Blacks, the Miller orders to be taken into custody, and Anna sends me and the sniper on a mission - to kill the surviving Black mutant. Together with Anna we go to the elevator.

    We enter the elevator. On the next floor, we sit down in the monorail carriage.


    Metro: Ray of Hope. Walkthrough

    We take the monorail to the next metro station. We turn on the flashlight (key "F"). We approach the closed door, pull the switch on the right (key "E"), we go inside. We go up the interfloor staircase into the collector, along it we go to the right to the vertical staircase upwards.

    We put on a gas mask near the stairs (key "G"). With the gas mask on, the clock on the left hand starts to work, it shows the time until the gas mask filter is replaced (if the filter is not changed in time, you can suffocate).


    We get out on the stairs to the surface. We found ourselves in the ruins of the Botanical Garden, where rocket weapons were used against the Blacks. We go forward, we reach the columns of the destroyed building. Here Anna climbs upstairs to take an advantageous position, and we move on.

    In the clearing we meet monsters who are called Guardians. We need to shoot three waves of monsters, Anna helps with sniper shots.

    Go ahead and find a small Black specimen. It is useless to shoot at him, we just chase nm through narrow labyrinths, climb into the hole ("Ctrl" key) and, finally, catch up with him. Black infiltrates our minds, and shows its story - salvation from the explosions that destroyed all the other Black monsters.

    Passage of missions. Fascists


    The clouding of mind from the influence of Black has passed, and then we discover that during the time of unconsciousness we were captured by the soldiers of the Reich. Two Red Line soldiers and a civilian were captured in captivity next to us. The Reich officer begins to shoot the prisoners. Together with one of the soldiers, we manage to kill the Nazis and stay alive. The surviving communist's name is Pavel.

    We follow Pavel, we go down the garbage chute into the cellars of the Reich. Below we reach a large round room. We run to the other side in the shadow of a slowly rotating fan. Next to the locked grate we put Pavel upstairs, and then we climb the stairs ourselves.


    We found ourselves in a huge round shaft, where hundreds of prisoners languish in cages by the walls, and fascist warders patrol along the suspended paths. We slowly crawl after Pavel a little higher. Then we jump down to the path, we crawl from behind to the soldier of the Reich. When Pavel throws a stone down and distracts the second guard, we must stun (key "E") or kill (key "V") the first. (The choice of action affects the ending of the game. If we do not kill people, but only stun them, we will see a secret "good" ending). We take away cartridges from the enemy.

    After neutralizing the enemy, we pull the lever to lower the ladder. At the top, we unscrew the light bulb from the spotlight, after that Pavel removes another sentry and turns off the light from his side. In the dark we pass along the bridge, we neutralize the soldier. We climb into the green pipe at the top.


    We crawl along the pipe, we hear a conversation about how the fascist sold the captured Black merchant from the Hansa. We get out of the pipe. We get out of the corpse throwing knives.

    We unscrew the light bulb, wait for the next guard to enter the room, and stun him. We rise to the very top, in front of the huge gateway we press the green button to call the guard, we hide behind the box. We stun the security guard from behind. We enter the gateway, push the lever.

    Pavel throws off to us silenced pistol... We go through the sewers, silently eliminate enemies, take away from them automatic machines... There are only three soldiers on patrol, the other four are busy with their own business and are easily stunned from behind.

    We help Pavel open the airlock by pulling the right lever on the wall.


    Passage Metro: Ray of Hope

    We go up the escalator, at the top we see a crowd of fascists chanting to their Fuhrer. The leader of the fascists tells the crowd about the D6 base, its reserves and plans to capture it. While the Nazis are listening to the fiery speech, we move through the crowd forward to the podium. We listen to the speech to the end (+ karma).

    After some time, the Fuhrer was reported about the prisoners' escape, and we immediately began to run (Shift key) from the crowd into the corridor to the left. On the road, you will need to jump once. We manage to escape, but they shoot us down. Pavel drags us to the trolley, together we go to the next station.


    Walkthrough Metro: Last Light

    You can't get to the station. On the way, we come across a grating, Pavel takes it with a ram, as a result our trolley breaks, but we get further into the tunnel. We go forward, we put Pavel in the pipe, on the other side he is grabbed by the guards.

    The gate on the right opens, and two fascists come out from there in search of the accomplices of the detained communist. Turn off the flashlight, hide in the corner further away. When the guards examine everything and go back, we catch up with them and stun them from behind. Ahead in a small two-story location there are more than ten fascists, but all of them can be stunned, not killed. To do this, we unscrew the near bulbs, and shoot at the distant bulbs from a pistol with a silencer. If the enemies do not raise the alarm, then it will be easy to stun them one by one.

    We rise to the second floor of the room, from there we jump into the far closed part, we neutralize three more enemies, we enter the room on the second floor. Inside the room, a fighter sits on the bed out of uniform, he immediately surrenders. Do not kill him to get a "good" ending.

    We pass into one more room, we climb into the ventilation.


    Walkthrough Metro 2033: Last Light

    We crawl through the ventilation, we find Paul's cell. He is taken to execution, you need to hurry to save him. We get out of the ventilation in the adjacent room.

    In the first room on the table we open the drawer, inside we find the first-aid kit and cartridges, next to it in the wall cabinet there are some more cartridges. We go along the corridor, we find ourselves in a large two-story room.


    In the room behind the glass we see three guards, but there are many more of them. We go to the right side to the stairs to the second floor.

    Achievement "Gift" (A Present)

    Having entered the room, we go to the right corner, we hide behind the boxes. We listen to the conversation of two guards (+ karma). We learn that one of the guards has a good weapon hidden in his personal locker. We are waiting for the guard to answer on the radio, then go to the previous room to the locker. We go after him, after opening the locker we stun the guard, we take away the machine gun with three improvements (+ karma).

    In the central room where the guards are located, to the left of the entrance there is musical instrument (3/17)- accordion.

    I was playing a hardcore ranger game, I thought to open the shadow ranger achivu and of course a good ending, I looked into this topic out of the corner of my eye during the passage of the game!

    - Have mercy on surrendered soldiers
    I remember only one naturally spared

    - Save women and children
    At the level of bandits saved a woman from rape, a man and a woman with a child

    Hear stories told by NPCs (dialogues and monologues)
    Patiently listened to all the chatter of the NPCs!

    Of course I listened ...

    Play musical instruments (especially at the beginning of the game, based on Sparta)
    I played ... in Sparta only the guitar is true, but then I came across guitars, balalaikas, boyan, pianos ...

    Give the beggars a bullet
    He did not refuse any of them, he even gave some of them one more time.

    Do what the NPCs ask you to do
    Well, I don’t remember being asked to do anything other than to save people at the level of bandits

    Look for caches of ammunition in the Quarantine level
    It seems to me that I explored all the corners there, they did not give achivu, it means that I did not find everything hiding places (((

    Complete the SEPARATION level without killing people
    Passed quietly, unnoticed and without killing! Achiva is open

    Complete the FACILITY level (Camp) without killing people
    Then I got lost on the march, it seems that I started my first murders when I began to take off everything from the knocked-out soldiers, including gas masks ((((

    Complete the Revolution level without killing people

    Complete the Bridge level without killing anyone
    Passed quietly, imperceptibly and without killing! Achiva is open!

    Save the children and women at the BANDITS level
    Saved everyone! Achiva is open!

    Return the Crying Baby to the Teddy Bear at Venice Level
    Returned the truth about it no one asked!

    See all the visions in the Dead City (DEAD CITY)
    Looked at everything! Achiva is open!

    I never took someone else's in locations like Venice (where there are nepes, etc.), in short, I didn’t steal! I didn’t find all the pages of the diary true. I also saved the bear ... in general I tried not to kill the monsters until they attacked themselves. If the black one asked not to kill, I certainly didn't do it. I also spared Pavlik and the * udak Lesnitsky ... But what can I say to the level of a chase, I didn’t kill any people at all! In the whole game, I did not throw a single knife, the same applies to grenades, mines ...
    TOTAL BAD ENDING !!!

    What mistakes did I have?
    The level "Chase" (where you go on trolleys, and then you go out of the black cage) without murder, it was unrealistic to go through, at least to the raider hardcore .... I tried not to do this, but they were pissed off! The level of the Camp is also a jamb - I removed everything from the cut down (not killed) people, including gas masks ((((Fight with Pavlik on Red Square, I also had to bring everyone down because it was unrealistic to survive, although I honestly tried ((((
    Then, during a walk with a black man, when he found useful items for me, for some reason I did not always manage to take them - perhaps this is really a serious jamb, tk. he tried for me, and I "hammered" on his efforts (((And I also drunk in Venice and naturally went there to the local striptease (I think this is also not a positive karma), at some level in front of me killed the allegedly infected (I could not save them because in that situation it was only possible to shoot and I was supposedly a pacifist) so like this ((((
    I noticed here the guys were discussing some dark glow and I noticed that towards the end I had more and more of them ... it is not clear why ((((

    Shl In short, the questions really remain, so it is still unclear to the end what exactly needs to be done for a good ending? In general, I am disappointed, there is no longer any desire to play the game a second time. Agree with _SlashuuR_ developed postebalsya))))